Manul
General:
https://osu.ppy.sh/ss/9817771 - I get that it's only a hard diff and blah blah but how is it that for a 3 minute song only ~75% of the editor space is used up? Makes me kinda sad. Even the Normal diff manages to capture more area with less density so I mean, yknow..
00:24:694 (1) - Overmapped repeat? Sounds really off here should probably be either a circle or 1/4 slider at most
00:24:906 (1) - Also feels a bit weird since the crash is on a repeat. Maybe a triple on white and on the red tick you have a 1/4 slider it could work better to capture the song
00:27:441 (1) - Finish
00:31:666 (1,2,3,4,5) - Can't say I understand much of the spacing differences here. Only thing I can make out is that (3) is a finish with higher relative spacing but so is (5), yet, (5) is weaker?
00:39:061 (1) - I don't believe this is 1/8. Seems overmapped to me, especially for a low diff like this will throw players off easily.
00:41:596 (1) - Seems incorrect too as I stated once before
00:41:807 (1) - And of course can also try the triple -> kick thing so that the Finish sound is clickable and not covered up by a repeat slider
00:49:624 (1,1,1) - This is bound to cause issues to the diff's intended audience... Like, three sliders that all look the same but the repeats are so unusual. I guess it's more of the first repeat slider since the last two are even with each other. I dunno, I'd try find a better way to make this not be so confusing to the player. To me, really, this doesn't sound like repeat slider rhythms. Just typical 1/2 or even 1/1 slider stuff. It's a Hard diff afterall
00:51:525 (1,1) - You'd also think these would be similar but the latter slider is one 1/4 shorter so it's kind of like huh? well thats odd.. brings more surprise to the player. The first slider could just be a 1/2 with a 1/4 circle at the end. Cuz then like, you have this stuff 00:55:751 (3,4) - which looks almost the same as what i pointed out initially but this one has two 1/4 double repeats e.e
01:13:920 (1,2,3,4,1,1,1,2,3,4) - imo this is poor space usage. everything feels too cluttered around this area for seemingly no reason. why not just move elsewhere with 01:15:610 (1) - it can point in a different direction and not clutter everything up.
01:21:103 (3,4,5,6,1,1,2,3,4,5,6,1,1,1) - I guess the same can be said about this overall space. It's so confined...
01:23:955 (7) - NC this since it's the same as (6)
01:36:314 (1) - Triple repeat?! Oh my.. why can't it just be double repeat and circle at the end.
01:57:230 (1,1,1) - Same possible confusion regarding snaps as I mentioned before.
Dunno, I didn't get to point out as much as I would have liked to with this difficulty because I feel similar things recur too often. There are probably a lot of snapping inaccuracies for the sake of... im not sure :< I understand all the drum nuances but for a Hard diff, it tries a bit too much to 'trip' the player up with odd snappings. The space usage is very restrictive too, so... i dunno how to feel
https://osu.ppy.sh/ss/9817771 - I get that it's only a hard diff and blah blah but how is it that for a 3 minute song only ~75% of the editor space is used up? Makes me kinda sad. Even the Normal diff manages to capture more area with less density so I mean, yknow..
00:24:694 (1) - Overmapped repeat? Sounds really off here should probably be either a circle or 1/4 slider at most
00:24:906 (1) - Also feels a bit weird since the crash is on a repeat. Maybe a triple on white and on the red tick you have a 1/4 slider it could work better to capture the song
00:27:441 (1) - Finish
00:31:666 (1,2,3,4,5) - Can't say I understand much of the spacing differences here. Only thing I can make out is that (3) is a finish with higher relative spacing but so is (5), yet, (5) is weaker?
00:39:061 (1) - I don't believe this is 1/8. Seems overmapped to me, especially for a low diff like this will throw players off easily.
00:41:596 (1) - Seems incorrect too as I stated once before
00:41:807 (1) - And of course can also try the triple -> kick thing so that the Finish sound is clickable and not covered up by a repeat slider
00:49:624 (1,1,1) - This is bound to cause issues to the diff's intended audience... Like, three sliders that all look the same but the repeats are so unusual. I guess it's more of the first repeat slider since the last two are even with each other. I dunno, I'd try find a better way to make this not be so confusing to the player. To me, really, this doesn't sound like repeat slider rhythms. Just typical 1/2 or even 1/1 slider stuff. It's a Hard diff afterall
00:51:525 (1,1) - You'd also think these would be similar but the latter slider is one 1/4 shorter so it's kind of like huh? well thats odd.. brings more surprise to the player. The first slider could just be a 1/2 with a 1/4 circle at the end. Cuz then like, you have this stuff 00:55:751 (3,4) - which looks almost the same as what i pointed out initially but this one has two 1/4 double repeats e.e
01:13:920 (1,2,3,4,1,1,1,2,3,4) - imo this is poor space usage. everything feels too cluttered around this area for seemingly no reason. why not just move elsewhere with 01:15:610 (1) - it can point in a different direction and not clutter everything up.
01:21:103 (3,4,5,6,1,1,2,3,4,5,6,1,1,1) - I guess the same can be said about this overall space. It's so confined...
01:23:955 (7) - NC this since it's the same as (6)
01:36:314 (1) - Triple repeat?! Oh my.. why can't it just be double repeat and circle at the end.
01:57:230 (1,1,1) - Same possible confusion regarding snaps as I mentioned before.
Dunno, I didn't get to point out as much as I would have liked to with this difficulty because I feel similar things recur too often. There are probably a lot of snapping inaccuracies for the sake of... im not sure :< I understand all the drum nuances but for a Hard diff, it tries a bit too much to 'trip' the player up with odd snappings. The space usage is very restrictive too, so... i dunno how to feel
Light Insane
00:16:877 (1) - Finish?
00:34:624 (1) - It might be okay to NC this for the different snap. Might pose a reading issue thing for newer players otherwise
00:38:849 (2) - This could look more even..
00:38:849 (2) - can't really agree with this shape. It feels completely out of place in relation to your previous sliders and the complimentariness to (3) is non-existent.
01:51:103 (6) - Could also NC this since the combo number gets pretty high
This diff works pretty well~ don't know what else to say
00:34:624 (1) - It might be okay to NC this for the different snap. Might pose a reading issue thing for newer players otherwise
00:38:849 (2) - This could look more even..
00:38:849 (2) - can't really agree with this shape. It feels completely out of place in relation to your previous sliders and the complimentariness to (3) is non-existent.
01:51:103 (6) - Could also NC this since the combo number gets pretty high
This diff works pretty well~ don't know what else to say
My biggest gripe is that the Hard diff uses more complex rhythms than the Light Insane and perhaps even the Insane diff too at times with the 1/8 and awkward repeat snaps. I like the transition from Light Insane to Insane, feels pretty natural but the Hard diff should probably get rethought out with some of the things I mentioned. Mostly space usage (since objects tend to circumvent each other quite needlessly) and simplification of rhythm.
Best of luck~