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chano & 40mP - Natsukoi Hanabi

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Monstrata
If players are so against "these types of maps" as you say, then why are there over 250k plays on CBCC? Checkmate my friend, better luck next round!
Okoratu
ahh please leave the shitposting to reddit

[spark of light]
  1. decimal od does mostly nothing, use 9?
  2. 00:06:046 (3) - i think sliderslide should be hitsounded in some way, maybe the sliderslide sample from https://osu.ppy.sh/b/147375 fits as a sliderwhistle here?
  3. 00:12:501 - that you drop whistles completely here onwards kinda ruins the mood in my opinion, the song features piano throughout so i think you should hitsound those more? you even feature them as your prominent layer of mapping
  4. 01:06:615 (1) - ever tried ending this in 01:06:900 - ? seems more accurate with the guitar
  5. 01:07:944 (5) - 01:10:982 (5,6) - should either be both sliders or both circles according to what you wanted to do
  6. 01:10:223 (1,2,3,4,5,6,7) - also this didnt really feel energetic at all given that even 01:07:185 (1,2,3,4,5,6) - as a whole is bigger
  7. 01:25:413 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - by making most of this just circles and only a few sliders you lose all the focus you've put on vocals being the core of this song before in any part, here's a list of opportunities you use to follow drums
    1. 01:27:881 (2,3,4) - 3 very distinct vocals
    2. 01:26:172 (1,2,3,4) - after this being all on vocals, doing 01:26:932 (1) - and ending it on avocal just seems odd
    3. 01:29:400 (2,3) - these two stand out exactly in no way compared to the rest 01:29:780 (4) - does that well by being a completely different type of object, but with this many circles going on it all seems the same.
    4. 01:30:160 (1,2,3,4,5) - this star pattern would stand out way more if the things preceeding it were different from it
    Most of these opportunities seem pretty cool to work with the song and with the key idea you've been following until now while also being the thing people mostly take issue in - i think a change to distinctly focusing features of the song that are not drums will be beneficial because the drums in this section are constant and present, the vocals are varied and otherwise the key feature of your map.
  8. 01:12:312 (3,4,5) - this somehow doesnt align with how you handle movement, mostly because the arrangement of 3 and 4 implies it's a direction that the player is expected to follow but out of line with what they expect to follow to, most other instances like 01:09:274 (3,4,5) - are clearly doing a back forth or other defined shapes while this is doing a "idunnoitlooksnice"
  9. 01:22:944 (4) - i think end should be circle for vocals
  10. 01:31:109 (1,2) - dunno how feasible but circles??
[smokeman]
  1. ar 6 fits your sv and density better, e.g. it makes 00:02:818 (5,1) - rhythm gaps actually readable in a straightforward manner - if you do this adjust other setting accordingly
  2. 00:09:463 (1,2,3) - as youre making a diff for mostly beginners doing placements like these should be avoided, the player at this level struggles with interpreting order for some reason so having an arragement of two circles that could be read either way and be "ok this makes sense" is prone to confuse people. This is mainly because you keep sliderend to circle distances in some cases visually constant so that order of objects isnt too clear sometimes
  3. 00:18:577 (1,2,3) - you start this off by following drums, so by 00:21:046 (4) - people expect you to follow drums
  4. 00:32:818 (3,4) - for stuff like these variations that dont exactly involve two 1/2 sliders for 1/1 sounds in succession could be cool, stuff like that includes rhythms like http://i.imgur.com/kBBFraG.png
  5. 00:39:274 (7) - if you decide against the above, at leat point this somewhere where upwards so that a dropoff to the next circle is created, i think with the movement you got going on that works better
  6. 00:47:438 (5,6) - seems forced, how about 1/1 slider
  7. 00:48:957 (1,2,3,4,5,6) - that this place is musically different in a lot of ways is not visible in any ways, mostly rhythm
  8. 01:10:793 (2,4) - looks oddly misplaced since you dont use stacking at all in this diff, so you're essentially introducing a new concept right before the end - you stack two things in the intro and that's it from there onwards (i think you should use stacks more because then you can have the player not move on every note)
  9. 01:30:160 (1,2,3,4) - even with your general "i dont like organized patternz lul" mindset this is just kind of a mess
Axon

Xexxar wrote:

Disappointed that this is still the type of content that BN members are willing to push towards rank but /shrug what do you expect.
by that logic you should have no ranked maps.
Smokeman

Okorin wrote:

ahh please leave the shitposting to reddit THIS IS A MEME FREE ZONE NOW >:(


[smokeman]
  1. ar 6 fits your sv and density better, e.g. it makes 00:02:818 (5,1) - rhythm gaps actually readable in a straightforward manner - if you do this adjust other setting accordingly yea
  2. 00:09:463 (1,2,3) - as youre making a diff for mostly beginners doing placements like these should be avoided, the player at this level struggles with interpreting order for some reason so having an arragement of two circles that could be read either way and be "ok this makes sense" is prone to confuse people. This is mainly because you keep sliderend to circle distances in some cases visually constant so that order of objects isnt too clear sometimes I knew it was wierd back when i mapped it. Good thing someone finally points it out
  3. 00:18:577 (1,2,3) - you start this off by following drums, so by 00:21:046 (4) - people expect you to follow drums Infact i only follow drums this intensly on these first 3 sliders. I proceed to follow the longer piano notes to make it less dense (so the last section of the song can stand out with tons of 1/2 sliders)
  4. 00:32:818 (3,4) - for stuff like these variations that dont exactly involve two 1/2 sliders for 1/1 sounds in succession could be cool, stuff like that includes rhythms like http://i.imgur.com/kBBFraG.png I do prefere it the way i have for 2 reasons. Even though the song features strong drums i wanted to follow the piano/vocal rythm more. This is the section that feaute my arguable cool firework aesthetic and i think 2 sliders like that (and later on aswell) make a beautiful firework pattern C:
  5. 00:39:274 (7) - if you decide against the above, at leat point this somewhere where upwards so that a dropoff to the next circle is created, i think with the movement you got going on that works better This is the same as 00:44:970 (6,7) - but it would make sense to make it point upwards moar. (can't point it up too much else it will resemble the patterns of the previous yellow combo too much and i wouldnt like that :c
  6. 00:47:438 (5,6) - seems forced, how about 1/1 slider I do see your concern but having too many 1/1 would break the uniqueness of 00:48:957 (1,2,3,4) - a bit. On the other hand some variety would be cool to have. Mb i'll ctrl+g the rythm
  7. 00:48:957 (1,2,3,4,5,6) - that this place is musically different in a lot of ways is not visible in any ways, mostly rhythm 00:48:957 (1,2) - the sharp 180° turn and the soft transition of 00:49:527 (2,3,4) - make up for it through object placement imo. I could do some different slidershapes but i wanted to try this different thing : S
  8. 01:10:793 (2,4) - looks oddly misplaced since you dont use stacking at all in this diff, so you're essentially introducing a new concept right before the end - you stack two things in the intro and that's it from there onwards (i think you should use stacks more because then you can have the player not move on every note) Even after spending >30 min trying to make it work w/o the stack i couldnt find a way to map it which would require a 80% remap. If this is a huge problem then i will keep trying tomorrow/next time i sit down for this
  9. 01:30:160 (1,2,3,4) - even with your general "i dont like organized patternz lul" mindset this is just kind of a mess i dont like organized patternz lul but i made this a bit better cause trash
box=
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.2
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[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Riven
Version:Smokeman's Advanced
Source:
Tags:Panoram a note sugar summer fireworks smokeman N_a_s_y_a nasya 40meterP Shano
BeatmapID:1298490
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allein
rippu?
Nikakis
i like trains
Will Stetson

Nikakis wrote:

i like trains
Topic Starter
DeletedUser_3638005
Okoratu
ahh please leave the shitposting to reddit

[spark of light]
  1. decimal od does mostly nothing, use 9? hmm okay
  2. 00:06:046 (3) - i think sliderslide should be hitsounded in some way, maybe the sliderslide sample from https://osu.ppy.sh/b/147375 fits as a sliderwhistle here? done
  3. 00:12:501 - that you drop whistles completely here onwards kinda ruins the mood in my opinion, the song features piano throughout so i think you should hitsound those more? you even feature them as your prominent layer of mapping sure
  4. 01:06:615 (1) - ever tried ending this in 01:06:900 - ? seems more accurate with the guitar the reason why this extended is because it's a combination of the guitar string and her breath kinda, also it makes the kiai feel more explosive and the reason why i decided to keep it.
  5. 01:07:944 (5) - 01:10:982 (5,6) - should either be both sliders or both circles according to what you wanted to do remapped the kiais completely, also those beats are all sliders now
  6. 01:10:223 (1,2,3,4,5,6,7) - also this didnt really feel energetic at all given that even 01:07:185 (1,2,3,4,5,6) - as a whole is bigger it's more spaced now but kinda remapped
  7. 01:25:413 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - by making most of this just circles and only a few sliders you lose all the focus you've put on vocals being the core of this song before in any part, here's a list of opportunities you use to follow drums tried to follow more vocals with the addition of sliders and some more sliders instead of random circles
    1. 01:27:881 (2,3,4) - 3 very distinct vocals
    2. 01:26:172 (1,2,3,4) - after this being all on vocals, doing 01:26:932 (1) - and ending it on avocal just seems odd
    3. 01:29:400 (2,3) - these two stand out exactly in no way compared to the rest 01:29:780 (4) - does that well by being a completely different type of object, but with this many circles going on it all seems the same.
    4. 01:30:160 (1,2,3,4,5) - this star pattern would stand out way more if the things preceeding it were different from it
    Most of these opportunities seem pretty cool to work with the song and with the key idea you've been following until now while also being the thing people mostly take issue in - i think a change to distinctly focusing features of the song that are not drums will be beneficial because the drums in this section are constant and present, the vocals are varied and otherwise the key feature of your map.
  8. 01:12:312 (3,4,5) - this somehow doesnt align with how you handle movement, mostly because the arrangement of 3 and 4 implies it's a direction that the player is expected to follow but out of line with what they expect to follow to, most other instances like 01:09:274 (3,4,5) - are clearly doing a back forth or other defined shapes while this is doing a "idunnoitlooksnice" changed it
  9. 01:22:944 (4) - i think end should be circle for vocals remapped but should still be applied
  10. 01:31:109 (1,2) - dunno how feasible but circles?? okay then
Aistre
o!mG!
Okoratu
please hitsound the rhythms that you map in the normal as you mapped them just copying over hitsounding from the other diff isnt working
Topic Starter
DeletedUser_3638005
i see, some beats didn't even have hitsounds on them lol, should be better now

also changed the placement of the objects on top diff because i wasn't really happy with them, from 01:26:932 - here to 01:29:590 - here. rhythm remains unchanged

updated
[Sony]
Hi, please buff end jumps again, thanks
7ambda
damn, this took a huge nerf
sahuang
gogog
Cheri
Ok ~ M4M I guess since ya said so in-game...

I personally don't see much wrong with it but i'll bring up some things


  • Spark of Light
  1. 00:06:046 (3) - A soft-whistle right here would quite fitting at the start of this note and wouldn't be too anoying or anything
  2. 00:10:033 (3) - On the slider end of this a - clap right here seems to leave more of an impact instead of a whistle imo
  3. 00:24:274 (6,7,8,1) - I feel the gap between 00:24:274 (6,7,8) - and 00:24:653 (1) - is a bit too big imo
    while I do understand this is suppose to be challenging - but it could help reducing the gap just a tad bit to make not as challenging


  • Nasya's Insane
  1. I wish you map the intro like all the difficulties do :c
  2. 01:05:096 (6,7,8) - Maybe possibly adjust the spacing around here? like slightly reducing the spacing at (6) and give a little bit more (8) since 8 leaves quite a strong impact and I felt it should be emphasis a bit more around here
  3. 01:08:515 - Don't see the harm of adding a whistle right here - seems to more fitting for the music than without
  4. 01:31:109 (1) - possible curve this slightly down towards the left a bit - Feels more comfortable that way


  • Insane
  1. Similar minor hitsound issues with the top difficulty
  2. 01:30:919 (5) - Minor but maybe move this more towards the left just a slight bit to makes thing a slight bit more comfortable here

    Looks clean


  • Advanced
  1. 00:52:944 (2) - Tbh I don't think a repeating slider here fit all that much ~ a simple circle + slider here works better for the beat/vocals around here but that just me
  2. 01:10:793 (2,4) - fixed this overlap please


  • Normal
  1. 00:58:641 - I feel that having soft-whistle right here after the next 1 00:59:020 (2) - don't sound right to me - maybe used drum - whistle instead





  • General
  1. No problem



Didn't see no issues with the Hard except similar stuff about hs like other diffs (basically just recheck all difficulties hs which shouldn't be long since I didn't point out too much)

Bring up some metadata and call me back soon :)
Topic Starter
DeletedUser_3638005
N a s y a
thank you Hailie~
all fix and many changed.

http://puu.sh/zduDA/76e90d8929.zip
Smokeman

Hailie wrote:


  • Advanced
  1. 00:52:944 (2) - Tbh I don't think a repeating slider here fit all that much ~ a simple circle + slider here works better for the beat/vocals around here but that just me ya
  2. 01:10:793 (2,4) - fixed this overlap pleaseit's intended, it has to stack in the the reverse direction and cause osu can't do that on its own i have to custom hotfix it. It look better and more balanced that way
hell yeah dude
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8417,39841,86550
DistanceSpacing: 1.35
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Riven
Version:Smokeman's Advanced
Source:
Tags:Panoram a note sugar summer fireworks smokeman N_a_s_y_a nasya 40meterP Shano
BeatmapID:1298490
BeatmapSetID:538998

[Difficulty]
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CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

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215,151,44211,2,0,P|248:103|305:47,1,130,2|8,0:0|0:0,0:0:0:0:
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408,60,44970,2,0,P|440:53|473:53,1,65,2|0,0:0|0:3,0:0:0:0:
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242,264,46489,1,2,0:0:0:0:
200,330,46679,2,0,P|166:331|135:324,1,65,0|2,0:0|0:0,0:0:0:0:
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316,68,48577,1,8,0:0:0:0:
342,141,48767,1,0,0:0:0:0:
317,215,48957,6,0,P|270:209|199:158,1,130,2|8,0:0|0:0,0:0:0:0:
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176,369,50096,1,8,0:0:0:0:
252,355,50286,2,0,P|280:317|360:281,1,130,2|2,0:0|0:0,0:0:0:0:
430,298,50856,1,8,0:0:0:0:
447,221,51046,2,0,P|400:180|330:172,1,130,2|2,0:0|0:0,0:0:0:0:
267,211,51615,1,4,0:3:0:0:
209,72,51995,21,4,0:0:0:0:
27,296,52944,1,0,0:0:0:0:
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216,160,57122,70,0,P|268:106|331:93,1,116.999996429443,0|0,0:0|0:0,0:0:0:0:
330,168,57691,1,2,0:3:0:0:
190,55,58071,2,0,P|128:30|68:37,1,116.999996429443,4|2,0:0|0:3,0:0:0:0:
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133,356,59590,6,0,P|196:264|317:220,1,233.999992858887,2|2,0:3|0:3,0:0:0:0:
424,317,60729,1,2,0:0:0:0:
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321,205,61679,1,8,0:0:0:0:
256,63,62058,1,2,0:0:0:0:
191,205,62438,2,0,P|126:231|58:225,1,130,8|2,0:0|0:0,0:0:0:0:
19,73,63198,2,0,P|45:116|125:146,1,130,2|8,0:0|0:0,0:0:0:0:
156,79,63767,1,2,0:0:0:0:
251,183,64147,6,0,P|219:190|191:205,1,65,8|8,0:0|0:0,0:0:0:0:
167,279,64527,1,8,0:0:0:0:
221,335,64717,2,0,P|253:340|285:336,1,65,8|8,0:0|0:0,0:0:0:0:
342,282,65096,1,8,0:0:0:0:
332,204,65286,1,8,0:0:0:0:
353,128,65476,1,4,0:0:0:0:
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363,116,66615,1,2,0:0:0:0:
391,313,67185,22,0,P|425:303|462:299,2,71.5000021820069,4|0|8,0:0|0:0|0:0,0:0:0:0:
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264,299,67944,2,0,P|230:289|193:285,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
332,247,68514,2,0,P|341:212|347:169,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
265,155,68894,2,0,P|262:119|252:76,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
167,89,69274,2,0,P|88:93|42:148,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
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262,64,70223,6,0,P|314:45|337:43,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
246,148,70793,1,2,0:0:0:0:
287,222,70982,2,0,P|339:241|362:243,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
242,144,71552,2,0,P|206:150|174:164,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
126,235,71932,2,0,P|93:220|58:214,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
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101,340,72501,2,0,P|133:325|168:319,1,71.5000021820069,0|2,0:0|0:0,0:0:0:0:
250,346,72881,1,8,0:0:0:0:
373,224,73261,6,0,P|382:168|394:148,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
453,252,73641,2,0,P|432:281|404:302,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
307,279,74020,2,0,P|292:247|287:212,2,71.5000021820069,0|2|8,0:0|0:0|0:0,0:0:0:0:
251,345,74590,2,0,P|216:284|211:260,1,71.5000021820069,2|0,0:0|0:0,0:0:0:0:
145,233,74970,2,0,P|169:166|184:147,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
144,83,75350,2,0,P|210:58|286:65,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
349,115,75919,1,8,0:0:0:0:
319,195,76109,1,0,0:0:0:0:
344,276,76299,6,0,P|394:244|426:161,1,143.000004364014,2|8,0:0|0:0,0:0:0:0:
495,118,76868,2,0,P|509:195|481:276,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
435,321,77438,2,0,P|385:354|362:362,1,71.5000021820069,8|2,0:0|0:0,0:0:0:0:
289,343,77818,2,0,P|260:321|228:305,2,71.5000021820069,2|0|8,0:0|0:0|0:0,0:0:0:0:
344,276,78387,1,2,0:0:0:0:
251,150,78767,6,0,L|243:220,1,65,2|8,0:0|0:3,0:0:0:0:
83,277,79337,22,0,P|72:229|50:192,1,71.5000021820069,6|0,0:0|0:0,0:0:0:0:
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352,220,81425,2,0,P|290:197|213:202,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
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491,49,83514,1,8,0:0:0:0:
405,45,83704,2,0,P|336:61|280:14,1,143.000004364014,2|2,0:0|0:0,0:0:0:0:
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110,251,87312,1,8,0:0:0:0:
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154,29,88261,1,2,0:0:0:0:
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417,273,89590,1,8,0:0:0:0:
354,332,89780,1,6,0:0:0:0:
186,295,90160,6,0,P|151:284|116:282,1,71.5000021820069,2|8,0:0|0:0,0:0:0:0:
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190,129,90919,1,2,0:0:0:0:
267,166,91109,2,0,B|273:201|273:201|294:236,1,71.5000021820069,2|2,0:0|0:0,0:0:0:0:
363,202,91489,1,4,0:0:0:0:
256,192,91679,12,4,94527,0:0:0:0:
Okoratu
call me after them
Cheri
okay
Lacrimosa
let's go
Okoratu
00:12:501 - pls for the love of god in normal dont just spam whistles of a sampleset that has drums there, actual soft whistles sound much better :(

Smokeman wrote:

Okorin wrote:

ahh please leave the shitposting to reddit THIS IS A MEME FREE ZONE NOW >:(


[smokeman]
[list][*]ar 6 fits your sv and density better, e.g. it makes 00:02:818 (5,1) - rhythm gaps actually readable in a straightforward manner - if you do this adjust other setting accordingly yea
Topic Starter
DeletedUser_3638005
made this 00:12:501 - section S:C12 using the same whistles as this section 00:00:350 -

smokeman's advanced is now ar6 with his permission
Okoratu
kay
sahuang
thx for pp
Left
ok i'll drop 100rank every day :o :o :o

gratz!
Aeril
niceeeeeeeeeeeeee i didnt even realize this was already ranked
KecHik445
re-gain pp again smh
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