Oh stuff was replied to can I mod this now
Cup
- 00:31:602 (1,2) - Perhaps try to curve or angle these a bit more? With the low SV they're mostly just vertical sliders so not especially interesting to play atm
- 00:43:302 (2) - Not much of a sound here, so I'd remove this and make (1) a 1/4 slider like you did with 00:26:802 (1,2,3) - to cover that synth sound instead
- 00:56:202 (1) - This slider could be spiced up a bit too for the same reasons as I mentioned before
Salad
- 00:09:402 (4,1) - Feels like this deserves more distance when you compare it to 00:08:802 (3,4) - for example. Not sure if you want a dash there but you could stand to make the walk a little bigger like 1.7x if not
- 00:20:052 (4,5) - On the other hand, your introduction to dash being a sharp 1/4 jump is a serious difficulty spike. You could try removing (4), since it's not particularly strong and making a 1/2 dash, or make this walkable and emphasise other sounds with dash such as 00:20:802 (5,6) -. This goes for the other 1/4 dashes in this section also - they're really best left for the later part of the song once the player is more used to dashing
- 00:28:002 (3,4,1) - Fitting dashes imo, and the 3/4 spacing makes them quite lenient. Try something like (3) at x-184 and (4) at x-400
- 00:48:252 (4,1) - Here would be fine to keep (and introduce) the 1/4 dash, since the player has gotten used to dashing and recovered during the break
- 00:50:652 (7,1) - Walkable, but a little bigger than your other 1/4 movements such as 00:53:052 (6,1) - 00:55:452 (6,1) -. Looks a bit neater if you reduce this to a similar size
- 00:57:702 (2,3) - Would prefer to avoid the second direction change here, players will tend to leave (2) early and miss the slider tail. Try (3) on the left side instead
- 01:20:052 (4,5) - Yikes, antiflow and large spacing will be a real struggle for Salad players. Please reduce this
- 01:34:002 (1,2,3,4) - Kinda boring to have antiflow 4 times in a row. A change on 01:35:202 (3,4) - would give those drum sounds more emphasis, so perhaps Ctrl+H 01:35:802 (4,5,1,2,3,4,5) - and move to x-444
- 01:46:452 (4,5) - Same as 01:20:052 (4,5)
Platter
- 00:10:002 - 00:19:152 - Mostly concerns as Salad, except this time applying to 1/4 hypers instead of 1/4 dashes. This section is the perfect place to introduce the player to easy 1/2 hypers on beats such as 00:11:802 (7,1) - 00:14:502 (7,1) - but you used a bunch of 1/4 hypers instead that a Platter player will likely be unprepared for. I suggest rethinking this slightly so that your hypers are more comfortable for new players
- 00:16:602 (8,1) - Hyper into antiflow is a major difficulty spike you should remove
- 01:45:802 (4,1) - Would have expected a hyper here though for the midpoint of the kiai / strong vocal
Rain
Hope this helps. Good luck! (:- 00:50:952 (2,3,4,5,6,7) - 00:53:352 (2,3,4,5,6,7) - 00:55:752 (2) - What are you following with these 1/8 sounds? I got their usage in the kiai for the held synth, but there's just vocal and 1/4 percussion here so it feels unfitting. Distinction between the kiai and non-kiai sections is a good thing
- 00:55:602 (1,2) - Even with the above, this plays weirdly since you have no spacing to the downbeat (1), then a hyper to a weak sound. Hyper should definitely be switched here
- 01:16:602 (5,6,1) - Variably snapped hyperdashes are unrankable in Rain diffs, and on top of that you have a hyper against the screen border at (6). Considering (6) is weak, it'd be best to remove the hyper between 01:16:602 (5,6) - and focus on emphasising 01:17:202 (1) - for the kiai start only
- 01:25:602 (3,4) - Lack of movement makes these feel kinda plain, I get that you're going with the decreasing intensity and then building back up on 01:26:802 (1) - but a little more movement here would be nice
- 01:49:602 (3,4,5,6) - Curve looks a bit ugly in play, you could make this smoother for better aesthetic