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FELT - In my room [OsuMania]

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Oktawia

-Kamikaze- wrote:


itz tajm

[Oktawia's 8K Normal]
00:07:813 (7813|5) - Czy tu nie miał być normal hitsound? na te takie dziwne dźwięki były normale nie sample chyba
00:17:268 - Czy to nie powinna być notka na scratcha zamiast jednej z obecnych? Jedyny double do tej pory który nie jest na scratchu
00:23:086 - Tak samo tutaj
00:25:631 - Tutaj mogę zrozumieć że trudniej, ale i tak bym dał nutkę na scratcha
00:28:177 (28177|5) - Tutaj mimo wszystko także
00:37:449 (37449|1) - Zły hitsoundddd czemu wyższy pitchowo dźwięk tutaj jeeeest

[Oktawia's 8K Easy]
00:24:540 - To przejście gra się tragicznie, przerzuć no tego nudla 00:24:540 (24540|1) - na prawą rękę, najlepiej na 7 albo 5 żeby się ok grało na prawym scratchu i dopasuj nutki do reszty
Easy
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Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Easy
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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Normal
osu file format v14

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TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Normal
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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_underjoy
mały update na insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 7K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138994
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8.5
CircleSize:7
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,1,0,12,1,0
12904,-100,4,1,0,12,0,1
24540,-100,4,1,0,12,0,0


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Protastic101
Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"

General Potatoes

  1. Dunno if you've actually listened to the hitsounds with the default skin, but using the default hitnormal makes the whole thing sound like ear rape. Try any of these for normal-hitnormals: Tambourine kinda thing, rim hit, default soft-hitnormal, closed hihat
  2. Feel like OD 8.5 on Tidek's 6K Hard is being a little too cruel. I'd just suggest using OD 8 since the diff isn't really that hard and intended more like a relaxing kind of thing rather than a "WHY CANT I RAINBOW 300 EVERYTHING ARHGHHEGRHUQEFB"
  3. Same goes for _UJ's 8K Hard, like sure, there's no LNs and it's all short notes, but OD 9 is just making it too precise for a player of this intended audience. Try OD 8.2 or something if you wanna be edgy.
  4. Tidek, you're trying to kill all the players in the 6K Insane aren't you. Tone down the HP to 8.5 or something at least, cause there's not that many notes so if the player misses a chord for some reason, recovering is like efivbujhv

5 Potatoes


[Easy]00:04:177 (4177|3,4177|1) - Honestly pretty difficult to hear the louder bell here, so I'd just consider removing one of the notes in this and starting the doubles at 00:05:631 - where it becomes considerably easier to hear. Also, compared to Dorian's 6K easy at least, there's only a single note.
00:07:086 - to 00:09:995 - Stop oppressing column 5. If you're following pitch relevancy, cool, but you still gotta consider balancing out all your columns evenly enough. I'd consider something like this to rebalance it https://osu.ppy.sh/ss/6911210
00:21:631 (21631|4) - In my opinion, it'd be easier to time the release of this LN if you move this note to the other hand, so that it'd cause a larger movement. So maybe a control J with 00:21:631 (21631|4,21995|2) - would work, but remember to move the hitsounds

[Normal]00:04:177 (4177|2) - Similar to how I mentioned in Easy, I'd rather you start this at 00:05:631 - where it's more audible. Another thing is that the Easy uses double notes for these emphasized bells, but they're singles here, so idk.
00:07:268 (7268|1,7449|2,7631|3,7813|4) - I would consider moving these notes in the opposite direction facing away from the LN at 00:07:086 (7086|4) - because it's a little right hand heavy to hold an LN down and also have to hit 00:07:631 (7631|3,7813|4) - right after too. Maybe this would be better https://osu.ppy.sh/ss/6911322
00:09:449 (9449|2,9631|3,9813|2) - Idk, not really a fan of how it goes left -> right then quickly turns on itself again in the other direction. Makes it a bit harder seeing as it's on the (normally) spacebar note. Consider moving 00:09:813 (9813|2) - to 5 as a result.
00:28:904 - Shouldn't you have a 1/1 LN here like at 00:25:995 (25995|4) - for example. Or idk if you're just following that tek kind of sound.
00:37:086 - 00:37:268 - 00:37:449 - Would be better to add notes here since the delay is still pretty easy to hear up til the last timestamp I listed. Same goes for Modren's 9K Normal, since all the other Normal's end there.
00:15:813 - 00:21:631 - 00:27:449 - 00:33:268 - I wanna comment on these places that you use double notes (LNs + 1 short note) here in the easy difficulty, but not the Normal. Logically, shouldn't you have notes here since Normal is more difficult than Easy?

[Hard]00:01:813 (1813|3,1904|2,1995|0,1995|4) - Since this is just the hard, I think it's better to avoid leaving a column space between all 1/4 triplets or whatever, just cause it can be a little annoying to hit in my opinion. Maybe try this instead https://osu.ppy.sh/ss/6911384
00:03:358 (3358|0,3449|1) - Same reason as above, but control J would work too. Make sure to move the hitsounds as they'll be flipped.
00:06:177 (6177|4,6177|2,6268|1,6358|4,6358|3) - As someone who plays [12][345], this is a bit too heavy on the right hand. I'd really consider using a more readable and friendly left -> right roll like so https://osu.ppy.sh/ss/6911398
00:14:995 - No note here for the bloop sound?
00:16:268 (16268|3) - I think you mean for this to be up at 00:16:449 -
00:19:449 (19449|4,19813|4,20177|4) - I normally wouldn't pick out a stack as trivial as this, but seeing as there's already an LN on the same hand, and index finger, this is much harder to hit than it normally would since the index finger is being anchored due to having to hold down the LN. I'd consider changing around some of the placements to avoid this.
00:25:813 (25813|1,25813|3,26358|4,26358|3,26540|3,26540|2) - What. Im a little confused by the random addition of jumps in the middle of this calm song that hasn't changed style or rhythm at all ??? :D ??? Overall this difficulty feels pretty inconsistent since I couldn't really figure out what those jumps were for most of the time, but oki.

[Insane]00:08:358 (8358|0,8540|1,8813|0,9086|0) - I'd recommend swapping the columns here like so cause it's easier to hit in my opinion https://osu.ppy.sh/ss/6911475
00:10:449 (10449|1,10631|2) - Again, might be easier to use more roll like patterns, so I'd move to 4 and 2 respectively.
00:11:086 (11086|3,11177|4,11268|2,11358|3,11449|4) - My right hand ded. Might consider using something like this https://osu.ppy.sh/ss/6911493
00:28:540 (28540|4) - Man, I'd really suggest against using an LN on the outside of another, longer LN just cause it's harder to hit stuff on weaker fingers when you're forcing the stronger finger not to move. Like, finger dependency stuff. Try this or something https://osu.ppy.sh/ss/6911538 Tbh, I would have preferred that all the LNs in this section be in 1 or 5 simply cause it's easier to do uninterrupted rolls, but it'd also make for some bland gameplay I guess. Ah well.

6 Potatoes


[My precious kartofel's Easy]00:01:631 - to 00:05:268 - Don't oppress column 5 you shit. Try moving 00:03:449 (3449|2,3813|1) - to 2 and 5 respectively.

[Dorian's shitty (surprisingly not overmapped) Normal]00:04:177 (4177|0,4177|5) - Fam, make this consistent with your easy and remove a note here. Not sure if there's a hitsound on the note or something, haven't checked yet, but if there is, move that too.

[Tidek's Hard]00:04:177 (4177|3,4177|5,4177|2) - I honestly don't think you need a hand here for a nearly inaudible bell + rim sound. A jump works just fine.
00:10:722 (10722|1,10904|4,11086|0,11268|3,11268|2,11449|5) - Would consider trying something like this for symmetry https://osu.ppy.sh/ss/6911645
00:29:631 (29631|3) - Would consider moving this to the other hand in 3 to avoid too much strain on the right hand cause of those two LNs.
00:31:813 (31813|3,32177|1) - Would consider flipping the columns here so that the first note is in 2 and the second note in 4 cause I think it's easier to time a release with a short note on the other hand since it requires more movement from the fingers and gives a little emphasis that way. Try this https://osu.ppy.sh/ss/6911659

[Tidek's Insane]00:03:449 (3449|1) - Think this might play easier if you move this to 6 to make the 1/4 triplet more directional (left->right)

too lazy as in I have no idea what Im doing for higher keymodes to mod the rest, so yeah. Idk, hope this helped a bit, apologies for not getting around to this sooner. Best of luck everyone~
MrDorian

Protastic101 wrote:

[box=Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"][notice][centre]
[My precious kartofel's Easy]00:01:631 - to 00:05:268 - Don't oppress column 5 you shit. Try moving 00:03:449 (3449|2,3813|1) - to 2 and 5 respectively. ok

[Dorian's shitty (surprisingly not overmapped) Normal]00:04:177 (4177|0,4177|5) - Fam, make this consistent with your easy and remove a note here. Not sure if there's a hitsound on the note or something, haven't checked yet, but if there is, move that too. buttya no dat I ephasized these sounds -.-
Thanks baka <3

Janko, nie mam po co uploadować aż tyle zmian, zrobisz tak, jak tu? (easy)
Topic Starter
Janko

Protastic101 wrote:

Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"

General Potatoes

  1. Dunno if you've actually listened to the hitsounds with the default skin, but using the default hitnormal makes the whole thing sound like ear rape. Try any of these for normal-hitnormals: Tambourine kinda thing, rim hit, default soft-hitnormal, closed hihat :O Oooo Thanks! I was looking for something like this.
  2. Feel like OD 8.5 on Tidek's 6K Hard is being a little too cruel. I'd just suggest using OD 8 since the diff isn't really that hard and intended more like a relaxing kind of thing rather than a "WHY CANT I RAINBOW 300 EVERYTHING ARHGHHEGRHUQEFB"
  3. Same goes for _UJ's 8K Hard, like sure, there's no LNs and it's all short notes, but OD 9 is just making it too precise for a player of this intended audience. Try OD 8.2 or something if you wanna be edgy.
  4. Tidek, you're trying to kill all the players in the 6K Insane aren't you. Tone down the HP to 8.5 or something at least, cause there's not that many notes so if the player misses a chord for some reason, recovering is like efivbujhv

5 Potatoes


[Easy]00:04:177 (4177|3,4177|1) - Honestly pretty difficult to hear the louder bell here, so I'd just consider removing one of the notes in this and starting the doubles at 00:05:631 - where it becomes considerably easier to hear. Also, compared to Dorian's 6K easy at least, there's only a single note. Ok
00:07:086 - to 00:09:995 - Stop oppressing column 5. If you're following pitch relevancy, cool, but you still gotta consider balancing out all your columns evenly enough. I'd consider something like this to rebalance it https://osu.ppy.sh/ss/6911210 Ok
00:21:631 (21631|4) - In my opinion, it'd be easier to time the release of this LN if you move this note to the other hand, so that it'd cause a larger movement. So maybe a control J with 00:21:631 (21631|4,21995|2) - would work, but remember to move the hitsounds No. I think that note on the third column and second note on other column is too hard in Easy diff

[Normal]00:04:177 (4177|2) - Similar to how I mentioned in Easy, I'd rather you start this at 00:05:631 - where it's more audible. Another thing is that the Easy uses double notes for these emphasized bells, but they're singles here, so idk. Yeah. In 05:631 it's more audiable but first sound is audiable so I leave this LN (in EZ diff I removed one note because... It was EZ diff)
00:07:268 (7268|1,7449|2,7631|3,7813|4) - I would consider moving these notes in the opposite direction facing away from the LN at 00:07:086 (7086|4) - because it's a little right hand heavy to hold an LN down and also have to hit 00:07:631 (7631|3,7813|4) - right after too. Maybe this would be better https://osu.ppy.sh/ss/6911322 I did it differently
00:09:449 (9449|2,9631|3,9813|2) - Idk, not really a fan of how it goes left -> right then quickly turns on itself again in the other direction. Makes it a bit harder seeing as it's on the (normally) spacebar note. Consider moving 00:09:813 (9813|2) - to 5 as a result. Hmm... I try to arrange notes in accordance with the pitch so I can't move this note to 5 but I did it differently
00:28:904 - Shouldn't you have a 1/1 LN here like at 00:25:995 (25995|4) - for example. Or idk if you're just following that tek kind of sound. Hmmm ok I removed this LNs
00:37:086 - 00:37:268 - 00:37:449 - Would be better to add notes here since the delay is still pretty easy to hear up til the last timestamp I listed. Same goes for Modren's 9K Normal, since all the other Normal's end there. There is no need
00:15:813 - 00:21:631 - 00:27:449 - 00:33:268 - I wanna comment on these places that you use double notes (LNs + 1 short note) here in the easy difficulty, but not the Normal. Logically, shouldn't you have notes here since Normal is more difficult than Easy? Somehow I fixed it

[Hard]00:01:813 (1813|3,1904|2,1995|0,1995|4) - Since this is just the hard, I think it's better to avoid leaving a column space between all 1/4 triplets or whatever, just cause it can be a little annoying to hit in my opinion. Maybe try this instead https://osu.ppy.sh/ss/6911384 Ok
00:03:358 (3358|0,3449|1) - Same reason as above, but control J would work too. Make sure to move the hitsounds as they'll be flipped. Ok
00:06:177 (6177|4,6177|2,6268|1,6358|4,6358|3) - As someone who plays [12][345], this is a bit too heavy on the right hand. I'd really consider using a more readable and friendly left -> right roll like so https://osu.ppy.sh/ss/6911398 I did it differently
00:14:995 - No note here for the bloop sound? Ok. Added
00:16:268 (16268|3) - I think you mean for this to be up at 00:16:449 - Ok.
00:19:449 (19449|4,19813|4,20177|4) - I normally wouldn't pick out a stack as trivial as this, but seeing as there's already an LN on the same hand, and index finger, this is much harder to hit than it normally would since the index finger is being anchored due to having to hold down the LN. I'd consider changing around some of the placements to avoid this. I know, but can't avoid placing notes in column 5
00:25:813 (25813|1,25813|3,26358|4,26358|3,26540|3,26540|2) - What. Im a little confused by the random addition of jumps in the middle of this calm song that hasn't changed style or rhythm at all ??? :D ??? Overall this difficulty feels pretty inconsistent since I couldn't really figure out what those jumps were for most of the time, but oki. I don't know what's going on xD looks normal for me :v

[Insane]00:08:358 (8358|0,8540|1,8813|0,9086|0) - I'd recommend swapping the columns here like so cause it's easier to hit in my opinion https://osu.ppy.sh/ss/6911475 I did it differently (pitchpitchpitchpitch)
00:10:449 (10449|1,10631|2) - Again, might be easier to use more roll like patterns, so I'd move to 4 and 2 respectively. Ok.
00:11:086 (11086|3,11177|4,11268|2,11358|3,11449|4) - My right hand ded. Might consider using something like this https://osu.ppy.sh/ss/6911493 I did it differently
00:28:540 (28540|4) - Man, I'd really suggest against using an LN on the outside of another, longer LN just cause it's harder to hit stuff on weaker fingers when you're forcing the stronger finger not to move. Like, finger dependency stuff. Try this or something https://osu.ppy.sh/ss/6911538 Tbh, I would have preferred that all the LNs in this section be in 1 or 5 simply cause it's easier to do uninterrupted rolls, but it'd also make for some bland gameplay I guess. Ah well. Something changed.

too lazy as in I have no idea what Im doing for higher keymodes to mod the rest, so yeah. Idk, hope this helped a bit, apologies for not getting around to this sooner. Best of luck everyone~
Thanks for mod!
Tidek

Protastic101 wrote:

Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"

General Potatoes

  1. Feel like OD 8.5 on Tidek's 6K Hard is being a little too cruel. I'd just suggest using OD 8 since the diff isn't really that hard and intended more like a relaxing kind of thing rather than a "WHY CANT I RAINBOW 300 EVERYTHING ARHGHHEGRHUQEFB" map has only 1/2 snap that is very easy to accuracy, also OD doesnt change 300 rainbow timing window
  2. Tidek, you're trying to kill all the players in the 6K Insane aren't you. Tone down the HP to 8.5 or something at least, cause there's not that many notes so if the player misses a chord for some reason, recovering is like efivbujhv Chord maps are easy to spam, thats why HP is higher

[Tidek's Hard]00:04:177 (4177|3,4177|5,4177|2) - I honestly don't think you need a hand here for a nearly inaudible bell + rim sound. A jump works just fine. on Insane I used 4chords so I want to keep clean progress between difficulties, jump will be just too easy
00:10:722 (10722|1,10904|4,11086|0,11268|3,11268|2,11449|5) - Would consider trying something like this for symmetry https://osu.ppy.sh/ss/6911645 I prefer to keep zigzag patterns to keep consistency
00:29:631 (29631|3) - Would consider moving this to the other hand in 3 to avoid too much strain on the right hand cause of those two LNs. fixed
00:31:813 (31813|3,32177|1) - Would consider flipping the columns here so that the first note is in 2 and the second note in 4 cause I think it's easier to time a release with a short note on the other hand since it requires more movement from the fingers and gives a little emphasis that way. Try this https://osu.ppy.sh/ss/6911659 pressing 2 while holding 13 is way more uncomfortable, so i keep it as it is

[Tidek's Insane]00:03:449 (3449|1) - Think this might play easier if you move this to 6 to make the 1/4 triplet more directional (left->right) it was intentional to make all those triplets like this, so no change here[/notice]

too lazy as in I have no idea what Im doing for higher keymodes to mod the rest, so yeah. Idk, hope this helped a bit, apologies for not getting around to this sooner. Best of luck everyone~
Thanks for mod, sorry for denying most of suggestions.

Tidek's 6K Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
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SpecialStyle: 0
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[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138992
BeatmapSetID:537499

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OverallDifficulty:8.5
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juankristal
:o
Topic Starter
Janko

juankristal wrote:

:o
:)
Asherz007
Better late than never...

Hellooooooooo Polish crew!

I'd like to start out by thanking you all profusely for remaining patient while I had to deal with the several issues going on over the past couple of months. I wasn't expecting to have to delay stuff for this long, so my wholehearted apologies for making you all have this uncertain wait.

[General]
All fine for the most part.

The backgrounds do take up a lot of space, so you could technically convert them all to .jpgs, though I won't force you.

The A4 and D4 bells are also a lot quieter than everything else for some reason, likely due to it being in a lower register, so you may want to increase the volume slightly here when they occur. The strings might want to be a tad louder as well since they're also lower register.

For the hitsounds, I'm guessing you want to do this kind of fade out thing at 00:36:177? Perhaps you'd want to gradually decrease the volume here, rather than instantly cutting to 8%. You might want to use green lines here to control this to get the volumes down to 5% rather than 8%. (Just highlight the notes and hit "reset" in the sample import window, which resets the volume of those notes to 0, which means they're now controlled by green lines.)

1|2|3|4|5|6|7|8|9 (delete as appropriate)

If there's no box for it, I'm happy with it as it is.
Should all be small boxes

I might suck at explaining things right now since I'm a little rusty but bear with me.

[5K]
Normal
  1. 00:04:177 (4177|2,5631|2) - I'm torn in two minds here, both to do with PR. Yes, it's accurate because of the keysounds you have here, but at the same time, it isn't because of the sound you're trying to catch with the holds, which are different pitches. I'd be tempted to have that second hold in col 4 (+ minor rearrangements and whatnot)
  2. 00:04:904 (4904|4,5086|4) - Just interested as to why all stacks are in the right hand because for the love of me I can't see any reasons (probably missing something)

Hard
The 1/4 use at the start feels a bit... random? I'm not sure, but I feel like it's extremely selective, as in there's 1/4s I would have thought you would have included, like 00:02:086 (for the piano-y thing).

  1. 00:08:358 (8358|2,8358|0,8722|0,8722|2) - not too sure why these are doubles when the other 3 times the same sound pattern appears these aren't (eg 00:05:449)
  2. 00:12:177 - muh double
  3. 00:19:813 (19813|4,19813|2) - checking the double and what it represents
  4. 00:30:358 (30358|2,30358|1,30358|3) - intentional triple I'm guessing... but I want to check anyway.

Insane
  1. 00:14:540 (14540|2,14722|2,14904|2) - Sure about the triple stack here? Doesn't appear anywhere else so I wanted to check.
  2. 00:23:086 (23086|3,23086|4) - no triple?
  3. 00:25:995 (25995|3) - reckon you could add an extra note to the chord here?
  4. 00:31:813 (31813|1) - +note to chord?
Hopefully, I've not destroyed the layering here lol

[6K]
6k woo

Dorian's Easy
One thing: 00:33:268 (33268|0,33268|5) - you sure you're going for a double here?

That's about it lol, rest of it looks fine to me

Tidek's Hard
Just one thing here. 00:31:449 - There is an attack on the sound here, perhaps it warrants a double like at 00:25:631?

Tidek's Insane
13/2/13 intensifies
46/5/46 intensifies

I'm a little confused as to the layering I think. 00:14:722 (14722|2,14722|5,14722|4) vs 00:23:449 (23449|2,23449|1), based on roughly the same sounds. I'm not sure whether you're maintaining the triple-triples or there's some layering change that I'm not seeing.

Also 00:31:449, similar to Hard, might warrant a triple here.

[7K]
Easy note-count feels a little low but whatever
Dorian why are you not PRing anything lol (I mean I don't have a problem with it, but I know other people will)

Benzopirene's Hard
To be frank, I'm not quite sure I completely understand the layering going on here. It looks and plays fine, but I just don't get it. I think I might need a brief explanation of the layering, and I'll be fine because I've tried and now my head hurts lol

  1. 00:25:631 (25631|6,25995|5) - I don't think there are two separate pitches here for what you're trying to follow here? Unless I'm following the wrong thing or something. Same issue at 00:28:540 (28540|0,28904|1).
That's about all I can pick up on without truly understanding what's going on.

UJ's Insane
  1. 00:02:813 (2813|4,2813|1) - I'm not entirely sure about giving the echo here as many notes in the chord as you normally do; perhaps reduce to just a single here?
  2. 00:07:904 (7904|1,7904|4) - Likewise here, the bells aren't as loud as usual, perhaps just a single note here would do.
  3. 00:10:995 (10995|1,10995|4) - Might want to knock this down to a single here, same reason as above (particularly with the same sound being just a single at 00:11:177 (11177|3))
Rest of it's fine, just these small concerns.

[7+1K]
How to mod high keycounts :psy:

Oktawia's Easy
Mmm... On a personal level I don't really agree with a fair few note placements, but I think that would be too subjective for me to point everything out, since the map is pretty functional as it is.

I think my only real concern would be the 1/1 shield at 00:24:540 (24540|5,27813|5), which might be a tad too challenging.

UJ's Hard
  1. 00:11:086 (11086|5,11268|7) - Are these not meant to be doubles?
  2. 00:35:449 (35449|4,35449|1) - No triple here?

UJ's Insane
In general, fine, though I'm a little baffled where the chords alternate (eg 00:22:358 (22358|2,22358|1,22358|4,22540|7,22540|3,22540|5,22722|1,22722|2,22722|4)). With the pitch of the main instrument being different between the first and third chords, I'm not entirely sure whether having these two chords being the same is a good idea. Though ultimately up to you, of course.

  1. 00:30:904 (30904|3,30904|2) - Not entirely sure why there's just a double here rather than triple
  2. 00:31:631 (31631|2) - I don't think the difference of what's being heard here is that drastic to just have one note here; perhaps a double would be better? (Or perhaps a triple because of 00:34:540 (34540|4,34540|6,34540|2))

[9K]
Modren's Hard
Might want to reduce odhp to 8 since it's currently higher than Insane.

  1. 00:08:540 (8540|3,8540|0,8540|6) and 00:11:449 (11449|8,11449|3,11449|1) - I don't really feel like there's anything here (compared to 00:01:268 (1268|0,1268|6,2722|2,2722|6,4177|0,4177|7,11449|8,11449|1,11449|3)) that backs these two chords being triples, might be better reducing to doubles.
  2. 00:20:722 (20722|2,20722|8) - triple because no 1/4 movement here?

SitekX's Insane
  1. 00:24:540 - Could add one more note to the chord here for the drum-like sound here?
Other than that, the only real question I have here would be regarding the chords with the 1/4 holds in and after the kiai. (eg 00:17:995 (17995|5,17995|4,17995|0) or 00:29:631 (29631|3,29631|7)) The reason I ask is that sometimes this chord has 2 notes and sometimes it has 3, so I'm not entirely sure whether there's meant to be some sort of pattern between these.

So there you have it. Many apologies once again for the huge delay on my side; feel free to call me back once everything's sorted. Hopefully I won't take as long responding this time. :P

Note to self: don't mod things like this when you're starting to get tired lmao
Tidek

Asherz007 wrote:

Tidek's Hard
Just one thing here. 00:31:449 - There is an attack on the sound here, perhaps it warrants a double like at 00:25:631? fixd

Tidek's Insane
13/2/13 intensifies
46/5/46 intensifies

I'm a little confused as to the layering I think. 00:14:722 (14722|2,14722|5,14722|4) vs 00:23:449 (23449|2,23449|1), based on roughly the same sounds. I'm not sure whether you're maintaining the triple-triples or there's some layering change that I'm not seeing.

Also 00:31:449, similar to Hard, might warrant a triple here. both fixd
Thanks!

6K Hard
osu file format v14

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Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
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6K Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138993
BeatmapSetID:537499

[Difficulty]
HPDrainRate:9
CircleSize:6
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tidek.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,1,15,1,0
12904,-100,4,2,1,15,0,1
24540,-100,4,2,1,15,0,0


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Topic Starter
Janko

Asherz007 wrote:

Better late than never...

Hellooooooooo Polish crew! ..o/..

I'd like to start out by thanking you all profusely for remaining patient while I had to deal with the several issues going on over the past couple of months. I wasn't expecting to have to delay stuff for this long, so my wholehearted apologies for making you all have this uncertain wait. no problem dude :)

[General]
All fine for the most part.

The backgrounds do take up a lot of space, so you could technically convert them all to .jpgs, though I won't force you. Sure. I will wait for PSCHC to send me corrected graphics and then I replace it

The A4 and D4 bells are also a lot quieter than everything else for some reason, likely due to it being in a lower register, so you may want to increase the volume slightly here when they occur. The strings might want to be a tad louder as well since they're also lower register. changing the volume of A4 and D4 by 30% should do the job

For the hitsounds, I'm guessing you want to do this kind of fade out thing at 00:36:177? Perhaps you'd want to gradually decrease the volume here, rather than instantly cutting to 8%. You might want to use green lines here to control this to get the volumes down to 5% rather than 8%. (Just highlight the notes and hit "reset" in the sample import window, which resets the volume of those notes to 0, which means they're now controlled by green lines.) Yeah. I copied and changed E5 and D5 to drum-hitclap and hitfinish and it works

1|2|3|4|5|6|7|8|9 (delete as appropriate)

If there's no box for it, I'm happy with it as it is.
Should all be small boxes

I might suck at explaining things right now since I'm a little rusty but bear with me.

[5K]
Normal
  1. 00:04:177 (4177|2,5631|2) - I'm torn in two minds here, both to do with PR. Yes, it's accurate because of the keysounds you have here, but at the same time, it isn't because of the sound you're trying to catch with the holds, which are different pitches. I'd be tempted to have that second hold in col 4 (+ minor rearrangements and whatnot) Ok I think that I fixed it
  2. 00:04:904 (4904|4,5086|4) - Just interested as to why all stacks are in the right hand because for the love of me I can't see any reasons (probably missing something) All stacks are in right hand because pitch and arrangement of the remaining notes indicates this. I understand that it would be best if the stacks have been spread over two hands but I think that the number of them on the map is so small that it doesn't make much difference

Hard
The 1/4 use at the start feels a bit... random? I'm not sure, but I feel like it's extremely selective, as in there's 1/4s I would have thought you would have included, like 00:02:086 (for the piano-y thing). I removed 1/4 notes here. Should be ok

  1. 00:08:358 (8358|2,8358|0,8722|0,8722|2) - not too sure why these are doubles when the other 3 times the same sound pattern appears these aren't (eg 00:05:449 - ) it suited me somehow but ok. Removed
  2. 00:12:177 - muh double ok
  3. 00:19:813 (19813|4,19813|2) - checking the double and what it represents removed one note
  4. 00:30:358 (30358|2,30358|1,30358|3) - intentional triple I'm guessing... but I want to check anyway. yep intentional.

Insane
  1. 00:14:540 (14540|2,14722|2,14904|2) - Sure about the triple stack here? Doesn't appear anywhere else so I wanted to check. Ay. Fixed :V
  2. 00:23:086 (23086|3,23086|4) - no triple? hmm... ok. Added
  3. 00:25:995 (25995|3) - reckon you could add an extra note to the chord here? Yep. Added
  4. 00:31:813 (31813|1) - +note to chord? Oki

Hopefully, I've not destroyed the layering here lol
So there you have it. Many apologies once again for the huge delay on my side; feel free to call me back once everything's sorted. Hopefully I won't take as long responding this time. :P

Note to self: don't mod things like this when you're starting to get tired lmao xD

Thanks for mod!
_underjoy

Asherz007 wrote:

UJ's Insane
  1. 00:02:813 (2813|4,2813|1) - I'm not entirely sure about giving the echo here as many notes in the chord as you normally do; perhaps reduce to just a single here?
  2. 00:07:904 (7904|1,7904|4) - Likewise here, the bells aren't as loud as usual, perhaps just a single note here would do.
  3. 00:10:995 (10995|1,10995|4) - Might want to knock this down to a single here, same reason as above (particularly with the same sound being just a single at 00:11:177 (11177|3))
applied all

Rest of it's fine, just these small concerns.


UJ's Hard
  1. 00:11:086 (11086|5,11268|7) - Are these not meant to be doubles? no, since I'm following the layering which is 2-1-1-1-2-1-1-1-2-2-2-2-2-2-2-2
  2. 00:35:449 (35449|4,35449|1) - No triple here?
applied

UJ's Insane
In general, fine, though I'm a little baffled where the chords alternate (eg 00:22:358 (22358|2,22358|1,22358|4,22540|7,22540|3,22540|5,22722|1,22722|2,22722|4)). With the pitch of the main instrument being different between the first and third chords, I'm not entirely sure whether having these two chords being the same is a good idea. Though ultimately up to you, of course. changed it a bit

  1. 00:30:904 (30904|3,30904|2) - Not entirely sure why there's just a double here rather than triple the sound is quite damp and piano does not play here
  2. 00:31:631 (31631|2) - I don't think the difference of what's being heard here is that drastic to just have one note here; perhaps a double would be better? (Or perhaps a triple because of 00:34:540 (34540|4,34540|6,34540|2))
made it triple
Thank you.
UJ's 7K Insane
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Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
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UJ's 8K Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 8K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138995
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8
CircleSize:8
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,1,15,1,0
12904,-100,4,2,1,15,0,1
24540,-100,4,2,1,15,0,0


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UJ's 8K Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 8K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138996
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8.5
CircleSize:8
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,1,12,1,0
12904,-100,4,2,1,12,0,1
24540,-100,4,2,1,12,0,0


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Topic Starter
Janko
UPDATED:

Volume of A4 and D4 to 30% (all diffs)The end of the song from 00:36:177 - (all diffs)BG's in .jpg format (all diffs)5K diffsTidek's diffs_uj's diffs--------------------------------------
Dorian's diffsModren's diffsBenzopirene's diffs--------------------------------------
SitekX's diffs
MrDorian

Asherz007 wrote:

[6K]
6k woo

Dorian's Easy
One thing: 00:33:268 (33268|0,33268|5) - you sure you're going for a double here? nope, it must be deleted

That's about it lol, rest of it looks fine to me

[7K]
Easy note-count feels a little low but whatever
Dorian why are you not PRing anything lol (I mean I don't have a problem with it, but I know other people will) oh come on, I followed the PR in some way, but I did :^^^^^
Modren

Asherz007 wrote:

[9K]
Modren's Hard
Might want to reduce odhp to 8 since it's currently higher than Insane. Okay!

  1. 00:08:540 (8540|3,8540|0,8540|6) and 00:11:449 (11449|8,11449|3,11449|1) - I don't really feel like there's anything here (compared to 00:01:268 (1268|0,1268|6,2722|2,2722|6,4177|0,4177|7,11449|8,11449|1,11449|3)) that backs these two chords being triples, might be better reducing to doubles.
    There are triples with reason: One for that really low one sound (which also starts the melody and go through whole song), one for bell and one for that really high pitched "piano?" The whole diff contains notes for that high pitched piano. The begining chord is double, because there is no that high pitched piano.
  2. 00:20:722 (20722|2,20722|8) - triple because no 1/4 movement here? Actually I forgot that 1/4 note xD I am not gonna add triple, but i will add 1/4 note
    EDIT: i decided not to do there anything, because 1/4 note i usually have given for that low sound, but there the sound is unhearable and there is no sense for making triple.


    The thing that made my diff sometimes bigger chord - sometimes 1/4 note is the low sound I mentioned earlier.
    Thanks!
I know I am reapeting myself, my english is not the best :?
Benzopirene

Asherz007 wrote:

[7K]
Easy note-count feels a little low but whatever
It's low since it's easy. am I right? :p
Benzopirene's Hard
To be frank, I'm not quite sure I completely understand the layering going on here. It looks and plays fine, but I just don't get it. I think I might need a brief explanation of the layering, and I'll be fine because I've tried and now my head hurts lol

  1. 00:25:631 (25631|6,25995|5) - I don't think there are two separate pitches here for what you're trying to follow here? Unless I'm following the wrong thing or something. Same issue at 00:28:540 (28540|0,28904|1).
That's about all I can pick up on without truly understanding what's going on.
IRC
SPOILER
2018-03-22 18:23 Benzopirene: Hey, are you there?
2018-03-22 18:23 Asherz007: I can be if you need me to be
2018-03-22 18:23 Benzopirene: I'd like to talk about your mod on my diffs in Felt - In My Room
2018-03-22 18:24 Asherz007: sure
2018-03-22 18:24 Asherz007: the thing that took me nearly 2 months to get around to
2018-03-22 18:24 Benzopirene: Don't worry about that
2018-03-22 18:24 Benzopirene: You've pointed out layering issues (?) and some pitch related issues
2018-03-22 18:25 Asherz007: In all honesty I'm not too fussed about PR things
2018-03-22 18:27 Asherz007: so, what's up
2018-03-22 18:27 Benzopirene: Not sure how to even explain this layering, I've made this map long time ago but it looks decent?
2018-03-22 18:28 Asherz007: Yeah... I said it looked and played fine, but I just couldn't understand it
2018-03-22 18:28 Benzopirene: and those lns 00:25:631 (25631|6,25995|5) - are expressing that quiet sound in the background
2018-03-22 18:28 Asherz007: fair enough
2018-03-22 18:29 Benzopirene: I believe it was used in some other diff too? Not sure tho after many updates
2018-03-22 18:29 Asherz007: I didn't see that too prominently in the other diffs I think
2018-03-22 18:31 Asherz007: I also might not have been understanding since I was modding this well into the early hours of the morning, having done 10 diffs before looking at this one lol
2018-03-22 18:33 Benzopirene: It's ok fam
2018-03-22 18:33 Asherz007: I made the somewhat poor choice of modding the entire thing in one go lmao
2018-03-22 18:34 Benzopirene: Hmmm... It doesn't look that bad, I don't see any issues (I might be wrong, I'm a bad mapper :v)
2018-03-22 18:34 Asherz007: I think I get it a bit now, but I'm not sure whether I spotted an inconsistency thing throughout the entire diff, so I'll just bring it up with you
2018-03-22 18:35 Asherz007: 00:02:358 (2358|0,2358|5,2540|3) - 00:05:268 (5268|6,5268|2,5449|4,5449|5) - 00:11:086 (11086|1,11268|4,11268|6) - 00:13:995 (13995|1,13995|4,14177|2) -
2018-03-22 18:35 Asherz007: I feel like the number of notes in these chords varies quite a lot and I'm not sure why
2018-03-22 18:37 Benzopirene: Oh wow
2018-03-22 18:37 Benzopirene: Fixing this immediately
2018-03-22 18:38 Benzopirene: by doing 2 note chords in those places
2018-03-22 18:38 Asherz007: alrighty
2018-03-22 18:38 Asherz007: That's probably what threw me of the first time
2018-03-22 18:39 Benzopirene: What do you think about this pattern here? https://osu.ppy.sh/ss/10531214
2018-03-22 18:40 Asherz007: staggered brackets wew
2018-03-22 18:40 Asherz007: But I think it looks fine
2018-03-22 18:42 Benzopirene: Is that everything? :p
2018-03-22 18:42 Asherz007: I think that should be
2018-03-22 18:43 Benzopirene: Alright, thank you so much ^^
2018-03-22 18:43 Asherz007: no problem
Oktawia

Asherz007 wrote:

Oktawia's Easy
Mmm... On a personal level I don't really agree with a fair few note placements, but I think that would be too subjective for me to point everything out, since the map is pretty functional as it is.

I think my only real concern would be the 1/1 shield at 00:24:540 (24540|5,27813|5), which might be a tad too challenging. In my opinion it's not fast enough to cause problem, I'll leave it as it is
I didn't change anything, but thanks for mod!
SitekX

Asherz007 wrote:

SitekX's Insane
00:24:540 - Could add one more note to the chord here for the drum-like sound here? Done

Other than that, the only real question I have here would be regarding the chords with the 1/4 holds in and after the kiai. (eg 00:17:995 (17995|5,17995|4,17995|0) or 00:29:631 (29631|3,29631|7)) The reason I ask is that sometimes this chord has 2 notes and sometimes it has 3, so I'm not entirely sure whether there's meant to be some sort of pattern between these. I decided to change all chords with 1/4 LNs to chords with 1 normal note and 1 LN 1/4 note
Thanks for mod Asherz! :D
SitekX's Insane diff
osu file format v14

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[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:SitekX's 9K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
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Asherz007
Okay, Part 2.

The request this time was to be pedantic about the hitsounds, so I won't hold back :P

lebox for the hitsoundy stuff
Using the 5k Insane diff for reference highlights here.

You've kinda gone with the approach of having just one keysound per chord here. Which is fine, but I do feel like it does mean the hitsounds tend to jump about a little when you swap what you're following for a couple of notes.

The thing that is the most inaccurate throughout the song compared to the audio would be the re-occurrence of 00:03:086 (3086|3,3268|2) since it does change slightly each time this appears. However, it is consistent throughout the hitsounding and compliments the song well, so I don't see any problem with keeping it in, though I'm mentioning this anyway since I won't bring it up in the points below.

  1. 00:03:449 (3449|1) - The A4 here, I am assuming, is for that lower-pitched beeping sound; if this is the case, then I feel like there may be some inconsistencies about (like 00:09:268 (9268|2)). If that isn't the case, I think it actually renders the A4 completely purposeless and would need to be removed.
  2. 00:04:904 (4904|4) - Pretty sure the D6 can still be put here, still in the audio, albeit a little quieter.
  3. 00:05:995 (5995|3) - the other three times this happens at the start this is an F#6 (like 00:03:086 (3086|3)); this intentionally different?
  4. 00:10:722 (10722|3) - D6 here too? Again, it is quieter, but still present.
  5. 00:12:904 (12904|3) - E5 rather than A5 here makes more sense with what you're following at this point.
  6. 00:14:358 (14358|3) - A5? Can't really hear a D6 here.
  7. 00:20:177 (20177|1) - It might be better to replace the existing one with/add A5 here since I feel like the C#7 is too far away from what you're trying to follow. The audio has the C#7 fairly loud as it is, so the hitsound will likely not be heard by a few. (You do ignore the higher-pitched sounds earlier in favour of following the melody as well)
  8. 00:25:631 (25631|3) - Likewise here, you might be better off with just having A5.
  9. 00:26:358 (26358|3) - Might want to change this to an F#6 for that repeating pattern (like 00:20:540 (20540|4,20722|4))
  10. 00:31:449 (31449|3) - A5 here as well?
  11. 00:32:540 (32540|4) - A4
  12. 00:33:449 (33449|1) - D5 (wrong octave)

[Other stuff]
6K Dorian's Easy: 00:33:268 (33268|0) - are you going to remove this note or not because I don't know whether the response you gave was a meme or something lol

7K Benzopirene's Hard: I feel a lot better with the consistency now lol, but I feel like you should remove a note from chords like 00:25:995 (25995|0,25995|1,26177|3,26177|4). There are already two holds here, so having the doubles makes it a little cluttered and perhaps a little too difficult for the player base the difficulty is aimed at.

7+1K (general): I'd feel a lot better if all of the diffs here had the n+1k box checked since UJ's don't at the moment.

Other than that everything else seems to check out just fine. Nearly there now :)
MrDorian

Asherz007 wrote:

[Other stuff]
6K Dorian's Easy: 00:33:268 (33268|0) - are you going to remove this note or not because I don't know whether the response you gave was a meme or something lol
uhhh there's no note?
Benzopirene
7K Benzopirene's Hard: I feel a lot better with the consistency now lol, but I feel like you should remove a note from chords like 00:25:995 (25995|0,25995|1,26177|3,26177|4). There are already two holds here, so having the doubles makes it a little cluttered and perhaps a little too difficult for the player base the difficulty is aimed at.

fixed, deleted chords
Topic Starter
Janko

Asherz007 wrote:

Okay, Part 2.

The request this time was to be pedantic about the hitsounds, so I won't hold back :P

lebox for the hitsoundy stuff
Using the 5k Insane diff for reference highlights here.

You've kinda gone with the approach of having just one keysound per chord here. Which is fine, but I do feel like it does mean the hitsounds tend to jump about a little when you swap what you're following for a couple of notes.

The thing that is the most inaccurate throughout the song compared to the audio would be the re-occurrence of 00:03:086 (3086|3,3268|2) since it does change slightly each time this appears. However, it is consistent throughout the hitsounding and compliments the song well, so I don't see any problem with keeping it in, though I'm mentioning this anyway since I won't bring it up in the points below.

  1. 00:03:449 (3449|1) - The A4 here, I am assuming, is for that lower-pitched beeping sound; if this is the case, then I feel like there may be some inconsistencies about (like 00:09:268 (9268|2)). If that isn't the case, I think it actually renders the A4 completely purposeless and would need to be removed. Ok. All A4 sounds are removed
  2. 00:04:904 (4904|4) - Pretty sure the D6 can still be put here, still in the audio, albeit a little quieter. Oki
  3. 00:05:995 (5995|3) - the other three times this happens at the start this is an F#6 (like 00:03:086 (3086|3)); this intentionally different? Hmm at this moment are 2 sounds F#6 and A5. Probably my omission during the old edition of hitsounds. Fixed
  4. 00:10:722 (10722|3) - D6 here too? Again, it is quieter, but still present. ok
  5. 00:12:904 (12904|3) - E5 rather than A5 here makes more sense with what you're following at this point. You're right. Changed
  6. 00:14:358 (14358|3) - A5? Can't really hear a D6 here. ^
  7. 00:20:177 (20177|1) - It might be better to replace the existing one with/add A5 here since I feel like the C#7 is too far away from what you're trying to follow. The audio has the C#7 fairly loud as it is, so the hitsound will likely not be heard by a few. (You do ignore the higher-pitched sounds earlier in favour of following the melody as well) Hmm... I have some doubts, but let it be
  8. 00:25:631 (25631|3) - Likewise here, you might be better off with just having A5. Yep. Changed
  9. 00:26:358 (26358|3) - Might want to change this to an F#6 for that repeating pattern (like 00:20:540 (20540|4,20722|4)) Nope. This change doesn't match.
  10. 00:31:449 (31449|3) - A5 here as well? Hmm I'm not entirely sure, because it drowns out the high sound that plays at the same moment but ok. I think that the change to A5 will be ok
  11. 00:32:540 (32540|4) - A4 Fixed
  12. 00:33:449 (33449|1) - D5 (wrong octave)Fixed

[Other stuff]
7+1K (general): I'd feel a lot better if all of the diffs here had the n+1k box checked since UJ's don't at the moment. Fixed

Other than that everything else seems to check out just fine. Nearly there now :)
Asherz007
oh what is my editor doing to me :psy:

Last thing, then all good.

A couple of hitsound inconsistencies have arisen between difficulties. Intentional or not (likely not), I'll point them out as best as I can.

Using UJ's 8K Insane as a reference here since the other diffs seem to be the most similar to that diff.

[5K Insane]
00:05:995 (5995|3) - Is an A5 still while all of the other diffs have changed to F#6.

[6K Easy]
00:12:904 - The storyboarded hitsound is still A5 here rather than E5.
00:33:268 - Missing storyboarded A5.

[6K Hard]
00:10:722 (10722|1) - Hitsound volume is quieter for some reason?

[6K Insane]
00:25:631 (25631|1) - Is still an F#6 rather than swapping to A5.

[7K Hard]
00:31:449 (31449|6) - Is still an F#6 rather than swapping to A5.
00:33:268 - Two A4 strings present here rather than one being an A5 bell.

[9K Hard]
00:20:177 (20177|1) - Is still a C#7 rather than swapping to A5.
00:25:631 (25631|4) - Is still an F#6 rather than swapping to A5.

[9K Insane]
00:07:086 (7086|5) - Is an F#6 rather than E5.
00:20:177 (20177|2) - Is a C#6 rather than A5.
Topic Starter
Janko

Asherz007 wrote:

oh what is my editor doing to me :psy:

Last thing, then all good.

A couple of hitsound inconsistencies have arisen between difficulties. Intentional or not (likely not), I'll point them out as best as I can.

Using UJ's 8K Insane as a reference here since the other diffs seem to be the most similar to that diff.

[5K Insane]
00:05:995 (5995|3) - Is an A5 still while all of the other diffs have changed to F#6. fixed

[6K Easy]
00:12:904 - The storyboarded hitsound is still A5 here rather than E5. fixed
00:33:268 - Missing storyboarded A5. fixed

[6K Hard]
00:10:722 (10722|1) - Hitsound volume is quieter for some reason? yep. In all diffs. http://puu.sh/zOtNE/470b9ddfd6.png You said the sound here is quieter so I added hs with quieter volume

[6K Insane]
00:25:631 (25631|1) - Is still an F#6 rather than swapping to A5. fixed

[7K Hard]
00:31:449 (31449|6) - Is still an F#6 rather than swapping to A5. fixed
00:33:268 - Two A4 strings present here rather than one being an A5 bell. fixed

[9K Hard]
00:20:177 (20177|1) - Is still a C#7 rather than swapping to A5. fixed
00:25:631 (25631|4) - Is still an F#6 rather than swapping to A5. fixed

[9K Insane]
00:07:086 (7086|5) - Is an F#6 rather than E5. fixed
00:20:177 (20177|2) - Is a C#6 rather than A5. fixed
Thanks and forgive these shortcomings
Asherz007
Final final final final check lol

A .osb file has appeared. The two lines in there for the storyboard sound samples should be moved to Dorian's 6K Easy diff (since they're needed only there) and the .osb file deleted. Else those samples will in all diffs, which may not be desirable.

I'm guessing this was something that appeared after my hitsound check. Moving samples into the storyboard in-game moves them to the .osb rather than the .osu. No idea why, it just does that.
Topic Starter
Janko

Asherz007 wrote:

Final final final final check lol

A .osb file has appeared. The two lines in there for the storyboard sound samples should be moved to Dorian's 6K Easy diff (since they're needed only there) and the .osb file deleted. Else those samples will in all diffs, which may not be desirable.

I'm guessing this was something that appeared after my hitsound check. Moving samples into the storyboard in-game moves them to the .osb rather than the .osu. No idea why, it just does that.
eeijwfwefhijuqwfhiug. Ok I removed that hitsounds in dorian's diff xD
Asherz007
Everything's finally been sorted. Let's go!

irc confirmation
2018-03-25 04:34 Janko: ayy I totally forgot that interfering with sounds that are not attributed to the note is so problematic xd the number of shortcomings on my part in this mapset amaze me ;-;
2018-03-25 04:34 Asherz007: dw no biggie lol
2018-03-25 04:35 Asherz007: got it sorted then?
2018-03-25 04:38 Janko: I removed these sounds because I found them unnecessary in this diff
2018-03-25 04:38 Asherz007: all of the storyboarded ones entirely?
2018-03-25 04:39 Janko: yep
2018-03-25 04:41 Janko: all in all idk what these hitsounds did in dorian's diff. I thought I deleted them a month ago xD
2018-03-25 04:41 Asherz007: lol
2018-03-25 04:41 Asherz007: I think we're good then
2018-03-25 04:41 Asherz007: All happy with everything?
2018-03-25 04:42 Janko: yep. I think so xd
2018-03-25 04:42 Asherz007: alrighty then
Topic Starter
Janko
Kamikaze
ok so I checked stuff beforehand and I rechecked it again after ash's mod and it's ready to go, just waiting for the 24h limit to pass
Kamikaze
Topic Starter
Janko
Maxus
Hello, Congrats for Qualify.
But there seems to be Issues still present within the map.

Ranking Criteria wrote:

Hitsounds must have an acceptable range of delay under 5ms.
A4 Delay for over 20 ms
A5 Delay for 10ms
D5 Delay for over 25ms
LR_NBell_C#6 Delay for exactly 5ms

That's all I got, but you still better to recheck in case there's still missing one.
The issues need to be fixed before hit the ranking section.
Good luck!
Protastic101
What ET maxus said. I don't seem to be able to instantly requalify afterwards though because it's best to get the files rechecked by both nominators in case something screws up, but I'm here if you need one of the nominations.
Topic Starter
Janko
Ok I think that now is ok. Just in case, I checked the rest and reduced the delay to a minimum

Screen for A4
Screen for A5
Screen for D5
Screen for LR_NBell_C#6
Kamikaze
oops, here's something I forgot to check

anyway I'm down for requalify and I'll recheck it thoroughfully but Ash should rebubble I guess
Arzenvald
thic and huge set :o
Asherz007
tfw even said how bad I was at doing that...

irc check
2018-03-30 12:17 Janko: Hello o/ umm... when could I expect that check? xD
2018-03-30 12:17 Asherz007: oh shit fuck
2018-03-30 12:19 Asherz007: yeah my beatmap database corrupted (again) so I completely forgot what I was meant to be doing lol
2018-03-30 12:25 Asherz007: by the way, did you try to cut the delay from all samples or just the ones that were highlighted by maxus?
2018-03-30 12:34 Janko: all samples. Maxus highlighted only >5ms delay hitsounds. I I also I cut those which have less.
2018-03-30 12:35 Asherz007: I think you might have cut the C#7 sample too much since it's lost the attack at the start of the sample
2018-03-30 12:36 Janko: hmm
2018-03-30 12:36 Asherz007: other than that everything else seems fine
2018-03-30 12:39 Janko: http://puu.sh/zSz0E/6c6a751647.wav
2018-03-30 12:40 Asherz007: hmm... sounds no different... the sample just must not have it or somethin
2018-03-30 12:43 Janko: I don't have another sample of C#7 I had to do it with C#6 otherwise I can't
2018-03-30 12:43 Asherz007: it's not too much of a big deal; I just thought it was a little odd to have just that sample not have any attack to it
2018-03-30 12:47 Janko: hmm it never had
2018-03-30 12:47 Asherz007: never really noticed it while playing, so it's not too much of a big deal either way
2018-03-30 12:49 Asherz007: If you're happy with everything else then I'll go icon
2018-03-30 12:50 Janko: yep now everything is ok. I have no idea what else could be wrong XD
2018-03-30 12:51 Asherz007: might be some legendary issue of a note is unsnapped by 1ms and I didn't see it or whatever
2018-03-30 12:52 Janko: impossibru
2018-03-30 12:54 Asherz007: alrighty I'll check everything again and if I don't find anything weird then we should be all good
2018-03-30 12:56 Janko: if I had to personally pay attention to something, it's only for tags. But those I copied from another ranked mapset
2018-03-30 12:56 Janko: NAGI☆
2018-03-30 12:57 Asherz007: that stuff is usually sorted by the metadata team lol
2018-03-30 12:57 Janko: hm ok
2018-03-30 12:58 Asherz007: aight had a look through, everything seems okay
2018-03-30 12:58 Asherz007: ready to try again?
2018-03-30 13:01 Janko: yeah

hitsound delays :psy:
erlinadewi-
woah nice set here
Kamikaze
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