forum

Ishida Yoko - Shiawase no Iro (TV Size)

posted
Total Posts
101
show more
Topic Starter
Lizzehb

OzzyOzrock wrote:

[Easy]
Looks very lazy but good =w=
[Normal]
Same, lol.

01:19:377 (3) - Curve it around better ;__; Woops one for the lines was crooked on there didn't see T_T
[Hard]
01:10:590 (2,3,4) - make 2 and 3 flow into 4 :< Don't get what you're saying here.

But it's fine ww
[Insane]
SAPPHY I LOVE YOU SO MUCH

...but it seems you have many unsnapped objects. Fix daaat.
[Taiko]
- Make the slider velocity 1.4. This looks better.
- You have 2 unsnapped objects. Snap them!

00:17:256 (11,12) - katu katu?

00:20:741 (27,28,29,30,31,32,33,34) - Uh, patterns this long, even though the song is slow, don't seem to fit. Up to five would be fine, but this, this should probably be shortened. I'd recommend removing 00:21:499 (32).

But uh, you know, it's your decision lol.
THANK YOU.
Yunacat
Two mentions of missnapped notes and no one told me where they were? ;o; I think I found them though. At the end, right? I changed that and it works better now. :3

Ozzy, I took into consideration what you said about the long lines of notes. I felt like it would be too easy otherwise, and to me, yes it is, but you're right, its a slow song, so I cut out many of them and made them into 3 or 4 lines instead so its now more of a Muzukashii. I also changed the two toward the beginning into kats (sounds better that way).

And, I would have disagreed with the 1.4 slider vel, but it works with these changes.

Thank you for your mods Ozzy and Kurai! :3

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Yuna's Taiko].osu
SapphireGhost
Yeah so I'm just saying hi here and whatnot.

[General]
- All your inheriting sections are unsnapped. Move all of them back 15 milliseconds. (already completed in my diff)
- The difficulty spread is kind of meh, but I can live.

[ztrot stuff]
00:33:923 (4) - This overlaps with (2) in a very ugly way, so reposition it somehow.
00:38:165 (1,2,1,1) - Rework the new combos somehow? There are a lot here...
01:25:741 (2,3,4,5) - There are no 1/2 notes or stacks in the map other than here, so it would be nice if you could map this some other way.
- Get someone like RandomJibberish to harp on your sliders.

[Normal But Really a Hard]
00:52:105 (1) - Why is there a clap here?
00:56:650 (3) - This doesn't fit the vocals perfectly but I don't know what else you would do.
01:11:499 (3) - Random clap again.
01:12:711 (3) - ^
01:22:559 (1) - Remove New Combo. Same thing about not following the vocals.

[Hard But Really an Insane]
- Because you already have two giant spinners at the beginning and ends of the map, it would be cool if you could map through the other ones.
00:33:317 (5) - Could you put the note somewhere that's not under the slider?

[SG's Insane]
Oh hi ~

[Yuna's Taiko]
Yay drums

Okay, so my updated version is below. Happy mapping.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Insane].osu
Topic Starter
Lizzehb

SapphireGhost wrote:

Yeah so I'm just saying hi here and whatnot.

[General]
- All your inheriting sections are unsnapped. Move all of them back 15 milliseconds. (already completed in my diff)
- The difficulty spread is kind of meh, but I can live.

[ztrot stuff]
00:33:923 (4) - This overlaps with (2) in a very ugly way, so reposition it somehow. k
00:38:165 (1,2,1,1) - Rework the new combos somehow? There are a lot here... Made one combo, oh you ztrot.
01:25:741 (2,3,4,5) - There are no 1/2 notes or stacks in the map other than here, so it would be nice if you could map this some other way. I really like this so I'll fight to keep it but if a BAT/MAT tells me the same I'll change it.
- Get someone like RandomJibberish to harp on your sliders. OH GOD.

[Normal But Really a Hard]
00:52:105 (1) - Why is there a clap here? woops
00:56:650 (3) - This doesn't fit the vocals perfectly but I don't know what else you would do. Actually it does. O_o
01:11:499 (3) - Random clap again. DAMMIT CLAPS GO HOME.
01:12:711 (3) - ^ ...
01:22:559 (1) - Remove New Combo. Same thing about not following the vocals. Slider fits and the singles notes are following the hitsounds that go through the whole map.

[Hard But Really an Insane]
- Because you already have two giant spinners at the beginning and ends of the map, it would be cool if you could map through the other ones. Honestly I've tried to map through it like 3 times, but i keeps ending up turning out like utter shit. :/
00:33:317 (5) - Could you put the note somewhere that's not under the slider?Sure

[SG's Insane]
Oh hi ~

[Yuna's Taiko]
Yay drums

Okay, so my updated version is below. Happy mapping.
I like mods, and cereal, and chocolate milk.
Jarby
Normal:

01:05:741 (2) - Spacing got a bit off here, so move this up a space.
01:22:559 (1) - Might want to move this 1/4 forward and resnap to fit the vocals.
Topic Starter
Lizzehb

Jarby wrote:

Normal:

01:05:741 (2) - Spacing got a bit off here, so move this up a space.
01:22:559 (1) - Might want to move this 1/4 forward and resnap to fit the vocals.
Don't forget all the skin help too! Deserve KD just for putting up with me. :3
ztrot
SapphireGhost I don't really think the sliders are bad if you don't like my squiggles that is your problem
Topic Starter
Lizzehb

ztrot wrote:

SapphireGhost I don't really think the sliders are bad if you don't like my squiggles that is your problem
Squiggles are so boss.
Jarby
Damnit Lizzehb.

Normal:

01:21:953 (1,1) - Move these both 1/4 forward.

Don't give this post kudosu etc
Topic Starter
Lizzehb

Jarby wrote:

Damnit Lizzehb.

Normal:

01:21:953 (1,1) - Move these both 1/4 forward.

Don't give this post kudosu etc
k done. posting here 'cause I did this shit.
Jarby
Bubbling 'cause she did that shit.
SapphireGhost

Jarby wrote:

Bubbling 'cause she did that shit.
iMuffin
congrats on the bubble
wmfchris
sorry I'm later ;w;
Topic Starter
Lizzehb
Hopefully, this tumbnail won't break....
iMuffin
inb4 broken thumbnail
Sir Minelli
Hello,


* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy? :|

* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:

00:36:953 - (Just like ztrot did with his difficulty.)



[ztrot's Easy]

One tiny aesthetic suggestion:

01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )


[Insane]

00:15:135 - AND - 01:25:438

Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.


If you fix this, I will personally contact Jarby to get this map bubbled again.

Good luck!
Topic Starter
Lizzehb

Sir Minelli wrote:

Hello,


* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy? :|

* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:

00:36:953 - (Just like ztrot did with his difficulty.)



[ztrot's Easy]

One tiny aesthetic suggestion:

01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )


[Insane]

00:15:135 - AND - 01:25:438

Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.


If you fix this, I will personally contact Jarby to get this map bubbled again.

Good luck!
Thank you, I'll work on this when the SB is finished and kudosu you then.
ziin
SB eh? Shoot me a PM when it's done and I'll double-check it for you, and feel free to ask me for help too. Or you know, I could just make you the video...

While you're at it, work on the skin.

I don't know how you got that crappy background... http://puu.sh/2Hxm Don't forget to use tineye or IQDB to search for better quality images in the future.
How to make spinners symmetrical
spinner metre looks jagged and weird. You can use my tutorial to figure out how to fix that if you want, or I can make one for you.
You need a section fail.
Unless you really like the spinner-osu/clear/spin, you don't actually need those to skin the spinner itself (I actually like my custom ones ;)):
http://osu.ppy.sh/p/faq#c11

Please rename your guest difficulties properly:
"Ishida Yoko - Shiawase no Iro %28TV Size%29 %28Lizzehb%29 %5BAh%21 SG%27s Insane%5D.osu" is probably not good.

mp3 is 320 kbps, needs to be 128-192 kbps.


[Ah, my hard]
00:22:408 - add note. I know you're mapping lyrics, but the downbeat is really important, and I keep missing the next section, and the guitar is here.
00:23:620 (1) - delete. Sounds better to map to guitar than to drums.
00:33:317 (5) - 1/4 earlier, probably make it a slider into (1)
01:03:468 - add note
01:14:983 - add note
01:16:953 (2) - 1/4 earlier
01:22:105 (1,2) - do these need repeats?


[SG's Insane]
<3 :)
pekos
:)
Phyrearms
There, my difficulty and the SB is finished. I'm still a map and SB newbie, though. I hope it doesn't look too "busy" with all the effects.
I also changed the offset to all difficulties to 600; 590 was a little too quick.
Added some custom hitsounds too.

geez liz, trying to finish a map without a storyboard. <_<
SapphireGhost
Fixes and stuff

Haven't played with the custom hitsounds yet as I used the Normal Override instead of the Soft. The hearts are now 314% less ugly.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Harder].osu
ziin
[sb]
neat sb, but there's a few problems with it:

Maximum dimensions are 1920x480, 640x1440, or 800x600. The actual size of the osu window is 640x480 so you'll need to scale down any 800x600 images exactly 0.8. Currently a lot of files break this rule.

Your leaves have a section on the sides where the halo is cropped off. I fixed it for you, but with a white image. You should try to use white images, then use osu to color them rather than use 3 different images.

Since the background is actually part of your storyboard, you can actually use the background in the storyboard (it just can't be bigger than 800x600). That way you don't have to have 2 nearly identical files in the folder.

If you want to fade to black, or change the color of an image, you can just color it, though the way you're doing it works now.

PM me if you have any questions about storyboards. (I'm no good with using the editor though, I do all my stuff in notepad).

Here's the backgrounds for you and leaf.
http://puu.sh/3gJl
Phyrearms

ziin wrote:

[sb]
neat sb, but there's a few problems with it
BUT I DON'T WANT TO PLAY WITH STORYBOARD ANYMOREEEE! :(

Okay okay... I'll look at it this weekend when I'm not working. I did all my work in the editor btw. And since when can you color SB within the game? Un-frickin'-believable! I'll have to check that out... after I finish looking at car parts... yeah, this weekend...
SapphireGhost
My diff sucks.

Also the SB Load goes up like, really high so fix that somehow.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Harder].osu
Shiirn
BAGPIPES FUCK YEAH

General
SB is nice, but text is kind of big. seems fine imo


ztrot

01:19:387 (3) - :~| a crumpled slider on an easy, not sure if serious... i highly suggest changing this, possibly a pretty curve slider?

Normal
00:04:842 (4) - same as ztrot's except this is worse
00:23:630 (3) - i am not a fan of repeat sliders that look and feel exactly the same but have a different number of repeats


Yuna's taiko and SG's harder are both bugged for me. They have no SBs and have unicode instead of []'s, resubmit fully

Hard
eh

Taiko
no problems

Phyre
AR 9 on 99 bpm
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
ok that's over with
00:23:933 (5) - whistle
00:26:357 (7) - ^
whistles work great with this song, put more i demand more softwhistles i have a fever
01:25:448 (1) - nicely done
Charles445
Tried some stuff, got rid of a lot of unnecessary storyboard load.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb).osb
ziin
such a messy map...

So I redid a bunch of stuff including tweak charles's SB even more. All images are under the limit and SB load never gets higher than ~4.3
http://puu.sh/4DQa

If you want a clean folder, delete everything except for the sounds, audio, and difficulties, then extract this.

If you don't want a clean folder at least delete the extra osb.
lovhin456
Heeey! Here goes my mod, long time since I mod something lol

General;
- How about this colors ?
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140

Skin;
- Missing the spinner-approachcircle

Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?

Ah! Normal;
- 00:19:993 >> Finish ?
- 00:27:266 >> Touches the hp bar a little bit
- 00:56:660 >> Could you curve it a bit better ?
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea

Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ):
- 01:23:175 >> Remove the clap
- The kiai thing mentioned in Normal

Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish

Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p

* You got much better at mapping (:
* Star ~
Topic Starter
Lizzehb

lovhin456 wrote:

Heeey! Here goes my mod, long time since I mod something lol

General; I like the colors I have but there were two blues next to each other so I changed one to red.
- How about this colors ?
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140

Skin;
- Missing the spinner-approachcircle lol oops

Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?

Ah! Normal;
- 00:19:993 >> Finish ? Done.
- 00:27:266 >> Touches the hp bar a little bitDone.
- 00:56:660 >> Could you curve it a bit better ?Done.
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea

Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ): Opps, that does sound strange. Fixed.
- 01:23:175 >> Remove the clap Done.
- The kiai thing mentioned in Normal

Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish It WAS meant to be an insane at first, so that is the problem. I'll talk to SG.

Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p

* You got much better at mapping (: Thank you! Honestly I've been trying really hard lately.~
* Star ~
Backfire
Yuna's Taiko -
00:28:771 - Add a note here. It's done in other sections.
01:01:650 (209) - I'd move this note to the tick before it so that its 2 triples.
01:26:650 - kat
01:26:953 - kat :D

The end. <3

Might I say, the storyboard in this is beautiful.
YTYuyu
Modding this song because of the request :)

Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point
00:04:842(2) - 1 grid left and 1 grid up for the end point.
00:53:933(1) - Make the slider like this http://puu.sh/6i8P
00:56:357(1) - ^ http://puu.sh/6if2
01:09:690(3) - ^ http://puu.sh/6ihb

Ah! Normal:
00:23:630(3) - 1 grid left
00:27:266(5) - x:304 y:48 for the end point.
00:32:115(3) - Aline it with (1) with distance snap
00:53:327(5) - Aline it with (4)
00:56:660(3) - Make the slider like this http://puu.sh/6izK

Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv
00:40:296(3) - 1 grid up
00:53:630(3) - 1 grid right for the 2nd point

Ah! SG's Harder:
00:09:074(1) - i like the heart slider but x:432 y:316 for the 9th point x:280 y:280 for the 10th point and x:272 y:360 for the end point
00:50:286(6) - New combo?

Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^

This is the best i can do. GL :D
Zelos
Lets do this

Folder:
Clean here.

General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.

Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance.
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.
01:19:387 (3) - ^^

Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai.
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do.
01:22:721 (1) - remove new combo here? kinda doesnt make sense.

Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do.
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner.
01:20:600 (1,1) - ^^^

Ah! SG's Harder
and you get mad at me for using Zel -_-
00:22:256 (1) - this is just barely barely barely unsymmetrical.
00:27:256 (6) - ^^

Ah! Phyre:
Saw nothing wrong here

Star for you lizzehb
OzzyOzrock
You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.

[General]
OHOHO This SB wasn't here before.

Looks nice. Oh yeah.
[Ah! ztrot's Easy]
00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways.

I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.

01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.

But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]
00:04:539 (3) - Jump like this in a normal? How about this: http://osu.ppy.sh/ss/157011
- And make that blanket nicer :3

00:24:539 (1) - Yeah I wouldn't recommend these jumps.
00:27:266 (5) - Make this nice enough for prom: http://osu.ppy.sh/ss/157013
00:40:903 (1) - When making small curve sliders, try not to make them pointy.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad.
01:22:721 (1) - Combos to make a big finish! No? Noooo.

Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3
[Ah! Hard]
00:23:630 (1) - No new combo here.
00:25:751 (1) - Not here either... or does it mark the pattern...
00:36:054 (1) - Try and move this farther from the last combo.
01:03:630 (4) - Oh god what kind of demon is this lol

This isn't that bad, nice ending jumps. Lololololololoh...
[SG's Harder]
Is he now.We'll see about that.

Come on Sapphy, this diff isn't as horrible as you think. I couldn't find anything the first time, and I still can't now. Could very well be because I don't like pointing out certain sliders (or could it) but that's no reason to call something bad (or is it).

That's not really why, but more because Sapphy already knows what's ugly in this map and how to fix it lol.
More importantly, I love you.
[Ah! Yuna's Taiko]
- Make the sounds normal for the whole song.
- Yay you made it 1.4~

00:17:559 (13) - don
00:26:650 (52,53,54,55,56) - ddkkd
00:29:377 (62,63) - k d
00:33:620 (82,83,84,85) - kkd k
00:35:438 (90,91,92,93,94,95,96,97,98) - ddd k ddk d instead.
00:39:074 (104) - katu
00:40:741 (108,109,110,111,112,113) - dkkddk
00:45:741 (133,134,135,136,137) - kkddk
00:46:650 (138) - don

Argh, that's all I point out. There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
[Ah! Phyre]
01:03:933 (8,9) - If anything, make this part more interesting. As the rest of the combo is sort of boring.

Actually, the kiai really feels sort of empty and boring to play, but it's fine.
This is a nice diff, plays and looks nice. I lol'd at the last slider.

ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.
wmfchris
[General]
Tags:Yunacat SapphireGhost ztrot phyrearms
Seems the offset is a bit early.

[Ah! Phyre]
-many excess timeline, and at 0:58:706, 2 red timing lines stacked together
(actually you don't need extra red lines as you see from other diff)
-0.63x is quite easily to be read as 0.5x/0.75x which is a bit misleading, try to make it 0.75x
00:57:721 (6,7) - (6) right 1 grid lv4, (7) left 1 grid lv4
01:17:569 (8) - down 2 grid lv4 to make it smooth and spacing nice
01:20:296 (7) - left 1 grid lv4

[SG's Harder]
00:17:559 (5) - remove whistle here
Can't find problems here, though N clap can be softer for me.

[Hard]
excess timeline: 59842
00:20:448 (5) - Add clap regularly since here? [the hitsound is a bit loud here. Try to soften it]
00:22:418 (7) - ^
01:07:327 (3) - down 1 grid
01:16:660 (1) - No spacing change and it's still the same sentences so remove new combo

[Taiko]
00:20:741 - refer to vocal a oooo ooo pattern sounds more appropiate. Try kddk kkd
00:25:135 - dk
00:25:741 - I don't heard some change in vocal in the fourth beat so a k doesn't seem good. Try kkddk kkdkd [the second 5-plets sounds higher tone -> lower tone so better start @ k and end by d]
00:33:620 - a simple downgoing tone so kkd
00:43:014 - vocal sounds ddkdd / kkkdd
00:48:165 - kdd as you've done before.
00:51:196 - kkk as the vocal stays at higher tone.
00:52:408 - kkd
01:00:893 - if your previous K represents the higher vocal tone then this should be K as well.
01:03:317 - kkd

General ideas:
1) In the first half of the song there're quite a lot a triplets starting from white tick but seems those started at red tick sounds better as you've done in the second half and sounds good.
2) A woodwind solo + vocal, didn't expect such streams.

Ozzy wrote:

There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
3) refer vocal, and refer vocal - that's how I read a map but I respect your choice. Currently second half is quite creative while the first half can be better.

6.5/10, and good luck~
Gonzvlo
Oh, wait!

Just wondering, aren't you going to check those mods? Let me know your answer and I'll proceed with the requested mod.
OzzyOzrock
Oh SHE BETTAH
bmin11
[General]
You could have played around with the combo colours like what mm201 did. It's on page 3 (it was done on page 3). Unfortunately, I don't know how to do this ;_;

[Phyre]
AR -1. It's actually unnecessary to have it on 9, but on eggpain.
01:08:175 (1) - new combo

[SG]
00:46:650 (1) - I'm gonna say this is readable, but it depends who plays the map (as always)

[Hard]
00:23:024 (3) - Delete all those claps from here. Reason why is 1) it kills the finger tapping (?) you added at 00:42:418 (1) - and the part starting from here. 2) [Phyre] and other diff have no claps.
00:37:418 (1) - Move this to the blue tick (00:37:418)

[Normal]
00:22:418 (x) - I would add a note or just add a reverse arrow. Not a good idea to leave the big white tick as a blank, specially if it has a big guitar stroke with it.
00:40:903 (1) - What happened to your custom hitsound (the finger tapping or whatever it is) ?_? I think you should add those here like other diffs
01:13:024 (4) - Add a reverse arrow.


That's all from me. I really suggest you to try out what mm201 did on that map I linked you to. Great job on the SB!
Topic Starter
Lizzehb

Byakugan249 wrote:

Modding this song because of the request :)

Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point k
00:04:842(2) - 1 grid left and 1 grid up for the end point. k
00:53:933(1) - Make the slider like this http://puu.sh/6i8P k
00:56:357(1) - ^ http://puu.sh/6if2 k
01:09:690(3) - ^ http://puu.sh/6ihb k

Ah! Normal:
00:23:630(3) - 1 grid left k
00:27:266(5) - x:304 y:48 for the end point. k
00:32:115(3) - Aline it with (1) with distance snap k
00:53:327(5) - Aline it with (4) No, this note fits inside the slider.
00:56:660(3) - Make the slider like this http://puu.sh/6izK k

Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv k
00:40:296(3) - 1 grid up k
00:53:630(3) - 1 grid right for the 2nd point k

Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^

This is the best i can do. GL :D
Thank you very much.
Topic Starter
Lizzehb

Zelos wrote:

Lets do this

Folder:
Clean here.

General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.

Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance. k
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.Staying
01:19:387 (3) - ^^

Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too. Changed.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM Put a new combo in there to make is more easy.
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai. k
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do. SO much more sexy.
01:22:721 (1) - remove new combo here? kinda doesnt make sense. k

Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. Fixed.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do. fixed
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. k
01:20:600 (1,1) - ^^^k


Star for you lizzehb
Thank you Zelly!
show more
Please sign in to reply.

New reply