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Ishida Yoko - Shiawase no Iro (TV Size)

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SapphireGhost
My diff sucks.

Also the SB Load goes up like, really high so fix that somehow.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Harder].osu
Shiirn
BAGPIPES FUCK YEAH

General
SB is nice, but text is kind of big. seems fine imo


ztrot

01:19:387 (3) - :~| a crumpled slider on an easy, not sure if serious... i highly suggest changing this, possibly a pretty curve slider?

Normal
00:04:842 (4) - same as ztrot's except this is worse
00:23:630 (3) - i am not a fan of repeat sliders that look and feel exactly the same but have a different number of repeats


Yuna's taiko and SG's harder are both bugged for me. They have no SBs and have unicode instead of []'s, resubmit fully

Hard
eh

Taiko
no problems

Phyre
AR 9 on 99 bpm
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
ok that's over with
00:23:933 (5) - whistle
00:26:357 (7) - ^
whistles work great with this song, put more i demand more softwhistles i have a fever
01:25:448 (1) - nicely done
Charles445
Tried some stuff, got rid of a lot of unnecessary storyboard load.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb).osb
ziin
such a messy map...

So I redid a bunch of stuff including tweak charles's SB even more. All images are under the limit and SB load never gets higher than ~4.3
http://puu.sh/4DQa

If you want a clean folder, delete everything except for the sounds, audio, and difficulties, then extract this.

If you don't want a clean folder at least delete the extra osb.
lovhin456
Heeey! Here goes my mod, long time since I mod something lol

General;
- How about this colors ?
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140

Skin;
- Missing the spinner-approachcircle

Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?

Ah! Normal;
- 00:19:993 >> Finish ?
- 00:27:266 >> Touches the hp bar a little bit
- 00:56:660 >> Could you curve it a bit better ?
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea

Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ):
- 01:23:175 >> Remove the clap
- The kiai thing mentioned in Normal

Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish

Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p

* You got much better at mapping (:
* Star ~
Topic Starter
Lizzehb

lovhin456 wrote:

Heeey! Here goes my mod, long time since I mod something lol

General; I like the colors I have but there were two blues next to each other so I changed one to red.
- How about this colors ?
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140

Skin;
- Missing the spinner-approachcircle lol oops

Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?

Ah! Normal;
- 00:19:993 >> Finish ? Done.
- 00:27:266 >> Touches the hp bar a little bitDone.
- 00:56:660 >> Could you curve it a bit better ?Done.
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea

Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ): Opps, that does sound strange. Fixed.
- 01:23:175 >> Remove the clap Done.
- The kiai thing mentioned in Normal

Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish It WAS meant to be an insane at first, so that is the problem. I'll talk to SG.

Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p

* You got much better at mapping (: Thank you! Honestly I've been trying really hard lately.~
* Star ~
Backfire
Yuna's Taiko -
00:28:771 - Add a note here. It's done in other sections.
01:01:650 (209) - I'd move this note to the tick before it so that its 2 triples.
01:26:650 - kat
01:26:953 - kat :D

The end. <3

Might I say, the storyboard in this is beautiful.
YTYuyu
Modding this song because of the request :)

Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point
00:04:842(2) - 1 grid left and 1 grid up for the end point.
00:53:933(1) - Make the slider like this http://puu.sh/6i8P
00:56:357(1) - ^ http://puu.sh/6if2
01:09:690(3) - ^ http://puu.sh/6ihb

Ah! Normal:
00:23:630(3) - 1 grid left
00:27:266(5) - x:304 y:48 for the end point.
00:32:115(3) - Aline it with (1) with distance snap
00:53:327(5) - Aline it with (4)
00:56:660(3) - Make the slider like this http://puu.sh/6izK

Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv
00:40:296(3) - 1 grid up
00:53:630(3) - 1 grid right for the 2nd point

Ah! SG's Harder:
00:09:074(1) - i like the heart slider but x:432 y:316 for the 9th point x:280 y:280 for the 10th point and x:272 y:360 for the end point
00:50:286(6) - New combo?

Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^

This is the best i can do. GL :D
Zelos
Lets do this

Folder:
Clean here.

General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.

Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance.
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.
01:19:387 (3) - ^^

Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai.
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do.
01:22:721 (1) - remove new combo here? kinda doesnt make sense.

Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do.
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner.
01:20:600 (1,1) - ^^^

Ah! SG's Harder
and you get mad at me for using Zel -_-
00:22:256 (1) - this is just barely barely barely unsymmetrical.
00:27:256 (6) - ^^

Ah! Phyre:
Saw nothing wrong here

Star for you lizzehb
OzzyOzrock
You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.

[General]
OHOHO This SB wasn't here before.

Looks nice. Oh yeah.
[Ah! ztrot's Easy]
00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways.

I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.

01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.

But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]
00:04:539 (3) - Jump like this in a normal? How about this: http://osu.ppy.sh/ss/157011
- And make that blanket nicer :3

00:24:539 (1) - Yeah I wouldn't recommend these jumps.
00:27:266 (5) - Make this nice enough for prom: http://osu.ppy.sh/ss/157013
00:40:903 (1) - When making small curve sliders, try not to make them pointy.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad.
01:22:721 (1) - Combos to make a big finish! No? Noooo.

Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3
[Ah! Hard]
00:23:630 (1) - No new combo here.
00:25:751 (1) - Not here either... or does it mark the pattern...
00:36:054 (1) - Try and move this farther from the last combo.
01:03:630 (4) - Oh god what kind of demon is this lol

This isn't that bad, nice ending jumps. Lololololololoh...
[SG's Harder]
Is he now.We'll see about that.

Come on Sapphy, this diff isn't as horrible as you think. I couldn't find anything the first time, and I still can't now. Could very well be because I don't like pointing out certain sliders (or could it) but that's no reason to call something bad (or is it).

That's not really why, but more because Sapphy already knows what's ugly in this map and how to fix it lol.
More importantly, I love you.
[Ah! Yuna's Taiko]
- Make the sounds normal for the whole song.
- Yay you made it 1.4~

00:17:559 (13) - don
00:26:650 (52,53,54,55,56) - ddkkd
00:29:377 (62,63) - k d
00:33:620 (82,83,84,85) - kkd k
00:35:438 (90,91,92,93,94,95,96,97,98) - ddd k ddk d instead.
00:39:074 (104) - katu
00:40:741 (108,109,110,111,112,113) - dkkddk
00:45:741 (133,134,135,136,137) - kkddk
00:46:650 (138) - don

Argh, that's all I point out. There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
[Ah! Phyre]
01:03:933 (8,9) - If anything, make this part more interesting. As the rest of the combo is sort of boring.

Actually, the kiai really feels sort of empty and boring to play, but it's fine.
This is a nice diff, plays and looks nice. I lol'd at the last slider.

ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.
wmfchris
[General]
Tags:Yunacat SapphireGhost ztrot phyrearms
Seems the offset is a bit early.

[Ah! Phyre]
-many excess timeline, and at 0:58:706, 2 red timing lines stacked together
(actually you don't need extra red lines as you see from other diff)
-0.63x is quite easily to be read as 0.5x/0.75x which is a bit misleading, try to make it 0.75x
00:57:721 (6,7) - (6) right 1 grid lv4, (7) left 1 grid lv4
01:17:569 (8) - down 2 grid lv4 to make it smooth and spacing nice
01:20:296 (7) - left 1 grid lv4

[SG's Harder]
00:17:559 (5) - remove whistle here
Can't find problems here, though N clap can be softer for me.

[Hard]
excess timeline: 59842
00:20:448 (5) - Add clap regularly since here? [the hitsound is a bit loud here. Try to soften it]
00:22:418 (7) - ^
01:07:327 (3) - down 1 grid
01:16:660 (1) - No spacing change and it's still the same sentences so remove new combo

[Taiko]
00:20:741 - refer to vocal a oooo ooo pattern sounds more appropiate. Try kddk kkd
00:25:135 - dk
00:25:741 - I don't heard some change in vocal in the fourth beat so a k doesn't seem good. Try kkddk kkdkd [the second 5-plets sounds higher tone -> lower tone so better start @ k and end by d]
00:33:620 - a simple downgoing tone so kkd
00:43:014 - vocal sounds ddkdd / kkkdd
00:48:165 - kdd as you've done before.
00:51:196 - kkk as the vocal stays at higher tone.
00:52:408 - kkd
01:00:893 - if your previous K represents the higher vocal tone then this should be K as well.
01:03:317 - kkd

General ideas:
1) In the first half of the song there're quite a lot a triplets starting from white tick but seems those started at red tick sounds better as you've done in the second half and sounds good.
2) A woodwind solo + vocal, didn't expect such streams.

Ozzy wrote:

There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
3) refer vocal, and refer vocal - that's how I read a map but I respect your choice. Currently second half is quite creative while the first half can be better.

6.5/10, and good luck~
Gonzvlo
Oh, wait!

Just wondering, aren't you going to check those mods? Let me know your answer and I'll proceed with the requested mod.
OzzyOzrock
Oh SHE BETTAH
bmin11
[General]
You could have played around with the combo colours like what mm201 did. It's on page 3 (it was done on page 3). Unfortunately, I don't know how to do this ;_;

[Phyre]
AR -1. It's actually unnecessary to have it on 9, but on eggpain.
01:08:175 (1) - new combo

[SG]
00:46:650 (1) - I'm gonna say this is readable, but it depends who plays the map (as always)

[Hard]
00:23:024 (3) - Delete all those claps from here. Reason why is 1) it kills the finger tapping (?) you added at 00:42:418 (1) - and the part starting from here. 2) [Phyre] and other diff have no claps.
00:37:418 (1) - Move this to the blue tick (00:37:418)

[Normal]
00:22:418 (x) - I would add a note or just add a reverse arrow. Not a good idea to leave the big white tick as a blank, specially if it has a big guitar stroke with it.
00:40:903 (1) - What happened to your custom hitsound (the finger tapping or whatever it is) ?_? I think you should add those here like other diffs
01:13:024 (4) - Add a reverse arrow.


That's all from me. I really suggest you to try out what mm201 did on that map I linked you to. Great job on the SB!
Topic Starter
Lizzehb

Byakugan249 wrote:

Modding this song because of the request :)

Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point k
00:04:842(2) - 1 grid left and 1 grid up for the end point. k
00:53:933(1) - Make the slider like this http://puu.sh/6i8P k
00:56:357(1) - ^ http://puu.sh/6if2 k
01:09:690(3) - ^ http://puu.sh/6ihb k

Ah! Normal:
00:23:630(3) - 1 grid left k
00:27:266(5) - x:304 y:48 for the end point. k
00:32:115(3) - Aline it with (1) with distance snap k
00:53:327(5) - Aline it with (4) No, this note fits inside the slider.
00:56:660(3) - Make the slider like this http://puu.sh/6izK k

Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv k
00:40:296(3) - 1 grid up k
00:53:630(3) - 1 grid right for the 2nd point k

Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^

This is the best i can do. GL :D
Thank you very much.
Topic Starter
Lizzehb

Zelos wrote:

Lets do this

Folder:
Clean here.

General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.

Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance. k
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.Staying
01:19:387 (3) - ^^

Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too. Changed.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM Put a new combo in there to make is more easy.
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai. k
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do. SO much more sexy.
01:22:721 (1) - remove new combo here? kinda doesnt make sense. k

Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. Fixed.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do. fixed
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. k
01:20:600 (1,1) - ^^^k


Star for you lizzehb
Thank you Zelly!
Topic Starter
Lizzehb

OzzyOzrock wrote:

You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.

[General]
OHOHO This SB wasn't here before.

Looks nice. Oh yeah.
[Ah! ztrot's Easy]
00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways. Well all the maps starting places have to match for ranking.

I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.

01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah. I'm fixing this for ztrot, idk what you mean but I think it looks peachy.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.

But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]
00:04:539 (3) - Jump like this in a normal? How about this: http://osu.ppy.sh/ss/157011 Fixed from a previos mod :3
- And make that blanket nicer :3

00:24:539 (1) - Yeah I wouldn't recommend these jumps. fixedddd
00:27:266 (5) - Make this nice enough for prom: http://osu.ppy.sh/ss/157013 Wanna be her date?
00:40:903 (1) - When making small curve sliders, try not to make them pointy. Ew those are so bad. fixed.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works. Tweeked it a bit, looks much better.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad. Zelly told me how to fix it ^^
01:22:721 (1) - Combos to make a big finish! No? Noooo. ok ok ok added

Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3 I-I like pretty sliders. I just suck at making them D:

[Ah! Hard]
00:23:630 (1) - No new combo here. k
00:25:751 (1) - Not here either... or does it mark the pattern...k
00:36:054 (1) - Try and move this farther from the last combo. k
01:03:630 (4) - Oh god what kind of demon is this lol oh god this got changed lololol


ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.
THis map went thought like 498594859485948 changed so I thought I should get someone to look at it again, thank you.
Topic Starter
Lizzehb

bmin11 wrote:

[General]
You could have played around with the combo colours like what mm201 did. It's on page 3 (it was done on page 3). Unfortunately, I don't know how to do this ;_;

[Phyre]
AR -1. It's actually unnecessary to have it on 9, but on eggpain.
01:08:175 (1) - new combo

[Hard]
00:23:024 (3) - Delete all those claps from here. Reason why is 1) it kills the finger tapping (?) you added at 00:42:418 (1) - and the part starting from here. 2) [Phyre] and other diff have no claps. A lot of other maps do this, if is screws you up, it's only a tv size map and you can retry it.
00:37:418 (1) - Move this to the blue tick (00:37:418) Added a note instead.

[Normal]
00:22:418 (x) - I would add a note or just add a reverse arrow. Not a good idea to leave the big white tick as a blank, specially if it has a big guitar stroke with it. Added reverse
00:40:903 (1) - What happened to your custom hitsound (the finger tapping or whatever it is) ?_? I think you should add those here like other diffs Changed so it matches, thanks for pointing that out.
01:13:024 (4) - Add a reverse arrow. mkay


That's all from me. I really suggest you to try out what mm201 did on that map I linked you to. Great job on the SB!
I've always wanted to try that but I think I'm going to for my next map, thanks.
Phyrearms
Yay mods for me! One thing that I want to point out to everyone testing the map:

I don't disagree that the kiai time is boring at first glance, but if you get a little creative...


...boom, instant fun! :) I think the map "flows" better with fewer beats, maybe it's just me.

Will be adding some hitsounds, fixing the timing (it speeds up mid-song for some reason, don't know how the double timing section got there), adjusting combos, etc. this weekend. Thanks for the input, helps. :D
Topic Starter
Lizzehb
If you change the timing then it should be changed for ALL diffs. Thanks for more work. (But if it works properly then sure why not?) BUT Out of all the people that have modded this, I really think someone would have pointed that out. I'd ask for a second opinion fist.
Phyrearms
I'll take the high road to the misplaced sarcasm...

Offset is definitely wrong; wmfchris also noticed this,

[General]
Tags:Yunacat SapphireGhost ztrot phyrearms
Seems the offset is a bit early.
Fixing the timing section won't change anything else either; I'll take care of all your difficulties for you when I finish mods on mine and send the updates over. :P
Topic Starter
Lizzehb
Ok ok ok now you do good things me like.
p3n
Sorry for this late-as-hell mod :cry: But better late than never?

[Ah! ztrot's Easy]
well...nothing here, just some suggestions:
00:35:751 (1) - Maybe start this slider 1/1 earlier (00:35:145) to match the vocal section?
00:44:236 (2,3) - Maybe use a 1x repeat slider here instead? http://puu.sh/7SyV
01:17:569 (X) - Maybe use a 1x repeat slider to end on 01:18:175 (1) to match the vocals? http://puu.sh/7SyN

[Ah! Normal]
The 2.0 SV seems a bit much especially for the first, more calm part of the song (all non-KIAI parts). It does fit very well in KIAI. Maybe use a slighty reduced SV multiplier for non-KIAI parts (~0,8x) combined with a slightly higher distance spacing (1,00x non-KIAI, keep 0,80x for KIAI). You'll have to rearrange all the sliders and spacings but you probably know this. The absolute distances between notes will stay almost the same for the non-KIAI parts after the changes but the slightly reduced SV fits much better in my oppinion.

00:03:024 (1,2,3) - first combo is set to 0,8x distance spacing but 2nd combo (00:04:842 (1,2,3,4)) starts off with 1,0x and ends with 0,8x and 0,9x. Is this intended or just by accident? I'd stick to one fixed spacing throughout a normal-diff and keep it that way as long as you don't have any SV changes (1,0x if you add the SV multiplier; 0,8x if you don't). Maybe disable grid-snapping to place the notes more exactly (you can hold [Ctrl] to snap them in line every 45° if you want to do straight lines).
00:23:630 (3) - I really didn't expect the 3x repeats in the first play, especially with all those 1x repeats before. It fits quite well but those unexpected kicksliders tend to throw off beginners (the "normal" players)
00:25:145 (2) - Remove the repeat to match the vocals? (like 00:19:690 (1,2))
00:56:660 (3) - I suggest keeping the vocal-follow you established before and therefore start this slider 1/4 later on 00:56:812 (use 25% or 50% to hear what I mean)
01:13:024 (4) - Maybe remove the repeat to fit the vocals
01:16:660 (7) - ^

Overall some sliders could be curved nicer around their neighbours but it is nothing major nor is it really necessary...just some cosmetic stuff if you want to make it look better:
before: http://puu.sh/7SCR after: http://puu.sh/7SDe
before: http://puu.sh/7SDi after: http://puu.sh/7SDn

[Ah! Hard]
00:27:266 (1) - Spinner ending should be 1/4 earlier on white tick. If you want to keep it consider silencing (5%-ing) the ending
00:48:781 (5) - for sliders covering two notes I suggest using the sharp turn (red dot) exactly where the middle note is (especially if this note is a big white tick/downbeat!!!) http://puu.sh/7SEd
done for you with (intended 2x jump) spacing to following combo:
168,104,48781,2,0,B|174:103|210:165|152:196|152:196|165:258|211:294,1,220,0|0
206,290,49690,1,8
01:01:206 (1) - Either end this spinner 1/2 later @01:02:721 or map this note (01:02:721) as it feels empty with the dominant vocals there but nothing mapped (notes 1/2 close to spinner endings should be ok for "hard" diffs)
01:13:175 (2) - add finish for ending point to make it consistent with 01:10:903 (4)?
01:22:115 (1,2) - personally I wouldn't overmap those two vocals, maybe just map them as they are (two notes each: just remove the repeats)

This map flows well and fits the song just right! I like it :oops:

[Ah! Phyre]
AR9 really doesn't go well with this one :roll: AR8 fits much better imo.
Other than that: Some weird spacing and jump-distance decisions but it is playable 1st time and therefore I can't complain. (for insane diffs anyway). Doesn't have the same good flow of the [Hard] but differences in mapping style keep everything fresh and interesting.



Overall a well made mapset with a nice SB (as in "it doesn't bother me while playing"). Hope my suggestions help a bit :oops:
+1
Topic Starter
Lizzehb

p3n wrote:

Sorry for this late-as-hell mod :cry: But better late than never?

[Ah! ztrot's Easy]
well...nothing here, just some suggestions:
00:35:751 (1) - Maybe start this slider 1/1 earlier (00:35:145) to match the vocal section?
00:44:236 (2,3) - Maybe use a 1x repeat slider here instead? http://puu.sh/7SyV
01:17:569 (X) - Maybe use a 1x repeat slider to end on 01:18:175 (1) to match the vocals? http://puu.sh/7SyN Aded a note instead.

[Ah! Normal]
The 2.0 SV seems a bit much especially for the first, more calm part of the song (all non-KIAI parts). It does fit very well in KIAI. Maybe use a slighty reduced SV multiplier for non-KIAI parts (~0,8x) combined with a slightly higher distance spacing (1,00x non-KIAI, keep 0,80x for KIAI). You'll have to rearrange all the sliders and spacings but you probably know this. The absolute distances between notes will stay almost the same for the non-KIAI parts after the changes but the slightly reduced SV fits much better in my oppinion. The sv is 2.0 since it's higher than easy and slower than hard and insane. Also, having a speed increase will chance the difficulty of the map, which in this case is only normal. Also I hate maps that change the spacing on a normal, it's to difficult. Thanks for the idea though.

00:03:024 (1,2,3) - first combo is set to 0,8x distance spacing but 2nd combo (00:04:842 (1,2,3,4)) starts off with 1,0x and ends with 0,8x and 0,9x. Is this intended or just by accident? I'd stick to one fixed spacing throughout a normal-diff and keep it that way as long as you don't have any SV changes (1,0x if you add the SV multiplier; 0,8x if you don't). Maybe disable grid-snapping to place the notes more exactly (you can hold [Ctrl] to snap them in line every 45° if you want to do straight lines).Changed the spacing on the whole beginning part.
00:23:630 (3) - I really didn't expect the 3x repeats in the first play, especially with all those 1x repeats before. It fits quite well but those unexpected kicksliders tend to throw off beginners (the "normal" players)
Since the first slider after the spinner and I have them in the beginning as well I think this is ok to have.
00:25:145 (2) - Remove the repeat to match the vocals? (like 00:19:690 (1,2))Oh I see, nice idea thanks.
00:56:660 (3) - I suggest keeping the vocal-follow you established before and therefore start this slider 1/4 later on 00:56:812 (use 25% or 50% to hear what I mean)done.
01:13:024 (4) - Maybe remove the repeat to fit the vocals THere's a beat there though as well.
01:16:660 (7) - ^k done.

Overall some sliders could be curved nicer around their neighbours but it is nothing major nor is it really necessary...just some cosmetic stuff if you want to make it look better:
before: http://puu.sh/7SCR after: http://puu.sh/7SDe
before: http://puu.sh/7SDi after: http://puu.sh/7SDn

[Ah! Hard]
00:27:266 (1) - Spinner ending should be 1/4 earlier on white tick. If you want to keep it consider silencing (5%-ing) the ending Spinners are all gonna end at the same poin in every diff.
00:48:781 (5) - for sliders covering two notes I suggest using the sharp turn (red dot) exactly where the middle note is (especially if this note is a big white tick/downbeat!!!) http://puu.sh/7SEd
done for you with (intended 2x jump) spacing to following combo:
168,104,48781,2,0,B|174:103|210:165|152:196|152:196|165:258|211:294,1,220,0|0
206,290,49690,1,8
I don't really think I'll change this since it looks,sounds and plays fine.
01:01:206 (1) - Either end this spinner 1/2 later @01:02:721 or map this note (01:02:721) as it feels empty with the dominant vocals there but nothing mapped (notes 1/2 close to spinner endings should be ok for "hard" diffs) Okay that works. :3
01:13:175 (2) - add finish for ending point to make it consistent with 01:10:903 (4)? ooooo yes.
01:22:115 (1,2) - personally I wouldn't overmap those two vocals, maybe just map them as they are (two notes each: just remove the repeats) Okay :3

This map flows well and fits the song just right! I like it :oops:

[Ah! Phyre]
AR9 really doesn't go well with this one :roll: AR8 fits much better imo.
Other than that: Some weird spacing and jump-distance decisions but it is playable 1st time and therefore I can't complain. (for insane diffs anyway). Doesn't have the same good flow of the [Hard] but differences in mapping style keep everything fresh and interesting.
I talked to Phyrearms about this a bit ago.


Overall a well made mapset with a nice SB (as in "it doesn't bother me while playing"). Hope my suggestions help a bit :oops:
+1
Thanks~
OzzyOzrock
THIS TOOK ME LIKE 20 MINUTES I AM SO LAZY AUGH SO SORRY

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Ozzy's Taiko].osu
In exchange, it shouldn't need too many mods.
Topic Starter
Lizzehb

OzzyOzrock wrote:

THIS TOOK ME LIKE 20 MINUTES I AM SO LAZY AUGH SO SORRY

[attachment=0:38718]Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Ozzy's Taiko].osu[/attachment:38718]
In exchange, it shouldn't need too many mods.
FINALLY THANK YOU.
wmfchris
in before my taiko mod....
viewtopic.php?f=6&t=52587&st=0&sk=t&sd=a&start=49

Is my last mod ignored? T_T (cries)

- No any offsensive meaning, I just want to know the reason to place the taiko diff o_o

[Ozzy's Taiko]
00:17:256 - k here? Drum sound is same as the last note and this emphasizes the coming D.
01:26:044 - quite meaningless without support from music. Just a long notes from the music and there's no 1/6, not even 1/4.

except the last stream everything seems fine.

kd this if this is useful only. remember to kd the last post ;w; (runs



p.s. the song just deserve another star -w-
Phyrearms
Alright I went through all the pages and made all the mods -- even made the kiai time a little more "interesting", took out the double timing section, and changed the offset to 630 instead of 600.

I just noticed that Liz's avatar is wearing my headphones; 100% approved :D But only with this and this too 8-)

I'm totally done modding this time for real ~_~ the more I work on it the less intuitive it gets.
mancuso_JM_
Mod Request as Modding Queue :P

Ah! ztrot's Easy:
00:29:720 (2): Hitfinish at the beginning
01:01:196 (T): Unsnapped Kiai
01:25:438 (T): ^
01:26:990 (4,5): Don't Stack here
01:27:296 (5): Replace Clap to Whistle?

Ah! Normal:
00:15:478: It's a TV Size, so you can map without breaks
00:20:933 (3): New Combo
00:30:326 (4): ^
00:32:751 (4): ^
00:36:993 (6): Hitfinish
00:37:296: The same in 00:15:478
01:01:206 (T): Unsnapped kiai
01:08:205 (4): New Combo
01:25:448 (T): Unsnapped kiai

Ah! Hard:
00:15:478: The same in Normal
01:01:196 (T): Unsnapped kiai
01:25:438 (T): ^

Ah! Phyre:
Names of difficulties: Ah! ztrot's Easy
Ah! Normal
Ah! Hard
Ah! Ozzy's Taiko
Ah! Phyre ...
For consistency in all difficulties you have to add Insane in the name of this difficulty. So, Ah! Phyre's Insane
00:41:084 (5): New Combo
01:01:367 (T): Unsnapped kiai
01:25:438 (T): ^

Ah! Ozzy's Taiko:
01:01:211 (T): Unsnapped kiai
01:25:478 (T): ^
Nice diff, but it's quite easy to be a Ozzy's Taiko :P

Well Lizz, that's all. Good Luck with your map ;)
Sync
Ah! Phyre:
00:24:569 (1,2) - I definitely recommend changing the position of these two notes. They're confusing as fuck and don't belong under (7) because of that pattern

Ah! Hard:
Looking good

Ah! Normal:
00:23:660 (3) - Multiple repeats like this have a time and place and this isn't one of them. Make it so (3) only has one repeat and then add a hit circle at 00:24:266. Mainly this is out of place because of the amount of times a single repeat was used right before this note. It's confusing to the player.
01:17:599 (1) - Make this a more practical slider shape. It's all scrunched up and shit :<

Ah! ztrot's Easy:
The only problem I have with this map are the sliders like 01:01:236 (3). Crunchy sliders don't belong in an easy difficulty like this. It's like basically like a SV change, especially if the person is using OpenGL and doesn't have the normal slider rendering on.

Anyways, good map. Good luck, hope I helped. I would have starred but you said not to. I still will if you want...
Phyrearms
Working on a few suggested mods. I figured someone would have a problem with the spot @ 24 seconds, but that's part of what makes it an insane diff -- changing anyway.
GiNa
Um …
Isn’t the kiai time must be snapping ?
In order to get them snap, it must start from 01:01:236 and end at 01:25:478
I personally prefer all the diffs have the constant SV.

[Easy]
Fine :D

[Normal]
00:23:660 (3) – I don’t think newbie can play well on this
01:01:236 (1) – maybe set volume for 80% for the finish at the beginning only ?
01:08:811 (6,7) – use two dots or whatever that’s call to make the slider look prettier ? http://osu.ppy.sh/ss/192125 http://osu.ppy.sh/ss/192127
01:23:054 (1) – I think the finish doesn’t fit, probably no hitsound and change the volume to 30% ?

[Hard]
00:27:296 (1) – sounds better if you end this at 00:28:508
00:40:630 – missing a note here ? I heard a sound on this.
00:54:266 (4,5,6) – well … you have so many of them that are like this, I would change some to slider(like what you did in Normal)
01:10:933 (4) – it’s better if you put finish at the beginning and clap at the end

[Phyre]
Beautiful slider and wonderful hitsound arrangement …
Nice diff here !

I just figured out I did must of them as nazi :cry:
Sorry for very late mod
Topic Starter
Lizzehb

mancusojuanmattos wrote:

Mod Request as Modding Queue :P

Ah! ztrot's Easy:
00:29:720 (2): Hitfinish at the beginningk
01:01:196 (T): Unsnapped Kiaik
01:25:438 (T): ^k
01:26:990 (4,5): Don't Stack here k
01:27:296 (5): Replace Clap to Whistle? Already is

Ah! Normal:
00:15:478: It's a TV Size, so you can map without breaks Fits, nice keeping it.
00:20:933 (3): New Combo k
00:30:326 (4): ^k
00:32:751 (4): ^k
00:36:993 (6): Hitfinishk
00:37:296: The same in 00:15:478
01:01:206 (T): Unsnapped kiaik
01:08:205 (4): New Combo A combo just for one slider? na.
01:25:448 (T): Unsnapped kiaik

Ah! Hard:
00:15:478: The same in Normal Fits, nice keeping it.
01:01:196 (T): Unsnapped kiaik
01:25:438 (T): ^k

Ah! Phyre:
Names of difficulties: Ah! ztrot's Easy
Ah! Normal
Ah! Hard
Ah! Ozzy's Taiko
Ah! Phyre ...
For consistency in all difficulties you have to add Insane in the name of this difficulty. So, Ah! Phyre's Insane
00:41:084 (5): New Combo
01:01:367 (T): Unsnapped kiai
01:25:438 (T): ^

Ah! Ozzy's Taiko:
01:01:211 (T): Unsnapped kiai
01:25:478 (T): ^
Nice diff, but it's quite easy to be a Ozzy's Taiko :P

Well Lizz, that's all. Good Luck with your map ;)
Topic Starter
Lizzehb

Sync wrote:

Ah! Phyre:
00:24:569 (1,2) - I definitely recommend changing the position of these two notes. They're confusing as fuck and don't belong under (7) because of that pattern

Ah! Hard:
Looking good

Ah! Normal:
00:23:660 (3) - Multiple repeats like this have a time and place and this isn't one of them. Make it so (3) only has one repeat and then add a hit circle at 00:24:266. Mainly this is out of place because of the amount of times a single repeat was used right before this note. It's confusing to the player. hmmmm k
01:17:599 (1) - Make this a more practical slider shape. It's all scrunched up and shit :< k :3

Ah! ztrot's Easy:
The only problem I have with this map are the sliders like 01:01:236 (3). Crunchy sliders don't belong in an easy difficulty like this. It's like basically like a SV change, especially if the person is using OpenGL and doesn't have the normal slider rendering on. BAT did it, don't care.

Anyways, good map. Good luck, hope I helped. I would have starred but you said not to. I still will if you want...
You just don't NEED to but you're welcome too, it has more than 8 already so I don't need it for ranking.
Topic Starter
Lizzehb

GiNa wrote:

Um …
Isn’t the kiai time must be snapping ?
In order to get them snap, it must start from 01:01:236 and end at 01:25:478
I personally prefer all the diffs have the constant SV. Well, sucks to be you then. :3

[Easy]
Fine :D

[Normal]
00:23:660 (3) – I don’t think newbie can play well on thisChanged from a mod before.
01:01:236 (1) – maybe set volume for 80% for the finish at the beginning only ? Na
01:08:811 (6,7) – use two dots or whatever that’s call to make the slider look prettier ? http://osu.ppy.sh/ss/192125 http://osu.ppy.sh/ss/192127 Changed them the lazy way
01:23:054 (1) – I think the finish doesn’t fit, probably no hitsound and change the volume to 30% ?LOVE that idea thank you.

[Hard]
00:27:296 (1) – sounds better if you end this at 00:28:508 yessss
00:40:630 – missing a note here ? I heard a sound on this.hmmm ok
00:54:266 (4,5,6) – well … you have so many of them that are like this, I would change some to slider(like what you did in Normal) Needs to be harder than normal so this works.
01:10:933 (4) – it’s better if you put finish at the beginning and clap at the end hmmm sure.

[Phyre]
Beautiful slider and wonderful hitsound arrangement …
Nice diff here !

I just figured out I did must of them as nazi :cry:
Sorry for very late mod
ty
Sander-Don
Got a request for the taiko diff, Hi ozzy
I'm sure you know what the d's and k's mean so, here goes.

00:23:963 (2) - change to d
00:25:630 (2) - change to k
00:30:175 (4) - change to k 00:30:326 (1) - change to d (this pattern sounds and fits better imo)
00:36:387 (2) - change to k
00:38:357 (3) - change to k
00:38:357 (3) - change to d
00:44:720 (4) - change to k
00:48:054 (3) - ^
00:59:266 (5) - change this to K
01:26:084 (3,4,5,6,7,8,9,10) - This does not fit, at all.
remove this ^ and add a spinner from 01:26:084 to 01:27:296

Thast's all I've got.

Flow 4/5
Patterns 3/5
Creativity 3/5
Overall 3.5/5

Nice map Ozzy, I really enjoyed it :3

Good luck on getting it ranked, you guys!
Sander-Don
Taiko BG if your interested.
Leorda
Oh hey Lizze~

General
* During kiai time, I see the SB Load is over 5.00x That's makes a lag for ancient PC. The tips is, use white BG.png instead of White Effect.png

-------------------------------------------------------------------

Ah! ztrot's Easy
00:33:357 (3,4) - Jump in easy diff? Are you serious?
00:41:509 (T) - Unsnapped inherited timing point
00:53:963 (1) - Make this slider symetric? (Nazi)
00:56:387 (1) - ^

-------------------------------------------------------------------

Ah! Hard
* AR +1? Feels slow for me

00:42:418 (T) - Unsnapped inherited timing point
00:59:842 (T) - ^
01:13:205 (2) - I don't like if this overlapped by previous slider (Nazi)
01:23:205 (1) - Move to 01:23:054?

-------------------------------------------------------------------

Ah! Phyrearms' Insane
00:29:417 (1) - This has a new combo bug. Please enable the new combo button (Proof : http://osu.ppy.sh/ss/199515)
00:53:963 (8) - New combo, since it's a slowdown slider

-------------------------------------------------------------------

Ganbatte! Lizze-san!
No_Gu
request from my queue

[easy]
00:33:963 (4) - whistle at the end
01:01:236 (3) - clap at the end
01:17:599 (1,2) - spcaing

[normal]
00:04:872 (1) - remove clap
00:41:842 (2) - finish at the beginning
01:16:690 (7) - end at 01:16:993

[hard]
00:41:539 (9) - finish at the repeat
01:10:933 (4) - spacing

[insane]
01:16:993 (8) - NC
01:25:478 (1) - finish at the beginning
Topic Starter
Lizzehb

Leorda wrote:

Oh hey Lizze~

General
* During kiai time, I see the SB Load is over 5.00x That's makes a lag for ancient PC. The tips is, use white BG.png instead of White Effect.png I'll talk to someone about that.

-------------------------------------------------------------------

Ah! ztrot's Easy
00:33:357 (3,4) - Jump in easy diff? Are you serious? k, moved.
00:41:509 (T) - Unsnapped inherited timing point lol oops
00:53:963 (1) - Make this slider symetric? (Nazi) k
00:56:387 (1) - ^ k

-------------------------------------------------------------------

Ah! Hard
* AR +1? Feels slow for me I didn't notice much of a change honestly, so I'll bump it up one.

00:42:418 (T) - Unsnapped inherited timing point k
00:59:842 (T) - ^ k
01:13:205 (2) - I don't like if this overlapped by previous slider (Nazi) Changed it around a bit.
01:23:205 (1) - Move to 01:23:054? k

-------------------------------------------------------------------

Ah! Phyrearms' Insane
00:29:417 (1) - This has a new combo bug. Please enable the new combo button (Proof : http://osu.ppy.sh/ss/199515)
00:53:963 (8) - New combo, since it's a slowdown slider

-------------------------------------------------------------------

Ganbatte! Lizze-san!
Arigato!
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