didn't quite rank this on the 25th I see. Anyways, will mod this soon.
edit2: From the Christmas mod queue! (how did I forget to mention)
edit: the SV for the beginning part should be slower. In Muzu right now it (at 170bpm) is faster than the normal SV (at 138bpm)
edit2: From the Christmas mod queue! (how did I forget to mention)
Kantan
You're not serious with the 1/2s are you. And there are lots of 1/1 quintuplets. I wouldn't recommend that at all. This is too hard a Kantan, don't believe the SR.
it's not too bad. In fact the hitsounds are VERY nice in this diff, just that lots of things are overdone.Onosakihito wrote:
Typical for a Kantan is the usage of 1/1 notes and 2/1 spaces or above, which gives the new player the possibility to prepare himself for the next patterns.A Kantan contains not many notes, and even the 1/1 are not frequently used.
Futsuu
00:15:560 (24,25,26) - this can throw beginners off, might need nerfing
01:20:893 (155,156,157,158,159) - could be too much for futsuu. Given the low bpm, this should be fine, but it is still pretty hard.
There are lots of 1/2 quintuplets in this diff, with a lot of color changes too. Even at 138bpm, this will be challenging.
Other parts of the map are very nicely done, I got no comments.
01:20:893 (155,156,157,158,159) - could be too much for futsuu. Given the low bpm, this should be fine, but it is still pretty hard.
There are lots of 1/2 quintuplets in this diff, with a lot of color changes too. Even at 138bpm, this will be challenging.
Other parts of the map are very nicely done, I got no comments.
Muzukashii
00:22:088 (54,55) - Ctrl+G?
00:37:414 (106,107) - please make this like the other parts, it's an outlier that doesn't really fit.
Okay, I'll stop here. No way I'm going to be able to mod this without ruining the map style. Your map may or may not be bad, it's just that I can't really mod this without completely taking it apart and build it up again. In the end, us mappers like and don't like different things. Since you are already an experienced taiko mapper, I don't think this is an issue with map quality. Might be an issue with the two of us having very different mindsets (and thus why I didn't like this diff too much).
One thing I can be sure is that the fast parts with lots of drum beats are what you map best but the soft parts sound really problematic.
00:37:414 (106,107) - please make this like the other parts, it's an outlier that doesn't really fit.
Okay, I'll stop here. No way I'm going to be able to mod this without ruining the map style. Your map may or may not be bad, it's just that I can't really mod this without completely taking it apart and build it up again. In the end, us mappers like and don't like different things. Since you are already an experienced taiko mapper, I don't think this is an issue with map quality. Might be an issue with the two of us having very different mindsets (and thus why I didn't like this diff too much).
One thing I can be sure is that the fast parts with lots of drum beats are what you map best but the soft parts sound really problematic.
Oni
00:31:328 (115) - a big don might be better to end that d_k_d_k_d_k_d motif you have going on for that earlier part of the song
00:37:197 (143) - may want to consider that. I'm not really a fan of monochromatic doublets, especially when 2 sounds are different. I do understand that 00:36:980 (142) is of a lower pitch but a dk in this case might work better.
00:39:262 (154,155) - this, is where a monochromatic doublet sounds nicer. There really isn't any change in pitch because there is only one note played. In addition, how this is mapped out repeats kd for two times and makes it really redundant (because you will repeat this kd pattern for so many more times). A dd would fit this better. Apply this to other places with similar patterns as you find appropriate
00:47:197 (189) to 01:00:458 (237) - this part of the song has way too many kats as opposed to dons. Try to add a little bit more dons to that, without enough dons, the existing dons will stand out too much and emphasize those beats more than it probably should.
I think 01:09:588 (276,277,278) or 01:07:849 (268,269,270) sounds better than 01:04:371 (254,255,256) in a lot of ways. It's not problematic so it's up to you (I mean, the whole mod is up to you but this is more up to you than the others )
01:30:458 - this space is an abrupt pause, you might want to add something in there
02:30:566 (663,664) - again with the monochromatic doublets
Pretty decent overall, a lot of hitsounds that I personally don't quite like that wasn't mentioned. I don't really like to throw in mods and just say "I don't like it, fix that". I don't really know what was wrong with some of the parts I don't like so they weren't mentioned.
00:37:197 (143) - may want to consider that. I'm not really a fan of monochromatic doublets, especially when 2 sounds are different. I do understand that 00:36:980 (142) is of a lower pitch but a dk in this case might work better.
00:39:262 (154,155) - this, is where a monochromatic doublet sounds nicer. There really isn't any change in pitch because there is only one note played. In addition, how this is mapped out repeats kd for two times and makes it really redundant (because you will repeat this kd pattern for so many more times). A dd would fit this better. Apply this to other places with similar patterns as you find appropriate
00:47:197 (189) to 01:00:458 (237) - this part of the song has way too many kats as opposed to dons. Try to add a little bit more dons to that, without enough dons, the existing dons will stand out too much and emphasize those beats more than it probably should.
I think 01:09:588 (276,277,278) or 01:07:849 (268,269,270) sounds better than 01:04:371 (254,255,256) in a lot of ways. It's not problematic so it's up to you (I mean, the whole mod is up to you but this is more up to you than the others )
01:30:458 - this space is an abrupt pause, you might want to add something in there
02:30:566 (663,664) - again with the monochromatic doublets
Pretty decent overall, a lot of hitsounds that I personally don't quite like that wasn't mentioned. I don't really like to throw in mods and just say "I don't like it, fix that". I don't really know what was wrong with some of the parts I don't like so they weren't mentioned.
edit: the SV for the beginning part should be slower. In Muzu right now it (at 170bpm) is faster than the normal SV (at 138bpm)