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m-flo + daoko - IRONY (el poco maro Remix)

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Topic Starter
Kawa

Kroytz wrote:

Really nice map~!
Thanks, I'm glad you like it~

-Mo- wrote:

-Mo-d Queue

General
- Your banner doesn't work with people who have osu!direct.
I shall bug our Banner Technician to fix it! o7
- 1920x1080 is the maximum dimensions allowed for SB sprites. flare.jpg is 2000x2000.
Not sure how I missed that. Downsized to 1000x1000 and doubled sprite scaling in the SB.
- Unused files:
sb\featherD.png Removed
sb\lyrics\300c.png Removed
sb\lyrics\300d.png Removed

- 03:16:704 - 05:05:539 - 20 seconnds for a break is pretty long and are pretty boring in my opinion. You could map parts of it with slow sliders or spinners maybe.
Will address this when I find a bit more time, placed 2 spinners for now but I'm not exactly a fan of those, especially in quiet sections of the song.
- 00:00:000 - Make it so both your inherited and uninherited points are using the same sound samples so it doesn't break anything. Currently the red is using the default soft while the green is using the custom soft.
Fixed

Storyboard
- 04:18:750 - The lyrics say "mou, もう" at this point so I would consider adjusting your lyrics as such.
Not sure how I missed that, fixed
- 04:36:818 - It's hard to see "Kimi wa, 君は" so high up in the screen there, so I guess move it? It looks like a mistake to me though.
Lyrics were positioned using a randomly generating coordinate algorithm so it appearing up there wasn't exactly intended. Shortened range to spawn closer to the screen center.
- 05:05:795 - Any reason for not SBing the words "Tell me"?
The male vocalist adds a lot of shorter lines throughout the song, most of which seemed a bit off so I wasn't sure how to deal with those. Added this and a couple "Yeah"s
- 06:03:579 - Maybe consider moving the "te, て" to this point since that's where that sound is.
My mistake again, fixed!

Very nice SB though. Thank you! I would also like to thank you for actually modding the SB too and pointing out inconsistencies/errors. A lot of people seem to skip that which leaves me wondering if I made any mistakes.




Endless
Kawa
- 01:21:477 (4,5,1) - Seems kinda odd to have 4-5 be larger spacing than 5-1 if you listen to the emphasis of those beats.
Fixed
- 01:28:977 (2) - Maybe consider a Ctrl+G so that the spacing 1-2 isn't so short and that it continues circular flow? I'd say smoother flow and larger spacing suits better.
Good idea! Changed. Also changed following pattern to flow better.
- 01:29:488 (4,5,6) - Similar point to before, I feel having 4-5 be larger spacing compared to 5-6 would be better to emphasise the click.
Fixed
- 01:30:511 (2) - Maybe stack this ontop of 01:31:022 (4) so that there's some better spacing emphasis through this combo?
Looks a bit weird but it's definitely better than before. Will use this unless I come up with something better
- 01:35:113 (7) - Similar thing again. Fancy patterning, I'll give you that, but I would avoid making 6-7 have small spacing, especially after you emphasised 3 and 5.
Fixed
- 01:36:818 (1) - I swear these combo color ninjas keep sabotaging my map >:( . This has happened before out of nowhere.
- 01:42:784 (3,4,5) - Minor thing, the stack looks like it messed up.
You're correct, fixed
- 01:43:636 (1,2) - I'd probably increase the spacing of these to emphasise the (synth? piano?) sound.
Fixed
- 01:45:000 (5) - NC here for consistency.
Added
- 01:45:852 (10,11) - Stacking these seems to be inconsistent with how you mapped these sounds, and doesn't really emphasise the kick and click sounds right in my opinion.
Changed pattern a bit to deal with this and another emphasis error.
- 02:40:227 (5,6) - Minor thing, you could pair these and make them the same shape so it looks neater.
Sounds good, done
- 02:58:125 - Instead of missing the kick sound with the 1/1 slider, you could make 02:57:954 (3) a reverse to map it instead.
Changed pattern to play better, also changed slider into a return slider
- 02:59:659 - I don't think mapping the kick to a passive slider end is a good idea given that all other clicks have been on an active beat so far.
Fair point, replaced slider with 2 spaced notes
- 03:02:556 (6,1) - Spacing emphasis thing, maybe move this further apart.
Done
- 03:39:034 (5,6) - As before, I would unstack these to emphasise the kick and click sounds better.
Changed entire pattern to follow proper emphasis (I didn't like the previous one either way)
Spacing emphasis things:
03:54:375 (6,1) - Fixed
04:32:386 (8,9,1) - ^
04:34:772 (5,6) - Not my part, I have no power here :P
05:32:215 (3,1) - Moved 1 a bit further away but it feels weird now. Will probably change again later
06:13:636 (1,2) - Fixed, and stacked the following triplet to avoid awkward flow
06:18:409 (4,5,6) - Fixed
06:36:988 (2,3) - ^
06:45:000 (1,2,3) - ^
- 04:45:000 (1) - I would adjust the curve of this so it's not so sharp so that it looks a little smoother. That looks better indeed, changed
- 06:44:318 (3,4) - I would probably pair these and make these the same shape too.
Changed

Good luck.
Thank you for this very comprehensive mod! Wish I could kudos you twice. I never paid much attention to proper emphasis so this really helped me see what I was neglecting before.
-Mo-

Kawa wrote:

A lot of people seem to skip that which leaves me wondering if I made any mistakes.
Probably because storyboarding is a lot more lenient in terms of creativity, so most people just assume it's fine.

Randomly generating the position of the lyrics is interesting to say the least. Something as structured as lyrics for a song I would personally give a proper structure to, but this seems to work quite well.

Also I think you forgot to remove もう from the line 04:19:090.

06:31:704 - And I think this is supposed to be "僕は"?
And it may need repeating at 06:42:613 - 06:54:731 - 07:04:772 -

I'm always happy to support anyone that's doing a storyboard. :)
Hathz

-Mo- wrote:

-Mo-d Queue

General
- Your banner doesn't work with people who have osu!direct.I have been bugged by our Executive Map Producer to fix this o7

Endless
Hathz That's me
- 00:20:454 (5,1,2) - This stacking looks kinda weird to me in my opinion. I'd try to fix this so that it stacks as normal. Moved it slightly so it's stacked in a straight line, other than that I prefer it to be stacked this way similar to 00:40:909 (1,1,1,1)
- 01:54:204 (5) - Maybe Ctrl+G or rotate this around since this is a fairly different sound to 01:53:863 (4) so it's probably better if the flow is different too. Edited slightly
- 01:55:568 (5,2) - Minor off stack thing if you care about that. Fixed
- 02:12:784 (3,4,5) - Poor spacing emphasis in my opinion, the click sound is stronger than the others so I would expect 4-5 to have larger spacing. However the spacing on 02:13:295 (5,1) is larger afterwards which has more impact in the music so I prefer to emphasize that one instead of a random kick
- 02:18:409 (3,4) - I'm not sure if the music calls for continuing with increasing the spacing in my opinion. It creates a nice back-and-forth pattern and kind of a build-up for the kick on 02:19:090 (1)
- 02:54:034 (1) - I would space this further away to emphasise the kick sound personally. Changed the pattern a bit
- 03:15:170 (2,1) - Personally I would prefer these as circles to make triples, but its up to you. Sliders are cool
- 04:10:568 (7,8,1) - 04:55:227 (3,4,5) - 05:01:875 (2,3,4,1) - 06:21:477 (5,1) - Spacing emphasis thing. Right
- 06:22:500 (4,5,6) - I don't think I like having such a linear flow for these beats, given that in most other places angles are used to emphasise these beats better. Fair point, edited slightly
- 07:04:431 (2,1) - This is poor polarity sine you would normally expect the timing to be a consistent 1/2 rhythm when you suddenly offset this. A potential fix could be making 07:04:431 (2) a slider? I'm gonna leave it for now, there is a NC on the circle to hint at this
- 04:34:772 (5,6) - This one seems alright to me
Thanks for the mod.
Topic Starter
Kawa

-Mo- wrote:

Kawa wrote:

A lot of people seem to skip that which leaves me wondering if I made any mistakes.
Probably because storyboarding is a lot more lenient in terms of creativity, so most people just assume it's fine.
I can't deny that

Randomly generating the position of the lyrics is interesting to say the least. Something as structured as lyrics for a song I would personally give a proper structure to, but this seems to work quite well.
Following a strict structure was my intention at first, but all attempts turned rather awkward due to varying length and duration of the lyrics lines, so I went with a more random approach that "follows the flying orbs around"

Also I think you forgot to remove もう from the line 04:19:090.
Right you are! This is what happens when I try to be productive at 2 AM :?

06:31:704 - And I think this is supposed to be "僕は"?
Changed~
And it may need repeating at 06:42:613 - 06:54:731 - 07:04:772 -
Added all

I'm always happy to support anyone that's doing a storyboard. :)
I'm glad to hear that!
Thanks again for the help and for rechecking and spotting my careless blunders! o/

EDIT: Fixed the overlap bug, updated beatmap with the changes mentioned above.
Arbane
Hello! Bad mod from my queue

Endless
00:34:602 (2,3,4) - This flows pretty badly.

00:39:545 (1,2,3,4) - I think the spacing here is a bit too large. Consider nerfing it slightly.

01:15:596 (4,5) - Maybe change the slidershape here a bit and move the circle so it doesn't overlap. Kinda like this https://puu.sh/ujMad/a4a799f078.jpg

01:29:318 (3,4,5,6,1) - This flows very badly. Maybe do something like this instead https://puu.sh/ujMjG/5f94d8bab2.jpg

01:37:159 (3,4) - There's a lot of waiting inbetween the kickslider and the stack which can be pretty uncomfortable to play. Consider doing something like this instead https://puu.sh/ujMJa/4ce291b840.jpg or maybe even this https://puu.sh/ujMNj/d9eb4c8b2f.jpg

02:16:363 (1) - I think this jump should be larger to put more emphasis on the hitfinish.

02:18:068 (2) - Ctrl - G

02:18:750 (4) - ^

02:32:727 (1) - I this supposed to not overlap?

02:32:727 - A lot of this kiai section flows badly (Some examples being this 02:34:090 (1,2) - 02:50:113 (2,3,1) - or this 02:56:250 (2,3,4,5,6) -
Try following along with the map in the editor and look for movement that feels clunky or abnormal to play and try fixing it.

04:08:522 (2,3) - I think the spacing here is a bit too large.

04:41:590 (3) - Ctrl - G

04:41:931 - ^

04:21:818 - It might just be me being a dumbass because of the fact that i am modding this late at night and i am very tired but i think the overall spacing during the first kiai section was larger. If it was then fix it ez if i'm wrong don't give me kudosu i don't deserve it f**k

06:17:045 (4,5,6,7) - This flows pretty badly.

06:17:556 (7,1) - Needs larger spacing.

06:20:795 (1,2) - I've mentioned this before. there's waiting inbetween the kickslider and blah blah blah its not comfy to play.

06:42:613 (3,4) - ^

06:56:250 (2,3,4) - Spacing here is too large.

06:57:954 (3) - Don't like how you ignored a kick here.

TIL modding dnb is hard.

Sick storyboard btw.
Topic Starter
Kawa

Arbane wrote:

Hello! Bad mod from my queue Any kind of mod is helpful! o/

01:15:596 (4,5) - Maybe change the slidershape here a bit and move the circle so it doesn't overlap. Kinda like this https://puu.sh/ujMad/a4a799f078.jpg
Changed the curve and moved 5

01:29:318 (3,4,5,6,1) - This flows very badly. Maybe do something like this instead https://puu.sh/ujMjG/5f94d8bab2.jpg
I think the way it was before is fine but I can try this too, changed for now

01:37:159 (3,4) - There's a lot of waiting inbetween the kickslider and the stack which can be pretty uncomfortable to play. Consider doing something like this instead https://puu.sh/ujMJa/4ce291b840.jpg or maybe even this https://puu.sh/ujMNj/d9eb4c8b2f.jpg
The first example wouldn't work because the 3 slider ends on a strong beat which should be clicked and not held in this case.
The second example feels a bit overmapped because there's no distinct sound on 5's sliderend.
Instead, I increased the spacing a bit between the kickslider and the following stream. That should reduce the "waiting" between the objects and make it more comfortable.


02:32:727 (1) - I this supposed to not overlap?
Looks like the slider somehow moved by itself, fixed

02:32:727 - A lot of this kiai section flows badly (Some examples being this
02:34:090 (1,2) - Curved 1 and moved 2 more in-line
02:56:250 (2,3,4,5,6) - Moved 3, 4 and 5 a bit to flow better
Try following along with the map in the editor and look for movement that feels clunky or abnormal to play and try fixing it.
I usually do that but a lot of patterns that seem odd to other people feel fine to me...

04:21:818 - It might just be me being a dumbass because of the fact that i am modding this late at night and i am very tired but i think the overall spacing during the first kiai section was larger. If it was then fix it ez if i'm wrong don't give me kudosu i don't deserve it f**k
You're not wrong, the first kiai had lower spacing than the rest at first so I had to buff it a bit. But I may have gone a bit too far, resulting in this. Reduced the spacing in some sections slightly and fixed some fugly sliders.

06:17:045 (4,5,6,7) - This flows pretty badly.
Same as 01:29:318 (3,4,5,6,1) - it feels normal to me. Changed it to be a bit more snappy.

06:17:556 (7,1) - Needs larger spacing.
Covered above

06:20:795 (1,2) - I've mentioned this before. there's waiting inbetween the kickslider and blah blah blah its not comfy to play.
Same as 01:37:159 (3,4) - increased spacing between the objects.

06:42:613 (3,4) - ^
^

TIL modding dnb is hard.

Sick storyboard btw. Thanks~
Thanks for modding!
Hathz

Arbane wrote:

Endless
00:34:602 (2,3,4) - This flows pretty badly. It seems fine to me

00:39:545 (1,2,3,4) - I think the spacing here is a bit too large. Consider nerfing it slightly. Muh symmetry!

02:16:363 (1) - I think this jump should be larger to put more emphasis on the hitfinish. Fair enough

02:18:068 (2) - Ctrl - G Will keep for now

02:18:750 (4) - ^ ^

04:08:522 (2,3) - I think the spacing here is a bit too large. Muh symmetry tho!

04:41:590 (3) - Ctrl - G Why? It plays fine like this

04:41:931 - ^ ^

06:56:250 (2,3,4) - Spacing here is too large. It looks cool tho

06:57:954 (3) - Don't like how you ignored a kick here. Fixed
Cheers
Trynna
daoko is my gurl

  1. 00:02:727 (1,4) - aesthetics hurts, maybe you would like to just put the middle of 00:03:750 (4) - overlapping the 00:02:727 (1) - slider tail, just to avoid the eyes bleed example thing
  2. 00:04:090 (5,6) - when you consider 00:04:261 - and 00:04:602 - being pretty similar, you might want to switch them. Indeed this is triggering me, mainly cuz 00:04:090 (5,6,7,8) - looks way too generic or something and looks like following nothing when the vocal calls for something different
  3. 00:15:000 (1) - maybe would be nic to avoid this NC since you were following it at every 2 [big white ticks] (yea i hate to say this) on the calm part. Examples: 00:04:090 (5) - 00:06:818 (4) - etc. The same goes to 00:17:727 (1) -
  4. 00:26:931 (5) - i'd decrease the y value by 1 just to make the 00:26:761 (4) - approach get into the middle of the slider and stuff, something like 16 | 204 should work, but it's just way too nazi, up to you
  5. 00:28:636 (1,2) - as i pointed before, i'd switch them, the notes here are not following the vocal well, you already did it on patterns like these 00:26:250 (2,3) - too, just pointing out to give examples lol
  6. 01:26:250 (1) - is this really necessary? like, you were doing 4 combo on the slider section and on the 1/2 jumps section, but they actually looks like "oh ok, it can be splitted to create a better pattern and stuff" but the stream really looks like something homogeneous
  7. 01:34:090 (1,2,3,4,5,6) - this looks just mess. making a cool and clean pattern like this isn't that hard, just copy the first 2 circles and then ctrl shit r rotate by 120º. Actually 01:34:431 (3,4,5,6) - looks almost the same thing but 01:34:090 (1,2) - is just a pain to see, it actually makes the pattern weird and linear, which is not a gameplay problem since the notes are close, but still
  8. 01:51:818 (1,2) - i really dislike the way these are so close from each other, you know, player will not get at the slider tail and then come back to this circle, the player will come close to the slider tail and then hit the circle, which makes it a bit weird
  9. 02:21:818 (1,2,3) - the spacing difference and the overlap on 02:21:306 (5) - (editor only, not applied to gameplay) makes it weird aesthetically, maybe if you do something like this it can be at the middle of 02:21:306 (5,7) - and with the same spacing
  10. 02:23:863 - i kinda dislike avoiding this sound, is just strong enough
  11. 02:49:772 (1) - why nc? same to 02:51:818 (1) - and 02:54:034 (1) -
  12. 05:04:090 (1,2,1,2) - just a suggestion but maybe this would be cool since 05:04:602 (2) - looks pretty random actually
the rest of the map looks fair enough
Hathz

Trynna wrote:

daoko is my gurl bae

  1. 00:02:727 (1,4) - aesthetics hurts, maybe you would like to just put the middle of 00:03:750 (4) - overlapping the 00:02:727 (1) - slider tail, just to avoid the eyes bleed example thing sure
  2. 00:04:090 (5,6) - when you consider 00:04:261 - and 00:04:602 - being pretty similar, you might want to switch them. Indeed this is triggering me, mainly cuz 00:04:090 (5,6,7,8) - looks way too generic or something and looks like following nothing when the vocal calls for something different however, on 00:04:431 (6) there is a clap which I don't want to map with a slider-end, and in general I think this follows the song okay
  3. 00:15:000 (1) - maybe would be nic to avoid this NC since you were following it at every 2 [big white ticks] (yea i hate to say this) on the calm part. Examples: 00:04:090 (5) - 00:06:818 (4) - etc. The same goes to 00:17:727 (1) - oops missed that
  4. 00:26:931 (5) - i'd decrease the y value by 1 just to make the 00:26:761 (4) - approach get into the middle of the slider and stuff, something like 16 | 204 should work, but it's just way too nazi, up to you Well I mean, whatever :D
  5. 00:28:636 (1,2) - as i pointed before, i'd switch them, the notes here are not following the vocal well, you already did it on patterns like these 00:26:250 (2,3) - too, just pointing out to give examples lol But again the drum clap would end up on the slider-end
  6. 01:51:818 (1,2) - i really dislike the way these are so close from each other, you know, player will not get at the slider tail and then come back to this circle, the player will come close to the slider tail and then hit the circle, which makes it a bit weird I'm not sure I agree on that, but mended the blanket a bit anyway~
  7. 02:21:818 (1,2,3) - the spacing difference and the overlap on 02:21:306 (5) - (editor only, not applied to gameplay) makes it weird aesthetically, maybe if you do something like this it can be at the middle of 02:21:306 (5,7) - and with the same spacing Fixed that part a bit
  8. 02:23:863 - i kinda dislike avoiding this sound, is just strong enough Fixed... something? .3.
  9. 02:49:772 (1) - why nc? same to 02:51:818 (1) - and 02:54:034 (1) - oops? (x
  10. 05:04:090 (1,2,1,2) - just a suggestion but maybe this would be cool since 05:04:602 (2) - looks pretty random actually Sure that looks better

Trynna wrote:

Kawa's response:
  1. 01:26:250 (1) - is this really necessary? like, you were doing 4 combo on the slider section and on the 1/2 jumps section, but they actually looks like "oh ok, it can be splitted to create a better pattern and stuff" but the stream really looks like something homogeneous
    Removed NC
  2. 01:34:090 (1,2,3,4,5,6) - this looks just mess. making a cool and clean pattern like this isn't that hard, just copy the first 2 circles and then ctrl shit r rotate by 120º. Actually 01:34:431 (3,4,5,6) - looks almost the same thing
    Easier way would be just using CTRL + Shift + D with 6 points (which is what I did to fix it now)
    but 01:34:090 (1,2) - is just a pain to see, it actually makes the pattern weird and linear, which is not a gameplay problem since the notes are close, but still
    Stacked 01:34:005 (5,1) - on the sliderend and changed the following pattern to emphasize beats with larger spacing, which in turn removes the linear movement
Thank you for the mod.
Net0
Normal mod from my queue :)

[General]
  1. You probably want to mute the sliders-slide or make them sound lower. Personal opinion here, but they stand out a lot in some points of the song; like the first main verse 00:21:818 - ~
[ Endless ]

  • About the intro 00:00:000 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2) – I have a few suggestions to improve mostly the spacing consistency. It doesn’t really affect that much in gameplay, but can provide more polishment.
  1. I believe that this sliders overlaps 00:01:363 (4,6) - /00:01:363 (4,1) -/00:02:727 (1,4) – could be avoided, considering how you mapped the same section afterwards 00:12:272 (4,6) - /00:12:272 (4,1) - . This won’t need major modifications, probably keeping it all linear wise flow and changing a bit the slider shapes could be enough to improve this.
  2. About this intro I also recommend improving the spacing consistency of stacks. The rhythm on this first intro has basically two major gaps; 00:00:511 (2,3) – gaps that are 1/1 + ½ beats away from each other object and gaps that are only 1/1 00:03:238 (2,3) – away from each other. Currently you’re making all of them stacked to stop movement and show the break on the song rhythm. That’s all correct, my suggestion tho, is about making the gaps be mapped in a slightly different way. For example, to emphasize more the break, you could make the bigger maps be mapped as full stack like they’re now, and the 1/1 gaps 00:03:238 (2,3) - be mapped as little overlaps, like this https://puu.sh/uskC8.jpg to show that they’re still breaks, but not so long as the ones from the stack. Another example of a spot you could apply the same logic is here 00:40:909 (1,1,1,1) - .
  3. 00:20:965 (1,2,3,1) – This pattern could be improved both visually and gameplay wise. First thing I’d recommend is not stacking this here 00:20:965 (1,2) - . It really breaks the consistency of how you mapped the intro about the stack logic. About the spacing and positioning I’ll suggest two alternatives; https://puu.sh/usljp.jpg on this first suggestion 00:21:136 (2) – the sliderhead of this slider is stacked with this slider end 00:20:454 (5) – and 00:20:965 (1) – is positioned under the 00:20:454 (5) - . Also the body of the sliders no longer overlap and now blanket. This idea tho has a different spacing idea from your original pattern mostly because to get this visual I had to sacrifice the consistency spacing from 00:21:136 (2,3) – to 00:21:477 (3,1) - . A similar idea could be this https://puu.sh/uslEk.jpg , also in both this suggestions I didn’t change this slider at all 00:21:477 (3) - . However if you want to keep the distance similar to your original pattern making the distance here 00:21:136 (2,3) – smaller than the distance here 00:21:477 (3,1) – try this one https://puu.sh/uslQ0.jpg instead.
  4. Rotate this slider here 00:21:818 (1) – “-3º” to improve a bit of the blanket.
  5. Are you sure about this rhythm choice here 00:31:875 (3,4,5) - ? I don’t see a reason to make the slider end here 00:32:130 – instead of the regular beat here 00:32:045 - . Making this slider 1/4 is effective in making the whole pattern stay inside the regular rhythm of white/red ticks . https://puu.sh/usmdP.jpg
  6. You could make stacks on objects that are 1/4 away from each other and while on white/red ticks 00:24:545 (1,2) - like you did here and make the blue ticks as overlap streams 00:25:823 (6,1) – like you did here to keep it more consistent and intuitive. This would imply in making all patterns like this 00:31:022 (4,5,1) – with hitcircles on blueticks never stack, but overlap, while keeping extended sliders that ends on blueticks more consistently mapped. Basically whenever it’s a extend slider idea https://puu.sh/usmxQ.jpg make an option of stack or overlap and when it’s a case of this https://puu.sh/usmAB.jpg make it mapped in a different way.
  7. Rotate this slider 01:38:863 (4) – “-15º” and the next slider 01:39:204 (5) – “+15º” to both avoid this overlap 01:38:181 (1,4) – and improve the pattern visual of this slider 01:39:204 (5) – in relation with the next two circles 01:39:545 (1,2) -
  8. A suggestion for this two sliders 02:50:454 (1,2) – is to make the sliderend of 02:50:454 (1) – positioned right in the middle of the next slider 02:50:965 (2) - . Just to show what it could look like https://puu.sh/usnoM.jpg
  9. Are you sure about decreasing the spacing at this spot here 02:52:500 (3,4,1) - ? I feel like if you want to give more emphasis to this sound here 02:53:181 (1) – you could ctrol+g this slider 02:53:181 (1) – to make it flow as the sliders before 02:51:818 (1,2) -/ 02:52:500 (3,4) -/ but this time more sharpened 02:52:840 (4,1) - .
  10. Now this really breaks the consistency of how you were dealing with extended sliders 03:05:454 (1,2) - . So far all 3/4 sliders were stacked with the next object/sliders and this one is overlap. Not sure why, since I can’t really tell if song got any different here, but it seems to me it didn’t. Just to show you that really close to this point there’s a stack of the same extended slider 03:06:818 (1,2) - and then you change once again to overlap 03:10:909 (1,2) - / 03:12:272 (1,2) - . Make a more clear decision on this chorus about either stacking them or overlapping them.
Really cool map. The design it’s simple but really well done and consistent which works great with the music. Storyboard is really cool as well. I wish good luck with this set and hope that you can find a BN soon since there isn’t much to question about this map choices.
Hathz
SPOILER

Net0 wrote:

[ Endless ]

  • About the intro 00:00:000 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2) – I have a few suggestions to improve mostly the spacing consistency. It doesn’t really affect that much in gameplay, but can provide more polishment. :thinking:
  1. I believe that this sliders overlaps 00:01:363 (4,6) - /00:01:363 (4,1) -/00:02:727 (1,4) – could be avoided, considering how you mapped the same section afterwards 00:12:272 (4,6) - /00:12:272 (4,1) - . This won’t need major modifications, probably keeping it all linear wise flow and changing a bit the slider shapes could be enough to improve this. While there are indeed slider overlaps, they are for the most part not actually visibly overlapping when playing. Because of this I don't see a reason to change it.
  2. About this intro I also recommend improving the spacing consistency of stacks. The rhythm on this first intro has basically two major gaps; 00:00:511 (2,3) – gaps that are 1/1 + ½ beats away from each other object and gaps that are only 1/1 00:03:238 (2,3) – away from each other. Currently you’re making all of them stacked to stop movement and show the break on the song rhythm. That’s all correct, my suggestion tho, is about making the gaps be mapped in a slightly different way. For example, to emphasize more the break, you could make the bigger maps be mapped as full stack like they’re now, and the 1/1 gaps 00:03:238 (2,3) - be mapped as little overlaps, like this https://puu.sh/uskC8.jpg to show that they’re still breaks, but not so long as the ones from the stack. Another example of a spot you could apply the same logic is here 00:40:909 (1,1,1,1) - . Fair enough.
  3. 00:20:965 (1,2,3,1) – This pattern could be improved both visually and gameplay wise. First thing I’d recommend is not stacking this here 00:20:965 (1,2) - . It really breaks the consistency of how you mapped the intro about the stack logic. About the spacing and positioning I’ll suggest two alternatives; https://puu.sh/usljp.jpg on this first suggestion 00:21:136 (2) – the sliderhead of this slider is stacked with this slider end 00:20:454 (5) – and 00:20:965 (1) – is positioned under the 00:20:454 (5) - . Also the body of the sliders no longer overlap and now blanket. This idea tho has a different spacing idea from your original pattern mostly because to get this visual I had to sacrifice the consistency spacing from 00:21:136 (2,3) – to 00:21:477 (3,1) - . A similar idea could be this https://puu.sh/uslEk.jpg , also in both this suggestions I didn’t change this slider at all 00:21:477 (3) - . However if you want to keep the distance similar to your original pattern making the distance here 00:21:136 (2,3) – smaller than the distance here 00:21:477 (3,1) – try this one https://puu.sh/uslQ0.jpg instead. Edited somewhat
  4. Rotate this slider here 00:21:818 (1) – “-3º” to improve a bit of the blanket. Le blanked fixed
  5. Are you sure about this rhythm choice here 00:31:875 (3,4,5) - ? I don’t see a reason to make the slider end here 00:32:130 – instead of the regular beat here 00:32:045 - . Making this slider 1/4 is effective in making the whole pattern stay inside the regular rhythm of white/red ticks . https://puu.sh/usmdP.jpg 1/2 plays better in my opinion.
  6. You could make stacks on objects that are 1/4 away from each other and while on white/red ticks 00:24:545 (1,2) - like you did here and make the blue ticks as overlap streams 00:25:823 (6,1) – like you did here to keep it more consistent and intuitive. This would imply in making all patterns like this 00:31:022 (4,5,1) – with hitcircles on blueticks never stack, but overlap, while keeping extended sliders that ends on blueticks more consistently mapped. Basically whenever it’s a extend slider idea https://puu.sh/usmxQ.jpg make an option of stack or overlap and when it’s a case of this https://puu.sh/usmAB.jpg make it mapped in a different way. I think putting spacing between those looks ugly, so I don't do it. Except when it might improve the flow. For now not going to change anything.
  7. A suggestion for this two sliders 02:50:454 (1,2) – is to make the sliderend of 02:50:454 (1) – positioned right in the middle of the next slider 02:50:965 (2) - . Just to show what it could look like https://puu.sh/usnoM.jpg Why not
  8. Are you sure about decreasing the spacing at this spot here 02:52:500 (3,4,1) - ? I feel like if you want to give more emphasis to this sound here 02:53:181 (1) – you could ctrol+g this slider 02:53:181 (1) – to make it flow as the sliders before 02:51:818 (1,2) -/ 02:52:500 (3,4) -/ but this time more sharpened 02:52:840 (4,1) - . Sure
  9. Now this really breaks the consistency of how you were dealing with extended sliders 03:05:454 (1,2) - . So far all 3/4 sliders were stacked with the next object/sliders and this one is overlap. Not sure why, since I can’t really tell if song got any different here, but it seems to me it didn’t. Just to show you that really close to this point there’s a stack of the same extended slider 03:06:818 (1,2) - and then you change once again to overlap 03:10:909 (1,2) - / 03:12:272 (1,2) - . Make a more clear decision on this chorus about either stacking them or overlapping them. Fixed
Really cool map. The design it’s simple but really well done and consistent which works great with the music. Storyboard is really cool as well. I wish good luck with this set and hope that you can find a BN soon since there isn’t much to question about this map choices.
Cheers
Topic Starter
Kawa

Net0 wrote:

Normal mod from my queue :)

[General]
  1. You probably want to mute the sliders-slide or make them sound lower. Personal opinion here, but they stand out a lot in some points of the song; like the first main verse 00:21:818 - ~
    Reduced the volume of soft-sliderslide.wav, that should do the trick
[ Endless ]
  1. Rotate this slider 01:38:863 (4) – “-15º” and the next slider 01:39:204 (5) – “+15º” to both avoid this overlap 01:38:181 (1,4) – and improve the pattern visual of this slider 01:39:204 (5) – in relation with the next two circles 01:39:545 (1,2) -
    Good idea, did exactly that! (That overlap was bugging me anyways, not sure why I didn't change it sooner...)
Really cool map. The design it’s simple but really well done and consistent which works great with the music. Storyboard is really cool as well. I wish good luck with this set and hope that you can find a BN soon since there isn’t much to question about this map choices.
Thank you! Quite a lot of work has been put into it ^^; I'd prefer to get a couple more mods before I start chasing after BNs, I always feel like something could still be improved.
Thanks for the mod! o/
Lumario
Nice Storyboard (^-^)
Warpyc
ayy from queue

Gotta say this storyboard is really something else, easily rivals some of the best ones I know like EOS and Sweet Dreams. Outright amazing


  • Hantz


    00:06:818 (4) - I would curve this slightly and then ctrl+j 00:07:329 (6) - that just feels smoother and looks better imo. Something like this https://puu.sh/uEj0q/9b5f4bdc18.png

    00:08:181 (1,2) - I feel like these two sliders represent two very different sounds but look the same, from looking how you mapped it before I'd try to curve 00:08:693 (2) - slightly so it feels a bit softer

    00:13:636 (1,2) - ^ symmetry is nice and all but doesn't really feel right

    00:21:136 (2,3) - I would lower the hitsounds on the sliderends slightly sounds a bit weird otherwise

    00:25:227 (3,4) - spacing between these feels kind of odd in this section feels like you have to slow down a lot to hit it, I'm not quite sure why though it might be the shallow angle

    00:31:960 (4) - wouldn't it play better if you remove it and just placed a triple here like this https://puu.sh/uEjAP/1492d38d3d.png

    00:32:556 (7,1) - why so low spacing? Honestly, it feels like you could ctrl+g the whole slider at 00:32:727 (1) - and it would be fine

    00:42:975 (3) - I think you should snap this to the white tick since you did it over at 00:53:863 (1) -

    01:54:545 (1,3) - nazi but just mirror 01:54:545 (1) - and palce it on 01:55:056 (3) - just like you did at 01:55:568 (5,1) -

    02:03:409 (3) - to me sounds like the vocals starts at 02:03:323 -

    02:06:136 (2) - ctrl+j

    02:30:681 (2,3,4,5) - this just doesn't follow the vocal very well at all sounds like it's quite off, idk what I'd do here but vocals definitely aren't snapped accurately

    03:15:681 (2,3,4,5,1) - Feels pretty messy, overlaps are forced 03:15:852 (3,4) - should have larger spacing between them 03:16:193 (5) - doesn't have a strong beat on it so I'd make it lower spacing

    04:12:045 (1) - snapping is off and it makes it sound really weird

    04:17:727 (1) - you should probably overlap it with the sliderend of 04:17:386 (4) - for consistency

    04:18:750 (4,5) - either make spacing between them bigger or extend 04:18:750 (4) - to the blue tick

    05:52:500 (1,2) - is the exact same sound/rhythm as 05:51:477 (4,1,2) - yet mapped entierly different

    06:08:181 (1,2) - not quite sure why you went with mapping it in this way since rn the spacing between these notes are much smaller than they are between 06:08:352 (2,3) - and at least from what I hear they're the same importance in the music. I think some kind of polygon pattern would work fine here, something similar to this 01:24:545 (1,2,3,4,1,2,3,4) -

    06:55:909 (1,2) - Feels very weird, I'd ctrl+g the second slider

    06:56:590 (3,4) - there sliders also feel a bit weird I'd decrease spacing and once again ctrl+g the second slider

    07:04:431 (2,1,2) - this pause feels odd, I'd probably make 07:04:431 (2) - into a slider to fix it

  • Kawa


    01:15:596 (4) - This slider is a bit odd, it feels pretty weird to play and you're missing a piano note at 01:15:681 - or whatever that sound is

    01:25:909 (1,2,3,4,5,6,7,8,1) - What is up with the placement of this stream, following the flow it should be positioned somewhere on the right side. right now it's pretty much a 90-degree angle that also decreases in spacing, feels very off. I'd change it to something like this https://puu.sh/uEkmt/b24a5ef58e.png

    02:38:693 (2,3,4,5,6) - I've noticed this quite a bit actually, sometimes it feels like the spacing is really big between these and sometimes really small. Not sure if it's worth trying to normalise the spacing but just an observation

    04:32:386 (8,9) - Spacing is way too low between these two considering how big it is between 04:32:215 (7,8) -

    04:48:238 (3,4) - shouldn't these be stacked on top of 04:48:409 (5) - feels very inconsistent otherwise
Good luck with the map, love the storyboard!
also excuse me if I placed suggestions on the wrong person too lazy to double check
Topic Starter
Kawa

Lumario wrote:

Nice Storyboard (^-^)
o/

Warpyc wrote:

ayy from queue

Gotta say this storyboard is really something else, easily rivals some of the best ones I know like EOS and Sweet Dreams. Outright amazing
Thank you! But I'm nowhere near the level of all those amazing storyboarders ^^; I still have a lot left to learn...


  • Hantz Hmmm... 🤔
[list:1337]
Kawa


01:15:596 (4) - This slider is a bit odd, it feels pretty weird to play and you're missing a piano note at 01:15:681 - or whatever that sound is
Removed the kinda overmapped notes & slider and just placed a hitcircle there now so it follows the 3 piano notes or whatever that sound is

01:25:909 (1,2,3,4,5,6,7,8,1) - What is up with the placement of this stream, following the flow it should be positioned somewhere on the right side. right now it's pretty much a 90-degree angle that also decreases in spacing, feels very off. I'd change it to something like this https://puu.sh/uEkmt/b24a5ef58e.png
Good point. Rotated stream by 180° and moved it to start at the the star pattern (similar to your suggestion)

02:38:693 (2,3,4,5,6) - I've noticed this quite a bit actually, sometimes it feels like the spacing is really big between these and sometimes really small. Not sure if it's worth trying to normalise the spacing but just an observation
I felt like emphasizing the kicks and snares in the song with higher spacing between notes. The spacing between all them was the same and plain at first until I learned about more proper beat emphasis

04:32:386 (8,9) - Spacing is way too low between these two considering how big it is between 04:32:215 (7,8) -
You're right, moved both notes a bit to decrease the 7->8 jump and increase the 8->9 one. Should be better now

04:48:238 (3,4) - shouldn't these be stacked on top of 04:48:409 (5) - feels very inconsistent otherwise
Sounds fair, stacked 3,4 on top of 5.
Good luck with the map, love the storyboard!
also excuse me if I placed suggestions on the wrong person too lazy to double check
All good here! o7
Thanks a lot for the mod! :3

I'll properly update the SB to fit the changes once I get home (and once I get the updates from Hathz Hantz)~
EDIT: Nvm, updated already
Warpyc
wait how did I fuck his name up so badly fucking lmao
Topic Starter
Kawa
It happens \:D/
Curisu
m-flo are bringing me back some of those old memories
[Storyboard]
02:05:454 - いっせーの説明不足 嘯く
02:17:727 - 繋いで線
02:28:295 - 愛の投資サイコロに任せ (should be written in Katakana)
03:42:272 - 僕は ソフト ハード
03:46:363 - ^
Topic Starter
Kawa

Curisu wrote:

m-flo are bringing me back some of those old memories
[Storyboard]
02:05:454 - いっせーの説明不足 嘯く
02:17:727 - 繋いで線
02:28:295 - 愛の投資サイコロに任せ (should be written in Katakana)
03:42:272 - 僕は ソフト ハード
03:46:363 - ^
Fixed! Thank you so much for checking! (I didn't know who to ask...)
Hopefully I didn't mess up something else
Curisu

Kawa wrote:

Fixed! Thank you so much for checking! (I didn't know who to ask...)
Hopefully I didn't mess up something else
Hmm I've been using some online lyrics sources to help me checking this and you can also do it by yourself cuz I'm pointing out some apparent mistakes. Besides those there are also some other differences between the sb and those sources, which imo is not necessary to be mentioned unless you decide to use official ver. lyrics (which I can not find it atm)

Feel free to poke me if u need a std modding
Topic Starter
Kawa
I've tried checking it like that myself but I haven't found any reliable source yet, not to mention I'm always skeptical if I did everything right.
For most of the lyrics I referred to this post with the exception of some missing lines which I tried adding myself and some fixes suggested by -Mo-.

I could actually use a std mod, but I would prefer to get the updates from Hathz for his parts first before any further modding to avoid any potential mixups. If that's okay with you
(Also I'm afraid I'm not experienced enough yet to return a proper mod ._.)
Hathz

Warpyc wrote:

SPOILER

  • Hantz wat


    00:06:818 (4) - I would curve this slightly and then ctrl+j 00:07:329 (6) - that just feels smoother and looks better imo. Something like this https://puu.sh/uEj0q/9b5f4bdc18.png sure

    00:08:181 (1,2) - I feel like these two sliders represent two very different sounds but look the same, from looking how you mapped it before I'd try to curve 00:08:693 (2) - slightly so it feels a bit softer sure

    00:13:636 (1,2) - ^ symmetry is nice and all but doesn't really feel right suuuure

    00:21:136 (2,3) - I would lower the hitsounds on the sliderends slightly sounds a bit weird otherwise yeah

    00:25:227 (3,4) - spacing between these feels kind of odd in this section feels like you have to slow down a lot to hit it, I'm not quite sure why though it might be the shallow angle edited slightly?

    00:31:960 (4) - wouldn't it play better if you remove it and just placed a triple here like this https://puu.sh/uEjAP/1492d38d3d.png no, i think it's fine

    00:32:556 (7,1) - why so low spacing? Honestly, it feels like you could ctrl+g the whole slider at 00:32:727 (1) - and it would be fine edited the part slightly, spacing still low (x

    00:42:975 (3) - I think you should snap this to the white tick since you did it over at 00:53:863 (1) - the thing is, I moved it because it wasn't in line with the vocals, she like slows down or something. will leave it like this for now unless some BN complains

    01:54:545 (1,3) - nazi but just mirror 01:54:545 (1) - and palce it on 01:55:056 (3) - just like you did at 01:55:568 (5,1) - uhm a bit poorly worded? not quite sure what you meant, but changed it a bit to be symmetrical

    02:03:409 (3) - to me sounds like the vocals starts at 02:03:323 - they do but i tried mapping to it and it feels weird to play, i prefer to just have it mapped to the track

    02:06:136 (2) - ctrl+j :thinking: i guess

    02:30:681 (2,3,4,5) - this just doesn't follow the vocal very well at all sounds like it's quite off, idk what I'd do here but vocals definitely aren't snapped accurately as i said before the vocals are a bit weirdly timed, but not sure what exactly to do with this for now. will leave it as it is because it plays okay imo

    03:15:681 (2,3,4,5,1) - Feels pretty messy, overlaps are forced 03:15:852 (3,4) - should have larger spacing between them 03:16:193 (5) - doesn't have a strong beat on it so I'd make it lower spacing edited spacing slightly

    04:12:045 (1) - snapping is off and it makes it sound really weird it's mapped to the vocals, seems okay to me

    04:17:727 (1) - you should probably overlap it with the sliderend of 04:17:386 (4) - for consistency yeah oops

    04:18:750 (4,5) - either make spacing between them bigger or extend 04:18:750 (4) - to the blue tick i don't think it's necessary.

    05:52:500 (1,2) - is the exact same sound/rhythm as 05:51:477 (4,1,2) - yet mapped entierly different fixed

    06:08:181 (1,2) - not quite sure why you went with mapping it in this way since rn the spacing between these notes are much smaller than they are between 06:08:352 (2,3) - and at least from what I hear they're the same importance in the music. I think some kind of polygon pattern would work fine here, something similar to this 01:24:545 (1,2,3,4,1,2,3,4) - imo symmetry also implies equal importance

    06:55:909 (1,2) - Feels very weird, I'd ctrl+g the second slider sure

    06:56:590 (3,4) - there sliders also feel a bit weird I'd decrease spacing and once again ctrl+g the second slider i like it this way :3

    07:04:431 (2,1,2) - this pause feels odd, I'd probably make 07:04:431 (2) - into a slider to fix it sure
Thanks!
Curisu
Knock knock

Error
Major Issue
Major Suggestion
Minor Suggestion

[General]
  1. Muting normal sliderslide?
[Overall]
  1. Sorry if I offended you, but tbh spacing could be improved to me cuz 1) Lack of consistency, which can not be explained as "random style" imo, while the song itself is having some consistentcy within every single section and 2) Seems not having a clear logic which made me a little bit worried.
    I would pointing out some of it as examples.
  2. And due to this, the map is not having a clear structure which limited the impression it brings to player.
[Hathz]
  1. 00:03:238 (2,3) - Personally it would be fine to overlap it since you have 00:00:511 (2,3)
  2. 00:03:579 (3) - would prefer removed for consistency (00:02:215 etc.)
  3. 00:04:090 (5,6,7) - following vocal it would be better by making it hitable instead of put it on slider end - https://puu.sh/uLal0/58c3c39aca.png
  4. 00:06:818 (4,5) - ^ https://puu.sh/uLart/96d7cf4b96.png not gonna repeating similar pattern within this section
  5. 00:08:181 (1,2,3) - Here comes a very harsh spacing changes, a very large jump (comparing to other spacing within the section) while the music itself do not have a harsh change to support it (The music here is almost as same as 00:02:727).
  6. 00:20:454 (5,1,2) - Maybe they do not blanket well with 00:20:454 (5,1) and 00:19:943 (3,4) having different distance while 00:20:454 (5,2) are completely overlapped.
  7. 00:21:818 (1,2,3) - Uneven spacing. With 00:22:500 (3) should not mean to be emphasized, this small distance change would be illegitimate
  8. 00:25:227 (3,4,5) - ^ tho this time 00:25:568 (4) could be emphasized(with snare)
  9. 00:25:738 (5,6,1) - the vocal rhythm issue also appears here
  10. 00:32:386 (6,7,1) - Spacing again. Emphasizing 00:32:556 (7) may not be a very good idea from my own perspective while a shorter distance between 00:32:556 (7,1) seems weird considering 1 on downbeat. Those minor spacing issue keeps appearing which would be a potential problem in further mapping.
  11. 00:33:238 (2,3,4,5) - apparently you are making a square by these notes but maybe they do not fit the music and not flow - 00:33:579 (4) seems not a very good timing to make an anti-flow and should exchange position with 5. However 00:33:238 (2,3) had a larger distance which is not that suitable, and you are having minor spacing issues again on 00:32:727 (1,2,3) orz
  12. 00:38:863 (3) - https://puu.sh/uLNRC/cf9e127506.png
  13. 00:42:975 (3,4) - Unsnapped?
[Kawa]
  1. 01:09:545 (1) - Not consistent with 01:05:965 (2) etc. on the shape of slider.
  2. 01:15:340 (2,3,4) - hmm why uneven distance
  3. 01:24:545 (1,2,3,4) - not a very good flow tbh especially the sharp angle on 01:24:204 (4,1,2)
  4. 01:29:318 (3,4,5,6) - ^
  5. 01:39:545 (1,2,3) - distance
  6. 02:12:784 (3) - ctrl+g flow
  7. 02:19:090 (1,3) - They are not symmetric/in same y axis (conflict with 02:16:363 (1,2,3,4,1,2,3,4))
  8. 02:32:215 - You could heard vocal singing "Da" on this point so maybe it's not a good idea to use 1 beat long slider
I think I would stop at 1st chorus because there seems to have enough example to let you understand my idea. It would be my pleasure if you can poke me via in-game PM (Usually @GMT+1 11:00~15:00) when you feel confused about the idea. (Actually I wanted to PM you before I post something here but I haven't seen you these days hmm)

No kd for this
Topic Starter
Kawa

Curisu wrote:

Knock knock
Who's there?

Error
Major Issue
Major Suggestion
Minor Suggestion

[General]
  1. Muting normal sliderslide?
    There's no normal-sliderslide in the beatmap to begin with... Unless you mean actually adding a muted one. <- *
[Overall]
  1. Sorry if I offended you, but tbh spacing could be improved to me cuz 1) Lack of consistency, which can not be explained as "random style" imo, while the song itself is having some consistentcy within every single section and 2) Seems not having a clear logic which made me a little bit worried.
    I would pointing out some of it as examples.
  2. And due to this, the map is not having a clear structure which limited the impression it brings to player.
    I'm not sure which parts this applies to since the the mapping styles change pretty often <- *
[Kawa]
  1. 01:09:545 (1) - Not consistent with 01:05:965 (2) etc. on the shape of slider.
    I guess those sharp sliders did look pretty bad... Changed shape to regular curve on 01:09:545 (1) - and 01:20:454 (1) -
  2. 01:15:340 (2,3,4) - hmm why uneven distance
    Oops, evened out spacing
  3. 01:24:545 (1,2,3,4) - not a very good flow tbh especially the sharp angle on 01:24:204 (4,1,2)
    Spread out the notes a bit and moved slightly, should be better now and the angle isn't that sharp anymore
  4. 01:29:318 (3,4,5,6) - ^
    Changed pattern on the 4 notes from weird zigzag to circluar
  5. 01:39:545 (1,2,3) - distance
    Not sure I understand. There's a snare on 01:39:886 (3) - so I previously increased the spacing between 01:39:715 (2,3) - and kept it smaller between 01:39:545 (1,2) - to emphasize it. <- *

    Also readded:

    Net0 wrote:

    1. Rotate this slider 01:38:863 (4) – “-15º” and the next slider 01:39:204 (5) – “+15º” to both avoid this overlap 01:38:181 (1,4) – and improve the pattern visual of this slider 01:39:204 (5) – in relation with the next two circles 01:39:545 (1,2) -
    because this got reverted somewhere midway for some reason....... There's ninjas after me, I swear :?

    These three points aren't my parts, I'm afraid ^^; (Paging Mr Hathz)
  6. 02:12:784 (3) - ctrl+g flow
  7. 02:19:090 (1,3) - They are not symmetric/in same y axis (conflict with 02:16:363 (1,2,3,4,1,2,3,4))
  8. 02:32:215 - You could heard vocal singing "Da" on this point so maybe it's not a good idea to use 1 beat long slider
I think I would stop at 1st chorus because there seems to have enough example to let you understand my idea. It would be my pleasure if you can poke me via in-game PM (Usually @GMT+1 11:00~15:00) when you feel confused about the idea. (Actually I wanted to PM you before I post something here but I haven't seen you these days hmm)
I've been on and off at random times, don't really have a fixed schedule... I'll poke you in-game about all the points marked with a * if I manage to catch you online

No kd for this If you say so :D
Thank you very much!

Edit: Changed patterns in several sections for better flow and fixed some spacing inconsistencies after another short irc mod with Curisu. Also removed soft-sliderslide.wav and soft-slidertick.wav for now
Hathz
SPOILER

Curisu wrote:

[Hathz]
  1. 00:03:238 (2,3) - Personally it would be fine to overlap it since you have 00:00:511 (2,3) I've changed this before from an overlap because the time between those notes in particular is shorter than the ones in your example
  2. 00:03:579 (3) - would prefer removed for consistency (00:02:215 etc.) I think it's fine because the vocal sounds a bit longer as well on that part
  3. 00:04:090 (5,6,7) - following vocal it would be better by making it hitable instead of put it on slider end - https://puu.sh/uLal0/58c3c39aca.png Fixed
  4. 00:06:818 (4,5) - ^ https://puu.sh/uLart/96d7cf4b96.png not gonna repeating similar pattern within this section ^
  5. 00:08:181 (1,2,3) - Here comes a very harsh spacing changes, a very large jump (comparing to other spacing within the section) while the music itself do not have a harsh change to support it (The music here is almost as same as 00:02:727). Fixed
  6. 00:20:454 (5,1,2) - Maybe they do not blanket well with 00:20:454 (5,1) and 00:19:943 (3,4) having different distance while 00:20:454 (5,2) are completely overlapped. Fixed some stuff
  7. 00:21:818 (1,2,3) - Uneven spacing. With 00:22:500 (3) should not mean to be emphasized, this small distance change would be illegitimate Fixed
  8. 00:25:227 (3,4,5) - ^ tho this time 00:25:568 (4) could be emphasized(with snare) The spacing difference is really minor, and there is a snare-of-sort on 4
  9. 00:25:738 (5,6,1) - the vocal rhythm issue also appears here However, I would then end up with a drum snare on a slider end. Just mapping to the drum here
  10. 00:32:386 (6,7,1) - Spacing again. Emphasizing 00:32:556 (7) may not be a very good idea from my own perspective while a shorter distance between 00:32:556 (7,1) seems weird considering 1 on downbeat. Those minor spacing issue keeps appearing which would be a potential problem in further mapping. Fixed somewhat
  11. 00:33:238 (2,3,4,5) - apparently you are making a square by these notes but maybe they do not fit the music and not flow - 00:33:579 (4) seems not a very good timing to make an anti-flow and should exchange position with 5. However 00:33:238 (2,3) had a larger distance which is not that suitable, and you are having minor spacing issues again on 00:32:727 (1,2,3) orz Squares are love, squares are life
  12. 00:38:863 (3) - https://puu.sh/uLNRC/cf9e127506.png No reason to change
  13. 00:42:975 (3,4) - Unsnapped? It's snapped on 1/16 because vocals slow down
  14. 02:19:090 (1,3) - They are not symmetric/in same y axis (conflict with 02:16:363 (1,2,3,4,1,2,3,4)) Well it's mirrored on both axes

Cheers
zev
  1. maybe silence that sliderslide? it's sounds kinda jarring in a calm song.
    00:08:181 (1) - stack
    00:10:056 (6,7) - ctrl+g rhythm vocals g
    00:20:454 (5) - no beat in song here, 00:20:795 - move sliderhead here? also it's a bit hard to read things there in that section with the overlaps/stacks,
    00:32:386 (6,7) - rather see those as stacks, so it doesn't nullify the bass kick emphasize on 00:31:875 (3,4) -
    02:21:477 (6,7) - ^
    00:35:965 (2) - stack
    03:15:852 (3) - x:337 y:34, better place fr jump i used scale tool
    03:50:795 (2,3) - rather would simplfy it with 1/4, 1/2 for something vague as vocals
    04:37:585 (6,8) - overmapped
  2. there are some overlaps through the whole map bothering me tht i cant just fix up with modding like 06:45:000 (1,6) -
    overlaps in the same combo are bad visually would increase quality if you try to avoid those.



bye
Topic Starter
Kawa

zev wrote:

  1. maybe silence that sliderslide? it's sounds kinda jarring in a calm song.
    I've been hearing this a lot. Added a silent soft-sliderslide.wav and normal-sliderslide.wav. Hopefully this doesn't break any regulations
    03:50:795 (2,3) - rather would simplfy it with 1/4, 1/2 for something vague as vocals
    I'm not really sure I understood what you meant here :? I replaced the short slider (3) with 2 hitcircles on 1/2 so it should be fine now
  2. there are some overlaps through the whole map bothering me tht i cant just fix up with modding like 06:45:000 (1,6) -
    overlaps in the same combo are bad visually would increase quality if you try to avoid those.
    Some slight overlaps are intentional (though I'm sure those are pretty obvious). I fixed the part you mentioned and some others I didn't really notice before, including changing the pattern at 06:52:840 (5,1,2,3,4,5) - a bit to look better. I'll pay more attention to overlaps like these in the future.
bye
o/
Thanks for modding~
Hathz

zev wrote:

  1. maybe silence that sliderslide? it's sounds kinda jarring in a calm song.
    00:08:181 (1) - stack hai
    00:10:056 (6,7) - ctrl+g rhythm vocals g not sure what you mean exactly, this is fine
    00:20:454 (5) - no beat in song here, 00:20:795 - move sliderhead here? also it's a bit hard to read things there in that section with the overlaps/stacks, 'tis matching the vocal
    00:32:386 (6,7) - rather see those as stacks, so it doesn't nullify the bass kick emphasize on 00:31:875 (3,4) - kinda kills the motion then
    02:21:477 (6,7) - ^ ^
    00:35:965 (2) - stack hai
    03:15:852 (3) - x:337 y:34, better place fr jump i used scale tool the jump's way too big then compared to the ones that follow
    04:37:585 (6,8) - overmapped heck yeah :D
bye
cheers m8
Yoshimaro
hi im modder c:


im new to mapping im new to modding x d, skip to the bottom of this mod before applying to read why I left a BN worthy check here lol

General

  1. There are some SB elements that aren't sized properly. Also, just double check to make sure your BG is jpg and your scrolling / foreground objects are png since they are lossless.
  2. normal-sliderslide.wav and soft-sliderslide.wav are not 100ms. This causes issues for some soundcards and is an unrankable issue, so replace those sliderslides with this muted sliderslide instead.
  3. normal-hitnormal.wav has a delay of over 5ms. I went ahead and cropped an acceptable version for you: https://puu.sh/vQApR/eaffe69c84.mp3
  4. On the storyboard, maybe from 00:20:454 - 00:21:818 - there could be an effect similar to 02:31:363 - where the faded and blurry background slowly comes into focus, reaching an emphasized point on 00:21:818 - ?
  5. By the way, 2 years ago I downloaded this map in the midst of a poco maro craze lol.

Endless


Hathz
  1. 00:32:727 - Starting here, you switch to much more passive rhythm which seemed strange while playing. Compare 00:25:738 (5,6,1,2,3,4,5) - 00:36:818 (1,2,3,4,5) - . What I mean by passive is that you switch from capturing mostly every element in the music to capturing the minimum to maintain the flow.
  2. 00:42:975 (3) - This slider is snapped wrong and doesn't show up on the AImod, weird.
  3. 00:43:678 (4) - This circle is also off snapped. Listening to it in 25%, you may want to check the wave file of the song to double check these are timed right. Additionally, if they are timed right, I highly suggest making 00:42:975 (3,4) - one combined slider, whether it be a reverse slider or not, to avoid players having trouble reading this.
  4. 00:46:363 - I think it would make more sense to let the break occur immediately following 00:43:678 (4) - because that's when there are important storyboard elements being shown. Also, there is no gap up to 00:57:272 - so it's just inconsistent.
  5. 01:56:420 (3) - Maybe Ctrl + J and rotate 10 degrees, then blanket 01:56:250 (2) - ? this could be synergistic with 01:55:909 (1) - as well, since it can be blanketed by it.
  6. 03:15:000 (1,2,3,1,2,3,4,5,1) - Yooooo this was really beautiful...
  7. 03:31:875 - OMG and a shooting star jeez I really love this storyboard lol.
  8. 04:46:363 (1) - Maybe curve the end of it a bit? like:
    stylistic preference, no functionality impact here c:
  9. 05:04:090 (1,1,2) - For OCD, can we make this a triangle or a 90 degree angle :P also wow, I'm really loving these flourishes at the end of kiai, good job on those.
  10. 07:00:511 (2,3) - If you alter the shape of 07:00:511 (2) - just a bit more, you can blanket both 07:01:022 (3) - and 07:01:363 (1) - in a more synergistic way.



Kawa
  1. 01:21:818 (1,2,3,4) - Maybe you can try something like this?
    There are multiple reasons I feel this would be to the benefit of this section. One of which, is because this is actually just before the hardest part in the map:
    Second, This much better emphasizes less muted beats on 01:21:818 - 01:22:500 - 01:23:181 - 01:23:863 - with distance gaps and embodies the muted bass beats with softer spacing. The patterning type I showed above would also apply to 01:23:181 (1,2,3,4) - .
  2. 01:24:545 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2) - Hardest part in the map, you can refer to the difficulty strains snapshot I linked above. First, I want to say that I actually really really like this jump sequence, I just feel its a bit too over emphasized in contrast with the rest of the map. A few suggestions on what I think could make this better represent the music:
    1. This is a build up, maybe make 01:24:545 (1,2,3,4) - less emphasized, and make 01:25:227 (1,2,3,4) - as emphasized as 01:24:545 (1,2,3,4) - currently is (I'm referring to the distances between circles when I say emphasize here)
    2. This is a foreign thought to 2017 mapping and honestly I like your jump sequence better, but if you wanted to you could embody 01:24:545 (1,2,3,4,1,2,3,4) - with obtuse angles instead, something like this:
    In any case, doing one or the other would work, but not doing either would still feel overdone.
  3. 01:30:000 (1) - The aesthetic is a bit cramped near the end of the slider end. one thing that could help free the slider from its cramped look is to place the white anchors more towards the center of the object:
    What fixing this will do is make the blankets on 01:30:511 (2,3) - more obvious and better looking, as well as you'll have an easier curve to blanket when adjusting the slider shapes of 01:30:681 (3,4) - .
  4. 01:37:159 (3,4) - This is the first instance of this rhythm type being introduced. Not that this is a bad thing, but it may cause unnecessary slider end drops or even slider breaks. notice that in previous instances, the rhythm choice was to use the 01:37:414 - as a circle and give the downbeat on 01:37:500 - a clickable function. In my opinion, it makes more sense to give 01:37:500 - a clickable functionality since it's the downbeat. Anyhow, this is okay but maybe introduce this rhythm type earlier in the map?
  5. 01:48:238 (5) - I recommend and NC
  6. 02:34:602 (3,1) - Fix blanket.
  7. 02:35:454 (1) - I think this element would look nicer in unison with 02:35:454 (1) - as a standard blanket, but that's purely a stylistic choice C:
  8. 03:39:545 (1,4) - Very nice overlap, good stuff.
  9. 04:11:335 - The い is on this beat I think?
  10. 04:17:727 (1,3) - Unnecessary overlap, can easily be resolved by moving 04:16:704 (2,3,4,1) - up just a couple pixels, and maybe 04:18:409 (3,4,5) - down a couple pixels.
  11. 04:21:818 (1) - If you liked the slider recommendation earlier, consider applying a bit of a touch up here as well?

Jokes aside, I've had this map for 2 years. I don't know how much effort you've put into this after these 2 years have passed, but I seriously want you to rank this because since this maps discovery, I've regularly listened to this song outside of osu! and I've grown very fond of it, it's such an emotionally calming song. Not to mention, the SB production is amazing. Not ranking that work of art would be an injustice, honestly.

GL :)
Topic Starter
Kawa

- Yoshimaro - wrote:

big mod
hi im modder c:
im new to mapping im new to modding x d, skip to the bottom of this mod before applying to read why I left a BN worthy check here lol

General

  1. There are some SB elements that aren't sized properly. Also, just double check to make sure your BG is jpg and your scrolling / foreground objects are png since they are lossless.

    I'll look into this a bit more and ask around but the ranking criteria around storyboard images has been changed a bit since last year so this part is debatable: Criteria from last year and this year for comparison.
    I made sure all the images without transparency are in .jpg while all the images with necessary transparency are in .png (only exception being the flares)
  2. normal-sliderslide.wav and soft-sliderslide.wav are not 100ms. This causes issues for some soundcards and is an unrankable issue, so replace those sliderslides with this muted sliderslide instead.
    Replaced, thanks a bunch!
  3. normal-hitnormal.wav has a delay of over 5ms. I went ahead and cropped an acceptable version for you: https://puu.sh/vQApR/eaffe69c84.mp3

    Replaced this aswell, thank you! (For some reason Audacity wanted to add an extra 100ms delay when converting it from .mp3 to .wav so I had to do it with foobar2000, hopefully it didn't mess it up too much)
  4. On the storyboard, maybe from 00:20:454 - 00:21:818 - there could be an effect similar to 02:31:363 - where the faded and blurry background slowly comes into focus, reaching an emphasized point on 00:21:818 - ?
    Good idea, I'll try to get it done after I fix the rest c:
  5. By the way, 2 years ago I downloaded this map in the midst of a poco maro craze lol.
    I might ask you for your poco maro maps sometime later, I could use some more :D

Endless


Hathz
  1. 04:46:363 (1) - Maybe curve the end of it a bit? like:

    stylistic preference, no functionality impact here c:
    Done~ The straight end looked a bit wonky anyways


Kawa
  1. 01:21:818 (1,2,3,4) - Maybe you can try something like this?

    There are multiple reasons I feel this would be to the benefit of this section. One of which, is because this is actually just before the hardest part in the map:

    Second, This much better emphasizes less muted beats on 01:21:818 - 01:22:500 - 01:23:181 - 01:23:863 - with distance gaps and embodies the muted bass beats with softer spacing. The patterning type I showed above would also apply to 01:23:181 (1,2,3,4) - .
    Sounds good. Also makes stuff look nicer so sure! Changed the slider patterns to match your suggestion (there were slight problems with flow at first but it should be fine now...)
  2. 01:24:545 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2) - Hardest part in the map, you can refer to the difficulty strains snapshot I linked above. First, I want to say that I actually really really like this jump sequence, I just feel its a bit too over emphasized in contrast with the rest of the map. A few suggestions on what I think could make this better represent the music:
    1. This is a build up, maybe make 01:24:545 (1,2,3,4) - less emphasized, and make 01:25:227 (1,2,3,4) - as emphasized as 01:24:545 (1,2,3,4) - currently is (I'm referring to the distances between circles when I say emphasize here)
    2. This is a foreign thought to 2017 mapping and honestly I like your jump sequence better, but if you wanted to you could embody 01:24:545 (1,2,3,4,1,2,3,4) - with obtuse angles instead, something like this:

    In any case, doing one or the other would work, but not doing either would still feel overdone.
    This part has been pointed out once or twice before so I guess it really is "a bit" overdone :? Your suggestions make sense and I decided to go with 1. Reasons being: The buildup with stronger sounds like this (in my opinion) calls for a more snapping movement rather than a single wavy motion.
    It's also more fun to play a jumpy pattern compared to a linear one. Following that, I nerfed and moved the jumps so the spacing now gradually increases in order with the buildup in the song. This pattern also flows much better into the stream following it compared to the previous one so that's a neat addition~
  3. 01:30:000 (1) - The aesthetic is a bit cramped near the end of the slider end. one thing that could help free the slider from its cramped look is to place the white anchors more towards the center of the object:

    What fixing this will do is make the blankets on 01:30:511 (2,3) - more obvious and better looking, as well as you'll have an easier curve to blanket when adjusting the slider shapes of 01:30:681 (3,4) - .
    Fixed, also moved the slider slightly to the right. The blanket between 01:30:000 (1,4) - could still be improved a bit so I'll work on that later
  4. 01:37:159 (3,4) - This is the first instance of this rhythm type being introduced. Not that this is a bad thing, but it may cause unnecessary slider end drops or even slider breaks. notice that in previous instances, the rhythm choice was to use the 01:37:414 - as a circle and give the downbeat on 01:37:500 - a clickable function. In my opinion, it makes more sense to give 01:37:500 - a clickable functionality since it's the downbeat. Anyhow, this is okay but maybe introduce this rhythm type earlier in the map?
    I'm having mixed thoughts about this since, while you're right that it's usually white ticks that should be emphasized with a slider head,
    there's actually a stronger kick on the blue tick 01:37:414 - that goes into the weaker sound on the downbeat so I felt like a slider fits the part better. I figured using a double instead of a 1/4 slider could work but I feel like it wouldn't give enough emphasis for the kick unless I increased the spacing in that case.
    On another note, the first occurrence of this rhythm in the song happens at 00:31:875 (3,4,5) - where Hathz also emphasized the blue tick more with a 1/2 slider albeit with a different pattern and less spacing between the blue and white tick. For most of these occurences in the song, he used his variation of the pattern and I used mine, which might explain the inconsistency.
  5. 01:48:238 (5) - I recommend and NC
    Added NC
  6. 02:34:602 (3,1) - Fix blanket.
    Fixed blanket and a weird stack I missed before
  7. 02:35:454 (1) - I think this element would look nicer in unison with 02:35:454 (1) - as a standard blanket, but that's purely a stylistic choice C:Can a slider blanket itself? 🤔 I'll poke you in-game about this cause I'm not sure what exactly you meant
  8. 03:39:545 (1,4) - Very nice overlap, good stuff.
    Thanks! It wasn't easy
  9. 04:21:818 (1) - If you liked the slider recommendation earlier, consider applying a bit of a touch up here as well?
    Fixed it (I think). I kinda suck at this blanketing business...



  10. 04:11:335 - The い is on this beat I think?
  11. 04:17:727 (1,3) - Unnecessary overlap, can easily be resolved by moving 04:16:704 (2,3,4,1) - up just a couple pixels, and maybe 04:18:409 (3,4,5) - down a couple pixels.
    These two aren't my parts, I'll poke the person responsible for this :lol:

Jokes aside, I've had this map for 2 years. I don't know how much effort you've put into this after these 2 years have passed, but I seriously want you to rank this because since this maps discovery, I've regularly listened to this song outside of osu! and I've grown very fond of it, it's such an emotionally calming song. Not to mention, the SB production is amazing. Not ranking that work of art would be an injustice, honestly.
Thank you very much! I'm really glad to hear this since one of my goals was to promote songs like this with mapping. I'll try not to let all the effort go to waste~

GL :)

Thanks a ton for the very detailed and helpful mod! I really appreciate it :)
Hathz

- Yoshimaro - wrote:

hi im modder c: hi c:
SPOILER
Hathz
  1. 00:32:727 - Starting here, you switch to much more passive rhythm which seemed strange while playing. Compare 00:25:738 (5,6,1,2,3,4,5) - 00:36:818 (1,2,3,4,5) - . What I mean by passive is that you switch from capturing mostly every element in the music to capturing the minimum to maintain the flow. I'm not sure if it's that big of a problem, will leave it for now.
  2. 00:42:975 (3) - This slider is snapped wrong and doesn't show up on the AImod, weird. See below
  3. 00:43:678 (4) - This circle is also off snapped. Listening to it in 25%, you may want to check the wave file of the song to double check these are timed right. Additionally, if they are timed right, I highly suggest making 00:42:975 (3,4) - one combined slider, whether it be a reverse slider or not, to avoid players having trouble reading this. As far as timing goes on these, the song kinda slows down a bit and I tried my best to time it without adding more timing points. It's just snapped to 1/16.
  4. 00:46:363 - I think it would make more sense to let the break occur immediately following 00:43:678 (4) - because that's when there are important storyboard elements being shown. Also, there is no gap up to 00:57:272 - so it's just inconsistent. Fair enough
  5. 01:56:420 (3) - Maybe Ctrl + J and rotate 10 degrees, then blanket 01:56:250 (2) - ? this could be synergistic with 01:55:909 (1) - as well, since it can be blanketed by it. I think I prefer it the way it is now, also there's not much space to fiddle around there and I don't wanna break everything >w<
  6. 03:15:000 (1,2,3,1,2,3,4,5,1) - Yooooo this was really beautiful... Ayy
  7. 03:31:875 - OMG and a shooting star jeez I really love this storyboard lol. I'm just here to get the praise for Kawa's work~
  8. 04:46:363 (1) - Maybe curve the end of it a bit? stylistic preference, no functionality impact here c: Uh, wrong link? ^^
  9. 05:04:090 (1,1,2) - For OCD, can we make this a triangle or a 90 degree angle :P also wow, I'm really loving these flourishes at the end of kiai, good job on those. Fixed position of a circle slightly!
  10. 07:00:511 (2,3) - If you alter the shape of 07:00:511 (2) - just a bit more, you can blanket both 07:01:022 (3) - and 07:01:363 (1) - in a more synergistic way.
Thank you!
Topic Starter
Kawa
Applied Secretpipe's irc mod part 1(?) :)
wall of text
2017-06-06 19:24 Secretpipe: now it's irc mod time
2017-06-06 19:24 Secretpipe: First
2017-06-06 19:24 Secretpipe: 01:15:340 (2,3,4) - Consider to space more these objects
2017-06-06 19:24 Secretpipe: It feels like I'm playing 1/2 right now and it can't be misread!
2017-06-06 19:25 Secretpipe: I know u blanket'd and the (2) with 01:16:363 (1,2) - but still hehe
2017-06-06 19:25 Kawa: Oh, I thought it shouldn't be too far apart cause it's pretty quiet at that part :o
2017-06-06 19:25 Secretpipe: Just take a look at 01:10:397 (3,4) -
2017-06-06 19:25 Secretpipe: same spacing but not same rhythm on the timeline
2017-06-06 19:26 Secretpipe: just space further the 3 and the 4!
2017-06-06 19:26 Secretpipe: it'll be ok!
2017-06-06 19:26 Kawa: Hmmm
2017-06-06 19:26 Secretpipe: like http://osu.ppy.sh/ss/8279879
2017-06-06 19:26 Kawa: What if I moved 3 further away and stacked 4 on top of 3? Would that work?
2017-06-06 19:26 Kawa: Oh, or that
2017-06-06 19:27 Secretpipe: that wouldn't be consistent with 01:15:340 (2) - then if you stack 01:15:681 (3) - behind 01:16:022 (4) -
2017-06-06 19:27 Kawa: I guess so
2017-06-06 19:28 Kawa: I increased the spacing now :o Similar to your example
2017-06-06 19:28 Kawa: [https://imgur-archive.ppy.sh/xWQL4V4.png So it's like this now]
2017-06-06 19:29 Secretpipe: 01:21:818 (1,2,3,4,1,2,3,4) - These objects feel too clustered at the moment (they are really close to each other!) Give it more space! It's still 1/2 and you can easily make stuff like http://osu.ppy.sh/ss/8279896 ( the curve is optional)
2017-06-06 19:29 Secretpipe: ya nicely done
2017-06-06 19:31 Kawa: I thought I'd emphasize every second white tick better like this :o
2017-06-06 19:31 Kawa: By having spacing change from small to big repeatedly
2017-06-06 19:31 Kawa: But I guess it doesn't look all that great huh
2017-06-06 19:31 Secretpipe: It's not that big
2017-06-06 19:32 Secretpipe: I was scared at first to increase my spacing when i began
2017-06-06 19:32 Secretpipe: just try it and play it , it feels normal !
2017-06-06 19:32 Secretpipe: the problem is that it's too small for what it is ! it's the buildup part
2017-06-06 19:33 Kawa: The spacing was pretty huge here before (but mostly in 01:24:545 (1,2,3,4,1,2,3,4) - this part) so I actually nerfed it before xD
2017-06-06 19:33 Kawa: There were like 2 or 3 mods that pointed that out
2017-06-06 19:34 Kawa: I'll increase the spacing on those sliders you mentioned
2017-06-06 19:34 Secretpipe: 01:24:545 (1,2,3,4,1,2,3,4) - is clean don't touch it :C
2017-06-06 19:34 Secretpipe: it's not about increasing spacing , it's about giving the sliders more space
2017-06-06 19:35 Secretpipe: in my example i curved them and i avoided the overlap and it felt pretty okay i think!
2017-06-06 19:35 Kawa: Yeah I get it~
2017-06-06 19:35 Secretpipe: tell me when you are ready for the next one xd
2017-06-06 19:36 Kawa: You can go ahead :3 I marked this part so I'll take care of it later
2017-06-06 19:36 Secretpipe: !!
2017-06-06 19:36 Secretpipe: 01:24:545 (1,2,3,4,1,2,3,4) -
2017-06-06 19:36 Secretpipe: oops
2017-06-06 19:36 Secretpipe: i copied a whole sentence and it got deleted
2017-06-06 19:36 Kawa: Nice
2017-06-06 19:37 Secretpipe: 01:26:590 (1) - There's something big and weird here! Lemme explain , you have a biiiig smooth curve made by some circles and then you have a god damn straight slider breakin the smoothness of ur pattern
2017-06-06 19:37 Kawa: Wow, that's one rude slider
2017-06-06 19:38 Kawa: You're suggesting I curve it to fit the stream?
2017-06-06 19:38 Secretpipe: fixes : you can either rotate the slider to another direction / curve it and make it consistent with the curve / slightly edit the curve of the slider to make something different
2017-06-06 19:38 Secretpipe: (wow feels good to mod again bfknffnkf)
2017-06-06 19:38 Kawa: Welcome back I guess :3
2017-06-06 19:38 Kawa: Hmm...
2017-06-06 19:39 Kawa: [https://imgur-archive.ppy.sh/plgcLBk.png Would this work?]
2017-06-06 19:40 Secretpipe: it's .. decent
2017-06-06 19:40 Secretpipe: acceptable
2017-06-06 19:40 Kawa: I think following the arc from the stream with the slider shape wouldn't emphasise the strong beat on 01:26:590 - right so changing the direction like that feels better
2017-06-06 19:41 Kawa: You don't sound so sure ;D Got any better idea?
2017-06-06 19:42 Secretpipe: I mean it's okay but it can be so much better
2017-06-06 19:42 Secretpipe: and you have to put 01:26:931 (2) - in ur pattern further
2017-06-06 19:42 Secretpipe: yea i have an idea
2017-06-06 19:42 Secretpipe: https://osu.ppy.sh/ss/8279988
2017-06-06 19:42 Secretpipe: Something like that would better work
2017-06-06 19:43 Kawa: Dang, that looks neat
2017-06-06 19:44 Secretpipe: and so the (2) is far from 01:27:272 (1) - (there's a 1/1 gap between 01:26:931 - and 01:27:272 - )
2017-06-06 19:44 Kawa: I guess I could try changing it to that, I'll have to improve the blanketing with the other notes then
2017-06-06 19:44 Kawa: Oh yeah, that would fix the gap there too
2017-06-06 19:45 Secretpipe: not everything has to be blanket'd tho
2017-06-06 19:45 Secretpipe: haha
2017-06-06 19:45 Kawa: True, true. But I don't want any weird overlaps
2017-06-06 19:46 Secretpipe: !!
2017-06-06 19:47 Kawa: Alright, marked that too
2017-06-06 19:47 Secretpipe: okay from 01:27:272 - until
2017-06-06 19:48 Secretpipe: 01:48:920 -
2017-06-06 19:48 Secretpipe: you have a generic issue
2017-06-06 19:48 Secretpipe: in your opinion what's wrong with
2017-06-06 19:48 Secretpipe: ???1
2017-06-06 19:48 Secretpipe: 01:27:784 (2,3,4,5) -
2017-06-06 19:49 Kawa: The patterns look plain and the beat emphasis is too small/not obvious? :o
2017-06-06 19:49 Secretpipe: ding ding
2017-06-06 19:49 Secretpipe: correct
2017-06-06 19:49 Kawa: \:D/
2017-06-06 19:49 Kawa: Wait, correct on which part
2017-06-06 19:49 Secretpipe: playability feels weird and 01:28:295 (5) - aint emphasized!
2017-06-06 19:49 Secretpipe: correct on errythin
2017-06-06 19:50 Kawa: Dang
2017-06-06 19:50 Secretpipe: fix idea: stuff like that is much "enjoyable" / "natural to play" and the emphasis is here
2017-06-06 19:50 Secretpipe: http://osu.ppy.sh/ss/8280046
2017-06-06 19:51 Kawa: Wouldn't I have to change the 01:28:636 (1) - slider to fit the flow then? Or does the triple work well enough?
2017-06-06 19:52 Kawa: But yeah, this actually does work much better
2017-06-06 19:52 Secretpipe: that triple+slider is fine
2017-06-06 19:52 Secretpipe: but same problem here http://osu.ppy.sh/ss/8280046
2017-06-06 19:52 Secretpipe: oops
2017-06-06 19:52 Secretpipe: same problem her e: 01:28:977 (2) -
2017-06-06 19:53 Secretpipe: it's equally distanced from 01:28:636 (1) - and 01:29:318 (3) -
2017-06-06 19:53 Secretpipe: and it has to be
2017-06-06 19:53 Secretpipe: emphasiiiiiiized
2017-06-06 19:53 Secretpipe: since it's a K I C K
2017-06-06 19:54 Secretpipe: 01:29:659 (5) - here u did it well but it's still a bit low
2017-06-06 19:54 Kawa: I'm not sure if I should be emphasizing kicks or snares more ^^; Or should they both be equal?
2017-06-06 19:54 Secretpipe: 01:31:022 (4) - that one was okay
2017-06-06 19:54 Secretpipe: kicks are importanter
2017-06-06 19:54 Kawa: Alright, I see
2017-06-06 19:55 Secretpipe: consider that there are kicks non emphasized till 01:48:920 -
2017-06-06 19:55 Secretpipe: consider to apply all the stuff i've been listin from today and then we'll see! :D
2017-06-06 19:55 Secretpipe: let's just proceed step by step
2017-06-06 19:56 Kawa: What about this part? 01:34:090 (1,2,3,4,5,6,7) -
2017-06-06 19:56 Kawa: With the kick on 01:34:943 (6) - and snare on 01:35:113 (7) -
2017-06-06 19:56 Kawa: Should these be bigger too?
2017-06-06 19:56 Secretpipe: well that pattern is special , you made it for its shape
2017-06-06 19:57 Secretpipe: leave it , it's okay!
2017-06-06 19:57 Kawa: Pretty much, yeah
2017-06-06 19:57 Kawa: Okay!
2017-06-06 19:57 Kawa: One more question!
2017-06-06 19:57 Secretpipe: gogogo
2017-06-06 19:57 Kawa: I don't really like the way this looks 01:30:511 (2,3,4) - but I don't want to ruin the pattern too much. What's your opinion on it?
2017-06-06 19:58 Kawa: Especially this note 01:30:511 (2) -
2017-06-06 19:59 Secretpipe: hmm
2017-06-06 20:01 Secretpipe: got it
2017-06-06 20:02 Secretpipe: what do you think ?
2017-06-06 20:02 Secretpipe: https://osu.ppy.sh/ss/8280147
2017-06-06 20:02 Secretpipe: https://osu.ppy.sh/ss/8280153
2017-06-06 20:02 Secretpipe: it plays so nice here
2017-06-06 20:02 Kawa: That definitely looks a lot better o.o
2017-06-06 20:03 Secretpipe: my messages weren't send
2017-06-06 20:03 Kawa: Alright, I'll try to change it into something similar to that!
2017-06-06 20:03 Secretpipe: https://osu.ppy.sh/ss/8280147
2017-06-06 20:03 Secretpipe: and
2017-06-06 20:03 Secretpipe: https://osu.ppy.sh/ss/8280153
2017-06-06 20:04 Kawa: Yeah, I saw
2017-06-06 20:04 Kawa: They were sent, don't worry~
2017-06-06 20:04 Secretpipe: o nice
2017-06-06 20:05 Kawa: Okay, so I'll try to work on emphasizing the kicks and snares more and once that's done, I'll fix this pattern too
2017-06-06 20:05 Secretpipe: gud attitude
2017-06-06 20:05 Secretpipe: :D
2017-06-06 20:06 Kawa: And maybe I'll fix some plain jump patterns too if I come up with something better
2017-06-06 20:06 Kawa: 01:32:045 (4,5,6,7) - Especially this one
2017-06-06 20:07 Secretpipe: yea!
Rizen
personally not fond of the cymbal crash hitsound for normal-hitfinish and soft-hitfinish. I suggset something softer like this. I think would compliment the song nicer

any way to make the storyboard compatible with 4:3 resolution users? Just have to move the collaber names at the bottom right a little more to the left so it doesn't get cut

Endless
  1. 00:15:511 (5,6) - you usually make the vocals clickable so perhaps you can ctrl+g rhythm here to make it into a slider then circle (vocals clickable). same at 00:18:238 (3,4) -
  2. 00:21:477 (3) - ctrl+g this slider? I don't think the increase in spacing between sliders 2 and 3 is very fitting especially for such a soft part of the song
  3. 01:08:693 (2) - sounds like you're making your own rhythm here, which isn't a very good idea for a rhythm game... I can't really hear any audible beats on the red tick but I do hear something on the white tick.
  4. 01:09:375 (4) - sounds overmapped, no sound in the music to support this circle. applies to next couple of ones too since it appears you're reusing the rhythm pattern
  5. 01:15:000 (1,2) - ^ a 1/1 slider would fit better imo
  6. 01:25:056 (4) - I see an 'increasing spacing' concept here but the increase isn't very consistent. Try moving this somewhere like x:272 y:68 to smooth it out
  7. 01:44:232 - perhaps add a circle here for consistency with 01:38:778 (3) - ?
  8. 02:01:704 (2) - don't you usually space out claps? inconsistent spacing concept with 01:54:886 (2,3) -
  9. 02:30:852 (3) - seems terribly offtimed here...
  10. 04:05:028 (8,9) - careful with spacing here? differs from usual 0.8x because of stacking at 04:05:113 (9,1) -
  11. 04:33:068 (2,3,4) - even out spacing here? would look better than having a slight spacing variation here tbh
  12. 04:36:392 (4,5) - suggest custom stacking because auto stacking is causing this to look funky (goes back on itself)
very lovely storyboard, song, and map. I wish you good luck on getting this ranked!
Topic Starter
Kawa

Rizen wrote:

personally not fond of the cymbal crash hitsound for normal-hitfinish and soft-hitfinish. I suggset something softer like this. I think would compliment the song nicer
Thank you, this is perfect! Swapped both normal- and soft-hitfinish with your sample

any way to make the storyboard compatible with 4:3 resolution users? Just have to move the collaber names at the bottom right a little more to the left so it doesn't get cut
I've previously aligned the lyrics to 4:3 resolution, not sure why it didn't cross my mind to do the same for the collab names. Fixed!

Endless
  1. 01:08:693 (2) - sounds like you're making your own rhythm here, which isn't a very good idea for a rhythm game... I can't really hear any audible beats on the red tick but I do hear something on the white tick.
  2. 01:09:375 (4) - sounds overmapped, no sound in the music to support this circle. applies to next couple of ones too since it appears you're reusing the rhythm pattern
  3. 01:15:000 (1,2) - ^ a 1/1 slider would fit better imo
    These three points make a lot of sense and made me rethink my view on the section between 01:05:454 - and 01:21:818 - . So I remapped it into a simpler rhythm that follows the background beats while still applying what you mentioned.
  4. 01:25:056 (4) - I see an 'increasing spacing' concept here but the increase isn't very consistent. Try moving this somewhere like x:272 y:68 to smooth it out
    Seems fair, moved to the same position as 01:26:931 (2) -
  5. 01:44:232 - perhaps add a circle here for consistency with 01:38:778 (3) - ?
    I suppose having a 1/2 gap there feels a bit off, added a circle
Any points not mentioned here will be checked by Hathz once he comes online~

very lovely storyboard, song, and map. I wish you good luck on getting this ranked!
Thanks a lot!
Hathz
SPOILER

Rizen wrote:

Endless
  1. 00:15:511 (5,6) - you usually make the vocals clickable so perhaps you can ctrl+g rhythm here to make it into a slider then circle (vocals clickable). same at 00:18:238 (3,4) - I prefer to have it follow the drums
  2. 00:21:477 (3) - ctrl+g this slider? I don't think the increase in spacing between sliders 2 and 3 is very fitting especially for such a soft part of the song Fair enough
  3. 02:01:704 (2) - don't you usually space out claps? inconsistent spacing concept with 01:54:886 (2,3) - Da yo neeeeee
  4. 02:30:852 (3) - seems terribly offtimed here... Yep
  5. 04:05:028 (8,9) - careful with spacing here? differs from usual 0.8x because of stacking at 04:05:113 (9,1) - Fixed
  6. 04:33:068 (2,3,4) - even out spacing here? would look better than having a slight spacing variation here tbh Fixed
  7. 04:36:392 (4,5) - suggest custom stacking because auto stacking is causing this to look funky (goes back on itself) Stack'd

Thanks.
Sidetail
[general]
for blur.jpg, and mblur.jpg why don't you try 80% jpg compression with programs like paint.net. current adds up to 800kb while converted files can be at around 200kb.

[endless]
00:34:602 (2) - would be nice if this was two clickable just like part before 00:33:238 (2,3) - . Shaker is still there so good to emphasize that
01:09:886 (4,5) - would be better off using 01:07:159 (2) - imo for simplicity
01:20:795 (4,5) - ^
01:37:414 (4) - two clickable would be nicer to play as just a note before 01:36:477 (5,6,1) - was same. works better with circles from my perspective. also though suddenly introducing 1/4 slider like that seemed out of place. As a comparison 06:21:051 (2) - this one also uses 1/4 like current but has hi-hat sound which is just more than a single beat like kick, thus they are different.
03:13:636 (1,2) - blue tick should've been clickable just like 03:07:840 (4,5,1) - . This part is more of a identical repeat of previous part and implemented slightly differently which is weird.
03:35:795 (1) - start spinner at 03:35:539 - since there isn't really distinctive sound that current spinner is mapped to. Might as well give players more time to spin
04:24:204 (4,5) - stack feels better with this
04:36:392 (4,5) - would just follow the style what you had before
05:21:839 (1) - unsnapped? if on purpose, use red tick for better control rather than let it hang on static bpm
05:25:546 (1,1) - ^

Overall, it is very well made, including SB. however it would be nicer if you used a combo colour that doesn't blend in with bg.
as an example, that blends in to well with bg and I have hard time viewing it. (I am colourblind) and rule states that:
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
Hope that helps.
Topic Starter
Kawa

Sidetail wrote:

[general]
for blur.jpg, and mblur.jpg why don't you try 80% jpg compression with programs like paint.net. current adds up to 800kb while converted files can be at around 200kb.
Good point! Used 85% jpg compression to decrease total filesize of the two from 779kb to 147kb with no noticeable loss in quality.

[endless]
01:09:886 (4,5) - would be better off using 01:07:159 (2) - imo for simplicity
I went with your suggestion for now because it's better than what I did (it fixes the previous 3/4 gaps between objects) but it now feels rather monotonous. Will leave it like this unless I come up with something better soon.
01:20:795 (4,5) - ^ Same as above
01:37:414 (4) - two clickable would be nicer to play as just a note before 01:36:477 (5,6,1) - was same. works better with circles from my perspective. also though suddenly introducing 1/4 slider like that seemed out of place. As a comparison 06:21:051 (2) - this one also uses 1/4 like current but has hi-hat sound which is just more than a single beat like kick, thus they are different.
This part has been brought up before but you make a valid point. Changed the 1/4 slider into 2 circles and changed the pattern a bit
03:35:795 (1) - start spinner at 03:35:539 - since there isn't really distinctive sound that current spinner is mapped to. Might as well give players more time to spin
Sounds fair, changed~
04:24:204 (4,5) - stack feels better with this
Changed the entire pattern before it (04:22:840 (5,6,1,2,3) - ) a bit and stacked 4,5
05:21:839 (1) - unsnapped? if on purpose, use red tick for better control rather than let it hang on static bpm
I'm.... not sure how that was unsnapped... Fixed!
05:25:546 (1,1) - ^
I'll leave this the way it is for now because I'm not entirely sure whether all the parts using these exact 3 notes following the same sound are snapped right at all but I'll ask around and hopefully get it fixed soon.


Overall, it is very well made, including SB. however it would be nicer if you used a combo colour that doesn't blend in with bg.
as an example, that blends in to well with bg and I have hard time viewing it. (I am colourblind) and rule states that:
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
Decreased the color luminosity on all combo colors a bit so they're slightly darker. I generally prefer to use a tad lighter colors since the majority of the player-base plays with a fully dimmed background. If you plan on rechecking this, let me know if the colors are any better now or if they still need adjusting~

Hope that helps. Sure did!
Any points not mentioned here will be addressed by Hathz once he comes online

Thanks for modding! :)

EDIT: Resnapped a bunch of notes from 1/16 to 1/4.
Hathz
SPOILER

Sidetail wrote:

[general]

[endless]
00:34:602 (2) - would be nice if this was two clickable just like part before 00:33:238 (2,3) - . Shaker is still there so good to emphasize that Fixed
03:13:636 (1,2) - blue tick should've been clickable just like 03:07:840 (4,5,1) - . This part is more of a identical repeat of previous part and implemented slightly differently which is weird. Fixed
04:36:392 (4,5) - would just follow the style what you had before Manual stack here
Thanks
Cherry Blossom
Hi, from my modding queue.

Endless



  • Kawa
  1. 01:09:545 (3) - here i don't get why the distance after and before this circle is different. The distance is higher before. But it's the other way around with 01:12:273 (4) - when the sound which is introduced, so 01:12:614 - and 01:09:886 - is the same. The spacing here looks a little messy i guess, it would be better if you make things consistent = the same kind of emphasis = higheror equal distance before or after for both cases.
  2. 01:20:795 (4,5) - same case as ^, you used the same spacing for 01:07:159 (2,3) - and 01:09:886 (4,5) - which is 1.70, and the same spacing for 01:12:614 (5,6) - and 01:18:068 (5,6) - which is 2.0, but you reduce the spacing for 01:20:795 (4,5) - , if the spacing for these notes was supposed to increase each 2 times, the distance between 01:20:795 (4,5) - should be higher.
  3. 01:42:102 (6,1) - I'd suggest you to unstack here. Stacking objects as you did here is kind of slowdown on a section which is played with a "linear" flow, by linear i mean there is no stacked objects before as you did for 01:42:102 (6,1) - . This would give a better impression if you avoid it.
  4. 02:42:784 (3,4,5) - A person (if she's still alive) would tell you her theory about this kind of issue here. Well, to resume, one of the strongest notes of what i mentioned is 02:43:295 (6) - which is supposed to have the clap hitsound is currently followed by a sliderend, and it should be played by a sliderstart or a circle to make it emphasized better. It doesn't really sound right in everything if the clap hitsound is played by a sliderend, it's something which applies to everything. Well, just to say, instead of using a slider for 02:43:125 (5) - , use 2 circles.
  5. 03:04:602 (4) - I can say the same thing with this reversed slider. The note on the blue tick is really strong and it sounds weird to skip it or just make it followed by a reverse arrow. It will be better if you put a triple, instead of a reversed slider here.
  6. 03:43:636 (1,2) - I find it a little weird that the distance between them looks the same as 03:44:318 (3,4) - visually, but the gap is different (1/4 and 1/2) and that could be a little confusing, when everything before was not that difficult to read. Consider increasing the distance between 03:44:318 (3,4) - or reducing the spacing between 03:43:636 (1,2) - to make things better to read and not that ambiguous.
  7. 04:26:761 (7,1) - Concerning aesthetics, you should try to avoid weird and ugly overlaps when you can do it easily without breaking the current structure of your patterns. So your patterns will look more cute and neat if you move this objects 04:27:272 (1) - (and maybe 2-3 other objects after) on the left.


    Hathz
  8. 00:25:738 (5,6,1) - The slider (1) is straight, so it would be better for visual if these objects 00:25:738 (5,6,1) - are straight and not curved. Well, it's just my opinion.
  9. 00:31:022 (4) - I don't really find that it is a good idea to stack the sliderend and 00:31:278 (5,1) - . Visually this looks same as 00:24:545 (1,2) - but there is a circle between these sliders. Maybe confusing ? not really, but concerning the style, it would be better to unstack 00:31:278 (5,1) - from 00:31:022 (4) - . You still can make them overlapped.
  10. 01:59:829 (6,1) - this should not be an antijump here, because the note on 02:00:000 - is really strong and deserves to be emphasized better, so using a higher distance between 02:00:000 (1) - instead of a lower is more suitable, as you did for 02:02:386 (5) - for example.
  11. 02:11:931 (6,7,1) - this kind of motion could be improved if you reduce the angle between them (move 02:12:272 (1) - upward) to create a lower angle and make this motion more comfortable to play.
  12. 02:30:681 (1,2,3) - i don't really get what you tried to follow here, this looks snapped to a beat time divisor which must be avoided to follow things that sound offbeat. Plus 02:30:823 (2) - doesn't follow anything actually, there's no clear note in the song to allow you to use 1/12 to follow something that is snapped to nothing. So 02:30:823 (2) - must be deleted. A 3/4 slider (starts on white and end on blue after the red tick) suits better than the 3 circles. if you need help, just try this instead
  13. 03:07:840 (4,5,1) - This kind of motion could be improved too. The current direction of 03:07:840 (4) - is the opposite of the next patterns, and it fits better if you reverse it like
  14. 06:21:818 (1,2,3,4,5,6) - I find it a little weird that this pattern doesn't contain any jump, compared to previous and next patterns. It would give a better impression if you try to make things consistent, so if you keep the difficulty consistent. This pattern should have some jump between sliders or circles.


Good Luck ~
Topic Starter
Kawa

Cherry Blossom wrote:

Hi, from my modding queue.
Hiya! Sorry 'bout my late reply...

Endless



  • Kawa
  1. 01:09:545 (3) - here i don't get why the distance after and before this circle is different. The distance is higher before. But it's the other way around with 01:12:273 (4) - when the sound which is introduced, so 01:12:614 - and 01:09:886 - is the same. The spacing here looks a little messy i guess, it would be better if you make things consistent = the same kind of emphasis = higheror equal distance before or after for both cases.
    That was a spacing mistake on my part, normalized spacing on several notes. The fixed circles now have consistent 1.32x spacing before and after them
  2. 01:20:795 (4,5) - same case as ^, you used the same spacing for 01:07:159 (2,3) - and 01:09:886 (4,5) - which is 1.70, and the same spacing for 01:12:614 (5,6) - and 01:18:068 (5,6) - which is 2.0, but you reduce the spacing for 01:20:795 (4,5) - , if the spacing for these notes was supposed to increase each 2 times, the distance between 01:20:795 (4,5) - should be higher.
    I hope I understood this correctly... changed the spacing on all these slider->circle repetitions to roughly 1.72x. It wasn't meant to be gradually increasing
  3. 01:42:102 (6,1) - I'd suggest you to unstack here. Stacking objects as you did here is kind of slowdown on a section which is played with a "linear" flow, by linear i mean there is no stacked objects before as you did for 01:42:102 (6,1) - . This would give a better impression if you avoid it.
    Good point, unstacked and reworked pattern to keep the same circular flow
  4. 02:42:784 (3,4,5) - A person (if she's still alive) would tell you her theory about this kind of issue here. Well, to resume, one of the strongest notes of what i mentioned is 02:43:295 (6) - which is supposed to have the clap hitsound is currently followed by a sliderend, and it should be played by a sliderstart or a circle to make it emphasized better. It doesn't really sound right in everything if the clap hitsound is played by a sliderend, it's something which applies to everything. Well, just to say, instead of using a slider for 02:43:125 (5) - , use 2 circles.
    Sounds about right, changed the pattern a bit, terminated the slider and replaced it with 2 circles
  5. 03:04:602 (4) - I can say the same thing with this reversed slider. The note on the blue tick is really strong and it sounds weird to skip it or just make it followed by a reverse arrow. It will be better if you put a triple, instead of a reversed slider here.
    I figured a reverse slider would add more diversity but I suppose proper emphasis takes priority
  6. 03:43:636 (1,2) - I find it a little weird that the distance between them looks the same as 03:44:318 (3,4) - visually, but the gap is different (1/4 and 1/2) and that could be a little confusing, when everything before was not that difficult to read. Consider increasing the distance between 03:44:318 (3,4) - or reducing the spacing between 03:43:636 (1,2) - to make things better to read and not that ambiguous.
    Reduced the spacing between 03:43:636 (1,2) - since it was too high for a 1/4 gap for a non-intense part
  7. 04:26:761 (7,1) - Concerning aesthetics, you should try to avoid weird and ugly overlaps when you can do it easily without breaking the current structure of your patterns. So your patterns will look more cute and neat if you move this objects 04:27:272 (1) - (and maybe 2-3 other objects after) on the left.
    Moved 04:27:272 (1,2,3,4) - to the left and rotated slightly but I'm afraid I can't do much about the overlap between 04:27:272 (1,3) - without either breaking the spacing or changing the pattern/flow too much.


Good Luck ~

Any points not mentioned here will be addressed by Hathz once he comes online


Thank you! :)
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