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m-flo + daoko - IRONY (el poco maro Remix)

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Hathz

Cherry Blossom wrote:

Endless

  1. 00:25:738 (5,6,1) - The slider (1) is straight, so it would be better for visual if these objects 00:25:738 (5,6,1) - are straight and not curved. Well, it's just my opinion. Fixed
  2. 00:31:022 (4) - I don't really find that it is a good idea to stack the sliderend and 00:31:278 (5,1) - . Visually this looks same as 00:24:545 (1,2) - but there is a circle between these sliders. Maybe confusing ? not really, but concerning the style, it would be better to unstack 00:31:278 (5,1) - from 00:31:022 (4) - . You still can make them overlapped. Sure makes sense
  3. 01:59:829 (6,1) - this should not be an antijump here, because the note on 02:00:000 - is really strong and deserves to be emphasized better, so using a higher distance between 02:00:000 (1) - instead of a lower is more suitable, as you did for 02:02:386 (5) - for example. Fixed
  4. 02:11:931 (6,7,1) - this kind of motion could be improved if you reduce the angle between them (move 02:12:272 (1) - upward) to create a lower angle and make this motion more comfortable to play. Fixed
  5. 02:30:681 (1,2,3) - i don't really get what you tried to follow here, this looks snapped to a beat time divisor which must be avoided to follow things that sound offbeat. Plus 02:30:823 (2) - doesn't follow anything actually, there's no clear note in the song to allow you to use 1/12 to follow something that is snapped to nothing. So 02:30:823 (2) - must be deleted. A 3/4 slider (starts on white and end on blue after the red tick) suits better than the 3 circles. if you need help, just try this instead Sure, thanks
  6. 03:07:840 (4,5,1) - This kind of motion could be improved too. The current direction of 03:07:840 (4) - is the opposite of the next patterns, and it fits better if you reverse it like Aye
  7. 06:21:818 (1,2,3,4,5,6) - I find it a little weird that this pattern doesn't contain any jump, compared to previous and next patterns. It would give a better impression if you try to make things consistent, so if you keep the difficulty consistent. This pattern should have some jump between sliders or circles.:thinking:
Thanks.
Reazen
BNs? Where are BNs?? wtf.
Great map :) I am playing this everyday idk why xD
Playable storyboard <333333
+kudos ( Kudos matters right?.. right?..)
Topic Starter
Kawa

Reazen wrote:

BNs? Where are BNs?? wtf.
Great map :) I am playing this everyday idk why xD
Playable storyboard <333333
+kudos ( Kudos matters right?.. right?..)
Thank you! The BNs are all hiding somewhere far, far away... ;w;
Kawashiro
hello there! glad to meet u! i am kawa too :3
random

[endless]
  1. 03:44:318 (3) - hmm, skipping 03:44:659 - this sound seems not a good idea. how about use same beats at 03:38:693 (2,3,4,5,6) - here?
  2. 03:48:068 (2) - same as above. u can hear sounds at 03:48:323 - here too. maybe u can use 3circle stream at here
  3. 03:50:795 (2) - following vocal seems bad idea. cuz only there used 1/3. and u didn't used 1/3 at 03:52:159 - here even this point has same vocal beat
  4. 04:11:420 (3,4,1) - that also weird. pretty weird. at first, 04:11:590 - you skipped here even it has vocal and hi-hat sounds. and you should know 04:11:420 (3,4) - these part isn't same as like 04:13:977 (2,3) - here. and 04:12:102 - here also have hi-hat. how about just use simple 1/2 beats?
  5. 04:29:147 (4,5) - this should be 1/1 slider like 04:23:693 (3) - this?
btw did u make this sb? i rly luv it XD

GL ></
Topic Starter
Kawa

Kawashiro wrote:

hello there! glad to meet u! i am kawa too :3
Hello there fellow Kawa person o3o/ Just so we're clear here, I'm the real Kawa!
random

[endless]
  1. Cool mod
btw did u make this sb? i rly luv it XD
I did! I'm glad you like it~
GL ></
Thanks for modding! I'll make sure to leave a full proper reply once I get back home from a trip on 24.9.2017.
I checked your points really quick and most of them make sense~ I'll fix everything and leave feedback once I come back :3

Thanks for your patience and sorry for keeping you waiting!
Renumi
that storyboard is so beautiful, i really hope you get this to approval sometime ;o;7
Hathz

Kawashiro wrote:

[endless]
  1. 04:11:420 (3,4,1) - that also weird. pretty weird. at first, 04:11:590 - you skipped here even it has vocal and hi-hat sounds. and you should know 04:11:420 (3,4) - these part isn't same as like 04:13:977 (2,3) - here. and 04:12:102 - here also have hi-hat. how about just use simple 1/2 beats? Changed slightly.
Thank you.
Topic Starter
Kawa

Renumi wrote:

that storyboard is so beautiful, i really hope you get this to approval sometime ;o;7
Thank you! I'm really working on it but I feel like this mapset might not be unique enough to seem interesting to most BNs or something... I have no idea ;w;

Kawashiro wrote:

[endless]
  1. 03:44:318 (3) - hmm, skipping 03:44:659 - this sound seems not a good idea. how about use same beats at 03:38:693 (2,3,4,5,6) - here?
    At first I used a return slider there because I had trouble coming up with a decent pattern and because I thought it added some variation to the rhythm. Changed the return slider to single circle -> triple rhythm to stay consistent with the rest
  2. 03:48:068 (2) - same as above. u can hear sounds at 03:48:323 - here too. maybe u can use 3circle stream at here
    While I agree changing this return slider to the same rhythm as before could work, I decided to keep it as it is now because I believe using a simpler pattern/rhythm right before the 1/4 jump pattern 03:48:750 (4,5,1) - feels more comfortable to play.
  3. 03:50:795 (2) - following vocal seems bad idea. cuz only there used 1/3. and u didn't used 1/3 at 03:52:159 - here even this point has same vocal beat
    Improvised some 1/3 rhythm in the section from 03:51:818 - to 03:52:840 - to stay consistent with the 1/3 section before it but I could really use more feedback on this change
  4. 04:29:147 (4,5) - this should be 1/1 slider like 04:23:693 (3) - this?
    I prefer to keep it this way. 04:23:693 (3) - I used a 1/1 slider here as a lead-in for the "sleepy vocals" and the slider pattern following right after it 04:24:545 (1,2,3) - while I kept 04:29:147 (4,5) - as a 1/2 slider + circle because the increased note density after the first section. Using a slower 1/1 slider here while everything else aside from the emphasized stronger downbeats uses 1/2 would feel inconsistent and awkward.
Thank you again for modding and I'm sorry it took me so long to get back and reply! :)
Secretpipe
when qualified
Topic Starter
Kawa

Secretpipe wrote:

when qualified
Become BN again and qualify kthx
Kibbleru
wow a moddingv1 lol

00:21:136 (2,3) - a bit nazi but i would put some more space here to make it look more visually consistent
06:48:409 (5,1) - ^
00:42:975 (3,4) - is my osu broken or something or is every1 just making these obscene snappings to snap stuff to vocals now? add more timing points instead.
05:16:406 (3,2) - ^
00:54:588 (2) - 05:05:497 (1) -
yeah please don't do this, its not good practice, if u really need add timing points instead

01:37:159 (3,4,5,6,7,8) - i'd recommend something similar to what hathz did instead 00:31:875 (3,4,5) -
01:56:420 (3) - try this? 02:15:852 - i recommend mapping this out here, it would give some more contrast to the symmetry stuff ur doing next measure
02:49:772 (3,1) - can u make this overlap look..nicer?
04:11:420 (3,4,5) - this is.. kind of weird, please just map the drums here
04:36:392 (4,5) - why is this stacked so weirdly
07:05:454 (1,5) - this is kinda unecessary, u really dont need to perfect stack here, try something else please



metadata n stuff
Topic Starter
Kawa

Kibbleru wrote:

wow a moddingv1 lol
It's an old mep <w<;

06:48:409 (5,1) - ^
I honestly have no idea how I could let that pass... Reworked the pattern a bit to look more visually appealing
05:16:406 (3,2) - ^
Fixed by snapping the sliders 05:16:406 (3) - and 05:19:119 (2) - to the dominant white ticks before them. While the sound they follow seems a tiny bit delayed, I believe it would be impossible to notice mid-gameplay and would be better to stay consistent with the rest of the map rather than making separate timing points for each sound, especially in sections such as 05:15:681 - where the player would normally assume the gap between all 3 objects is the same
01:37:159 (3,4,5,6,7,8) - i'd recommend something similar to what hathz did instead 00:31:875 (3,4,5) -
Sounds good, changed the pattern & rhythm by swapping around some sliders and circles to match it while still flowing well into the next part.

metadata n stuff
Fixed metadata a bit after doing some research (Changed from m-flo & daoko - IRONY (el poco maro remix) to m-flo + daoko - IRONY (el poco maro Remix)
I'm gonna add this to the beatmap desc for now just in case
  1. Song announcement
  2. Official m-flo channel
The remix part is a bit hard to confirm since the el poco maro deleted his official soundcloud and any direct links to his work or profile.
He's most commonly referred to with no capital letters while his "Remix" is capitalized both on most websites and on several ranked maps so I fixed it accordingly.
  1. This is the closest thing I could find
Any points not mentioned here will be addressed by Hathz once he comes online~

Thank you so much for modding! :)
Hathz

Kibbleru wrote:

SPOILER
00:21:136 (2,3) - a bit nazi but i would put some more space here to make it look more visually consistent ok
06:48:409 (5,1) - ^
00:42:975 (3,4) - is my osu broken or something or is every1 just making these obscene snappings to snap stuff to vocals now? add more timing points instead. ok
00:54:588 (2) - 05:05:497 (1) -
yeah please don't do this, its not good practice, if u really need add timing points instead
i really need
01:56:420 (3) - try this? ok
02:15:852 - i recommend mapping this out here, it would give some more contrast to the symmetry stuff ur doing next measure ok
02:49:772 (3,1) - can u make this overlap look..nicer? i guess
04:11:420 (3,4,5) - this is.. kind of weird, please just map the drums here fine
04:36:392 (4,5) - why is this stacked so weirdly becaused otherwise osu will auto-stack the 2nd circle in the opposite direction of the slider which is not what i want
07:05:454 (1,5) - this is kinda unecessary, u really dont need to perfect stack here, try something else please changed slightly..
thx
Kibbleru
ok
Topic Starter
Kawa
omg i love you
-mint-
move to pending? lol
Kibbleru

qqqant wrote:

move to pending? lol
doesnt matter.
Kibbleru

Kawa wrote:

omg i love you
np bby
Uta
i see kawa i press favorite
Aurele

qqqant wrote:

move to pending? lol
just because im retarded and i like when things are organized, i moved it there :3c

good luck with the map!!
Reazen
Ranked please ._.
-Mo-
General
- 00:42:975 - 05:05:496 - Not convinced extra red lines are the correct way to remedy these. Will check with other people about this, though you could try ask/fix things too.

- 05:16:363 (3) - Sounds like it's too early, for example. Plus all of the sounds in the break 05:08:223.
- 05:15:681 - Red line here is also making it so the downbeat is off by half a measure, it makes much more sense having the downbeat on the piano chords. You end up resetting the metronome later anyway, when it's these red lines causing a problem in the first place.

Storyboard
- 03:16:363 - 05:05:496 - Stars in a night sky are static, so they should move across the sky at the same speed. But for some reason you have some stars moving faster and overtaking other stars which is eehh.

- blur2.jpg and mblur2.jpg usused.

Hathz
- 00:19:602 (2,3,4) - I guess I understand why the stacks are different, but I still can't help but feel that it looks weird aesthetically. I think you could get away with stacking them the same since it's early in the map and it's still possible to read based on approach circles, or you could just change the pattern to avoid doing this altogether.
- 01:51:818 (1) - Emphasis on the head of this seems underwhelming since low spacing and previous slider points staight into it. Easiest fix is Ctrl+H and increase spacing, but do whatever.
- 02:29:999 - Lower SV would've been cool for this section but I guess it's fine if you don't want to change.
- 04:16:704 (2,4,1) - Stacks are doing weird thinigs here. Turn on View -> Stacking and make it so first two sliders are neatly stacked.
- 06:24:545 (1) - Similar to before, emphasis is kinda lacking because spacing and previous slider.
- 06:55:568 (5) - Could Ctrl+H so overlap is avoided.
- 06:57:272 (1) - Linear slider like this just seems really out of place since most of this section is using regular curve sliders. Something like this I could see as being more suitable:
- 07:06:477 (5) - Off blanket, might as well fix.

Kawa
- 01:36:732 (6) - Stack is broken.
- 04:23:181 (1,3) - Could avoid this overlap if you wanted.
- 04:25:908 (1) - This sort of slider just seems kinda weird to use especially for a 1/2 without any significant sound on it. I would just keep it a regular shape pointing leftwards.
- 04:31:363 (1,2,3,4,5,6) - Would be cooler if the 1/4 spacing was consistent through this.
- 05:33:068 (2,3) - Reducing spacing for this thing all of a sudden seems kinda odd.
- 06:50:625 (2) - I think there are better choices than doing an overlap like this. For example, this could be stacked on the tail, and then you could move 06:50:454 (1) to stack with 06:49:772 (3).

Pop is for timing concerns, happy to rebubble when that's resolved.
Topic Starter
Kawa

-Mo- wrote:

Storyboard
- 03:16:363 - 05:05:496 - Stars in a night sky are static, so they should move across the sky at the same speed. But for some reason you have some stars moving faster and overtaking other stars which is eehh.
Good point. I went with variable speeds at first since I felt like it gave the scene a more 3D feel. Didn't think for a second about sticking to realism. Changed appropriately~

- blur2.jpg and mblur2.jpg usused.
Eeeeh how did those get in there. Replaced blur.jpg and mblur.jpg with their lower filesize clones and removed unused ones.

Hathz Applied by Hathz
- 00:19:602 (2,3,4) - I guess I understand why the stacks are different, but I still can't help but feel that it looks weird aesthetically. I think you could get away with stacking them the same since it's early in the map and it's still possible to read based on approach circles, or you could just change the pattern to avoid doing this altogether. changed this one, the one after left the same cause i feel like it fits well with the music
- 01:51:818 (1) - Emphasis on the head of this seems underwhelming since low spacing and previous slider points staight into it. Easiest fix is Ctrl+H and increase spacing, but do whatever. kay
- 02:29:999 - Lower SV would've been cool for this section but I guess it's fine if you don't want to change. keeping as it is, that section is really short and it seems better to keep it same SV
- 04:16:704 (2,4,1) - Stacks are doing weird thinigs here. Turn on View -> Stacking and make it so first two sliders are neatly stacked. fixed
- 06:24:545 (1) - Similar to before, emphasis is kinda lacking because spacing and previous slider flipped dat
- 06:55:568 (5) - Could Ctrl+H so overlap is avoided. sure
- 06:57:272 (1) - Linear slider like this just seems really out of place since most of this section is using regular curve sliders. Something like this I could see as being more suitable fixed
- 07:06:477 (5) - Off blanket, might as well fix. fixed

Kawa
- 01:36:732 (6) - Stack is broken.
Good eye, fixed!
- 04:23:181 (1,3) - Could avoid this overlap if you wanted.
The overlap was intentional and I'd prefer to keep it like that since I think it looks okay
- 04:25:908 (1) - This sort of slider just seems kinda weird to use especially for a 1/2 without any significant sound on it. I would just keep it a regular shape pointing leftwards.
I was aiming for a shape that prevents the risk of a sliderbreak when doing the sharp 04:25:908 (1,2) - movement and that seemed like the best option (albeit not the best looking one). I've changed the slider into a single curve that should still leave enough room for the sharp jump without risking a missed slider end.
- 04:31:363 (1,2,3,4,5,6) - Would be cooler if the 1/4 spacing was consistent through this.
Sounds fair, unified spacing on all 1/4 stacks to 0.20x
- 05:33:068 (2,3) - Reducing spacing for this thing all of a sudden seems kinda odd.
Reshaped the slider and moved it a bit to stay consistent with the spacing compared to the rest
- 06:50:625 (2) - I think there are better choices than doing an overlap like this. For example, this could be stacked on the tail, and then you could move 06:50:454 (1) to stack with 06:49:772 (3).
That was my initial idea but I tried the half overlaps because I was afraid of the readability aspect. Stacked the notes as suggested~

Pop is for timing concerns, happy to rebubble when that's resolved.
Thanks again for the detailed and helpful mod! o/ I've added Hathz' reply too.

On the topic of timing: I'll leave this unaddressed for now while I discuss the timing issues further with -Mo- and Kibbleru and I'll edit it appropriately once we come to a conclusion.
The main issue right now is whether the objects following offset sounds at 00:42:975 (3,4) - 00:53:862 (1,2) - 05:05:497 (1) - 05:16:363 (3) - need a new red timing point, should be snapped to the nearest 1/4 tick or are okay by being snapped to the most accurate 1/8 (or 1/16) tick if needed (or some other completely different option).

Edit: Timing should be fully fixed now~
Kibbleru
what else would u do other than extra red lines tho? edit .osu and make them unsnapped lol? as long as the parts that u mapped are properly snapped to the music isnt it fine
-Mo-
We discussed what to do with timing, I'm happy with it now.

Also did some minor points on spacing emphasis and why view->stacking is a good thing.

: 00:31:278 (5,1) -

02:48:579 (6,7,8) - 06:54:545 (1) - Could use spacing emphasis thing like I mentioned before
04:34:431 (3) - Could be custom stacked if 04:36:476 (5) is too.

04:25:738 (5,6) - Could shift these to the right slightly so that it lines up with 04:25:568 (4) better
04:48:920 (8) - Similar thing, lower it so it lines up with visual flow of 04:49:091 (1).

00:54:587 - 176.68 BPM
05:05:497 - 176.74 BPM
Kibbleru
havent qualified anything v1 for a while
Buttercup
congrats o:
Secretpipe
holy shit this is good
Topic Starter
Kawa
I just want to thank everyone who helped me improve the map with helpful mods & advice and motivated me to keep going o/

Also a quick shout-out to Bonsai who helped make sure the timing is correct and taught me a neat timing trick ~
hi-mei
hey

00:38:181 - 00:27:272 - forgot to emphasize this in SB? reference: 00:32:727 - 00:21:818 - 01:32:726 - etc

Topic Starter
Kawa

hi-mei wrote:

hey

00:38:181 - 00:27:272 - forgot to emphasize this in SB? reference: 00:32:727 - 00:21:818 - 01:32:726 - etc

Thanks! I appreciate it! :3/

I have considered emphasizing those 2 beats with the SB at first but it felt too uh... dense?
I tried to avoid going overboard with hitobject highlighting since there's plenty of other stuff going on already and I didn't want to make it look too cluttered most of the time. That's also the reason why the later sections have even rarer big ripple highlights since the lyrics kind of take over at that point.

Taking all that into account, emphasizing every 8 measures in the intro and every 16 after that seemed like the most balanced option ~
Lanturn
Heya Kawa. Thank you for mapping this song. I've always loved it.

Anyways, the reason I'm here is probably obvious. Metadata Issues.

The original was actually used in some anime movie flash thing (that is actually really popular) so the source field is required. Either or works, but the first one is more reliable.


- Unicode Title: IRONY (el poco maro Remix)
- Unicode Artist: m-flo + daoko
- Source: 鷹の爪GO 〜美しきエリエール消臭プラス〜
- or: 鷹の爪GO〜美しきエリエール消臭プラス〜

- References:
+ http://xn--u9j429qiq1a.jp/go/song/index.html
+ https://www.youtube.com/watch?v=RTLbg9wUdo8
+ https://www.youtube.com/watch?v=R1J0K0Tgj9U
+ https://lanturn.s-ul.eu/GYee1UVL
+ http://daoko.jp/discography/261/


The el poco maro Remix isn't listed officially anywhere on the web at the moment from what I could find, but (el poco maro Remix) seems to be the most consistent way of labeling these so we're going with that. (el poco maro deleted all their remixes so they're all unavailable)

Edit.. I forgot some tags you can add.

"Taka no Tsume GO Utsukushiki Elleair Shoushuu Plus"
"Himitsukessha" or "Himitsu Kessha" (Part of the main title in the original series)
"Eagle Talon"
"秘密結社" (Himitsukessha in Japanese)
Kurai
rawr
Kurai
rawr
Lanturn
Thanks Kurai!

This song is so good <3 thanks again for mapping this Kawa
Irreversible
You've done well, Kawa :3

Hathz, good job too!
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