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posted
took me half an hour to fix everything
and should be fine now thanks!
posted
hi, from my m4m queue, sorry for the wait.

00:12:388 (14,15,16) - k_dk like 00:03:917 (4,5,6)
01:03:722 (79,80) - dk to reflect pitch?
02:59:970 - add a note here? it's a strong vocal and quintuplets would be nice in the kiai
02:32:417 (193,194) - ^
02:59:265 (1) - idk but this might be too closer to after a spinner, 02:59:970 is another strong note
00:08:858 (14) - k to reflect pitch

nice diff
01:13:070 (191) - d to reflect pitch? + 02:41:765 (8)
02:15:461 (50,51,52,53,54,55) - a long 1/2 patterns, then a 3/4 pattern, then ANOTHER long 1/2 pattern could be too much. just map to the vocals (after all,
in the futsuu this section is represented with just 2 1/1 triplets, this is too big of a jump)
nice diff


Nice mapset, good luck for rank!
posted

MBmasher wrote:

hi, from my m4m queue, sorry for the wait.

00:12:388 (14,15,16) - k_dk like 00:03:917 (4,5,6) silly me. done
01:03:722 (79,80) - dk to reflect pitch? ok
02:59:970 - add a note here? it's a strong vocal and quintuplets would be nice in the kiai i prefer it to be different from Futsuu so keeping this blank here
02:32:417 (193,194) - ^ ok
02:59:265 (1) - idk but this might be too closer to after a spinner, 02:59:970 is another strong note nah taiko player usually finishes their spinner way earlier than what's supposed to be
00:08:858 (14) - k to reflect pitch i think current already fits the pitch changes perfectly

nice diff thanks!
01:13:070 (191) - d to reflect pitch? + 02:41:765 (8) prefer things to be like this, i think the vocal is enough with k, doesnt need to be emphasized. im following the flow, on how a is much higher than low pitched i
02:15:461 (50,51,52,53,54,55) - a long 1/2 patterns, then a 3/4 pattern, then ANOTHER long 1/2 pattern could be too much. just map to the vocals (after all,
in the futsuu this section is represented with just 2 1/1 triplets, this is too big of a jump) there's no 3/4 here, just a single blue tick completely following the instrument. but i will take your advice with removing 02:15:896 (52) -
nice diff thanks!


Nice mapset, good luck for rank!
thanks for mod~
posted
hello, request from the super duper not that active but cool TBR queue o/

  1. 00:28:722 - kat here is interesting as it would reflect the previous similar part (00:28:070 (77,78) - )with a similar pattern, kd in this case.
  2. 00:29:157 (81) - kat here can also be used on the "na" vocals and could also play smoother than ddk as 00:28:831 (80) - is also a d.
  3. Try adding a kat at 00:48:287 - and 00:48:613 - to cover some noticeable drum sounds. Would be interesting to use some variety, if you agree adding this, in the other parts as there's a good amount of similar parts after this.
  4. 01:07:309 (231) - kat for higher pitch?
  1. 00:22:200 - I think it might be better to add a note here to make the transition smoother. With that you go from a 5-note pattern to a 3-note, 2-note and single note. That's better than the big gap that was before imo.
  2. I'd suggest to, around the same time of the third suggestion of oni, try to mix mapping instruments and vocals instead of going full vocals as they are around the same intensity on that section. That part is kind of confusing to play as the instruments are kind of delayed from the k k k you did for the vocals but you ignore them. Anyway, something to think about :p


easier diffs looks good for me.
Kind of short mod orz, anyway good luck on this set o/
posted

Marm wrote:

hello, request from the super duper not that active but cool TBR queue o/ thanks for coming \o

  1. 00:28:722 - kat here is interesting as it would reflect the previous similar part (00:28:070 (77,78) - )with a similar pattern, kd in this case.oh no, im following the vocal here. also good for a swing :3 eh im removing the k on the first part tho
  2. 00:29:157 (81) - kat here can also be used on the "na" vocals and could also play smoother than ddk as 00:28:831 (80) - is also a d. im keeping this. it's actually matta, only two can be heard. but i added a note to be triplet to differ with muzu, and adding density here. but we'll see...
  3. Try adding a kat at 00:48:287 - and 00:48:613 - to cover some noticeable drum sounds. Would be interesting to use some variety, if you agree adding this, in the other parts as there's a good amount of similar parts after this. keeping everything simple with following exactly the vocal and slight instrument
  4. 01:07:309 (231) - kat for higher pitch? changed 230 to k instead
  1. 00:22:200 - I think it might be better to add a note here to make the transition smoother. With that you go from a 5-note pattern to a 3-note, 2-note and single note. That's better than the big gap that was before imo. added at 00:22:091
  2. I'd suggest to, around the same time of the third suggestion of oni, try to mix mapping instruments and vocals instead of going full vocals as they are around the same intensity on that section. That part is kind of confusing to play as the instruments are kind of delayed from the k k k you did for the vocals but you ignore them. Anyway, something to think about :p im trying to keep everything simple, like i stated at oni, but we'll see other people's opinion on this. thank you!


easier diffs looks good for me.
Kind of short mod orz, anyway good luck on this set o/
thanks for mod!
posted

Senritsu wrote:

Volta wrote:

Hi :3
Numpang lewat aja hehe
Penting banget lu gilaa wkwk
ciiiieeeeeeeeeeeeeee
posted

Surono wrote:

Volta wrote:

Hi :3
Numpang lewat aja hehe
ciiiieeeeeeeeeeeeeee
parah lu berdua penting banget gila postingannyaaaaaa awkawkawkaw
posted
I want to see this ranked on Christmas day and it would be really nice. ;w;

[ General]
To be honest, OD4 on Kantan is too high for beginner. Might consider to down it to 3.5 or 3 and down the OD on Futsuu to 4.5 or 4 as well.

[Kantan]
01:01:983 - And all 1/2 doublets in this map. Maybe if I were you I'll move this note to 01:01:765 to follow the background pitch. I think that the 1/2 doublet is still to hard for Kantan player.

[Futsuu]
03:33:871 - Only my opinion here. Feel free to rejected this suggestion since it's only my taste here. How about rearrange a note on this part like this? It would following the vocal 'dan dan dan' well and might give a enjoyable feeling to the player?

[Muzukashii]
01:11:331 - D would present the pitch here better, and it will make 01:12:200 vocal become more dominating.
02:43:504 - Forget to add a finisher here? Even Kantan still have a finisher in this point.

[Oni]
I like vocal mapping and main melody following! But it make some point looks a little weird (for me) like 00:29:591 which the pitch is outstanding but it needed to not place a note here since it's based on vocal mapping. ;w;
Anyway, I'll not ruin your mapping style. I respect to your mapping style more than my personal feeling! :3
So, sorry. I can't suggest things that much on this difficulty.

00:42:852 - Maybe d, to make it different from 00:42:744
01:00:896 - Why it is not a D in this point, in all difficulty this point is D.
01:07:635 - How about k? It will emphasize the vocal 01:07:852 better imo.
03:31:480 (82,83,84,85,86) - kd kd k would be fitter to the vocal I guess. (Tbh, I love this part so much XD)

Overall, it's a good map. :D
Good luck for ranking!
posted

Tyistiana wrote:

I want to see this ranked on Christmas day and it would be really nice. ;w; trust me you're not the only one

[ General]
To be honest, OD4 on Kantan is too high for beginner. Might consider to down it to 3.5 or 3 and down the OD on Futsuu to 4.5 or 4 as well. will keep this for now. need some more opinion on this. i think it's fine to keep them because of low bpm lol

[Kantan]
01:01:983 - And all 1/2 doublets in this map. Maybe if I were you I'll move this note to 01:01:765 to follow the background pitch. I think that the 1/2 doublet is still to hard for Kantan player. eh actually they're fine. it's not hard if there's plenty break. what's not accepted is if there's 1/1 2/2 1/1,
that might be a problem. but this, for now, i will keep. if anyone mentioned this again, will take into consideration to change. :>


[Futsuu]
03:33:871 - Only my opinion here. Feel free to rejected this suggestion since it's only my taste here. How about rearrange a note on this part like this? It would following the vocal 'dan dan dan' well and might give a enjoyable feeling to the player? i love your taste, honestly they're good. but that's too dense, too 'muzu' for me. lots of 3/2 with 1/1 is way too crowded, so i think i will keep it simple like this. thank you for the suggestion

[Muzukashii]
01:11:331 - D would present the pitch here better, and it will make 01:12:200 vocal become more dominating. true
02:43:504 - Forget to add a finisher here? Even Kantan still have a finisher in this point. ooops added

[Oni]
I like vocal mapping and main melody following! But it make some point looks a little weird (for me) like 00:29:591 which the pitch is outstanding but it needed to not place a note here since it's based on vocal mapping. ;w; thanks for the nice comment! 00:29:374 actually is the end of the vocal, so i think the next part doesn't necessarily need a note
Anyway, I'll not ruin your mapping style. I respect to your mapping style more than my personal feeling! :3
So, sorry. I can't suggest things that much on this difficulty.

00:42:852 - Maybe d, to make it different from 00:42:744 decided to remove it instead, because when i try to listen more closely, actually nothing can almost be heard there except the starting of the next instrument, so break would be nice to separate the part
01:00:896 - Why it is not a D in this point, in all difficulty this point is D. because im a dumb
01:07:635 - How about k? It will emphasize the vocal 01:07:852 better imo. don't like the idea of this actually too much kd hurts lol and,
the pitch actually is lower than the next vocal, so i will keep this for now

03:31:480 (82,83,84,85,86) - kd kd k would be fitter to the vocal I guess. (Tbh, I love this part so much XD) how about make them dk kd to keep the consistencies lols i like this part also~ xP

Overall, it's a good map. :D
Good luck for ranking!
thank your for mod!

also i nerfd alot of stuff at Muzu and Oni, i hope its spread is much more better now ;v;
posted
Hi.

Looks like you've updated since I wrote up Kantan and Oni, ignore anything that's been changed already.

[General]
Resnap the first kiai's start and end in the Oni.

Metadata checks out :thumbsup:

I'm no timing expert, but I believe the timing points at 02:52:200 - and 03:00:353 - should be 3/4, not 6/4. You might want to confirm with someone better than me with timing to be sure.

02:59:265 - +30 to this offset so it lines up with the following one. There's no timing change between the two.

I'd like more consistency between 00:31:331 - 00:46:983 - and 03:44:741 - 03:58:654 - in just about all diffs. They're the same rhythm, but you've mapped them completely differently.

It doesn't show up in AIMod, but for taiko the 'Omit first bar line' option for your uninherited timing points should be consistent through all diffs.

[Kantan]
I'd like for you to use lowered sv for the higher bpm sections in this diff, just because having the sv drop despite the intensity of the music increasing at points like 00:16:549 - is pretty not good.

I'm okay with you using 1/2 in this diff, but I would prefer if they were all monocoloured.

Many of the 1/1 patterns you've placed seem a little off to me. For example, it seems a lot better to put emphasis on 00:20:461 - rather than 00:19:591 - or 00:21:331 -. For stuff like 00:49:591 (58,59,60) - where there's no explicit strong 1/1 sound you're mapping to, try having the 1/1 pattern start at the beginning of the measure rather than at the end. You should find it's a lot nicer and more intuitive to play.

[Futsuu]
Same thing I mentioned about the sv in the Kantan applies here too.

For 00:17:418 - 00:31:331 - and the kiai sections I think the map would benefit a lot from mapping a little less closely to the vocals and more to the rhythm. There are tons of weird gaps (00:18:722 - 01:19:591 - 03:18:219 - etc.) and awkward patterns (01:23:287 (162,163) - 01:28:722 (174,175) - 03:21:915 (40,41) - etc.) that just feel really out of place and not good to play.

00:48:070 (95) - 00:49:809 (98) - etc. These red tick notes are really unintuitive to hit. I know there's a sound there, but it's really pretty awkward to play, especially when you aren't familiar with the song. Additionally, given how closely you've mapped to the vocals throughout the rest of the map, mapping more to the vocals here would let this section fit in a lot better. Same applies for the ones in 01:47:852 - 02:01:765.

[Muzukashii]
Same sv stuff as I mention for Kantan/Futsuu.

00:15:564 - try 1/3 here. Considering the actual sound is 1/6 it fits a lot better than the weird blue tick triplet you have here. I guess this applies for the Oni too.

00:17:418 - 00:31:331 - Same kind of thing applies here as in Futsuu and Oni. The vocal mapping omits some really key sounds from the rhythm, and it ends up just being pretty awkward to play.

Just about all of the 1/4 patterns you've used feel pretty forced, considering how few and far between they are. I don't mind the stuff in the outro, but the rest of them are pretty not good imo.

[Oni]
The close vocal mapping in 00:17:418 - 00:31:331 - doesn't really work imo. Just comparing 00:17:418 - to 00:31:331 - there's a pretty significant disparity in the density of your mapping compared to the intensity of the music. Letting the vocals influence your mapping is great, but you really need to bump up the density of this section to improve the flow of the section and the contrast with the rest of the map. Also this section has the same rhythm as the kiai sections, so it should probably be kiai too.

The first kiai has a similar issue. The density here is okay, but the gaps you've left really break up the flow of this section, making it pretty awkward to play. Try to add some notes and shuffle this section around a bit to improve the flow.


That's all the major stuff, let me know when you've applied it all and I'll check the minor stuff.
posted

Aloda wrote:

Hi.

Looks like you've updated since I wrote up Kantan and Oni, ignore anything that's been changed already. sorry i updated alot

[General]
Resnap the first kiai's start and end in the Oni. every timing inconsistencies have been fixed (reasons to update a lot)

Metadata checks out :thumbsup: thanks! changed artist to sasakure.UK×DECO*27, romanised stays the same because sasakure.UKxDECO*27 seems bad lol

I'm no timing expert, but I believe the timing points at 02:52:200 - and 03:00:353 - should be 3/4, not 6/4. You might want to confirm with someone better than me with timing to be sure. Skylish already checked the timing, and i agree it's 6/4 not 3/4, due to the rhythmic song. However, more opinion is not a bad idea. Will check later with some more professional timer than us

02:59:265 - +30 to this offset so it lines up with the following one. There's no timing change between the two. i prefer the current timing for now. if i changed it, sounds little late than the vocal, but will check the timing once more.

I'd like more consistency between 00:31:331 - 00:46:983 - and 03:44:741 - 03:58:654 - in just about all diffs. They're the same rhythm, but you've mapped them completely differently. omg i thought i already make them the same @_@ no, actually this is intentional, because i want this part to have a lower and lower density than the part after the kiai, like somehow fading out.

It doesn't show up in AIMod, but for taiko the 'Omit first bar line' option for your uninherited timing points should be consistent through all diffs. all which necessary checked

[Kantan]
I'd like for you to use lowered sv for the higher bpm sections in this diff, just because having the sv drop despite the intensity of the music increasing at points like 00:16:549 - is pretty not good. yup thats already done on all diffs, except Oni (still thinking if i need it or no), no need to worry

I'm okay with you using 1/2 in this diff, but I would prefer if they were all monocoloured. oh yeah my bad i think. fixed them

Many of the 1/1 patterns you've placed seem a little off to me. For example, it seems a lot better to put emphasis on 00:20:461 - rather than 00:19:591 - or 00:21:331 -. For stuff like 00:49:591 (58,59,60) - where there's no explicit strong 1/1 sound you're mapping to, try having the 1/1 pattern start at the beginning of the measure rather than at the end. You should find it's a lot nicer and more intuitive to play. agree with the second one, disagree with the first one. well for the first one, i focus on the music build up with consequences the crowd part being emptied because the need of breaks. for now, i guess, i will keep the first. and the second, i try applying it for the rest of the map, i hope i don't miss anything.

[Futsuu]
Same thing I mentioned about the sv in the Kantan applies here too.

For 00:17:418 - 00:31:331 - and the kiai sections I think the map would benefit a lot from mapping a little less closely to the vocals and more to the rhythm. There are tons of weird gaps (00:18:722 - 01:19:591 - 03:18:219 - etc.) and awkward patterns (01:23:287 (162,163) - 01:28:722 (174,175) - 03:21:915 (40,41) - etc.) that just feel really out of place and not good to play. since you doesnt provide any example here (and following the rhythm might be more crowded and gonna be bad), so i still stick to the vocal and removed some notes for the breaks. can you tell me why the break is weird? @_@

00:48:070 (95) - 00:49:809 (98) - etc. These red tick notes are really unintuitive to hit. I know there's a sound there, but it's really pretty awkward to play, especially when you aren't familiar with the song. Additionally, given how closely you've mapped to the vocals throughout the rest of the map, mapping more to the vocals here would let this section fit in a lot better. Same applies for the ones in 01:47:852 - 02:01:765. fixed a lot of notes on red ticks, i hope they dont cause any further problems forgive my child pls

[Muzukashii]
Same sv stuff as I mention for Kantan/Futsuu.

00:15:564 - try 1/3 here. Considering the actual sound is 1/6 it fits a lot better than the weird blue tick triplet you have here. I guess this applies for the Oni too. i hate 1/3 yup done

00:17:418 - 00:31:331 - Same kind of thing applies here as in Futsuu and Oni. The vocal mapping omits some really key sounds from the rhythm, and it ends up just being pretty awkward to play. same thing, i kinda not understand lol sorry bcs vocal here sounds louder (and more cheerful!) than the monotone rhythm, so please provide some example and we can discuss :)

Just about all of the 1/4 patterns you've used feel pretty forced, considering how few and far between they are. I don't mind the stuff in the outro, but the rest of them are pretty not good imo. Jesus lets just remove all of them except the after kiai. they sound bad indeed

[Oni]
The close vocal mapping in 00:17:418 - 00:31:331 - doesn't really work imo. Just comparing 00:17:418 - to 00:31:331 - there's a pretty significant disparity in the density of your mapping compared to the intensity of the music. Letting the vocals influence your mapping is great, but you really need to bump up the density of this section to improve the flow of the section and the contrast with the rest of the map. Also this section has the same rhythm as the kiai sections, so it should probably be kiai too.

The first kiai has a similar issue. The density here is okay, but the gaps you've left really break up the flow of this section, making it pretty awkward to play. Try to add some notes and shuffle this section around a bit to improve the flow. k i understand what you mean after reading this. However,
like i said, sadly, the rhythm is monotone (just d k d kd dk d k d kd d k etc), so i improve the Muzu and Oni a little bit here. The problem is Futsuu, i kinda stuck at editing around this (help pls?) because, well, the vocal is really loud here. I will try making my way around here tho, let's see what i can do @_@



That's all the major stuff, let me know when you've applied it all and I'll check the minor stuff.
kk wait, everything is still on progress (altho i didnt do too much)
posted

Aloda wrote:

Hi.

Looks like you've updated since I wrote up Kantan and Oni, ignore anything that's been changed already.

[General]
Resnap the first kiai's start and end in the Oni.

Metadata checks out :thumbsup:

I'm no timing expert, but I believe the timing points at 02:52:200 - and 03:00:353 - should be 3/4, not 6/4. You might want to confirm with someone better than me with timing to be sure.

! I am the one who checked and suggested the current timing.

> 02:52:200 - Time signature cannot be defined just by the same sound. Imo both 3/4 or 4/6 works well. 3/4 would be more commonly acceptable I guess, it fits the NC mod in game-play as well.

EDIT:
Considering the consistency of the use of time signature, 6/4 would be more reasonable hence.


02:59:265 - +30 to this offset so it lines up with the following one. There's no timing change between the two.

> unstable vocal notes for 02:59:265 (1,2,3) - , hence a 30 ms shifting is needed there.

I'd like more consistency between 00:31:331 - 00:46:983 - and 03:44:741 - 03:58:654 - in just about all diffs. They're the same rhythm, but you've mapped them completely differently.

It doesn't show up in AIMod, but for taiko the 'Omit first bar line' option for your uninherited timing points should be consistent through all diffs.
! 00:00:741 - it should be a 6/4 instead of 3/4. I made mistakes. It shares the same property of 03:00:353 -

! 00:17:418 - wrong omittion bar line here, same as 03:00:353 - . > 00:16:549 - omit this barline instead

> 02:59:265 - personally I'd say that 4/4 time signature will eradicate doubts raised from modders. I forgot why I suggested 7/4 at that time, perhaps I made an error.

! 03:00:323 - this note should be snapped on the on-beat of 03:00:353 - , listen carefully to the melody at the background.

! 03:00:353 - this barline should NOT be omitted, it is a brand new start of a section. This section onward can use a lower SV like 0.5x to match the calm feeling, and connects to the 0.6x SV at 03:14:823 -

[]

I am sorry that 'me' one year ago was not comprehensive and meticulous enough to provide a 100% accurate timing.

As Aloda steps in, and I cannot qualify mapset now, I will leave things to him for an overall recheck. Feel free to find me about the timing of this mapset if you have any doubts.
posted
Sorry ihavent been able to play osu for awhile due to no laptop for a while. Still no laptop till now, but i will try to clear asap
posted
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