Hello there! I have some issues regarding this mapset:
(I see you were inspired by my map, My Hero! Up to you!)
[Spark of Light]
omg 100th post on thread!
(I see you were inspired by my map, My Hero! Up to you!)
[Spark of Light]
- 00:19:335 (1,2,1,2) - the main melody changes here to 1/2 rhythm however nothing in your map reflects this change. Because you're mapping 1--2 jumps to the drumbeat, this sort of seems like an oversight as prioritizing calm drums like this when there is clearly more important sounds going off
- 00:18:575 (1,2,1,2) - also you should probably map these as sliders considering that you want to highlight the change in rhythm caused by 00:19:335 (1,2,1,2) - because then 00:20:094 (1,1,1,1) - is mapped to snares 00:20:283 (2,2,2,2) - and these are mapped to the melody
- 00:21:518 - have you thought about making this a triplet, to better reflect the song.
- 00:22:942 (2) - perhaps you should make this a circle instead of a slider and do an anti jump to contrast the constant movement.
- http://puu.sh/x2RCh/94c1287b03.jpg ur blanket could be improved here
- 00:46:677 - is mapped to vocals which you seem to focusing, so it seems weird that this is mapped passively
- 00:45:727 (5) - you probably should map this as a slider end instead of a circle since its barely audible and really isnt the type of rhythm that i think you should be prioritizing
- 01:13:449 - how come you're mapping this passively when u mapped 01:13:069 (3) - actively? seems counter productive to following the song.
- 01:16:677 - this is a really bad case of mapping a strong beat to the slider end. Highly recommend changing this
- 01:17:056 (3) - in that same light, this note should really be a slider end.
- 01:25:411 (1,1) - you should make these two sliders to highlight the same polarity shift from earlier that i mentioned here 00:19:335 (1,2,1,2) -
- 01:28:449 (1,2,1,2) - why are you mapping these as the largest 1-2 jumps, because you continuously grow spacing when it doesnt really fit, the impact from the vocals on 01:29:398 (2,1,2) - are completely ignored because you have exceeded the limit of the editor
- 01:29:778 (2) - also another good place to use anti jumps to break up the monotonous movement.
- 01:30:158 (1,2,3,4,5) - can u not, this is extremely excessive
omg 100th post on thread!