[Easy]
This diff is extremely repetetive rhythmically (due to only using 2/1-gaps and sliders) and will be boring to play even for newbies. Since you start using 1/2 in Normal already I highly recommend you to add some clickable 1/1 into this diff, or remove it alltogether since it's not needed for the spread. If you decide to remove it, you can rename Normal,Advanced,Hard to Easy,Normal,Hard for more related difficulty names.
Also, please get rid of the claps on slider ticks. The difficulty is build on 2/1 so following every 5th snare with a clap slider tick hitsound doesn't make much sense. It makes the hitsounding sound pretty weird, overall.
[Normal]
01:31:316 (2,3) - This stack feels kind of random since otherwise you have just used 1/2-stacks and there is nothing special in the music here calling for a stack. Maybe you can do something like this instead? https://osu.ppy.sh/ss/6685827 Or anything else that's just spaced out, really.
[Advanced]
Seems fine.
[Hard]
00:05:561 (3,5) - Did you intend to stack these perfectly? Just like you did for the rest of the map.
00:13:768 (1,2) - Quite a weird aesthetic, considering these difficulties are mapped so smoothly otherwise. Maybe you could do something like this instead? https://osu.ppy.sh/ss/6686210 Or keep the curved slider and rearrange the pattern that follows afterwards.
00:27:353 (1,2) - Same here. What about this? https://osu.ppy.sh/ss/6686216
00:28:485 (4,5,6,7,8,9,10) - Neat symmetry pattern here, I love it! ♥
00:31:316 (10,11,12,1) - A stream of five notes would feel better here, since the drums are equally emphasized on each beat. Currently you are missing out on this drum 00:31:457 -
00:40:372 (9,10,11,12,1) - This stream feels odd to play. In the editor I get that you are trying to follow the bell sounds, but they are much faster than this stream so it's hard to tell ingame what the stream is following. Imo it would be better to use a fast repeat slider here, for example on 1/8 snap, or ignore the bell sounds and map to something else.
00:44:900 (7,8,9,10,1) - Same here.
00:58:485 (10,11) - Could you STRL+G these rhythm-wise? It feels a bit off to have 00:59:051 - not clickable. Placement suggestion if you want: https://osu.ppy.sh/ss/6686243
Cute mapset! The song is very charming :3 Normal-Hard are well mapped, the purpose of Easy as it is currently mapped is a bit questionable, as I explained above. Good luck and feel free to ask me for a recheck once you think this is ready!
This diff is extremely repetetive rhythmically (due to only using 2/1-gaps and sliders) and will be boring to play even for newbies. Since you start using 1/2 in Normal already I highly recommend you to add some clickable 1/1 into this diff, or remove it alltogether since it's not needed for the spread. If you decide to remove it, you can rename Normal,Advanced,Hard to Easy,Normal,Hard for more related difficulty names.
Also, please get rid of the claps on slider ticks. The difficulty is build on 2/1 so following every 5th snare with a clap slider tick hitsound doesn't make much sense. It makes the hitsounding sound pretty weird, overall.
[Normal]
01:31:316 (2,3) - This stack feels kind of random since otherwise you have just used 1/2-stacks and there is nothing special in the music here calling for a stack. Maybe you can do something like this instead? https://osu.ppy.sh/ss/6685827 Or anything else that's just spaced out, really.
[Advanced]
Seems fine.
[Hard]
00:05:561 (3,5) - Did you intend to stack these perfectly? Just like you did for the rest of the map.
00:13:768 (1,2) - Quite a weird aesthetic, considering these difficulties are mapped so smoothly otherwise. Maybe you could do something like this instead? https://osu.ppy.sh/ss/6686210 Or keep the curved slider and rearrange the pattern that follows afterwards.
00:27:353 (1,2) - Same here. What about this? https://osu.ppy.sh/ss/6686216
00:28:485 (4,5,6,7,8,9,10) - Neat symmetry pattern here, I love it! ♥
00:31:316 (10,11,12,1) - A stream of five notes would feel better here, since the drums are equally emphasized on each beat. Currently you are missing out on this drum 00:31:457 -
00:40:372 (9,10,11,12,1) - This stream feels odd to play. In the editor I get that you are trying to follow the bell sounds, but they are much faster than this stream so it's hard to tell ingame what the stream is following. Imo it would be better to use a fast repeat slider here, for example on 1/8 snap, or ignore the bell sounds and map to something else.
00:44:900 (7,8,9,10,1) - Same here.
00:58:485 (10,11) - Could you STRL+G these rhythm-wise? It feels a bit off to have 00:59:051 - not clickable. Placement suggestion if you want: https://osu.ppy.sh/ss/6686243
Cute mapset! The song is very charming :3 Normal-Hard are well mapped, the purpose of Easy as it is currently mapped is a bit questionable, as I explained above. Good luck and feel free to ask me for a recheck once you think this is ready!