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VENUS - Thank You Merry Christmas [OsuMania]

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Total Posts
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Topic Starter
Julie
This beatmap was submitted using in-game submission on December 27, 2017 at 11:23:25 PM

Artist: VENUS
Title: Thank You Merry Christmas
Source: REFLEC BEAT groovin'!! Upper
Tags: DanceDanceRevolution (2014) jubeat saucer fulfill pop'n music éclale Konami Bemani DJ YOSHITAKA Sota Fujimori いそにん Merry prop VOLZZA Pastel-kun Kotaro Smith-shi BABY-LON EMI AFRO YUNI JOMANDA VALLIS-NERIA Yoshitaka Nishimura DEUS
BPM: 220
Filesize: 5627kb
Play Time: 02:04
Difficulties Available:
  1. Basic - 4Key (1.27 stars, 288 notes)
  2. Hard - 4Key (2.6 stars, 835 notes)
  3. Medium - 4Key (1.81 stars, 522 notes)
  4. Special - 4Key (3.7 stars, 1081 notes)
Download: VENUS - Thank You Merry Christmas
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Kamikaze
IRC mod for the best diffname diff I saw in a while owo

chatlog
17:54 Julie: owo
17:54 Julie: readyyy?!
17:55 -Kamikaze-: owo
17:55 -Kamikaze-: yee
17:55 Julie: fudge for some reason
17:55 Julie: I suddenly
17:55 Julie: feel so shy
17:55 -Kamikaze-: =w=
17:55 Julie: to show
17:55 Julie: >
17:55 Julie: ><!!!
17:55 -Kamikaze-: pls
17:56 -Kamikaze-: nice diffname
17:56 -Kamikaze-: =w=
17:57 *Julie is listening to [https://osu.ppy.sh/b/1140347 VENUS - Thank You Merry Christmas]
17:57 Julie: well imma maybe
17:57 -Kamikaze-: yeah I got it already
17:57 Julie: edit it later
17:57 -Kamikaze-: xD
17:57 Julie: so forcing
17:57 Julie: a redownload
17:57 Julie: =w=
17:57 Julie: waaw
17:57 -Kamikaze-: oh wow those shields
17:57 Julie: yee
17:58 Julie: the snap
17:58 Julie: make it
17:58 Julie: hard
17:58 Julie: also
17:58 Julie: do you see
17:58 Julie: the skin?
17:58 -Kamikaze-: nope
17:58 -Kamikaze-: it doesn't work really
17:58 Julie: what
17:58 Julie: D:
17:58 -Kamikaze-: well
17:58 Julie: seriously?
17:58 -Kamikaze-: I also have skin disabled
17:58 Julie: you have it off?
17:58 Julie: yeah
17:58 Julie: BAKA
17:58 -Kamikaze-: like 99,9% of people
17:58 -Kamikaze-: lol
17:58 Julie: TURN IT ON
17:58 Julie: nahh
17:59 Julie: not on mania
17:59 -Kamikaze-: noone uses those
17:59 Julie: I know that on mania xD
17:59 Julie: since the default
17:59 Julie: yeah
17:59 Julie: because nearly
17:59 Julie: no beatmap mania
17:59 Julie: have skin
17:59 Julie: turn it on
17:59 -Kamikaze-: well if they see it then they will turn it off
17:59 Julie: :<
17:59 Julie: baka
17:59 Julie: nah
17:59 Julie: I made it
17:59 Julie: so it doesnt
17:59 Julie: bother much
17:59 Julie: didnt change number and all
17:59 -Kamikaze-: `still
17:59 Julie: since I know
17:59 Julie: they would turn it off
17:59 Julie: hey ;w;
17:59 Julie: Im trying
18:00 -Kamikaze-: I know xD
18:00 -Kamikaze-: I'm just saying
18:00 Julie: nah
18:00 Julie: I know many doesnt
18:00 -Kamikaze-: is the skin only mania stage and comboburst?
18:00 -Kamikaze-: well the kiai burst
18:00 Julie: ye
18:00 -Kamikaze-: oh I see
18:00 Julie: yeah
18:00 Julie: if I go
18:00 Julie: too far
18:00 Julie: they would turn it off
18:00 -Kamikaze-: tbh that kiai would make me turn it off xD
18:00 Julie: I mean the mania stage wont bother anyone mumch
18:00 -Kamikaze-: yea
18:00 Julie: yeah
18:00 Julie: that kiai maybe
18:00 Julie: but you know
18:01 Julie: is not a super hard map
18:01 Julie: so yeahh it shouldnt bother much
18:01 -Kamikaze-: people get competetive in easy maps too
18:01 -Kamikaze-: xD
18:01 Julie: still
18:01 Julie: dont make me lose hope :<
18:01 Julie: baka
18:01 -Kamikaze-: sorry
18:02 Julie: the guy voice give some kind of gay feeling
18:02 Julie: tbh lol
18:02 -Kamikaze-: lmao
18:07 -Kamikaze-: ok as for the bursts
18:07 -Kamikaze-: you're sure it's 1/6 right?
18:07 Julie: ><
18:07 Julie: yah
18:08 -Kamikaze-: 00:21:595 - I made something like this http://puu.sh/svboq/e1925f5bd3.png
18:08 -Kamikaze-: transitions smoothly into down stairs
18:10 Julie: done
18:10 Julie: it got down to
18:10 Julie: 3.69 owo
18:10 -Kamikaze-: this kind of transition is pretty easy to do tbh
18:10 Julie: for the 2 burst?
18:10 -Kamikaze-: 00:31:095 (31095|2,31186|1) - you could ctrl+h this, 1/3 stair is kinda awkward
18:11 -Kamikaze-: well I mean you can use that idea on all bursts
18:11 -Kamikaze-: xD
18:11 -Kamikaze-: since they're all for pianos then you're not gonna change more than that
18:11 Julie: done
18:11 Julie: owo
18:11 Julie: oh
18:11 -Kamikaze-: owo
18:11 -Kamikaze-: generally when you want to change directions of a stale stair burst the best idea is to make it like that
18:12 -Kamikaze-: 12341243214321
18:12 -Kamikaze-: or reverse
18:13 Julie: 00:22:504 (22504|1) - should I
18:13 Julie: delete?
18:13 -Kamikaze-: I don't think so
18:14 Julie: http://puu.sh/svbEz/b3670a91db.png
18:14 Julie: hm
18:14 -Kamikaze-: nah the end I screenshotted is fine
18:14 -Kamikaze-: I think
18:14 -Kamikaze-: and if not someone will point it out in mods xD
18:15 Julie: fudge I change it for the other burst
18:15 Julie: and it made it stars up
18:15 Julie: 3.72
18:15 -Kamikaze-: xD
18:15 Julie: LOL
18:15 -Kamikaze-: pp
18:15 Julie: while I thought was gonna lower ;w;
18:15 -Kamikaze-: tho not realyl
18:15 -Kamikaze-: xD
18:16 -Kamikaze-: 00:48:367 - I was thinking of a more random pattern like http://puu.sh/svbMc/ff17c87ed0.png being fitting here
18:17 -Kamikaze-: any pattern will work, but simple stair is kinda boring xD
18:18 Julie: fixed xD
18:19 -Kamikaze-: ok nothing else that stands out
18:19 -Kamikaze-: owo
18:20 -Kamikaze-: you just gotta get this properly tested
18:20 -Kamikaze-: for the shields and what not
18:20 -Kamikaze-: ask gadget for it xD
18:20 Julie: my hands cold
18:20 Julie: lol
18:20 Julie: too shy to ask =w=
18:20 -Kamikaze-: gadget is prob the best pick to test a 4k map
18:20 Julie: I usually never really ask for testplay anymore
18:20 -Kamikaze-: you totally should
18:20 -Kamikaze-: get more opinions
18:20 -Kamikaze-: xD
18:23 -Kamikaze-: good map tho owob
18:23 Julie: https://osu.ppy.sh/ss/6663443 with super cold hand
18:23 Julie: ;w;
18:24 Julie: seriously?
18:24 -Kamikaze-: yeah
18:24 Julie: your not saying that because im your gf right
18:24 -Kamikaze-: apart from the bursts it's neatly executed
18:24 -Kamikaze-: nah, I like the ideas used with LNs and shields
18:24 -Kamikaze-: it won't be boring
18:24 -Kamikaze-: but i gotta say
18:24 -Kamikaze-: I hate that song LOL
18:24 Julie: I made it like that http://puu.sh/svc8G/f06f655e1e.jpg
18:24 Julie: LOL
18:24 Julie: the song
18:25 -Kamikaze-: yeah that burst is fine
18:25 Julie: do give some kind of gay feeling vibe tbh
18:25 Julie: for me LOL
18:25 -Kamikaze-: =w=
18:25 Julie: but I try
18:25 -Kamikaze-: idk I don't like christmas songs at all in general
18:25 Julie: to search a christmas bemani song =w=
18:25 Julie: and this was the best one from all
18:25 -Kamikaze-: but this is just annoying to me
18:25 -Kamikaze-: =w=
18:25 Julie: HAHAHA XD
18:25 -Kamikaze-: how did you make it through is mindblowing to me
18:25 -Kamikaze-: xD
18:25 Julie: HBAHAHAHAHA
18:25 Julie: after mapping it, the song became catchy -w-
18:26 -Kamikaze-: that's why I'm not gonna listen to it anymore =w=
18:26 -Kamikaze-: just in case =w=
18:26 Julie: yheah you will =w=
18:26 Julie: 01:29:367 (89367|3) -
18:26 Julie: go go click
18:26 Julie: so should I
18:26 Julie: make a hard?
18:26 -Kamikaze-: ?
18:26 -Kamikaze-: what's that about
18:27 Julie: due to the pattern gaps
18:27 Julie: nothing owo
18:27 Julie: just wanted you to listen
18:27 Julie: LOL
18:27 -Kamikaze-: ok deleted
18:27 -Kamikaze-: =w=
18:27 Julie: HEY
18:27 Julie: LOLOL
18:27 Julie: but yeah in patternwise
18:27 Julie: should I make a hard?
18:27 -Kamikaze-: hold on
18:27 Julie: Ill be naming this "Special"
18:27 Julie: if I make a hard
18:28 -Kamikaze-: http://puu.sh/svcgE/c3703f979a.jpg
18:28 -Kamikaze-: les gooo
18:28 Julie: HEY
18:28 Julie: WHATS THIS
18:28 Julie: LOL
18:28 -Kamikaze-: music 0%
18:28 -Kamikaze-: owo
18:29 Julie: OH
18:29 Julie: HAHAHAHA
18:29 Julie: LOLOLOL
18:29 -Kamikaze-: and yeah
18:29 Julie: HAHAHAHAHAAHAAHAHAHAHA
18:29 -Kamikaze-: you really should make a hard
18:29 -Kamikaze-: xD
18:29 Julie: oki
18:29 Julie: but imma start get modder
18:29 -Kamikaze-: random screen http://puu.sh/svckN/3a0c237dd2.jpg
18:29 Julie: so i guess imma name this Special
18:29 Julie: yeah
18:29 Julie: the gaps
18:29 Julie: see what I was tlaking =w=
18:29 -Kamikaze-: yup
18:29 -Kamikaze-: xD
18:29 Julie: I wasnt only looking in term of SR
18:29 Julie: but the pattern itself
18:29 Julie: omg
18:29 -Kamikaze-: yee
18:29 -Kamikaze-: you don't look at sr
18:30 Julie: but so hard getting idea
18:30 -Kamikaze-: at all
18:30 Julie: you know
18:30 -Kamikaze-: never
18:30 Julie: even the Easy
18:30 Julie: was hard to map
18:30 -Kamikaze-: ok time to listen to better songs
18:30 Julie: I have to find song not really clear , which idk if is a good idea
18:30 -Kamikaze-: owo
18:30 *-Kamikaze- is listening to [https://osu.ppy.sh/b/490316 Thunderclowns - thomas the weed engine]
18:30 *Julie slap =w=
18:30 Julie: 00:22:822 - +
18:30 -Kamikaze-: teehee~
18:30 *Julie is editing [https://osu.ppy.sh/b/1140346 VENUS - Thank You Merry Christmas [Basic]]
18:31 Julie: you know what it fit for?
18:31 -Kamikaze-: yeah what about it? owo
18:31 Julie: in first glance
18:31 -Kamikaze-: crash
18:31 -Kamikaze-: thingy

love you <3
Topic Starter
Julie
arigatooo >333333333333333333<!!! <33333

Edit : Fixed diff name too =w=
o x
QAQ IM YOUR BIGGEST FAN

[Basic]
01:26:095 Why not follow the chimes at this part?
  • Move the note at 01:28:004 (88004|0) to 01:27:731
    01:26:640 note here
    01:28:822 note here
    01:28:822 note here
    01:31:004 note here
    01:32:367 (92367|1) - move to 01:32:095
I just think it sounds better and less empty
I suck at modding easier difficulties QwQ
[Hard]
mfw hard isnt finished yet :(
[Special]
00:23:913 - Why not add a note here? Would keep it consistent with the song.
00:31:367 - Place note here, sounds like you skipped a beat.
01:09:640 - Why not put the pattern you used at 01:07:004 (67004|2,67095|3,67186|2,67277|3) in column 1 and 2? Seems sorta empty.
01:30:913 - Add note here in column 1
01:33:913 - There is a drum beat here (I am guessing you are following drum beat so add a note)
01:40:458 - Beat here sounds nice to add note in column 2
01:51:595 (111595|1) - I don't here a beat here :<

Fun Difficulty! Nice job on this

I hope my noob mods were useful!
Todestrieb
Something seemed weird when I played the Special about the LNs duration, so It's not really a full mod (too late for me right now) but some quick hints about wrong LNs (also sorry if I missed some of them and/or break your consistency).

|0|1|2|3|

Special (but maybe applicable to lower difficulties)

00:07:549 (7549|3) - Delete, I can only hear one sound.
00:15:095 (15095|2) - This long note end at 00:15:27, It's noticeable if you listen carefully in 25%.
00:23:822 (23822|2) - Same here, 00:24:095.
00:29:913 (29913|1) - Here too.
00:30:458 (30458|1) - Yep, here.
01:16:822 (76822|1) - Here again 01:17:004.
01:45:731 (105731|1) - Surely here.
01:56:095 (116095|2) - This LN is way too long, the sound has change at 01:56:367, maybe something like that is more appropriate. https://osu.ppy.sh/ss/6683623
01:57:731 (117731|3) - Ends at 01:57:913.
01:58:822 (118822|0) - When I listen in 25%, It sounds like It should end at 01:58:913, maybe normal note?

Also, maybe post your mapset here? :oops:
XeoStyle
Basic :
00:22:822 - Non mais c'est quoi cette section aaaaaaa, pour la basic je verrais plus l'empathise de la voix. Là je comprend même pas se que tu veux faire alors que je mod, alors imagine les gens qui vont jouer.

00:40:277 - Je pense que tu pourrais add quelques notes dans cette section, c'est super vide comparé au reste de la chart. Sur la drum ça devrais le faire.


Medium:
00:04:277 (4277|0) - Je verais bien une petite LN pour empathise le bruit de ...clochette?
00:08:640 (8640|0) - ^ La même ... c'est vraiment une clochette tu pense ?

-> de 00:22:822 - jusqu'à 00:40:277 - : Je trouve ça vraiment dommage que tu empathise pas la drum à la place de la voix. Si y'a bien un truc fun c'est les patterns en swing (1/3), c'est un truc que tu fais dans la suite de la diff et ça rend super bien, du coup je suis tristesse. A la limite comme après fais un mix voix/drum. Up to you I guess, j'ai rien a dire par rapport au patterns sinon.

00:50:549 - et 00:50:640 - Ajoute des notes, y'a un petit bruit de drum.
00:52:549 - y'a un petit bruit de Hi hat.
^ y'a encore 2-3 endroits avec des petits manque dans cette section, je te laisse look.

01:22:822 (82822|0,82913|1,83004|2,83095|3,83186|0,83277|1,83367|2,83367|3) - je suis mitigé par rapport à ça, c'est le seul point un peu relou de la chart en terme de difficultée, mais ça reste assez simple. Modifie-le si des gens s'en plaigne encore j'imagine ?
01:25:549 (85549|3,85640|2,85731|1,85822|0,85913|3,86004|2,86095|1,86095|0) - ^

01:26:095 - Dans cette section je sais que tu laisse des trous pour doser la difficultée, mais tu pourrais au moins mettre des notes sur les gros trous sur les 1/1 comme à 01:28:004 - .

01:56:913 (116913|1,117186|2,117731|2) - décalle tout de 1 vers la gauche pour eviter le long trill 3 4


Special :
00:06:458 (6458|1) - c'est appliqué à aucun sons... pourquoi ? A la limite allonge la LN de 00:05:367 (5367|3) - jusqu'au bout.

00:12:095 (12095|1) - j'aurais pas utilisé de LN aussi longue pour ça, c'est juste pour la voix du gars du coup c'est un peu zarb. Si c'est par rapport au voix que t'entend à 00:11:685 - move la LN sur la line blanche après.

00:17:822 (17822|1,18004|2,18186|2,18277|1) - CTRL + H ! Comme ça le pattern est moins handtrill et plus fun imo
00:21:731 (21731|3,21777|0,21822|1,21867|2,21913|3,21958|0,22004|1,22049|3,22095|2,22140|1,22186|0,22231|3,22277|2,22322|1,22367|0,22413|3,22458|2,22504|1) - Non, juste non, c'est selont moi le plus gros point faible de la map.
Je sais que tu map le son de clavier qu'on entend derrière, mais en concidérant la difficultée du reste de la chart c'est juste complement débile. C'est quand même du 220 BPM 1/6, c'est hyper violent pour des joueurs ~4*. A la limite map la drum derrière, y'a moyen de faire des pattern rigolo avec le swing. Applique ça aux deux autres moment du coup.

01:02:913 (62913|2) - j'aurais bien add une note ici pour resortir le hi-hat.
01:03:458 (63458|2) - ^
01:04:004 (64004|1) - ^

01:30:822 (90822|1) - Perso j'entend rien ici, maybe supprime et ajoute une note à 01:30:731 (90731|2) - comme t'a fait à 01:32:913 (92913|0,92913|2) -

01:42:277 (102277|3,102367|2) - pareil ici ? A la limite pour dump la voix ok, mais sinon c'est un peu chelou.

01:51:822 (111822|1) - j'entend rien ici non plus, delete.

01:53:004 (113004|1,113095|2) - CTRL + H pour empathise la drum
Topic Starter
Julie

Cawub wrote:

QAQ IM YOUR BIGGEST FAN RAWWR >W<

[Basic]
01:26:095 Why not follow the chimes at this part?
  • Move the note at 01:28:004 (88004|0) to 01:27:731 WOW GOOD IDEA, I haven't even thought of that!
    01:26:640 note here
    01:28:822 note here
    01:28:822 note here
    01:31:004 note here
    01:32:367 (92367|1) - move to 01:32:095
Fixed all!!
I just think it sounds better and less empty I don't know if beginner will feel the chimes but at least it match the vocal, might be easier for them :D!! nice spot!
I suck at modding easier difficulties QwQ
[Hard]
mfw hard isnt finished yet :(
[Special]
00:23:913 - Why not add a note here? Would keep it consistent with the song. Added x3
00:31:367 - Place note here, sounds like you skipped a beat. Hmm I don't hear a clear sound here
01:09:640 - Why not put the pattern you used at 01:07:004 (67004|2,67095|3,67186|2,67277|3) in column 1 and 2? Seems sorta empty. Different sound xD
01:30:913 - Add note here in column 1 Drum stop at 01:30:822 -
01:33:913 - There is a drum beat here (I am guessing you are following drum beat so add a note) Oh wow nice spot, fixed!
01:40:458 - Beat here sounds nice to add note in column 2 Added, is so low, I'm suprise you can hear it :D
01:51:595 (111595|1) - I don't here a beat here :< I do hear the drum hmm

Fun Difficulty! Nice job on this Arigatoo >w<

I hope my noob mods were useful!
Thanks a whole lots again for the mods cawub, and no is totally not noob, once again freaking helpfull :D


Todestrieb wrote:

Something seemed weird when I played the Special about the LNs duration, so It's not really a full mod (too late for me right now) but some quick hints about wrong LNs (also sorry if I missed some of them and/or break your consistency).

|0|1|2|3|

Special (but maybe applicable to lower difficulties)

00:07:549 (7549|3) - Delete, I can only hear one sound. Wow, why did I even add 2, deleted xD
00:15:095 (15095|2) - This long note end at 00:15:27, It's noticeable if you listen carefully in 25%. Fixed x3
00:23:822 (23822|2) - Same here, 00:24:095. Fixed x3
00:29:913 (29913|1) - Here too. Fixed x3
00:30:458 (30458|1) - Yep, here. Fixed x3
01:16:822 (76822|1) - Here again 01:17:004. Fixed x3
01:45:731 (105731|1) - Surely here. Fixed x3
01:56:095 (116095|2) - This LN is way too long, the sound has change at 01:56:367, maybe something like that is more appropriate. https://osu.ppy.sh/ss/6683623 Fixed and apply same suggestion
01:57:731 (117731|3) - Ends at 01:57:913.
01:58:822 (118822|0) - When I listen in 25%, It sounds like It should end at 01:58:913, maybe normal note? Oh wow nice spot, fixed

Also, maybe post your mapset here? :oops: yee, thanks todes x3
Thanks for the mods todes!! Wasn't expecting a mods waa, so happy x3!!


XeoStyle wrote:

Basic :
00:22:822 - Non mais c'est quoi cette section aaaaaaa, pour la basic je verrais plus l'empathise de la voix. Là je comprend même pas se que tu veux faire alors que je mod, alors imagine les gens qui vont jouer. Le tricky part :D, a la place de toujours vocal ou drum.

00:40:277 - Je pense que tu pourrais add quelques notes dans cette section, c'est super vide comparé au reste de la chart. Sur la drum ça devrais le faire. Faudrait je keep le drum consistent.


Medium:
00:04:277 (4277|0) - Je verais bien une petite LN pour empathise le bruit de ...clochette? Termine trop vite
00:08:640 (8640|0) - ^ La même ... c'est vraiment une clochette tu pense ?

-> de 00:22:822 - jusqu'à 00:40:277 - : Je trouve ça vraiment dommage que tu empathise pas la drum à la place de la voix. Si y'a bien un truc fun c'est les patterns en swing (1/3), c'est un truc que tu fais dans la suite de la diff et ça rend super bien, du coup je suis tristesse. A la limite comme après fais un mix voix/drum. Up to you I guess, j'ai rien a dire par rapport au patterns sinon.Nuu je mappais pas pour la voix, ya des notes qui vont meme pas sur la voix, j'ai 3 notes mal snapper oups, fix, c'est pour un instrument que t'entend pas dans easy ;w;

00:50:549 - et 00:50:640 - Ajoute des notes, y'a un petit bruit de drum. Sure
00:52:549 - y'a un petit bruit de Hi hat.
^ y'a encore 2-3 endroits avec des petits manque dans cette section, je te laisse look.

01:22:822 (82822|0,82913|1,83004|2,83095|3,83186|0,83277|1,83367|2,83367|3) - je suis mitigé par rapport à ça, c'est le seul point un peu relou de la chart en terme de difficultée, mais ça reste assez simple. Modifie-le si des gens s'en plaigne encore j'imagine ?
01:25:549 (85549|3,85640|2,85731|1,85822|0,85913|3,86004|2,86095|1,86095|0) - ^ Ouahh, jvais fixed ca, javais pas de hard dans le temps xD

01:26:095 - Dans cette section je sais que tu laisse des trous pour doser la difficultée, mais tu pourrais au moins mettre des notes sur les gros trous sur les 1/1 comme à 01:28:004 - . L'autre drum va trop vite ;w;, c'Est pour ca

01:56:913 (116913|1,117186|2,117731|2) - décalle tout de 1 vers la gauche pour eviter le long trill 3 4 J'ai juste decaler lui 01:57:731 (117731|2) - x3


Special :
00:06:458 (6458|1) - c'est appliqué à aucun sons... pourquoi ? A la limite allonge la LN de 00:05:367 (5367|3) - jusqu'au bout. Ouah j'avoue, fixed xD

00:12:095 (12095|1) - j'aurais pas utilisé de LN aussi longue pour ça, c'est juste pour la voix du gars du coup c'est un peu zarb. Si c'est par rapport au voix que t'entend à 00:11:685 - move la LN sur la line blanche après. C'est pour les instrument, sont tof a attendre mais bof, mais jcrois que 00:12:186 (12186|1) - est mal snapper, je l'ai bouger a 00:12:186 - .

00:17:822 (17822|1,18004|2,18186|2,18277|1) - CTRL + H ! Comme ça le pattern est moins handtrill et plus fun imo Oh wow, super, ca va vraiment mieux~
00:21:731 (21731|3,21777|0,21822|1,21867|2,21913|3,21958|0,22004|1,22049|3,22095|2,22140|1,22186|0,22231|3,22277|2,22322|1,22367|0,22413|3,22458|2,22504|1) - Non, juste non, c'est selont moi le plus gros point faible de la map.
Je sais que tu map le son de clavier qu'on entend derrière, mais en concidérant la difficultée du reste de la chart c'est juste complement débile. C'est quand même du 220 BPM 1/6, c'est hyper violent pour des joueurs ~4*. A la limite map la drum derrière, y'a moyen de faire des pattern rigolo avec le swing. Applique ça aux deux autres moment du coup. Ca a l'air, mais c'est pas mal jouable meme pour les 3.5* Pis quand je dit jouable, c'est pas mal possible de FC sightread.

01:02:913 (62913|2) - j'aurais bien add une note ici pour resortir le hi-hat. Pour que ça soit different que les autres drum, mais si ca brise pas trop la consistence, jcrois rajouter pour ces notes.
01:03:458 (63458|2) - ^
01:04:004 (64004|1) - ^

01:30:822 (90822|1) - Perso j'entend rien ici, maybe supprime et ajoute une note à 01:30:731 (90731|2) - comme t'a fait à 01:32:913 (92913|0,92913|2) - Le drum est pas mal claire, le deuxieme aussi en 1/6, mais jlai pas add, pas trop clair, pis ya un autre drum au 2ieme point pour 2 notes chord

01:42:277 (102277|3,102367|2) - pareil ici ? A la limite pour dump la voix ok, mais sinon c'est un peu chelou. Hmm, j'avoue pour ici, le sound trop low, c'Est plus nice un mini break ici :D.

01:51:822 (111822|1) - j'entend rien ici non plus, delete. Delete~

01:53:004 (113004|1,113095|2) - CTRL + H pour empathise la drum Oki fix :D
Mercii pour le mods xeo >W</
SpectorDG
then update it now
Hydria
im tired and lazy and dont like male singers so lets go

Special Snowflake
00:04:277 (4277|0) - make this a 1/2 LN? same with 00:08:640 (8640|1,8640|0) -

00:17:913 -

00:18:731 (18731|0) - move to 2 if above followed

00:37:731 - move one of the notes above down to here and then make 00:38:095 - 2 notes instead of 3?

sounds like you're missing a note 00:38:504 - 00:38:777 - 00:39:004 - 00:39:458 -

00:46:640 (46640|3) - that note doesn't exist

00:50:186 (50186|1,50277|0,50367|3,50458|2) - is this in the correct place? shouldn't it be later?

no notes 00:52:913 - or 00:53:004 - ?

01:05:367 -

01:07:095 (67095|3) - remove

01:22:822 -

01:23:186 (83186|0,83277|1,83367|1,85095|2,85367|0) - notes don't exist

01:28:822 - drum beats with single note density seems boring

im gonna stop here and say give it another listen over at 100% speed with no hitsounds on because i see a lot of notes but i dont hear their origin ill finish the mod off at some other point
Joenen
What a amazing(awesome) song this is for the holiday :oops: :) I hope that this map e fully finished and for Ranked keep it up seems like the notes doen't seem to off though but i like it a lot :oops: :P
juankristal
ow o
Topic Starter
Julie

Hydria wrote:

im tired and lazy and dont like male singers so lets go

Special Snowflake
00:04:277 (4277|0) - make this a 1/2 LN? same with 00:08:640 (8640|1,8640|0) - Nice spot, but there is another sound on the 2nd one xD. And the first one, don't want it to feel the same as 00:04:004 (4004|2,4004|3) -

00:17:913 -
Too simple, and the reason why is pretty different is due to first part isn'T exactly the same as 2nd part. Tricky to hear thought if player jsut focus on playing xD

00:18:731 (18731|0) - move to 2 if above followed hmm hearing same pitch?

00:37:731 - move one of the notes above down to here and then make 00:38:095 - 2 notes instead of 3?
sounds like you're missing a note 00:38:504 - 00:38:777 - 00:39:004 - 00:39:458 - OMG wow, you actually spot these sound LOL, I think I'm just going to follow the drum but wow, I'm impress haha

00:46:640 (46640|3) - that note doesn't exist Deleted and moved this 00:46:731 (46731|1) - to last column.

00:50:186 (50186|1,50277|0,50367|3,50458|2) - is this in the correct place? shouldn't it be later? Hmm? I do hear 4 sound there

no notes 00:52:913 - or 00:53:004 - ? Oh wow, added, tricky to hear drum.

01:05:367 - Trying to make the first half go left to right, because it should go more and more up pitch

01:07:095 (67095|3) - remove There is a new sound there, not the drum, but the main instrument? And this one 01:07:186 (67186|2) - follow the previous notes on that same instrument (if I don'T count the drum)

01:22:822 - Trying to make something different then just normal stairs xD. So 01:23:095 - and 01:22:822 - should feel different.

01:23:186 (83186|0,83277|1,83367|1,85095|2,85367|0) - notes don't exist Is really tricky to hear, but they are there. The 1st one isn't as clear as the 2nd one, but the same instrument is in play.

01:28:822 - drum beats with single note density seems boring Yeah, but this drum shouldn't be as intense as a snare or a bass, which is why is a one note. It feel way calmer.

im gonna stop here and say give it another listen over at 100% speed with no hitsounds on because i see a lot of notes but i dont hear their origin ill finish the mod off at some other point
Thanks for the mods hydria x3.
Kamikaze


BN check o wo

It's kinda weird that you have a jump from OD/HP 7,3 on Normal to 8,3/8,5 on Hard, I would suggest making it a bit more linear with rest of the spread like 7,5 on Normal and 8,0 or 8,1 on Hard for nicer spread owo

I think you could make the hitsound volume 10% higher just so the hitsounds are more clearly heard throughout the map. 55% is fine, but sometimes it's hard to hear it while playing xD
Otherwise hitsounds all great owob

[Special]

my testplay 'w '

omg I'm really rushing those rolls haha, otherwise it would be at least 99,5%

I really like this chart as a tricky accuracy tester, the shields play surprisingly well and the only thing that's standing out is the piano rolls, but they're mapped correctly with a little twist for technicality so nothing to complain about there owo b

00:11:913 (11913|1,12186|1) - Is this shield intentional? It's very slow and barely noticeable in playing, but I think that the vocals are not on the same pitch exactly so making the pattern go 4-3-2 instead of 3-2-2 would be nicely looking

00:21:731 - What if you'd make the piano roll something like this?
Because changing the direction of the roll on claps would match up a bit how you changed the direction for the first time, which would be a good cue for accuracy players to know when to switch. I know that it's not correct pitch wise, but I think it would be a bit more fun owo
or alternatively I could suggest just doing a straight piano roll but that's kidna boring =w=

00:29:913 - You're not making it a double here? You've made a double at 00:29:367 - for the same sound, but if you're just making it a single LN because of the ongoing LN at 4th column then it's fine, better to ask anyway owo

00:36:913 (36913|2,37004|0) - Is this intentionally not shielded? You're already using the shields in this section so it's a bit weird to see this shielded, unless of course it's just because of the previous pattern

00:54:640 - A tiny but consistent with the rest of the song 1/3 sound here, not sure if ignored on purpose or just missed -w-

00:56:277 - A voice syllabe here too, but I don't think you're actually mapping those =w= Always better to note though!

01:05:367 (65367|3) - I think that if you would remove this note and start the 1/6 stream at 01:05:413 - it would be smoother and more accurate to play, because the piano is already there (btw I just realized I might've mistaken piano for some other instrument oops xD)

01:14:640 - This sounds like it would be this kind of a rhythm (in 1/12), at least to me:


01:17:186 (77186|2) - I don't hear any instruments on this note xD

01:30:277 (90277|1) - I don't hear anything here as well, I kinda hear an echo of the previous note if anything

01:42:549 (102549|2,102731|0) - Are those notes for the vocal? Not sure if and I don't hear anything else in those specific spots xD

02:03:186 (123186|0) - I think it would be better to finish the LN at 02:04:481 - , the vocals seem to end here

Rest of the difficulties after you reply to this mod, although there's not gonna be much to do on them anyway >w<
Topic Starter
Julie

Kamikaze wrote:



BN check o wo

It's kinda weird that you have a jump from OD/HP 7,3 on Normal to 8,3/8,5 on Hard, I would suggest making it a bit more linear with rest of the spread like 7,5 on Normal and 8,0 or 8,1 on Hard for nicer spread owo

I think you could make the hitsound volume 10% higher just so the hitsounds are more clearly heard throughout the map. 55% is fine, but sometimes it's hard to hear it while playing xD
Otherwise hitsounds all great owob

[Special]

my testplay 'w '

omg I'm really rushing those rolls haha, otherwise it would be at least 99,5%

I really like this chart as a tricky accuracy tester, the shields play surprisingly well and the only thing that's standing out is the piano rolls, but they're mapped correctly with a little twist for technicality so nothing to complain about there owo b

00:11:913 (11913|1,12186|1) - Is this shield intentional? It's very slow and barely noticeable in playing, but I think that the vocals are not on the same pitch exactly so making the pattern go 4-3-2 instead of 3-2-2 would be nicely looking [color=#FF8000Fix[/color]

00:21:731 - What if you'd make the piano roll something like this? Sure xD
Because changing the direction of the roll on claps would match up a bit how you changed the direction for the first time, which would be a good cue for accuracy players to know when to switch. I know that it's not correct pitch wise, but I think it would be a bit more fun owo
or alternatively I could suggest just doing a straight piano roll but that's kidna boring =w=

00:29:913 - You're not making it a double here? You've made a double at 00:29:367 - for the same sound, but if you're just making it a single LN because of the ongoing LN at 4th column then it's fine, better to ask anyway owo Actually it should be 2 hit-note instead of 3, every stanza is 2 and 3 if there is a cym, so deleted this 00:29:367 - . Example : 00:25:004 -

00:36:913 (36913|2,37004|0) - Is this intentionally not shielded? You're already using the shields in this section so it's a bit weird to see this shielded, unless of course it's just because of the previous pattern

00:54:640 - A tiny but consistent with the rest of the song 1/3 sound here, not sure if ignored on purpose or just missed -w- Oh nice catch,
fix


00:56:277 - A voice syllabe here too, but I don't think you're actually mapping those =w= Always better to note though! =w=, ctrl+b to add a note

01:05:367 (65367|3) - I think that if you would remove this note and start the 1/6 stream at 01:05:413 - it would be smoother and more accurate to play, because the piano is already there (btw I just realized I might've mistaken piano for some other instrument oops xD) Yeah you baka XD

01:14:640 - This sounds like it would be this kind of a rhythm (in 1/12), at least to me: 01:14:822 (74822|1) - this?


01:17:186 (77186|2) - I don't hear any instruments on this note xD 01:17:186 (77186|2,77277|1) - Same drum sound owo tsh-tsh

01:30:277 (90277|1) - I don't hear anything here as well, I kinda hear an echo of the previous note if anything I guess I can transform those drum into 2 notes now then. Same with 01:38:822 - .

01:42:549 (102549|2,102731|0) - Are those notes for the vocal? Not sure if and I don't hear anything else in those specific spots xD Fixed, deleted here too01:42:731 -

02:03:186 (123186|0) - I think it would be better to finish the LN at 02:04:481 - , the vocals seem to end here

Rest of the difficulties after you reply to this mod, although there's not gonna be much to do on them anyway >w<
Additionnal change :
00:30:913 (30913|1) - moved one column to the right
00:32:277 - Added a note here.
00:29:367 (29367|3) - Made this LN shorter so I could add a note here 00:30:095 - .
00:30:458 - Changed the pattern a bit here,
Kamikaze
Okay, the top diff is fine to me, time to look at others owo

[Hard]

01:36:640 (96640|3,96731|0) - and 01:39:913 (99913|2,100004|1) - , the same idea as in 01:27:913 (87913|1,88004|1,92277|3,92367|3) - but you're not making minijacks there? I think it would be good to make it consistent xD

01:05:913 (65913|3,66004|1,66095|2,66186|0,66277|1,66367|2) - Maybe not make it just stairs? A more tricky pattern like those two below would fit the difficulty curve more imo >w<

[Medium]

All good for me owob

[Basic]

Also all good apart from one thing:

00:23:095 - I don't think that mapping this background rhythm is good for beginners because it's a pretty odd rhythm and it's not that easily hearable. I would map something more hearable in this section like either simplified drum layering or vocals (though you're charting vocals in Medium)

That's it from me >w<
Topic Starter
Julie

Kamikaze wrote:

Okay, the top diff is fine to me, time to look at others owo

[Hard]

01:36:640 (96640|3,96731|0) - and 01:39:913 (99913|2,100004|1) - , the same idea as in 01:27:913 (87913|1,88004|1,92277|3,92367|3) - but you're not making minijacks there? I think it would be good to make it consistent xD Fix for the clap part, and also this one 01:41:004 (101004|2,101095|2) -

01:05:913 (65913|3,66004|1,66095|2,66186|0,66277|1,66367|2) - Maybe not make it just stairs? A more tricky pattern like those two below would fit the difficulty curve more imo >w< Why not owo, took the 2nd one owo

[Medium]

All good for me owob

[Basic]

Also all good apart from one thing:

00:23:095 - I don't think that mapping this background rhythm is good for beginners because it's a pretty odd rhythm and it's not that easily hearable. I would map something more hearable in this section like either simplified drum layering or vocals (though you're charting vocals in Medium) The drum will be too similar to the easier part. But is a super good point

That's it from me >w<
Thanks again for the mods honey >w<, imma go to sleep now owo.
Kamikaze
Oki all good from me owob

Bubbled!

Litharrale
Hello

1|2|3|4

add a hitnormal please

>50% of the hitwhistle wav is empty

Obligatory BG is bad comment

The tick kiais are overused and obnoxious imo but that's just my opinion

There are hitsound inconsistencies everywhere including some quite... odd ones
e.g


Please fix them all


These parts in the top diff 00:21:777 (21777|0) - are ridiculous. This is and the similar parts are huge difficulty spikes compared to the rest of the map. I'm fine with diff spikes but going from slow 1/3 mapping to a 1/6 stream for 2 seconds is insane. Also borders on dump with notes like 00:22:504 (22504|0) -
not to mention the "lul-tier" jump from the diff below


A solution that would be an acceptable jump would be mapping the 1/3 sounds as the diff right below is 1/1.


00:37:458 (37458|2,37549|2) - Jacks like these are awkward, out of place and woefully inconsistent. I see what you're trying to do but there are identical sounds like 00:36:913 (36913|2,37004|0) - 00:35:822 (35822|2,35913|3) - etc which aren't jacked.

If you dont want every instance jacked, it's ok as long as it follows a pattern that makes sense. For example a 2-break-2 pattern

I'm also interested in the justification for why some of the vocals (which are identical) are on different ticks relative to each other
example being 01:11:822 (71822|1,71913|1) - to 00:23:822 (23822|2,23913|1) -

00:16:277 (16277|2,16822|2,17277|2) - I like this pitch mapping with all the LNs in the same col but it extends too far in sections like 00:40:277 (40277|2,40822|2,41367|2,41913|2) - where there isn't that distinct sound to follow and instead just results in my index fingers getting annoyed jacking all the time into LNs. If you want to keep the theme just use col 1|4 more
Kamikaze
here we go

Replying with my own comments that I've already passed onto Julie (she's asleep now tho), not mentioning the hitsound stuff because might've honestly overlooked it and leaving it to her.

Litharrale wrote:

Hello

1|2|3|4

add a hitnormal please

>50% of the hitwhistle wav is empty

Obligatory BG is bad comment if you're saying this unironically because the bg resolution is not 1080p then please stop talking

The tick kiais are overused and obnoxious imo but that's just my opinion

There are hitsound inconsistencies everywhere including some quite... odd ones
e.g


Please fix them all


These parts in the top diff 00:21:777 (21777|0) - are ridiculous. This is and the similar parts are huge difficulty spikes compared to the rest of the map. I'm fine with diff spikes but going from slow 1/3 mapping to a 1/6 stream for 2 seconds is insane. Also borders on dump with notes like 00:22:504 (22504|0) -
not to mention the "lul-tier" jump from the diff below
Now here's one thing. This map is pretty technical with patterning (playing wise) and it's tricky to accuracy. This is not nearly as big of a spike as it might seem if you actually play the map. I've playtested it and it plays pretty smoothly apart from one which starts a tiny bit after a hand (01:05:367 - ) but there's no loud enough piano notes to support it. If you're saying that the piano roll should not be mapped as 1/6 because it's a massive spike then I will disagree. I mean, the pattern is easy rolls which are also easily jumptrillable, especially with now a bit lower OD than it was before. It's the hardest patern to FC, but not that hardest to hit accurately. The only thing that I thought of suggesting when I was modding it is making the rolls have less shifts in direction, but it's honestly pretty boring to have a straight roll like a decent amount of maps do.


A solution that would be an acceptable jump would be mapping the 1/3 sounds as the diff right below is 1/1. I do agree that I overlooked the spike compared with the difficulty below, I mentioned this to Julie and we think that just making 1/3 stream on Hard would be the better solution. Top difficulty shouldn't ignore that important of a sound if it's completely playable, but simplifying the rhythm for a hard diff sounds like a good idea.


00:37:458 (37458|2,37549|2) - Jacks like these are awkward, out of place and woefully inconsistent. I see what you're trying to do but there are identical sounds like 00:36:913 (36913|2,37004|0) - 00:35:822 (35822|2,35913|3) - etc which aren't jacked.

If you dont want every instance jacked, it's ok as long as it follows a pattern that makes sense. For example a 2-break-2 pattern I'll let Julie reply to this

I'm also interested in the justification for why some of the vocals (which are identical) are on different ticks relative to each other
example being 01:11:822 (71822|1,71913|1) - to 00:23:822 (23822|2,23913|1) - I'm pretty sure that those are not vocal notes lol how is that relevant

00:16:277 (16277|2,16822|2,17277|2) - I like this pitch mapping with all the LNs in the same col but it extends too far in sections like 00:40:277 (40277|2,40822|2,41367|2,41913|2) - where there isn't that distinct sound to follow and instead just results in my index fingers getting annoyed jacking all the time into LNs. If you want to keep the theme just use col 1|4 more Those LNs and their "awkwardness" is honestly good for two reasons: It makes the map more interesting, standing out from typical maps as it's tricky and unusual to play and the second reason is because the awkwardness comes not from a whim,
but solid reasoning (the pitch) which if it doesn't make the map stupidly hard (it doesn't) is perfectly fine to do. I really wish more maps would have neat little ideas as this one.
Adding to the "lul tier spike", I've played the map and recorded a replay just to show that it's not really a big spike. Pretty sloppy play since I finished my playing session 3h ago, but I got all the bursts no problem.


This map is already challenging with patterning and keeps you on your toes finger and hand coordination wise with a lot of patterns spread out on both hands so the difficulty evens out more than you'd expect. It's a hard map to sightread with the bursts unless you know the song, but that's perfectly fine.

I'm going to rebubble the map as soon as the issues are resolved.
[ Juvia ]
uhohu nice mappo ~
_VianK_
The BG is <3
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