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Luck Life - Kawaranai Sora (TV-version)

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Topic Starter
Battle
This beatmap was submitted using in-game submission on Saturday, January 28, 2017 at 6:15:08 PM

Artist: Luck Life
Title: Kawaranai Sora (TV-version)
Source: 純情ロマンチカ3
Tags: Junjou romantica bl boys love rock yaoi ed ending shounen ai
BPM: 200
Filesize: 19624kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.68 stars, 109 notes)
  2. Hard (3.49 stars, 254 notes)
  3. Hatsukoi (5.59 stars, 363 notes)
  4. Insane (4.53 stars, 305 notes)
  5. Normal (2.15 stars, 168 notes)
Download: Luck Life - Kawaranai Sora (TV-version)
Download: Luck Life - Kawaranai Sora (TV-version) (no video)
Information: Scores/Beatmap Listing
---------------
mp3 edited by me to reduce clipping

video ripped by me d

rdl cuz metadata
HappyRocket88
Oh yessssss!!!!

Topic Starter
Battle
xd
Kyouren
<3
kunka
Hi.
From your Q~
General

  1. Add tag: Because this song is an ending song, I recommend addition of the "ending".
  2. I feel a sense of incongruity in balance of the overall difficulty. I suggest it as follows. http://puu.sh/sQc13.png
  3. BG: I feel a sense of incongruity to size. I recommend a correction or a change.
  4. Please confirm widescreen support of each diff.
Hatsukoi

  1. 00:04:467 (4,2,1) - stack?
  2. 00:43:017 (1) - Tbh, The anteroposterior kinda flow isn't beautiful. I suggest it as follows. http://puu.sh/sQdOC.jpg
  3. 00:47:967 (5,1) - swap NC. Consistent nc is better.
  4. 00:55:033 (2) - The curve is severe. I recommend that I easy it. http://puu.sh/sQe7f.jpg
  5. 00:57:133 (4,4) - stack miss
  6. 01:11:833 (1) - fmm,,You ignore the cymbals sound of the 01:12:058 - . try this pls http://puu.sh/sQer8.jpg
  7. 01:16:708 (6) - I think that it is not necessary personally. I remove 01:16:708 (6) - and think that jump placement of the 01:16:783 (1) - is better.
Insane

  1. 00:03:867 (2,3) - Only this rhythm is different in a pattern. Because the 00:04:167 - is a strong sound, 1/2 slider such as the 00:04:467 (4) - is better. http://puu.sh/sQcI9.jpg
  2. 00:10:467 (4,1) - This overlap is hard to look at a reverse point. I perform ctrl+G and recommend that I move with 00:10:467 (4) - .
  3. 00:14:217 (1) - I think that it doesn't need stack because it's a strong sound.
  4. 00:26:217 (1) - ^
  5. 00:47:967 (5) - Addition of nc by the consistency.
  6. 00:59:083 (2,4) - These are not parallel.
Hard

  1. fine
Normal

  1. 00:05:217 (4) - I think that I'm not necessary.
  2. 00:09:267 (3) - I think enough in a circle.
  3. 00:13:017 (7) - I think that I'm not necessary.
  4. 00:24:867 (5) - I think enough in a circle.
  5. 00:44:067 (5) - ^
  6. 00:50:217 (3,4) - I feel a sense of incongruity in rhythm. Because the 00:50:517 - is a strong snare sound, the head of the slider is better. For example http://puu.sh/sQfCU.jpg
Easy

  1. 01:08:083 (3,1) - I don't suggest much blanket. However, I can't ignore this w
That's all. gl ;)
Mikii
From q M4M

Easy

  1. 00:21:717 (2) - This works better as two sliders from 00:21:567- Compared to 01:04:633 (2) - 01:09:433 (2) - There isn't anything too audible to use a red tick
  2. 00:35:967 (2) - Blanket better?
  3. 01:06:283 (1) - I would centre this red anchor for visual purposes
  4. 01:08:383 (1) - Blanket
  5. 01:17:983 (1) - lol

Normal

  1. 00:57:433 (3,4) - Ctrl+g? Makes more sense doing it like this
  2. 00:59:833 (3,4) - ^ You get the idea
  3. 01:13:783 (3,4) - Make this into one slider, there's too much going on imo


Hard

  1. 00:47:667 (4) - Use a hitcircle instead? The 3/4 seems confusing, either use that all throughout the phase or don't

Insane

  1. 00:04:767 (1) - Blanket further out?
  2. 00:20:067 (4) - Stack with 00:19:017 (1) - sliderhead?
  3. 00:32:067 (4) - I feel like sometimes these slider can be put out further to equal the spacing like 00:34:767 (1) - 00:41:367 (3) - I won't mention this again
  4. 00:59:683 (4) - Ctrl+g flow?
  5. 01:07:183 (1) - I feel the slider here is more emphasised at 01:07:033- Obviously adjust hitcircles if you're going to do this


Hatsukoi

  1. 00:12:867 (5) - Angle it to parallel with 00:11:817 (1) - instead? Feels off
  2. 00:31:617 (3) - Place more above
  3. 00:48:867 (3,1) - LUL pls nerf
  4. 01:17:083 (2) - Hm I would put an NC here to differentiate the rhythm
    Try and ask for some playtests on this as areas like 00:12:867 (5) - can be improved from just playtesting the map even though visually it looks nice but doesn't transition into gameplay

Goodluck!
Shurelia
late from q

[GeneraL]
  1. your current BG is kinda derped, here's a new one : https://shurelia.s-ul.eu/IoWhhF0l (a bit streched but should looks okay)
  2. add : "shounen ai" and "ending" because yes.
  3. I assume your metadata is k so I skip that


[Easy]
  1. 00:25:167 (1) - should add a finish at here instead of whistle.
  2. 00:28:767 (2,1) - blanket is not enough
  3. 00:34:767 (1,2) - blanket too
  4. 00:37:167 (1,2) - blanket, did I have to mention it all? I'll leave the rest to you then
  5. 00:45:417 (3) - there should be a finish on the head
  6. 01:08:083 (3,1) - is diz intentional ? Since there's a chance you can make a cute triangle thing at here
  7. 01:08:083 (3,1) - for some reasons these didn't looks visually have same distance.
  8. 01:11:983 (2) - finish on the head
  9. 01:22:893 (1) - isn't this kinda too much for Easy diff?

[Normal]
  1. 00:57:433 (3,4) - distance prob
  2. 01:02:233 (3,4) - distance
  3. 00:11:667 (3) - dist
  4. 00:13:017 (7) - d
  5. 00:29:967 (1) - remove "normal" sampleset on the head
  6. 00:31:167 (3) - ^ same
  7. 01:20:338 (1) - should be 1.0x distance ? idk
  8. 01:22:818 (1) - same thing, kinda too much for normal

[Hard]
  1. 00:43:617 (3,4,5) - looks pretty much similar with 00:44:667 (3,4) - , I recommend to unstack the 3,4
  2. 00:50:217 (1) - care to give more distance at here? since to follow the vocal more properly
  3. 01:15:883 (2,3) - same thing with the first line, should be unstacked to avoid confusion.

[Insane]
  1. 00:05:517 (4) - NC cause the sudden slow SV .
  2. 00:36:792 (5) - hmmMMmmmmmMMm, naah sudden triplet at here is unneeded cause it barely cover stuff. Should be removed.
  3. 00:47:067 (2) - NC , new SV
  4. 00:47:367 (1) - oooorrr you can do something like this : https://shurelia.s-ul.eu/zl12SdAy instead. To help people read your map.

[hatsu]
  1. 00:46:617 (1,2,3) - same suggestion like insane.

Good luck
Sieg
oh wow, another set on this song <3
Topic Starter
Battle
Green = Accepted
Blue = Declined
Uncommented = Fixed
Purple = Comment

k

kunka wrote:

Hi.
From your Q~
General

  1. Add tag: Because this song is an ending song, I recommend addition of the "ending".
  2. I feel a sense of incongruity in balance of the overall difficulty. I suggest it as follows. http://puu.sh/sQc13.png Ok, so for Normal I just lowered hp down to 3.5, the map itself and the bpm make a lower AR and OD awkward imo, some of the other things were tweaked slightly as well but yeah, adjusted the stuffs
  3. BG: I feel a sense of incongruity to size. I recommend a correction or a change. ya i waifu2x it so now it's better
  4. Please confirm widescreen support of each diff.
Hatsukoi

  1. 00:04:467 (4,2,1) - stack?
  2. 00:43:017 (1) - Tbh, The anteroposterior kinda flow isn't beautiful. I suggest it as follows. http://puu.sh/sQdOC.jpg
  3. 00:47:967 (5,1) - swap NC. Consistent nc is better.
  4. 00:55:033 (2) - The curve is severe. I recommend that I easy it. http://puu.sh/sQe7f.jpg I think it looks cute the way it is lol
  5. 00:57:133 (4,4) - stack miss
  6. 01:11:833 (1) - fmm,,You ignore the cymbals sound of the 01:12:058 - . try this pls http://puu.sh/sQer8.jpg did sth
  7. 01:16:708 (6) - I think that it is not necessary personally. I remove 01:16:708 (6) - and think that jump placement of the 01:16:783 (1) - is better. mm the hitsounding helps put more emphasis on the drums so I'll keep
Insane

  1. 00:03:867 (2,3) - Only this rhythm is different in a pattern. Because the 00:04:167 - is a strong sound, 1/2 slider such as the 00:04:467 (4) - is better. http://puu.sh/sQcI9.jpg I'll keep this, it shows a contrast from the start of the build up to the end of it
  2. 00:10:467 (4,1) - This overlap is hard to look at a reverse point. I perform ctrl+G and recommend that I move with 00:10:467 (4) - . mm stacked under 4 now
  3. 00:14:217 (1) - I think that it doesn't need stack because it's a strong sound. I stacked since I felt that these two guitar sounds go along w/ each other and as such, stacking gives a unique emphasis to similar notes
  4. 00:26:217 (1) - ^
  5. 00:47:967 (5) - Addition of nc by the consistency. The section is made up of a consistent fast to slow slider pattern, it's obvious enough after the first one so no change
  6. 00:59:083 (2,4) - These are not parallel.
Hard

  1. fine
Normal

  1. 00:05:217 (4) - I think that I'm not necessary.
  2. 00:09:267 (3) - I think enough in a circle. mmm it helps transition to vocals so I'll keep this
  3. 00:13:017 (7) - I think that I'm not necessary. Helps transition to intense part~
  4. 00:24:867 (5) - I think enough in a circle. Follows guitar, and I kinda want to make this part dense
  5. 00:44:067 (5) - ^ ^ most of the guitar is mapped like this
  6. 00:50:217 (3,4) - I feel a sense of incongruity in rhythm. Because the 00:50:517 - is a strong snare sound, the head of the slider is better. For example http://puu.sh/sQfCU.jpg Did something similar
Easy

  1. 01:08:083 (3,1) - I don't suggest much blanket. However, I can't ignore this w
That's all. gl ;)

m

Mikii wrote:

From q M4M

Easy

  1. 00:21:717 (2) - This works better as two sliders from 00:21:567- Compared to 01:04:633 (2) - 01:09:433 (2) - There isn't anything too audible to use a red tick mm I feel the exact opposite tbh, the slider is meant to go from the start of the drums to the end, however the beat on the downbeat is so much more negligible than the one on the red ticks since that's where the start of the drums gets louder
  2. 00:35:967 (2) - Blanket better?
  3. 01:06:283 (1) - I would centre this red anchor for visual purposes I like these visuals
  4. 01:08:383 (1) - Blanket
  5. 01:17:983 (1) - lol pls

Normal

  1. 00:57:433 (3,4) - Ctrl+g? Makes more sense doing it like this mmm I felt that it played better with the downbeats clicked, I'll be willing to change if more people think it's a bit awkward but for me, it's fine
  2. 00:59:833 (3,4) - ^ You get the idea ^
  3. 01:13:783 (3,4) - Make this into one slider, there's too much going on imo

Hard

  1. 00:47:667 (4) - Use a hitcircle instead? The 3/4 seems confusing, either use that all throughout the phase or don't shortened to 1/2 slider instead

Insane

  1. 00:04:767 (1) - Blanket further out?
  2. 00:20:067 (4) - Stack with 00:19:017 (1) - sliderhead? I more concerned on making it feel nice and compact and parallel
  3. 00:32:067 (4) - I feel like sometimes these slider can be put out further to equal the spacing like 00:34:767 (1) - 00:41:367 (3) - I won't mention this again mm I don't really find too big on an issue for these, they're mostly to be parallel or to accomplish something aesthetically so I feel that they're fine
  4. 00:59:683 (4) - Ctrl+g flow? mm but it's just a triangle for flow here so it's not really bad here
  5. 01:07:183 (1) - I feel the slider here is more emphasised at 01:07:033- Obviously adjust hitcircles if you're going to do this


Hatsukoi

  1. 00:12:867 (5) - Angle it to parallel with 00:11:817 (1) - instead? Feels off
  2. 00:31:617 (3) - Place more above
  3. 00:48:867 (3,1) - LUL pls nerf Yeah I kinda noticed how absurd it was after playing through it a few times lol, now that finals are done I can finally fix it xd
  4. 01:17:083 (2) - Hm I would put an NC here to differentiate the rhythm mm I think it's explicit enough with the NC on 1 and the exaggerated spacing, although there's jumps as big as this, cues in the music such as the slowing down that occurs hints to a different rhythm that players are able anticipate tbh
    Try and ask for some playtests on this as areas like 00:12:867 (5) - can be improved from just playtesting the map even though visually it looks nice but doesn't transition into gameplay mk

Goodluck!

s

Shurelia wrote:

late from q

[GeneraL]
  1. your current BG is kinda derped, here's a new one : https://shurelia.s-ul.eu/IoWhhF0l (a bit streched but should looks okay) I fixed it this morning but I appreciate the effort!
  2. add : "shounen ai" and "ending" because yes.
  3. I assume your metadata is k so I skip that


[Easy]
  1. 00:25:167 (1) - should add a finish at here instead of whistle. I dislike having consecutive finishes for the most part ><
  2. 00:28:767 (2,1) - blanket is not enough
  3. 00:34:767 (1,2) - blanket too
  4. 00:37:167 (1,2) - blanket, did I have to mention it all? I'll leave the rest to you then
  5. 00:45:417 (3) - there should be a finish on the head Naw theres drums so normal hiitset works fine
  6. 01:08:083 (3,1) - is diz intentional ? Since there's a chance you can make a cute triangle thing at here I ended up blanketing it cuz other mods lol
  7. 01:08:083 (3,1) - for some reasons these didn't looks visually have same distance.
  8. 01:11:983 (2) - finish on the head
  9. 01:22:893 (1) - isn't this kinda too much for Easy diff? mmm I THINK it should be fine since it's the last thing in the song, it's a somewhat long spinner yeah, but it's at the end so there's nothing to worry about after it's done

[Normal]
  1. 00:57:433 (3,4) - distance prob
  2. 01:02:233 (3,4) - distance
  3. 00:11:667 (3) - dist
  4. 00:13:017 (7) - d
    For these, AI mod iis pretty buggy, all ds are fine for these
  5. 00:29:967 (1) - remove "normal" sampleset on the head I think it goes well with drum in music
  6. 00:31:167 (3) - ^ same ^
  7. 01:20:338 (1) - should be 1.0x distance ? idk Yeah sounds a bit better, these are kinda iffy since the slider velocities make it a bit hard, so I try to make it as accurate to the original as possible
  8. 01:22:818 (1) - same thing, kinda too much for normal Same reasoning

[Hard]
  1. 00:43:617 (3,4,5) - looks pretty much similar with 00:44:667 (3,4) - , I recommend to unstack the 3,4 mmm I feel it's fine since all the triplets are stacked in threes, it's easy to differentiate since I don't use any sort of doubles~
  2. 00:50:217 (1) - care to give more distance at here? since to follow the vocal more properly I mapped entirely w/ ds, it'd be awkward to give only one thing more spacing since I would have to emphasize everything else as well
  3. 01:15:883 (2,3) - same thing with the first line, should be unstacked to avoid confusion. It's not really like the insane which uses 1/4 spaced like this so I feel it's fine

[Insane]
  1. 00:05:517 (4) - NC cause the sudden slow SV .
  2. 00:36:792 (5) - hmmMMmmmmmMMm, naah sudden triplet at here is unneeded cause it barely cover stuff. Should be removed. mmm it's fine imo since for me the little shuffling sound here is pretty prominent despite my ears sucking ><
  3. 00:47:067 (2) - NC , new SV
  4. 00:47:367 (1) - oooorrr you can do something like this : https://shurelia.s-ul.eu/zl12SdAy instead. To help people read your map.

[hatsu]
  1. 00:46:617 (1,2,3) - same suggestion like insane. mm should be fine since it's much more easier to notice as an extra player, as soon as they do the first two they're able to see how the rest works out

Good luck

Thanks for all the mods!

Will get to Shurelia and Mikii's maps soon~

Can I call you Sieg when the time comes >///< /runs
kanor
[Easy]
00:30:567 (2,1) - maybe we can stack it better?

[Insane]
00:23:217 (3,4,1,2) - i cant find a fitable reason about 3,4(1/2 gap) and 1,2(1/4gap) their ds are similar
00:23:817 (1,5) - maybe we can stack it better?
01:07:033 (1) - ctrl+G maybe better?

[Hatsukoi]
00:07:767 (3,4,6,1) - the direction of the stacking is different, so i would advice to make the 6 a littke under the 4
00:21:567 (1,2,3,4,5,6,7) - dont think here is worthy changing the flow. how about ctrl+G 3and4 ,5and6?
00:40:017 (3,5) - if you tend to lap it , i would deeply recommend to makeit acutally looks like a lap
00:42:417 (3) - how about ctrl+G? it will get a better flow
00:46:617 (1,2,3,4,1,2) - if you tend to use the changing sv sliders , i advice to NC every two slders cause you change the sv every slider
im not sure about pattern like a 3/4 slider and a circle...... i cant find a obvious idea about this in the highest diff.....maybe you can find others to mod this>w<
osu need more male song>w<
GL~ :)
Winnie
Hello from Modding Queue


[Hatsukoi]
00:18:717 (5,1) - Disgusting
00:32:367 (1) - Based on how things are already made from 00:31:617 (3,5) - and how they play. Ctrl + G will do the trick
00:46:617 (1) - Surprised this isn't held unto the blue tick. Honestly I'm surprised not any one of them is on a blue tick. Just my preference as an alternate player it feels more natural to hit them that way
01:02:083 (5) - This should be extended to a blue tick. It plays better and coincides along with 01:01:483 (2,1) -
01:18:433 (2,3,4) - Needs more spacing to feel natural. Possibly 1.2ish. Like these fam 01:20:338 (1,2,3,4) -

[Insane]
Oh you held them in this diff K 00:05:517 (1) -
00:18:867 (6) - This feels so awkwardly placed. Stack it on 00:19:467 (2) - you can thank me later
00:29:667 (4,1) - I don't think you have to create any spacing for playing here. It feels a lot better Ctrl+G Feels more natural that way
00:46:617 (1) - You have the same thing here. If you aren't going to blue tick this at least do them for 00:47:367 (1,1) - It'll play better. Since the rhythm like this represents the music better. Instead of a cut it flows into them
01:06:733 (3,4) - Ctrl+G?
01:17:983 (1) - Starting here best places to Ctrl+G at 01:19:270 (4) - 01:19:720 (1,2) - separately

[Normal]
00:23:817 (3) - Possible rhythm change http://puu.sh/sRna0/ee615e4129.jpg
00:26:217 (3) - Same as ^ can be done here Better cuts than just a slider. Only for these parts the other blends with the music better since you had good repeat sliders
00:50:217 (3,4,5) - Seems rather interesting for beginners to play. Possible rhythm change to accustom for that http://puu.sh/sRngU/ab235d96d6.jpg
00:54:433 (2) - Can be a repeat slider at this red tick. Matches with the drums in the music and fits more without being choppy into two parts
00:57:433 (3,4) - Ctrl+G rhythm
00:59:833 (3,4) - Same as ^ here
01:05:383 (6) - Repeat slider as before would be nice to bring out vocals
01:07:033 (3,4) - Same as ^ here. Reason I'm choosing these rhythm choices is because of how you made 01:04:033 (2,3,4,5) - You could've Ctrl+G (1) and (2) to hit the vocals but with this is brings out more in the music and in doing so your other rhythm should be the same to match it.
01:14:983 (6) - Repeat like ^
01:21:219 (2,3,1) - Spacing can all be 1.0 with the right stuff :)


All good :D Ayy 1k posts
iYiyo
m4m from you q


  • [general]
  1. enable widescreen supp on extra and easy
  2. reduce OD to 3 on easy? OD 4 seems to be too much imo D:

    [Hatsukoi]
  3. 00:05:517 (1,3) - stack them better on 00:04:917 (2) - ?
  4. 00:05:967 (1,2,3) - I get the idea of symmetry, but rn the distance 00:05:517 (1,1) - between those is kinda the same compared from previous section. maybe do something like this? http://puu.sh/sRumz/61bd45c782.jpg
  5. 00:09:567 (1) - I think ctrl+g'ing this would make the flow smoother because 00:09:267 (4,5) - of this angle.
  6. 00:15:867 (2,3,4,5,1) - maybe do a star pattern here?
  7. 00:41:817 (6,3) - stack
  8. 00:47:367 (3,1) - Honestly I think that the SV change is too strong that feels a bit awkward D: maybe try to make these 0,8x instead of 0,5x ? The change is a bit more enjoyable to play
  9. 00:57:283 (5) - rotate in 20° so it flows smoother?
  10. 00:59:683 (5) - ^same but anti-clockwise
  11. 01:05:383 (5,6,7,8) - maybe you can try with some symmetry here? http://puu.sh/sRuQR/b7072f07b9.jpg
  12. 01:16:483 (4,1,2) - Right now the distance seems to be very similar while having different placing in the time-line. Maybe you can stack 01:17:083 (2) - above 01:16:033 (3) - tail?

    [insane]
  13. 00:25:617 (2,3,1,2) - Idk but this flow feels a bit weird imo D: maybe you can try something like this? http://puu.sh/sRv63/465a4eb52f.jpg
  14. 00:27:267 (6) - maybe rotate in 20°?
  15. 00:47:367 (1,1) - same as on extra D:
  16. 01:05:833 (7) - move a bit up so 01:05:533 (5,6,7) - this makes a triangle? mainly because de ds seems a bit inconsistent compared from other parts
  17. 01:16:483 (3,1,2) - idk if having the same spacing is a good idea. 01:16:483 (3,1) - maybe reduce them a bit?

    [hard]
  18. 00:27:567 (1,2,3) - a bit nazi but maybe keep same distance as structure? http://puu.sh/sRvlT/e2c8705265.jpg
  19. 00:46:617 (1,2,3,4,1,2) - too much green lines that doesn't really change anything since you don't change sv on this diff

    nothing else to say, solid diff

    [normal]
  20. 00:41:967 (1) - maybe you can curve this a bit more so it goes smoother to the next slider?

    [easy]
  21. 00:55:033 (2) - maybe move this to 160|320 so the distance 00:53:983 (1,2) - between those is clearer? Right now the 00:55:033 (2) - body of this is too close to 00:53:983 (1) - which might confuse new players
  22. 01:17:983 (1) - niceee. But maybe you'd want to make the mini circles all similar? like this http://puu.sh/sRvSz/e0eed673f2.jpg

Well not too much to say. Nice mapset. Good luck on ranking o/
Topic Starter
Battle
k

kanor wrote:

[Easy]
00:30:567 (2,1) - maybe we can stack it better?

[Insane]
00:23:217 (3,4,1,2) - i cant find a fitable reason about 3,4(1/2 gap) and 1,2(1/4gap) their ds are similar mmm their DS isn't similar to the point of mistaking it tho imo, since it's noticeably closer than how the regular 1/2 is being spaced
00:23:817 (1,5) - maybe we can stack it better?
01:07:033 (1) - ctrl+G maybe better? Angle becomes awkward so I'll pass

[Hatsukoi]
00:07:767 (3,4,6,1) - the direction of the stacking is different, so i would advice to make the 6 a littke under the 4 slightly changed something lol
00:21:567 (1,2,3,4,5,6,7) - dont think here is worthy changing the flow. how about ctrl+G 3and4 ,5and6? I like the way that it goes to the other side when the build up happens so I'll keep it
00:40:017 (3,5) - if you tend to lap it , i would deeply recommend to makeit acutally looks like a lap I mean it's touching, that's an overlap enough imo, since I just want it to be in the slider lol
00:42:417 (3) - how about ctrl+G? it will get a better flow The flow is also fine the way it is rn
00:46:617 (1,2,3,4,1,2) - if you tend to use the changing sv sliders , i advice to NC every two slders cause you change the sv every slider
im not sure about pattern like a 3/4 slider and a circle...... i cant find a obvious idea about this in the highest diff.....maybe you can find others to mod this>w< mm the thing is like I've said before, there's the slow and fast slider at the start, as soon as it happens once it's pretty predictable for players and it shouldn't be a problem, it hasn't been a problem in testplays so I doubt it should be a problem for its intended audience
osu need more male song>w<
GL~ :)

k

Kocari wrote:

Hello from Modding Queue


[Hatsukoi]
00:18:717 (5,1) - Disgusting
00:32:367 (1) - Based on how things are already made from 00:31:617 (3,5) - and how they play. Ctrl + G will do the trick mm I feel the movement for it would be too sharp, I'd rather have players just snap straight across to get to 1 instead of snap at a sharp angle
00:46:617 (1) - Surprised this isn't held unto the blue tick. Honestly I'm surprised not any one of them is on a blue tick. Just my preference as an alternate player it feels more natural to hit them that way mm for the first few testplays I noticed it was a bit uncomfortable, and I found it more forgiving if it played this way and it still retains what it wants to do so I'll keep this since this already got feedback via testplaysss
01:02:083 (5) - This should be extended to a blue tick. It plays better and coincides along with 01:01:483 (2,1) - Feels a bit awkward if the vocal is completely ignored tho
01:18:433 (2,3,4) - Needs more spacing to feel natural. Possibly 1.2ish. Like these fam 01:20:338 (1,2,3,4) -

[Insane]
Oh you held them in this diff K 00:05:517 (1) -
00:18:867 (6) - This feels so awkwardly placed. Stack it on 00:19:467 (2) - you can thank me later Maybe, idk rn it feels fine to play, and I placed it there so there's kinda those angles that go like \/ lol I'll see in a few testplays whether it's awkward or not, cuz I'm not too sold on stacked cuz it makes 2 feel more emphasized than 1
00:29:667 (4,1) - I don't think you have to create any spacing for playing here. It feels a lot better Ctrl+G Feels more natural that way
00:46:617 (1) - You have the same thing here. If you aren't going to blue tick this at least do them for 00:47:367 (1,1) - It'll play better. Since the rhythm like this represents the music better. Instead of a cut it flows into them But the thing is there's a noticeable guitar that goes along with it, and it has like a very sharp kinda ending sound and those land on the red ticks so I feel that it works well
01:06:733 (3,4) - Ctrl+G? Naw it flows relatively the same, just in the opposite direction
01:17:983 (1) - Starting here best places to Ctrl+G at 01:19:270 (4) - 01:19:720 (1,2) - separately

[Normal]
00:23:817 (3) - Possible rhythm change http://puu.sh/sRna0/ee615e4129.jpg I prefer this rhythm since it kinda fulfills the rhythm you had but it's simpler, since the guitar cuts of at 2 it's better to just have the gap imo
00:26:217 (3) - Same as ^ can be done here Better cuts than just a slider. Only for these parts the other blends with the music better since you had good repeat sliders Same, while these sections are a bit more dense than the others, I'd still like to keep simplicity where I can
00:50:217 (3,4,5) - Seems rather interesting for beginners to play. Possible rhythm change to accustom for that http://puu.sh/sRngU/ab235d96d6.jpg aaaa it's interesting for beginners to play but it's really hard to actually pull off, having to mess with slider velocity and all, I'd rather keep it as simple as the way it is, unlike the slow section where slider velocities are easier since there's nothing complicated to follow, I feel like the addition of a slider velocity could easily throw people off while this section is rly dense
00:54:433 (2) - Can be a repeat slider at this red tick. Matches with the drums in the music and fits more without being choppy into two parts
00:57:433 (3,4) - Ctrl+G rhythm I explained why I wanted to keep this rhythm in a previous mod, ignoring the downbeat here felt a lot more awkward so I prefer this
00:59:833 (3,4) - Same as ^ here ^
01:05:383 (6) - Repeat slider as before would be nice to bring out vocals It would be nice yes, but I've literally run out of room to make this look and play in a comfortable way
01:07:033 (3,4) - Same as ^ here. Reason I'm choosing these rhythm choices is because of how you made 01:04:033 (2,3,4,5) - You could've Ctrl+G (1) and (2) to hit the vocals but with this is brings out more in the music and in doing so your other rhythm should be the same to match it. Yeah but one of the major things is that (2,3,4,5) is extremely intense, so it makes sense that it differs in rhythm imo, and like I said ignoring the downbeat is way too weird for me in this case
01:14:983 (6) - Repeat like ^ Well I have room in this case, but then it would be inconsistent so aaaaaaa
01:21:219 (2,3,1) - Spacing can all be 1.0 with the right stuff :) tried


All good :D Ayy 1k posts gz

iy

iYiyo wrote:

m4m from you q


  • [general]
  1. enable widescreen supp on extra and easy
  2. reduce OD to 3 on easy? OD 4 seems to be too much imo D: naw od 4 with ar 4 works out fine, plus the song is p fast so it's fitting

    [Hatsukoi]
  3. 00:05:517 (1,3) - stack them better on 00:04:917 (2) - ?
  4. 00:05:967 (1,2,3) - I get the idea of symmetry, but rn the distance 00:05:517 (1,1) - between those is kinda the same compared from previous section. maybe do something like this? http://puu.sh/sRumz/61bd45c782.jpg tbh I would fix this, but from all testplays I've seen, no one has gotten a 100 from this so I feel like it's clear enough
  5. 00:09:567 (1) - I think ctrl+g'ing this would make the flow smoother because 00:09:267 (4,5) - of this angle. The angle suggested is a sharp back and for while this is a smoothe circular motion, I feel both work fine and I prefer mine
  6. 00:15:867 (2,3,4,5,1) - maybe do a star pattern here? Downbeats are better when they stand out
  7. 00:41:817 (6,3) - stack
  8. 00:47:367 (3,1) - Honestly I think that the SV change is too strong that feels a bit awkward D: maybe try to make these 0,8x instead of 0,5x ? The change is a bit more enjoyable to play Kinda the only person who's complained about it playing awkwardly, from all the testplays I've gathered it doesn't look awkward, it's heavily stressing the differences in the vocals and it works well enough and has shown to play well enough so I'll keep this
  9. 00:57:283 (5) - rotate in 20° so it flows smoother?
  10. 00:59:683 (5) - ^same but anti-clockwise
  11. 01:05:383 (5,6,7,8) - maybe you can try with some symmetry here? http://puu.sh/sRuQR/b7072f07b9.jpg I intended it to scale upwardly so it's a bit more clear now, symmetry like that is kinda meh to me
  12. 01:16:483 (4,1,2) - Right now the distance seems to be very similar while having different placing in the time-line. Maybe you can stack 01:17:083 (2) - above 01:16:033 (3) - tail? I just lowered it to be more distinct, again I don't see any issue here at all since I haven't seen issues in testplays

    [insane]
  13. 00:25:617 (2,3,1,2) - Idk but this flow feels a bit weird imo D: maybe you can try something like this? http://puu.sh/sRv63/465a4eb52f.jpg I think that linear pattern suggested feels a lot more rigid and doesn't play as well as the current pattern, I don't really see what's not to like since it just goes in a triangular motion
  14. 00:27:267 (6) - maybe rotate in 20°? I like the aesthetic the red node from 1 and the curve on 6 makes so I'll keep this
  15. 00:47:367 (1,1) - same as on extra D: Same
  16. 01:05:833 (7) - move a bit up so 01:05:533 (5,6,7) - this makes a triangle? mainly because de ds seems a bit inconsistent compared from other parts It's off by .03 but ok lol
  17. 01:16:483 (3,1,2) - idk if having the same spacing is a good idea. 01:16:483 (3,1) - maybe reduce them a bit?

    [hard]
  18. 00:27:567 (1,2,3) - a bit nazi but maybe keep same distance as structure? http://puu.sh/sRvlT/e2c8705265.jpg
  19. 00:46:617 (1,2,3,4,1,2) - too much green lines that doesn't really change anything since you don't change sv on this diff Since there's not exactly like 100 unused green points it's kinda just fine to keep them, the file space saved by deleting them is pretty negligable

    nothing else to say, solid diff

    [normal]
  20. 00:41:967 (1) - maybe you can curve this a bit more so it goes smoother to the next slider?

    [easy]
  21. 00:55:033 (2) - maybe move this to 160|320 so the distance 00:53:983 (1,2) - between those is clearer? Right now the 00:55:033 (2) - body of this is too close to 00:53:983 (1) - which might confuse new players
  22. 01:17:983 (1) - niceee. But maybe you'd want to make the mini circles all similar? like this http://puu.sh/sRvSz/e0eed673f2.jpg that's p hard to do so i kinda just focused on making it prettier, it still made it similar but yeah, less ugly lol

Well not too much to say. Nice mapset. Good luck on ranking o/

Thanks for the mods~
hi-mei
from ur queue :
This BG tho

Easy:
00:06:567 - starting from here im losing a logical link in ur object timings
00:05:967 (1) - this slider staring on white tick, s-end on red tick where as u can hear a new sound line gets in 00:06:417 - here
00:06:567 and 00:06:867 - - then u skipping 2 very strong beats
00:07:467 - then you got e-end on strong beat
and so on, im just not sure which line you should be following there, for me it should be more simplified in easy diff
00:18:567 - are u sure such pattern allowed in ez diff? overlapped kickslider
00:21:717 (2) - i think this slider shud be ending here 00:21:717 (2) -
00:50:367 (2) - this shape can be improved i guess
00:59:083 (2) - ^

Normal:
Overall i can say that youre abusing overlaps too much here
00:16:917 - this place is weird cuz 00:17:217 - of this skipped sound which is pretty strong in my opinion
00:27:567 - here you starting the slider on vocal line 00:28:617 - then you skipping its sequel for some reason
well i guess its ure purpose of doing that tho
00:46:467 (5,1) - dont stack these? cuz of low sr
01:01:033 (6,1) - ^
01:02:458 - why empty space?

Hard:
idk everything is good here

Insane:
00:16:617 (1,4) - this stack seems forced
00:30:567 (3,2) - fix stack?
00:30:567 (3,2) - this flow looks strange
01:19:270 (4) - i guess this shape should be like previous 3?

Hatsukoi:
00:52:633 (1,3) - 3 anchor sliders?
Overall i think you should polish this diff in terms of angles/linear structure
you can just turn on ar5 and fix these urself:
http://puu.sh/sUmRF/34a1e95907.jpg
to something like this http://puu.sh/sUmUt/7937c17b98.jpg
01:05:083 (3,1) - maybe they shud be parallel

thats it
Topic Starter
Battle
h

-himei wrote:

from ur queue :
This BG tho lmfao

Easy:
00:06:567 - starting from here im losing a logical link in ur object timings d
00:05:967 (1) - this slider staring on white tick, s-end on red tick where as u can hear a new sound line gets in 00:06:417 - here d
00:06:567 and 00:06:867 - - then u skipping 2 very strong beats
00:07:467 - then you got e-end on strong beat d
and so on, im just not sure which line you should be following there, for me it should be more simplified in easy diff Okay not I'll put my explanation since all the above apply to this, this follows the guitar for the most part, it creates an interesting rhythm for newer players to follow instead of just mindless clicking
00:18:567 - are u sure such pattern allowed in ez diff? overlapped kickslider Yeah it's fine since it give clear indication to where to goes for the next note
00:21:717 (2) - i think this slider shud be ending here 00:21:717 (2) - mm wrong time stamp but it ends there since I wanted to start where the drums start picking up and end where the drums end
00:50:367 (2) - this shape can be improved i guess I don't really see what's wrong with them being half circles so I'll keep for now
00:59:083 (2) - ^ ^

Normal:
Overall i can say that youre abusing overlaps too much here A lot of normals are mapped like this though
00:16:917 - this place is weird cuz 00:17:217 - of this skipped sound which is pretty strong in my opinion I mean yeah, the guitar is definitely there at 00:17:217 - , but it wouldn't make a whole lot sense to fully map it, I simplified it since if I mapped out 00:17:217 - , it would've been awkward to not map the guitar at like 00:17:517 - as well
00:27:567 - here you starting the slider on vocal line 00:28:617 - then you skipping its sequel for some reason
well i guess its ure purpose of doing that tho Yeah, cuz the vocals are pretty dense in this section, trying to map them all out ends up making for some very dense rhythms which are inappropriate ofr the set as a whole
00:46:467 (5,1) - dont stack these? cuz of low sr All my stacks indicate 1/2 rhythms and it's fairly common to see in Normals since it allows for more denser rhythms while maintaining very simplistic gameplay elements
01:01:033 (6,1) - ^ ^
01:02:458 - why empty space? I assume you meant the red tick and I guess I can afford to map it so ok

Hard:
idk everything is good here

Insane:
00:16:617 (1,4) - this stack seems forced hmm how so? It's kinda just a simple back and forth pattern for 2,3,4 while 3,4,5 just intends to be a triangle, 1's placement was done before all this so I don't see how that would be too awkward either
00:30:567 (3,2) - fix stack?
00:30:567 (3,2) - this flow looks strange I assumed you meant 3,4 but yeah it's just drop flow, it isn't used too often nowadays since people find circular flow a lot more easier to play but it still works well lol
01:19:270 (4) - i guess this shape should be like previous 3? Sure why not, it doesn't make a really big difference in the long run lol

Hatsukoi:
00:52:633 (1,3) - 3 anchor sliders? Yeah they're slightly curved
Overall i think you should polish this diff in terms of angles/linear structure
you can just turn on ar5 and fix these urself:
http://puu.sh/sUmRF/34a1e95907.jpg
to something like this http://puu.sh/sUmUt/7937c17b98.jpg But in the end, does making it perfectly linear lead to smoother gameplay? It's kinda hard to really say, but I feel like from what most testplays I've had, it flows just fine, it can look the way that other people want it to yeah, but I'm fairly content with the cleaness of it overall
01:05:083 (3,1) - maybe they shud be parallel You can't really see them on screen at the same time though so it's kinda weird to do that

thats it

Thanks for the mod~
Kyouren
osu! needs more yaoi <3
Mafumafu
[General]
The video desperately needs to be replaced. The quality is ehh and the file size is unreasonably large.
normal-hitfinish.wav - some modding assistant says that this hitsound has more than 5ms delay. Need to have a look on it.


[Easy]
Why slidertick rate 2?
It's crazy to use OD4 in Easy.
00:34:767 (1,2) - This overlapped pattern oughtn't to appear in Easy difficulty. There need to be a change.
01:17:983 (1) - You could create such patterns in higher difficulties like Insane, but in easy just no.

[Normal]
It's crazy to use OD5 in Normal.
Why HP4.2? HP4 is enough.

[Hard]
00:22:767 (1,2) - You need a better blanket here.
00:40:167 (2) - It's almost off-screen. Move it up a bit.
01:09:433 (1,4) - It feels a bit uncomfortable with the almost-overlapped sliders: https://puu.sh/tq2nP/e9ee7a6a17.png Move them further from each other.

[Insane]
00:17:067 (2) - Ctrl+H for better flow. https://puu.sh/tq2tc/d13f1ee28d.png
00:47:067 (2) - Need an NC to indicate the sv change.
00:47:667 (2) - ^
00:48:267 (2) - ^
00:49:467 (2) - ^
00:49:767 (3) - ^
Those NCs need to be implemented in Extra as well
01:14:233 (1,3,4) - A blanket wont hurt tbh

[Hatsukoi]
00:44:817 (3,4) - 00:45:417 (1,2) - This is not like 1/4 gap tbh Looks pretty like 1/2

Call me back.
Topic Starter
Battle
R

Regraz wrote:

[General]
The video desperately needs to be replaced. The quality is ehh and the file size is unreasonably large.
normal-hitfinish.wav - some modding assistant says that this hitsound has more than 5ms delay. Need to have a look on it. mm looks pretty fine in audacity


[Easy]
Why slidertick rate 2? I dunno, I guess in this difficulty the slidertick doesn't really fit since it's a bit excessive
It's crazy to use OD4 in Easy. Bumped down .5, since the bpm is still relatively high it's fitting imo especially with the AR
00:34:767 (1,2) - This overlapped pattern oughtn't to appear in Easy difficulty. There need to be a change. I'll see a bit more opinions on this, it's similar in functionality to 00:18:567 (2,3) - so I assume that it wouldn't be too hard to pull off
01:17:983 (1) - You could create such patterns in higher difficulties like Insane, but in easy just no. ^ I'll get a few testplayers from like rank 500k players to see if this is too much, if so I'll just use a spinner maybe

[Normal]
It's crazy to use OD5 in Normal. ^
Why HP4.2? HP4 is enough.

[Hard]
00:22:767 (1,2) - You need a better blanket here.
00:40:167 (2) - It's almost off-screen. Move it up a bit.
01:09:433 (1,4) - It feels a bit uncomfortable with the almost-overlapped sliders: https://puu.sh/tq2nP/e9ee7a6a17.png Move them further from each other.

[Insane]
00:17:067 (2) - Ctrl+H for better flow. https://puu.sh/tq2tc/d13f1ee28d.png
00:47:067 (2) - Need an NC to indicate the sv change.
00:47:667 (2) - ^
00:48:267 (2) - ^
00:49:467 (2) - ^
00:49:767 (3) - ^
Those NCs need to be implemented in Extra as well So I'll try to get to you when you're back because it's kinda just one of those things where the initial pattern sets the precedent for the following patterns, while I do feel like I could make the initial two slider velocity changes NC'd I feel it would break the consistency of combos, I'll ask a few QATs for their opinion on this and the other purpled line
01:14:233 (1,3,4) - A blanket wont hurt tbh it's kinda blanketed now but it's pretty hard to do that since it's a triplet stacked on the end

[Hatsukoi]
00:44:817 (3,4) - 00:45:417 (1,2) - This is not like 1/4 gap tbh Looks pretty like 1/2

Call me back.

Uncommented = Fixed
Blue = Unchanged
Green = Changed
Purple = Discussion

IRC resolved some of the purple issues, waiting for further opinions at this point
Mafumafu
>w<
Topic Starter
Battle
thank
Mafumafu

Battle wrote:

thank
thank
sounds a bit demoralizing tho
wew
Topic Starter
Battle
PLS
Logic Agent
im gya and so is this set
Pentori

*pop* the aimod screen refers to insane

[General]
seems like the section at 00:27:567 - uses a different offset. try putting a red line at 27587

[Easy]
00:20:367 (1,2,3) - rhythm is weird, since ur prioritising weaker sounds like 00:21:717 (2) - over louder ones. try http://puu.sh/tC4Cd/1edad6e8b9.jpg
00:51:883 - norm sampleset

[Hard]
01:17:983 (1,2,3,4) - using 1/2s for this stuff is so weird imo since the guitar is held but whatever zz. same for other diffs

[Insane]
00:25:167 (1,3) - stack
00:48:267 (2) - why the inconsistency in sv usage? sounds the same to me. same for in extra
00:48:717 (4,5,6) - hitsounds give the impression that ur hitting 2 circles only. on top of that, representing 2 strong drum beats with a single triplet is pretty bad. i'd just make them jumps
00:49:017 (1,2) - i dont want to be nazi but yikes blanket pls
00:50:217 (1,2) - use less spacing, this looks too similar to 1/2 spacing 00:46:167 (4,5) - 00:46:617 (1,2) - etc

[Hatsukoi]
00:21:567 (1,2,3,4,5,6,7) - why are these hitsounded with alternating samplesets when in the music they're the same drum. the only one without a snare is 00:21:567 (1) . u can fix this for other diffs too i guess, but it was only really noticeable here because all the drums are clicked
00:36:267 (2,3) - 1/4 spacing pls, for a slower section this isn't really appropriate
00:47:367 (3) - needs nc
00:49:467 (2) - ctrl g or something to keep same spacing as stuff like 00:46:617 (1,2)

poke me
Topic Starter
Battle
P

Pentori wrote:


*pop* the aimod screen refers to insane

[General]
seems like the section at 00:27:567 - uses a different offset. try putting a red line at 27587

[Easy]
00:20:367 (1,2,3) - rhythm is weird, since ur prioritising weaker sounds like 00:21:717 (2) - over louder ones. try http://puu.sh/tC4Cd/1edad6e8b9.jpg I prefer this rhythm, while it does prioritize the weak sounds, it's taking note of the different instrument stopping, 00:20:367 (1) - is there to make it so the pause in guitar is emphasized while 2 goes along with the rising intesity of the drums + guitar
00:51:883 - norm sampleset

[Hard]
01:17:983 (1,2,3,4) - using 1/2s for this stuff is so weird imo since the guitar is held but whatever zz. same for other diffs I didn't really know what else to do so I just referenced sieg's stuff for a rhythm, it works well enough lol

[Insane]
00:25:167 (1,3) - stack
00:48:267 (2) - why the inconsistency in sv usage? sounds the same to me. same for in extra
00:48:717 (4,5,6) - hitsounds give the impression that ur hitting 2 circles only. on top of that, representing 2 strong drum beats with a single triplet is pretty bad. i'd just make them jumps
00:49:017 (1,2) - i dont want to be nazi but yikes blanket pls
00:50:217 (1,2) - use less spacing, this looks too similar to 1/2 spacing 00:46:167 (4,5) - 00:46:617 (1,2) - etc

[Hatsukoi]
00:21:567 (1,2,3,4,5,6,7) - why are these hitsounded with alternating samplesets when in the music they're the same drum. the only one without a snare is 00:21:567 (1) . u can fix this for other diffs too i guess, but it was only really noticeable here because all the drums are clicked
00:36:267 (2,3) - 1/4 spacing pls, for a slower section this isn't really appropriate
00:47:367 (3) - needs nc Went over this section with a few qats, the way it is right now is fine since the slows are already indicated by the initial slow slider here, the slider being slow basically hints to players that proceedings smaller sliders will have a slow sv
00:49:467 (2) - ctrl g or something to keep same spacing as stuff like 00:46:617 (1,2)

poke me

unreplied = fixed
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