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FELT - In my room [OsuMania]

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Oktawia

Tidek wrote:

Oktawia's 8K Easy


  • 1|2|3|4|5|6|7|8
  1. 00:07:449 - 00:12:540 - proponuje byś zrobiła to w podobnych patternach jakich zaczęłaś robić na początku, czyli coś takiego http://puu.sh/sA286/75b73bc061.jpg wtedy oba fragmenty będą miały podobną budowe.
  2. 00:14:722 (14722|4,15086|7,15449|5) - myślę że lepiej jakby je przenieść odpowiednio 7 6 5, wtedy ułoży się jakaś logika patternowa
  3. 00:22:722 (22722|5) - przenieś na 8, wtedy ładnie się ułożą patterny
  4. 00:35:813 (35813|7) - przenieś na 4, utrzyma się symetria

Oktawia's 8K Normal


  • 1|2|3|4|5|6|7|8
  1. 00:04:177 (4177|5) - nie lepiej przenieść na 1 dla zaakcentowania scratchem tego dźwięku?
  2. 00:05:995 (5995|6,6177|7) - przesuń oba odpowiednio na 6 i 7, wtedy utrzyma struktura wcześniejszego patternu
  3. 00:12:177 (12177|1,12358|3,12540|7,12722|5) - sugestia, możesz je przenieść odpowiednio 5 4 3 2, wtedy patterny ułożyłyby się symetrycznie tak jak wcześniej, ale tak jak jest teraz też jest dobrze więc twoja decyzja. bez zmian
  4. 00:15:995 - co myślisz o tym? http://puu.sh/sA3qE/3f45302518.jpg starałem się utrzymać sens ulepszając budowę tego patternu
  5. 00:20:177 - zgubiłaś notkę, dodaj na 5
  6. 00:20:904 (20904|4,21086|3,21268|5) - ułóż odpowiednio 6 5 4, wtedy utrzyma się logika patternu który zescreenowałem wcześniej
  7. 00:25:631 (25631|0) - proponuje usunąć tego scratcha, na normalu jeszcze nie naciągajmy graczy do zbyt częstego klikania małym palcem (w dodatku dla right hand scratchowców ten pattern byłby zabójczy)
brak komentarza = poprawione

Easy
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Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Easy
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Normal
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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Topic Starter
Janko

Tidek wrote:

5K mod (oczywiście nie dawaj kds za ten post)

5K Insane
  1. 00:06:268 (6268|3,6358|2) - lepiej bym to widział w odwrotnej kolejności (czyli 3 4), wtedy przyjemne będzie wejście w kolejnego 12 chorda nie ważne czy się gra lewym czy prawym kciukiem
  2. 00:08:722 (8722|0) - lepiej na 5 przenieść, lewa ręka jest aktualnie strasznie obciążona patternami, szczególnie że jeszcze trzymasz LN w lewej ręcę (no i pitch będzie lepiej się zgadzał)
  3. 00:08:813 (8813|3) - jeśli zaakceptujesz wyżej to możesz opcjonalnie to na 1 przenieść dla lepszego balansu rąk
  4. 00:13:540 (13540|1) - albo zmieniasz to na notke, albo to 00:03:358 (3358|0) - zmieniasz na 1/4 LNa, oba party są identyczne w tym dźwięku i bardziej polecam drugą opcje gdyż sugerujesz się takim wyjściem w praktycznie każdym miejscu
  5. 00:30:904 - brakuje tutaj 1/4 LNa, proponuje coś takiego http://puu.sh/sATB4/d321f2c20b.jpg

5K Hard
  1. 00:03:995 (3995|0) - lepiej będzie to pasowało na 2
  2. 00:11:086 (11086|3,11268|1,11449|3,11631|1) - to jest zbyt monotonny "trill", 2 ostatnie zaznaczone nutki przenieś odpowiednio na 5 i 3
  3. 00:12:540 (12540|3) - przenieś na 5? dla samej prezentacji patternu będzie to ładniejsze
  4. 00:17:086 (17086|2,17268|3,17449|2,17631|3,17813|2,17995|3) - troche przydługi ten trill, przenieś to 00:17:449 (17449|2) - na 2

5K Normal
  1. 00:27:631 (27631|0) - proponuje przenieść na 3 żeby uniknąć shielda których nie robiłeś przez całą mapę
  2. 00:35:449 - myślę że lepiej tak to będzie wyglądało http://puu.sh/sAVvE/f1f9adb49b.jpg

    Ogólnie nie mam zastrzeżeń, tylko boli mnie troche brak chordów w tym diffie, a mógłbyś ich spokojnie użyć. Jeśli się zdecydujesz to dodaj chordy w tych miejscach:
    00:04:177 - na 4
    00:05:631 - na 5
    00:07:086 - na 1
    00:09:995 - na 5

5K Easy
  1. 00:04:177 - może jednak lepiej dodaj tu notkę na 2 dla utrzymania consistency, ten dźwięk jest wystarczająco słyszalny

    Tak to nie mam zastrzeżeń
Co tu dużo pisać. Prawie wszystko zaakceptowane. Wyjątkiem są chordy na normalu. Co prawda pasują tam ale nie ze względu na to że to Normal to nie chciałem za bardzo utrudniać diffa. Uznałem że chordy będą tylko w LN parcie. Dzięki za moda o/
_underjoy
no kds pls
MrDorian's 6K Easy
00:06:358 (6358|5,6722|4) - przesuń w lewo, żeby nie robić minitrilla na serdeczny
00:18:358 (18358|1,18722|0) - zamieniłbym miejscami, wejście 2[13] nie jest zbyt przyjazne początkującym.
00:19:813 (19813|1) - jak zaakceptujesz ^ to możesz przenieść w lewo
00:30:358 - tu już niech będzie bo ten dźwięk to jakoś uzasadnia

MrDorian's 6K Normal
00:31:813 - zabrakło notki na 6, 00:31:995 (31995|5) - proponuję na 2.
poza tym bez zastrzeżeń

Tidek's 6K Hard
00:01:995 - jeśli to jest pod piknięcie to usuń bo nie akcentowałeś go później. Jak pod głośność chorda to jest ok.
00:07:995 (7995|2) - na 5? sporo na lewą rękę, a pitchowo jakoś dziwnie ścieśniłeś ten pattern
00:18:904 (18904|5,19268|4) - zamieniłbym miejscami żeby 1. uniknąć shielda 2. iść drugą notką wyżej
00:20:540 - powinien być chord imo, daj na 1
00:20:722 (20722|3,20904|4) - ten chord wygląda prawie tak samo jak ten dzwonkowy i jest tuż po nim, zamień te notki to powinno być lepiej (i lepiej grywalny pattern)
00:24:540 - nie wiem, wydaje się że trochę za słabo tym 2-chordem, może [123] by ładnie siadł jakbyś troszkę przestawił te trzy notki później, to już zależy od Ciebie
00:25:631 (25631|1) - samego patternu się nie czepiam, ale powiedz mi tylko pod co jest ten LN bo to mnie w Twoich diffach zastanawia, a nie mogę tego usłyszeć :D
00:30:358 (30358|1,30358|0,30540|1) - jakoś nie pasuje mi ten nagły anchor tutaj, może zostaw to na insane a tutaj zrób nieco łatwiej?
ewentualnie coś w ten deseń

w ten sposób dajesz notkę trochę wyżej dla minimalnego zaakcentowania pitcha, oraz wchodzisz dużo lepiej z tym anchorem bo jest on na crash a nie tuż po nim. zaznaczona notka może być na 3 albo na 4 wedle preferencji

Tidek's 6K Insane
00:01:995 (1995|3) - podobnie jak Hard, jeśli ta notka jest pod piknięcie to delet, jak nie to zostaje. (akurat ta żeby nie iść z patternem w bmsstaira, możesz też usunąć na 6 chociaż pitchowo mniej polecam.
00:29:813 (29813|1,29995|0,30177|1) - to ewentualnie odwrócić żeby nie robić tego 3-anchora na ten sam palec, chociaż to Ci pewnie zniszczy strukturę więc... :<

Ereedon's 7K Easy
00:03:449 - 00:03:813 - za bardzo nie wiem, czemu te miejsca zostawiasz puste, pewnie z uwagi na tamte dźwięki w których piano gra troszkę inaczej, ale jednak gra. Takie coś jest raczej nienaturalne więc mimo wszystko położyłbym te notki. Ewentualnie zrób przerwę tak jak Sitek na 9K Easy, brzmi to nieco bardziej intuicyjnie.
00:36:177 - ostatnia notka na spację żeby łatwiej było puścić LNa i podkreślić?
poza tym, dobry easy

MrDorian 7K Normal
00:17:268 (17268|1) - lepiej na 3.
00:20:177 - trochę mnie boli że to jest pod mirror pitch, nie dałoby jakoś tego zrobić żeby było z normalnym pitchem?
00:35:449 (35449|4,35813|3,36177|3,36540|3,36904|3,37268|3) - jedną w prawo, lewokciukowców zaboli jednoręczny trill na spację na normalu.
Dorian kurcze dobre te Normale robisz, podobają mi się patterny

Ereedon's 7K Hard
00:01:631 - 00:02:358 - tu nie kładziesz chordów, a wszędzie indziej jest chord co 1/1. Fix dat.
(side note: nie rób 212 trilla na start)
00:02:722 (2722|5,2904|6,3086|5,3268|6,3449|5) - uhhh 00:02:904 (2904|6) - na 3 i robi się ładny symetryczno-schodkowy pattern
00:06:904 - dodaj notkę, wcześniej była a teraz też ma sens
00:05:449 - tu jest single ale już 00:08:358 - double, zdecyduj się xD
00:09:813 - znowu, brakuje notki podobnie jak w 00:06:904
00:10:177 (10177|5) - może do 1 żeby łatwiej weszło?
00:35:995 - notka? podobnie co wcześniej

Oktawia's 8K Easy
0|1|2|3|4|5|6|7
00:25:631 - dodaj notkę na 2?
00:30:358 (30358|7) - może lepiej na scratcha? mocny dźwięk
00:36:177 - notka na sam koniec?
bardzo ładny easy, patterning nie pod pitch ale pod grywalność i to szanuję :D

Oktawia's 8K Normal
00:09:995 (9995|6) - lepiej by chyba było na 7, bo prawy scratch na środkowy/mały sprawia często trudności.
00:10:540 - chyba jest jedna notka za dużo, nie rozumiem tu chorda
00:17:268 - według mnie trochę za słabe na scratcha, może normalny chord albo normalna notka?
00:23:086 - podobna sytuacja jak wyżej ^. Albo zrób w obu miejscach chorda, albo w obu pojedynczą notkę.
00:25:631 - tu by się mógł pojawić chord z notką na np 2
00:28:540 - - chyba brakło notki na 1
00:29:813 (29813|5,29995|3,30177|7) - lepiej wszystko jedno miejsce w lewo żeby nie robić trudniejszego patternu na lewą rękę i mały/serdeczny palec.
00:32:177 (32177|1) - ten chord wydaje się nieco losowy, usunąłbym tą notkę
00:36:722 (36722|7,36904|5,37086|3,37268|1) - widzę pomysł, ale przesunięcie tego o 1/2 dalej dałoby chyba lepszy efekt.

SitekX's 9K Easy
00:20:177 - chord? najlepiej na prawą rękę
00:18:722 - 3-chord na 9K easy? spokojniej kowboju, usuń notkę xD
00:21:631 (21631|2) - do 1? łatwiej ugrać między tymi LNami
00:21:995 (21995|3) - do 3 żeby uniknąć shielda
00:22:358 (22358|7,22722|6,23086|5) - wszystko jedno w prawo, żeby 00:23:813 (23813|3,24177|2) - móc położyć to 6 i 4. Będzie lepiej niż wejście w 3-chorda z anchorem.
00:24:540 - mimo wszystko zrezygnowałbym z 3-chorda. O ile tutaj ma on sens (wcześniej to chyba było przeoczenie), to i tak imo to troszkę za dużo zwłaszcza w 9k gdzie trafienie trzech notek naraz mając 9 do wyboru jest nie lada wyzwaniem dla początkującego.
00:27:449 (27449|4) - do 4?
00:30:358 - 3-chord again
00:36:177 - sugeruję to wszystkim, ale położyłbym tu notkę xD

Modren's 9K Normal
00:35:813 (35813|4,36177|4,36540|4) - sugeruję trilla dwuręcznego, więc to przenieś na przykład kolumnę w prawo (albo dwie).
Dodatkowo, jak już zacząłeś to mapować to lepiej skończyć w 00:37:449 - .
ładny diff z ciekawym akcentowaniem notek.

Modren's 9K Hard
00:09:631 (9631|8) - może do 8? trille na mały palec trochę odstraszają przy tak niskiej gęstości
00:21:631 (21631|7) - trochę za mocno. 3-chord starczy
00:24:177 (24177|8,24358|6) - przesunąłbym na 56 dla efektu zejścia do środka (i odciążenie lewej ręki)
00:28:995 (28995|4) - praktycznie nie słychać tej notki, w innych miejscach też nie dawałeś tu 1/4. Raczej bym sobie odpuścił. możesz ją dać 00:29:540 - tu
00:30:358 (30358|1) - lepiej do 9 ze względu na wysoki pitch dzwonka
00:30:904 (30904|1) - delete? chord trochę randomowy
00:37:449 - podobnie jak w Normalu

SitekX's 9K Insane
00:03:086 (3086|5,3268|4) - kolumnę w prawo, pattern wygląda wtedy cud miód. Widzę że robisz takie mocne nadgarstkowe anchory, ale hmm je się trudniej gra więc będę wstawiał łatwiejsze alternatywy.
00:05:995 - trochę tu bałagan z tymi chordami, co powiesz na to?

00:07:086 (7086|2) - przenieś jakoś na 8 albo 9 bo wysoki dzwonek
00:08:722 (8722|6,8904|5,9086|4) - w lewo jedną kolumnę
00:11:813 -
00:36:904 - dokończyłbym notki do 00:37:449 -

hev fun
Oktawia

_underjoy wrote:

Oktawia's 8K Easy
0|1|2|3|4|5|6|7
00:25:631 - dodaj notkę na 2?
00:30:358 (30358|7) - może lepiej na scratcha? mocny dźwięk
00:36:177 - notka na sam koniec? nie widzę takiej potrzeby, musiałabym kontynuować aż do zaniknięcia, a tak się ładnie z lnem kończy
bardzo ładny easy, patterning nie pod pitch ale pod grywalność i to szanuję :D

Oktawia's 8K Normal
00:09:995 (9995|6) - lepiej by chyba było na 7, bo prawy scratch na środkowy/mały sprawia często trudności.
00:10:540 - chyba jest jedna notka za dużo, nie rozumiem tu chorda
00:17:268 - według mnie trochę za słabe na scratcha, może normalny chord albo normalna notka?
00:23:086 - podobna sytuacja jak wyżej ^. Albo zrób w obu miejscach chorda, albo w obu pojedynczą notkę. ok, jest zwykły chord w obu miejscach
00:25:631 - tu by się mógł pojawić chord z notką na np 2
00:28:540 - - chyba brakło notki na 1
00:29:813 (29813|5,29995|3,30177|7) - lepiej wszystko jedno miejsce w lewo żeby nie robić trudniejszego patternu na lewą rękę i mały/serdeczny palec.
00:32:177 (32177|1) - ten chord wydaje się nieco losowy, usunąłbym tą notkę jest tam cichy dźwięk, ale usunę
00:36:722 (36722|7,36904|5,37086|3,37268|1) - widzę pomysł, ale przesunięcie tego o 1/2 dalej dałoby chyba lepszy efekt.
tradycyjnie, niewspomniane = poprawione
Easy
osu file format v14

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AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
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TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Easy
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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Normal
osu file format v14

[General]
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AudioLeadIn: 0
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[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Normal
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138989
BeatmapSetID:537499

[Difficulty]
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Modren

_underjoy wrote:

no kds pls


Modren's 9K Normal
00:35:813 (35813|4,36177|4,36540|4) - sugeruję trilla dwuręcznego, więc to przenieś na przykład kolumnę w prawo (albo dwie). Done. A także zmieniłem ustawienie kilku wcześniejszych notek.
Dodatkowo, jak już zacząłeś to mapować to lepiej skończyć w 00:37:449 - . Ja uważam, że powinno się skończyć tam gdzie ja skończyłem. Kami dał limit do tamtąd, ale to nie oznacza, że musimy tak kończyć. Według mojego uznania zostawiam jak jest.
ładny diff z ciekawym akcentowaniem notek.

Modren's 9K Hard
00:09:631 (9631|8) - może do 8? trille na mały palec trochę odstraszają przy tak niskiej gęstości Ok
00:21:631 (21631|7) - trochę za mocno. 3-chord starczy Dobra, faktycznie.
00:24:177 (24177|8,24358|6) - przesunąłbym na 56 dla efektu zejścia do środka (i odciążenie lewej ręki) przeniosłem na 6 i 8 gdyż całkowicie sugerując się wysokością dźwięku 00:24:177 - ten obiekt musi być wyżej niż poprzedni, a następny dałem na 6 żeby ładniej wyglądało i komfortowniej się grało.
00:28:995 (28995|4) - praktycznie nie słychać tej notki, w innych miejscach też nie dawałeś tu 1/4. Raczej bym sobie odpuścił. możesz ją dać 00:29:540 - tu słychać tą notkę (ustalone w między czasie na Discordzie)
00:30:358 (30358|1) - lepiej do 9 ze względu na wysoki pitch dzwonka Ten LN jest pod ten super wysoki dźwięk (dany na 5 dla "wygodniejszości" patternu a ten obiekt na 2 jest do regularnie powtarzanego schematu.
00:30:904 (30904|1) - delete? chord trochę randomowy przedyskutowane na discordzie
00:37:449 - podobnie jak w Normalu Nah :c
hev fun
9k Normal
9k Hard
Tidek

_underjoy wrote:

Tidek's 6K Hard
00:01:995 - jeśli to jest pod piknięcie to usuń bo nie akcentowałeś go później. Jak pod głośność chorda to jest ok. ok
00:07:995 (7995|2) - na 5? sporo na lewą rękę, a pitchowo jakoś dziwnie ścieśniłeś ten pattern ok
00:18:904 (18904|5,19268|4) - zamieniłbym miejscami żeby 1. uniknąć shielda 2. iść drugą notką wyżej ok
00:20:540 - powinien być chord imo, daj na 1 nie widze potrzeby
00:20:722 (20722|3,20904|4) - ten chord wygląda prawie tak samo jak ten dzwonkowy i jest tuż po nim, zamień te notki to powinno być lepiej (i lepiej grywalny pattern) taki był zamiar
00:24:540 - nie wiem, wydaje się że trochę za słabo tym 2-chordem, może [123] by ładnie siadł jakbyś troszkę przestawił te trzy notki później, to już zależy od Ciebie2chord jest ok, porównując do reszty utworu to ilość notek jest sensowna
00:25:631 (25631|1) - samego patternu się nie czepiam, ale powiedz mi tylko pod co jest ten LN bo to mnie w Twoich diffach zastanawia, a nie mogę tego usłyszeć :D ewidentnie wchodzący i słyszalny długi dźwięk
00:30:358 (30358|1,30358|0,30540|1) - jakoś nie pasuje mi ten nagły anchor tutaj, może zostaw to na insane a tutaj zrób nieco łatwiej?
ewentualnie coś w ten deseń ok

w ten sposób dajesz notkę trochę wyżej dla minimalnego zaakcentowania pitcha, oraz wchodzisz dużo lepiej z tym anchorem bo jest on na crash a nie tuż po nim. zaznaczona notka może być na 3 albo na 4 wedle preferencji

Tidek's 6K Insane
00:01:995 (1995|3) - podobnie jak Hard, jeśli ta notka jest pod piknięcie to delet, jak nie to zostaje. (akurat ta żeby nie iść z patternem w bmsstaira, możesz też usunąć na 6 chociaż pitchowo mniej polecam. ok
00:29:813 (29813|1,29995|0,30177|1) - to ewentualnie odwrócić żeby nie robić tego 3-anchora na ten sam palec, chociaż to Ci pewnie zniszczy strukturę więc... :< rip
6k hard
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6k insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138993
BeatmapSetID:537499

[Difficulty]
HPDrainRate:9
CircleSize:6
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tidek.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,0,15,1,0
12904,-100,4,1,0,15,0,1
24540,-100,4,1,0,15,0,0


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SitekX

_underjoy wrote:

no kds pls

SitekX's 9K Easy
00:20:177 - chord? najlepiej na prawą rękę
00:18:722 - 3-chord na 9K easy? spokojniej kowboju, usuń notkę xD fakt, zapędziłem się tutaj :v
00:21:631 (21631|2) - do 1? łatwiej ugrać między tymi LNami pomysł dobry, ale jednak jeszcze lepszym rozwiązaniem według mnie będzie przesunięcie tej notki do 6 kolumny
00:21:995 (21995|3) - do 3 żeby uniknąć shielda okey
00:22:358 (22358|7,22722|6,23086|5) - wszystko jedno w prawo, żeby 00:23:813 (23813|3,24177|2) - móc położyć to 6 i 4. Będzie lepiej niż wejście w 3-chorda z anchorem. zrobione
00:24:540 - mimo wszystko zrezygnowałbym z 3-chorda. O ile tutaj ma on sens (wcześniej to chyba było przeoczenie), to i tak imo to troszkę za dużo zwłaszcza w 9k gdzie trafienie trzech notek naraz mając 9 do wyboru jest nie lada wyzwaniem dla początkującego. fakt, usunąłem notke z 1 kolumny
00:27:449 (27449|4) - do 4? do 4
00:30:358 - 3-chord again tak tak usunąłem
00:36:177 - sugeruję to wszystkim, ale położyłbym tu notkę xD niech będzie

SitekX's 9K Insane
00:03:086 (3086|5,3268|4) - kolumnę w prawo, pattern wygląda wtedy cud miód. Widzę że robisz takie mocne nadgarstkowe anchory, ale hmm je się trudniej gra więc będę wstawiał łatwiejsze alternatywy. a rzeczywiście, zrobione!
00:05:995 - trochę tu bałagan z tymi chordami, co powiesz na to? dobra sugestia, zrobiłem podobnie ale opierając się na wysokości dźwięku

00:07:086 (7086|2) - przenieś jakoś na 8 albo 9 bo wysoki dzwonek okey, 8 kolumna zajęta
00:08:722 (8722|6,8904|5,9086|4) - w lewo jedną kolumnę okey
00:11:813 - zrobione
00:36:904 - dokończyłbym notki do 00:37:449 - nie będę tego aż tak przeciągał

hev fun
dziękować :D
9K Easy oraz 9K Insane
MrDorian

_underjoy wrote:

no kds pls
MrDorian's 6K Easy
00:06:358 (6358|5,6722|4) - przesuń w lewo, żeby nie robić minitrilla na serdeczny
00:18:358 (18358|1,18722|0) - zamieniłbym miejscami, wejście 2[13] nie jest zbyt przyjazne początkującym.
00:19:813 (19813|1) - jak zaakceptujesz ^ to możesz przenieść w lewo
00:30:358 - tu już niech będzie bo ten dźwięk to jakoś uzasadnia

MrDorian's 6K Normal
00:31:813 - zabrakło notki na 6, 00:31:995 (31995|5) - proponuję na 2. niczego nie brakuje
poza tym bez zastrzeżeń


MrDorian 7K Normal
00:17:268 (17268|1) - lepiej na 3.
00:20:177 - trochę mnie boli że to jest pod mirror pitch, nie dałoby jakoś tego zrobić żeby było z normalnym pitchem? to nie jest pod mirror pitch, jest dobrze
00:35:449 (35449|4,35813|3,36177|3,36540|3,36904|3,37268|3) - jedną w prawo, lewokciukowców zaboli jednoręczny trill na spację na normalu. mnie jako lewokciukowca niie boli, a gram na tym poziomie, ale ok ;w;
Dorian kurcze dobre te Normale robisz, podobają mi się patterny
dzięki za moda ziemniok

6k easy
7k normal
6k normal
SitekX
a więc nadchodzą mody dla _ujowych 8K
1|2|3|4|5|6|7|8
8K Hard
00:04:904 (4904|0) - nie słyszę tu żadnego dzwoneczka ani jakiegokolwiek innego dźwięku, który nadawałby się na scratcha. Oczywiście w tle jest pewien dźwięk, ale pod niego nie dawałeś scratcha (Przykład here 00:07:813). Proponujęzrobić tu 2chorda na kolumny [24].
00:05:086 - dodać notke do tego dźwięku w tle i zrobić tu 2chorda na [35].
00:05:268 (5268|4) - przenieść do 6 lub 7 kolumny (jeśli przyjmiesz powyższe sugestie)
00:10:904 - myślę, że warto dodać notke do tego dźwięku w tle. Najlepiej na 7 kolumne.
00:15:086 - tutaj również dodać jedną notke. Do tego samego dźwięku dawałeś 3chordy tak jak tutaj: 00:16:540 czy tutaj 00:19:449.
00:25:268 - to samo co powyżej
8K Insane
00:03:449 - brakuje jednej notki (00:01:995 tutaj dałeś 3chorda pod identyczny dźwięk)
00:10:904 (10904|2,10904|7) - tego chorda dobrze byłoby przenieść na [26], ponieważ poprzedni chord ma tą samą wysokość dźwięku. Po tym 00:10:995 (10995|3,10995|6) tego chorda przenieść na [37] a 00:11:086 (11086|4,11086|5) tego na [45] lub [46]
szczerze nie wiem co tu można zmienić jeszcze szczególnego, bo oba diffy przyjemnie się gra i są zmapowane z sensem
bez kudosków
Benzopirene

_underjoy wrote:

no kds pls

Ereedon's 7K Easy
00:03:449 - 00:03:813 - za bardzo nie wiem, czemu te miejsca zostawiasz puste, pewnie z uwagi na tamte dźwięki w których piano gra troszkę inaczej, ale jednak gra. Takie coś jest raczej nienaturalne więc mimo wszystko położyłbym te notki. Ewentualnie zrób przerwę tak jak Sitek na 9K Easy, brzmi to nieco bardziej intuicyjnie Wszystko by mieć jak najmniej * xD. Nie no, ten układ wydaję mi się nieco bardziej odpowiedni? bardziej tu pasuje :p zobaczymy co powiedzą inne mody..
00:36:177 - ostatnia notka na spację żeby łatwiej było puścić LNa i podkreślić? done.
poza tym, dobry easy

Ereedon's 7K Hard
00:01:631 - 00:02:358 - tu nie kładziesz chordów, a wszędzie indziej jest chord co 1/1. Fix dat.
(side note: nie rób 212 trilla na start) Nie jestem pewien co tu mam zrobić. Zrobiłem tak, bo początek jest taki bardziej spokojniejszy od reszty, moim zdaniem bardziej pasują tu single notki. Niech będzie.
00:02:722 (2722|5,2904|6,3086|5,3268|6,3449|5) - uhhh 00:02:904 (2904|6) - na 3 i robi się ładny symetryczno-schodkowy pattern Ten trill nie był taki zły, ale niech będzie ^^
00:06:904 - dodaj notkę, wcześniej była a teraz też ma sens done.
00:05:449 - tu jest single ale już 00:08:358 - double, zdecyduj się xD dodałem notkę
00:09:813 - znowu, brakuje notki podobnie jak w 00:06:904 done.
00:10:177 (10177|5) - może do 1 żeby łatwiej weszło? niechętnie, ale done.
00:35:995 - notka? podobnie co wcześniej done.

hev fun
Easy: http://pastebin.com/sQWXp2a2
Hard: http://pastebin.com/xdmKdG7D
_underjoy

SitekX wrote:

a więc nadchodzą mody dla _ujowych 8K
1|2|3|4|5|6|7|8
8K Hard
00:04:904 (4904|0) - nie słyszę tu żadnego dzwoneczka ani jakiegokolwiek innego dźwięku, który nadawałby się na scratcha. Oczywiście w tle jest pewien dźwięk, ale pod niego nie dawałeś scratcha (Przykład here 00:07:813). Proponujęzrobić tu 2chorda na kolumny [24]. wtf czemu tam był scratch
00:05:086 - dodać notke do tego dźwięku w tle i zrobić tu 2chorda na [35]. nie pasuje do struktury
00:05:268 (5268|4) - przenieść do 6 lub 7 kolumny (jeśli przyjmiesz powyższe sugestie)
00:10:904 - myślę, że warto dodać notke do tego dźwięku w tle. Najlepiej na 7 kolumne. jak wyżej
00:15:086 - tutaj również dodać jedną notke. Do tego samego dźwięku dawałeś 3chordy tak jak tutaj: 00:16:540 czy tutaj 00:19:449. k
00:25:268 - to samo co powyżej k
8K Insane
00:03:449 - brakuje jednej notki (00:01:995 tutaj dałeś 3chorda pod identyczny dźwięk) fixed
00:10:904 (10904|2,10904|7) - tego chorda dobrze byłoby przenieść na [26], ponieważ poprzedni chord ma tą samą wysokość dźwięku. Po tym 00:10:995 (10995|3,10995|6) tego chorda przenieść na [37] a 00:11:086 (11086|4,11086|5) tego na [45] lub [46] wolę zostawić, starałem się nie powtarzać chordów nawet pod pitch
szczerze nie wiem co tu można zmienić jeszcze szczególnego, bo oba diffy przyjemnie się gra i są zmapowane z sensem
bez kudosków
poprawiłem kilka patternów na Insane.

8K Insane
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Title:In my room
TitleUnicode:In my room
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Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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8K Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 8K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138995
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8
CircleSize:8
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,1,0,15,1,0
12904,-100,4,1,0,15,0,1
24540,-100,4,1,0,15,0,0


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Kamikaze

itz tajm


[UJ's 8K Insane]
00:05:358 - Ja tu słyszę pianinko, czemu nie ma nutki? (Generalnie te przerwy w patternach tworzą dość niezręczną strukturę gdzie jest dużo przerw rytmowych bez większego celu, przez co ciężej się to gra, a dźwięki słyszę)
Podam resztę miejsc gdzie te dżwięki też słyszę:
00:07:358 - 00:08:449 - 00:08:995 - 00:10:268 -
I tak, w każdym z tych miejsc jest pianinko i warto je mapić dlatego żeby była ciągłość patternowa
Dalej, nie za bardzo rozumiem dlaczego akurat miejsca jak 00:15:086 - mają streamy gdzie reszta to chordówka w tym parcie? Nie jestem przeciwny temu, gra się ok, ale chciałbym żebyś to konkretnie uargumentował

[UJ's 8K Hard]
00:02:358 (2358|5,2540|7) - Przesuń nutki na 4->1 albo 3->1 dla pitchu
00:02:722 (2722|1,2722|4,2904|5,2904|2,3086|3,3086|6,3268|7,3268|4) - Odwróć pattern dla pitchu także, następny pattern dostosuj itd
00:29:631 - Tutaj bardziej by pasował taki pattern imo:

albo

00:35:449 - Ten pattern mi nie pasuje szczerze do struktury tego diffa, bardziej bym widział coś w stylu jak wcześniej, czyli coś takiego:


[Oktawia's 8K Normal]
00:07:813 (7813|5) - Czy tu nie miał być normal hitsound? na te takie dziwne dźwięki były normale nie sample chyba
00:17:268 - Czy to nie powinna być notka na scratcha zamiast jednej z obecnych? Jedyny double do tej pory który nie jest na scratchu
00:23:086 - Tak samo tutaj
00:25:631 - Tutaj mogę zrozumieć że trudniej, ale i tak bym dał nutkę na scratcha
00:28:177 (28177|5) - Tutaj mimo wszystko także
00:37:449 (37449|1) - Zły hitsoundddd czemu wyższy pitchowo dźwięk tutaj jeeeest

[Oktawia's 8K Easy]
00:24:540 - To przejście gra się tragicznie, przerzuć no tego nudla 00:24:540 (24540|1) - na prawą rękę, najlepiej na 7 albo 5 żeby się ok grało na prawym scratchu i dopasuj nutki do reszty

[Tidek's 6K Insane]
00:20:358 (20358|5,20540|3) - Te dwie notki bym zamienił kolumnami
00:20:722 (20722|5) - To bym przestawił na 5tą kolumnę
00:20:722 (20722|1) - A to na 4tą, pattern wygląda przyjemniej
00:30:540 (30540|1,30540|5) - Muszę to przetestować, ale którąś z tych nutek bym przestawił na 5tą kolumnę

[Tidek's 6K Hard]
00:03:631 (3631|0,3631|1,3813|4,3813|5,3995|1,3995|0) - Nie pasuje mi ten jumptrill pitchowo kurde, już nawet jak przesuniesz 00:03:631 (3631|0,3631|1) - na [34] to będzie lepiej
00:12:177 - Halo czemu to ma jedną nutkę, powinno mieć dwie minimum

[MrDorian's 6K Normal]
00:02:904 (2904|5,3086|3,3268|1) - Te nutki to powinny iść w prawo pod pitch imo
00:05:995 (5995|2,6177|1) - Te teeeż wyższy pitch
00:06:540 (6540|0) - To na 2 też pitch
00:08:722 (8722|4,8904|2,9086|0) - W prawooooooooooooooo
00:11:631 (11631|5,11813|3,11995|1,12177|4) - Tutaj teeeeeeeeeeeeeeeeeeeeeeeeeeeeż
00:15:813 (15813|1) - Nie dawaj tych nutek na przejściach, masz LNa który wspiera dźwięki i nawet w hardzie tych nutek nie ma
00:17:268 - Jak są te LNy to nie musisz akcentować tych dzwonków, hitsoundy starczą, chodzi o to żeby to nie było zbyt podobne do harda
I generalnie patterny bardziej poukładaj między tymi LNami żeby były możliwie łatwo czytelne i bardziej pod pitch bo jak na normala to jest to trudne

[MrDorian's 6K Easy]
Powinieneś tak strukturowo ułożyć nutki pod pitch żeby 00:05:995 (5995|1) - było na 6tej kolumnie i do tej nutki z 2-3 nutki powinny iść w górę (w prawo)
00:15:813 (15813|0) - Nie stawiaj tych nutek przy LNach, nie potrzebne imo
00:36:177 (36177|0) - No tutaj to już lepiej postawić tą nutkę zamiast LNa, mało w tym sensu na easy imo
Generalnie więcej pitchu

part 2 robi Julie a potem się zamieniamy i potem bubble

EDIT:

[5K Insane]

Będąc szczerym, jednyne co mi się w tym diffie nie podoba to rozłożenie 1/4 rytmów. Jest dość losowe. Wyjaśnię:
Otóz masz 1/4 normalnie tutaj 00:01:449 - , potem nie masz 1/4 tak do 00:03:631 - i to też mogę zrozumieć, ale zaś masz losowe 1/4 na 00:04:540 (4540|2,4631|1,4722|4) - i tego już nie rozumiem, cała struktura jest tak dziwnie zbudowana, wyjaśnij na czym jest ona zbudowana bo czuć że nie jest to zbalansowane

[5K Hard]
00:07:813 - Dodaj nutkę, masz dwie nutki na podobne dźwięki wcześniej
00:08:722 - Tutaj także
00:12:177 - I tutaj
00:16:268 - Co to za randomowe 1/4?
00:17:268 (17268|3,17449|1) - To powinny być dwójki chyba

WIP
Julie


ELO!


Dobra mappu!! dobra dobra!

[Hitsound]

00:02:358 - Should be the same pitch as 00:02:722 - . D6 is like wayy too high pitch xD.

00:03:086 - This is so tricky to hear.

00:04:722 - D6 is a little bit too high pitch, you're missing some hitsound too, so I guess you'll have to grab some hitsound, try C#6, C6 is too low as well.

00:06:358 - Not putting A5 here?

00:07:540 - Uhh so since you hitsound this, I don't get why you didn't hitsound this 00:07:722 - to keep consistency, put A5 here 00:07:722 - ?

00:08:177 - Hmm D6 feel like too high pitch, try C#6

00:08:722 - and 00:08:904 - , you know, I'm pretty sure the song isn't going 00:08:358 - + F#5-A5-F#5-A5. This part 00:08:722 - is way higher pitch, and it go a bit lower at 00:08:904 - .

00:09:268 - GAAHHH WHY NO HITSOUND, don't start telling me is different piano, is nearly the same exact loudness as this 00:09:449 - ! Now go add a A4!

00:10:540 - A little bit too high pitch, should be C#6. Of course all these D6 do sound well with the song, it blend well, but um, I'm kinda trying to be nazi or else QAT will xD.

00:10:722 - How about adding A4 here too, just like you did at 00:10:904 - . Still the same instrument in play, I don't see why the first sound isn't keysounded.

Gonna continue tomorow! 2AM

Dobranoc o/
Topic Starter
Janko

Julie wrote:



ELO! Elo siema o/


Dobra mappu!! dobra dobra! Oczywiście że tak!

!I approve changes in 5k Insane!


[Hitsound]

00:02:358 - Should be the same pitch as 00:02:722 - . D6 is like wayy too high pitch xD. Ymm nope. This sound 00:02:177 (2177|1) - is lower than this 00:02:358 - so I can't give lover pitch because A5 is higher than D5

00:03:086 - This is so tricky to hear. Hmm... idk I changed because they sound I heared that was bad

00:04:722 - D6 is a little bit too high pitch, you're missing some hitsound too, so I guess you'll have to grab some hitsound, try C#6, C6 is too low as well. Yep. You're right

00:06:358 - Not putting A5 here? No... Why? 00:06:177 (6177|1,6268|2,6358|3) - these notes. They Represent the same type of sound and they aren't bells.

00:07:540 - Uhh so since you hitsound this, I don't get why you didn't hitsound this 00:07:722 - to keep consistency, put A5 here 00:07:722 - ? A5 would fit but in this time there isn't bell. In this time is other type of sound 00:07:722 (7722|0,7813|1) - (but together with a second sound is a bell)

00:08:177 - Hmm D6 feel like too high pitch, try C#6 Hehe... hmm... only C#6 is too low so I change only one D6 and in this moment is D6 and C#6 tuturuu(I Think that this is better option)

00:08:722 - and 00:08:904 - , you know, I'm pretty sure the song isn't going 00:08:358 - + F#5-A5-F#5-A5. This part 00:08:722 - is way higher pitch, and it go a bit lower at 00:08:904 - . And idk if I understood but I change 00:08:722 - F#5 -> F#6

00:09:268 - GAAHHH WHY NO HITSOUND, don't start telling me is different piano (Holy shit can you predict the future? xD I had to write about this), is nearly the same exact loudness as this 00:09:449 - ! Now go add a A4! b-but this is the same moment that 00:04:813 (4813|2,4904|4) - soo? ;-; I'll wait with the decision until the end of mod

00:10:540 - A little bit too high pitch, should be C#6. Of course all these D6 do sound well with the song, it blend well, but um, I'm kinda trying to be nazi or else QAT will xD. Ok changed (btw I think that better be a communist in such an environment as you are xDD)

00:10:722 - How about adding A4 here too, just like you did at 00:10:904 - . Still the same instrument in play, I don't see why the first sound isn't keysounded. generally I have a problem with this sound. Sometimes it suits me and sometimes doesn't fit. I'll think of it yet, and the next time I make decisions.

Gonna continue tomorow! 2AM What? /*o*\ You should go to bed earlier baka (said the one who goes to bed early :v)

Dobranoc o/ i dzień dobry o/
Thanks for this part of mod. I'm happy: 3
Btw I'll update after another hs mod
_underjoy

-Kamikaze- wrote:


itz tajm


[UJ's 8K Insane]
00:05:358 - Ja tu słyszę pianinko, czemu nie ma nutki? (Generalnie te przerwy w patternach tworzą dość niezręczną strukturę gdzie jest dużo przerw rytmowych bez większego celu, przez co ciężej się to gra, a dźwięki słyszę) właśnie ja ich nie słyszałem dlatego nie zmapiłem, ale cieszę się że mogę bez problemu postawić tam notki bo te przerwy mnie też irytowały
Podam resztę miejsc gdzie te dżwięki też słyszę:
00:07:358 - 00:08:449 - 00:08:995 - 00:10:268 -
I tak, w każdym z tych miejsc jest pianinko i warto je mapić dlatego żeby była ciągłość patternowa
Dalej, nie za bardzo rozumiem dlaczego akurat miejsca jak 00:15:086 - mają streamy gdzie reszta to chordówka w tym parcie? Nie jestem przeciwny temu, gra się ok, ale chciałbym żebyś to konkretnie uargumentował Po pierwsze, by urozmaicić nieco chordy (jako że zbyt duże nie są, a LNów nie użyłem. Po drugie, by zaakcentować nieco te ostatnie 2/1 z taktu, gdzie pianino gra minimalnie intensywniej - na Hardzie przed chorusem pojawiają się podwójne chordy w tych miejscach. Mogę przedłużyć te 1/4 żeby trwały połowę taktu, w stylu połowa chordy - połowa streamy, a nie jak teraz, 3 : 1.

[UJ's 8K Hard]
00:02:358 (2358|5,2540|7) - Przesuń nutki na 4->1 albo 3->1 dla pitchu przesunąłem na 1-5
00:02:722 (2722|1,2722|4,2904|5,2904|2,3086|3,3086|6,3268|7,3268|4) - Odwróć pattern dla pitchu także, następny pattern dostosuj itd przecież idzie poprawnie z lewej na prawo
00:29:631 - Tutaj bardziej by pasował taki pattern imo:

albo

drugi jest git
00:35:449 - Ten pattern mi nie pasuje szczerze do struktury tego diffa, bardziej bym widział coś w stylu jak wcześniej, czyli coś takiego:
applied
fenks
also dodałem notki na 1/4 w myśl tego co Kami wypomniał, Janko popraw tam hitsoundy ^^
Tidek

-Kamikaze- wrote:

[Tidek's 6K Insane]
00:20:358 (20358|5,20540|3) - Te dwie notki bym zamienił kolumnami ok
00:20:722 (20722|5) - To bym przestawił na 5tą kolumnę ok
00:20:722 (20722|1) - A to na 4tą, pattern wygląda przyjemniej ok
00:30:540 (30540|1,30540|5) - Muszę to przetestować, ale którąś z tych nutek bym przestawił na 5tą kolumnę odpada, podczas trzymana 3 lub 4 jak zauważysz ciągle używam strukture chordów 13 lub 46, to by zaburzyło consistency

[Tidek's 6K Hard]
00:03:631 (3631|0,3631|1,3813|4,3813|5,3995|1,3995|0) - Nie pasuje mi ten jumptrill pitchowo kurde, już nawet jak przesuniesz 00:03:631 (3631|0,3631|1) - na [34] to będzie lepiej poprawiłem reszte miejsc przy okazji
00:12:177 - Halo czemu to ma jedną nutkę, powinno mieć dwie minimum ok
6k insane
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Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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6k hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138992
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tidek.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,1,0,20,1,0
12904,-100,4,1,0,20,0,1
24540,-100,4,1,0,20,0,0


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Garalulu
ayy lmao

[Ereedon's 7K Easy]
00:03:449 - I think that blank is intention. but to add one note is also good option.
00:03:813 - ^ and many more :D

[Mrdorian's 7K Normal]
00:25:631 (25631|5,25631|4) - if you want double this, 00:28:540 (28540|2) - is this same sound?
00:28:904 (28904|3) - compared with 00:25:995 (25995|3,25995|2) - . double this too
00:31:449 (31449|2) - ^
00:31:813 (31813|1) - ^
00:34:358 (34358|3) - ^

[Ereedon's 7K Hard]
00:25:995 - and 00:28:904 - is same I think. so make double or single both.
00:31:813 - ^

[UJ's 7K Insane]
00:20:904 - 00:21:631 - How about this? https://osu.ppy.sh/ss/6859370

other key next time :D
Benzopirene

Garalulu wrote:

ayy lmao

[Ereedon's 7K Easy]
00:03:449 - I think that blank is intention. but to add one note is also good option.
00:03:813 - ^ and many more :D
Sorry, but this won't happen :p

[Ereedon's 7K Hard]
00:25:995 - and 00:28:904 - is same I think. so make double or single both.
00:31:813 - ^
Wow, how could I miss that? Thank you :D. Done (added one note).

7K Hard: http://pastebin.com/Q6ne8tMX
MrDorian

-Kamikaze- wrote:


itz tajm

[MrDorian's 6K Normal]
00:02:904 (2904|5,3086|3,3268|1) - Te nutki to powinny iść w prawo pod pitch imo jakoś to tam zmieniłem chyba
00:05:995 (5995|2,6177|1) - Te teeeż wyższy pitch
00:06:540 (6540|0) - To na 2 też pitch
00:08:722 (8722|4,8904|2,9086|0) - W prawooooooooooooooo
00:11:631 (11631|5,11813|3,11995|1,12177|4) - Tutaj teeeeeeeeeeeeeeeeeeeeeeeeeeeeż
00:15:813 (15813|1) - Nie dawaj tych nutek na przejściach, masz LNa który wspiera dźwięki i nawet w hardzie tych nutek nie ma
00:17:268 - Jak są te LNy to nie musisz akcentować tych dzwonków, hitsoundy starczą, chodzi o to żeby to nie było zbyt podobne do harda nie rozumiem, dlaczego miałbym ich nie akcentować, akcentowałem je na początku, więc czemu miałbym ich teraz nie akcentować? :vvv Poziomu trudności nie podnoszą, a nawet według mnie wyrównują do poziomu harda, w którym są patterny typu 12 56 12, czyli jest więcej double'i
I generalnie patterny bardziej poukładaj między tymi LNami żeby były możliwie łatwo czytelne i bardziej pod pitch bo jak na normala to jest to trudne mam nadzieję, że ogarnąłem

[MrDorian's 6K Easy]
Powinieneś tak strukturowo ułożyć nutki pod pitch żeby 00:05:995 (5995|1) - było na 6tej kolumnie i do tej nutki z 2-3 nutki powinny iść w górę (w prawo)
00:15:813 (15813|0) - Nie stawiaj tych nutek przy LNach, nie potrzebne imo
00:36:177 (36177|0) - No tutaj to już lepiej postawić tą nutkę zamiast LNa, mało w tym sensu na easy imo
Generalnie więcej pitchu
:^))

Garalulu wrote:

ayy lmao

[Mrdorian's 7K Normal]
00:25:631 (25631|5,25631|4) - if you want double this, 00:28:540 (28540|2) - is this same sound? well, they aren't same sounds, first has "bell-like" sound
00:28:904 (28904|3) - compared with 00:25:995 (25995|3,25995|2) - . double this too
00:31:449 (31449|2) - ^ u rite
00:31:813 (31813|1) - ^
00:34:358 (34358|3) - ^
Thanks for mod lulu =w===

https://puu.sh/sWK7C/ee4aaf64ec.osu
https://puu.sh/sWK82/61f07147fa.osu
https://puu.sh/sWK9b/84c96bd955.osu
Topic Starter
Janko

-Kamikaze- wrote:


itz tajm


[5K Insane]

Będąc szczerym, jednyne co mi się w tym diffie nie podoba to rozłożenie 1/4 rytmów. Jest dość losowe. Wyjaśnię:
Otóz masz 1/4 normalnie tutaj 00:01:449 - , potem nie masz 1/4 tak do 00:03:631 - i to też mogę zrozumieć, ale zaś masz losowe 1/4 na 00:04:540 (4540|2,4631|1,4722|4) - i tego już nie rozumiem, cała struktura jest tak dziwnie zbudowana, wyjaśnij na czym jest ona zbudowana bo czuć że nie jest to zbalansowane nie ma w tym jakiejś wielkiej filozofii. Po prostu dałem 1/4 tam gdzie słyszałem wyraźniejsze dźwięki. Jest bardzo możliwe to że pominąłem jakieś momenty ale na te chwilę nie potrafię ich wyłapać
Oktawia

-Kamikaze- wrote:


itz tajm

[Oktawia's 8K Normal]
00:07:813 (7813|5) - Czy tu nie miał być normal hitsound? na te takie dziwne dźwięki były normale nie sample chyba
00:17:268 - Czy to nie powinna być notka na scratcha zamiast jednej z obecnych? Jedyny double do tej pory który nie jest na scratchu
00:23:086 - Tak samo tutaj
00:25:631 - Tutaj mogę zrozumieć że trudniej, ale i tak bym dał nutkę na scratcha
00:28:177 (28177|5) - Tutaj mimo wszystko także
00:37:449 (37449|1) - Zły hitsoundddd czemu wyższy pitchowo dźwięk tutaj jeeeest

[Oktawia's 8K Easy]
00:24:540 - To przejście gra się tragicznie, przerzuć no tego nudla 00:24:540 (24540|1) - na prawą rękę, najlepiej na 7 albo 5 żeby się ok grało na prawym scratchu i dopasuj nutki do reszty
Easy
osu file format v14

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Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Easy
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
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Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9000002

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Oktawia's 8K Normal
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138989
BeatmapSetID:537499

[Difficulty]
HPDrainRate:7.5
CircleSize:8
OverallDifficulty:7.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Oktawia.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12904,-100,4,1,0,20,0,1
24540,-100,4,1,0,20,0,0


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_underjoy
mały update na insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 7K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138994
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8.5
CircleSize:7
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12904,-100,4,1,0,12,0,1
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Protastic101
Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"

General Potatoes

  1. Dunno if you've actually listened to the hitsounds with the default skin, but using the default hitnormal makes the whole thing sound like ear rape. Try any of these for normal-hitnormals: Tambourine kinda thing, rim hit, default soft-hitnormal, closed hihat
  2. Feel like OD 8.5 on Tidek's 6K Hard is being a little too cruel. I'd just suggest using OD 8 since the diff isn't really that hard and intended more like a relaxing kind of thing rather than a "WHY CANT I RAINBOW 300 EVERYTHING ARHGHHEGRHUQEFB"
  3. Same goes for _UJ's 8K Hard, like sure, there's no LNs and it's all short notes, but OD 9 is just making it too precise for a player of this intended audience. Try OD 8.2 or something if you wanna be edgy.
  4. Tidek, you're trying to kill all the players in the 6K Insane aren't you. Tone down the HP to 8.5 or something at least, cause there's not that many notes so if the player misses a chord for some reason, recovering is like efivbujhv

5 Potatoes


[Easy]00:04:177 (4177|3,4177|1) - Honestly pretty difficult to hear the louder bell here, so I'd just consider removing one of the notes in this and starting the doubles at 00:05:631 - where it becomes considerably easier to hear. Also, compared to Dorian's 6K easy at least, there's only a single note.
00:07:086 - to 00:09:995 - Stop oppressing column 5. If you're following pitch relevancy, cool, but you still gotta consider balancing out all your columns evenly enough. I'd consider something like this to rebalance it https://osu.ppy.sh/ss/6911210
00:21:631 (21631|4) - In my opinion, it'd be easier to time the release of this LN if you move this note to the other hand, so that it'd cause a larger movement. So maybe a control J with 00:21:631 (21631|4,21995|2) - would work, but remember to move the hitsounds

[Normal]00:04:177 (4177|2) - Similar to how I mentioned in Easy, I'd rather you start this at 00:05:631 - where it's more audible. Another thing is that the Easy uses double notes for these emphasized bells, but they're singles here, so idk.
00:07:268 (7268|1,7449|2,7631|3,7813|4) - I would consider moving these notes in the opposite direction facing away from the LN at 00:07:086 (7086|4) - because it's a little right hand heavy to hold an LN down and also have to hit 00:07:631 (7631|3,7813|4) - right after too. Maybe this would be better https://osu.ppy.sh/ss/6911322
00:09:449 (9449|2,9631|3,9813|2) - Idk, not really a fan of how it goes left -> right then quickly turns on itself again in the other direction. Makes it a bit harder seeing as it's on the (normally) spacebar note. Consider moving 00:09:813 (9813|2) - to 5 as a result.
00:28:904 - Shouldn't you have a 1/1 LN here like at 00:25:995 (25995|4) - for example. Or idk if you're just following that tek kind of sound.
00:37:086 - 00:37:268 - 00:37:449 - Would be better to add notes here since the delay is still pretty easy to hear up til the last timestamp I listed. Same goes for Modren's 9K Normal, since all the other Normal's end there.
00:15:813 - 00:21:631 - 00:27:449 - 00:33:268 - I wanna comment on these places that you use double notes (LNs + 1 short note) here in the easy difficulty, but not the Normal. Logically, shouldn't you have notes here since Normal is more difficult than Easy?

[Hard]00:01:813 (1813|3,1904|2,1995|0,1995|4) - Since this is just the hard, I think it's better to avoid leaving a column space between all 1/4 triplets or whatever, just cause it can be a little annoying to hit in my opinion. Maybe try this instead https://osu.ppy.sh/ss/6911384
00:03:358 (3358|0,3449|1) - Same reason as above, but control J would work too. Make sure to move the hitsounds as they'll be flipped.
00:06:177 (6177|4,6177|2,6268|1,6358|4,6358|3) - As someone who plays [12][345], this is a bit too heavy on the right hand. I'd really consider using a more readable and friendly left -> right roll like so https://osu.ppy.sh/ss/6911398
00:14:995 - No note here for the bloop sound?
00:16:268 (16268|3) - I think you mean for this to be up at 00:16:449 -
00:19:449 (19449|4,19813|4,20177|4) - I normally wouldn't pick out a stack as trivial as this, but seeing as there's already an LN on the same hand, and index finger, this is much harder to hit than it normally would since the index finger is being anchored due to having to hold down the LN. I'd consider changing around some of the placements to avoid this.
00:25:813 (25813|1,25813|3,26358|4,26358|3,26540|3,26540|2) - What. Im a little confused by the random addition of jumps in the middle of this calm song that hasn't changed style or rhythm at all ??? :D ??? Overall this difficulty feels pretty inconsistent since I couldn't really figure out what those jumps were for most of the time, but oki.

[Insane]00:08:358 (8358|0,8540|1,8813|0,9086|0) - I'd recommend swapping the columns here like so cause it's easier to hit in my opinion https://osu.ppy.sh/ss/6911475
00:10:449 (10449|1,10631|2) - Again, might be easier to use more roll like patterns, so I'd move to 4 and 2 respectively.
00:11:086 (11086|3,11177|4,11268|2,11358|3,11449|4) - My right hand ded. Might consider using something like this https://osu.ppy.sh/ss/6911493
00:28:540 (28540|4) - Man, I'd really suggest against using an LN on the outside of another, longer LN just cause it's harder to hit stuff on weaker fingers when you're forcing the stronger finger not to move. Like, finger dependency stuff. Try this or something https://osu.ppy.sh/ss/6911538 Tbh, I would have preferred that all the LNs in this section be in 1 or 5 simply cause it's easier to do uninterrupted rolls, but it'd also make for some bland gameplay I guess. Ah well.

6 Potatoes


[My precious kartofel's Easy]00:01:631 - to 00:05:268 - Don't oppress column 5 you shit. Try moving 00:03:449 (3449|2,3813|1) - to 2 and 5 respectively.

[Dorian's shitty (surprisingly not overmapped) Normal]00:04:177 (4177|0,4177|5) - Fam, make this consistent with your easy and remove a note here. Not sure if there's a hitsound on the note or something, haven't checked yet, but if there is, move that too.

[Tidek's Hard]00:04:177 (4177|3,4177|5,4177|2) - I honestly don't think you need a hand here for a nearly inaudible bell + rim sound. A jump works just fine.
00:10:722 (10722|1,10904|4,11086|0,11268|3,11268|2,11449|5) - Would consider trying something like this for symmetry https://osu.ppy.sh/ss/6911645
00:29:631 (29631|3) - Would consider moving this to the other hand in 3 to avoid too much strain on the right hand cause of those two LNs.
00:31:813 (31813|3,32177|1) - Would consider flipping the columns here so that the first note is in 2 and the second note in 4 cause I think it's easier to time a release with a short note on the other hand since it requires more movement from the fingers and gives a little emphasis that way. Try this https://osu.ppy.sh/ss/6911659

[Tidek's Insane]00:03:449 (3449|1) - Think this might play easier if you move this to 6 to make the 1/4 triplet more directional (left->right)

too lazy as in I have no idea what Im doing for higher keymodes to mod the rest, so yeah. Idk, hope this helped a bit, apologies for not getting around to this sooner. Best of luck everyone~
MrDorian

Protastic101 wrote:

[box=Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"][notice][centre]
[My precious kartofel's Easy]00:01:631 - to 00:05:268 - Don't oppress column 5 you shit. Try moving 00:03:449 (3449|2,3813|1) - to 2 and 5 respectively. ok

[Dorian's shitty (surprisingly not overmapped) Normal]00:04:177 (4177|0,4177|5) - Fam, make this consistent with your easy and remove a note here. Not sure if there's a hitsound on the note or something, haven't checked yet, but if there is, move that too. buttya no dat I ephasized these sounds -.-
Thanks baka <3

Janko, nie mam po co uploadować aż tyle zmian, zrobisz tak, jak tu? (easy)
Topic Starter
Janko

Protastic101 wrote:

Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"

General Potatoes

  1. Dunno if you've actually listened to the hitsounds with the default skin, but using the default hitnormal makes the whole thing sound like ear rape. Try any of these for normal-hitnormals: Tambourine kinda thing, rim hit, default soft-hitnormal, closed hihat :O Oooo Thanks! I was looking for something like this.
  2. Feel like OD 8.5 on Tidek's 6K Hard is being a little too cruel. I'd just suggest using OD 8 since the diff isn't really that hard and intended more like a relaxing kind of thing rather than a "WHY CANT I RAINBOW 300 EVERYTHING ARHGHHEGRHUQEFB"
  3. Same goes for _UJ's 8K Hard, like sure, there's no LNs and it's all short notes, but OD 9 is just making it too precise for a player of this intended audience. Try OD 8.2 or something if you wanna be edgy.
  4. Tidek, you're trying to kill all the players in the 6K Insane aren't you. Tone down the HP to 8.5 or something at least, cause there's not that many notes so if the player misses a chord for some reason, recovering is like efivbujhv

5 Potatoes


[Easy]00:04:177 (4177|3,4177|1) - Honestly pretty difficult to hear the louder bell here, so I'd just consider removing one of the notes in this and starting the doubles at 00:05:631 - where it becomes considerably easier to hear. Also, compared to Dorian's 6K easy at least, there's only a single note. Ok
00:07:086 - to 00:09:995 - Stop oppressing column 5. If you're following pitch relevancy, cool, but you still gotta consider balancing out all your columns evenly enough. I'd consider something like this to rebalance it https://osu.ppy.sh/ss/6911210 Ok
00:21:631 (21631|4) - In my opinion, it'd be easier to time the release of this LN if you move this note to the other hand, so that it'd cause a larger movement. So maybe a control J with 00:21:631 (21631|4,21995|2) - would work, but remember to move the hitsounds No. I think that note on the third column and second note on other column is too hard in Easy diff

[Normal]00:04:177 (4177|2) - Similar to how I mentioned in Easy, I'd rather you start this at 00:05:631 - where it's more audible. Another thing is that the Easy uses double notes for these emphasized bells, but they're singles here, so idk. Yeah. In 05:631 it's more audiable but first sound is audiable so I leave this LN (in EZ diff I removed one note because... It was EZ diff)
00:07:268 (7268|1,7449|2,7631|3,7813|4) - I would consider moving these notes in the opposite direction facing away from the LN at 00:07:086 (7086|4) - because it's a little right hand heavy to hold an LN down and also have to hit 00:07:631 (7631|3,7813|4) - right after too. Maybe this would be better https://osu.ppy.sh/ss/6911322 I did it differently
00:09:449 (9449|2,9631|3,9813|2) - Idk, not really a fan of how it goes left -> right then quickly turns on itself again in the other direction. Makes it a bit harder seeing as it's on the (normally) spacebar note. Consider moving 00:09:813 (9813|2) - to 5 as a result. Hmm... I try to arrange notes in accordance with the pitch so I can't move this note to 5 but I did it differently
00:28:904 - Shouldn't you have a 1/1 LN here like at 00:25:995 (25995|4) - for example. Or idk if you're just following that tek kind of sound. Hmmm ok I removed this LNs
00:37:086 - 00:37:268 - 00:37:449 - Would be better to add notes here since the delay is still pretty easy to hear up til the last timestamp I listed. Same goes for Modren's 9K Normal, since all the other Normal's end there. There is no need
00:15:813 - 00:21:631 - 00:27:449 - 00:33:268 - I wanna comment on these places that you use double notes (LNs + 1 short note) here in the easy difficulty, but not the Normal. Logically, shouldn't you have notes here since Normal is more difficult than Easy? Somehow I fixed it

[Hard]00:01:813 (1813|3,1904|2,1995|0,1995|4) - Since this is just the hard, I think it's better to avoid leaving a column space between all 1/4 triplets or whatever, just cause it can be a little annoying to hit in my opinion. Maybe try this instead https://osu.ppy.sh/ss/6911384 Ok
00:03:358 (3358|0,3449|1) - Same reason as above, but control J would work too. Make sure to move the hitsounds as they'll be flipped. Ok
00:06:177 (6177|4,6177|2,6268|1,6358|4,6358|3) - As someone who plays [12][345], this is a bit too heavy on the right hand. I'd really consider using a more readable and friendly left -> right roll like so https://osu.ppy.sh/ss/6911398 I did it differently
00:14:995 - No note here for the bloop sound? Ok. Added
00:16:268 (16268|3) - I think you mean for this to be up at 00:16:449 - Ok.
00:19:449 (19449|4,19813|4,20177|4) - I normally wouldn't pick out a stack as trivial as this, but seeing as there's already an LN on the same hand, and index finger, this is much harder to hit than it normally would since the index finger is being anchored due to having to hold down the LN. I'd consider changing around some of the placements to avoid this. I know, but can't avoid placing notes in column 5
00:25:813 (25813|1,25813|3,26358|4,26358|3,26540|3,26540|2) - What. Im a little confused by the random addition of jumps in the middle of this calm song that hasn't changed style or rhythm at all ??? :D ??? Overall this difficulty feels pretty inconsistent since I couldn't really figure out what those jumps were for most of the time, but oki. I don't know what's going on xD looks normal for me :v

[Insane]00:08:358 (8358|0,8540|1,8813|0,9086|0) - I'd recommend swapping the columns here like so cause it's easier to hit in my opinion https://osu.ppy.sh/ss/6911475 I did it differently (pitchpitchpitchpitch)
00:10:449 (10449|1,10631|2) - Again, might be easier to use more roll like patterns, so I'd move to 4 and 2 respectively. Ok.
00:11:086 (11086|3,11177|4,11268|2,11358|3,11449|4) - My right hand ded. Might consider using something like this https://osu.ppy.sh/ss/6911493 I did it differently
00:28:540 (28540|4) - Man, I'd really suggest against using an LN on the outside of another, longer LN just cause it's harder to hit stuff on weaker fingers when you're forcing the stronger finger not to move. Like, finger dependency stuff. Try this or something https://osu.ppy.sh/ss/6911538 Tbh, I would have preferred that all the LNs in this section be in 1 or 5 simply cause it's easier to do uninterrupted rolls, but it'd also make for some bland gameplay I guess. Ah well. Something changed.

too lazy as in I have no idea what Im doing for higher keymodes to mod the rest, so yeah. Idk, hope this helped a bit, apologies for not getting around to this sooner. Best of luck everyone~
Thanks for mod!
Tidek

Protastic101 wrote:

Bakarian asked me to mod this like a month ago and I was like, "lemme procrastinate a bit first"

General Potatoes

  1. Feel like OD 8.5 on Tidek's 6K Hard is being a little too cruel. I'd just suggest using OD 8 since the diff isn't really that hard and intended more like a relaxing kind of thing rather than a "WHY CANT I RAINBOW 300 EVERYTHING ARHGHHEGRHUQEFB" map has only 1/2 snap that is very easy to accuracy, also OD doesnt change 300 rainbow timing window
  2. Tidek, you're trying to kill all the players in the 6K Insane aren't you. Tone down the HP to 8.5 or something at least, cause there's not that many notes so if the player misses a chord for some reason, recovering is like efivbujhv Chord maps are easy to spam, thats why HP is higher

[Tidek's Hard]00:04:177 (4177|3,4177|5,4177|2) - I honestly don't think you need a hand here for a nearly inaudible bell + rim sound. A jump works just fine. on Insane I used 4chords so I want to keep clean progress between difficulties, jump will be just too easy
00:10:722 (10722|1,10904|4,11086|0,11268|3,11268|2,11449|5) - Would consider trying something like this for symmetry https://osu.ppy.sh/ss/6911645 I prefer to keep zigzag patterns to keep consistency
00:29:631 (29631|3) - Would consider moving this to the other hand in 3 to avoid too much strain on the right hand cause of those two LNs. fixed
00:31:813 (31813|3,32177|1) - Would consider flipping the columns here so that the first note is in 2 and the second note in 4 cause I think it's easier to time a release with a short note on the other hand since it requires more movement from the fingers and gives a little emphasis that way. Try this https://osu.ppy.sh/ss/6911659 pressing 2 while holding 13 is way more uncomfortable, so i keep it as it is

[Tidek's Insane]00:03:449 (3449|1) - Think this might play easier if you move this to 6 to make the 1/4 triplet more directional (left->right) it was intentional to make all those triplets like this, so no change here[/notice]

too lazy as in I have no idea what Im doing for higher keymodes to mod the rest, so yeah. Idk, hope this helped a bit, apologies for not getting around to this sooner. Best of luck everyone~
Thanks for mod, sorry for denying most of suggestions.

Tidek's 6K Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
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[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Ereedon
BeatmapID:1138992
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juankristal
:o
Topic Starter
Janko

juankristal wrote:

:o
:)
Asherz007
Better late than never...

Hellooooooooo Polish crew!

I'd like to start out by thanking you all profusely for remaining patient while I had to deal with the several issues going on over the past couple of months. I wasn't expecting to have to delay stuff for this long, so my wholehearted apologies for making you all have this uncertain wait.

[General]
All fine for the most part.

The backgrounds do take up a lot of space, so you could technically convert them all to .jpgs, though I won't force you.

The A4 and D4 bells are also a lot quieter than everything else for some reason, likely due to it being in a lower register, so you may want to increase the volume slightly here when they occur. The strings might want to be a tad louder as well since they're also lower register.

For the hitsounds, I'm guessing you want to do this kind of fade out thing at 00:36:177? Perhaps you'd want to gradually decrease the volume here, rather than instantly cutting to 8%. You might want to use green lines here to control this to get the volumes down to 5% rather than 8%. (Just highlight the notes and hit "reset" in the sample import window, which resets the volume of those notes to 0, which means they're now controlled by green lines.)

1|2|3|4|5|6|7|8|9 (delete as appropriate)

If there's no box for it, I'm happy with it as it is.
Should all be small boxes

I might suck at explaining things right now since I'm a little rusty but bear with me.

[5K]
Normal
  1. 00:04:177 (4177|2,5631|2) - I'm torn in two minds here, both to do with PR. Yes, it's accurate because of the keysounds you have here, but at the same time, it isn't because of the sound you're trying to catch with the holds, which are different pitches. I'd be tempted to have that second hold in col 4 (+ minor rearrangements and whatnot)
  2. 00:04:904 (4904|4,5086|4) - Just interested as to why all stacks are in the right hand because for the love of me I can't see any reasons (probably missing something)

Hard
The 1/4 use at the start feels a bit... random? I'm not sure, but I feel like it's extremely selective, as in there's 1/4s I would have thought you would have included, like 00:02:086 (for the piano-y thing).

  1. 00:08:358 (8358|2,8358|0,8722|0,8722|2) - not too sure why these are doubles when the other 3 times the same sound pattern appears these aren't (eg 00:05:449)
  2. 00:12:177 - muh double
  3. 00:19:813 (19813|4,19813|2) - checking the double and what it represents
  4. 00:30:358 (30358|2,30358|1,30358|3) - intentional triple I'm guessing... but I want to check anyway.

Insane
  1. 00:14:540 (14540|2,14722|2,14904|2) - Sure about the triple stack here? Doesn't appear anywhere else so I wanted to check.
  2. 00:23:086 (23086|3,23086|4) - no triple?
  3. 00:25:995 (25995|3) - reckon you could add an extra note to the chord here?
  4. 00:31:813 (31813|1) - +note to chord?
Hopefully, I've not destroyed the layering here lol

[6K]
6k woo

Dorian's Easy
One thing: 00:33:268 (33268|0,33268|5) - you sure you're going for a double here?

That's about it lol, rest of it looks fine to me

Tidek's Hard
Just one thing here. 00:31:449 - There is an attack on the sound here, perhaps it warrants a double like at 00:25:631?

Tidek's Insane
13/2/13 intensifies
46/5/46 intensifies

I'm a little confused as to the layering I think. 00:14:722 (14722|2,14722|5,14722|4) vs 00:23:449 (23449|2,23449|1), based on roughly the same sounds. I'm not sure whether you're maintaining the triple-triples or there's some layering change that I'm not seeing.

Also 00:31:449, similar to Hard, might warrant a triple here.

[7K]
Easy note-count feels a little low but whatever
Dorian why are you not PRing anything lol (I mean I don't have a problem with it, but I know other people will)

Benzopirene's Hard
To be frank, I'm not quite sure I completely understand the layering going on here. It looks and plays fine, but I just don't get it. I think I might need a brief explanation of the layering, and I'll be fine because I've tried and now my head hurts lol

  1. 00:25:631 (25631|6,25995|5) - I don't think there are two separate pitches here for what you're trying to follow here? Unless I'm following the wrong thing or something. Same issue at 00:28:540 (28540|0,28904|1).
That's about all I can pick up on without truly understanding what's going on.

UJ's Insane
  1. 00:02:813 (2813|4,2813|1) - I'm not entirely sure about giving the echo here as many notes in the chord as you normally do; perhaps reduce to just a single here?
  2. 00:07:904 (7904|1,7904|4) - Likewise here, the bells aren't as loud as usual, perhaps just a single note here would do.
  3. 00:10:995 (10995|1,10995|4) - Might want to knock this down to a single here, same reason as above (particularly with the same sound being just a single at 00:11:177 (11177|3))
Rest of it's fine, just these small concerns.

[7+1K]
How to mod high keycounts :psy:

Oktawia's Easy
Mmm... On a personal level I don't really agree with a fair few note placements, but I think that would be too subjective for me to point everything out, since the map is pretty functional as it is.

I think my only real concern would be the 1/1 shield at 00:24:540 (24540|5,27813|5), which might be a tad too challenging.

UJ's Hard
  1. 00:11:086 (11086|5,11268|7) - Are these not meant to be doubles?
  2. 00:35:449 (35449|4,35449|1) - No triple here?

UJ's Insane
In general, fine, though I'm a little baffled where the chords alternate (eg 00:22:358 (22358|2,22358|1,22358|4,22540|7,22540|3,22540|5,22722|1,22722|2,22722|4)). With the pitch of the main instrument being different between the first and third chords, I'm not entirely sure whether having these two chords being the same is a good idea. Though ultimately up to you, of course.

  1. 00:30:904 (30904|3,30904|2) - Not entirely sure why there's just a double here rather than triple
  2. 00:31:631 (31631|2) - I don't think the difference of what's being heard here is that drastic to just have one note here; perhaps a double would be better? (Or perhaps a triple because of 00:34:540 (34540|4,34540|6,34540|2))

[9K]
Modren's Hard
Might want to reduce odhp to 8 since it's currently higher than Insane.

  1. 00:08:540 (8540|3,8540|0,8540|6) and 00:11:449 (11449|8,11449|3,11449|1) - I don't really feel like there's anything here (compared to 00:01:268 (1268|0,1268|6,2722|2,2722|6,4177|0,4177|7,11449|8,11449|1,11449|3)) that backs these two chords being triples, might be better reducing to doubles.
  2. 00:20:722 (20722|2,20722|8) - triple because no 1/4 movement here?

SitekX's Insane
  1. 00:24:540 - Could add one more note to the chord here for the drum-like sound here?
Other than that, the only real question I have here would be regarding the chords with the 1/4 holds in and after the kiai. (eg 00:17:995 (17995|5,17995|4,17995|0) or 00:29:631 (29631|3,29631|7)) The reason I ask is that sometimes this chord has 2 notes and sometimes it has 3, so I'm not entirely sure whether there's meant to be some sort of pattern between these.

So there you have it. Many apologies once again for the huge delay on my side; feel free to call me back once everything's sorted. Hopefully I won't take as long responding this time. :P

Note to self: don't mod things like this when you're starting to get tired lmao
Tidek

Asherz007 wrote:

Tidek's Hard
Just one thing here. 00:31:449 - There is an attack on the sound here, perhaps it warrants a double like at 00:25:631? fixd

Tidek's Insane
13/2/13 intensifies
46/5/46 intensifies

I'm a little confused as to the layering I think. 00:14:722 (14722|2,14722|5,14722|4) vs 00:23:449 (23449|2,23449|1), based on roughly the same sounds. I'm not sure whether you're maintaining the triple-triples or there's some layering change that I'm not seeing.

Also 00:31:449, similar to Hard, might warrant a triple here. both fixd
Thanks!

6K Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138992
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8
CircleSize:6
OverallDifficulty:8.5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tidek.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Sample,18722,0,"LR_NBell_E5.wav",20
Sample,21631,0,"LR_NBell_A5.wav",20
Sample,27449,0,"LR_NBell_A5.wav",20
Sample,33268,0,"LR_NBell_A5.wav",20

[TimingPoints]
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12904,-100,4,2,1,20,0,1
24540,-100,4,2,1,20,0,0


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6K Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:Tidek's 6K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138993
BeatmapSetID:537499

[Difficulty]
HPDrainRate:9
CircleSize:6
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tidek.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,1,15,1,0
12904,-100,4,2,1,15,0,1
24540,-100,4,2,1,15,0,0


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Topic Starter
Janko

Asherz007 wrote:

Better late than never...

Hellooooooooo Polish crew! ..o/..

I'd like to start out by thanking you all profusely for remaining patient while I had to deal with the several issues going on over the past couple of months. I wasn't expecting to have to delay stuff for this long, so my wholehearted apologies for making you all have this uncertain wait. no problem dude :)

[General]
All fine for the most part.

The backgrounds do take up a lot of space, so you could technically convert them all to .jpgs, though I won't force you. Sure. I will wait for PSCHC to send me corrected graphics and then I replace it

The A4 and D4 bells are also a lot quieter than everything else for some reason, likely due to it being in a lower register, so you may want to increase the volume slightly here when they occur. The strings might want to be a tad louder as well since they're also lower register. changing the volume of A4 and D4 by 30% should do the job

For the hitsounds, I'm guessing you want to do this kind of fade out thing at 00:36:177? Perhaps you'd want to gradually decrease the volume here, rather than instantly cutting to 8%. You might want to use green lines here to control this to get the volumes down to 5% rather than 8%. (Just highlight the notes and hit "reset" in the sample import window, which resets the volume of those notes to 0, which means they're now controlled by green lines.) Yeah. I copied and changed E5 and D5 to drum-hitclap and hitfinish and it works

1|2|3|4|5|6|7|8|9 (delete as appropriate)

If there's no box for it, I'm happy with it as it is.
Should all be small boxes

I might suck at explaining things right now since I'm a little rusty but bear with me.

[5K]
Normal
  1. 00:04:177 (4177|2,5631|2) - I'm torn in two minds here, both to do with PR. Yes, it's accurate because of the keysounds you have here, but at the same time, it isn't because of the sound you're trying to catch with the holds, which are different pitches. I'd be tempted to have that second hold in col 4 (+ minor rearrangements and whatnot) Ok I think that I fixed it
  2. 00:04:904 (4904|4,5086|4) - Just interested as to why all stacks are in the right hand because for the love of me I can't see any reasons (probably missing something) All stacks are in right hand because pitch and arrangement of the remaining notes indicates this. I understand that it would be best if the stacks have been spread over two hands but I think that the number of them on the map is so small that it doesn't make much difference

Hard
The 1/4 use at the start feels a bit... random? I'm not sure, but I feel like it's extremely selective, as in there's 1/4s I would have thought you would have included, like 00:02:086 (for the piano-y thing). I removed 1/4 notes here. Should be ok

  1. 00:08:358 (8358|2,8358|0,8722|0,8722|2) - not too sure why these are doubles when the other 3 times the same sound pattern appears these aren't (eg 00:05:449 - ) it suited me somehow but ok. Removed
  2. 00:12:177 - muh double ok
  3. 00:19:813 (19813|4,19813|2) - checking the double and what it represents removed one note
  4. 00:30:358 (30358|2,30358|1,30358|3) - intentional triple I'm guessing... but I want to check anyway. yep intentional.

Insane
  1. 00:14:540 (14540|2,14722|2,14904|2) - Sure about the triple stack here? Doesn't appear anywhere else so I wanted to check. Ay. Fixed :V
  2. 00:23:086 (23086|3,23086|4) - no triple? hmm... ok. Added
  3. 00:25:995 (25995|3) - reckon you could add an extra note to the chord here? Yep. Added
  4. 00:31:813 (31813|1) - +note to chord? Oki

Hopefully, I've not destroyed the layering here lol
So there you have it. Many apologies once again for the huge delay on my side; feel free to call me back once everything's sorted. Hopefully I won't take as long responding this time. :P

Note to self: don't mod things like this when you're starting to get tired lmao xD

Thanks for mod!
_underjoy

Asherz007 wrote:

UJ's Insane
  1. 00:02:813 (2813|4,2813|1) - I'm not entirely sure about giving the echo here as many notes in the chord as you normally do; perhaps reduce to just a single here?
  2. 00:07:904 (7904|1,7904|4) - Likewise here, the bells aren't as loud as usual, perhaps just a single note here would do.
  3. 00:10:995 (10995|1,10995|4) - Might want to knock this down to a single here, same reason as above (particularly with the same sound being just a single at 00:11:177 (11177|3))
applied all

Rest of it's fine, just these small concerns.


UJ's Hard
  1. 00:11:086 (11086|5,11268|7) - Are these not meant to be doubles? no, since I'm following the layering which is 2-1-1-1-2-1-1-1-2-2-2-2-2-2-2-2
  2. 00:35:449 (35449|4,35449|1) - No triple here?
applied

UJ's Insane
In general, fine, though I'm a little baffled where the chords alternate (eg 00:22:358 (22358|2,22358|1,22358|4,22540|7,22540|3,22540|5,22722|1,22722|2,22722|4)). With the pitch of the main instrument being different between the first and third chords, I'm not entirely sure whether having these two chords being the same is a good idea. Though ultimately up to you, of course. changed it a bit

  1. 00:30:904 (30904|3,30904|2) - Not entirely sure why there's just a double here rather than triple the sound is quite damp and piano does not play here
  2. 00:31:631 (31631|2) - I don't think the difference of what's being heard here is that drastic to just have one note here; perhaps a double would be better? (Or perhaps a triple because of 00:34:540 (34540|4,34540|6,34540|2))
made it triple
Thank you.
UJ's 7K Insane
osu file format v14

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Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 7K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
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UJ's 8K Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 8K Hard
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138995
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8
CircleSize:8
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,1,15,1,0
12904,-100,4,2,1,15,0,1
24540,-100,4,2,1,15,0,0


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UJ's 8K Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:UJ's 8K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138996
BeatmapSetID:537499

[Difficulty]
HPDrainRate:8.5
CircleSize:8
OverallDifficulty:9
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Underjoy.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1268,363.636363636364,4,2,1,12,1,0
12904,-100,4,2,1,12,0,1
24540,-100,4,2,1,12,0,0


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Topic Starter
Janko
UPDATED:

Volume of A4 and D4 to 30% (all diffs)The end of the song from 00:36:177 - (all diffs)BG's in .jpg format (all diffs)5K diffsTidek's diffs_uj's diffs--------------------------------------
Dorian's diffsModren's diffsBenzopirene's diffs--------------------------------------
SitekX's diffs
MrDorian

Asherz007 wrote:

[6K]
6k woo

Dorian's Easy
One thing: 00:33:268 (33268|0,33268|5) - you sure you're going for a double here? nope, it must be deleted

That's about it lol, rest of it looks fine to me

[7K]
Easy note-count feels a little low but whatever
Dorian why are you not PRing anything lol (I mean I don't have a problem with it, but I know other people will) oh come on, I followed the PR in some way, but I did :^^^^^
Modren

Asherz007 wrote:

[9K]
Modren's Hard
Might want to reduce odhp to 8 since it's currently higher than Insane. Okay!

  1. 00:08:540 (8540|3,8540|0,8540|6) and 00:11:449 (11449|8,11449|3,11449|1) - I don't really feel like there's anything here (compared to 00:01:268 (1268|0,1268|6,2722|2,2722|6,4177|0,4177|7,11449|8,11449|1,11449|3)) that backs these two chords being triples, might be better reducing to doubles.
    There are triples with reason: One for that really low one sound (which also starts the melody and go through whole song), one for bell and one for that really high pitched "piano?" The whole diff contains notes for that high pitched piano. The begining chord is double, because there is no that high pitched piano.
  2. 00:20:722 (20722|2,20722|8) - triple because no 1/4 movement here? Actually I forgot that 1/4 note xD I am not gonna add triple, but i will add 1/4 note
    EDIT: i decided not to do there anything, because 1/4 note i usually have given for that low sound, but there the sound is unhearable and there is no sense for making triple.


    The thing that made my diff sometimes bigger chord - sometimes 1/4 note is the low sound I mentioned earlier.
    Thanks!
I know I am reapeting myself, my english is not the best :?
Benzopirene

Asherz007 wrote:

[7K]
Easy note-count feels a little low but whatever
It's low since it's easy. am I right? :p
Benzopirene's Hard
To be frank, I'm not quite sure I completely understand the layering going on here. It looks and plays fine, but I just don't get it. I think I might need a brief explanation of the layering, and I'll be fine because I've tried and now my head hurts lol

  1. 00:25:631 (25631|6,25995|5) - I don't think there are two separate pitches here for what you're trying to follow here? Unless I'm following the wrong thing or something. Same issue at 00:28:540 (28540|0,28904|1).
That's about all I can pick up on without truly understanding what's going on.
IRC
SPOILER
2018-03-22 18:23 Benzopirene: Hey, are you there?
2018-03-22 18:23 Asherz007: I can be if you need me to be
2018-03-22 18:23 Benzopirene: I'd like to talk about your mod on my diffs in Felt - In My Room
2018-03-22 18:24 Asherz007: sure
2018-03-22 18:24 Asherz007: the thing that took me nearly 2 months to get around to
2018-03-22 18:24 Benzopirene: Don't worry about that
2018-03-22 18:24 Benzopirene: You've pointed out layering issues (?) and some pitch related issues
2018-03-22 18:25 Asherz007: In all honesty I'm not too fussed about PR things
2018-03-22 18:27 Asherz007: so, what's up
2018-03-22 18:27 Benzopirene: Not sure how to even explain this layering, I've made this map long time ago but it looks decent?
2018-03-22 18:28 Asherz007: Yeah... I said it looked and played fine, but I just couldn't understand it
2018-03-22 18:28 Benzopirene: and those lns 00:25:631 (25631|6,25995|5) - are expressing that quiet sound in the background
2018-03-22 18:28 Asherz007: fair enough
2018-03-22 18:29 Benzopirene: I believe it was used in some other diff too? Not sure tho after many updates
2018-03-22 18:29 Asherz007: I didn't see that too prominently in the other diffs I think
2018-03-22 18:31 Asherz007: I also might not have been understanding since I was modding this well into the early hours of the morning, having done 10 diffs before looking at this one lol
2018-03-22 18:33 Benzopirene: It's ok fam
2018-03-22 18:33 Asherz007: I made the somewhat poor choice of modding the entire thing in one go lmao
2018-03-22 18:34 Benzopirene: Hmmm... It doesn't look that bad, I don't see any issues (I might be wrong, I'm a bad mapper :v)
2018-03-22 18:34 Asherz007: I think I get it a bit now, but I'm not sure whether I spotted an inconsistency thing throughout the entire diff, so I'll just bring it up with you
2018-03-22 18:35 Asherz007: 00:02:358 (2358|0,2358|5,2540|3) - 00:05:268 (5268|6,5268|2,5449|4,5449|5) - 00:11:086 (11086|1,11268|4,11268|6) - 00:13:995 (13995|1,13995|4,14177|2) -
2018-03-22 18:35 Asherz007: I feel like the number of notes in these chords varies quite a lot and I'm not sure why
2018-03-22 18:37 Benzopirene: Oh wow
2018-03-22 18:37 Benzopirene: Fixing this immediately
2018-03-22 18:38 Benzopirene: by doing 2 note chords in those places
2018-03-22 18:38 Asherz007: alrighty
2018-03-22 18:38 Asherz007: That's probably what threw me of the first time
2018-03-22 18:39 Benzopirene: What do you think about this pattern here? https://osu.ppy.sh/ss/10531214
2018-03-22 18:40 Asherz007: staggered brackets wew
2018-03-22 18:40 Asherz007: But I think it looks fine
2018-03-22 18:42 Benzopirene: Is that everything? :p
2018-03-22 18:42 Asherz007: I think that should be
2018-03-22 18:43 Benzopirene: Alright, thank you so much ^^
2018-03-22 18:43 Asherz007: no problem
Oktawia

Asherz007 wrote:

Oktawia's Easy
Mmm... On a personal level I don't really agree with a fair few note placements, but I think that would be too subjective for me to point everything out, since the map is pretty functional as it is.

I think my only real concern would be the 1/1 shield at 00:24:540 (24540|5,27813|5), which might be a tad too challenging. In my opinion it's not fast enough to cause problem, I'll leave it as it is
I didn't change anything, but thanks for mod!
SitekX

Asherz007 wrote:

SitekX's Insane
00:24:540 - Could add one more note to the chord here for the drum-like sound here? Done

Other than that, the only real question I have here would be regarding the chords with the 1/4 holds in and after the kiai. (eg 00:17:995 (17995|5,17995|4,17995|0) or 00:29:631 (29631|3,29631|7)) The reason I ask is that sometimes this chord has 2 notes and sometimes it has 3, so I'm not entirely sure whether there's meant to be some sort of pattern between these. I decided to change all chords with 1/4 LNs to chords with 1 normal note and 1 LN 1/4 note
Thanks for mod Asherz! :D
SitekX's Insane diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 12904
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:In my room
TitleUnicode:In my room
Artist:FELT
ArtistUnicode:FELT
Creator:Janko
Version:SitekX's 9K Insane
Source:
Tags:NAGI☆ Grow Color Comiket85 MrDorian Tidek Modren Sitekx _underjoy Oktawia Benzopirene
BeatmapID:1138991
BeatmapSetID:537499

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Asherz007
Okay, Part 2.

The request this time was to be pedantic about the hitsounds, so I won't hold back :P

lebox for the hitsoundy stuff
Using the 5k Insane diff for reference highlights here.

You've kinda gone with the approach of having just one keysound per chord here. Which is fine, but I do feel like it does mean the hitsounds tend to jump about a little when you swap what you're following for a couple of notes.

The thing that is the most inaccurate throughout the song compared to the audio would be the re-occurrence of 00:03:086 (3086|3,3268|2) since it does change slightly each time this appears. However, it is consistent throughout the hitsounding and compliments the song well, so I don't see any problem with keeping it in, though I'm mentioning this anyway since I won't bring it up in the points below.

  1. 00:03:449 (3449|1) - The A4 here, I am assuming, is for that lower-pitched beeping sound; if this is the case, then I feel like there may be some inconsistencies about (like 00:09:268 (9268|2)). If that isn't the case, I think it actually renders the A4 completely purposeless and would need to be removed.
  2. 00:04:904 (4904|4) - Pretty sure the D6 can still be put here, still in the audio, albeit a little quieter.
  3. 00:05:995 (5995|3) - the other three times this happens at the start this is an F#6 (like 00:03:086 (3086|3)); this intentionally different?
  4. 00:10:722 (10722|3) - D6 here too? Again, it is quieter, but still present.
  5. 00:12:904 (12904|3) - E5 rather than A5 here makes more sense with what you're following at this point.
  6. 00:14:358 (14358|3) - A5? Can't really hear a D6 here.
  7. 00:20:177 (20177|1) - It might be better to replace the existing one with/add A5 here since I feel like the C#7 is too far away from what you're trying to follow. The audio has the C#7 fairly loud as it is, so the hitsound will likely not be heard by a few. (You do ignore the higher-pitched sounds earlier in favour of following the melody as well)
  8. 00:25:631 (25631|3) - Likewise here, you might be better off with just having A5.
  9. 00:26:358 (26358|3) - Might want to change this to an F#6 for that repeating pattern (like 00:20:540 (20540|4,20722|4))
  10. 00:31:449 (31449|3) - A5 here as well?
  11. 00:32:540 (32540|4) - A4
  12. 00:33:449 (33449|1) - D5 (wrong octave)

[Other stuff]
6K Dorian's Easy: 00:33:268 (33268|0) - are you going to remove this note or not because I don't know whether the response you gave was a meme or something lol

7K Benzopirene's Hard: I feel a lot better with the consistency now lol, but I feel like you should remove a note from chords like 00:25:995 (25995|0,25995|1,26177|3,26177|4). There are already two holds here, so having the doubles makes it a little cluttered and perhaps a little too difficult for the player base the difficulty is aimed at.

7+1K (general): I'd feel a lot better if all of the diffs here had the n+1k box checked since UJ's don't at the moment.

Other than that everything else seems to check out just fine. Nearly there now :)
MrDorian

Asherz007 wrote:

[Other stuff]
6K Dorian's Easy: 00:33:268 (33268|0) - are you going to remove this note or not because I don't know whether the response you gave was a meme or something lol
uhhh there's no note?
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