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FELT - In my room [OsuMania]

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SitekX

Asherz007 wrote:

SitekX's Insane
00:24:540 - Could add one more note to the chord here for the drum-like sound here? Done

Other than that, the only real question I have here would be regarding the chords with the 1/4 holds in and after the kiai. (eg 00:17:995 (17995|5,17995|4,17995|0) or 00:29:631 (29631|3,29631|7)) The reason I ask is that sometimes this chord has 2 notes and sometimes it has 3, so I'm not entirely sure whether there's meant to be some sort of pattern between these. I decided to change all chords with 1/4 LNs to chords with 1 normal note and 1 LN 1/4 note
Thanks for mod Asherz! :D
SitekX's Insane diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:SitekX's 9K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138991
BeatmapSetID:537499

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142,192,22904,1,0,0:0:0:0:
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369,192,23449,1,0,0:0:0:20:LR_NBell_F#6.wav
483,192,23449,1,0,0:0:0:0:
312,192,23631,1,0,0:0:0:20:LR_NBell_A6.wav
256,192,23631,1,0,0:0:0:0:
369,192,23813,1,0,0:0:0:20:LR_NBell_A5.wav
426,192,23813,128,0,23904:0:0:0:0:
28,192,23995,1,0,0:0:0:20:LR_NBell_D5.wav
85,192,23995,1,0,0:0:0:0:
369,192,24177,1,0,0:0:0:20:LR_NBell_E5.wav
312,192,24177,1,0,0:0:0:0:
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142,192,24358,1,0,0:0:0:0:
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369,192,24540,1,0,0:0:0:0:
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426,192,25086,1,0,0:0:0:0:
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85,192,25268,128,0,25358:0:0:0:0:
199,192,25449,1,0,0:0:0:20:LR_NBell_A5.wav
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312,192,25813,1,0,0:0:0:0:
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426,192,26540,1,0,0:0:0:0:
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199,192,28904,1,0,0:0:0:0:
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312,192,30177,1,0,0:0:0:0:
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85,192,30358,1,0,0:0:0:0:
28,192,30540,1,0,0:0:0:20:LR_NBell_D5.wav
312,192,30540,1,0,0:0:0:0:
85,192,30722,1,0,0:0:0:20:LR_NBell_A5.wav
369,192,30722,1,0,0:0:0:0:
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199,192,30904,1,0,0:0:0:0:
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199,192,31268,1,0,0:0:0:0:
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28,192,33449,1,0,0:0:0:20:LR_NBell_D4.wav
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426,192,33813,1,0,0:0:0:0:
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256,192,34358,1,0,0:0:0:0:
312,192,34540,1,0,0:0:0:20:LR_NBell_F#5.wav
369,192,34540,1,0,0:0:0:0:
28,192,34722,1,0,0:0:0:20:LR_NBell_A5.wav
85,192,34722,1,0,0:0:0:0:
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483,192,35086,1,0,0:0:0:20:LR_NBell_F#6.wav
426,192,35086,1,0,0:0:0:0:
369,192,35268,1,0,0:0:0:20:LR_NBell_A6.wav
312,192,35268,1,0,0:0:0:0:
256,192,35449,128,0,35540:0:0:0:20:LR_NBell_A5.wav
85,192,35449,1,0,0:0:0:0:
369,192,35631,1,0,0:0:0:20:LR_NBell_D5.wav
312,192,35631,1,0,0:0:0:0:
256,192,35813,1,0,0:0:0:20:LR_NBell_E5.wav
426,192,35813,1,0,0:0:0:0:
85,192,35995,1,0,0:0:0:20:LR_NBell_D5.wav
28,192,35995,1,0,0:0:0:0:
369,192,36177,1,0,0:0:0:8:LR_NBell_E5.wav
85,192,36358,1,0,0:0:0:8:LR_NBell_D5.wav
369,192,36540,1,0,0:0:0:8:LR_NBell_E5.wav
85,192,36722,1,0,0:0:0:8:LR_NBell_D5.wav
Asherz007
Okay, Part 2.

The request this time was to be pedantic about the hitsounds, so I won't hold back :P

lebox for the hitsoundy stuff
Using the 5k Insane diff for reference highlights here.

You've kinda gone with the approach of having just one keysound per chord here. Which is fine, but I do feel like it does mean the hitsounds tend to jump about a little when you swap what you're following for a couple of notes.

The thing that is the most inaccurate throughout the song compared to the audio would be the re-occurrence of 00:03:086 (3086|3,3268|2) since it does change slightly each time this appears. However, it is consistent throughout the hitsounding and compliments the song well, so I don't see any problem with keeping it in, though I'm mentioning this anyway since I won't bring it up in the points below.

  1. 00:03:449 (3449|1) - The A4 here, I am assuming, is for that lower-pitched beeping sound; if this is the case, then I feel like there may be some inconsistencies about (like 00:09:268 (9268|2)). If that isn't the case, I think it actually renders the A4 completely purposeless and would need to be removed.
  2. 00:04:904 (4904|4) - Pretty sure the D6 can still be put here, still in the audio, albeit a little quieter.
  3. 00:05:995 (5995|3) - the other three times this happens at the start this is an F#6 (like 00:03:086 (3086|3)); this intentionally different?
  4. 00:10:722 (10722|3) - D6 here too? Again, it is quieter, but still present.
  5. 00:12:904 (12904|3) - E5 rather than A5 here makes more sense with what you're following at this point.
  6. 00:14:358 (14358|3) - A5? Can't really hear a D6 here.
  7. 00:20:177 (20177|1) - It might be better to replace the existing one with/add A5 here since I feel like the C#7 is too far away from what you're trying to follow. The audio has the C#7 fairly loud as it is, so the hitsound will likely not be heard by a few. (You do ignore the higher-pitched sounds earlier in favour of following the melody as well)
  8. 00:25:631 (25631|3) - Likewise here, you might be better off with just having A5.
  9. 00:26:358 (26358|3) - Might want to change this to an F#6 for that repeating pattern (like 00:20:540 (20540|4,20722|4))
  10. 00:31:449 (31449|3) - A5 here as well?
  11. 00:32:540 (32540|4) - A4
  12. 00:33:449 (33449|1) - D5 (wrong octave)

[Other stuff]
6K Dorian's Easy: 00:33:268 (33268|0) - are you going to remove this note or not because I don't know whether the response you gave was a meme or something lol

7K Benzopirene's Hard: I feel a lot better with the consistency now lol, but I feel like you should remove a note from chords like 00:25:995 (25995|0,25995|1,26177|3,26177|4). There are already two holds here, so having the doubles makes it a little cluttered and perhaps a little too difficult for the player base the difficulty is aimed at.

7+1K (general): I'd feel a lot better if all of the diffs here had the n+1k box checked since UJ's don't at the moment.

Other than that everything else seems to check out just fine. Nearly there now :)
MrDorian

Asherz007 wrote:

[Other stuff]
6K Dorian's Easy: 00:33:268 (33268|0) - are you going to remove this note or not because I don't know whether the response you gave was a meme or something lol
uhhh there's no note?
Benzopirene
7K Benzopirene's Hard: I feel a lot better with the consistency now lol, but I feel like you should remove a note from chords like 00:25:995 (25995|0,25995|1,26177|3,26177|4). There are already two holds here, so having the doubles makes it a little cluttered and perhaps a little too difficult for the player base the difficulty is aimed at.

fixed, deleted chords
Topic Starter
Janko

Asherz007 wrote:

Okay, Part 2.

The request this time was to be pedantic about the hitsounds, so I won't hold back :P

lebox for the hitsoundy stuff
Using the 5k Insane diff for reference highlights here.

You've kinda gone with the approach of having just one keysound per chord here. Which is fine, but I do feel like it does mean the hitsounds tend to jump about a little when you swap what you're following for a couple of notes.

The thing that is the most inaccurate throughout the song compared to the audio would be the re-occurrence of 00:03:086 (3086|3,3268|2) since it does change slightly each time this appears. However, it is consistent throughout the hitsounding and compliments the song well, so I don't see any problem with keeping it in, though I'm mentioning this anyway since I won't bring it up in the points below.

  1. 00:03:449 (3449|1) - The A4 here, I am assuming, is for that lower-pitched beeping sound; if this is the case, then I feel like there may be some inconsistencies about (like 00:09:268 (9268|2)). If that isn't the case, I think it actually renders the A4 completely purposeless and would need to be removed. Ok. All A4 sounds are removed
  2. 00:04:904 (4904|4) - Pretty sure the D6 can still be put here, still in the audio, albeit a little quieter. Oki
  3. 00:05:995 (5995|3) - the other three times this happens at the start this is an F#6 (like 00:03:086 (3086|3)); this intentionally different? Hmm at this moment are 2 sounds F#6 and A5. Probably my omission during the old edition of hitsounds. Fixed
  4. 00:10:722 (10722|3) - D6 here too? Again, it is quieter, but still present. ok
  5. 00:12:904 (12904|3) - E5 rather than A5 here makes more sense with what you're following at this point. You're right. Changed
  6. 00:14:358 (14358|3) - A5? Can't really hear a D6 here. ^
  7. 00:20:177 (20177|1) - It might be better to replace the existing one with/add A5 here since I feel like the C#7 is too far away from what you're trying to follow. The audio has the C#7 fairly loud as it is, so the hitsound will likely not be heard by a few. (You do ignore the higher-pitched sounds earlier in favour of following the melody as well) Hmm... I have some doubts, but let it be
  8. 00:25:631 (25631|3) - Likewise here, you might be better off with just having A5. Yep. Changed
  9. 00:26:358 (26358|3) - Might want to change this to an F#6 for that repeating pattern (like 00:20:540 (20540|4,20722|4)) Nope. This change doesn't match.
  10. 00:31:449 (31449|3) - A5 here as well? Hmm I'm not entirely sure, because it drowns out the high sound that plays at the same moment but ok. I think that the change to A5 will be ok
  11. 00:32:540 (32540|4) - A4 Fixed
  12. 00:33:449 (33449|1) - D5 (wrong octave)Fixed

[Other stuff]
7+1K (general): I'd feel a lot better if all of the diffs here had the n+1k box checked since UJ's don't at the moment. Fixed

Other than that everything else seems to check out just fine. Nearly there now :)
Asherz007
oh what is my editor doing to me :psy:

Last thing, then all good.

A couple of hitsound inconsistencies have arisen between difficulties. Intentional or not (likely not), I'll point them out as best as I can.

Using UJ's 8K Insane as a reference here since the other diffs seem to be the most similar to that diff.

[5K Insane]
00:05:995 (5995|3) - Is an A5 still while all of the other diffs have changed to F#6.

[6K Easy]
00:12:904 - The storyboarded hitsound is still A5 here rather than E5.
00:33:268 - Missing storyboarded A5.

[6K Hard]
00:10:722 (10722|1) - Hitsound volume is quieter for some reason?

[6K Insane]
00:25:631 (25631|1) - Is still an F#6 rather than swapping to A5.

[7K Hard]
00:31:449 (31449|6) - Is still an F#6 rather than swapping to A5.
00:33:268 - Two A4 strings present here rather than one being an A5 bell.

[9K Hard]
00:20:177 (20177|1) - Is still a C#7 rather than swapping to A5.
00:25:631 (25631|4) - Is still an F#6 rather than swapping to A5.

[9K Insane]
00:07:086 (7086|5) - Is an F#6 rather than E5.
00:20:177 (20177|2) - Is a C#6 rather than A5.
Topic Starter
Janko

Asherz007 wrote:

oh what is my editor doing to me :psy:

Last thing, then all good.

A couple of hitsound inconsistencies have arisen between difficulties. Intentional or not (likely not), I'll point them out as best as I can.

Using UJ's 8K Insane as a reference here since the other diffs seem to be the most similar to that diff.

[5K Insane]
00:05:995 (5995|3) - Is an A5 still while all of the other diffs have changed to F#6. fixed

[6K Easy]
00:12:904 - The storyboarded hitsound is still A5 here rather than E5. fixed
00:33:268 - Missing storyboarded A5. fixed

[6K Hard]
00:10:722 (10722|1) - Hitsound volume is quieter for some reason? yep. In all diffs. http://puu.sh/zOtNE/470b9ddfd6.png You said the sound here is quieter so I added hs with quieter volume

[6K Insane]
00:25:631 (25631|1) - Is still an F#6 rather than swapping to A5. fixed

[7K Hard]
00:31:449 (31449|6) - Is still an F#6 rather than swapping to A5. fixed
00:33:268 - Two A4 strings present here rather than one being an A5 bell. fixed

[9K Hard]
00:20:177 (20177|1) - Is still a C#7 rather than swapping to A5. fixed
00:25:631 (25631|4) - Is still an F#6 rather than swapping to A5. fixed

[9K Insane]
00:07:086 (7086|5) - Is an F#6 rather than E5. fixed
00:20:177 (20177|2) - Is a C#6 rather than A5. fixed
Thanks and forgive these shortcomings
Asherz007
Final final final final check lol

A .osb file has appeared. The two lines in there for the storyboard sound samples should be moved to Dorian's 6K Easy diff (since they're needed only there) and the .osb file deleted. Else those samples will in all diffs, which may not be desirable.

I'm guessing this was something that appeared after my hitsound check. Moving samples into the storyboard in-game moves them to the .osb rather than the .osu. No idea why, it just does that.
Topic Starter
Janko

Asherz007 wrote:

Final final final final check lol

A .osb file has appeared. The two lines in there for the storyboard sound samples should be moved to Dorian's 6K Easy diff (since they're needed only there) and the .osb file deleted. Else those samples will in all diffs, which may not be desirable.

I'm guessing this was something that appeared after my hitsound check. Moving samples into the storyboard in-game moves them to the .osb rather than the .osu. No idea why, it just does that.
eeijwfwefhijuqwfhiug. Ok I removed that hitsounds in dorian's diff xD
Asherz007
Everything's finally been sorted. Let's go!

irc confirmation
2018-03-25 04:34 Janko: ayy I totally forgot that interfering with sounds that are not attributed to the note is so problematic xd the number of shortcomings on my part in this mapset amaze me ;-;
2018-03-25 04:34 Asherz007: dw no biggie lol
2018-03-25 04:35 Asherz007: got it sorted then?
2018-03-25 04:38 Janko: I removed these sounds because I found them unnecessary in this diff
2018-03-25 04:38 Asherz007: all of the storyboarded ones entirely?
2018-03-25 04:39 Janko: yep
2018-03-25 04:41 Janko: all in all idk what these hitsounds did in dorian's diff. I thought I deleted them a month ago xD
2018-03-25 04:41 Asherz007: lol
2018-03-25 04:41 Asherz007: I think we're good then
2018-03-25 04:41 Asherz007: All happy with everything?
2018-03-25 04:42 Janko: yep. I think so xd
2018-03-25 04:42 Asherz007: alrighty then
Topic Starter
Janko
Kamikaze
ok so I checked stuff beforehand and I rechecked it again after ash's mod and it's ready to go, just waiting for the 24h limit to pass
Kamikaze
Topic Starter
Janko
Maxus
Hello, Congrats for Qualify.
But there seems to be Issues still present within the map.

Ranking Criteria wrote:

Hitsounds must have an acceptable range of delay under 5ms.
A4 Delay for over 20 ms
A5 Delay for 10ms
D5 Delay for over 25ms
LR_NBell_C#6 Delay for exactly 5ms

That's all I got, but you still better to recheck in case there's still missing one.
The issues need to be fixed before hit the ranking section.
Good luck!
Protastic101
What ET maxus said. I don't seem to be able to instantly requalify afterwards though because it's best to get the files rechecked by both nominators in case something screws up, but I'm here if you need one of the nominations.
Topic Starter
Janko
Ok I think that now is ok. Just in case, I checked the rest and reduced the delay to a minimum

Screen for A4
Screen for A5
Screen for D5
Screen for LR_NBell_C#6
Kamikaze
oops, here's something I forgot to check

anyway I'm down for requalify and I'll recheck it thoroughfully but Ash should rebubble I guess
Arzenvald
thic and huge set :o
Asherz007
tfw even said how bad I was at doing that...

irc check
2018-03-30 12:17 Janko: Hello o/ umm... when could I expect that check? xD
2018-03-30 12:17 Asherz007: oh shit fuck
2018-03-30 12:19 Asherz007: yeah my beatmap database corrupted (again) so I completely forgot what I was meant to be doing lol
2018-03-30 12:25 Asherz007: by the way, did you try to cut the delay from all samples or just the ones that were highlighted by maxus?
2018-03-30 12:34 Janko: all samples. Maxus highlighted only >5ms delay hitsounds. I I also I cut those which have less.
2018-03-30 12:35 Asherz007: I think you might have cut the C#7 sample too much since it's lost the attack at the start of the sample
2018-03-30 12:36 Janko: hmm
2018-03-30 12:36 Asherz007: other than that everything else seems fine
2018-03-30 12:39 Janko: http://puu.sh/zSz0E/6c6a751647.wav
2018-03-30 12:40 Asherz007: hmm... sounds no different... the sample just must not have it or somethin
2018-03-30 12:43 Janko: I don't have another sample of C#7 I had to do it with C#6 otherwise I can't
2018-03-30 12:43 Asherz007: it's not too much of a big deal; I just thought it was a little odd to have just that sample not have any attack to it
2018-03-30 12:47 Janko: hmm it never had
2018-03-30 12:47 Asherz007: never really noticed it while playing, so it's not too much of a big deal either way
2018-03-30 12:49 Asherz007: If you're happy with everything else then I'll go icon
2018-03-30 12:50 Janko: yep now everything is ok. I have no idea what else could be wrong XD
2018-03-30 12:51 Asherz007: might be some legendary issue of a note is unsnapped by 1ms and I didn't see it or whatever
2018-03-30 12:52 Janko: impossibru
2018-03-30 12:54 Asherz007: alrighty I'll check everything again and if I don't find anything weird then we should be all good
2018-03-30 12:56 Janko: if I had to personally pay attention to something, it's only for tags. But those I copied from another ranked mapset
2018-03-30 12:56 Janko: NAGI☆
2018-03-30 12:57 Asherz007: that stuff is usually sorted by the metadata team lol
2018-03-30 12:57 Janko: hm ok
2018-03-30 12:58 Asherz007: aight had a look through, everything seems okay
2018-03-30 12:58 Asherz007: ready to try again?
2018-03-30 13:01 Janko: yeah

hitsound delays :psy:
erlinadewi-
woah nice set here
Kamikaze
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