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Tamura Yukari - MERRY MERRY MERRY MENU... Ne! [OsuMania]

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Topic Starter
hannanos
This beatmap was submitted using in-game submission on Tuesday, 21 March 2017 at 11:04:30 PM

Artist: Tamura Yukari
Title: MERRY MERRY MERRY MENU... Ne!
Tags: xmas christmas kaythen
BPM: 180
Filesize: 3747kb
Play Time: 01:18
Difficulties Available:
  1. Easy - 9Key (1.49 stars, 305 notes)
  2. Hard - 9Key (2.99 stars, 810 notes)
  3. Insane - 9Key (4.09 stars, 1194 notes)
  4. kaythen's Medium - 9Key (2.15 stars, 563 notes)
Download: Tamura Yukari - MERRY MERRY MERRY MENU... Ne!
Information: Scores/Beatmap Listing
---------------
play on nightcore for lols

Many thanks to everybody who contributed to this map, including modders, BNs and kaythen especially!

The 9K project continues...
Kruzon
tamura yukari is my waifu
Topic Starter
hannanos

Kruzon wrote:

tamura yukari is my waifu
kaythen is my waifu
Xenophilius
Hi from my queue!

Insane
  1. 00:06:596 - Listening to the drum you missed a note here for that. I can ear three drum hit (00:06:429 - , 00:06:596 - and 00:06:763 - )
  2. 00:11:929 - same as above.
  3. 00:20:429 - , 00:20:763 - , 00:21:096 - and 00:21:429 - I think you should add a note for each chord accrding to the cymbal (the sound is much stronger here and you used a lot of 3 notes chord before)
  4. 00:36:596 - One more note here can't be bad considering the sound is much louder than 00:36:929 - where you used a 3 note chord as well.
  5. 00:42:929 - Only 2 notes? I can hear at least a cymbal you should map this with more notes than 00:42:763 - because actually there is more sound.
  6. 00:43:263 (43263|2,43596|2) - Maybe delete these two notes here. I really can't understand what are they for.
Can't say more on this diff cause I can't play it since I'm shit in 9K.

Hard
  1. 00:08:596 - You forgot a note here as you placed 00:09:263 -
  2. 00:13:929 - Same as above
  3. 00:21:429 - Maybe another note here can't be bad; I suggest in |4| (assuming |0|1|2|3|4|5|6|7|8|). You you chose to apply this re-arrange 00:21:596 (21596|2,21596|4) - as well

So, I think you definitely need to hitsound this, so you can easly understand witch note is for the kick, wich for the cymbal, witch for the melody and stuff like that; this will help you mapping more precisely. So, good luck with your map: it's a relly great song imo!
Topic Starter
hannanos
Hello

Xenophilius wrote:

Hi from my queue!

Insane
  1. 00:06:596 - Listening to the drum you missed a note here for that. I can ear three drum hit (00:06:429 - , 00:06:596 - and 00:06:763 - ) Fixed
  2. 00:11:929 - same as above. Done
  3. 00:20:429 - , 00:20:763 - , 00:21:096 - and 00:21:429 - I think you should add a note for each chord accrding to the cymbal (the sound is much stronger here and you used a lot of 3 notes chord before) I agree
  4. 00:36:596 - One more note here can't be bad considering the sound is much louder than 00:36:929 - where you used a 3 note chord as well. For these sections, I prefer to save 4 note chords for stuff with cymbals, or emphasis on the point you did above. In this case I chose to leave it because I feel it isn't significant enough
  5. 00:42:929 - Only 2 notes? I can hear at least a cymbal you should map this with more notes than 00:42:763 - because actually there is more sound. I don't particularly hear a loud sound difference (might just be me) and I have been emphasising the bassy kicks a little more so I decided to leave this (it flows nicely like this for the player imo)
  6. 00:43:263 (43263|2,43596|2) - Maybe delete these two notes here. I really can't understand what are they for. They are for the voice, and I used singles for these two notes specifically because the following vocal notes actually have two sounds, where this has one
Can't say more on this diff cause I can't play it since I'm shit in 9K.

Hard
  1. 00:08:596 - You forgot a note here as you placed 00:09:263 - Initially placed it, then removed it, but now I agree that it should be there
  2. 00:13:929 - Same as above Done
  3. 00:21:429 - Maybe another note here can't be bad; I suggest in |4| (assuming |0|1|2|3|4|5|6|7|8|). You you chose to apply this re-arrange 00:21:596 (21596|2,21596|4) - as well Chose not to add one here because the previous 3 note chords have vocals, where this one does not

So, I think you definitely need to hitsound this, so you can easly understand witch note is for the kick, wich for the cymbal, witch for the melody and stuff like that; this will help you mapping more precisely. I agree, am getting onto that! So, good luck with your map: it's a relly great song imo!
Thanks for the mod! :)

Updated with the changes
meii18
the artist is tamura yukari not tamara yukari o_o
Topic Starter
hannanos

ByBy wrote:

the artist is tamura yukari not tamara yukari o_o
Thanks for pointing that out! Will fix
Another Lie
From my nameless queue 24/7
IRC
14:29 Another Lie: o/
14:29 hannanos: \o
14:29 Another Lie: can i ask you about IRC your map?
14:29 *Another Lie is listening to [https://osu.ppy.sh/b/1138683 Tamura Yukari - MERRY MERRY MERRY MENU... Ne!]
14:30 hannanos: sure
14:30 *Another Lie going check for a bit at hard diff
14:30 *Another Lie is editing [https://osu.ppy.sh/b/1147993 Tamura Yukari - MERRY MERRY MERRY MENU... Ne! [Hard]]
14:30 hannanos: cool
14:30 Another Lie: are you using soft SV?
14:31 Another Lie: i recently check at first part
14:31 hannanos: i'm using slower SV for hard than for insane
14:31 hannanos: to make it easier to read but still have the SV
14:31 Another Lie: hmm... SV at 9K map
14:31 Another Lie: way to go :D
14:31 hannanos: :D
14:32 Another Lie: My advice for SV: you can use x1.40 than x1.30
14:32 hannanos: won't be able to do SV like on a 4k map
14:32 hannanos: but why not
14:32 hannanos: hmmm
14:32 hannanos: maybe
14:32 hannanos: i think i used x1.40 for some of insane
14:32 Another Lie: since it is you are using x0.70, x1.40 are way reasonable :D
14:32 hannanos: lemme check
14:32 Another Lie: 7 x 2 = 14 right :D
14:33 hannanos: ye
14:33 hannanos: actually 1 sec
14:33 hannanos: i remembered something
14:33 Another Lie: what is it?
14:33 hannanos: https://osu.ppy.sh/forum/t/155780
14:34 hannanos: if i remember correctly, i think it is recommended to have the SV average to 1
14:34 Another Lie: ah yes
14:34 hannanos: i tried 0.7/1.4 for a bit, but the spacing seemed a little bit off
14:34 hannanos: 0.7/1.3 seemed ok
14:34 Another Lie: so you used 70 & 130 to make it back at 1
14:34 Another Lie: right?
14:34 hannanos: yep
14:34 hannanos: i think so
14:34 hannanos: haha
14:35 Another Lie: i may have some advice for SV
14:35 *Another Lie can post it later
14:35 *Another Lie continue check pattern
14:35 hannanos: no problem
14:35 hannanos: i'm not experienced with SV, so I juse use fairly basic ones
14:36 Another Lie: no problem. Experience is best teacher :D
14:36 hannanos: indeed :)
14:36 Another Lie: 00:08:429 (8429|1,8513|2,8596|3,8679|4,8763|5) - about this
14:36 Another Lie: can you make it to the right, only 1 step
14:36 Another Lie: 1 step to the right
14:36 Another Lie: to avoid this 00:08:929 (8929|4) -
14:37 Another Lie: it is a bit "harder" to press, since it is 9K
14:37 Another Lie: 00:09:096 (9096|3,9179|4,9263|5,9346|6,9429|7) - also 1 step to the left
14:37 hannanos: hmm
14:37 hannanos: i see what you mean
14:37 hannanos: i personally prefer to have this 00:08:429 (8429|1,8429|6,8596|3,8596|8,8763|0,8763|5) -
14:37 hannanos: so there is even spacing between the 2 note chords
14:38 hannanos: although the spacebar not
14:38 hannanos: hmm
14:38 Another Lie: a spacebar for center note may be good for test
14:38 Another Lie: wait for screenshot (few seconds)
14:39 hannanos: yep
14:39 Another Lie: i basically used this pattern to balance something https://osu.ppy.sh/ss/6816766
14:39 Another Lie: also, consistent :D
14:39 hannanos: yep
14:40 hannanos: 1 sec, i have something
14:40 Another Lie: same for this one 00:13:763 (13763|1,13846|2,13929|3,14013|4,14096|5,14263|4,14429|3,14513|4,14596|5,14679|6,14763|7) -
14:40 *Another Lie wait
14:40 hannanos: 00:08:929 (8929|4) - what about moving this to 3?
14:40 hannanos: i just prefer to have the two staircases in different lanes
14:41 hannanos: for better pitching
14:41 hannanos: but i do agree the spacebar is a tiny bit awkward
14:41 Another Lie: 00:08:929 (8929|4) - move to 3? i guess that is a bad idea -_-
14:41 Another Lie: i saw kawawa complained about that
14:42 Another Lie: (on other map ofc)
14:42 hannanos: ah ok
14:42 hannanos: i think i might leave that pattern as it is for now simply because i am quite picky about pitch
14:42 hannanos: (i played piano so pitching matters heaps to me haha)
14:42 Another Lie: :D
14:42 Another Lie: that's great :O
14:43 hannanos: also that is a reason why i choose to play and map 9k
14:43 *Another Lie only once playing piano (actually bad at first try)
14:43 hannanos: whole hand is fun :)
14:43 Another Lie: 00:11:763 (11763|2,11763|0) - how about this one?
14:43 Another Lie: which one do you prefer? jack / comfortability?
14:44 hannanos: i think maybe comfort for this diff
14:44 hannanos: definitely jack in the insane diff though
14:44 hannanos: ;)
14:45 *Another Lie used Insane diff as reference, that way too far -_-
14:45 Another Lie: so many jacks
14:45 hannanos: haha
14:45 hannanos: lucky the bpm isn't too high
14:45 Another Lie: wow a butterfly 00:15:096 (15096|2,15096|6,15263|5,15263|3,15429|2,15429|6,15596|1,15596|7,15763|0,15763|8) -
14:45 hannanos: otherwise it becomes maniera
14:45 *Another Lie have suggestion for that
14:45 Another Lie: lel maniera
14:45 hannanos: maniera OP
14:47 Another Lie: 00:15:096 (15096|2,15096|6,15263|5,15263|3,15429|2,15429|6,15596|1,15596|7,15763|0,15763|8) - since the pitch is getting higher, maybe this
14:47 Another Lie: https://osu.ppy.sh/ss/6816790
14:47 hannanos: yeah i cheated the pitch a little bit
14:48 Another Lie: ahaha
14:48 hannanos: hm i think i might keep the butterfly in that case
14:48 hannanos: your suggestion does work too though
14:48 Another Lie: 00:31:596 (31596|7) - this one, how about move it to 6th col?
14:49 hannanos: i'm gonna test playing that actually
14:49 hannanos: just to make sure it plays fine
14:49 hannanos: does give it a sense of symmetry though
14:49 hannanos: 1 sec
14:49 Another Lie: no prob
14:50 Another Lie: how?
14:50 hannanos: yep added
14:51 Another Lie: this 00:36:929 (36929|6,36929|4) -
14:51 Another Lie: why not 8th & 9th?
14:51 Another Lie: since you're making note below at 1st & 2nd
14:51 Another Lie: 00:36:763 (36763|1,36763|0) -
14:52 hannanos: oh it is because of the voice
14:52 hannanos: 00:36:429 (36429|8,36596|7,36929|6) -
14:52 hannanos: so these are the lead voice parts
14:52 Another Lie: :O it's getting lower
14:52 Another Lie: i see
14:52 Another Lie: well, i'll continue now
14:52 hannanos: i think 00:36:763 sounds different to 00:36:929
14:52 hannanos: as in different instrument
14:53 Another Lie: 00:43:263 (43263|1,43596|1) - maybe col 3?
14:53 hannanos: also you'll see that i love using spacebar in harder diffs
14:53 hannanos: owo
14:53 Another Lie: lel, spacebar is hurt for my left thumb :D
14:53 hannanos: oh you're a left thumb user
14:54 hannanos: do you play lots of shooters?
14:54 Another Lie: :D
14:54 Another Lie: sort of
14:54 Another Lie: maybe about 10 games
14:54 hannanos: most people that play shooters use left thumb that i know of
14:54 hannanos: 00:40:429 - 00:43:096 has nothing in lane 2
14:54 hannanos: so i decided to keep it in lane 2
14:54 hannanos: simply because it is a bit empty and lonely :(
14:54 Another Lie: uh... wrong link
14:54 *Another Lie can't get there
14:55 hannanos: o
14:55 hannanos: 00:40:429 - 00:43:096 -
14:55 Another Lie: done,
14:56 Another Lie: well, so many spacebars there :D
14:56 hannanos: lol
14:56 *Another Lie continue to kiai
14:56 hannanos: yeah spacebar is versatile
14:56 hannanos: although i worry i sometimes use it too much
14:56 Another Lie: 00:55:096 (55096|2) - can you move it to 2nd col?
14:57 Another Lie: i'm making that symmetry as note above 00:55:429 (55429|8,55429|7) -
14:58 hannanos: 00:55:096 - 00:56:763 - i prefer to have these different instead
14:58 hannanos: just want to make absolutely sure that there are different chords for different sounds ;)
14:58 Another Lie: well, i think i know what you mean about these 00:55:429 (55429|4,55429|8,55429|7,56763|0,56763|1,56763|4) -
14:58 Another Lie: :D
14:59 hannanos: yeah :)
14:59 Another Lie: 01:10:596 (70596|5,70763|2) - why not make it to 3rd & 5th?
14:59 hannanos: also hitsounded whistle on that note
14:59 hannanos: sounds weird on nightcore though
15:00 Another Lie: lel Nc
15:00 Another Lie: 01:16:096 (76096|2,76263|4) - maybe you can move it to 5th & 3rd
15:01 hannanos: done the first one
15:01 Another Lie: wait wait, did you place the SV at right place?
15:01 Another Lie: 01:18:096 -
15:01 Another Lie: here
15:02 hannanos: and done the second one
15:02 Another Lie: AiMod doesn't detect the misplaced timing, but i detect it for SV -_-
15:02 Another Lie: 01:17:929 - here
15:03 hannanos: oh yeah
15:03 hannanos: i see that now
15:03 Another Lie: 00:40:429 - what is this timing?
15:03 Another Lie: unused timing? or something?
15:03 hannanos: ok dixed
15:04 hannanos: fixed*
15:04 hannanos: that was an unrankable SV issue
15:04 Another Lie: D with F is so far, isn't it? :D
15:04 Another Lie: XD
15:04 Another Lie: that typo :d
15:04 hannanos: lol
15:05 hannanos: 00:40:429 -
15:05 hannanos: this was used to change the hitsound sample
15:05 hannanos: so i was using the drum sample in the SV bit before
15:05 Another Lie: oh ok :D
15:05 hannanos: now it changes back to soft sample
15:05 hannanos: i was worried it was a red line for a second
15:05 hannanos: haha
15:05 Another Lie: also, you should take a look for Insane diff :D
15:05 hannanos: hang on i'll check that SV on insane too
15:06 Another Lie: i'm worried about the gap of your diffs -_-
15:06 Another Lie: 1.44 - 2.1 - 3.01 - 4.06
15:06 hannanos: insane has the same unsnapped SV :o
15:06 Another Lie: :)
15:07 hannanos: good thing you saw that one
15:07 hannanos: wish AImod would pick that out
15:07 hannanos: hmm i'll take a second to check the diffs again
15:07 *Another Lie if engaging SV map, always detect it
15:07 hannanos: the main problem i have with using star rating is that it is really inaccurate for 9k
15:07 hannanos: :(
15:07 Another Lie: Well, that's all i can mod for your map
15:08 Another Lie: for kaythen diff, i can't do something about it
15:08 hannanos: thanks for the mod!
15:08 hannanos: i really appreciate it :D
Shinzo-

M4M

[1|2|3|4|5|6|7|8|9]


[General]
  1. please fix the spread between hard and insane diff
  2. please fix the spread between easy and normal diff for some parts (for example 00:31:763 - )
  3. BG size should be 1366x768 or 1024x768
[Insane]
00:07:763 - why just 2 note ? there's a snare and synt, just like the others, you make it at least 3 note
00:09:263 (9263|1,9429|2,9596|1) - swap collumn, will be much better ! it won't be a thrill since 00:08:429 - are not too, and also the pattern can fit with 00:08:429 (8429|2,8596|1,8596|3,8763|2) -
00:10:513 (10513|5) - better delete this one, since there's no clear sound , just un-important echo
00:13:096 - same as before
00:17:429 (17429|2,17596|2) - this jack is unnesecary, and also inconsistent with your pattern
00:21:179 (21179|1) - ghost note ? the 1/4 sound starts 00:21:263 - . if you agree then i suggest to move 00:21:096 (21096|2) - to 2nd collumn
00:21:429 (21429|6) - mpve to 8 for a better pattern and playability
00:21:763 (21763|2,21763|5,21929|2,21929|5,22096|5,22096|2) - jack .. ok but the triple jack suddenly gone starts 00:22:429 - idk why
00:26:263 (26263|2) - i just want to suggest to delete this to emphasize 00:25:929 (25929|1,25929|3,25929|0,26096|8,26096|4,26096|6) - the loud kick and snare while 00:26:263 - just da synt and a hithat
00:37:429 - poor 9th collumn
00:38:263 (38263|7,38429|6) - 00:39:263 (39263|7,39429|6) - Ctrl G since the pitch isn't exactly same
00:41:763 (41763|6) - when you layer this sound but ignore it on 00:41:096 -
01:05:513 (65513|5,65513|1) - still wonder why this not really loud sound was layered as 2 note
01:05:763 - 4 note 01:06:263 - same sound but 2 note.. ok
01:06:429 (66429|1,66513|2,66596|3) - try to re-arrange and make this 1/4 to right side for hand balance
01:08:179 - missing note for the drum roll
01:15:596 (75596|4,75679|5,75846|4) - idk
[Hard]
00:09:763 - i hear that it's same with 00:10:096 - 00:10:429 -
00:16:596 - hmm ? missing note ? it's even same with 00:16:929 - 00:17:929 - etc.
00:21:763 (21763|6,21929|6,22096|6) - this jack is weird.. and patternless i mean... it's the only triple 1/2 jack in this diff and the music is also same on the other part
00:22:263 - why 2 note ? why it's even different with 00:22:929 - while the sound is the same
00:26:263 (26263|1) - same as i said on insane diff
00:36:929 - add 1 more note to emphasize the impact
00:37:596 - can be added 1 more note so the spread won't be too far with insane
01:05:763 (65763|3) - move to 5th collumn for better pattern and playability
01:10:763 - suggest to add 1 more note
01:16:929 (76929|5,77096|3) - Ctrl G so it's somehow connected with 01:17:929 (77929|2,77929|5,78096|6,78096|3) - and better pattern ofc
[kaythen's Medium]
00:08:429 - i... idk if these long 1/4 can be used on a Normal diff
00:17:263 - still don't know why empty if it's because no vocal then what about 00:23:929 -
00:18:929 - why 2 note ? x..x
00:22:596 - emm
00:53:929 - why empty !?~?!?!?! the sound is even same with 00:54:429 -
01:05:513 (65513|2) - what are you doing ? wrong snap
01:10:596 (70596|1,70679|2,70763|3,70929|4) - omg
01:13:263 (73263|7,73346|6,73429|5,73596|4) - oh ma gad
01:15:929 (75929|1,76013|2,76096|3,76263|4) - omj
[Easy]
00:19:263 (19263|5) - i think this should be on 00:19:929 - since you following the vocal, seriously new comer will confused with this. suddenly stop following the vocal
01:02:763 (62763|8,63096|5,63096|0) - CTrl H to prevent boring and monotone pattern
Good Luck !
Topic Starter
hannanos

Shinzo- wrote:

M4M

[1|2|3|4|5|6|7|8|9]


[General]
  1. please fix the spread between hard and insane diff Will review patterning in Hard
  2. please fix the spread between easy and normal diff for some parts (for example 00:31:763 - )
  3. BG size should be 1366x768 or 1024x768 I believe ranking criteria was changed to allow a maximum of 1920x1200: https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
[Insane]
00:07:763 - why just 2 note ? there's a snare and synt, just like the others, you make it at least 3 note Done
00:09:263 (9263|1,9429|2,9596|1) - swap collumn, will be much better ! it won't be a thrill since 00:08:429 - are not too, and also the pattern can fit with 00:08:429 (8429|2,8596|1,8596|3,8763|2) - I prefer to leave it like that to emphasise the two kicks, which are not there earlier in the bar
00:10:513 (10513|5) - better delete this one, since there's no clear sound , just un-important echo I think there is a synth note there
00:13:096 - same as before Done
00:17:429 (17429|2,17596|2) - this jack is unnesecary, and also inconsistent with your pattern Fixed
00:21:179 (21179|1) - ghost note ? the 1/4 sound starts 00:21:263 - . if you agree then i suggest to move 00:21:096 (21096|2) - to 2nd collumn Removed the note, kept the note you highlighted in 3 because that is nicer to play (at least for me) and the synth is the same pitch
00:21:429 (21429|6) - mpve to 8 for a better pattern and playability Done
00:21:763 (21763|2,21763|5,21929|2,21929|5,22096|5,22096|2) - jack .. ok but the triple jack suddenly gone starts 00:22:429 - idk why Triple jack was there to represent the three same pitched notes in the vocals. Added a jack (but not triple) to 00:22:429 for the double kick
00:26:263 (26263|2) - i just want to suggest to delete this to emphasize 00:25:929 (25929|1,25929|3,25929|0,26096|8,26096|4,26096|6) - the loud kick and snare while 00:26:263 - just da synt and a hithat Kept it because I just think that sound is significant enough to have the extra note as well
00:37:429 - poor 9th collumn rip, probably won't change anything at this stage simply because I want the vocals pitched where they are
00:38:263 (38263|7,38429|6) - 00:39:263 (39263|7,39429|6) - Ctrl G since the pitch isn't exactly same I hear the same pitch (even if slightly different sound due to lyrics and such) so left it
00:41:763 (41763|6) - when you layer this sound but ignore it on 00:41:096 - Removed
01:05:513 (65513|5,65513|1) - still wonder why this not really loud sound was layered as 2 note Builds up nicely to the next chord imo
01:05:763 - 4 note 01:06:263 - same sound but 2 note.. ok I don't even know, changed
01:06:429 (66429|1,66513|2,66596|3) - try to re-arrange and make this 1/4 to right side for hand balance Done
01:08:179 - missing note for the drum roll Added
01:15:596 (75596|4,75679|5,75846|4) - idk
[Hard]
00:09:763 - i hear that it's same with 00:10:096 - 00:10:429 - Sounds a little softer for me
00:16:596 - hmm ? missing note ? it's even same with 00:16:929 - 00:17:929 - etc. There was no vocal/significant drum so I didn't add it (iirc nothing with the synth layer here)
00:21:763 (21763|6,21929|6,22096|6) - this jack is weird.. and patternless i mean... it's the only triple 1/2 jack in this diff and the music is also same on the other part Had it there to represent the same pitch for the vocals
00:22:263 - why 2 note ? why it's even different with 00:22:929 - while the sound is the same Had two notes there because of the (what do you call it? snare?) on the first time, but not the second time you indicated
00:26:263 (26263|1) - same as i said on insane diff Feel it is significant enough for its own note
00:36:929 - add 1 more note to emphasize the impact Had 3 on 00:36:429 for the cymbal, but will think about this
00:37:596 - can be added 1 more note so the spread won't be too far with insane Not sure how I will comfortable fit another in there, but will need to look at these again for difficulty considerations so possibly
01:05:763 (65763|3) - move to 5th collumn for better pattern and playability Done
01:10:763 - suggest to add 1 more note Done
01:16:929 (76929|5,77096|3) - Ctrl G so it's somehow connected with 01:17:929 (77929|2,77929|5,78096|6,78096|3) - and better pattern ofc Ok
[Easy]
00:19:263 (19263|5) - i think this should be on 00:19:929 - since you following the vocal, seriously new comer will confused with this. suddenly stop following the vocal Added a note on 00:19:929 (there is still a vocal sound on the note you highlighted)
01:02:763 (62763|8,63096|5,63096|0) - CTrl H to prevent boring and monotone pattern Done
Good Luck !
Thanks for the mod! Will update after kaythen's reply
kaythen

Shinzo- wrote:

00:08:429 - i... idk if these long 1/4 can be used on a Normal diff There is plenty of breathing room for someone to hit those. The pattern is easy to recognise for lower skilled players thanks to the small breaks. A little tricky, yes, but definitely not too hard.
00:17:263 - still don't know why empty if it's because no vocal then what about 00:23:929 - Added a note, thanks
00:18:929 - why 2 note ? x..x Xylophone + vocal = 2 sounds, which is why 2 notes are there.
00:22:596 - emm Added a note, thanks
00:53:929 - why empty !?~?!?!?! the sound is even same with 00:54:429 - The phrase ends there so I feel like I shouldn't let it drag on. I will consider adding another note there in the future if I feel like it needs it.
01:05:513 (65513|2) - what are you doing ? wrong snap Ok, this I'm not too sure about. I know it looks off, but when I listened to it on 25% speed, it sounded like it was happening there. If the majority people can identify exactly when the sound kicks in, then I'll move it there. I will leave it for now.
01:10:596 (70596|1,70679|2,70763|3,70929|4) - omg
01:13:263 (73263|7,73346|6,73429|5,73596|4) - oh ma gad
01:15:929 (75929|1,76013|2,76096|3,76263|4) - omj Ok, I'll make it easier. Removed 1/4 notes
Thank you for your mod!
Maxus
From Christmas Queue :3
There's many of this song in the queue, but this one still pick my interest with antimeta :D

[Easy]
00:16:596 - this actually still has vocal that you follow here, if it is too small for you, you also follow the smaller vocal one at 00:19:263 -
00:21:763 - try make it like: http://puu.sh/t0q5l/a345e3388a.png , so it could form a consistant 1/1 jack (is it even jack xD?) that you did at 00:16:429 (16429|2,16763|2) - to correspond with vocal PR.
00:31:263 (31263|5,31429|3) - Switch column so it would follow the ascending vocal here, make it consistent similar with 00:28:596 (28596|3,28763|5) -
00:40:763 - I personally think that the pattern should be like : http://puu.sh/t0nmQ/20d1590b61.png instead, because the spacing jack doesn't really fit considering the vocal melody is actually ascending higher there.

[Normal]
00:24:929 - 00:25:263 - 00:25:596 - seems awkward you suddenly didn't emphasize vocal and make it a 1/2 single stream here..
00:29:179 - the 1/4 doesn't get mapped, but 00:31:846 - get mapped? yeah i know normal supposed to cover it simple, but this still needs to be consistent, either the 1/4 get mapped or not.
00:49:346 - if you want to follow 1/4 thi should be mapped too.
00:54:429 - well this isn't either crash or vocal here, i would suggest delete to maintain the rythm the kiai try to follows.
01:00:096 - hmm i get it about the pattern variation, but this just like comes out of a blue, while 00:13:096 - 00:07:763 - , and etc still an ordinary ntoe.
01:05:513 (65513|2) - kinda agree with the modder before, the kick and melody occured at 01:05:429 - , the same as 01:04:929 (64929|6,65263|4) -

[Hard]
00:16:096 - not sure why you keep this as single, the clap is loud enough to be double.
00:16:596 - basically the same as easy diff, it's the same as 00:19:263 - , it has its own vocal and hithat there.
00:19:263 (19263|2,19429|2) - not sure what this jack follow, doesn't seem to follow vocal/kick instrument either.
00:23:096 (23096|4) - this should be at column 8 if you want to maintain triple jack consistency with 00:21:763 (21763|6,21929|6,22096|6) - , they are basically the same in terms of melody vocal here.
00:27:096 (27096|5) - try move this to column.3? 00:27:096 (27096|8,27096|5) - essentially a one hand with index and pinkie finger hitting on normal key layout, which is too especially especially with all the LN and double at previous pattern, combined with jack at 00:27:429 (27429|5,27596|5) -
00:51:929 (51929|5,52096|6) - try switch column to maintain jack consistency with 00:50:263 (50263|0,50596|0) - ?
01:04:763 (64763|6) - move to col.6 to maintain jack for vocal there?
01:08:096 - 01:08:263 - you can still layer these vocal with double i think.. like 01:06:596 -

[Insane]
00:20:846 - i hear a synth here, better add note here.
00:49:513 - i believe i hear synth here. normal also cover some of it.
00:51:929 - add one more note for kick here.
00:54:596 - better make this triple so you would be consistent with triple at 00:54:763 - 00:54:929 -
01:01:596 (61596|7,61763|6) - switch column to prevent unneeded jack at 01:01:429 (61429|7,61596|7) - ?
01:02:263 - delete one note to be consistent with 01:02:596 - ,etc.
01:05:429 - double stair here seems awkward since at other part you use single stair unless for crash/vocal.
01:15:929 - add note for crash here.

Good luck for the map.
i might miss some, but overall this is solid :3
Topic Starter
hannanos

Maxus wrote:

From Christmas Queue :3
There's many of this song in the queue, but this one still pick my interest with antimeta :D

[Easy]
00:16:596 - this actually still has vocal that you follow here, if it is too small for you, you also follow the smaller vocal one at 00:19:263 - I don't hear any vocals myself here, maybe it is the sound of the synth instead?
00:21:763 - try make it like: http://puu.sh/t0q5l/a345e3388a.png , so it could form a consistant 1/1 jack (is it even jack xD?) that you did at 00:16:429 (16429|2,16763|2) - to correspond with vocal PR. I left this for now simply because I could not find a way to keep the jack(?) and make it actually better/more fitting to play
00:31:263 (31263|5,31429|3) - Switch column so it would follow the ascending vocal here, make it consistent similar with 00:28:596 (28596|3,28763|5) - Done, I also changed columns for 00:27:429 (27429|2,27596|6) otherwise the two sections would be almost exactly the same
00:40:763 - I personally think that the pattern should be like : http://puu.sh/t0nmQ/20d1590b61.png instead, because the spacing jack doesn't really fit considering the vocal melody is actually ascending higher there. Changed, I ended up rearranging to be like this: http://puu.sh/t3bS0/d35a01b9cc.png

[Hard]
00:16:096 - not sure why you keep this as single, the clap is loud enough to be double. Made both notes a double
00:16:596 - basically the same as easy diff, it's the same as 00:19:263 - , it has its own vocal and hithat there. Added for this diff because I think the hithat/synth itself warrants a note, even though I can't really hear a new vocal note
00:19:263 (19263|2,19429|2) - not sure what this jack follow, doesn't seem to follow vocal/kick instrument either. It is following the repeated note in the vocal (at least what I hear)
00:23:096 (23096|4) - this should be at column 8 if you want to maintain triple jack consistency with 00:21:763 (21763|6,21929|6,22096|6) - , they are basically the same in terms of melody vocal here. Decided against this because I wanted to keep the pitching of the vocals rather strict and there is a big increase in the pitch of the vocal here after the first note, unlike for the original triple jack which had the same note repeated
00:27:096 (27096|5) - try move this to column.3? 00:27:096 (27096|8,27096|5) - essentially a one hand with index and pinkie finger hitting on normal key layout, which is too especially especially with all the LN and double at previous pattern, combined with jack at 00:27:429 (27429|5,27596|5) - Done
00:51:929 (51929|5,52096|6) - try switch column to maintain jack consistency with 00:50:263 (50263|0,50596|0) - ? Done
01:04:763 (64763|6) - move to col.6 to maintain jack for vocal there? I hear the vocals decreasing in pitch between the two notes, so kept it as it is
01:08:096 - 01:08:263 - you can still layer these vocal with double i think.. like 01:06:596 - Done

[Insane]
00:20:846 - i hear a synth here, better add note here. Can't hear anything on 25% speed, sorry
00:49:513 - i believe i hear synth here. normal also cover some of it. I don't really hear anything hear, apart from the sound of the snare(i think it is called a snare) stopping
00:51:929 - add one more note for kick here. Done, also done for previous bar for consistency
00:54:596 - better make this triple so you would be consistent with triple at 00:54:763 - 00:54:929 - Done, but had to rearrange a bit to fit it in
01:01:596 (61596|7,61763|6) - switch column to prevent unneeded jack at 01:01:429 (61429|7,61596|7) - ? Kept it to represent the same (well almost identical) pitch in the vocals
01:02:263 - delete one note to be consistent with 01:02:596 - ,etc. Kept it, because for that double, I had one note representing the xylophone thingy, and one note representing vocals. The singles there didn't have any new vocal sound with the xylophone, so they only had one note
01:05:429 - double stair here seems awkward since at other part you use single stair unless for crash/vocal. Originally had it as a buildup/emphasis but Shinzo also suggested I change it, so I changed it by making 01:05:513 a single (I still believe the others are loud and significant enough to be doubles, but that removes the double stair I guess since the synth/xylophone still has sounds on each 1/4 tick
01:15:929 - add note for crash here. Done

Good luck for the map.
i might miss some, but overall this is solid :3
Thanks for the mod! Will update after kaythen's reply :)
kaythen

Maxus wrote:

00:24:929 - 00:25:263 - 00:25:596 - seems awkward you suddenly didn't emphasize vocal and make it a 1/2 single stream here.. Added notes, thanks
00:29:179 - the 1/4 doesn't get mapped, but 00:31:846 - get mapped? yeah i know normal supposed to cover it simple, but this still needs to be consistent, either the 1/4 get mapped or not. Added 1/4s
00:49:346 - if you want to follow 1/4 thi should be mapped too. Done
00:54:429 - well this isn't either crash or vocal here, i would suggest delete to maintain the rythm the kiai try to follows. Deleted
01:00:096 - hmm i get it about the pattern variation, but this just like comes out of a blue, while 00:13:096 - 00:07:763 - , and etc still an ordinary ntoe. The section that is "out of the blue" and the section you've shown with ordinary notes sound pretty different. The accompaniment is much louder and emphasising a note every beat making it stand out while in the other sections it compliments the melody with much softer sounds and sounds during 1/2, etc. I'm not 100% sure if this is what you're talking about though, so if I interpreted it wrong, I apologise.
01:05:513 (65513|2) - kinda agree with the modder before, the kick and melody occured at 01:05:429 - , the same as 01:04:929 (64929|6,65263|4) - Ok, thanks for the confirmation. I have moved the note to the appropriate place.
Thank you for your mod!
-SoraGami-
Hi there :)

mod incoming~
okay, let's see here

Column Format:
9K = |1|2|3|4|5|6|7|8|9|
[Hard]
- 00:16:429 (16429|6,16429|4,16763|3) - move this to right once then 00:17:763 (17763|5) - move to 5 for more balance pattern, and also i think it is better for 00:16:429 (16429|6,16763|6) and 00:17:763 (17763|5,18096|5) to be not align in the same columns because the pitch of the vocals are different and also the instruments differ (kick and cymbals to snares)

- it's better for this note 00:19:263 (19263|2) to jack it with the notes here 00:19:096 instead of 00:19:429 (19429|2) for the consistency of jack usage with 00:19:763 (19763|3,19929|3) - (tho i cant hear anything that can resembles for this sounds 00:19:096 (19096|0,19263|2,19429|2,19763|3,19929|3,20096|2) to be aligned in the same column), but i suggest something like this https://osu.ppy.sh/ss/7014094 for the consistency with the jacks

- 00:21:429 - why you make this sound doubles only? it has same density of sounds with the other triples here 00:20:429 and also this 00:21:596 (21596|4,21596|2) became double while the other sounds similar to this one like 00:20:929 (20929|0,21263|1) are only single, i recommend you to remove the other note, so that you can get a pattern like this https://osu.ppy.sh/ss/7014112

- i suggest you to rearrange your pattern for these notes 00:23:096 (23096|4,23263|7,23429|7) can be aligned in the same column like you did here 00:21:763 (21763|6,21929|6,22096|6) since you jack it in the first one tho this note 00:21:929 (21929|6) doesnt have the same pitch with the other two, so i guess it is fine for this too 00:23:096 (23096|4,23263|7,23429|7) for pattern consistency

- there is a audible sound here that can hear while playing 00:41:096 so i guess it is good to add note in here to cover up that sound and will not turn out weird when others hear it too but there's no note in there

- 00:41:929 (41929|0) - move to 2? column 2 is lacking for a moment there since after 00:40:096 and also to emphasize more the sounds in these points by a separated chords 00:42:096 (42096|5,42263|4,42429|6,42596|5) because the snare sounds are more audible in there while in here 00:41:929 the kick sounds stands most

- 00:48:596 (48596|0) - move to 2 also? to build up a pattern with 00:48:263 (48263|8,48263|0,48596|7,48929|2,48929|6) to feel more the decreasing pitch sounds

- prefer to add note in here 00:49:596 since there is a obvious 1/4 sounds, and also to build up a flow for the next pattern like you did here 01:00:263

- 00:59:263 (59263|0) - move to 2, same reason like before

- 01:02:096 (62096|3,62263|3) - move to 5? it has different pitch with 01:01:429 (61429|3,61596|3) and also for an increasing balance pattern like https://osu.ppy.sh/ss/7014228

- from 01:04:429 to 01:06:929 - i kinda feel off in the diff curving here, i find the patterns here 01:04:429 more easier than the calm part here 01:05:763 - , the kick sounds here 01:04:596 (64596|4,64929|5,65263|4,65596|8) should be denser but the vocals here 01:05:929 (65929|2,65929|7,66096|8,66096|3) are layered more dense, it has only vocals and the 1/4 rolling sounds are far more weaker than kick sounds, so i suggest to do a double-double-double pattern here instead 01:04:596 like https://osu.ppy.sh/ss/7014263 and then change 01:05:929 (65929|2,65929|7) to singles

that's all from me for now,
hope this can help you somehow
Goodluck o/
Topic Starter
hannanos

-SoraGami- wrote:

Hi there :)

mod incoming~
okay, let's see here

Column Format:
9K = |1|2|3|4|5|6|7|8|9|
[Hard]
- 00:16:429 (16429|6,16429|4,16763|3) - move this to right once then 00:17:763 (17763|5) - move to 5 for more balance pattern, and also i think it is better for 00:16:429 (16429|6,16763|6) and 00:17:763 (17763|5,18096|5) to be not align in the same columns because the pitch of the vocals are different and also the instruments differ (kick and cymbals to snares) With regards to the pitch, I believe that the pairs of notes you highlighted are the same pitch, but with different lyrics (perhaps different tone? But definitely same pitch to me). For this reason I kept these as they are

- it's better for this note 00:19:263 (19263|2) to jack it with the notes here 00:19:096 instead of 00:19:429 (19429|2) for the consistency of jack usage with 00:19:763 (19763|3,19929|3) - (tho i cant hear anything that can resembles for this sounds 00:19:096 (19096|0,19263|2,19429|2,19763|3,19929|3,20096|2) to be aligned in the same column), but i suggest something like this https://osu.ppy.sh/ss/7014094 for the consistency with the jacks Kept the jacks because they are representing the same pitched notes in the vocals (basically mapped vocals throughout my whole three diffs, which isn't a very common thing here I do admit)

- 00:21:429 - why you make this sound doubles only? it has same density of sounds with the other triples here 00:20:429 and also this 00:21:596 (21596|4,21596|2) became double while the other sounds similar to this one like 00:20:929 (20929|0,21263|1) are only single, i recommend you to remove the other note, so that you can get a pattern like this https://osu.ppy.sh/ss/7014112 Removed a note at the last double, but the reason why the last chord on the 1/1 lines was a double not a triple was because there was no vocal sound (yes strict vocal mapping, I know pretty nobody else does this hue)

- i suggest you to rearrange your pattern for these notes 00:23:096 (23096|4,23263|7,23429|7) can be aligned in the same column like you did here 00:21:763 (21763|6,21929|6,22096|6) since you jack it in the first one tho this note 00:21:929 (21929|6) doesnt have the same pitch with the other two, so i guess it is fine for this too 00:23:096 (23096|4,23263|7,23429|7) for pattern consistency I hear the same pitch (if we are strictly talking about pitch, rather than the sound and lyric that comes out) so that was why I had triples on the first one. For the second one, the first note is noticeably lower in pitch (for the vocal part that I am following it is a 5th interval lower, there is another layer on top that makes it weirder to follow i guess). That was my reasoning behind the choice of note placement

- there is a audible sound here that can hear while playing 00:41:096 so i guess it is good to add note in here to cover up that sound and will not turn out weird when others hear it too but there's no note in there I don't think I included this sound elsewhere in this diff (I could be wrong, this was mapped a while ago now) but I'll look into it again for flow purposes

- 00:41:929 (41929|0) - move to 2? column 2 is lacking for a moment there since after 00:40:096 and also to emphasize more the sounds in these points by a separated chords 00:42:096 (42096|5,42263|4,42429|6,42596|5) because the snare sounds are more audible in there while in here 00:41:929 the kick sounds stands most Done, didn't notice the lack of notes there so nice pickup

- 00:48:596 (48596|0) - move to 2 also? to build up a pattern with 00:48:263 (48263|8,48263|0,48596|7,48929|2,48929|6) to feel more the decreasing pitch sounds Done

- prefer to add note in here 00:49:596 since there is a obvious 1/4 sounds, and also to build up a flow for the next pattern like you did here 01:00:263 Done

- 00:59:263 (59263|0) - move to 2, same reason like before Done

- 01:02:096 (62096|3,62263|3) - move to 5? it has different pitch with 01:01:429 (61429|3,61596|3) and also for an increasing balance pattern like https://osu.ppy.sh/ss/7014228 I hear the same pitch, so left it as is

- from 01:04:429 to 01:06:929 - i kinda feel off in the diff curving here, i find the patterns here 01:04:429 more easier than the calm part here 01:05:763 - , the kick sounds here 01:04:596 (64596|4,64929|5,65263|4,65596|8) should be denser but the vocals here 01:05:929 (65929|2,65929|7,66096|8,66096|3) are layered more dense, it has only vocals and the 1/4 rolling sounds are far more weaker than kick sounds, so i suggest to do a double-double-double pattern here instead 01:04:596 like https://osu.ppy.sh/ss/7014263 and then change 01:05:929 (65929|2,65929|7) to singles Made the off-beats doubles too and changed some of the patterning (might have to revise that later because it doesn't seem that great still, but oh well). Also, kept the double in the bar after that you mentioned a double, because that has a vocal to have a difference with 01:06:429 -


that's all from me for now,
hope this can help you somehow
Goodluck o/
Thanks for the mod! Updated with a few more minor changes
Meiju
Hello
BG looks weird :^)
Easy
00:07:763 - good place for LN until 00:08:263 right?
00:13:096 - ^
00:15:763 - ^
00:16:429 (16429|2) - move to 1, because it seems like you didn't used 1 column for long time
i see you mapped vocal, so 00:25:596 - LN until 00:26:263
00:50:263 - make LN until 00:50:763 - just because here is some didn't used space
00:51:596 - ^
01:00:429 - ^
01:03:096 - ^
01:11:096 (71096|3,71263|5,71596|2,71763|6,72096|1,72263|7,72596|5,72763|3) - ctrl+H. I understood what you did, but 01:11:096 - here another vocal words than 01:08:429 - here, but patterns are same. I hope you'll understand what i said xd
01:13:763 (73763|5,73929|3,74263|6,74429|2,74763|7,74929|1,75263|3,75429|5) - ^
Medium
00:13:096 - same as in Easy, add LN cause there is didn't used space
00:17:263 (17263|3,17429|4) - these notes should be doubles too
00:19:929 (19929|6) - ^
00:20:929 - add note
00:22:596 (22596|3,22763|4) - doubles
00:23:929 - ^
00:24:929 - double 00:25:096 - single 00:25:263 - double
00:37:429 - why not 1/4 stair like you did before?
00:52:429 - http://puu.sh/tjFe2/d2f7b50a5f.jpg - more suitable to music
Hard
00:13:763 (13763|1,13763|6,13846|2,13929|3,13929|8,14013|4,14096|5,14096|0,14263|4,14429|3,14429|8,14513|4,14596|5,14596|0,14679|6,14763|2,14763|7,14929|4) - ctrl+H for make different than 00:08:429
00:23:096 - isn't there shuld be three 1/2 notes is a row like 00:21:763 - here?
00:35:596 (35596|4,35596|6,35763|6,35763|4) - use they in 7 and 9 columns like reverse of 00:32:929
01:11:096 - ctrl+h these patterns, same reason as in Easy
Topic Starter
hannanos

Mage wrote:

Hello
BG looks weird :^)
Easy
00:07:763 - good place for LN until 00:08:263 right? I think a LN here wouldn't be a problem, but I just prefer this (and the one below) to be a short note, because the sound doesn't last long enough for a LN (imo) considering that I hardly used LNs throughout this whole diff, and only for emphasis
00:13:096 - ^
00:15:763 - ^ Added this one though! The sound is until the next bar line, and it is the end of the phrase so I like it as emphasis
00:16:429 (16429|2) - move to 1, because it seems like you didn't used 1 column for long time Didn't notice that 1 was empty, but I still prefer to keep that note in 3 for stricter pitching of the vocals
i see you mapped vocal, so 00:25:596 - LN until 00:26:263 Done (you might wonder why since I rejected a couple above. The main reason why I added this is because it was at the end of the phrase so I think a LN emphasises it nicely)
00:50:263 - make LN until 00:50:763 - just because here is some didn't used space Done, but extended LN to white line (reason for this is because I decided not to make the LN for vocals, but for the synth + finish like in my other two diffs)
00:51:596 - ^ Done as above
01:00:429 - ^ For these two, I personally feel that the vocal sound isn't long enough for it to be nice to play (and fitting) for a LN, since I have used LNs almost more for emphasis than anything in these diffs
01:03:096 - ^
01:11:096 (71096|3,71263|5,71596|2,71763|6,72096|1,72263|7,72596|5,72763|3) - ctrl+H. I understood what you did, but 01:11:096 - here another vocal words than 01:08:429 - here, but patterns are same. I hope you'll understand what i said xd I get what you mean here, and I think it is actually a very good idea. The only reason why I'm leaving it as it is now is because I tend to treat vocals as just another instrument like a synth or piano (whether this is good is up to your own opinion) so I am more fussed about the pitch instead of lyrics. I will have another thing about this later though, especially if another person suggests it
01:13:763 (73763|5,73929|3,74263|6,74429|2,74763|7,74929|1,75263|3,75429|5) - ^

Hard
00:13:763 (13763|1,13763|6,13846|2,13929|3,13929|8,14013|4,14096|5,14096|0,14263|4,14429|3,14429|8,14513|4,14596|5,14596|0,14679|6,14763|2,14763|7,14929|4) - ctrl+H for make different than 00:08:429 I personally prefer it actually repeated, because it is only a small section (copy paste is great :^))
00:23:096 - isn't there shuld be three 1/2 notes is a row like 00:21:763 - here? Nope, because for the first triple, there were three vocal notes pitched the same. Here though, the first note is much lower pitch than the other two, which is why the first note is more to the left (a pianist at work ;))
00:35:596 (35596|4,35596|6,35763|6,35763|4) - use they in 7 and 9 columns like reverse of 00:32:929 Done, with some reshuffling
01:11:096 - ctrl+h these patterns, same reason as in Easy Left it for now, as stated in Easy
Thanks for the mod! :)

Updated
kaythen

Mage wrote:

00:13:096 - same as in Easy, add LN cause there is didn't used space Like hannanos has said, I'd like to keep LN use to a minimum and only add when necessary. I think it works fine without the LN.
00:17:263 (17263|3,17429|4) - these notes should be doubles too I made 00:17:429 (17429|4) - a double. I think the other note is fine as is
00:19:929 (19929|6) - ^ Same as above; I think the note is fine as is since the note after is a double
00:20:929 - add note Added
00:22:596 (22596|3,22763|4) - doubles Added
00:23:929 - ^ Same as stated previously. No need
00:24:929 - double 00:25:096 - single 00:25:263 - double All added
00:37:429 - why not 1/4 stair like you did before? Added stairs
00:52:429 - http://puu.sh/tjFe2/d2f7b50a5f.jpg - more suitable to music I agree it fits better, but I think that's going too much into "Hard" territory. I will leave it as is
Thank you for your mod!
Sandalphon
Mod
Quite sure the current background dimensions is unrankable (1920x1200)

[Easy]
00:25:596 (25596|4) - I do realize the LN is for the vocal, but the vocal is actually finish at 00:26:346 - , however, since stop a LN at blue timing line is kinda hard for a Easy diff, will suggest extend the LN till 00:26:429 -
[Insane]
00:37:429 (37429|5) - Consider move this to 8th col, the jack here seems unnecessary to me plus it make good pattern flow with 00:37:596 (37596|5,37763|7) -

Map already good imo, take my stars
Topic Starter
hannanos

YaHao wrote:

Mod
Quite sure the current background dimensions is unrankable (1920x1200)

[Easy]
00:25:596 (25596|4) - I do realize the LN is for the vocal, but the vocal is actually finish at 00:26:346 - , however, since stop a LN at blue timing line is kinda hard for a Easy diff, will suggest extend the LN till 00:26:429 - Done
[Insane]
00:37:429 (37429|5) - Consider move this to 8th col, the jack here seems unnecessary to me plus it make good pattern flow with 00:37:596 (37596|5,37763|7) - Done

Map already good imo, take my stars
Thanks for the mod and stars! Updated
Protastic101
alright, sorry how late I am, I'm pretty much procrastinating all my requests and being lazy, so no excuse there lol

*boop*
[General]
  1. Kind of dislike the gap between Hard and Insane tbh, but oh well.
  2. Why'd you use the soft sampleset when you named your samples with the normal sampleset. I mean, ok, do your thing I guess XD
[Easy]
00:04:596 (4596|3,4763|5) - Flip the note direction to be consistent with the pattern at 00:03:096 (3096|5,3263|3,3596|6,3763|2,4096|7,4263|1) - which is basically just a flipped version of the first musical phrase
00:21:429 - I'd add a note here since I think the player is focusing more on the percussion as opposed to the vocal, so they'll probably expect a note or smth. Maybe this would work https://osu.ppy.sh/ss/7583808
00:26:429 - I would add a note here at the release of the LN to act as a physical cue to help the player time the release of the LN properly
00:42:929 - Similar to what I said about capping the LN to help the player time the LN release

Hitsounds
00:02:429 (2429|0) - Use soft sample set and finish
00:05:763 (5763|7) - ^
00:13:096 (13096|4) - ^
01:18:429 (78429|0) - ^


[Kaythen's Medium]
00:08:429 - Since the pitch of the sounds here aren't really close to each other (like whole steps or half steps), I'd try to space it out a bit, though I do understand if you want to keep the notes attached for the sake of playability. if not though, something like this would be cool https://osu.ppy.sh/ss/7583823
00:18:596 (18596|5) - I'd consider making this a bit more linear as opposed to using a 1/2 minitrill with 00:18:263 (18263|5,18429|4,18596|5) - since I think the direction change doesn't really let the pattern flow, so the hand movement here is a bit choppier. Maybe something like this would be better? https://osu.ppy.sh/ss/7583847
00:26:846 - 00:27:013 - Why not add a 1/4 burst here too? You've done so in places before for just the synth, and the sound here is heavier which I think warrants more emphasis. Maybe try this? https://osu.ppy.sh/ss/7583852
00:39:763 (39763|2,39763|0,40096|6,40096|8) - I'd make this [24] and [68] instead just because pinky + middle finger is an ass to hit tbh

Hitsounds
00:02:429 (2429|0) - Add soft sampleset finish
00:18:429 (18429|7,18596|5) - Remove drum-hitfinish and drum-hitclap here. It's not used in any of the other diffs as far as I can see so I can't really see a reason for it to be there.
00:23:763 (23763|6,23929|4) - Same as the above


[Hard]
00:15:596 (15596|1,15596|7,15763|8,15763|0) - For pitch relevancy, I would control J here (don't forget to move the hitsounds too) since 00:15:596 (15596|1,15596|7) - is the highest pitched out of all the synths in this short 1/2 jump thing
00:55:096 (55096|2) - For symmetry, move this to 9?
00:55:429 (55429|7,55429|8,55429|4) - If the above is accepted, I'd make this [258] to be evenly weighted on both hands
01:12:596 (72596|6,72763|5,72929|6,73096|7,73263|6) - I feel like this back and forth pattern on the same hand is a little straining on the right hand whereas the left hand only has a few chords. To balance it out, I'd try this https://osu.ppy.sh/ss/7583917

SVs
00:00:430 - Regarding the SVs here. Each SV sequence spans over multiple notes, but I think it'd be easier to read if you contain each sequence between two notes. For example, with 00:00:929 (929|3,929|7,929|1,1096|5,1096|1,1096|7) - , you would use values like this instead to avoid SVs going over notes
  1. 00:00:929 - 1.3x
  2. 00:01:013 - .7x
  3. 00:01:096 - Then, cause this is a larger gap between notes, you could use a higher scroll speed, like 2x for example so that the notes jump farther.
  4. Assuming the value above is used, you could then add an SV 1/4 after it like at 00:01:179 - with .67x speed (so that the SV averages to 1x) and repeat again at 00:01:429 - .
Either way, the SV effects don't hinder readability too much imo, so whichever you choose should be ok.

Hitsounds
00:02:429 (2429|4) - Add soft-hitfinish
00:44:763 (44763|8,46096|0) - Oh my god, why


[Insane]
00:29:429 (29429|8,29513|6,29596|4,29679|2,29763|1,29763|3) - I would shift this once to the left for symmetry

SVs
Pretty much the same stuff I mentioned in the Hard. I'd rather you let each SV sequence (so the 1.3x and .7x's) be between two notes such as opposed to going over it. Like, the SVs you did at 00:28:596 (28596|1,28596|5,28596|3,28763|4,28763|6,28763|1) - is what I mean. As I said though, the effect doesn't make reading incredibly hard or anything, so Im fine with whatever.

Hitsounds
00:02:429 (2429|3) - Add soft-hitfinish
kaythen

Protastic101 wrote:

00:08:429 - Since the pitch of the sounds here aren't really close to each other (like whole steps or half steps), I'd try to space it out a bit, though I do understand if you want to keep the notes attached for the sake of playability. if not though, something like this would be cool https://osu.ppy.sh/ss/7583823 I agree with you on the pitch thing. However, as you have stated, it helps make the patterns easy to read and play. I did consider your suggestion, but I feel like it might be too difficult or uncomfortable to play as someone new or inexperienced with 9k.
00:18:596 (18596|5) - I'd consider making this a bit more linear as opposed to using a 1/2 minitrill with 00:18:263 (18263|5,18429|4,18596|5) - since I think the direction change doesn't really let the pattern flow, so the hand movement here is a bit choppier. Maybe something like this would be better? https://osu.ppy.sh/ss/7583847 Wow, that's really smooth! Applied changes.
00:26:846 - 00:27:013 - Why not add a 1/4 burst here too? You've done so in places before for just the synth, and the sound here is heavier which I think warrants more emphasis. Maybe try this? https://osu.ppy.sh/ss/7583852 Added
00:39:763 (39763|2,39763|0,40096|6,40096|8) - I'd make this [24] and [68] instead just because pinky + middle finger is an ass to hit tbh Okay! Applied changes.

Hitsounds
00:02:429 (2429|0) - Add soft sampleset finish Done
00:18:429 (18429|7,18596|5) - Remove drum-hitfinish and drum-hitclap here. It's not used in any of the other diffs as far as I can see so I can't really see a reason for it to be there. Done
00:23:763 (23763|6,23929|4) - Same as the above Done
Thank you very much for your mod!
Let me know if I've missed or done something incorrectly.
Thanks again!
Topic Starter
hannanos

Protastic101 wrote:

alright, sorry how late I am, I'm pretty much procrastinating all my requests and being lazy, so no excuse there lol

*boop*
[General]
  1. Kind of dislike the gap between Hard and Insane tbh, but oh well. Yeah, someone earlier also pointed that out but I would rather keep the gap than compromise on one of the diffs by forcing the difficulty one way or the other
  2. Why'd you use the soft sampleset when you named your samples with the normal sampleset. I mean, ok, do your thing I guess XD Something something ANTIMETA sampleset organisation hue
[Easy]
00:04:596 (4596|3,4763|5) - Flip the note direction to be consistent with the pattern at 00:03:096 (3096|5,3263|3,3596|6,3763|2,4096|7,4263|1) - which is basically just a flipped version of the first musical phrase Prefer to keep this as is since the second phrase is basically the whole first phrase flipped horizontally to show the difference (where the extra vocal layer is added a 5th higher than the original)
00:21:429 - I'd add a note here since I think the player is focusing more on the percussion as opposed to the vocal, so they'll probably expect a note or smth. Maybe this would work https://osu.ppy.sh/ss/7583808 Added a note (decided against two notes simply because there was no vocal, which is really the theme of this diff)
00:26:429 - I would add a note here at the release of the LN to act as a physical cue to help the player time the release of the LN properly I'm not particularly fond of doing this, sorry :(
00:42:929 - Similar to what I said about capping the LN to help the player time the LN release ^

Hitsounds
00:02:429 (2429|0) - Use soft sample set and finish Done
00:05:763 (5763|7) - ^ I think you meant at 00:05:096 (5096|8) - in which case, done
00:13:096 (13096|4) - ^ I know there is no explicit kick in the music, but I feel it still fits fine here
01:18:429 (78429|0) - ^ Done


[Hard]
00:15:596 (15596|1,15596|7,15763|8,15763|0) - For pitch relevancy, I would control J here (don't forget to move the hitsounds too) since 00:15:596 (15596|1,15596|7) - is the highest pitched out of all the synths in this short 1/2 jump thing Done, I was initially worried about flow/playability but after testing it feels fine
00:55:096 (55096|2) - For symmetry, move this to 9? I prefer it the way it is, with the reason being that the lack of a note there in lane 9 gives greater emphasis (at least for me, I can't be sure for other players) for the next chord *insert high pitched shout*
00:55:429 (55429|7,55429|8,55429|4) - If the above is accepted, I'd make this [258] to be evenly weighted on both hands ^
01:12:596 (72596|6,72763|5,72929|6,73096|7,73263|6) - I feel like this back and forth pattern on the same hand is a little straining on the right hand whereas the left hand only has a few chords. To balance it out, I'd try this https://osu.ppy.sh/ss/7583917 Changed it, although I just moved this note 01:12:929 (72929|6) - to 4 since I want to keep this descending pattern that goes with the drum in the music and the hitsounds: https://osu.ppy.sh/ss/7584214

SVs
00:00:430 - Regarding the SVs here. Each SV sequence spans over multiple notes, but I think it'd be easier to read if you contain each sequence between two notes. For example, with 00:00:929 (929|3,929|7,929|1,1096|5,1096|1,1096|7) - , you would use values like this instead to avoid SVs going over notes
  1. 00:00:929 - 1.3x
  2. 00:01:013 - .7x
  3. 00:01:096 - Then, cause this is a larger gap between notes, you could use a higher scroll speed, like 2x for example so that the notes jump farther.
  4. Assuming the value above is used, you could then add an SV 1/4 after it like at 00:01:179 - with .67x speed (so that the SV averages to 1x) and repeat again at 00:01:429 - .
Either way, the SV effects don't hinder readability too much imo, so whichever you choose should be ok.

So for the SVs, I've taken a look through it and decided against changing them. This is because my original idea (if I even remember it correctly o.o) was to sort of exaggerate the lack of noise between the notes. For me, the 1/2 gap doesn't feel big enough to fit an SV between it (the lack of noise does not feel noticeable enough) so I personally feel it is better just with the SVs between the 3/4 and larger gaps (where the lack of noise inbetween is much more noticeable to the player). Same for the Insane, so I won't post a reply there

Hitsounds
00:02:429 (2429|4) - Add soft-hitfinish Done
00:44:763 (44763|8,46096|0) - Oh my god, why :') going full osu standard mode hitsounding right there


[Insane]
00:29:429 (29429|8,29513|6,29596|4,29679|2,29763|1,29763|3) - I would shift this once to the left for symmetry I didn't make this change for a probably slightly unusual reason (I guess you will notice that I don't map in quite the same way as many others here because I'm weird :) ). The reason lies in lanes 1 and 2, which are representing both the kick sounds and the bass progression at the same time: https://osu.ppy.sh/ss/7584268 . Since I really really love pitch, I much prefer to keep the note at 00:29:763 (29763|1) - in lane 2, because in the next bar (just before that actually), the pitch of the bass decreases so that the kick/bass notes move to lane 1. Since the bass notes in those few chords are the same pitch, I like to have the leftmost note stay in lane 2 to represent this. (tbh I should probably just map 88k piano if I'm doing this but piano composition is hard :( )

SVs
Pretty much the same stuff I mentioned in the Hard. I'd rather you let each SV sequence (so the 1.3x and .7x's) be between two notes such as opposed to going over it. Like, the SVs you did at 00:28:596 (28596|1,28596|5,28596|3,28763|4,28763|6,28763|1) - is what I mean. As I said though, the effect doesn't make reading incredibly hard or anything, so Im fine with whatever.

Hitsounds
00:02:429 (2429|3) - Add soft-hitfinish Done
Thanks heaps for the check! Updated with all the changes, including kaythen's
Protastic101
Alright, well, comparing Hard and Insane, I think the difficulty is gap is fine since Hard uses much of the same chord sizes as insane, but insane just adds notes speed wise (additional 1/2 and 1/4 bursts that were present in Kaythen's diff) so the patterns used in insane have already been introduced in the lower diff.

Wtf am i saying, shit's cool yo
Topic Starter
hannanos
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kaythen
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sankansuki
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