Manaka Kataoka & Atsuko Asahi - Toy Day (Orchestral Remix)

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Noffy
Mod from the Christmas Queue!


As specifically requested via PM!
Hohohopefully helpful~

[Easy]
  1. 00:06:976 (2,3,1) - Maybe make the angle of this pattern a bit wider, I think it'd help make the flow even better here :)
  2. 00:45:467 (1,2) - Having so much going on in your rare 1/1 sliders in this difficulty looks a bit weird, maybe just make them simple curves instead.
  3. 01:12:070 (2,1) - Consider making these notes more linear, as having such a harsh angle with the 1/1 notes so together looks a bit crowded :o
  4. 01:28:485 (3) - Consider flipping this horizontally so it flows out of and into of the notes around it better. Before and after~ (stuff moved on timeline for screenshot purposes)


[Normal]
  1. 00:08:108 (5) - The right half is noticeably lower than the half symmetry please :<
  2. 00:25:655 (5) - It's a bit weird that the reverse starts here rather than 00:26:221 - when the previous reverse slider like this 00:17:165 (5) - started where the piano did.
  3. 00:31:316 (7) - This isn't offscreen, though it's uncomfortably close, and touches the hit error bar. Consider raising this a bit.
  4. 00:37:259 (2) - Why is this note mapped here when it wasn't mapped in advanced? I recommend removing it. Or adding it to advanced.
  5. 00:47:448 (4) - ^


[Advanced]
  1. 00:04:712 (1) - Consider flipping this over so it flows better into 2? It could be odd to play a flow like this straight after a spinner, so making it more straightforward could make it a bit easier to get into :)
  2. 01:08:108 (1) - ^
  3. 00:40:372 (7) - Consider making this a 1/2 slider like it was in normal? :)
  4. 00:49:995 (1) - Unless it's intentional, consider making this wave more even? The start of it is quite a bit more intense than the latter half.
  5. 01:21:693 (1,2) - Why not make 1 go through closer to the middle of 2? Like how you did 00:30:184 (6,7) -
  6. 01:34:146 (6,7,8) - consider making this exactly symmetrical across the y-axis because it's so close yet so far


[Hard]
  1. 00:07:542 (8) - Why is such a strong sound being mapped as a slider end? It was even the start of a slider in advanced, and the similar sound was emphasized just a moment ago by 00:06:410 (5) - being a jump from the previous note. I believe 00:07:825 - is deserving of a circle.
  2. 00:13:768 (1,2) - Personally I think how the circle is out of the slider's path plays really awkwardly here, especially when the first a similar pattern occured at 00:04:712 (1,2) - the circle came straight out of the slider.
  3. 00:17:165 (10,11,12) - This is actually 1/6. Note that while I used circles to show how it's snapped, I recommend using a 1/6 reverse slider so that it wouldn't be confused with the 1/4. I think having it as a 1/4 triplet when the music is different from a place that is actually 1/4 like 00:15:750 (6,7,8) - is misleading. Especially when there isn't a note specifically at this 00:17:306 - time, just the continuation of the previous 1/6 piano sound. An arrangement like this should be pretty cute and not too hard to read, it'll be clear to the player to click and hold without the look of this pattern changing very much.
  4. 00:26:221 (10,11,12) - ^
  5. 00:40:372 (9,10,11,12) - Pretty sure these bells start at 00:40:231 - aa (same goes for later cases)
  6. 00:54:523 - why no clap hitsound here?
  7. 01:09:240 (4,5) - why is this not hitsounded the same as 00:51:127 (4,5) - ? the bells in the background are following the same pattern.
  8. 00:24:523 (5,6,7,8) - I personally think this should be mapped the same as how you did 00:15:467 (5,6,7,8) - . Because 5 as a slider is ending on a far stronger sound than it started on, and makes what should play as a triple be clicked as a double instead.



Overall this mapset was really nice! Very christmassy and cute!

Good luck~!
Topic Starter
polka

Noffy wrote:

Mod from the Christmas Queue!


As specifically requested via PM! :arrow:hi
Hohohopefully helpful~omg

[Easy]
  1. 00:06:976 (2,3,1) - Maybe make the angle of this pattern a bit wider, I think it'd help make the flow even better here :):arrow:I think it's okay
  2. 00:45:467 (1,2) - Having so much going on in your rare 1/1 sliders in this difficulty looks a bit weird, maybe just make them simple curves instead.
  3. 01:12:070 (2,1) - Consider making these notes more linear, as having such a harsh angle with the 1/1 notes so together looks a bit crowded :o:arrow:It's more fun to have a wave imo
  4. 01:28:485 (3) - Consider flipping this horizontally so it flows out of and into of the notes around it better. Before and after~ (stuff moved on timeline for screenshot purposes) :arrow:AQ straight oline is kind of boring and considering my style is so flat, i think pizzazz should be put anywhere I can.


[Normal]
  1. 00:08:108 (5) - The right half is noticeably lower than the half symmetry please :< :arrow:Good call.
  2. 00:25:655 (5) - It's a bit weird that the reverse starts here rather than 00:26:221 - when the previous reverse slider like this 00:17:165 (5) - started where the piano did. :arrow:Te notes are more noticed here.
  3. 00:31:316 (7) - This isn't offscreen, though it's uncomfortably close, and touches the hit error bar. Consider raising this a bit. :arrow:Okaaaaaay
  4. 00:37:259 (2) - Why is this note mapped here when it wasn't mapped in advanced? I recommend removing it. Or adding it to advanced. :arrow:I think it's fine because it felt better to map here.
  5. 00:47:448 (4) - ^ :arrow:^


[Advanced]
  1. 00:04:712 (1) - Consider flipping this over so it flows better into 2? It could be odd to play a flow like this straight after a spinner, so making it more straightforward could make it a bit easier to get into :):arrow:It's part of my style though... I think it looks nice.
  2. 01:08:108 (1) - ^ :arrow:^
  3. 00:40:372 (7) - Consider making this a 1/2 slider like it was in normal? :):arrow:Too many in a row for me.
  4. 00:49:995 (1) - Unless it's intentional, consider making this wave more even? The start of it is quite a bit more intense than the latter half. :arrow:It was intentional but ur right I should fix it.
  5. 01:21:693 (1,2) - Why not make 1 go through closer to the middle of 2? Like how you did 00:30:184 (6,7) - :arrow:I had it like that but it felt forced.
  6. 01:34:146 (6,7,8) - consider making this exactly symmetrical across the y-axis because it's so close yet so far


[Hard]
  1. 00:07:542 (8) - Why is such a strong sound being mapped as a slider end? It was even the start of a slider in advanced, and the similar sound was emphasized just a moment ago by 00:06:410 (5) - being a jump from the previous note. I believe 00:07:825 - is deserving of a circle. :arrow:Im confused theres no strong sound there lol
  2. 00:13:768 (1,2) - Personally I think how the circle is out of the slider's path plays really awkwardly here, especially when the first a similar pattern occured at 00:04:712 (1,2) - the circle came straight out of the slider. :arrow:Purposeful. I like how it looks and for me how it looks overrides how it plays, so i'm going to keep it.
  3. 00:17:165 (10,11,12) - This is actually 1/6. Note that while I used circles to show how it's snapped, I recommend using a 1/6 reverse slider so that it wouldn't be confused with the 1/4. I think having it as a 1/4 triplet when the music is different from a place that is actually 1/4 like 00:15:750 (6,7,8) - is misleading. Especially when there isn't a note specifically at this 00:17:306 - time, just the continuation of the previous 1/6 piano sound. An arrangement like this should be pretty cute and not too hard to read, it'll be clear to the player to click and hold without the look of this pattern changing very much. :arrow:Its confusing as hell for hard players but if everyone wants this so bad then I guess so.
  4. 00:26:221 (10,11,12) - ^^
  5. 00:40:372 (9,10,11,12) - Pretty sure these bells start at 00:40:231 - aa (same goes for later cases) :arrow:They do but they arent strong enough to be mapped.
  6. 00:54:523 - why no clap hitsound here? :arrow:Good catch o- o;
  7. 01:09:240 (4,5) - why is this not hitsounded the same as 00:51:127 (4,5) - ? the bells in the background are following the same pattern. :arrow:I checked; they arent actually.
  8. 00:24:523 (5,6,7,8) - I personally think this should be mapped the same as how you did 00:15:467 (5,6,7,8) - . Because 5 as a slider is ending on a far stronger sound than it started on, and makes what should play as a triple be clicked as a double instead. :arrow:Please mod things in order @-@ also I think it's not that big of a deal. So Ill leave it



Overall this mapset was really nice! Very christmassy and cute! :arrow:/screams

Good luck~!
THANKS NOFFY ILY
Topic Starter
polka
Called desperate kun baaaack

Now we wait ouo b
Myxo
Recheck

Easy:
00:49:995 (1,2,3,1,2,1,2,1,2) - Suddenly more NCs than even in the higher diffs? You probably want to make this consistent.

Hard:
Sometimes the stream spacings are a little bit inconsistent at the end of them. If you have problems making streams with consistent spacing throughout leading into a slider that is already there, just ctrl+g everything, remake the stream starting from the slider, and then ctrl+g again.
There are also some NC inconsistencies which I guess are not intentional.
00:30:750 (9,10,11,12,13,1) - Stream spacing issue
00:40:372 (9,10,11,12,1) - Same
01:21:693 - Add NC
01:23:957 - Remove NC
01:26:221 - Add NC

Call me.
Topic Starter
polka

Desperate-kun wrote:

Recheck

Easy:
00:49:995 (1,2,3,1,2,1,2,1,2) - Suddenly more NCs than even in the higher diffs? You probably want to make this consistent.

Hard:
Sometimes the stream spacings are a little bit inconsistent at the end of them. If you have problems making streams with consistent spacing throughout leading into a slider that is already there, just ctrl+g everything, remake the stream starting from the slider, and then ctrl+g again.
There are also some NC inconsistencies which I guess are not intentional.
00:30:750 (9,10,11,12,13,1) - Stream spacing issue
00:40:372 (9,10,11,12,1) - Same
01:21:693 - Add NC
01:23:957 - Remove NC
01:26:221 - Add NC

Call me.
Changed everything suggested. Good call on those NCs on hard.
Myxo
Bubbled! :3
Topic Starter
polka

Desperate-kun wrote:

Bubbled! :3
Thank you desperate-kun!
Yuii-
Despe, the hitsounds!! aaaaaaa

Popping Desperate-kun's bubble as there is a problem with hitsounds. You cannot silence both sliderslide and slidertick, it's unrankable.

General

Just listing things that must be fixed.

  1. You will have to delete either soft-sliderslide or soft-slidertick to push this mapset forward. I would strongly suggest you to remove soft-slidertick because it will be barely noticeable.
  2. 00:00:184 (1) - 100% volume for this spinner is way too much. You could try using more volumes here as stated in the point below but if you don't want to add more volumes on this one, please, lower the red line's volume to 80%. Also, you could add a whistle, it'd be nice!
  3. 01:35:278 (1) - Playing with green line's volume for this spinner would be more professional. It should actually start on 01:32:872 - to give the players the effect of a "fade out". Let me explain you what I mean: http://i.imgur.com/kWRwPk7.jpg . You basically reduce the volume every time the music is starting to go more and more quiet. Silencing the spinnerend is a must do, though.
  4. 00:48:014 (1,1) - 01:05:844 (1,1) - (on Advanced) Recovery time isn't enough for this difficulty, I would suggest you to replace it for sliders as you did with the Normal difficulty.
  5. 00:17:165 (10,11,12) - 00:26:221 (10,11,12) - (on Hard) These should be 1/6 instead.


Easy

  1. 00:38:674 (2) - There is a whistle missing on its head.
  2. 01:12:070 (2) - Really minor aesthetical issue here. I don't really tend to mention stuff like this on my mods because they are very minor, but they look cool. Anyway, if you could move 01:12:070 (2,1) - these notes to x304 y180 your patterns would look better, (1) would flow directly towards (2) making it more pleasant to look at. Here's what I mean http://i.imgur.com/UYdJgoH.jpg .


Normal

  1. 00:21:693 (5) - Too noisy when it's right before 00:22:259 (6) - . I would just leave the clap and remove the other hitsounds (speaking of (5)).
  2. 00:23:674 (2,3) - I would just unstack these. It's the only pattern in the whole section that is using a stack like this, every other pattern is properly separated. Consider unstack.
  3. 00:27:353 - Let me talk about this section for a while:
    00:27:353 (1,2,3,4) - I strongly believe you can make a better pattern. It's not that it's bad or something, but the flow is kind of weird, to be fair. You would normally see patterns that flow way more circularly to match with every other pattern in the difficulty, such as http://i.imgur.com/MkXlfmP.jpg but that isn't the case with this one. Could you please take a look into it?
    00:29:617 (4) - I know it's in the music, but it sounds extremely loud and unpleasant. I would suggest you to change the finish on its tail for a whistle. It's something personal because adding claps/finishes on lower difficulties when there is an object right next to a slidertail's clap/finish it usually sounds off due to volume.
    00:30:750 (6) - This shouldn't have a Finish, by the way!
    It's also weird to see 00:30:750 (6) - that circle being completely linear to 00:30:184 (5) - when (4,5) are not being placed that way, so you could either move (6) a bit more to the left/right to match with this pattern! Basically something like http://i.imgur.com/zSeHQzo.jpg . I would prefer left for consistency, but both work!
  4. 01:27:070 (2,3,4) - Circle + double 1/2 slider patterns are usually very hard to follow on these baby difficulties because players will lose the sense of rhythm. You could remove 01:27:070 (2) - for the sake of adding less difficulty, or trying a different rhythm that helps players to avoid this specific problem.


Advanced

I really, really liked this difficulty. Just mentioning a couple of things for aesthetical thingies.

  1. 00:04:712 (1) - This would actually look better if the curve would be right side up. Just Ctrl+J the slider and re-place it!
  2. 00:21:693 (7) - The same thing I mentioned on the previous difficulty about this circle being linear with the previous slider when it shouldn't be like this applies to this note as well :P
  3. 00:23:957 (3) - It would actually look better if it'd be identical to 00:22:825 (1) - since they make a very similar sound.
  4. 00:29:900 (5) - Same thing I mentioned on Normal, I'd just leave the clap.
  5. 01:28:485 (5,6) - Feels kind of weird to have these stacked like that when this pattern isn't shown anywhere else on the difficulty... I might be wrong, though.


Hard

  1. 00:00:184 (1) - Having the spinner finishing at that spot is very weird as there's no audible beat to make it worth "clicking". I would strongly suggest you to finish this spinner at 00:04:146 - instead.
  2. 00:39:240 (7,8) - What's up with these sliders? They look very different from every other and they are not very adding any special impact on the map because there's nothing in the background music that support them, unfortunately. The concept is "okay", but the execution might not be the best one :(
  3. 00:40:938 (1) - Minor, move this 1 pixel to the left so it's consistent.
  4. 00:43:768 (5,7) - Overlap here looks ugly and that's not the real intention of this pattern. Would be nice if you could actually move the stream to stack it under 00:43:202 (4) - 's tail! Aaaalso, since we are at it, move 00:45:467 (1) - 1 pixel up to make it consistent with the rest of the stream.
  5. 00:47:872 (1) - Add a finish hitsound, it would match with the song!



[]

Call me back for a re-check! :)
Myxo
The recovery time in Advanced is enough on this low BPM.
The triplets on Hard play much more intuitively as 1/4. The mapper had it changed to 1/6 already but he didn't really like it and neither did I, so we changed it back. It's perfectly fine as a simplification here.
I overlooked the sliderslide/tick issue though, sorry.
Yuii-
Gotcha! Good to know, thanks for it.

I thought simplification of 1/6 could only be done for 1/3 snaps. My bad. Feel free to leave the 1/4s then. Also, I would still prefer the spinner to be changed for sliders as the following patterns aren't really centered, so it's better to keep it calm as the rest of the difficulty and to fit the song!
Topic Starter
polka

Yuii- wrote:

Despe, the hitsounds!! aaaaaaa

Popping Desperate-kun's bubble as there is a problem with hitsounds. You cannot silence both sliderslide and slidertick, it's unrankable. :arrow:BUT THEY"RE BOTH SO USELESSSSS

General

Just listing things that must be fixed. :arrow:owo

  1. You will have to delete either soft-sliderslide or soft-slidertick to push this mapset forward. I would strongly suggest you to remove soft-slidertick because it will be barely noticeable. :arrow:Yaaaa done.
  2. 00:00:184 (1) - 100% volume for this spinner is way too much. You could try using more volumes here as stated in the point below but if you don't want to add more volumes on this one, please, lower the red line's volume to 80%. Also, you could add a whistle, it'd be nice! :arrow:doone
  3. 01:35:278 (1) - Playing with green line's volume for this spinner would be more professional. It should actually start on 01:32:872 - to give the players the effect of a "fade out". Let me explain you what I mean: http://i.imgur.com/kWRwPk7.jpg . You basically reduce the volume every time the music is starting to go more and more quiet. Silencing the spinnerend is a must do, though. :arrow:I think I fixed?
  4. 00:48:014 (1,1) - 01:05:844 (1,1) - (on Advanced) Recovery time isn't enough for this difficulty, I would suggest you to replace it for sliders as you did with the Normal difficulty. :arrow:I disagree. The song is barely 100 bpm. It's plenty of time.
  5. 00:17:165 (10,11,12) - 00:26:221 (10,11,12) - (on Hard) These should be 1/6 instead. :arrow:No thanks. I'd like to keep it simplified. 1/6 was not consistent and did not play right.


Easy

  1. 00:38:674 (2) - There is a whistle missing on its head. :arrow:k
  2. 01:12:070 (2) - Really minor aesthetical issue here. I don't really tend to mention stuff like this on my mods because they are very minor, but they look cool. Anyway, if you could move 01:12:070 (2,1) - these notes to x304 y180 your patterns would look better, (1) would flow directly towards (2) making it more pleasant to look at. Here's what I mean http://i.imgur.com/UYdJgoH.jpg . :arrow:That doesn't fit my style Im sorry ou o;


Normal

  1. 00:21:693 (5) - Too noisy when it's right before 00:22:259 (6) - . I would just leave the clap and remove the other hitsounds (speaking of (5)). :arrow:u right u right
  2. 00:23:674 (2,3) - I would just unstack these. It's the only pattern in the whole section that is using a stack like this, every other pattern is properly separated. Consider unstack. :arrow:Ill keep these stacked. Looks nicer.
  3. 00:27:353 - Let me talk about this section for a while: :arrow::/
    00:27:353 (1,2,3,4) - I strongly believe you can make a better pattern. It's not that it's bad or something, but the flow is kind of weird, to be fair. You would normally see patterns that flow way more circularly to match with every other pattern in the difficulty, such as http://i.imgur.com/MkXlfmP.jpg but that isn't the case with this one. Could you please take a look into it? :arrow:Sorry, I don't like how what you suggested looks.
    00:29:617 (4) - I know it's in the music, but it sounds extremely loud and unpleasant. I would suggest you to change the finish on its tail for a whistle. It's something personal because adding claps/finishes on lower difficulties when there is an object right next to a slidertail's clap/finish it usually sounds off due to volume. :arrow:I disagree, I think it sounds nice and is a good unique part in the song that should be captured.
    00:30:750 (6) - This shouldn't have a Finish, by the way! :arrow:k
    It's also weird to see 00:30:750 (6) - that circle being completely linear to 00:30:184 (5) - when (4,5) are not being placed that way, so you could either move (6) a bit more to the left/right to match with this pattern! Basically something like http://i.imgur.com/zSeHQzo.jpg . I would prefer left for consistency, but both work! :arrow:I will leave it as is because your ideas make it look crowded imo.
  4. 01:27:070 (2,3,4) - Circle + double 1/2 slider patterns are usually very hard to follow on these baby difficulties because players will lose the sense of rhythm. You could remove 01:27:070 (2) - for the sake of adding less difficulty, or trying a different rhythm that helps players to avoid this specific problem. :arrow:I didnt know that :o changed.


Advanced

I really, really liked this difficulty. Just mentioning a couple of things for aesthetical thingies. :arrow:IM GLAD YOU LIIKE IT

  1. 00:04:712 (1) - This would actually look better if the curve would be right side up. Just Ctrl+J the slider and re-place it! :arrow:Part of my style. I like the fun bounce in flow it creates.
  2. 00:21:693 (7) - The same thing I mentioned on the previous difficulty about this circle being linear with the previous slider when it shouldn't be like this applies to this note as well :P:arrow:Moving that to the right or left just doesn't my style and really makes the flow confusing imo. I want to keep i linear for simplicity.
  3. 00:23:957 (3) - It would actually look better if it'd be identical to 00:22:825 (1) - since they make a very similar sound. :arrow:Nah, the other piano is a lower not, so I made the elbow descend to capture that.
  4. 00:29:900 (5) - Same thing I mentioned on Normal, I'd just leave the clap. :arrow:No ty as reasons stated for normal
  5. 01:28:485 (5,6) - Feels kind of weird to have these stacked like that when this pattern isn't shown anywhere else on the difficulty... I might be wrong, though. :arrow:Thats the main animal crossing jingle, so I wanted to make sure to catch every note because that part of the song is like mega important.


Hard

  1. 00:00:184 (1) - Having the spinner finishing at that spot is very weird as there's no audible beat to make it worth "clicking". I would strongly suggest you to finish this spinner at 00:04:146 - instead. :arrow:k
  2. 00:39:240 (7,8) - What's up with these sliders? They look very different from every other and they are not very adding any special impact on the map because there's nothing in the background music that support them, unfortunately. The concept is "okay", but the execution might not be the best one :(:arrow:I get what you're a saying, but the second one captures the twanginess in the guitar, and since I'm a slut for paired sliders, I made a second one for earlier
  3. 00:40:938 (1) - Minor, move this 1 pixel to the left so it's consistent. :arrow:kl
  4. 00:43:768 (5,7) - Overlap here looks ugly and that's not the real intention of this pattern. Would be nice if you could actually move the stream to stack it under 00:43:202 (4) - 's tail! Aaaalso, since we are at it, move 00:45:467 (1) - 1 pixel up to make it consistent with the rest of the stream. :arrow:I dont agree. The overlap isnt even visible when playing.
  5. 00:47:872 (1) - Add a finish hitsound, it would match with the song! :arrow:Doesn't sound right o-o



[]

Call me back for a re-check! :)
Thanks for your mod!
Plaudible
ahh sorry, finally got some free time :( looks like i'm a bit late. pm me again if you need me to mod anything else but looks like this set is well on its way. GL <3
Topic Starter
polka

Plaudible wrote:

ahh sorry, finally got some free time :( looks like i'm a bit late. pm me again if you need me to mod anything else but looks like this set is well on its way. GL <3
Sorry dad lov u
Yuii-

PolkaMocha wrote:

Easy

  1. 01:12:070 (2) - Really minor aesthetical issue here. I don't really tend to mention stuff like this on my mods because they are very minor, but they look cool. Anyway, if you could move 01:12:070 (2,1) - these notes to x304 y180 your patterns would look better, (1) would flow directly towards (2) making it more pleasant to look at. Here's what I mean http://i.imgur.com/UYdJgoH.jpg . :arrow:That doesn't fit my style Im sorry ou o; - Please, don't say stuff like "it doesn't fit my style" because it's not understandable for the modder that is trying to help you out with your map. Also, you did it on 00:52:259 (4,5,1) - so it would be kind of inconsistent. On that pattern, the circles are flowing circularly as the slider is doing. On the pattern I mentioned 01:12:070 (2) - these notes are placed in the opposite direction to where (1) is looking to, so it breaks with your style, actually.


Normal

  1. 00:27:353 - Let me talk about this section for a while: :arrow::/
    00:27:353 (1,2,3,4) - I strongly believe you can make a better pattern. It's not that it's bad or something, but the flow is kind of weird, to be fair. You would normally see patterns that flow way more circularly to match with every other pattern in the difficulty, such as http://i.imgur.com/MkXlfmP.jpg but that isn't the case with this one. Could you please take a look into it? :arrow:Sorry, I don't like how what you suggested looks. - I proposed and alternative, this still doesn't reply to my main concern about flow.


Advanced

  1. 00:23:957 (3) - It would actually look better if it'd be identical to 00:22:825 (1) - since they make a very similar sound. :arrow:Nah, the other piano is a lower not, so I made the elbow descend to capture that. - They are the same.
  2. 01:28:485 (5,6) - Feels kind of weird to have these stacked like that when this pattern isn't shown anywhere else on the difficulty... I might be wrong, though. :arrow:Thats the main animal crossing jingle, so I wanted to make sure to catch every note because that part of the song is like mega important. - Still not content with this. It's inconsistent. Let me try to fix it for you by stacking 00:35:278 (5,6) - . That's it, you introduced a double-note stack earlier in the map!


Hard

  1. 00:39:240 (7,8) - What's up with these sliders? They look very different from every other and they are not very adding any special impact on the map because there's nothing in the background music that support them, unfortunately. The concept is "okay", but the execution might not be the best one :(:arrow:I get what you're a saying, but the second one captures the twanginess in the guitar, and since I'm a slut for paired sliders, I made a second one for earlier - That's is not what I meant. I said the slidershapes stand out way too much compared to everything else in the map and that they shouldn't be there because they are really emphasising nothing.
  2. 00:43:768 (5,7) - Overlap here looks ugly and that's not the real intention of this pattern. Would be nice if you could actually move the stream to stack it under 00:43:202 (4) - 's tail! Aaaalso, since we are at it, move 00:45:467 (1) - 1 pixel up to make it consistent with the rest of the stream. :arrow:I dont agree. The overlap isnt even visible when playing. - I disagree, the overlap is indeed visible in-game and not the purpose of the pattern.
  3. 00:47:872 (1) - Add a finish hitsound, it would match with the song! :arrow:Doesn't sound right o-o - There is a very audible beat for this spinnerend in specific, I would suggest you to add a hitsound.
[]

Additional modding

  1. I would go for the +0.5 on Approach Rate to every difficulty, 6.5 is a bit lower for the highest difficulty.



[Easy]

  1. 01:17:165 (1,2,3) - Would prefer to see this particular pattern being a bit less cluttered that this.


[Hard]

  1. 00:00:184 (1) - You forgot the whistle here!
  2. 00:40:938 (1) - 00:45:467 (1) - 1 more grid, come on, it's almost a polished stream 8-)
  3. 00:42:636 (2,3) - Stack here would actually sound amazing.


[]

Call me back again~
Topic Starter
polka

Yuii- wrote:

Additional modding

  1. I would go for the +0.5 on Approach Rate to every difficulty, 6.5 is a bit lower for the highest difficulty. :arrow:No thanks. This is hardly 100 bpm, doesnt call for 7 AR on any terms.



[Easy]

  1. 01:17:165 (1,2,3) - Would prefer to see this particular pattern being a bit less cluttered that this. :arrow:I have to keep it DSed. But I moved them apart a bit.


[Hard]

  1. 00:00:184 (1) - You forgot the whistle here! :arrow:Good catch.
  2. 00:40:938 (1) - 00:45:467 (1) - 1 more grid, come on, it's almost a polished stream 8-):arrow:I fixed it last time why didnt it save ;-;
  3. 00:42:636 (2,3) - Stack here would actually sound amazing. :arrow:Having them separated helps with the flow tho.


[]

Call me back again~
Topic Starter
polka

Yuii- wrote:

PolkaMocha wrote:

Easy

  1. 01:12:070 (2) - Really minor aesthetical issue here. I don't really tend to mention stuff like this on my mods because they are very minor, but they look cool. Anyway, if you could move 01:12:070 (2,1) - these notes to x304 y180 your patterns would look better, (1) would flow directly towards (2) making it more pleasant to look at. Here's what I mean http://i.imgur.com/UYdJgoH.jpg . :arrow:That doesn't fit my style Im sorry ou o; - Please, don't say stuff like "it doesn't fit my style" because it's not understandable for the modder that is trying to help you out with your map. Also, you did it on 00:52:259 (4,5,1) - so it would be kind of inconsistent. On that pattern, the circles are flowing circularly as the slider is doing. On the pattern I mentioned 01:12:070 (2) - these notes are placed in the opposite direction to where (1) is looking to, so it breaks with your style, actually. :arrow:I prefer to make a triangle that's even on the horizontal axis. Sorry I want to keep it ono;


Normal

  1. 00:27:353 - Let me talk about this section for a while: :arrow::/
    00:27:353 (1,2,3,4) - I strongly believe you can make a better pattern. It's not that it's bad or something, but the flow is kind of weird, to be fair. You would normally see patterns that flow way more circularly to match with every other pattern in the difficulty, such as http://i.imgur.com/MkXlfmP.jpg but that isn't the case with this one. Could you please take a look into it? :arrow:Sorry, I don't like how what you suggested looks. - I proposed and alternative, this still doesn't reply to my main concern about flow. :arrow:The bounciness of the flow is something I'd like to keep because I think it's more fun and adds more dimension.


Advanced

  1. 00:23:957 (3) - It would actually look better if it'd be identical to 00:22:825 (1) - since they make a very similar sound. :arrow:Nah, the other piano is a lower not, so I made the elbow descend to capture that. - They are the same. :arrow:The piano is a lower note is what I meant. The piano plays a lower key here.
  2. 01:28:485 (5,6) - Feels kind of weird to have these stacked like that when this pattern isn't shown anywhere else on the difficulty... I might be wrong, though. :arrow:Thats the main animal crossing jingle, so I wanted to make sure to catch every note because that part of the song is like mega important. - Still not content with this. It's inconsistent. Let me try to fix it for you by stacking 00:35:278 (5,6) - . That's it, you introduced a double-note stack earlier in the map! :arrow:I reALLY dont feel like this is a big deal but I unstacked o-o;


Hard

  1. 00:39:240 (7,8) - What's up with these sliders? They look very different from every other and they are not very adding any special impact on the map because there's nothing in the background music that support them, unfortunately. The concept is "okay", but the execution might not be the best one :(:arrow:I get what you're a saying, but the second one captures the twanginess in the guitar, and since I'm a slut for paired sliders, I made a second one for earlier - That's is not what I meant. I said the slidershapes stand out way too much compared to everything else in the map and that they shouldn't be there because they are really emphasising nothing. :arrow:I just thought variety would be nice. Straight sliders were boring ouo;
  2. 00:43:768 (5,7) - Overlap here looks ugly and that's not the real intention of this pattern. Would be nice if you could actually move the stream to stack it under 00:43:202 (4) - 's tail! Aaaalso, since we are at it, move 00:45:467 (1) - 1 pixel up to make it consistent with the rest of the stream. :arrow:I dont agree. The overlap isnt even visible when playing. - I disagree, the overlap is indeed visible in-game and not the purpose of the pattern. :arrow:Sorry you don't like that. I honestly think it's super minor and won't matter when people are playing. Plus, I want to keep the diagonal shape and angle of it all so there's no where I could put it that keeps to my style : /
  3. 00:47:872 (1) - Add a finish hitsound, it would match with the song! :arrow:Doesn't sound right o-o - There is a very audible beat for this spinnerend in specific, I would suggest you to add a hitsound. :arrow:I reaaLLLLY don't like how that sounds sorry..
Yuii-


We had some fun.

Here's some notes because there might be some things that people may not comprehend.

OD/HP settings on the highest difficulty might look low, but if you consider the density of the map and how it is built around, a higher OD would not be as good as the current one.
On the Advanced difficulty, 00:49:995 - 01:08:108 - the recovery time on those spots is actually enough given the low BPM and how relatively close these sliders are to the center of the playing field.
Yes, now hitsounds are ready to go.

Bubbled!
Topic Starter
polka

Yuii- wrote:



We had some fun.

Here's some notes because there might be some things that people may not comprehend.

OD/HP settings on the highest difficulty might look low, but if you consider the density of the map and how it is built around, a higher OD would not be as good as the current one.
On the Advanced difficulty, 00:49:995 - 01:08:108 - the recovery time on those spots is actually enough given the low BPM and how relatively close these sliders are to the center of the playing field.
Yes, now hitsounds are ready to go.

Bubbled!
Thank you so much!
Myxo
Will qualify as soon as 24h passed.
Hobbes2
woo, congrats polka!
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