hey whats up my man here to do a m4m from mod reqs, heres my map
[General]
looks hot
[Easy]
00:00:184 (1) - 00:03:014 - may be a better spot to end it because 1) more recovery is always good for an easy, even if this is in the rankable limit, and 2) some drums start here
00:49:995 (1,2) - ew, why hitsound the sliderticks? its not necessary because 00:55:089 - and 00:56:221 - are being skipped anyway
01:05:844 (1,1) - you have an enitre 4 beats of recovery here but for the first spinner you had 2 lol, this isn't a problem if you fix the the first one to be 3 like i pointed out
01:10:372 (1) - yea pls no hitsound sliderticks
nice
[Normal]
00:12:353 (5) - prev 1.11 next 1.00 fix ya DS
00:21:693 (5) - is this supposed to have clap?
01:34:429 - no sound here, this doesnt need to be a reverse slider it can just be a 1/1
nice
[Advanced]
00:13:485 - id expect a note here, i understand why youd want to not have it (break) but this is like a pretty intense part with the drums and all so i think it should be filled up. maybe theres another spot you can leave a note out, like 00:08:391 -
00:19:429 (3,5) - these aren't parallel - https://osu.ppy.sh/ss/6677919
00:48:014 (1) - I don't really think this should be a spinner lol, there's not much recovery for the player after (its only a normal pretty much) and the music is kinda intense so having it as a spinner is underwhelming
00:58:485 (7) - since this the drums, i think they should be the circles, not 00:57:919 (5,6) to match the music. so make 00:57:919 (5,6) - into a 1/2 slider and 00:58:485 (7) - into circles
this map is really pretty, well done!
[Hard]
I think you should NC every measure, mostly because I think seeing double digit numbers on circles is really ugly
00:11:504 (7) - not liking this extended slider mostly due to the drum at 00:11:787 - which is part of this drum section that's rising in intensity
00:17:165 (10,11,12) - this is 1/6, I suggest making it into a reverse slider. A 1/4 triplet definitely does not fit.
00:26:221 (10,11,12) - ^
00:33:014 (3) - forgot to silence the tail
00:34:146 (6,7,8) - if you could make the blankets equal on both sides (like symmetry kinda, while keeping the wave shape) it would be neater and this would look pretty cool
00:44:900 (7,8,9,10) - I really like how you represented the jingling my car keys sound with the 5 notes here, it's technically overmapped but I think it fits well.
00:47:872 (1) - same thing i said in the advanced pretty much, i prefer this to be mapped out.
00:49:995 (1) - silence
This song makes me feel really happy for some reason, I like it a lot. Great set as usual, good luck!
[General]
looks hot
[Easy]
00:00:184 (1) - 00:03:014 - may be a better spot to end it because 1) more recovery is always good for an easy, even if this is in the rankable limit, and 2) some drums start here
00:49:995 (1,2) - ew, why hitsound the sliderticks? its not necessary because 00:55:089 - and 00:56:221 - are being skipped anyway
01:05:844 (1,1) - you have an enitre 4 beats of recovery here but for the first spinner you had 2 lol, this isn't a problem if you fix the the first one to be 3 like i pointed out
01:10:372 (1) - yea pls no hitsound sliderticks
nice
[Normal]
00:12:353 (5) - prev 1.11 next 1.00 fix ya DS
00:21:693 (5) - is this supposed to have clap?
01:34:429 - no sound here, this doesnt need to be a reverse slider it can just be a 1/1
nice
[Advanced]
00:13:485 - id expect a note here, i understand why youd want to not have it (break) but this is like a pretty intense part with the drums and all so i think it should be filled up. maybe theres another spot you can leave a note out, like 00:08:391 -
00:19:429 (3,5) - these aren't parallel - https://osu.ppy.sh/ss/6677919
00:48:014 (1) - I don't really think this should be a spinner lol, there's not much recovery for the player after (its only a normal pretty much) and the music is kinda intense so having it as a spinner is underwhelming
00:58:485 (7) - since this the drums, i think they should be the circles, not 00:57:919 (5,6) to match the music. so make 00:57:919 (5,6) - into a 1/2 slider and 00:58:485 (7) - into circles
this map is really pretty, well done!
[Hard]
I think you should NC every measure, mostly because I think seeing double digit numbers on circles is really ugly
00:11:504 (7) - not liking this extended slider mostly due to the drum at 00:11:787 - which is part of this drum section that's rising in intensity
00:17:165 (10,11,12) - this is 1/6, I suggest making it into a reverse slider. A 1/4 triplet definitely does not fit.
00:26:221 (10,11,12) - ^
00:33:014 (3) - forgot to silence the tail
00:34:146 (6,7,8) - if you could make the blankets equal on both sides (like symmetry kinda, while keeping the wave shape) it would be neater and this would look pretty cool
00:44:900 (7,8,9,10) - I really like how you represented the jingling my car keys sound with the 5 notes here, it's technically overmapped but I think it fits well.
00:47:872 (1) - same thing i said in the advanced pretty much, i prefer this to be mapped out.
00:49:995 (1) - silence
This song makes me feel really happy for some reason, I like it a lot. Great set as usual, good luck!