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Chieko Kawabe - Be Your Girl

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Total Posts
18
Topic Starter
Enorin
This beatmap was submitted using in-game submission on domingo, 23 de julio de 2017 at 08:11:56 p. m.

Artist: Chieko Kawabe
Title: Be Your Girl
Source: エルフェンリート
Tags: Elfen Lied Ending Lucy Nyu Kaede Brilliance
BPM: 160
Filesize: 2891kb
Play Time: 01:25
Difficulties Available:
  1. Nyu (1.38 stars, 93 notes)
Download: Chieko Kawabe - Be Your Girl
Information: Scores/Beatmap Listing
---------------
Well.. Enjoy!
#WaitingForMods

Quae offensa
I'm so sorry, I did not mean to post that twice ><
Quae offensa
Easy:
00:02:423 (3) - and 00:03:825 (4) - Seem a bit off timing to me. I would suggest Same with 00:08:459 (2) - and 00:09:862 (3) - 00:50:472 (4,5) - Blanket plssss!
01:02:423 (6) - I do see what you've tried to do here, but it just feels very awkward to me. I thought worked kinda nicely, but it may go against what you're trying to do, so that's up to you :)
01:09:557 (6) - 01:12:545 (7) - and 01:16:203 (4) - are just a few examples of where you need to space more. If you look at the timing they're all further away from previous notes in terms of time, and so they should be further away in terms of space aswell. This allows newer players (especially since this is easy) to grasp the concept of time=distance as osu is a rythm game. If that makes sense? ><

Normal:
00:02:057 (2) - Seems off to me, maybe or or ?
00:54:923 (3) - Extending this slider by 1/6th would make it sound nicer and go with the rest of the map imo, like 01:02:362 (4) - Also sounds a little awkward to me, but that may just be me
01:16:325 (7) - Again the spacing with time from easy, as you can see the 5, 6, and 7 all have the same or very similiar spacing between them, yet the time between 6 and 7 is very different. This is actually a very important thing in the less difficult maps as it help new players as I explained above, so just keep that in mind.

I hope this helped you! And gl :3
Elfen Lied fan here! :)
Topic Starter
Enorin
First Mod Wrote: :)
Easy:
00:02:423 (3) - and 00:03:825 (4) - Seem a bit off timing to me. I would suggest Same with 00:08:459 (2) - and 00:09:862 (3) - 00:50:472 (4,5) - Blanket plssss! Fixed (I Guess)
01:02:423 (6) - I do see what you've tried to do here, but it just feels very awkward to me. I thought worked kinda nicely, but it may go against what you're trying to do, so that's up to you :)
01:09:557 (6) - 01:12:545 (7) - and 01:16:203 (4) - are just a few examples of where you need to space more. If you look at the timing they're all further away from previous notes in terms of time, and so they should be further away in terms of space aswell. This allows newer players (especially since this is easy) to grasp the concept of time=distance as osu is a rythm game. If that makes sense? >< Okay, Thanks! :oops:
Normal:
00:02:057 (2) - Seems off to me, maybe
or or ?
00:54:923 (3) - Extending this slider by 1/6th would make it sound nicer and go with the rest of the map imo, like
01:02:362 (4) - Also sounds a little awkward to me, but that may just be me. Fixed!
01:16:325 (7) - Again the spacing with time from easy, as you can see the 5, 6, and 7 all have the same or very similiar spacing between them, yet the time between 6 and 7 is very different. This is actually a very important thing in the less difficult maps as it help new players as I explained above, so just keep that in mind. Thank you again for the advice! :)
I hope this helped you! And gl :3 Thank You So Much For The Mod! :P
Elfen Lied fan here! :) <- Yaaaay! n.n
AlexTroIIPsy
Well , the map is good but the timing seems to be a bit wrong , Try to use 160BPM with 1340 offset and use 1/4 instead of 1/6 and see if its better to map it
AlexTroIIPsy
Mind if i do a guest diff?
Topic Starter
Enorin

AlexTroIIPsy wrote:

Mind if i do a guest diff?
Of Course, I Would Love It. :)
Topic Starter
Enorin

AlexTroIIPsy wrote:

Well , the map is good but the timing seems to be a bit wrong , Try to use 160BPM with 1340 offset and use 1/4 instead of 1/6 and see if its better to map it
I Don't Think So, But Thanks For The Mod :D
[*]Edit: Sorry for late Response. Fixed!
Pidget

Enorin wrote:

AlexTroIIPsy wrote:

Well , the map is good but the timing seems to be a bit wrong , Try to use 160BPM with 1340 offset and use 1/4 instead of 1/6 and see if its better to map it
I Don't Think So, But Thanks For The Mod :D
He is right, the BPM is 160, you should really consider to use it. The offset (1340) is correct, too.

If you fix it, I'd mod this for you ;)
Ethan
You didn't specify which map to mod in your M4M, so I'll just do this one

Quick mod

General
Timing is okay, but I prefer 1320 offset. Make sure you snap everything to its correct position though
00:13:339 - Why isn't this part mapped in any of the diffs?
DS must be used in Easy and Normal, else the map is unrankable

Easy
Just to gloss over, some sliders shouldn't really be in an easy but that's up to you

Normal
00:27:179 (3) - Move this to x384 y64

Hard
00:25:716 (1) - Remove NC
00:36:020 (7) - Consider reshaping slider

I think this map will need a revamp, as the amount of unsnapped notes is insane (107 in hard).

Good luck, though.
Topic Starter
Enorin

Ethan wrote:

You didn't specify which map to mod in your M4M, so I'll just do this one

Quick mod

General
Timing is okay, but I prefer 1320 offset. Make sure you snap everything to its correct position though Sure!
00:13:339 - Why isn't this part mapped in any of the diffs? Actually, i don't know :P
DS must be used in Easy and Normal, else the map is unrankable What do u mean?

Easy
Just to gloss over, some sliders shouldn't really be in an easy but that's up to you ... Okay :?:

Normal
00:27:179 (3) - Move this to x384 y64 :D

Hard
00:25:716 (1) - Remove NC Okay
00:36:020 (7) - Consider reshaping slider Yup!

I think this map will need a revamp, as the amount of unsnapped notes is insane (107 in hard).

Good luck, though.
Thanks! :)
Ethan

Enorin wrote:

Ethan wrote:

You didn't specify which map to mod in your M4M, so I'll just do this one

Quick mod

General
Timing is okay, but I prefer 1320 offset. Make sure you snap everything to its correct position though Sure!
00:13:339 - Why isn't this part mapped in any of the diffs? Actually, i don't know :P
DS must be used in Easy and Normal, else the map is unrankable What do u mean? [/color]

Easy
Just to gloss over, some sliders shouldn't really be in an easy but that's up to you ... Okay :?:

Normal
00:27:179 (3) - Move this to x384 y64 :D

Hard
00:25:716 (1) - Remove NC Okay
00:36:020 (7) - Consider reshaping slider Yup!

I think this map will need a revamp, as the amount of unsnapped notes is insane (107 in hard).

Good luck, though.
Thanks! :)
Pidget
Hey, I'm here to mod it, as promised ;)

General:


The settings for all your diffs don't make much sense (cs/ar/od/hp)

Map out the break

Easy:


You might want to consider using 1/2 beat snap

-00:35:464 - to 00:36:589 - should be one slider

-The part starting from 00:42:964 - should be like this imo: https://puu.sh/uaI6R/e80ce4f4e2.jpg

-00:46:901 (1) - Shouldn't be as long, try this instead: http://puu.sh/uaIm7/45921019a0.jpg

-00:49:339 - add a circle

-00:56:464 - should be a circle and 00:56:839 - to 00:57:214 - should be a slider imo. Alternatively 00:56:464 - to 00:56:839 - slider and 00:57:214 - a circle

-01:12:588 (6) - Remove this completely, it's confusing

-01:20:463 (8) - should last until 01:21:588 -

-01:24:213 - add a circle

Normal:


Use 1/4 beat snap, less complicated that way imo

-00:02:089 (2) - until 00:02:839 - not 00:03:214 -

-Remove both sliders at 00:11:183 - and replace it with one slider from 00:11:464 - to 00:11:839 -

-00:46:901 - You might want to consider using a long slider here instead of a circle (until 00:47:839 - )

-00:48:214 (1) - should be one reverse slider imo, then remove the slider after this one

-00:49:339 - circle

-00:58:339 - shouldn't be this long reverse slider, instead, try out this: http://puu.sh/uaJew/d8d743a267.jpg

-Remove 01:00:963 (1) - and 01:01:713 (2) -

-Slider from 01:01:338 - to 01:01:713 -

-01:02:088 - cirlce

-Same with 01:03:963 - to 01:05:088 -

-01:05:838 - reverse slider until 01:06:588 -

-01:06:963 - slider until 01:07:338 -

-01:08:088 - until 01:08:463 - and 01:08:838 - until 01:09:213 - should be slider imo

-01:09:588 (12) - should last until 01:11:838 -

-01:12:776 (13) - remove

-01:19:338 - reverse slider until 01:20:088 -

-01:24:213 - , 01:24:588 - and 01:24:963 - should be circles

Hard:


The first part until the break looks fine for the most part, but it gets really bad afterwards. Try asking someone with experience in mapping hard for help or ask someone to do a GD.

Last words:

Many things are what I feel like you should do (especially in Normal). Try them out for yourself and see if you like it or ask someone to help you go over your map in-game.
Topic Starter
Enorin

Pidget wrote:

Hey, I'm here to mod it, as promised ;) -> :)

General:


The settings for all your diffs don't make much sense (cs/ar/od/hp) ?

Map out the break Okay!

Easy:


You might want to consider using 1/2 beat snap ?

-00:35:464 - to 00:36:589 - should be one slider

-The part starting from 00:42:964 - should be like this imo: https://puu.sh/uaI6R/e80ce4f4e2.jpg Okay

-00:46:901 (1) - Shouldn't be as long, try this instead: http://puu.sh/uaIm7/45921019a0.jpg Yup! :P

-00:49:339 - add a circle Sure

-00:56:464 - should be a circle and 00:56:839 - to 00:57:214 - should be a slider imo. Alternatively 00:56:464 - to 00:56:839 - slider and 00:57:214 - a circle

-01:12:588 (6) - Remove this completely, it's confusing Will Fix It!

-01:20:463 (8) - should last until 01:21:588 -

-01:24:213 - add a circle

Normal:
Normal Has Been Deleted Because The DS Is Very Similar To Easy Diff.

Use 1/4 beat snap, less complicated that way imo

-00:02:089 (2) - until 00:02:839 - not 00:03:214 -

-Remove both sliders at 00:11:183 - and replace it with one slider from 00:11:464 - to 00:11:839 -

-00:46:901 - You might want to consider using a long slider here instead of a circle (until 00:47:839 - )

-00:48:214 (1) - should be one reverse slider imo, then remove the slider after this one

-00:49:339 - circle

-00:58:339 - shouldn't be this long reverse slider, instead, try out this: http://puu.sh/uaJew/d8d743a267.jpg

-Remove 01:00:963 (1) - and 01:01:713 (2) -

-Slider from 01:01:338 - to 01:01:713 -

-01:02:088 - cirlce

-Same with 01:03:963 - to 01:05:088 -

-01:05:838 - reverse slider until 01:06:588 -

-01:06:963 - slider until 01:07:338 -

-01:08:088 - until 01:08:463 - and 01:08:838 - until 01:09:213 - should be slider imo

-01:09:588 (12) - should last until 01:11:838 -

-01:12:776 (13) - remove

-01:19:338 - reverse slider until 01:20:088 -

-01:24:213 - , 01:24:588 - and 01:24:963 - should be circles

Hard:


The first part until the break looks fine for the most part, but it gets really bad afterwards. Try asking someone with experience in mapping hard for help or ask someone to do a GD. Fine

Last words:

Many things are what I feel like you should do (especially in Normal). Try them out for yourself and see if you like it or ask someone to help you go over your map in-game.
:) Thank You For Modding
AiDaiki
Hey,
thank you for your mod. I'll mod yours in return :oops:
I like this song. Nice choice. Calm and short :)

Nyu
Is there a reason, why you put a lot of reverse sliders horizontal and vertical? (for example 00:11:464 (3,4,1,2) )
I would prefer more different directions.

00:02:089 (2,5) - overlap, i would put it some grids down, just for the visually effect
00:19:339 (1,3) - here the same, some grids right
01:09:588 (5) - i think a curve would be prettier, like in 00:58:339 (5), but that's matter of opinion
01:12:588 (6) - after the loud hitsounds of the reverse-slider (5), i miss some sound here
01:25:338 - put a spinner at the end -> if your map get ranked and players will play it, they can have different points, because of their spinning skills; so they don't have all the same points at full combo

Lucy
00:01:321 (1,2,3) - I would move circle 2 a bit more right, since the hit is nearer to 3, and it put more distance between 1 and 2.
00:12:194 (3,1) - overlap: visually not pretty -> don't overlap it or put it over the end of slider 1
00:13:882 (2) - Not suggested by song
00:27:944 (1,2,3) - should be same distance between 1/2 and 2/3
00:30:819 - blank, stronger hitsound in song
00:30:944 (1) - Not suggested by song
00:31:319 (2) - NC
00:31:881 (3) - Not suggested by song
00:32:069 (4) - wrong tick, vocals are here 00:31:944 ,00:32:319 and 00:32:444 and your end of the slider is correct at 00:32:819
00:33:881 - blank, normal hitsound there
00:33:944 (1,2) - Not suggested by song: vocals starts here 00:34:006
00:35:319 - vocal here
00:35:569 (6,7,8) - Not suggested by song -> there's a guitar here 00:35:756 and 00:35:881
00:36:069 and 00:36:194 - strong hitsound here in the song
00:36:819 - blank, normal hitsound there
00:36:944 (1,4) - overlap, some grids down pls
00:36:944 (1,2) - Not suggested by song: hitsound starts here 00:37:194
00:37:506 (3) - Not suggested by song
00:37:944 and 00:38:319 - vocals
00:40:944 and 00:41:319 - vocals
00:42:881: blank, normal hitsound
00:42:944 (1) - one tick too early: 00:43:006
00:45:944 - 00:47:819 (6) - maybe but a spinner here
00:48:756 (2) - Not suggested by song
00:51:069 and 00:51:194 - hitsound of drums
00:51:944 (7) - too early
00:52:881 (8) - Not suggested by song
00:53:694 - vocal here
00:55:569 ,00:55:944 ,00:56:319 , 00:56:694 - vocals -> maybe make Duplets?
00:56:819 (5) - some grids down for a beautiful star :oops:
00:57:194 (6) - one tick too early: 00:57:069
01:00:194 - vocal here
01:02:693 - vocal
01:04:318 (6) - NC
01:04:881 (1,2) - Not suggested by song: vocals here 01:05:068 , 01:05:068
01:06:756 (5,6) - Not suggested by song
01:06:631, 01:07:006 , 01:07:318 : vocals
01:07:568 , 01:07:943 , 01:08:318 ,01:08:693, 01:09:068 - : vocals -> Duplets
01:12:538 (4) - same as in easy
01:20:443, 01:20:818, 01:21:568: vocals
01:23:818 (6) - some grids left for a pretty star
01:25:318 - same as in easy
Topic Starter
Enorin

AiDaiki wrote:

Hey, Hii! n.n
thank you for your mod. I'll mod yours in return :oops:
I like this song. Nice choice. Calm and short :)

Nyu
Is there a reason, why you put a lot of reverse sliders horizontal and vertical? (for example 00:11:464 (3,4,1,2) )
I would prefer more different directions. Idk

00:02:089 (2,5) - overlap, i would put it some grids down, just for the visually effect Done!
00:19:339 (1,3) - here the same, some grids right Done!
01:09:588 (5) - i think a curve would be prettier, like in 00:58:339 (5), but that's matter of opinion Done!
01:12:588 (6) - after the loud hitsounds of the reverse-slider (5), i miss some sound here Done, I Guess :P
01:25:338 - put a spinner at the end -> if your map get ranked and players will play it, they can have different points, because of their spinning skills; so they don't have all the same points at full combo -> :(


Lucy
00:01:321 (1,2,3) - I would move circle 2 a bit more right, since the hit is nearer to 3, and it put more distance between 1 and 2.
00:12:194 (3,1) - overlap: visually not pretty -> don't overlap it or put it over the end of slider 1
00:13:882 (2) - Not suggested by song
00:27:944 (1,2,3) - should be same distance between 1/2 and 2/3
00:30:819 - blank, stronger hitsound in song
00:30:944 (1) - Not suggested by song
00:31:319 (2) - NC
00:31:881 (3) - Not suggested by song
00:32:069 (4) - wrong tick, vocals are here 00:31:944 ,00:32:319 and 00:32:444 and your end of the slider is correct at 00:32:819
00:33:881 - blank, normal hitsound there
00:33:944 (1,2) - Not suggested by song: vocals starts here 00:34:006
00:35:319 - vocal here
00:35:569 (6,7,8) - Not suggested by song -> there's a guitar here 00:35:756 and 00:35:881
00:36:069 and 00:36:194 - strong hitsound here in the song
00:36:819 - blank, normal hitsound there
00:36:944 (1,4) - overlap, some grids down pls
00:36:944 (1,2) - Not suggested by song: hitsound starts here 00:37:194
00:37:506 (3) - Not suggested by song
00:37:944 and 00:38:319 - vocals
00:40:944 and 00:41:319 - vocals
00:42:881: blank, normal hitsound
00:42:944 (1) - one tick too early: 00:43:006
00:45:944 - 00:47:819 (6) - maybe but a spinner here
00:48:756 (2) - Not suggested by song
00:51:069 and 00:51:194 - hitsound of drums
00:51:944 (7) - too early
00:52:881 (8) - Not suggested by song
00:53:694 - vocal here
00:55:569 ,00:55:944 ,00:56:319 , 00:56:694 - vocals -> maybe make Duplets?
00:56:819 (5) - some grids down for a beautiful star :oops:
00:57:194 (6) - one tick too early: 00:57:069
01:00:194 - vocal here
01:02:693 - vocal
01:04:318 (6) - NC
01:04:881 (1,2) - Not suggested by song: vocals here 01:05:068 , 01:05:068
01:06:756 (5,6) - Not suggested by song
01:06:631, 01:07:006 , 01:07:318 : vocals
01:07:568 , 01:07:943 , 01:08:318 ,01:08:693, 01:09:068 - : vocals -> Duplets
01:12:538 (4) - same as in easy
01:20:443, 01:20:818, 01:21:568: vocals
01:23:818 (6) - some grids left for a pretty star
01:25:318 - same as in easy
Thank You For Modding!, I Will Applicate Your Suggestions In Few Days. :D
Kopog
Lucy



00:29:819 (4) - Can as that so? https://osu.ppy.sh/ss/7680885 00:36:944 (1) - 00:33:194 (4,5) - 00:38:819 (5,6,7) - 00:41:819 (4,5) - Same sounds, why is this different?
00:34:131 (2) - No sound, Maybe there needs to be done slider?
00:35:569 (6,7,8) - This too. You put notes not to music. 00:36:944 (1) - Too. 00:19:868 (2,3,4) - too
I think you need to do this :D
https://osu.ppy.sh/ss/7680965
https://osu.ppy.sh/ss/7681061
https://osu.ppy.sh/ss/7681094

01:06:961 (6) - I think It's not necessary here. 00:54:742 (3) - too
I really bad modder. But I tried to help



You remeber me?

Your post p/5676542/
-------------------------------------------------
Hi! :D #M4M ?... Okay :roll:

Easy:
- 00:12:500 (5) - This Clap sounds weird in my opinion since you did not take a sequence.
Normal:
- Looks Fine :P
Hard:
I Have Nothing to Say :)
I Hope this Helps You In Something
----------------------------------------------
A year has passed, it's yours m4m )))))
I'll try to give another mod :D
What do you think about GD? :)
RealGamer78
To solve some problems of the AiMod moves the following points:

Nyu:

00:49:344 to 00:49:339

01:12:968 to 01:12:963

Lucy:

00:49:117 to 00:49:131

00:58:064 to 00:58:069. In this part I recommend to leave the activated kia

01:00:727 to 01:00:756

01:12:946 to 01:12:943

I hope help you. -Translated by Google
BanchoBot
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