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Infected Mushroom - Drum n Bassa

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Total Posts
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Topic Starter
direday
This beatmap was submitted using in-game submission on 18 ноября 2017 г. at 15:53:53

Artist: Infected Mushroom
Title: Drum n Bassa
Tags: Army of Mushrooms trance electronica psy marathon
BPM: 140
Filesize: 9974kb
Play Time: 05:49
Difficulties Available:
  1. Bummer (5,01 stars, 1201 notes)
Download: Infected Mushroom - Drum n Bassa
Information: Scores/Beatmap Listing
---------------


I'm putting the map ranking on hold, while getting better at defining my concepts properly.


Changelog
14.11.2017: manual stacks improvements and applying Tokiko's suggestions.
15.11.2017: more stack improvements. Improved 1st kiai. Improved "buildups" especially 2nd one. Improved diffspike at the end of the last kiai to be easier. Thanks Chris Rei, Mitkoff, Shikinotsu for feedback.
16.11.2017: minor improvements of 2nd kiai
17.11.2017: improvements of the last 30s, more stack improvements (is there an end to them? D:)
17.11.2017: improved last kiai a bit
onislaughter
привет!

[Psystep]
  1. 00:13:911 (1,2) - попробуй поменять нк местами. в таких картах позволительно ставить нк таким образом, чтобы игроку было легче читать
    (хотя тут можно сделать два слайдера с одинаковым св, т.к. звук кажется предельно одинаковым)
  2. 00:18:518 (2,3,1,2) - это так неприятно оверлапится, кошмар. сделай что-нибудь!
  3. 00:27:625 (1,1,1,1) - вот этот момент можно сделать более красивым, если изогнуть эти слайдеры сильнее
  4. 00:29:339 - в этом промежутке можно было бы сделать всякие крутые штуки, если поиграть с св и бсд, но ты поставил такой скучный спиннер!
  5. 00:35:768 (4,5) - тут нк. ну и дальше сам поймёшь, наверное
  6. 00:46:482 (2) - звук заканчивается отнюдь не на красном тике
  7. 00:56:339 (7,8,9,10,11) - что это за ленивый стрим! попробуй сделать вот так
  8. 00:57:196 - где-то тут есть нарастающий звук, может попробовать спиннер?
  9. 01:02:982 - звук глитчей начинается тут. можно укоротить 01:02:768 (4) - до 1/4 слайдера и добавить последующему реверсу одну стрелочку
  10. 01:03:625 - добавь немного св этому слайдеру для динамичности
  11. 01:04:482 (3,4,5,1) - так поинтереснее, как мне кажется
    01:07:053 (1) - подобные изгибы обычно делают для последующего бланкета. ты тоже можешь попробовать его там сделать (ну или сделать этот изгиб более округлым и аккуратным)
  12. 01:08:768 (1) - задумка ясна, но он ничем внешне не отличается от обычного слайдера. попробуй что-то вот такоесделать, чтобы звук лучше чувствовался во время игры
  13. 01:10:268 (5) - мне кажется, что этот реверс тут лишний. почему бы не убрать одну стрелочку и не добавить 01:10:696 - сюда слайдер?
  14. 01:16:482 (4,5) - выше было сказано про это, но если ты так и задумал, то всё в порядке
  15. 01:17:125 (6) - подними чуть повыше, чтобы конец 01:17:339 (1) - смотрел в эту ноту (это красиво и играется хорошо + во всех других подобных местах можно сделать так же)
  16. 01:22:482 (1) - выше было предложено, как можно сделать
  17. 02:20:125 (5,6,7,8,9,10,1) - сделай это более читабельным путём нк на первой ноте в каждом дабле
  18. 02:49:911 (1) - он вроде как должен заканчиваться на предыдущем белом тике, а не на красном
  19. 02:58:268 (6,2) - подкорректируй бланкет, если ты хотел сделать тут бланкет, конечно
  20. 03:44:625 (4,1) - ctrl+g для улучшения флоу

после этого карта заканчивается, но я замодю ещё, когда закончишь
удачи!

можешь написать мод на мою карту, если хочешь
Topic Starter
direday

onislaughter wrote:

привет!

[Psystep]
  1. 00:13:911 (1,2) - попробуй поменять нк местами. в таких картах позволительно ставить нк таким образом, чтобы игроку было легче читать
    (хотя тут можно сделать два слайдера с одинаковым св, т.к. звук кажется предельно одинаковым) - Да, наверное хорошая идея привязать нк к сменам св. Сделаю на всей карте, когда закончу мапить.
  2. 00:18:518 (2,3,1,2) - это так неприятно оверлапится, кошмар. сделай что-нибудь! O.o, видимо после очередных иссправлений незаметил
  3. 00:27:625 (1,1,1,1) - вот этот момент можно сделать более красивым, если изогнуть эти слайдеры сильнее Да, я еще над ним подумаю
  4. 00:29:339 - в этом промежутке можно было бы сделать всякие крутые штуки, если поиграть с св и бсд, но ты поставил такой скучный спиннер! С одной стороны -да, но я хочу сделать ээту карту удобной для игрока, а не совсем артхаусной, как у холоувингс. Думаю спиннер норм. Если кто еще про это скажет - сделаю
  5. 00:35:768 (4,5) - тут нк. ну и дальше сам поймёшь, наверное С нк разберусь позже
  6. 00:46:482 (2) - звук заканчивается отнюдь не на красном тике Да, этот тянущийся звук не на красном, но я тут пляшу от хайхэтов. Этот звук влияет только на СВ.
  7. 00:56:339 (7,8,9,10,11) - что это за ленивый стрим! попробуй сделать вот так Полностью согласен
  8. 00:57:196 - где-то тут есть нарастающий звук, может попробовать спиннер? Не коротковат ли получится? Вообще да, можно.
  9. 01:02:982 - звук глитчей начинается тут. можно укоротить 01:02:768 (4) - до 1/4 слайдера и добавить последующему реверсу одну стрелочку Не, так задумано. Внезапный переход на 1/8 никогда не чувствуется приятным для игры. Оставлю повторяющийся 1/4.
  10. 01:03:625 - добавь немного св этому слайдеру для динамичности Добавил чутка
  11. 01:04:482 (3,4,5,1) - так поинтереснее, как мне кажется Не, мне очень нравится это комбо визуально
    01:07:053 (1) - подобные изгибы обычно делают для последующего бланкета. ты тоже можешь попробовать его там сделать (ну или сделать этот изгиб более округлым и аккуратным) В первую очередь этот изгиб был для того, чтобы передать смену питча. Не получилось у меня ни с чем его бланкетнуть, так что пока так. Когда домаплю буду думать.
  12. 01:08:768 (1) - задумка ясна, но он ничем внешне не отличается от обычного слайдера. попробуй что-то вот такоесделать, чтобы звук лучше чувствовался во время игры Тоже еще подумаю когда домаплю, мне вообще идея эта не очень нравится, переделаю как-нибудь.
  13. 01:10:268 (5) - мне кажется, что этот реверс тут лишний. почему бы не убрать одну стрелочку и не добавить 01:10:696 - сюда слайдер? Можно попробовать.
  14. 01:16:482 (4,5) - выше было сказано про это, но если ты так и задумал, то всё в порядке Да, задумано, и всем советую избегать рандомных 1/8 переходов, хоть даже они и звучат в музыке.
  15. 01:17:125 (6) - подними чуть повыше, чтобы конец 01:17:339 (1) - смотрел в эту ноту (это красиво и играется хорошо + во всех других подобных местах можно сделать так же) Да я вроде и так старался везде так делать, не всегда замечал только. Сделал.
  16. 01:22:482 (1) - выше было предложено, как можно сделать ^
  17. 02:20:125 (5,6,7,8,9,10,1) - сделай это более читабельным путём нк на первой ноте в каждом дабле Эх, нелюблю я гирлянды, но тут, наверно, стоит. Тогда и перед этим тож сделаю
  18. 02:49:911 (1) - он вроде как должен заканчиваться на предыдущем белом тике, а не на красном. Там есть почти беззвучная нота, и я просто повторяю предыдущий подобный слайдер.
  19. 02:58:268 (6,2) - подкорректируй бланкет, если ты хотел сделать тут бланкет, конечно Да, чот не заметил
  20. 03:44:625 (4,1) - ctrl+g для улучшения флоуХз, вроде и так норм. Запомню на всякий


после этого карта заканчивается, но я замодю ещё, когда закончишь
удачи!

можешь написать мод на мою карту, если хочешь
Обязательно замодю, когда будет время, сейчас праздники, сам понимаешь. Думаю дня через 2.


Большое спасибо за отличный мод!
squirrelpascals
M4M from my queue

Psystep
• Your timing is off. Keep the BPM the same and change the offset to 1,899. You'll also want to go to timing > resnap all notes (in red) and also go to the timing selsections panel, select every green point (shift + click on first and last point), and for "Move selected offsets by:" type "-12" then press move.

• 00:11:339 (1,2,3,1) - All of these sv changes aren't sightreadable and aren't sightreadable by the player, it feels like they come from nowhere almost. You should signify this with an nc over your sv changes. This won't mess up your nc pattern if your sv changes correlate with the song. This goes from the very beginning until 00:27:625 -

• 00:15:411 (4) - Make this 2 circles? 2 distinct beats here

• One thing I notice a lot of int he intro is clutter. Take a look at parts of the map like 00:16:911 (5,1,3,2,3,1) - and 00:21:946 (2,1,2,1,2,3,4,5) - .All these objects don't have a neat overlay and make them appear as unorganized to the player. Make these organized; to do so you can place different parts of pattern map and/or combos completely separate from eachother, it looks like you're trying to stack everything and you don't have to. This is something that comes with good structure.

• 00:27:625 (1,1,1,1) - The last two objects here should be spaced by a lot more, because of the patterns such as 00:26:768 (1,2,3) - that have a higher object density. To someone who hasn't played this map before, it looks like the object at 00:28:053 (1) - is supposed to be clicked at 00:27:911 - or so (the nc doesn't help because it gives it the appearance of an sv change). So basically, make your spacing readable by spacing less dense patterns farther apart from eachother.

• 00:29:553 (1) - start it at 00:29:339 - the sound this is mapped to starts here

• 00:33:411 (7,8,9) - Again, nc on your sv changes. This section of the map is better

• 00:36:839 (3,6) - Space these objects

• 00:40:053 (2) - nc here, and here 00:51:625 (8) - and so on

• 00:43:911 (4,5,6) - 00:56:339 (7,8,9,10,11) - 01:01:268 (5,6,7) - etc...- Jagged triples and streams like this don't look organized and are more of a struggle to hit, even if they're closer together. I would put them in a straight line

• 00:44:768 (8) - nc here instead , and at 00:48:196 (9) -

• 00:49:268 (4,5,6,1,2,3,4,5,6) - This whole part looks cluttered. See my second comment

00:58:482 - From here, a lot of the sliders and circles dont sync with the music because you mapped in 1/4, when it should be mapped in 1/6. You'll want to go through the entire map and check for this (I've done this also, I know it sucks :( ).

• 01:03:196 - It sounds like something should be clickable here. Also, 01:03:089 (5) - should be clickable at 01:03:053 - . Apply this to all sliders like this.

• 01:15:196 (5,1) - Space these two, it looks like a smaller time gap here

• 01:20:768 (1,3) - Space these or add an obvious overlap to them

• 01:25:911 (1,4) - Instead of making 2 seperate sliders, you should take the first slider and use keyboard functions to duplicate it and point it in the same direction as 1 is (ctrl c + v slider 1, ctrl+> twice)

• 01:29:982 (2,3,4) - Put 4 somewhere where it's not touching these other sliders.

• 01:34:482 (6) - Same, space from the sliders. and so on

• 01:38:339 (5) - nc

• 01:46:482 - I think the map starts getting better around here. I still think you can place objects in a good place without using overlapping as the sole reason as to why some circle / slider is there. (dont take this as a mod, but just some food for thought)

• 02:02:875 (5,6) - clutter. nc 02:03:196 (6) - to signify the flow break?

• 02:06:839 (5,6,3) - space 3 from that stream. and these two also 02:07:803 (4,7) -

• 02:09:839 (6,7,1,2,3) - feels like clutter

• 02:10:911 (5,3,4) - would recommend spacing the triple from that slider

• 02:16:911 (6) - nc fro previously stated reasons. and space this from 02:17:339 (1) -

• 02:53:339 (6) - 02:56:553 (7) - 02:58:268 (6) - nc

• 03:06:625 (5,6,2) - space 2 from the double

• 03:09:197 (3,3) - perfect / less offset overlap here?

• 03:15:625 (1,2,3,4,5) - 03:17:339 (1,2,3,4,5,6,7) - 03:19:911 (4,5,6,7) - 03:21:625 (4,5,6,7) - Here I really can't figure out why you spaced some jumps considerably less compared to others. To me, it feels like there's nothing new in the music to support it

• 03:41:339 (1,2,3,1) - Space these from eachother?

• 03:46:625 (2,5) - soace 5 from that triple, or make a neater overlap?

• 03:49:339 (1,2,3,4) - Yes, you can pull off overlap with short kicksliders like this, but its very hard to do. I would highly suggest spacing these

• 03:56:053 (1,2,3,4,5,1) - Same, and i would space that slider too from the kickslider pattern, because overlapping that pattern with the slider is also hard to

• 03:58:482 (5) - nc

• 04:05:053 - slider here for that strong vocal sound?

• 04:08:196 (3) - nc also

• 04:09:911 (6,7,8,9) - nc and space again

• 04:13:053 (4) - 04:19:053 (5) - 04:19:911 (8) - nc. im pointing out nc every time there's a change int he maps speed

• 04:16:196 (4,6,7,8,1) - clutter, etc.

• 04:23:482 (6,7,8,9,10) - same

Moving on to the next part, its a lot of the same comments.

• 04:40:911 (6,3,4,5) - space the triple from that slider?

• 04:52:768 (4) - 04:53:196 (6) - nc if you want to keep this gimmick. the change in object timing is currently completley unreadable

• 04:55:053 (7) - nc should be here, not at 04:55:482 (1) -

• 04:56:768 (8) - same, move nc

• 04:59:625 (4) - 05:00:053 (6) - nc here also

• 05:03:911 (2) - move this to the left and down (away from 5)

• 05:08:768 (7) - nc here instead

• 05:11:197 (4,5) - ctrl+g here?

• 05:13:340 (4,6) - you get it by now

• 05:16:626 (5) - move it up, you can blanket 05:16:911 (6) - if you want, or its okay just parallel to it also which it is

• 05:22:911 (3) - 05:24:625 (3) - 05:25:482 (6) - short sliders like this with a reverse arrow look really unneat. just make them fit into the shapes of the rest of this part better

• 05:31:053 (7) - nc here instead

• 05:39:912 (2,6) - 05:39:912 (2,6) - space these. I thought I would add the reason why im modding for this too.The reason im making the comment to space objects that are barley touching and etc. is because of the player can pick up on the fact that objects were just right next to eachother, so this makes the map just feel unorganised. this even happens sometimes when the notes are organized well, but it still feels weird to the player.

• 05:47:339 (3) - 05:51:053 (4) - nc to signify the change in pace

• 05:53:768 - nothing here?

• 05:54:625 (4,2) - space

• 06:03:625 - Why do the sliders suddenly get faster here?

• 06:04:768 - 06:07:482 - put something here? these notes are getting neglected

• 06:08:196 (4) - 06:13:911 (6) - nc

I also answered all of your questions
• 01:08:768 (1) and 01:22:482 (1) - are those fit for what they are representing? Yes

• 01:25:911 (1) - 01:39:196 (7) - this whole part. Not sure if it meets the quality I'm aiming for. It's kind of underspaced imo, but the rhythm is suitable

• 02:06:089 (4) - 02:19:803 (4) - those are not the only sliders starting at the blue tick (I believe all of them are supported by music well) but these two in particular make it hard to start the following stream, since they break the rythm. I've tried ton's of objects combination and found this to be most fitting, still not sure tho. Yes, because it's supported by the music. You don't need to worry about when you placed some objects sometimes just beause its on an unusual tick, etc.

• 03:42:625 (1) - 04:51:196 (1) - I won't mind straight up deleting them but imo they are fun. Thanks to Dejirum for the idea. These work well!

• 05:46:482 (1) - and 'till the end: isn't it too unreadable? Music is really messy here, like a mashup of everything that was before. It's a stop-and-go kind of rhythm. I gave you some mods that probably helped with this

Suggest your NC placements to make the map more readable. Hope I helped with this!

Good luck! If you want to ask questions about the mod, etc. you can ask me in irc or message or whatever :)
Topic Starter
direday

squirrelpascals wrote:

M4M from my queue

Psystep
• Your timing is off. Keep the BPM the same and change the offset to 1,899. You'll also want to go to timing > resnap all notes (in red) and also go to the timing selsections panel, select every green point (shift + click on first and last point), and for "Move selected offsets by:" type "-12" then press move. Need confirmation on this one. Offset sounds fine to me.

• 00:11:339 (1,2,3,1) - All of these sv changes aren't sightreadable and aren't sightreadable by the player, it feels like they come from nowhere almost. You should signify this with an nc over your sv changes. This won't mess up your nc pattern if your sv changes correlate with the song. This goes from the very beginning until 00:27:625 - They never meant to be sighreadable. They do follow recognizable pattern (low SV on every 2nd white tick) and they are well-supported by music. Also NC on every one of those. I actually think that part is the best in terms of making you actually listen to the song instead of just watching the circles. Like I can FC most pp mapst maps of my skill level without music at all and that's now what rythm game is supposed to be. If I'll get more complains about it I will consider remapping though.

• 00:15:411 (4) - Make this 2 circles? 2 distinct beats here I think it's fine - there are no 2 consecutive circles in this part

• One thing I notice a lot of int he intro is clutter. Take a look at parts of the map like 00:16:911 (5,1,3,2,3,1) - and 00:21:946 (2,1,2,1,2,3,4,5) - .All these objects don't have a neat overlay and make them appear as unorganized to the player. Make these organized; to do so you can place different parts of pattern map and/or combos completely separate from eachother, it looks like you're trying to stack everything and you don't have to. This is something that comes with good structure. As far as overalps go, I think it's organized enough. Much less objects are present at the same time on screen when actually playing. It can use some polishing though. Should be better now.

• 00:27:625 (1,1,1,1) - The last two objects here should be spaced by a lot more, because of the patterns such as 00:26:768 (1,2,3) - that have a higher object density. To someone who hasn't played this map before, it looks like the object at 00:28:053 (1) - is supposed to be clicked at 00:27:911 - or so (the nc doesn't help because it gives it the appearance of an sv change). So basically, make your spacing readable by spacing less dense patterns farther apart from eachother. Changed some objects. Hope it's more readable now.

• 00:29:553 (1) - start it at 00:29:339 - the sound this is mapped to starts here Good catch

• 00:33:411 (7,8,9) - Again, nc on your sv changes. This section of the map is better Oh I have a mistake in SV value here. Adding NC just in case

• 00:36:839 (3,6) - Space these objects Okay

• 00:40:053 (2) - nc here, and here 00:51:625 (8) - and so on Changed NC in this whole section

• 00:43:911 (4,5,6) - 00:56:339 (7,8,9,10,11) - 01:01:268 (5,6,7) - etc...- Jagged triples and streams like this don't look organized and are more of a struggle to hit, even if they're closer together. I would put them in a straight line Pretty sure it's fine since they follow the flow

• 00:44:768 (8) - nc here instead , and at 00:48:196 (9) - Reamade NCs in the section. Now it it's more combo based rather than sound.

• 00:49:268 (4,5,6,1,2,3,4,5,6) - This whole part looks cluttered. See my second comment Rearranged

00:58:482 - From here, a lot of the sliders and circles dont sync with the music because you mapped in 1/4, when it should be mapped in 1/6. You'll want to go through the entire map and check for this (I've done this also, I know it sucks :( ). I'm positive there are almost no 1/6 snapping before "dubsteppy" part starts. There are 3-4 glitch-like sounds though and I mapped them as hold-sliders to not make player suddenly swap to 1/3

• 01:03:196 - It sounds like something should be clickable here. Also, 01:03:089 (5) - should be clickable at 01:03:053 - . Apply this to all sliders like this. Not sure about this. Need confirmation.

• 01:15:196 (5,1) - Space these two, it looks like a smaller time gap here Agreed. Also here 01:19:053 (1) -

• 01:20:768 (1,3) - Space these or add an obvious overlap to them Done

• 01:25:911 (1,4) - Instead of making 2 seperate sliders, you should take the first slider and use keyboard functions to duplicate it and point it in the same direction as 1 is (ctrl c + v slider 1, ctrl+> twice) That actually was not intented, but good suggestion

• 01:29:982 (2,3,4) - Put 4 somewhere where it's not touching these other sliders. Yep

• 01:34:482 (6) - Same, space from the sliders. and so on Done

• 01:38:339 (5) - nc Done

• 01:46:482 - I think the map starts getting better around here. I still think you can place objects in a good place without using overlapping as the sole reason as to why some circle / slider is there. (dont take this as a mod, but just some food for thought) That was the main idea of the map though. Creating well-spaced and easy-to-read maps is actually much easier. Second kiai was made like twice as fast. But then again such maps can be played without music and that sucks.

• 02:02:875 (5,6) - clutter. nc 02:03:196 (6) - to signify the flow break? It's actually less of a clutrer in actual game. Changed a bit, added NC

• 02:06:839 (5,6,3) - space 3 from that stream. and these two also 02:07:803 (4,7) - Changed a bit

• 02:09:839 (6,7,1,2,3) - feels like clutter Minor changes

• 02:10:911 (5,3,4) - would recommend spacing the triple from that slider Changed a bit for aestetics

• 02:16:911 (6) - nc fro previously stated reasons. and space this from 02:17:339 (1) - Cleaned up this combo a bit

• 02:53:339 (6) - 02:56:553 (7) - 02:58:268 (6) - nc Ok

• 03:06:625 (5,6,2) - space 2 from the double Yea

• 03:09:197 (3,3) - perfect / less offset overlap here? Ok

• 03:15:625 (1,2,3,4,5) - 03:17:339 (1,2,3,4,5,6,7) - 03:19:911 (4,5,6,7) - 03:21:625 (4,5,6,7) - Here I really can't figure out why you spaced some jumps considerably less compared to others. To me, it feels like there's nothing new in the music to support it Some notes are more defined than the others. Need confirmation on this one

• 03:41:339 (1,2,3,1) - Space these from eachother? Ok

• 03:46:625 (2,5) - soace 5 from that triple, or make a neater overlap? Rearranged a bit

• 03:49:339 (1,2,3,4) - Yes, you can pull off overlap with short kicksliders like this, but its very hard to do. I would highly suggest spacing these Given them even spacing

• 03:56:053 (1,2,3,4,5,1) - Same, and i would space that slider too from the kickslider pattern, because overlapping that pattern with the slider is also hard to I think the flow is good here. Moved slider tho

• 03:58:482 (5) - nc Yeah, missed that one

• 04:05:053 - slider here for that strong vocal sound? Yeah. That took a lot of experimenting to get right. Decided to go with flow break

• 04:08:196 (3) - nc also Not sure why. 04:08:339 (1) - place here instead

• 04:09:911 (6,7,8,9) - nc and space again Done

• 04:13:053 (4) - 04:19:053 (5) - 04:19:911 (8) - nc. im pointing out nc every time there's a change int he maps speed Yep

• 04:16:196 (4,6,7,8,1) - clutter, etc. Minor changes

• 04:23:482 (6,7,8,9,10) - same same^

Moving on to the next part, its a lot of the same comments.

• 04:40:911 (6,3,4,5) - space the triple from that slider? Ok.

• 04:52:768 (4) - 04:53:196 (6) - nc if you want to keep this gimmick. the change in object timing is currently completley unreadable Good idea

• 04:55:053 (7) - nc should be here, not at 04:55:482 (1) - Kept both actually

• 04:56:768 (8) - same, move nc I think its better for reading as is

• 04:59:625 (4) - 05:00:053 (6) - nc here also

• 05:03:911 (2) - move this to the left and down (away from 5) Dunno how I missed that

• 05:08:768 (7) - nc here instead Kept both

• 05:11:197 (4,5) - ctrl+g here? Nah, was intended

• 05:13:340 (4,6) - you get it by now ye

• 05:16:626 (5) - move it up, you can blanket 05:16:911 (6) - if you want, or its okay just parallel to it also which it is Actually tried to have constant DS with those. Gona think how to make it look better

• 05:22:911 (3) - 05:24:625 (3) - 05:25:482 (6) - short sliders like this with a reverse arrow look really unneat. just make them fit into the shapes of the rest of this part better Okay

• 05:31:053 (7) - nc here instead Yep, a mistake

• 05:39:912 (2,6) - 05:39:912 (2,6) - space these. I thought I would add the reason why im modding for this too.The reason im making the comment to space objects that are barley touching and etc. is because of the player can pick up on the fact that objects were just right next to eachother, so this makes the map just feel unorganised. this even happens sometimes when the notes are organized well, but it still feels weird to the player. Yeah, I got it before aswell. I think the same, just missed those

• 05:47:339 (3) - 05:51:053 (4) - nc to signify the change in pace yea

• 05:53:768 - nothing here? Whoops

• 05:54:625 (4,2) - space yes

• 06:03:625 - Why do the sliders suddenly get faster here? New synth/voice melody is here. Gonna make it a bit less noticable

• 06:04:768 - 06:07:482 - put something here? these notes are getting neglected I was thinking about it and was kind of 50/50 if I should. Music is really messy here. Gona add circle then

• 06:08:196 (4) - 06:13:911 (6) - nc agreed

I also answered all of your questions
• 01:08:768 (1) and 01:22:482 (1) - are those fit for what they are representing? Yes

• 01:25:911 (1) - 01:39:196 (7) - this whole part. Not sure if it meets the quality I'm aiming for. It's kind of underspaced imo, but the rhythm is suitable

• 02:06:089 (4) - 02:19:803 (4) - those are not the only sliders starting at the blue tick (I believe all of them are supported by music well) but these two in particular make it hard to start the following stream, since they break the rythm. I've tried ton's of objects combination and found this to be most fitting, still not sure tho. Yes, because it's supported by the music. You don't need to worry about when you placed some objects sometimes just beause its on an unusual tick, etc.

• 03:42:625 (1) - 04:51:196 (1) - I won't mind straight up deleting them but imo they are fun. Thanks to Dejirum for the idea. These work well!

• 05:46:482 (1) - and 'till the end: isn't it too unreadable? Music is really messy here, like a mashup of everything that was before. It's a stop-and-go kind of rhythm. I gave you some mods that probably helped with this

Suggest your NC placements to make the map more readable. Hope I helped with this!

Good luck! If you want to ask questions about the mod, etc. you can ask me in irc or message or whatever :)
Remapping those kicksliders in 1/3 part. Gonna make them easier to hit and somewhat geommetricaly arranged.
Holy molly that's a long mod. Actually helped a lot, especially to sort out NCs, which I'm not too good with. Well-deserved 2 kds. Huge thanks!
Linada
Hi from my queue

  • [General]
    You acutally put your tags in the source, fix :D
    Check AIMod for unsnapped objects


  • [Bummer]
  1. 00:22:268 (4) - you should space it a little bit to move it from 00:22:053 (3) - 's head (x199 y72)
  2. Just a suggestion, but why not making 00:27:625 (1,1,1,1) - 8 3/4 sliders ? would fit your intension of being tricky here (like this)
  3. 02:06:089 (4,1) - very confusible with 1/4
  4. 02:41:339 - Make the break time start here, it feel better this way
  5. 03:37:911 (1) - The way it's overlapped make it more ugly than tricky to play. you should stack it ? or stack it this way


Q
  1. 01:08:768 (1) and 01:22:482 (1) - are those fit for what they are representing? I'd say yes
  2. 01:25:911 (1) - 01:39:196 (7) - this whole part. Not sure if it meets the quality I'm aiming for. The rhythm is really simple so yea it kind of fit, though i'm not fan of pefect symmetry
  3. 02:06:089 (4) - 02:19:803 (4) - those are not the only sliders starting at the blue tick (I believe all of them are supported by music well) but these two in particular make it hard to start the following stream, since they break the rythm. I've tried ton's of objects combination and found this to be most fitting, still not sure tho. this is fine
  4. 03:42:625 (1) - 04:51:196 (1) - I won't mind straight up deleting them but imo they are fun. Thanks to Dejirum for the idea. they fit well to the song so yes it's fine though 04:51:625 (1) - kinda break the visual here

I modded the first part as you asked, but overall i'd say the main problem is the visual, especially for second part. it's kinda very simple but the way the objects are placed, overlapping may be really a problem for some parts like 04:13:625 (4,1) -
The first part is less messy and imo you did pretty well what you had in mind
And after a quick look for the second part, some of the 1/3 jump and kickslider like 05:03:911 (2,3,4,5,1,2,3,4,5,6) - 04:23:482 (1,2,3,4,5) - may be too hard ? but maybe it was what you were aiming so i'd say it's fine for the difficulty ?
I like your rhythm choices :D

Sorry for the bad mod D:
Topic Starter
direday

Linada wrote:

Hi from my queue

  • [General]
    You acutally put your tags in the source, fix :D Lol, fixed
    Check AIMod for unsnapped objects. Hmm it was all fine last time I checked. Gonna remap those kicksliders anyway


  • [Bummer]
  1. 00:22:268 (4) - you should space it a little bit to move it from 00:22:053 (3) - 's head (x199 y72) Yes
  2. Just a suggestion, but why not making 00:27:625 (1,1,1,1) - 8 3/4 sliders ? would fit your intension of being tricky here (like this) May be not like this but making those to be more tricky is a good idea
  3. 02:06:089 (4,1) - very confusible with 1/4 Yeah those 2 similar sliders are a pain in the ass. Still experimaenting on them. Will do smth.
  4. 02:41:339 - Make the break time start here, it feel better this way TIL I can manually adjust breaks O:
  5. 03:37:911 (1) - The way it's overlapped make it more ugly than tricky to play. you should stack it ? or stack it this way
Reasonable but don't think it actually matters. Changed though. It was stacked at some point and was't restored after mod.


Q
  1. 01:08:768 (1) and 01:22:482 (1) - are those fit for what they are representing? I'd say yes
  2. 01:25:911 (1) - 01:39:196 (7) - this whole part. Not sure if it meets the quality I'm aiming for. The rhythm is really simple so yea it kind of fit, though i'm not fan of pefect symmetry
  3. 02:06:089 (4) - 02:19:803 (4) - those are not the only sliders starting at the blue tick (I believe all of them are supported by music well) but these two in particular make it hard to start the following stream, since they break the rythm. I've tried ton's of objects combination and found this to be most fitting, still not sure tho. this is fine
  4. 03:42:625 (1) - 04:51:196 (1) - I won't mind straight up deleting them but imo they are fun. Thanks to Dejirum for the idea. they fit well to the song so yes it's fine though 04:51:625 (1) - kinda break the visual here

I modded the first part as you asked, but overall i'd say the main problem is the visual, especially for second part. it's kinda very simple but the way the objects are placed, overlapping may be really a problem for some parts like 04:13:625 (4,1) - Will remap kicksliders
The first part is less messy and imo you did pretty well what you had in mind
And after a quick look for the second part, some of the 1/3 jump and kickslider like 05:03:911 (2,3,4,5,1,2,3,4,5,6) - 04:23:482 (1,2,3,4,5) - may be too hard ? but maybe it was what you were aiming so i'd say it's fine for the difficulty ? I had in mind that this part would be most comfortable angle-wise but required the most speed. Feel like I achieved that since I can FC all of them and this PP range should be out of my reach. Will nerf without regrets if this will be brought up again.
I like your rhythm choices :D

Sorry for the bad mod D: Not at all! If the map/part of it is shit I'd better of being told it than waste my time tryong to polish garbage.
Thanks for the constrctive mod! Much appreciated.
SLM
Hello, returning m4m.


[Bummer]

* 00:13:911 (5) - NC

* 00:24:518 (2,2,2,2) - imo better NC these since there is a huge SV change but sliders' lengths look almost visuallly same with 00:24:196 (1,1,1,1) - , therefore could be comfusing

* 00:56:339 (8,9,10,11,12) - I think there is no musical support to seperate 00:56:339 (8,9,10) - and 00:56:661 (11,12) -
better just use a regular pattern,
or if you want to use ds changing stream it should be sth like this : http://puu.sh/tu1Wz/c5c6a10b89.jpg
since these two 00:56:339 (8,9) - have unique sound, but not these three 00:56:553 (10,11,12) -

* 00:55:911 (6) - NC

* 01:01:268 (5,6,7) - this triple looks kinda looks ugly, maybe just stack them?

* 01:08:768 (1) - imo this sliders seems a bit too exaggerated, just 1~2 red anchor should be enough.
maybe like this? http://puu.sh/tu2fw/e874442f1a.jpg

* 01:10:482 (6) - NC, 01:11:339 (1) - remove NC

* 01:24:196 (6) - 01:25:053 (1) - ^

* 01:26:982 (1) - remove NC

* 01:25:911 (1) - this feels too random, maybe copy paste 01:26:553 (3) - this then ctrl+h,g? since you used lots of symmetrical patterns from here.
http://puu.sh/tu2tD/feb0700994.jpg

* 01:28:268 (2,3,4) - same as above, using what you used before when the music is repeating will make the map more well structured.
maybe sth like this : https://www.youtube.com/watch?v=grQHxyvGsJw&feature=youtu.be

* 01:52:053 (3) - this flow feels awkward since you used kinda circular flow at other similar parts 01:46:911 (3) - 01:48:625 (3) - 01:50:339 (3) -
just my suggestion, ctrl+g 01:52:053 (3) - then move 01:51:625 (1,2) - like this http://puu.sh/tu35P/d18b65f111.jpg
then ctrl+g 01:52:375 (4,5,6,7) -

* 01:54:625 (7) - ctrl+g, like you changed the direction at 01:53:768 (3) - , where the strong beat is on.

* 02:03:196 (1) - remove NC

* 02:16:911 (1) - ^

* 03:11:339 (5) - NC

* 03:16:482 (5) - 03:18:196 (5) - 03:19:911 (4) - 03:21:625 (4) - ^

* 03:40:482 (3) - NC

* NC inconsistencies from 03:42:625 - to 04:37:911 - , please fix them. (I tried to pick them all one by one, but there are too many)

* 04:43:911 (1) - remove NC


Apology if I offend you, but I think I have to say this.
My honest opinion about the map is, the structure of the objects are too randomly placed regardless of the music (e.g. at 05:04:196 (4,5,1) - bigger jump at 05:04:339 (5) - weak sound, smaller jump at 05:04:482 (1) - strong sound, with no particular pattern), I can't figure out what to mod. I think your rhythm choices are good enough, so imo if you put more effort on structures, it would improve more.


[Timing]

* offset seems a bit late, try 1890 (I'm not an expert at timing tho)
and don't forget to snap objects and timing lines after changing the offset.


Good luck!
Topic Starter
direday

SLM wrote:

Hello, returning m4m.


[Bummer]

* 00:13:911 (5) - NC

* 00:24:518 (2,2,2,2) - imo better NC these since there is a huge SV change but sliders' lengths look almost visuallly same with 00:24:196 (1,1,1,1) - , therefore could be comfusing

* 00:56:339 (8,9,10,11,12) - I think there is no musical support to seperate 00:56:339 (8,9,10) - and 00:56:661 (11,12) -
better just use a regular pattern,
or if you want to use ds changing stream it should be sth like this : http://puu.sh/tu1Wz/c5c6a10b89.jpg
since these two 00:56:339 (8,9) - have unique sound, but not these three 00:56:553 (10,11,12) - Yeah, agreed after listening carefully

* 00:55:911 (6) - NC

* 01:01:268 (5,6,7) - this triple looks kinda looks ugly, maybe just stack them? Changed to line

* 01:08:768 (1) - imo this sliders seems a bit too exaggerated, just 1~2 red anchor should be enough.
maybe like this? http://puu.sh/tu2fw/e874442f1a.jpg Actually remade those into rings. They are distinct enough for this purpose I think

* 01:10:482 (6) - NC, 01:11:339 (1) - remove NC

* 01:24:196 (6) - 01:25:053 (1) - ^

* 01:26:982 (1) - remove NC

* 01:25:911 (1) - this feels too random, maybe copy paste 01:26:553 (3) - this then ctrl+h,g? since you used lots of symmetrical patterns from here.
http://puu.sh/tu2tD/feb0700994.jpg They are actually copypasted and rotated by 15 degrees throughout that section. Going to polish it a bit.

* 01:28:268 (2,3,4) - same as above, using what you used before when the music is repeating will make the map more well structured.
maybe sth like this : https://www.youtube.com/watch?v=grQHxyvGsJw&feature=youtu.be Yep, that's exactly how it was before Linada confirmed my thoughts that perfect symmetry is boring. Cool that you made a video tho :3

* 01:52:053 (3) - this flow feels awkward since you used kinda circular flow at other similar parts 01:46:911 (3) - 01:48:625 (3) - 01:50:339 (3) -
just my suggestion, ctrl+g 01:52:053 (3) - then move 01:51:625 (1,2) - like this http://puu.sh/tu35P/d18b65f111.jpg
then ctrl+g 01:52:375 (4,5,6,7) - Actualy a great catch! That was not intended and I care a lot about a music-to-flow relation.

* 01:54:625 (7) - ctrl+g, like you changed the direction at 01:53:768 (3) - , where the strong beat is on. Yep, was meant to be like that

* 02:03:196 (1) - remove NC

* 02:16:911 (1) - ^

* 03:11:339 (5) - NC

* 03:16:482 (5) - 03:18:196 (5) - 03:19:911 (4) - 03:21:625 (4) - ^

* 03:40:482 (3) - NC

* NC inconsistencies from 03:42:625 - to 04:37:911 - , please fix them. (I tried to pick them all one by one, but there are too many)

* 04:43:911 (1) - remove NC NCs in this part are more tied to flow rather than to music to make changes in flow more apparent. Dunno if I should keep it.

Not commenting on NC because most are accepted

Apology if I offend you, but I think I have to say this. Nah, no offence take. Instead I appreciate it.
My honest opinion about the map is, the structure of the objects are too randomly placed regardless of the music (e.g. at 05:04:196 (4,5,1) - bigger jump at 05:04:339 (5) - weak sound, smaller jump at 05:04:482 (1) - strong sound, with no particular pattern), I can't figure out what to mod. I think your rhythm choices are good enough, so imo if you put more effort on structures, it would improve more. Yeah, this may be true for the 2nd kiai part. I am fairly confident in other parts though. Here goes 4th remap of that pard D:


[Timing]

* offset seems a bit late, try 1890 (I'm not an expert at timing tho) Yeah I have huge delay issues and it makes my offset skills shit. Need to ask for offset checkup.
and don't forget to snap objects and timing lines after changing the offset.


Good luck! Thanks!
Big thanks for the mod! Any feedback is great even if it's negative one as long as it is constructive. I think osu! community needs more of those.
evth
00:36:185 (3) - почему бы начало этого слайдера не стакнуть с концом этого 00:35:328 (3) -
00:40:471 (1,2) - тут один звук ,я бы заменил на это, нота + слайдер до красного тика в 1\4
00:43:900 (1,2,3,4) - тут очень сложный звук, но если захотеть можно его замапать, это должно выглядеть примерно так, слайдер в 1\8 потом кик слайдер и слайдер до красного тика, я думаю таким образом можно максимально зафоловить сонг
01:02:757 (4,5) - опять же тут должен быть слайдер 1\8
01:16:471 (4,5) - тоже самое пофикси.
01:35:328 (3,4) - тут можно вставить слайдер.
01:37:685 (4,1) - между ними есть звук, можешь вставить ноту.
01:38:328 (1,2,3) - можешь заглушать не начало слайдера , а конец, так будет намного лучше звучать.
01:49:471 (8,1) - тут на красном тике, можно вставить кик слайдер
01:53:328 (1,2,3) - если сделаешь что бы эти слайдер смотри каждый в разную сторону, первый в верх второй в низ и т.д будет выглядеть более приятно.
02:06:400 (1,2,3,4,5,6,1) - при всем желании я не слышу тут стрима, скорее кик слайдеры чем стрим, но решать тебе.
02:27:185 (8) - тут чуть чуть больше чем проста нота, но что туда вставить решай сам.
02:28:471 (4,1) - между ними есть звук.
02:30:185 (4,1) - ^
02:31:900 (4,1) - ^
02:33:614 (4,1) - ^
02:35:328 (4) - замени этот слайдер на два с белых тиков.
02:37:042 (4) - ^
02:40:471 (4) - ^
03:40:472 (3,4,5,6,7,8,9,10) - тут звук чуть быстрее чем стрим, хз как пофиксить.
04:48:185 (1,2,3,4,5,6,1,2,3,4,5,6) - тут идет один сплошной звук, так что тройки тут не к месту.
05:05:328 (1) - можешь попробовать этот слайдер замедлить, а следующий ускорить, должно получится красиво.
Очень красивое бг, мне очень понравилось , насчет самой карты ничего сказать не могу, потому что я не слушаю такой стиль музыку, в общем удачи!
Topic Starter
direday

-ckopoctb- wrote:

00:36:185 (3) - почему бы начало этого слайдера не стакнуть с концом этого 00:35:328 (3) - Можно
00:40:471 (1,2) - тут один звук ,я бы заменил на это, нота + слайдер до красного тика в 1\4 Не, тут хайхэты есть, я их мапил. Они не очень слышные под картой, поэтому они замаплены слайдерами.
00:43:900 (1,2,3,4) - тут очень сложный звук, но если захотеть можно его замапать, это должно выглядеть примерно так, слайдер в 1\8 потом кик слайдер и слайдер до красного тика, я думаю таким образом можно максимально зафоловить сонг Да, это не единственное место такое. Я осознано андермаплю, чтоб приятно было играть. У машрумов очень много звуков одновременно в карте, особенно в последнем альбоме. Если мапить их все то от ритма ничего не останется.
01:02:757 (4,5) - опять же тут должен быть слайдер 1\8 Да, твой вариант лучше под музыку подходит.
01:16:471 (4,5) - тоже самое пофикси. ^
01:35:328 (3,4) - тут можно вставить слайдер. Не, так задумано - музыка отличается от того что было перед этим.
01:37:685 (4,1) - между ними есть звук, можешь вставить ноту. Да
01:38:328 (1,2,3) - можешь заглушать не начало слайдера , а конец, так будет намного лучше звучать. Why not both?
01:49:471 (8,1) - тут на красном тике, можно вставить кик слайдер Да, там вообще вместо круга слайдер задумывался. Чот пропустил
01:53:328 (1,2,3) - если сделаешь что бы эти слайдер смотри каждый в разную сторону, первый в верх второй в низ и т.д будет выглядеть более приятно. Не, там всё четко под музыку сделано
02:06:400 (1,2,3,4,5,6,1) - при всем желании я не слышу тут стрима, скорее кик слайдеры чем стрим, но решать тебе. Да, я тоже подумывал над этим. Изначально там был совсем другой стрим, но Бакари убедил его не делать. Видимо кикслайдеры будут. Сделаю чуть позже.
02:27:185 (8) - тут чуть чуть больше чем проста нота, но что туда вставить решай сам. Сделал
02:28:471 (4,1) - между ними есть звук. Не, тут специальный андермапинг, чтобы показать что это брейк в музыке.
02:30:185 (4,1) - ^
02:31:900 (4,1) - ^
02:33:614 (4,1) - ^ ^
02:35:328 (4) - замени этот слайдер на два с белых тиков. ^
02:37:042 (4) - ^
02:40:471 (4) - ^ ^
03:40:472 (3,4,5,6,7,8,9,10) - тут звук чуть быстрее чем стрим, хз как пофиксить. Не знаю о чем ты. Оффсет там не меняется
04:48:185 (1,2,3,4,5,6,1,2,3,4,5,6) - тут идет один сплошной звук, так что тройки тут не к месту. Тут мапятся барабаны, а они как раз по 4 звука повторяются
05:05:328 (1) - можешь попробовать этот слайдер замедлить, а следующий ускорить, должно получится красиво. Не хочу в этом киае менять SV, чтоб максимально просто читалась карта - она и так тут сложнее на порядок.
Очень красивое бг, мне очень понравилось , насчет самой карты ничего сказать не могу, потому что я не слушаю такой стиль музыку, в общем удачи! Спасибо! Вот ссыль на девиантарт автора БГ http://danielbogni.deviantart.com/
Спасибо за мод!
TequilaWolf
mod
Bummer-

before doing anything I'll link you a similar 1/6 ranked song real quick because I think it's useful for reference https://osu.ppy.sh/b/350921 also, this song is very very repetitive so my suggestions can apply to everywhere else where the song is the same, so you can apply if you agree with what I'm saying

00:13:042 (1) - make it so it's pointing towards 2

00:18:185 (1,2,3) - you space 1->2 much more than what you did here 00:11:328 (1,2,3) - and 00:14:757 (1,2,3) - , try to be somewhat consistent

00:46:900 (3,4) - I think some of your 1/2 notes in general, you might want to consider using 2/3 sliders like this http://puu.sh/ujc2o/6352b3788b.jpg it's a very good swing feeling

01:02:328 (2,3) - 01:00:828 (3,4) - same with these. also these 01:33:400 (3,4,5,6,7) -

01:39:614 - sure you're not mapping this break? I think there are interesting possibilities with the rhythm and you can soften volume

01:47:221 (4,5,6,7,8) - another thing about structure if you compare where you place 8 and this one 01:48:935 (4,5,6,7,8) - they're totally different

01:52:685 (7,8) - same here as well. I think 7 can be a 2/3 slider and 8 can be a 5/6 slider

02:09:614 (4,5,6,7,1) - all streams are straight and this is suddenly curved in a wave

02:10:471 (3,4,5) - why are these so cramped? comparing with 02:00:292 (2,3) - 02:02:007 (2,3) - 02:05:435 (2,3,4) -

02:28:471 (4) - can be 2 sliders here too, second one starting from 02:28:900

02:37:042 (4,1) - why so close to each other? give them some spacing

03:14:328 (2,3,4,5,6,7,1,2,3,4,1,2,3) - don't think there should be a 1/2 jump section in this, one simple example is just 03:21:185 (2,3,4,5,6,7) - where the spacing seems completely random and not following anything. starting from this 03:21:614 (4) - music goes higher and higher until 03:22:257 (7) - . your spacing should reflect that

03:29:328 (1,2,3,4) - I don't like ignoring the second blue tick here at all 03:29:650 03:30:078, I would just follow what you did all before this 03:22:471 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - or use 1/4 notes (streams increasing in intensity)

04:11:614 (3,4,5,6,1,2) - not consistent. 1->2 is same distance as 3->4 4->5 5->6 but there's so much break between 1 2

04:51:614 (1) - maybe ctrl+g for better emphasis

really increasing the amount of swing sliders would make this map a lot better
#
Topic Starter
direday

TequilaWolf wrote:

mod
Bummer-

before doing anything I'll link you a similar 1/6 ranked song real quick because I think it's useful for reference https://osu.ppy.sh/b/350921 also, this song is very very repetitive so my suggestions can apply to everywhere else where the song is the same, so you can apply if you agree with what I'm saying I see your point but Nevermind is actually incorporating swing - like composition, while Drum and Bassa is more trance in 1/2 part and Dubstep/Electronica/God-knows-what in 1/3. Point is - it's not swing-ish and I used 1/6 sliderends before downbeat to better express stretchy sounds rather than to make it swing. Hope that makes sense.

00:13:042 (1) - make it so it's pointing towards 2 The idea was to gradually increase speed here. Changed it

00:18:185 (1,2,3) - you space 1->2 much more than what you did here 00:11:328 (1,2,3) - and 00:14:757 (1,2,3) - , try to be somewhat consistent Music is more intensive here, but I went overboard, I agree

00:46:900 (3,4) - I think some of your 1/2 notes in general, you might want to consider using 2/3 sliders like this http://puu.sh/ujc2o/6352b3788b.jpg it's a very good swing feeling Plays good indeed but I try to follow the music as much as possible so I'll leave them as is

01:02:328 (2,3) - 01:00:828 (3,4) - same with these. also these 01:33:400 (3,4,5,6,7) - ^ Making this would mean remaking the whole map, so that it would have 2/3 consistently. Perhaps I'll make a second diff, but not for ranking

01:39:614 - sure you're not mapping this break? I think there are interesting possibilities with the rhythm and you can soften volume This break is basically the same lead as in next part minus the drums and background wind-up. I already have too little breaks and I can't find better place for them than this

01:47:221 (4,5,6,7,8) - another thing about structure if you compare where you place 8 and this one 01:48:935 (4,5,6,7,8) - they're totally different Yep. Changed.

01:52:685 (7,8) - same here as well. I think 7 can be a 2/3 slider and 8 can be a 5/6 slider. Mhhm there are certanly no such thing in music and again, artificially creating swing in map would require global remapping. But it's a cool idea nontheless.

02:09:614 (4,5,6,7,1) - all streams are straight and this is suddenly curved in a wave. Good point. Changed

02:10:471 (3,4,5) - why are these so cramped? comparing with 02:00:292 (2,3) - 02:02:007 (2,3) - 02:05:435 (2,3,4) - That's actually intentional. 02:10:471 (3,4,5) - and 02:24:185 (3,4,5,1,2,3,4,5) - Have noticable difference in ehmm... plugins used on the lead and some background noises.

02:28:471 (4) - can be 2 sliders here too, second one starting from 02:28:900. I intentionally udermapped this part though your suggestion sounds interesting. Good way to make repetitive part more interesting

02:37:042 (4,1) - why so close to each other? give them some spacing They actually have fixed DS. Rearranged a bit.

03:14:328 (2,3,4,5,6,7,1,2,3,4,1,2,3) - don't think there should be a 1/2 jump section in this, one simple example is just 03:21:185 (2,3,4,5,6,7) - where the spacing seems completely random and not following anything. starting from this 03:21:614 (4) - music goes higher and higher until 03:22:257 (7) - . your spacing should reflect that Remade this part a bit

03:29:328 (1,2,3,4) - I don't like ignoring the second blue tick here at all 03:29:650 03:30:078, I would just follow what you did all before this 03:22:471 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - or use 1/4 notes (streams increasing in intensity) Agreed. Changed that part a lot. I've come up with cool pattern but I'm afraid it's a tad too hard to read

04:11:614 (3,4,5,6,1,2) - not consistent. 1->2 is same distance as 3->4 4->5 5->6 but there's so much break between 1 2 I've put 1->2 even closer as a kind of anti-jump to express the break and to differenciate from 3->4 etc better. Applied in similar places

04:51:614 (1) - maybe ctrl+g for better emphasis That's brutal. I like it. Rearranged a bit

really increasing the amount of swing sliders would make this map a lot better ^^^
#
Very nice mod! Thank you a lot.
rs_fadeaway
привет) )

[General]
the combo color 3 and 4 are too similar,prefer to change the turn
As it has no SB, so close the widescreen support

[Bummer]
00:13:900 (1,3) - improve the blanket?
00:35:757 (1) - make it as 1/4 slider? seems no sense suddenly appear a 1/6
00:42:614 (1,3) - stack
00:44:114 (3) - mb we need NC to notice this SV changing
00:55:900 (6) - NC
00:56:328 (8,9,10,11,12) - i think we could give more ds for this 5 notes, coz the sounds here are Simple and powerful
01:09:400 (2) - by testing,i think move the note to about 144;248 will make the flow more comfortable, and also we may need a NC for big change of SV
01:31:042 (5,1) - stack them as an anti-jump for this 1/1 space will be good
01:31:900 (3) - SV++ for the diffrent sound appear?
01:38:114 (5,1) - too close
02:01:685 (7,1) - give more DS
02:15:400 (7,1) - ^
02:31:900 (4,5,1) - also make SV changing these, the music is quite abviously changing here
03:08:757 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - make DS increasing this part, the music is becoming more and more intense here
03:39:614 (1,2) - change them to notes, these sliders will slow down the feeling wile playing.
03:40:471 (3,4,5,6,7,8,9,10) - also make the ds more, its 140 and intense, u dont need to so reserved.
03:44:614 (4,1,2) - confuse to read these DS, increase the 1&2 to let them bigger than 4&1 or make tiny DS between 1-2, anyway to make them more diffrent
04:18:900 (7,1,2,3) - a lot same issues like here, we need think more before put these DS
04:31:042 (1) - mb change this to 1.2x , not very sure here
04:41:542 (2,3,4,5) - why the DS begin to decrease here? the music still intense
05:19:042 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - the same pattern are used for quite long time, player will boring.

I have to say its hard to map a song with such complicated rhythm , and u well done in SV changing. But still not enough, the DS have a lot of problems, we need improve them.
удачи!
Topic Starter
direday
Sorry for late reply

rs_fadeaway wrote:

привет) )

[General]
the combo color 3 and 4 are too similar,prefer to change the turn Changed
As it has no SB, so close the widescreen support Done

[Bummer]
00:13:900 (1,3) - improve the blanket? Changed slightly
00:35:757 (1) - make it as 1/4 slider? seems no sense suddenly appear a 1/6 Yeah, that's a bug left from countless changes
00:42:614 (1,3) - stack Same
00:44:114 (3) - mb we need NC to notice this SV changing I think NC here is enough 00:43:900 (1) -
00:55:900 (6) - NC I really don't like to put NC at the end of triple/burst. Put one 00:56:328 (1) - here instead
00:56:328 (8,9,10,11,12) - i think we could give more ds for this 5 notes, coz the sounds here are Simple and powerful Ok
01:09:400 (2) - by testing,i think move the note to about 144;248 will make the flow more comfortable, and also we may need a NC for big change of SV Good idea for placement. It already has NC though and it has unique shape
01:31:042 (5,1) - stack them as an anti-jump for this 1/1 space will be good Rearranged this part
01:31:900 (3) - SV++ for the diffrent sound appear? I've decided to just stick with different shapes and flow for those new sounds
01:38:114 (5,1) - too close Changed those a bit
02:01:685 (7,1) - give more DS Don't think it's a good idea since it would make 02:01:042 (5,7) - look too alike
02:15:400 (7,1) - ^ ^ :3
02:31:900 (4,5,1) - also make SV changing these, the music is quite abviously changing here
03:08:757 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - make DS increasing this part, the music is becoming more and more intense here I thought so as well but after carefull observation I'm confident music is neither getting more loud nor chaging in pitch. It even gets quiter 03:20:757 (1,2,3,4,5,6,7) - here.
03:39:614 (1,2) - change them to notes, these sliders will slow down the feeling wile playing. You are right
03:40:471 (3,4,5,6,7,8,9,10) - also make the ds more, its 140 and intense, u dont need to so reserved. Yeah, changed those.
03:44:614 (4,1,2) - confuse to read these DS, increase the 1&2 to let them bigger than 4&1 or make tiny DS between 1-2, anyway to make them more diffrent
04:18:900 (7,1,2,3) - a lot same issues like here, we need think more before put these DS
04:31:042 (1) - mb change this to 1.2x , not very sure here
04:41:542 (2,3,4,5) - why the DS begin to decrease here? the music still intense For all above: I am remapping this part.
05:19:042 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - the same pattern are used for quite long time, player will boring. This one is actually intentional, as it's the only repetitive part in the music so I've decided to make the only repetitive part in map. It also lets player relax for a bit, go in a trance-like state. Got it, music's genre is trance? I'll see myself out
I have to say its hard to map a song with such complicated rhythm , and u well done in SV changing. But still not enough, the DS have a lot of problems, we need improve them. Yeah, you are right. Gonna remap most of 1/3 part
удачи! Спасибо!
Big thanks for the mod!
jeanbernard8865
Hey there, M4M as promised ( a bit late tho ¯\_(ツ)_/¯ )

Bummer
00:24:507 (2) - I’d replace that guy by 2 circles, since by doing a red tick slider like this you’re missing out on the emphasis of your snare hitsound

00:41:757 (2,3) - normal flow here while all sliders snapped to that sound ( eg 00:38:757 (3) ) don’t flow visually ( their slider shapes don’t imply circular flow as shown here )

01:02:757 (4,5) - I think a rhythm like this would reflect that weird sound at 01:03:078 (5) better

01:30:614 (4) - I’m pretty sure this is 1/8 ? Especially since next time that sound appears at 01:33:185 (2,3) you chose a 1/8 rhythm

01:37:900 - maybe silence that sliderend since there’s no sound here ?

02:52:900 (4,5,4) - why are those different ? I hear the same sound

03:30:828 (8,1,2) - almost linear flow here, why not keep that back and forth structure from before since 03:31:042 (1) is just a carry-on of the buildup so not really enough difference to change flow

03:39:614 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - slider stream ? You’re missing out on a lot of sounds there and I don’t think it would be overdone to catch those since you’re at the climax of your buildup in terms of rhythm density ( to the player at least )

03:49:257 (1,2,3) - might wanna do 4 sliders here cause that weird sound repeats 4 times

04:31:042 (1) - idk this slidershape really feels out of place compared to the others

04:48:185 (1,2,3,4,5,6,1,2,3,4,5,6) - still missing out on those 1/8 sounds huh

05:08:614 (6) - I don’t get why you skip the downbeat there as well as the weird sound after while 04:55:042 (7) does the opposite for the same sound

I gotta say, that’s a very solid map. Consider calling a BN in the near future.

Good luck with pushing this map !
Topic Starter
direday

AyanokoRin wrote:

Hey there, M4M as promised ( a bit late tho ¯\_(ツ)_/¯ )

Bummer
00:24:507 (2) - I’d replace that guy by 2 circles, since by doing a red tick slider like this you’re missing out on the emphasis of your snare hitsound Yeah, you are right. Holy f it became so chaotic. Will rearrange a bit I guess. Thus another cool pattern was born :3

00:41:757 (2,3) - normal flow here while all sliders snapped to that sound ( eg 00:38:757 (3) ) don’t flow visually ( their slider shapes don’t imply circular flow as shown here ) Not sure if I understood you correctly, but I changed the flow 00:38:757 (3) - here to be more like 00:42:185 (3) - here.

01:02:757 (4,5) - I think a rhythm like this would reflect that weird sound at 01:03:078 (5) better Yeah, you are not the 1st who says that, but I think what I have now plays better. I don't want this part to be too awkward to play.

01:30:614 (4) - I’m pretty sure this is 1/8 ? Especially since next time that sound appears at 01:33:185 (2,3) you chose a 1/8 rhythm Agreed.

01:37:900 - maybe silence that sliderend since there’s no sound here ? There is a hi-hat there and I'm not a fan of muted sliderends - they disturb the feeling of a slider for me. Gave it lower volume tho.

02:52:900 (4,5,4) - why are those different ? I hear the same sound Good point. Changed

03:30:828 (8,1,2) - almost linear flow here, why not keep that back and forth structure from before since 03:31:042 (1) is just a carry-on of the buildup so not really enough difference to change flow Okay

03:39:614 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - slider stream ? You’re missing out on a lot of sounds there and I don’t think it would be overdone to catch those since you’re at the climax of your buildup in terms of rhythm density ( to the player at least ). There are no sounds that start at 1/8 in the music here - I've double checked. Actually, I personally don't like this slow (140 bpm) stream and would love to spice it up a bit. No idea how tho. Slider stream would fit only in 03:41:328 (1,2,3) - here and I don't like it too much.

03:49:257 (1,2,3) - might wanna do 4 sliders here cause that weird sound repeats 4 times I've remapped those at least 7 times and every time I feel like something is off. The actual "wob" starts at 03:49:257 but the emphasis goes to 03:49:328 . 03:49:471 etc. I have another idea for now, not sure if it will fit tho.

04:31:042 (1) - idk this slidershape really feels out of place compared to the others Remapping this part

04:48:185 (1,2,3,4,5,6,1,2,3,4,5,6) - still missing out on those 1/8 sounds huh ^

05:08:614 (6) - I don’t get why you skip the downbeat there as well as the weird sound after while 04:55:042 (7) does the opposite for the same sound Remapping this kiai aswell. I have an idea for what you pointed out.

I gotta say, that’s a very solid map. Consider calling a BN in the near future. Thanks, that's just what I needed to hear to give this map another 10hrs of attention and go full on gimmics and stuff.

Good luck with pushing this map !
Thanks for the mod! Everything was on-point.
Pituophis
6 minute farm map :o
pls rank

Ok, but seriously, on the last bit there is a lot of sliders that seem like they should end on 1/3 but end on 1/4 in your map
Just a few of them: 05:19:042 (1,4,1,4,1,4,1,4,1) -
I think you get the picture. Maybe you intended to ignore the noise on the 1/3 ticks, idk. I'm a shit mapper so take whatever I say with a grain of salt.
Topic Starter
direday

Pituophis wrote:

6 minute farm map :o
pls rank

Ok, but seriously, on the last bit there is a lot of sliders that seem like they should end on 1/3 but end on 1/4 in your map
Just a few of them: 05:19:042 (1,4,1,4,1,4,1,4,1) -
I think you get the picture. Maybe you intended to ignore the noise on the 1/3 ticks, idk. I'm a shit mapper so take whatever I say with a grain of salt.
I'm going for approval, yes
I'm aware of that 1/3 snapping. Remmaping pretty much the whole 1/3 part in the map atm.

It will be less of a farm map after remapping hopefully.

Edit: checked those sliders: those were intended sliderends and they are at 3/6 rather than on 1/2 (which is the same tick but hopefully this makes more sense rythmically). Anyway this part will be remapped soon enough.
jeanbernard8865
Hypee

poke me if you need mods when that part is remapped, I'll be glad to help
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