Hey, m4m from BR queue!
I hope every suggestion is clear. It's 4:30 AM and I spent about 3,5 hours on modding this and I found only rather minor things...
[General]
I hope every suggestion is clear. It's 4:30 AM and I spent about 3,5 hours on modding this and I found only rather minor things...
[General]
- It seems HP drain distribution throughout the mapset could be improved, Normal's HP is higher than Hard's. I suggest 4 for Normal, 5 for Hard and 6 for Insane.
This diff doesn't need any improvements, everything seems clearly easy to read. Maybe it can be considered as repetitive (imho you overused combo pattern consisting of 2/1 and 1/1 sliders) but at least you provided nice slider shapes and placement ideas.
- 01:56:173 (2) - Add a new combo.
- 02:43:920 (2,3) - Possibly try to make these circles parallel to 02:42:652 (1)?
That's what I found in this difficulty, it's just like Easy but you're allowed to do some more interesting things...
- I don't really get some new combo usage, sometimes you spam NCs on every short slider in a measure, sometimes you don't.
- In addition to NCs, shouldn't the last part (starting from 02:42:652 (1)) have new combos every measure just like it was made in other difficulties?
- 00:34:413 (3) - Try to increase spacing between this circle and 00:34:624 (4), now it's kinda confusing since lower spacing may suggest 1/4 between these objects.
- 01:16:032 (1) - There's a lack of drum emphasizement, the sound at 01:16:455 really deserves to be clickable and you tend to map (almost) every drum sound. Try to replace it with 3/4 slider + circle, it shouldn't be too hard to change.
- 01:48:990 (1,1,1) - This is actually very hard to sightread, players probably won't know how long are these sliders even with approach circles especially with the second slider which starts at yellow tick. Is this even allowed for Hard difficulty? You should rearrange this pattern :p
- 02:47:723 (5) - Use the same shape as in 02:44:765 (1,2,4)?
Despite fact I'm getting random 100s from missing sliderends, It's a very solid Hard difficulty, good job!
- 00:32:511 (3,4,5) - Hm, I'm getting confusing while playing this circle/pattern, I'm always thinking this is placed at red tick after 1/2 slider; consider making spacing equal for this pattern.
- 01:26:596 (1) - Add a new combo, the crash sound is worth of additional emphasizing. Also, you put NCs consistently on every measure of the song or even more densely, so why it shouldn't have a NC?
- 01:57:335 (5) - This circle isn't stacked to anything in the song, it shouldn't be clickable. Consider removing this object + moving the next slider up to keep consistent spacing.
- 02:08:849 (1,2,3,4,5) - I feel this four has completely overdone spacing compared to actual drums which are barely audible. There's probably no sound at 02:09:166 (2) which is the cause. I suggest to remove that circle so this pattern would be separated into slider and triple.
As people before said, all these 1/4 notes with changing speed are playing so smoothly and nice even if I don't really like any kind of streamjumps. I very like the concept of increasing spacing (like at 00:20:152 (3,4)), this is how variable spacing at streams should be done – I was surprised I had no big problems with these streams. Yeah, it's hard to SS but full combo shouldn't be too hard And I have to say – I am so impressed with aesthetics you implemented into this mapset (not only this diff)!