And SB finished... Not bad for something quickly thrown together >_<
Rip this map.Monstrata wrote:
Slider Tickrate isn't 1.71... literally unrankable.
01:44:193 (2) - If you care, this is 1.19 with stacking enabled.
03:46:244 (2) - ^1.15
I made this map with a gimmick in mind (though the gimmick came about halfway into making this lol), so there are a few inconsistencies. However, these inconsistencies are not so huge that they would affect the quality of the map to make or break them. Since this is a slider heavy map, I went and used a bit of variety throughout the whole thing. one could say that the variety of the sliders will actually make sliders somewhat difficult to play in conjunction with the High CS.Canadian Baka wrote:
this map is just a bunch of abstract shapes thrown together with copy paste missing a lot of important beats, you are literaly just mapping the basic 1/1 when there are a lot more beats that could have been mapped. Seeing this is CS 7, i'm guessing your meaning this to be played by not beginners, so there's no need in missing a bunch of beat. Your coming up wiith random abstract shapes and copy pasting them, for an easy rank. Yes, some shapes actually look interesting and cool, but other times the slider shapes look awkward like 00:23:681 (1,2,3,4) - these ones. There's really no reason for them to be shaped like that, considering your previous abstract shapes were symmetrical. I like the concept of the map, but you can certainly make the rhythm more dense, and well, make it less boring. right now it's literally just cool abstracted slider shapes with honestly most of the time they are super undermapped or completely ignoring the song.
First off, I mentioned this earlier, but this map doesn't follow any sort of difficulty level using the current system. It does however, have a consistent difficulty of whatever it is. Meaning if you can play part of this map, you should be able to play the whole thing. Which ironically isn't what most maps do these days. They'll usually have one part with a super high spike of difficulty for the free PPs lol. If I was to go by difficulty on this set. The rhythm would be at the Easy level, the note placement on the map would be in the Easy/Normal range, and the CS is not actually in the ruleset believe it or not, though it would probably be recommended for hard or above if it was. The nice thing about single diff / marathon sets is that it doesn't need to be a specific difficulty (Easy/Normal/Hard etc) since there isn't another map in the set to create a spread, so I'm free to create my own piece as long as it's consistent enough.
About 00:23:681 (1,2,3,4) - These are tbh one of the more interesting shapes in the map. The little hook they have and how it shoots them off into the next slider is pretty fun to play. I know you were just giving an example, but there's a reason to that one at the very least
00:29:322 - here there's a pretty distinctive beat here, along with 00:31:373 - 00:45:732 - 00:47:783 - this list can go on and one
About 00:29:322 - and the rest there. This uses the vocals to emphasize them. At the start the vocals feel more active so it warrants a stronger beat. when it gets to the 2/1 sliders, the vocals feel a bit more calm and held a longer, and the reverse slider afterwards uses the red nodes to bounce the vocals on its return while still maintaining a rhythm that gets calmer each time
tldr; map isn't made for beginners, because cs7 and beginners/noobies don't play and cant play cs7 properly, which means you shouldn't keep rhythm simple - your missing a ton of beats, pretty much, 01:17:014 (1,2) - if you look at this pattern, your missing beats 01:17:527 - here (which is pretty loud) 01:19:578 01:19:578 - and here, this happens through your whole map, also, 01:17:014 - this is clickable while 01:18:552 - this isn't?? 01:18:552 - this note is way more intense then the actual clickable one, so this should be clickable. And as pointed out before, you miss the beats completely 01:17:527 - here.
your map should look like 03:31:372 (1,2,3,4) - this, not 03:29:321 (3) - this. Not a bunch of sliderart spam.
Actually the 3:31 here is the runt of the litter as it should have matched the other three if I was going to make it consistent. Aside this though, the longer sliders are actually used in opposite of what you think they should be. Instead of mapping to the fast 1/2 vocals through 1/1 sliders or yikes, 1/2 sliders, the slider ticks do the job here. obviously this won't convince you, so another reason is the synth thingy playing in the background which are long held sounds. Add the 'feeling' I got when I was making this map (before I made changes with the gimmick) and this is how I believe it should be played. For the dominant note / clickable note thing. Sure I could go that way, but why can't it be the way I put it. The above has some fairly decent explanations why I did so as well.
keep in mind this happens through your whole map
[HitObjects]
72,192,144706,6,0,B|116:236|116:236|76:244|56:276|52:320|76:356|135:365|160:329,1,273.780001044388,2|0,0:0|0:0,0:0:0:0:
440,192,146758,2,0,B|396:236|396:236|436:244|456:276|460:320|436:356|377:365|352:329,1,273.780001044388,2|0,0:0|0:0,0:0:0:0:
lewdPachiru wrote:
That FLIP FLAP sound reminds me something ... (⌐□_□)
Congratz anyway Lanturn