forum

Porter Robinson & Madeon - Shelter [CatchTheBeat]

posted
Total Posts
79
show more
Kimitakari
К Т Б Р А Ш К У С К А Л Е Н
Ascendance
omedetou~
-Sh1n1-
Gratz myle >.<
Tonairu
Hi~
I took a look at your map, only 1 thing I could find. Feel free to change this if your map gets dq'd!


Escape
00:11:945 - Sound is not mapped, but you did map softer versions here 00:11:352 (2,4) -
Topic Starter
Lacrima

Enchant wrote:

Hi~
I took a look at your map, only 1 thing I could find. Feel free to change this if your map gets dq'd!


Escape
00:11:945 - Sound is not mapped, but you did map softer versions here 00:11:352 (2,4) -
It's actually fine, since it's just a way of emphasizing. oh, also you can hear some sounds at 00:11:352 (2,4), when you actually can't at 00:11:945
Tonairu

Myle wrote:

Enchant wrote:

Hi~
I took a look at your map, only 1 thing I could find. Feel free to change this if your map gets dq'd!


Escape
00:11:945 - Sound is not mapped, but you did map softer versions here 00:11:352 (2,4) -
It's actually fine, since it's just a way of emphasizing. oh, also you can hear some sounds at 00:11:352 (2,4), when you actually can't at 00:11:945
You can definitely hear the same sound at 00:11:945 that you did emphasized at 00:11:352 (2,4)
Try listening at 25%.
Xinnoh
aaa i wasn't finished, it was late + didn't think it was going to qualify overnight
@enchant ya 00:11:952 (6) - is fine if it's not mapped

Nothing that is specifically unrankable here, but lots of inconsistent stuff

Easy
00:53:202 (1) - Extra whistle comes from where?

Platter
00:21:702 (9) - 01:19:302 (9) - 01:28:902 (9) - ok so these are mapped on salad but not platter. Yet they're also mapped in other random places too, like 00:24:102 (7) - 00:31:002 (10) - 00:33:702 (8) - etc. all map the sound. Can you make these consistent.
It also wouldn't be a bad idea to reduce the amount of those mapped in cup/salad just so it's a lower density there.
00:43:602 (1) - to 00:46:002 (1) - Everything in this section is a dash, more movement than kiai areas. Can you reduce one or two of them
01:46:002 (1) - This combo goes to 14 fruits, pretty high for a platter when rc suggests 12 max. I'd suggest you use the same NC pattern as the previous part

Just compare the Hitsounds I modded to the other diffs, rain is probably fine so use that as reference
00:44:652 (3) - No clap, rain/salad do. (Although I'd suggest you actually change them both to a whistle or else that part will be inconsistent with 00:47:052 (3) - and it's not even mapped at 00:49:602 (4) - or elsewhere in this section)
00:47:052 (2) - ^, no whistle
00:57:852 (5) - no clap
01:16:002 (1,2,3,4,5) - Missing quite a few claps here
00:28:002 (1,2) - and 01:44:802 (1,3) - Pattern is Clap -> Finish but 01:25:602 (1,3) - is Clap/Finish -> Clap

Not sure how you're using the whistle in kiai areas for platter. I'd guess you're just following vocal but there's a lot of inconsistencies. Rain is clear though.
Can you just explain what kind of pattern you're going for, then I'll follow up on what could be changed for consistency.

Rain
00:28:602 (4,5) - CtB is a rhythm game, there really isn't a clear indicator that you swapped from 1/3 to a 1/4 hyperdash.
+ it's not mapped in any of the other kiai, so inconsistent here.
also slightly annoying that the restart of kiai at 00:29:202 (1) - has no hyper
00:38:202 (4) - Shouldn't have clap on any diff here, didn't even realise it was different at first, can you reduce the HS volume by 10% so that it's more clear. That + can you reduce the distance of this dash so it's walkable to emphasise this.
Kurokami
Since Sinnoh reported this map I took a look at his mod. The hitsounds are really inconsistent among the difficulties. If you want consistent ones without bothering too much there are at least two (three) type of copier at the Developer subforum, p/2287844, p/4564076 or p/5753288.

Other than that:

00:26:802 (1,2,3,4,5,6,1,2,3,4,5) - I'm pretty sure that this is not 1/3 at all (checked JBH's mapset and while he mapped it the same way it is still not 1/3 there as well). Placing them like this follows the vocal much better: http://kurokami.s-ul.eu/u91AX699.png Although I wonder about 00:28:152 because that has the same sound what your followed with 00:28:752 (5). The HyperJump between 00:28:602 (4,5) - is fine though.
JBHyperion
@Sinnoh If you weren't finished looking at the map, it would have been courteous to say so ¯\_(ツ)_/¯

@Kurokami Agree that the section you highlighted sounds better as 3/8. You might also want to check similar instances of this rhythm such as 00:07:602 - 00:17:202 - 00:36:402 - etc. since it is used a number of times throughout the song. I'd need to change these on my own set as well so I'm interested to see what the general opinion is.
Fu Xuan
rip dq
Kurokami
Yeah, each of those is actually 3/8 instead of 1/3. Pretty repetitive song huh

@Myle Fix the snap of 00:07:602 (1,2,3,4) - , 00:17:202 (1,2,3,4,5,6,1,2) - , 00:36:402 (1,2,3,4) - , 01:24:402 (1,2,3,4) - , 01:34:002 (1,2,3,4,5,6) - , 01:43:602 (1,2,3,4,5,6,1,2,3,4,5,6) - as well. They are all following the same 3/8 vocal.
Topic Starter
Lacrima

Sinnoh wrote:

aaa i wasn't finished, it was late + didn't think it was going to qualify overnight
@enchant ya 00:11:952 (6) - is fine if it's not mapped Yeah, Im dumb and now I got what Enchant was trying to say. fixed xd

Nothing that is specifically unrankable here, but lots of inconsistent stuff

Easy
00:53:202 (1) - Extra whistle comes from where?

Platter
00:21:702 (9) - 01:19:302 (9) - 01:28:902 (9) - ok so these are mapped on salad but not platter. I don't understand what's wrong with it lol Yet they're also mapped in other random places too, like 00:24:102 (7) - 00:31:002 (10) - 00:33:702 (8) - etc. all map the sound. Can you make these consistent. Removed 00:33:702 (8) - due there's no music at all, just vocal. But I won't remove 00:31:002 (10) - since there's some growing sound except vocal and this slider fits tottale fine and 00:24:102 (7) - since this vocal is connected to the end of 00:23:202 (6) - and so without (7) it feels kinda awkward to hear
It also wouldn't be a bad idea to reduce the amount of those mapped in cup/salad just so it's a lower density there.
00:43:602 (1) - to 00:46:002 (1) - Everything in this section is a dash, more movement than kiai areas. Can you reduce one or two of them
01:46:002 (1) - This combo goes to 14 fruits, pretty high for a platter when rc suggests 12 max. I'd suggest you use the same NC pattern as the previous part

Just compare the Hitsounds I modded to the other diffs, rain is probably fine so use that as reference
00:44:652 (3) - No clap, rain/salad do. (Although I'd suggest you actually change them both to a whistle or else that part will be inconsistent with 00:47:052 (3) - and it's not even mapped at 00:49:602 (4) - or elsewhere in this section)
00:47:052 (2) - ^, no whistle
00:57:852 (5) - no clap
01:16:002 (1,2,3,4,5) - Missing quite a few claps here
00:28:002 (1,2) - and 01:44:802 (1,3) - Pattern is Clap -> Finish but 01:25:602 (1,3) - is Clap/Finish -> Clap

Not sure how you're using the whistle in kiai areas for platter. I'd guess you're just following vocal but there's a lot of inconsistencies. Rain is clear though.
Can you just explain what kind of pattern you're going for, then I'll follow up on what could be changed for consistency. I think I just forgot to copy them again after applying some mods there I was forced to remove hitcircles uwu. Copied all hitsound from the rain to all difficulties once again just to be sure everything is fine (but still fixed some of your points since the copier can't copy properly). Also checked all whistles on platter and made them clearer. I was placing whistles on every 1/2 red beat in kiai sections, so yeah

Rain
00:28:602 (4,5) - CtB is a rhythm game, there really isn't a clear indicator that you swapped from 1/3 to a 1/4 hyperdash.
+ it's not mapped in any of the other kiai, so inconsistent here.
also slightly annoying that the restart of kiai at 00:29:202 (1) - has no hyper Yup, fixed both!
00:38:202 (4) - Shouldn't have clap on any diff here, didn't even realise it was different at first, can you reduce the HS volume by 10% so that it's more clear. That + can you reduce the distance of this dash so it's walkable to emphasise this. Welp I got ya and I removed clap, but I still don't think it's necessary to reduce HS volume to 10%. Also I see no problem in this dash
Fixed all snaps.
Thank you for you mods!
Xinnoh
we fixed a few more thingies
irc
2017-05-02 20:40 Myle: heeey!!
2017-05-02 20:40 Myle: thank you a lot for your check <33
2017-05-02 20:41 Myle: I think I applied everything, but I'm still not sure about hs
2017-05-02 20:41 Myle: may I ask you to check it once again?
2017-05-02 20:41 Sinnoh: kk
2017-05-02 20:41 Sinnoh: np
2017-05-02 20:41 Myle: ACTION is listening to [https://osu.ppy.sh/b/1137696 Porter Robinson & Madeon - Shelter]
2017-05-02 20:41 Myle: *if I got you right*
2017-05-02 20:44 Myle: why copiers can't copy properly uwu
2017-05-02 20:46 Sinnoh: did you update
2017-05-02 20:46 Sinnoh: ok 00:48:102 (4) - still missing stuff on platter
2017-05-02 20:47 Myle: lol but I remember I put claps on it
2017-05-02 20:47 Myle: :))))))))
2017-05-02 20:47 Sinnoh: 00:55:602 (1) - this is missing whistle spam
2017-05-02 20:48 Myle: riight
2017-05-02 20:49 Sinnoh: for the 3/8s, i don't think you moved any patterns to match the new rhythm (note, this meant the 3/8s)
2017-05-02 20:49 Sinnoh: 01:24:402 (1,2) - is easy but 01:24:852 (2,3) - is harder now
2017-05-02 20:50 Sinnoh: 01:36:102 (2,3) - missing two claps here
2017-05-02 20:52 Myle: changed
2017-05-02 20:52 Myle: also about new patterns
2017-05-02 20:52 Sinnoh: swapped to rain, 00:02:202 (4) - not sure why this has whistle since no vocal, idk
2017-05-02 20:52 Myle: actually I did some changes, but they are not that big since I think it's not that hard
2017-05-02 20:52 Sinnoh: maybe for metronome idk
2017-05-02 20:53 Sinnoh: they're not hard for you bc the platter isn't for your level lol
2017-05-02 20:54 Sinnoh: testplay platter with dt to check playability
2017-05-02 20:54 Myle: I was using whistles in the beginning more than just for emphasizing vocals
2017-05-02 20:55 Myle: still see no problems in new patterns
2017-05-02 20:56 Myle: welp I decreased some distances in them
2017-05-02 20:59 Sinnoh: 00:46:002 (1,2) - unsure if hyper should be this strong here
2017-05-02 20:59 Sinnoh: was afk a bit sry
2017-05-02 20:59 Myle: that's fine
2017-05-02 21:00 Myle: I think it's fine .o.
2017-05-02 21:00 Myle: liiike it's 1/2 after all
2017-05-02 21:04 Sinnoh: um, small confusion on some responses
2017-05-02 21:05 Myle: yes?
2017-05-02 21:05 Sinnoh: for last one on rain, lower by =/= lower to
2017-05-02 21:05 Sinnoh: so i meant lower to 30%
2017-05-02 21:05 Myle: oh!
2017-05-02 21:05 Myle: soz uwu im dumb
2017-05-02 21:05 Myle: hm
2017-05-02 21:06 Myle: yeah, I think 30% would be nice
2017-05-02 21:06 Sinnoh: k that's all i have time for
2017-05-02 21:07 Myle: oki!! thank you again <3
2017-05-02 21:07 Sinnoh: np
ZiRoX
Last few things that we couldn't check on IRC because Myle went to sleep. Do not kudosu this.

[Platter]
  1. 00:36:402 (1,2,3,4,1,2,3,1) - I think you need to make the distances clearer here. For 00:36:852 (2,3) - you're really limited based on (3) direction, so I suggest the following:
  2. 01:24:402 (1,2,3,4,1,2,3,4) - Same for these. In this case, I suggest the following positions: 01:24:852 (2) - x:228, 01:25:002 (3) - x:384, 01:25:452 (4) - x:276, 01:25:602 (1) - x:116, 01:26:052 (2) - x:220, 01:26:202 (3) - x:384, 01:26:652 (4) - x:292
  3. 01:43:602 (1,2,3,4,1,2,3,4) - Some of these feel a bit large. Suggesting the following positions: 01:44:202 (3) - x:352, 01:44:652 (4) - x:272, 01:45:252 (2) - x:248, 01:45:402 (3) - x:412, 01:45:852 (4) - x:296
Topic Starter
Lacrima

ZiRoX wrote:

Last few things that we couldn't check on IRC because Myle went to sleep. Do not kudosu this.

[Platter]
  1. 00:36:402 (1,2,3,4,1,2,3,1) - I think you need to make the distances clearer here. For 00:36:852 (2,3) - you're really limited based on (3) direction, so I suggest the following:
  2. 01:24:402 (1,2,3,4,1,2,3,4) - Same for these. In this case, I suggest the following positions: 01:24:852 (2) - x:228, 01:25:002 (3) - x:384, 01:25:452 (4) - x:276, 01:25:602 (1) - x:116, 01:26:052 (2) - x:220, 01:26:202 (3) - x:384, 01:26:652 (4) - x:292
  3. 01:43:602 (1,2,3,4,1,2,3,4) - Some of these feel a bit large. Suggesting the following positions: 01:44:202 (3) - x:352, 01:44:652 (4) - x:272, 01:45:252 (2) - x:248, 01:45:402 (3) - x:412, 01:45:852 (4) - x:296
Applied everything
Thank you for your check!
ZiRoX
The snaps have been corrected, we reworked those patterns a bit since some distances became too harsh with the snap change, and Sinnoh's satisfied with the hitsounding.

Rebubbled!
Deif
No insta-icon this time:

[Escape]
  1. 00:19:152 (2) - It came to my attention that this slider wasn't following the previous 3/8 ones where the vocals were highlighted. Had a small discussion with other modders and it should be okay to leave it like it is now because the rhythm change into the kiai needs to be more intuitive mapped.
  2. 00:27:402 (4,5,6) - Try to highlight a bit more that 1/4 jump with a hyper. You can try a similar structure as you used on 00:28:602 (4,5,6) - by placing (5) on x:140 and (6) on x:56.
  3. 01:43:602 (1,2,3) - I'm not a huge fan of having (2) and (3) stacked on a very similar position. To have a more natural movement try placing (1) on x:256 and (2) on x:368, a bit more to the left.
[Platter]
  1. 00:19:152 (5) - Same as mentioned on the previous difficulty, the current snap of this slider would be acceptable as a transition into the next section. Other than that, nothing else caught my eye in this difficulty.
[Salad]
  1. 00:32:202 (5) - Not sure if the direction change after the strong dash on that slider is the most appropriate pattern for this kind of difficulty. Try to curve that slider a bit or move the end of it more to the right. If you apply this suggestion, you'd have to adjust the distance of the next slider by moving the beginning more to the right.
  2. 00:44:652 (3) - The beat after this one isn't that relevant to introduce a dash. It feels more natural if you place this note between the end of (2) and the beginning of (4), at x:212.
[Cup]
  1. 00:12:402 (1) - The curve of that slider doesn't flow that well with the next notes. Either make that curve softer or place the objects (2,3) at the left side of the screen instead, (4) probably too.
  2. 00:26:802 (1) - This slider looks somehow odd being so long and suddenly having at the end a 1/4 distanced note. I prefered the alternative you proposed on 01:24:402 (1) - where you avoided placing a repetition and you added a beat at the white tick to create a double. Mind changing this slider to something like that? You can also avoid the repetition of the next example 01:43:602 (1) - .
  3. 00:56:202 (1) - On the other hand, the density of the droplets in this slider is quite high which makes a more conditioned movement of the catcher. Try to soften this one as well by stretching the slider.
[]
To be honest, I couldn't distinguish where the correct snap was when I checked the beatmap for the first time. The ranked version had either 3/8 or 1/3 sliders for those vocals so they didn't help either. Anyway, keeping 1/2 or 1/1 sliders for the lower difficulties for those sections like you did feels way more natural than introducing 1/8 beats.

That should be it! Call me back after checking my mod.
Topic Starter
Lacrima

Deif wrote:

No insta-icon this time:

[Escape]
  1. 00:19:152 (2) - It came to my attention that this slider wasn't following the previous 3/8 ones where the vocals were highlighted. Had a small discussion with other modders and it should be okay to leave it like it is now because the rhythm change into the kiai needs to be more intuitive mapped.
  2. 00:27:402 (4,5,6) - Try to highlight a bit more that 1/4 jump with a hyper. You can try a similar structure as you used on 00:28:602 (4,5,6) - by placing (5) on x:140 and (6) on x:56.
  3. 01:43:602 (1,2,3) - I'm not a huge fan of having (2) and (3) stacked on a very similar position. To have a more natural movement try placing (1) on x:256 and (2) on x:368, a bit more to the left.
[Platter]
  1. 00:19:152 (5) - Same as mentioned on the previous difficulty, the current snap of this slider would be acceptable as a transition into the next section. Other than that, nothing else caught my eye in this difficulty.
[Salad]
  1. 00:32:202 (5) - Not sure if the direction change after the strong dash on that slider is the most appropriate pattern for this kind of difficulty. Try to curve that slider a bit or move the end of it more to the right. If you apply this suggestion, you'd have to adjust the distance of the next slider by moving the beginning more to the right.
  2. 00:44:652 (3) - The beat after this one isn't that relevant to introduce a dash. It feels more natural if you place this note between the end of (2) and the beginning of (4), at x:212.
[Cup]
  1. 00:12:402 (1) - The curve of that slider doesn't flow that well with the next notes. Either make that curve softer or place the objects (2,3) at the left side of the screen instead, (4) probably too.
  2. 00:26:802 (1) - This slider looks somehow odd being so long and suddenly having at the end a 1/4 distanced note. I prefered the alternative you proposed on 01:24:402 (1) - where you avoided placing a repetition and you added a beat at the white tick to create a double. Mind changing this slider to something like that? You can also avoid the repetition of the next example 01:43:602 (1) - .
  3. 00:56:202 (1) - On the other hand, the density of the droplets in this slider is quite high which makes a more conditioned movement of the catcher. Try to soften this one as well by stretching the slider.
[]
To be honest, I couldn't distinguish where the correct snap was when I checked the beatmap for the first time. The ranked version had either 3/8 or 1/3 sliders for those vocals so they didn't help either. Anyway, keeping 1/2 or 1/1 sliders for the lower difficulties for those sections like you did feels way more natural than introducing 1/8 beats.

That should be it! Call me back after checking my mod.
Fixed everything you suggested
Thank you for your check!
Deif
Let's give it another chance...

Qualified!
Kimitakari

Nelly wrote:

К Т Б Р А Ш К У С К А Л Е Н
Please sign in to reply.

New reply