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Coeur de pirate - From a Flock of Crows [Osu|CatchTheBeat]

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Aurele
mod for normal

Normal
  1. 00:16:541 (3) - Inconsistent combos. You should be adding a new combo here to follow your previous combos.
  2. 00:20:679 (1,2,3) - If you were looking for perfect blankets, you should consider moving both of these circles to make a better blanket with the previous slider.
  3. 00:47:576 (3) - Inconsistent combo as well. Add a new combo to this object.
  4. 00:54:300 (2,3,4) - I was looking at the rhythm of these objects, and I couldn't find any reason why you've decided to put a 1/1 slider here: It's not following anything in the song. It more like a self-predicted rhythm in this case. I would like to suggest you to delete the circle (2) and move the slider where there circle was before. By doing this, you'll emphasize the sound represented by the end of the two previous sliders and this circle 00:55:334 (3) - .

I enjoyed the way you managed to make this difficulty. the flow is awesome and so is the rhythm. nice job!
Ultima Fox
fixed all :)

d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb - Magic Bomb - Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:536563

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"510125.jpg",0,0
//Break Periods
2,33292,36031
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-10,517.241379310345,4,2,2,20,1,0
3610,-100,4,2,4,20,0,0
3869,-100,4,2,2,20,0,0
4127,-100,4,2,3,20,0,0
5162,-100,4,2,4,20,0,0
6196,-100,4,2,5,20,0,0
7748,-100,4,2,7,20,0,0
8007,-100,4,2,5,20,0,0
8265,-100,4,2,6,20,0,0
8783,-100,4,2,5,20,0,0
9300,-100,4,2,4,20,0,0
10334,-100,4,2,2,20,0,0
11886,-100,4,2,4,20,0,0
12145,-100,4,2,2,20,0,0
12403,-100,4,2,3,20,0,0
13438,-100,4,2,4,20,0,0
14472,-100,4,2,5,20,0,0
16024,-100,4,2,2,20,0,0
16283,-100,4,2,3,20,0,0
16541,-100,4,2,8,20,0,0
18610,-100,4,2,12,20,0,0
20679,-100,4,2,11,20,0,0
21455,-100,4,2,10,20,0,0
21714,-100,4,2,9,20,0,0
22748,-100,4,2,10,20,0,0
23524,-100,4,2,9,20,0,0
23783,-100,4,2,15,20,0,0
24300,-100,4,2,8,20,0,0
24817,-100,4,2,2,20,0,0
25593,-100,4,2,3,20,0,0
25852,-100,4,2,8,20,0,0
26886,-100,4,2,12,20,0,0
28955,-100,4,2,11,20,0,0
29472,-100,4,2,10,20,0,0
29990,-100,4,2,9,20,0,0
31024,-100,4,2,10,20,0,0
31283,-100,4,2,9,20,0,0
31541,-100,4,2,15,20,0,0
32576,-100,4,2,2,20,0,0
32834,-100,4,2,3,20,0,0
33093,-100,4,2,8,20,0,0
37231,-100,4,2,2,20,0,0
38783,-100,4,2,4,20,0,0
39041,-100,4,2,2,20,0,0
39300,-100,4,2,3,20,0,0
40334,-100,4,2,4,20,0,0
41369,-100,4,2,5,20,0,0
42921,-100,4,2,7,20,0,0
43179,-100,4,2,5,20,0,0
43438,-100,4,2,6,20,0,0
43955,-100,4,2,5,20,0,0
44472,-100,4,2,4,20,0,0
45507,-100,4,2,2,20,0,0
47058,-100,4,2,4,20,0,0
47317,-100,4,2,2,20,0,0
47576,-100,4,2,3,20,0,0
47834,-100,4,2,2,20,0,0
48093,-100,4,2,3,20,0,0
48610,-100,4,2,4,20,0,0
49645,-100,4,2,5,20,0,0
50162,-100,4,2,2,20,0,0
50679,-100,4,2,3,20,0,0
51714,-100,4,2,8,20,0,0
52231,-100,4,2,12,20,0,0
52748,-100,4,2,8,20,0,0
53265,-100,4,2,4,20,0,0
53786,-100,4,2,1,15,0,0
55334,-100,4,2,1,5,0,0
55855,-100,4,2,1,30,0,0
57924,-100,4,2,1,20,0,0
58441,-100,4,2,1,15,0,0
58958,-100,4,2,1,10,0,0
59472,-100,4,2,69,5,0,0


[Colours]
Combo1 : 118,116,153
Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113

[HitObjects]
232,176,2058,6,0,L|384:184,1,130,10|10,0:0|0:0,0:0:0:0:
415,343,3093,2,0,L|285:336,1,130,10|10,0:0|0:0,0:0:0:0:
215,288,3869,5,10,0:0:0:0:
215,288,4127,2,0,P|204:226|218:146,1,130,10|10,0:0|0:0,0:0:0:0:
368,92,5162,1,14,0:0:0:0:
440,244,5679,2,0,P|395:263|351:253,1,65,0|0,0:0|0:0,0:0:0:0:
303,225,6196,6,0,P|241:194|164:217,1,130,10|10,0:0|0:0,0:0:0:0:
217,370,7231,1,10,0:0:0:0:
374,308,7748,2,0,L|381:232,1,65,10|2,0:0|0:0,0:0:0:0:
457,209,8265,6,0,L|448:79,1,130,10|10,0:0|0:0,0:0:0:0:
306,172,9300,2,0,P|237:201|163:180,1,130,14|0,0:0|0:0,0:0:0:0:
78,323,10334,6,0,P|126:302|217:325,1,130,10|10,0:0|0:0,0:0:0:0:
368,291,11369,2,0,P|407:320|505:299,1,130,10|10,0:0|0:0,0:0:0:0:
440,242,12145,5,10,0:0:0:0:
440,242,12403,2,0,L|437:108,1,130,10|10,0:0|0:0,0:0:0:0:
288,31,13438,2,0,P|293:86|282:168,1,130,14|0,0:0|0:0,0:0:0:0:
181,294,14472,6,0,P|230:288|310:319,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
29,370,16024,2,0,P|54:317|57:288,1,65,10|10,0:0|0:0,0:0:0:0:
104,242,16541,6,0,P|94:183|136:100,1,130,14|0,0:0|0:0,0:0:0:0:
283,83,17576,2,0,L|422:99,1,130
490,247,18610,6,0,P|499:279|501:314,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
334,312,19645,2,0,P|324:344|323:379,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
187,227,20679,6,0,P|193:270|128:342,1,130,10|10,0:0|0:0,0:0:0:0:
106,260,21455,1,10,0:0:0:0:
106,260,21714,1,10,0:0:0:0:
177,108,22231,1,0,0:0:0:0:
307,215,22748,6,0,L|444:221,1,130,10|10,0:0|0:0,0:0:0:0:
495,159,23524,2,0,P|499:120|494:83,1,65,10|10,0:0|0:0,0:0:0:0:
346,16,24300,1,10,0:0:0:0:
210,117,24817,6,0,L|228:272,1,130,10|10,0:0|0:0,0:0:0:0:
171,311,25593,1,10,0:0:0:0:
171,311,25852,2,0,P|120:318|45:268,1,130,14|0,0:0|0:0,0:0:0:0:
129,129,26886,6,0,L|138:202,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
288,72,27921,2,0,L|279:145,2,65,10|0|10,0:0|0:0|0:0,0:0:0:0:
444,136,28955,6,0,L|466:268,1,130,10|10,0:0|0:0,0:0:0:0:
414,331,29731,2,0,P|371:343|321:335,1,65,0|10,0:0|0:0,0:0:0:0:
264,197,30507,1,0,0:0:0:0:
170,337,31024,6,0,P|110:362|29:329,1,130,10|10,0:0|0:0,0:0:0:0:
41,177,32058,2,0,P|101:152|182:185,1,130,10|10,0:0|0:0,0:0:0:0:
228,219,32834,6,0,L|232:288,1,65,10|14,0:0|0:0,0:0:0:0:
197,262,37231,6,0,P|181:317|206:386,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
330,166,38783,2,0,P|338:115|335:85,1,65,10|10,0:0|0:0,0:0:0:0:
272,48,39300,6,0,P|232:68|132:51,1,130,10|10,0:0|0:0,0:0:0:0:
89,218,40334,2,0,P|129:198|229:215,1,130,14|0,0:0|0:0,0:0:0:0:
352,299,41369,6,0,P|412:313|491:283,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
284,143,42921,2,0,P|279:79|276:63,1,65,10|10,0:0|0:0,0:0:0:0:
359,53,43438,6,0,P|369:122|365:193,1,130,10|10,0:0|0:0,0:0:0:0:
268,319,44472,1,14,0:0:0:0:
191,167,44990,1,0,0:0:0:0:
33,227,45507,6,0,P|36:305|48:371,2,130,10|10|10,0:0|0:0|0:0,0:0:0:0:
191,167,47058,2,0,P|238:179|272:176,1,65,10|10,0:0|0:0,0:0:0:0:
322,127,47576,6,0,L|328:47,2,65,10|10|10,0:0|0:0|0:0,0:0:0:0:
407,272,48610,2,0,P|360:258|260:268,1,130,14|0,0:0|0:0,0:0:0:0:
210,310,49386,5,0,0:0:0:0:
210,310,49645,2,0,P|131:320|81:286,1,130,10|10,0:0|0:0,0:0:0:0:
53,130,50679,2,0,L|67:-3,1,130,10|10,0:0|0:0,0:0:0:0:
145,31,51455,5,0,0:0:0:0:
145,32,51714,2,0,L|131:161,1,130,10|10,0:0|0:0,0:0:0:0:
259,270,52748,2,0,P|310:285|404:248,1,130,10|10,0:0|0:0,0:0:0:0:
317,109,53783,5,0,0:0:0:0:
162,176,54300,2,0,L|172:321,1,130
326,370,55334,1,0,0:0:0:0:
256,192,55852,12,0,59472,0:0:0:0:
-Sh1n1-


General

  1. Unnused file: free-wallpaper-5.jpg
  2. Hitsounds with possible delay:
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav
  3. 00:18:600 - unnecessary green line but first of all because it is unsnapped.
  4. 00:21:445 - unsnapped too
  5. I'm a bit wonder why Stack Leniency is 3 at ctb/osu!catch difficulties, is it at all necessary?

Cup

  1. 00:02:058 (1) - I suggest you to do something like 00:50:679 (2) - cause at lower diffs I think that the first fruit should be closer to the centre, as you know, newcomers don't have enough reaction.
  2. 00:04:127 (5) - Don't you want to move to x:230 to keep a better consistency about distance with 00:08:007 (4,1) - ?
  3. 00:08:265 - why NC here and not at 00:04:127 - if 00:04:127 (5) - and 00:08:265 (1,2,3) - are 3 fruits? it isn't a big problem but I strongly recommend you to keep in mind the number of fruits instead of watching sliders and notes in editor, at this case I consider NC at 00:08:265 - unnecessary.
  4. 00:16:024 (2,3,4) - this kind of patterns looks unsightly, it feels like if you are trying to make a linear pattern but you missed the distance of 00:16:283 (3,4) -, I recommend you something different to emphasize 00:16:541 - better, for example, something mirrored, try moving 00:16:283 (3,4) - to x:472, then fix the distance between 00:16:541 (4,1) -
  5. 00:21:196 (4,5,6) - 00:32:576 (3,4,5) - 00:42:921 (3,4,1) - orz, I think that this part could be inproved for the same reason as mentioned above, I know that is my preference only but the last decision is up to you.
  6. 00:25:334 (5) - I'm a bit wonder cause you were following 00:25:852 - (this kind of sounds) with x1.30 of distance through the whole song and this part it's a simple reverse, you are breaking your consistency, I strongly recommend you to remove reverse and then add a note at 00:25:852 - with the distance mentioned before.
  7. 00:43:438 - here we go with NCs again.
  8. 00:50:679 (2,3) - don't you think that this antiflow is a little bit weird for a cup diff? as a mapper and play I was waiting for 00:51:714 (3) - to the right of 00:50:679 (2) -
  9. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
  10. 00:53:265 (5) - missing clap right? try to recheck your hitsounds one more times please.
  11. Uncheck widescreen support.


MBomb's Salad

  1. 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left.
  2. Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 -

Call me back!
MBomb

-Sh1n1- wrote:

MBomb's Salad

  1. 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left. - Moved 3 to the left a bit, but the current distancing is fine in my opinion because the sound on 4 is weaker than on 3.
  2. Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 - - Celery's call.

Call me back!
@Celery: Move 00:21:455 (3) - to x:144 and fix hitsound stuff however you see fit, thanks.
Topic Starter
celerih

-Sh1n1- wrote:



General

  1. Unnused file: free-wallpaper-5.jpg Removed
  2. Hitsounds with possible delay:
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav Checked the hitsounds in Audacity, and they didn't have a delay over 5ms. In addition, these hitsounds are from LordRaika's collection
  3. 00:18:600 - unnecessary green line but first of all because it is unsnapped. Checked on all diffs and Cup was the only one with this. I removed it
  4. 00:21:445 - unsnapped too Once again cup was alone with this issue. It has been fixed
  5. I'm a bit wonder why Stack Leniency is 3 at ctb/osu!catch difficulties, is it at all necessary? Stack Leniency does nothing in ctb, so having it at 3 doesn't do anything

Cup

  1. 00:02:058 (1) - I suggest you to do something like 00:50:679 (2) - cause at lower diffs I think that the first fruit should be closer to the centre, as you know, newcomers don't have enough reaction. Gave it a strong angle, so the start of it is very close to the beginning, but I didn't create a curved slider, since the shape at 00:50:679 (2) - was to create a distinction
  2. 00:04:127 (5) - Don't you want to move to x:230 to keep a better consistency about distance with 00:08:007 (4,1) - ? That second section is different from the first, and so I wanted to show that change with the different spacing. AS you can see, the spacing of 00:12:403 (4) - is the same as 00:04:127 (5) - since they are the same sound. So the consistency is there
  3. 00:08:265 - why NC here and not at 00:04:127 - if 00:04:127 (5) - and 00:08:265 (1,2,3) - are 3 fruits? it isn't a big problem but I strongly recommend you to keep in mind the number of fruits instead of watching sliders and notes in editor, at this case I consider NC at 00:08:265 - unnecessary. Removed the NC here, to be consistent with the NC at every other downbeat structure I have
  4. 00:16:024 (2,3,4) - this kind of patterns looks unsightly, it feels like if you are trying to make a linear pattern but you missed the distance of 00:16:283 (3,4) -, I recommend you something different to emphasize 00:16:541 - better, for example, something mirrored, try moving 00:16:283 (3,4) - to x:472, then fix the distance between 00:16:541 (4,1) - Done
  5. 00:21:196 (4,5,6) - 00:32:576 (3,4,5) - 00:42:921 (3,4,1) - orz, I think that this part could be inproved for the same reason as mentioned above, I know that is my preference only but the last decision is up to you. Done
  6. 00:25:334 (5) - I'm a bit wonder cause you were following 00:25:852 - (this kind of sounds) with x1.30 of distance through the whole song and this part it's a simple reverse, you are breaking your consistency, I strongly recommend you to remove reverse and then add a note at 00:25:852 - with the distance mentioned before. You're right, I changed it so it's the same as before
  7. 00:43:438 - here we go with NCs again. Fixed here too
  8. 00:50:679 (2,3) - don't you think that this antiflow is a little bit weird for a cup diff? as a mapper and play I was waiting for 00:51:714 (3) - to the right of 00:50:679 (2) - Removed the antiflow here
  9. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference. I PM'ed Sinnoh about this since he made the HS. Should reply soon to this, I'll leave the HS to someone who knows what they are doing ^-^
  10. 00:53:265 (5) - missing clap right? try to recheck your hitsounds one more times please. It was missing a whistle/clap.
  11. Uncheck widescreen support. Removed it on the Cup and on the Normal


MBomb's Salad

  1. 00:21:455 (3,4) - isn't it deserve more distance? also the current transition between 00:21:196 (2,3) - is a bit weird, you are breaking your consistency here, I suggest you to move 00:21:455 (3) - a bit to the left. Followed MBomb's instructions
  2. Idk if you made the hitsounds, well looks like celerih's hitsounds so, ask him about his decision on 00:25:852 - and 00:33:093 -

Call me back!
Thank you so much for the mod, once the hitsound issue is checked, I will message you
Xinnoh
some of the hitsounds are modified versions of his set with pitch lowered/raised. yes there is a delay of around 0.05 seconds on those.
will comment on finishes later
Xinnoh

-Sh1n1- wrote:

General

  1. Hitsounds with possible delay: fixed
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav
  2. 00:18:600 - unnecessary green line but first of all because it is unsnapped. celerih you can fix these, just resnap
  3. 00:21:445 - unsnapped too
  4. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
    Remove finishes at 00:21:714 (6) - 00:25:852 (7) - 00:29:990 (5) - and 00:33:093 (5) - this part is probably better without so it's different from the other section.
https://puu.sh/uWOtT/8227f8e56c.zip put these in the folder replace old hitsounds, redownload everyone

would probably be a good idea to remove some of the unused green lines, there's quite a few on the lower diffs
no kudosu
easy
there are no finishes in the second half

Normal
00:07:748 (3) - No hitclap on tail

Aurora
00:08:007 (5) - no clap (also on cup)
00:20:679 (1) - Remove the sliderslide whistle

salad
00:16:541 (1) - no finish
00:53:783 (1) - nice use of whistle, could easily apply to normal/hard. easy/cup wouldn't do.

also, for easy diffs, i just used hitsound copier to make those. Imo the usage of whistle is way too high for them, eg. in cup literally all circles have whistles, which makes it redundant and doesn't give any feedback (dq worthy issue). Just lower the frequency of whistles in lower diff a bit.
Topic Starter
celerih
Sinnoh talks about hitsounds

Sinnoh wrote:

-Sh1n1- wrote:

General

  1. Hitsounds with possible delay: fixed
    .- soft-hitclap15.wav
    .- soft-hitclap4.wav
    .- soft-hitclap5.wav
  2. 00:18:600 - unnecessary green line but first of all because it is unsnapped. celerih you can fix these, just resnap
  3. 00:21:445 - unsnapped too
  4. I'm in doubt about some hitsounds in your map, especially on 00:25:852 - and 00:33:093 -, I think that you missed finish and whistle on your easy diff, but in the other hand I feel that this part is different to the rest of the song, so finish isn't at all necessary imo, take a look to 00:21:714 - as a reference.
    Remove finishes at 00:21:714 (6) - 00:25:852 (7) - 00:29:990 (5) - and 00:33:093 (5) - this part is probably better without so it's different from the other section.
https://puu.sh/uWOtT/8227f8e56c.zip put these in the folder replace old hitsounds, redownload everyone

would probably be a good idea to remove some of the unused green lines, there's quite a few on the lower diffs
no kudosu
easy
there are no finishes in the second half

Normal
00:07:748 (3) - No hitclap on tail

Aurora
00:08:007 (5) - no clap (also on cup)
00:20:679 (1) - Remove the sliderslide whistle

salad
00:16:541 (1) - no finish
00:53:783 (1) - nice use of whistle, could easily apply to normal/hard. easy/cup wouldn't do.

also, for easy diffs, i just used hitsound copier to make those. Imo the usage of whistle is way too high for them, eg. in cup literally all circles have whistles, which makes it redundant and doesn't give any feedback (dq worthy issue). Just lower the frequency of whistles in lower diff a bit.

I applied everything in there, reduced the amount of whistles in the cup, changed up the hs files, removed and added correct hs. Everything should be good to go now! Thanks a lot for rechecking stuff Sinnoh!
Ascendance
[
General
]

  1. Difficulty Spread : +1 OD on Aurora? Cleaner OD spread from the Normal
  2. Background Size : these are fine but why does every diff have a different bg
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : !source
  6. Timeline Issues : ok
  7. Combo Colors : combo 4 looks really ugly and doesnt really fit any of the bgs :/
  8. Unused Hitsounds : none
  9. Hitsounds Issues :

    Ranking Criteria wrote:

    Avoid keysounding without hitnormal support. If hitsounds blend perfectly with the song, feedback is minimal.
    In places such as 00:03:093 (2) -, there's no sound support besides the keysound, which blends in too well with the song, leaving a lack of feedback (I'm looking at the Easy for this example). Most of the time, this doesn't happen, but you'll 100% need to go through and add some sort of additional support for keysounds that aren't paired with something else, such as 00:07:231 (2) -.
  10. Unused Files / Other : the easy looks really ugly l o l

[
Easy
]

General



  1. 00:03:093 (2,4) - these almost get really touchy, I'd suggest moving 4 away a bit so that way it can't be that close to an overlap.
  2. 00:06:196 (1,1) - these are really aggressive slidershapes in comparison to ones like 00:14:472 (1) - or 00:02:058 (1) - . The different slidershapes imply that there will be some new sound there or at the very least, something worth emphasizing, but nothing actually changes. Just use standard slidershapes.
  3. 00:02:058 (1,2,3) - Very disappointed in the lack of linear flow ;c looks really ugly
  4. 00:07:748 (3) - this slider implies there will be flow to the right, but the flow goes downwards instead, which can cause flow issues for a beginner. Try to rearrange the objects in a way that properly uses the slider to redirect the flow.
  5. 00:21:196 (4) - nazi, but centralize that middle point so it doesn't look lopsided
  6. 00:22:748 (1,2) - blanket adjustment
  7. 00:39:817 (4) - has finish on tail 00:43:438 (4) - does not, consistency please
  8. 00:42:921 (3,4) - the way 3 overlaps 4 is not very good for this level. The overlap makes the flow unclear and unintuitive. Try something like this instead
  9. 00:47:058 (3,4) - This rhythm might be a bit too complex for an easy. My solution would be to turn 00:47:058 (3) - into just a circle to cut down on the rhythm density.
  10. 00:51:714 (1) - Remove NC? You have a 2 note combo lol

[
Ultima Fox's Normal
]

General



  1. 00:02:058 (1,2) - wanna give these slight curves for the aesthetic :d
  2. 00:03:869 (1) - Remove NC, 2 note combo. Add the NC at 00:04:127 (2) - instead or remove it entirely.
  3. 00:05:679 (4) - Uhh not really a fan of this, the noise is pretty faint and this is the only difficulty it's used in. If you're adamant about keeping something like this, try changing it to a circle and stacking it on the head of 00:06:196 (1) - .
  4. 00:12:145 (1,2) - Same NC issue
  5. 00:16:541 (1) - Could probably remove this as well
  6. 00:18:610 (1,2) - whaaaaat why? Just make it 1/1 sliders, and if you want some extra density add a circle at 00:19:386 - . This is the only diff that uses 1/2 in this part.
  7. 00:21:455 (2,3) - 00:23:524 (2) - same sound different object usages
  8. 00:26:886 (1,2) - :d
  9. 00:28:955 (1) - strong sound on the sliderend, try to readjust the rhythm somehow. Same goes for here 00:29:731 (2) -
  10. 00:32:834 (1) - remove NC and make it 2 circles for the strong stuff
  11. 00:39:300 (1) - Remove NC
  12. 00:43:438 (1) - Adjust blanket (slightly off) remove NC
  13. 00:47:576 (1) - Remove NC
  14. the diff was nice apart from the fact i had to tell you to fix almost every new combo

[
Aurora
]

General



  1. 00:04:645 (2,1) - kill this overlap
  2. 00:07:231 (3,1) - this one looks intentional but it's still ugly, just stack under tail
  3. 00:08:783 (2) - make a triangle with 00:07:748 (4,5) - ?
  4. 00:16:541 (3) - line this up with the tail of 00:15:507 (3) - ?
  5. 00:31:541 (3,2) - spacing is off from the other overlaps you used. intended or mistake?
  6. 00:38:265 (3,1) - touchy ;c
  7. 00:46:024 (2,2) - this overlap looks intended but it makes it look messy here because this area is high density. I'd stack it tbh.
  8. 00:49:645 (1,2) - aggressive slidershape vs. non-aggressive on same sounds
  9. 00:53:783 (1,2) - instead of the slider maybe make a pattern of circles that slowly decreases in spacing timeline condensed for viewing purposes

[
Cup
]

General



  1. 00:07:231 (2) - x:112? seems really close to the previous object.
  2. 00:08:265 (5) - x:224 shows visible change in distance here for the strong sound. You can move 00:08:783 (6) - to x:96 after to adjust it.
  3. 00:16:541 (4) - x:368 for emphasis
  4. 00:21:714 (6) - x:184 ^ you know what to do for the rest of these patterns
  5. 00:49:645 (1,2) - aids droplets holy moly, try to reduce the curve here

[
MBomb's Salad
]

General



  1. 00:05:162 (3) - seems a bit far, I'd drop this 2 grids to x:168 maybe.
  2. 00:16:283 (5,1) - Pretty strong note with not a lot of emphasis. Even though it's not as strong as the others, maybe a small dash here would be nice
  3. 00:27:921 (3) - definitely a bit too far. try x:160.

good luck!
Xinnoh
Just went over easy and cup, the circle Ascendance pointed out is the only one missing a whistle xP just add one there
Ultima Fox

Ascendance wrote:

[
Ultima Fox's Normal
]

General



  1. 00:02:058 (1,2) - wanna give these slight curves for the aesthetic :d I like it better how it is, especially because the slider right after is curved (idk e lol i just like it better)
  2. 00:03:869 (1) - Remove NC, 2 note combo. Add the NC at 00:04:127 (2) - instead or remove it entirely.
  3. 00:05:679 (4) - Uhh not really a fan of this, the noise is pretty faint and this is the only difficulty it's used in. If you're adamant about keeping something like this, try changing it to a circle and stacking it on the head of 00:06:196 (1) - . I agree with this but I have no idea how to fix it LOL; ill figure something out
  4. 00:12:145 (1,2) - Same NC issue
  5. 00:16:541 (1) - Could probably remove this as well
  6. 00:18:610 (1,2) - whaaaaat why? Just make it 1/1 sliders, and if you want some extra density add a circle at 00:19:386 - . This is the only diff that uses 1/2 in this part. I think repeat 1/2 sliders are good here, because it transitions well from easy's 1/1 to aurora's 1/2 non repeat, and I feel its still easy enough for normal players to play
  7. 00:21:455 (2,3) - 00:23:524 (2) - same sound different object usages
  8. 00:26:886 (1,2) - :d x ddddddd
  9. 00:28:955 (1) - strong sound on the sliderend, try to readjust the rhythm somehow. Same goes for here 00:29:731 (2) -
  10. 00:32:834 (1) - remove NC and make it 2 circles for the strong stuff
  11. 00:39:300 (1) - Remove NC
  12. 00:43:438 (1) - Adjust blanket (slightly off) remove NC
  13. 00:47:576 (1) - Remove NC
  14. the diff was nice apart from the fact i had to tell you to fix almost every new combo

good luck!
Fixed everything I didn't comment on
Thanks a ton!~ :)

540/1754/\o074/51450/
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TitleUnicode:From a Flock of Crows
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Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113

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edit because i forgot to put txt in code sjfgdus
MBomb

Ascendance wrote:

[
MBomb's Salad
]

General



  1. 00:05:162 (3) - seems a bit far, I'd drop this 2 grids to x:168 maybe. - x:160 instead, 168 felt a bit too ambiguous to me.
  2. 00:16:283 (5,1) - Pretty strong note with not a lot of emphasis. Even though it's not as strong as the others, maybe a small dash here would be nice - Didn't do a dash but added slightly more distance.
  3. 00:27:921 (3) - definitely a bit too far. try x:160. - x:152 because I'm edgy.

good luck!
gya
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42921,-100,4,2,7,20,0,0
43179,-100,4,2,5,20,0,0
43438,-100,4,2,6,20,0,0
43955,-100,4,2,5,20,0,0
44472,-100,4,2,4,20,0,0
45507,-100,4,2,2,20,0,0
47058,-100,4,2,4,20,0,0
47317,-100,4,2,2,20,0,0
47576,-100,4,2,3,20,0,0
47834,-100,4,2,2,20,0,0
48093,-100,4,2,3,20,0,0
48610,-100,4,2,4,20,0,0
49645,-100,4,2,5,20,0,0
50162,-100,4,2,2,20,0,0
50679,-100,4,2,3,20,0,0
51714,-100,4,2,8,20,0,0
52231,-100,4,2,12,20,0,0
52748,-100,4,2,8,20,0,0
53265,-100,4,2,4,20,0,0
53786,-100,4,2,1,15,0,0
55334,-100,4,2,1,5,0,0
55855,-100,4,2,1,30,0,0
57924,-100,4,2,1,20,0,0
58441,-100,4,2,1,15,0,0
58958,-100,4,2,1,10,0,0
59472,-100,4,2,69,5,0,0


[Colours]
Combo1 : 118,116,153
Combo2 : 90,170,255
Combo3 : 204,108,53
Combo4 : 60,53,204
Combo5 : 255,184,113

[HitObjects]
240,192,2058,6,0,L|315:192,1,75,10|0,0:0|0:0,0:0:0:0:
200,192,2576,2,0,L|125:192,1,75,10|0,0:0|0:0,0:0:0:0:
246,192,3093,2,0,L|171:192,1,75,10|0,0:0|0:0,0:0:0:0:
304,192,3610,1,10,0:0:0:0:
416,192,3869,1,10,0:0:0:0:
280,192,4127,6,0,L|184:192,1,75,10|0,0:0|0:0,0:0:0:0:
320,192,4645,2,0,L|408:192,1,75,10|0,0:0|0:0,0:0:0:0:
160,192,5162,2,0,B|64:192|56:128|112:96,1,150,14|0,0:0|0:0,0:0:0:0:
192,192,5938,1,0,0:0:0:0:
320,192,6196,6,0,L|232:192,1,75,10|0,0:0|0:0,0:0:0:0:
128,192,6714,2,0,L|216:192,1,75,10|0,0:0|0:0,0:0:0:0:
88,192,7231,2,0,L|184:192,1,75,10|0,0:0|0:0,0:0:0:0:
304,192,7748,1,10,0:0:0:0:
184,192,8007,1,10,0:0:0:0:
320,192,8265,6,0,L|232:192,1,75,10|0,0:0|0:0,0:0:0:0:
128,192,8783,2,0,L|216:192,1,75,10|0,0:0|0:0,0:0:0:0:
448,192,9300,2,0,L|368:192,1,75,14|0,0:0|0:0,0:0:0:0:
272,192,9817,1,0,0:0:0:0:
373,192,10076,1,0,0:0:0:0:
240,192,10334,6,0,L|144:192,1,75,10|0,0:0|0:0,0:0:0:0:
280,192,10852,2,0,L|200:192,1,75,10|0,0:0|0:0,0:0:0:0:
320,192,11369,2,0,L|408:192,1,75,10|0,0:0|0:0,0:0:0:0:
264,192,11886,1,10,0:0:0:0:
152,192,12145,1,10,0:0:0:0:
288,192,12403,6,0,L|368:192,1,75,10|0,0:0|0:0,0:0:0:0:
248,192,12921,2,0,L|152:192,1,75,10|0,0:0|0:0,0:0:0:0:
416,192,13438,2,0,P|472:160|408:144,1,150,14|0,0:0|0:0,0:0:0:0:
320,192,14214,1,0,0:0:0:0:
184,192,14472,6,0,L|280:192,1,75,10|0,0:0|0:0,0:0:0:0:
120,192,14990,2,0,L|40:192,1,75,10|0,0:0|0:0,0:0:0:0:
168,192,15507,2,0,L|80:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,16024,1,10,0:0:0:0:
128,192,16283,1,10,0:0:0:0:
264,192,16541,6,0,L|352:192,1,75,14|0,0:0|0:0,0:0:0:0:
456,192,17058,2,0,L|376:192,1,75
256,192,17576,2,0,P|232:160|264:152,1,75,0|0,0:0|0:0,0:0:0:0:
368,192,18093,1,0,0:0:0:0:
472,192,18352,1,0,0:0:0:0:
224,192,18610,6,0,L|144:192,1,75,10|0,0:0|0:0,0:0:0:0:
288,192,19127,2,0,L|192:192,1,75,10|0,0:0|0:0,0:0:0:0:
440,192,19645,2,0,L|360:192,1,75,10|0,0:0|0:0,0:0:0:0:
213,192,20162,1,10,0:0:0:0:
96,192,20421,1,2,0:0:0:0:
328,192,20679,6,0,L|408:192,1,75,10|0,0:0|0:0,0:0:0:0:
288,192,21196,1,10,0:0:0:0:
144,192,21455,1,10,0:0:0:0:
24,192,21714,2,0,P|80:136|152:128,1,150,10|0,0:0|0:0,0:0:0:0:
256,192,22490,1,0,0:0:0:0:
480,192,22748,6,0,L|376:192,1,75,10|0,0:0|0:0,0:0:0:0:
488,192,23265,1,10,0:0:0:0:
360,192,23524,1,10,0:0:0:0:
448,192,23783,2,0,L|368:192,1,75,10|0,0:0|0:0,0:0:0:0:
248,192,24300,2,0,L|328:192,1,75,10|0,0:0|0:0,0:0:0:0:
192,192,24817,6,0,L|112:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,25334,1,10,0:0:0:0:
320,192,25593,1,10,0:0:0:0:
192,192,25852,2,0,L|96:192,1,75,10|0,0:0|0:0,0:0:0:0:
208,192,26369,2,0,L|120:192,1,75
376,192,26886,6,0,L|464:192,1,75,10|0,0:0|0:0,0:0:0:0:
312,192,27403,2,0,L|408:192,1,75,10|0,0:0|0:0,0:0:0:0:
152,192,27921,2,0,L|64:192,1,75,10|0,0:0|0:0,0:0:0:0:
200,192,28438,2,0,L|280:192,1,75,10|0,0:0|0:0,0:0:0:0:
48,192,28955,6,0,L|128:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,29472,2,0,L|152:192,1,75,10|0,0:0|0:0,0:0:0:0:
275,192,29990,2,0,L|432:192,1,150,10|0,0:0|0:0,0:0:0:0:
344,192,30765,1,0,0:0:0:0:
208,192,31024,5,10,0:0:0:0:
336,192,31283,1,10,0:0:0:0:
216,192,31541,2,0,L|120:192,1,75,10|0,0:0|0:0,0:0:0:0:
24,192,32058,2,0,L|112:192,1,75,10|0,0:0|0:0,0:0:0:0:
224,192,32576,1,10,0:0:0:0:
336,192,32834,1,10,0:0:0:0:
112,192,33093,5,10,0:0:0:0:
192,192,37231,6,0,L|88:192,1,75,10|0,0:0|0:0,0:0:0:0:
232,192,37748,2,0,L|312:192,1,75,10|0,0:0|0:0,0:0:0:0:
424,192,38265,2,0,L|336:192,1,75,10|0,0:0|0:0,0:0:0:0:
216,184,38783,1,10,0:0:0:0:
104,184,39041,1,10,0:0:0:0:
232,192,39300,6,0,L|152:192,1,75,10|0,0:0|0:0,0:0:0:0:
40,192,39817,2,0,L|136:192,1,75,10|0,0:0|0:0,0:0:0:0:
360,192,40334,2,0,P|416:144|352:128,1,150,14|0,0:0|0:0,0:0:0:0:
272,192,41110,1,0,0:0:0:0:
392,192,41369,6,0,L|472:192,1,75,10|0,0:0|0:0,0:0:0:0:
352,192,41886,2,0,L|432:192,1,75,10|0,0:0|0:0,0:0:0:0:
312,192,42403,2,0,L|232:192,1,75,10|0,0:0|0:0,0:0:0:0:
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328,192,43955,2,0,L|248:192,1,75,10|0,0:0|0:0,0:0:0:0:
16,192,44472,2,0,L|104:192,1,75,14|0,0:0|0:0,0:0:0:0:
16,192,44990,1,0,0:0:0:0:
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Topic Starter
celerih

Ascendance wrote:

[
General
]

  1. Difficulty Spread : +1 OD on Aurora? Cleaner OD spread from the Normal I upped it to 5, since I feel 5.5 is too harsh an OD for a map of this difficulty
  2. Background Size : these are fine but why does every diff have a different bg Why not, it's all official artwork from the game, so why not have a bit of variety with each diff. I don't think this break any rules and the diff all work together, since it's all the same art style
  3. Unsnapped objects : none
  4. Audio bitrate over 192 kbps : good
  5. Metadata Issues : !source Yeaaaaahhh, this one is pretty awkward. In all my research (and trust me, I've been looking before the map was uploaded, while it was and I still tried to look today) I couldn't find sources which contained the From a Flock of Crows song. Sadly, the only official source ,meaning the Coeur de Pirate album, isn't the complete album. http://musique.coeurdepirate.com/album/child-of-light
  6. Timeline Issues : ok
  7. Combo Colors : combo 4 looks really ugly and doesnt really fit any of the bgs :/ Changed to a more fitting green colour
  8. Unused Hitsounds : none
  9. Hitsounds Issues :

    Ranking Criteria wrote:

    Avoid keysounding without hitnormal support. If hitsounds blend perfectly with the song, feedback is minimal.
    In places such as 00:03:093 (2) -, there's no sound support besides the keysound, which blends in too well with the song, leaving a lack of feedback (I'm looking at the Easy for this example). Most of the time, this doesn't happen, but you'll 100% need to go through and add some sort of additional support for keysounds that aren't paired with something else, such as 00:07:231 (2) -. Sinnoh
  10. Unused Files / Other : the easy looks really ugly l o l

[
Easy
]

General



  1. 00:03:093 (2,4) - these almost get really touchy, I'd suggest moving 4 away a bit so that way it can't be that close to an overlap. Move a bit higher up so it wasn't so close
  2. 00:06:196 (1,1) - these are really aggressive slidershapes in comparison to ones like 00:14:472 (1) - or 00:02:058 (1) - . The different slidershapes imply that there will be some new sound there or at the very least, something worth emphasizing, but nothing actually changes. Just use standard slidershapes. Fixed
  3. 00:02:058 (1,2,3) - Very disappointed in the lack of linear flow ;c looks really ugly Redid this part slightly
  4. 00:07:748 (3) - this slider implies there will be flow to the right, but the flow goes downwards instead, which can cause flow issues for a beginner. Try to rearrange the objects in a way that properly uses the slider to redirect the flow. Fixed
  5. 00:21:196 (4) - nazi, but centralize that middle point so it doesn't look lopsided Fixed
  6. 00:22:748 (1,2) - blanket adjustment Fixed
  7. 00:39:817 (4) - has finish on tail 00:43:438 (4) - does not, consistency please Changed
  8. 00:42:921 (3,4) - the way 3 overlaps 4 is not very good for this level. The overlap makes the flow unclear and unintuitive. Try something like this instead Did the change, but not exactly the same way since your suggestion doesn't indicate the direction of the next section at all, and this could be confusing
  9. 00:47:058 (3,4) - This rhythm might be a bit too complex for an easy. My solution would be to turn 00:47:058 (3) - into just a circle to cut down on the rhythm density. Fixed
  10. 00:51:714 (1) - Remove NC? You have a 2 note combo lol Foxed lol

    I also went back and did a bunch of small fixes to make the diff more aesthetically appealing. Basically just a bunch of angle rearrangements and slider shape changes


[
Aurora
]

General



  1. 00:04:645 (2,1) - kill this overlap
  2. 00:07:231 (3,1) - this one looks intentional but it's still ugly, just stack under tail Fixed
  3. 00:08:783 (2) - make a triangle with 00:07:748 (4,5) - ? H I G H L E V E L A E S T H E T I C S
  4. 00:16:541 (3) - line this up with the tail of 00:15:507 (3) - ? imo doing that wouldn't be a big enough spacing to correctly emphasize the beat on 00:16:541 - Instead I overlapped correctly 00:15:507 (3,2) - and lined up the 00:16:541 (3) -
  5. 00:31:541 (3,2) - spacing is off from the other overlaps you used. intended or mistake? overlapped to be consistent with the rest
  6. 00:38:265 (3,1) - touchy ;c Touch me ;c
  7. 00:46:024 (2,2) - this overlap looks intended but it makes it look messy here because this area is high density. I'd stack it tbh.
  8. 00:49:645 (1,2) - aggressive slidershape vs. non-aggressive on same sounds changed the first shape
  9. 00:53:783 (1,2) - instead of the slider maybe make a pattern of circles that slowly decreases in spacing timeline condensed for viewing purposes Good idea, applied

[
Cup
]

General



  1. 00:07:231 (2) - x:112? seems really close to the previous object. x:124 because I don't want the spacing to be very high here
  2. 00:08:265 (5) - x:224 shows visible change in distance here for the strong sound. You can move 00:08:783 (6) - to x:96 after to adjust it. v
  3. 00:16:541 (4) - x:368 for emphasis v
  4. 00:21:714 (6) - x:184 ^ you know what to do for the rest of these patterns Changed all of them to have 1.5ds over 1.2 so that they stand out more
  5. 00:49:645 (1,2) - aids droplets holy moly, try to reduce the curve here reduced the curve

good luck!
Thanks a lot for the last minute mod assdongles. You are finally relieved from your debt to me

Sinnoh wrote:

Just went over easy and cup, the circle Ascendance pointed out is the only one missing a whistle xP just add one there Fixed

Wew, seems like everything is ready now. Let's see what happens ^_^
Nao Tomori
re

[auroru]
00:02:058 (1,2,3,4,5,1,2) - u can make this more consistent with visual spacing, like 00:02:576 (2,3) - are pretty far apart but 00:04:127 (1,2) - very close together. other parts are more consistent

00:10:334 (1,2,3) - imo make this farther apart too and the next part with the diagonal sliders
00:11:369 (3,5) - this kind of spacing is fine

00:26:886 (1,2,3,4) - u could make this blanket better

00:41:369 (1,2,3) - ?_? make it even

00:46:541 (3,4) - same here make 4 even with 3-2 spacing

00:55:852 - dunno if i said this last time but note here is cute


yeah just go through the map and make ur visual spacings more even cuz theyre rly weird atm

[normal]
00:05:679 (6) - this is quiet to have a 1/2 slider on it, imo 00:05:162 (5) - should be 1/1 since then all your clickable stuff will be on the bell sounds

00:49:386 (1) - 00:51:455 (1) - kinda same thing but imo fine here cuz its like the finale

00:52:748 (3) - ds is off

[easy]
00:51:714 (3) - this one is too far or smth


00:57:921 - imo u shd end ur spinners here cuz theres no sound lol


aibat stuff
Wave hitsounds with possible delay > 5ms:
soft-hitclap15.wav
soft-hitclap4.wav
soft-hitclap5.wav

apparently cup has unsnapped timing lines so make sure theyre in front of the note and not behind the note

free-wallpaper-5 appears unused

change the - magic bomb - tag to -_magic_bomb_- or its repeating - technically
Topic Starter
celerih

Naotoshi wrote:

re

[auroru]
00:02:058 (1,2,3,4,5,1,2) - u can make this more consistent with visual spacing, like 00:02:576 (2,3) - are pretty far apart but 00:04:127 (1,2) - very close together. other parts are more consistent Changed spacing so they aren't so close, while keeping overlaps

00:10:334 (1,2,3) - imo make this farther apart too and the next part with the diagonal sliders fixed the spacing
00:11:369 (3,5) - this kind of spacing is fine

00:26:886 (1,2,3,4) - u could make this blanket better done

00:41:369 (1,2,3) - ?_? make it even Made sure spacing and angles were even

00:46:541 (3,4) - same here make 4 even with 3-2 spacing I wanted to change spacing since the song changes here, that's why I stopped using sliders. I did try to move things around a bit to have it more even

00:55:852 - dunno if i said this last time but note here is cute I prefer just having the spinner here


yeah just go through the map and make ur visual spacings more even cuz theyre rly weird atm

[easy]
00:51:714 (3) - this one is too far or smth Fixed DS to 1x


00:57:921 - imo u shd end ur spinners here cuz theres no sound lol The sound actually completely fades out at 00:59:472 - adn that's where all the spinners end currently


aibat stuff
Wave hitsounds with possible delay > 5ms: u DiDnT re~dowenlode x d
soft-hitclap15.wav u DiDnT re~dowenlode x d
soft-hitclap4.wav u DiDnT re~dowenlode x d
soft-hitclap5.wav u DiDnT re~dowenlode x d

apparently cup has unsnapped timing lines so make sure theyre in front of the note and not behind the note They were fixed in a last mod, but just to be sure I rechecked and there were none

free-wallpaper-5 appears unused u DiDnT re~dowenlode x d

change the - magic bomb - tag to -_magic_bomb_- or its repeating - technically Fixed
Xinnoh
change the -_Magic_Bomb_- tag to just Magic Bomb because no one does that
t/436452
t/347164
Ultima Fox

Naotoshi wrote:

re


[easy]
00:51:714 (3) - this one is too far or smth Pretty sure that's an AiMod error, because it's the same as everything else fdshbfaifugfsbnigu


00:57:921 - imo u shd end ur spinners here cuz theres no sound lol fixd
thanks dad

:thinking:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18620
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb -_Magic_Bomb_- Ultima Fox Ubisoft
BeatmapID:1221590
BeatmapSetID:536563

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"510125.jpg",0,0
//Break Periods
2,33293,35971
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-10,517.241379310345,4,2,2,20,1,0
3610,-100,4,2,4,20,0,0
3869,-100,4,2,2,20,0,0
4127,-100,4,2,3,20,0,0
5162,-100,4,2,4,20,0,0
6196,-100,4,2,5,20,0,0
7748,-100,4,2,7,20,0,0
8007,-100,4,2,5,20,0,0
8265,-100,4,2,6,20,0,0
8783,-100,4,2,5,20,0,0
9300,-100,4,2,4,20,0,0
10334,-100,4,2,2,20,0,0
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Topic Starter
celerih

Sinnoh wrote:

change the -_Magic_Bomb_- tag to just Magic Bomb because no one does that
t/436452
t/347164
Didn't know that. I changed it to just being Magic Bomb. Also updated Ultima's diff. Talked about last spinner's lenght and the current lenght will be kept and the same on all diffs
Ascendance

Sinnoh wrote:

change the -_Magic_Bomb_- tag to just Magic Bomb because no one does that
t/436452
t/347164
I do that :p
Nao Tomori
again
[aurora]
00:11:369 (3,5) - this looks like shit cuz of the visual spacing again, can you make 35 a blanket itd be nice
then make 00:11:369 (3,5,1) - evenly spaced and so on
00:22:748 (1,2) - fix this pls
[normal]
00:05:679 (6) - this slider feels really weird still, imo 00:05:162 (5) - as 1/1 slider fits much much better
00:06:196 (1,2) - nice blanket dude
00:21:455 (2,2) - i think these are kinda bad cuz the slider end is pretty strong, more than the head
yea waiting for fruit icon then ill bub
Topic Starter
celerih

Naotoshi wrote:

again
[aurora]
00:11:369 (3,5) - this looks like shit cuz of the visual spacing again, can you make 35 a blanket itd be nice
then make 00:11:369 (3,5,1) - evenly spaced and so on done
00:22:748 (1,2) - fix this pls fixed

Also replying for Ultima since power went out for him (we discussed this on discord)
00:05:679 (6) - this slider feels really weird still, imo 00:05:162 (5) - as 1/1 slider fits much much better There's not really a way to make a 1/1 slider work here with how the map is set up. It would also work for rhythm, but for placement it would disrupt a lot of things and make the map harder to play.
00:06:196 (1,2) - nice blanket dude Fixed
00:21:455 (2,2) - i think these are kinda bad cuz the slider end is pretty strong, more than the head Other way to do this would be 2 circles, and having too many wouldn't be great for a normal

yea waiting for fruit icon then ill bub
-Sh1n1-
Irc in game with celerih, Ctb looks ready to go

Irc
2017-04-04 13:15 celerih: I'm online
2017-04-04 13:15 -Sh1n1-: :3
2017-04-04 13:16 -Sh1n1-: well cup
2017-04-04 13:16 -Sh1n1-: 00:21:196 (4,5,6) - ctrl+H and readjust to the same position
2017-04-04 13:16 -Sh1n1-: x:131 if I'm not wrong
2017-04-04 13:16 -Sh1n1-: the antiflow movement is not a good option for newbies
2017-04-04 13:17 celerih: done
2017-04-04 13:17 -Sh1n1-: nice
2017-04-04 13:17 -Sh1n1-: 00:31:541 (2,3,4) - antiflow movement too
2017-04-04 13:17 -Sh1n1-: same as above
2017-04-04 13:17 -Sh1n1-: keep the same x axis and press ctrl+h to 00:32:576 (3,4,5) -
2017-04-04 13:18 celerih: done
2017-04-04 13:18 -Sh1n1-: fantastic :)
2017-04-04 13:18 -Sh1n1-: 00:37:231 - this second half of the song is similar as your intro
2017-04-04 13:18 -Sh1n1-: the most intense part is on 00:18:610 - imo
2017-04-04 13:18 -Sh1n1-: so I don't see a logical reason to increase the distance of 00:44:472 (7,1) -
2017-04-04 13:19 celerih: lowered ds to around 0.8 instead of 0.95 it had before
2017-04-04 13:20 -Sh1n1-: nice
2017-04-04 13:20 -Sh1n1-: 00:48:610 (5,1) - have the same problem as above
2017-04-04 13:20 -Sh1n1-: but this time the movement is longer
2017-04-04 13:20 -Sh1n1-: also the next note to catch is a slider with curve
2017-04-04 13:20 -Sh1n1-: newcommers don't have enough reaction
2017-04-04 13:20 -Sh1n1-: so it's possible to miss the next droplets
2017-04-04 13:20 celerih: when I reduced spacing at 00:44:472 (7,1) - I moved all of 00:45:507 (1,2,3,4,5) -
2017-04-04 13:21 celerih: so 00:48:610 (5,1) - is now lower spacing
2017-04-04 13:22 -Sh1n1-: how is it right now?
2017-04-04 13:23 celerih: insted of 1.00 ds it's 0.85
2017-04-04 13:23 celerih: so it's still emphasized
2017-04-04 13:23 celerih: but it's not as hard
2017-04-04 13:23 -Sh1n1-: acceptable
2017-04-04 13:24 -Sh1n1-: now I have a doubt about hitsounds
2017-04-04 13:28 -Sh1n1-: as I said
2017-04-04 13:28 -Sh1n1-: sorry but my laptop crushed xD
2017-04-04 13:28 -Sh1n1-: well
2017-04-04 13:28 -Sh1n1-: who hitsounded cup?
2017-04-04 13:28 -Sh1n1-: sinnoh or u?
2017-04-04 13:29 celerih: Sinnoh
2017-04-04 13:29 -Sh1n1-: and why cup is the only difficult that is using only finish and clap at 00:05:162 - 00:09:300 - etc
2017-04-04 13:30 -Sh1n1-: missing whistle?
2017-04-04 13:30 -Sh1n1-: 00:44:472 - why only clap?
2017-04-04 13:30 -Sh1n1-: 00:48:610 - now only whistle and clap? where is finish?
2017-04-04 13:31 -Sh1n1-: just copy hitsounds from salad or normal or aurora idk
2017-04-04 13:31 celerih: The issue was that the Cup was exclusively whistles so there was no real feedback given
2017-04-04 13:31 celerih: I'll recheck hitsounds tho
2017-04-04 13:31 celerih: give me a sec
2017-04-04 13:32 -Sh1n1-: okay
2017-04-04 13:32 -Sh1n1-: call me when u are ready pls
2017-04-04 13:33 celerih: I'll copy over the hitsounds from the cup
2017-04-04 13:33 celerih: I fixed the things you mentioned in there
2017-04-04 13:33 -Sh1n1-: that should be all
2017-04-04 13:34 -Sh1n1-: update pls
2017-04-04 13:34 celerih: yeah
2017-04-04 13:34 celerih: I'll copy hitsounds and update
2017-04-04 13:35 celerih: updated
2017-04-04 13:48 -Sh1n1-: well ctb at least looks good to me
2017-04-04 13:48 celerih: perf
2017-04-04 13:48 -Sh1n1-: keep in mind the same idea of hitsound to every diff
2017-04-04 13:48 -Sh1n1-: pls
2017-04-04 13:49 celerih: cup/easy have the same hitsounds and salad/normal/aurora all have the same
2017-04-04 13:49 -Sh1n1-: Aurora is using clap+finish+whistle while cup and easy only clap and finish
2017-04-04 13:49 celerih: the lower diffs needed changes because otherwise there was no feedback
2017-04-04 13:49 -Sh1n1-: okie okie
2017-04-04 13:49 celerih: we needed to adapt because of the undermapping
2017-04-04 13:49 -Sh1n1-: mmm idk xD hitsounds should be the same for every diff
2017-04-04 13:50 -Sh1n1-: at least I d
2017-04-04 13:50 -Sh1n1-: do*
2017-04-04 13:50 -Sh1n1-: but is not a serious problem
2017-04-04 13:50 -Sh1n1-: so I'll leave it to nao
2017-04-04 13:50 celerih: keysounding on lower diffs requires a bit of tweeking
2017-04-04 13:50 celerih: want to post irc?
2017-04-04 13:50 celerih: nao wanted to have an apple before he bubs
2017-04-04 13:50 -Sh1n1-: yeah
2017-04-04 13:51 -Sh1n1-: he told me
2017-04-04 13:51 -Sh1n1-: I'm writing the post
2017-04-04 13:51 celerih: alright
2017-04-04 13:51 -Sh1n1-: give me a sec
Ultima Fox

Naotoshi wrote:

[normal]
00:05:679 (6) - this slider feels really weird still, imo 00:05:162 (5) - as 1/1 slider fits much much better changed to a circle but its supser ufgly now
00:06:196 (1,2) - nice blanket dude every day i pray for the sweet release of death
00:21:455 (2,2) - i think these are kinda bad cuz the slider end is pretty strong, more than the head i think its fine
thx

daddy
osu file format v14

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Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb Magic Bomb Ultima Fox Ubisoft
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Topic Starter
celerih
All changes updated on the diffs
Ultima Fox
osu file format v14

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[Metadata]
Title:From a Flock of Crows
TitleUnicode:From a Flock of Crows
Artist:Coeur de Pirate
ArtistUnicode:Cœur de Pirate
Creator:celerih
Version:Ultima Fox's Normal
Source:Child of Light
Tags:Original Soundtrack Piano Beatrice Béatrice Martin MBomb Magic Bomb Ultima Fox Ubisoft
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Nao Tomori
ok bubbled
dont get me striked thanks
Topic Starter
celerih

Naotoshi wrote:

ok bubbled
dont get me striked thanks
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-on-five football (soccer) game developed by Next Level Games for the GameCube. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game's sequel, Mario Strikers Charged, was also developed by Next Level Games and is available for the Wii. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.[1]

Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.[2] Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".[3]

The game received "generally favorable reviews" according to video game review aggregator Metacritic.[4] In general, reviewers lauded Strikers' accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.[5][6]
Ultima Fox

celerih wrote:

Naotoshi wrote:

ok bubbled
dont get me striked thanks
Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-on-five football (soccer) game developed by Next Level Games for the GameCube. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game's sequel, Mario Strikers Charged, was also developed by Next Level Games and is available for the Wii. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.[1]

Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.[2] Each team's captain can use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".[3]

The game received "generally favorable reviews" according to video game review aggregator Metacritic.[4] In general, reviewers lauded Strikers' accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.[5][6]
me too thanks
Aurele
congratulation!! ♥
-Sh1n1-
Well, everything looks fine to me too, so here is your Heart, Gratz on your first map qualified

defiance
Gratz cutie
Topic Starter
celerih
Thanks to everyone who helped improve the set and get it to here!

Expect more from me in both std and ctb soon
Aurele
congrats!!!
Monstrata
félicitations
defiance
Felicitations, malefactors! I am endeavoring to misappropriate the formulary for the preparation of affordable comestibles! Who will join me!?
Topic Starter
celerih
The dream is dead, Artist name should be: Coeur de pirate

Source: http://musique.coeurdepirate.com/album/child-of-light

Let's get a qat to dq and bring it back to qualified ;-;
Aurele
I love how this is about to get ranked and theres a typo in the artist name.

KWAN WHERE IS YOU AT
Okoratu
ok (dq'd on request)

KwaN is going to post some metadata stuff later about as to why either way would've been fine
Dawns
Drsr2 t awstsd
IamKwaN
Actually the previous artist is alright too as stated in their facebook page.

When an artist has so many inconsistent expressions with their names, any one of them is fine. This is going to be the case for our initial metadata ranking criteria draft, unless we receive much concern and objection from the community.
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