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Fujifabric - Tsurezure Monochrome (TV Size)

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Topic Starter
AllieBork
This beatmap was submitted using in-game submission on Saturday, December 30, 2017 at 11:56:29 PM

Artist: Fujifabric
Title: Tsurezure Monochrome (TV Size)
Source: Tsuritama
Tags: Fish Anime Opening Tsuritama Alleria Yakon BorkD
BPM: 151
Filesize: 1710kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3.12 stars, 214 notes)
  2. Insane (4.07 stars, 289 notes)
  3. Normal (1.9 stars, 133 notes)
Download: Fujifabric - Tsurezure Monochrome (TV Size)
Information: Scores/Beatmap Listing
---------------
this is a song and i made a map
as for feedback, give me your worst and don't hold back ;)

as of 18/02/2017 i have revived it from the graveyard
all previous mods have been worked through ages ago, i'll keep track of new ones.
samsam2233
For the normal diffcult.

1. 00:31:068 (1) - and 00:31:664 (2) - could make them separately , it will look more tidy.
2. 00:32:658 (1) - and 00:33:452 (2) - similar to upper
3. 01:11:995 (4) - move this silder to x:144 y:96 is more prefered
4.00:31:664 (2) - 00:32:658 (1) - these 2 silder is so close you should separate them slightly




Your diff do not have any serious problems,it good.
Topic Starter
AllieBork

samsam2233 wrote:

For the normal diffcult.

1. 00:31:068 (1) - and 00:31:664 (2) - could make them separately , it will look more tidy.
2. 00:32:658 (1) - and 00:33:452 (2) - similar to upper
3. 01:11:995 (4) - move this silder to x:144 y:96 is more prefered
4.00:31:664 (2) - 00:32:658 (1) - these 2 silder is so close you should separate them slightly




Your diff do not have any serious problems,it good.

samsam2233 wrote:

1. 00:31:068 (1) - and 00:31:664 (2) - could make them separately , it will look more tidy.
I've considered this, but the spacing is there so that it's recognisable pattern that will be used later, and as it's the first time, the spacing should reflect the timing, since it's unknown to the player yet.

samsam2233 wrote:

2. 00:32:658 (1) - and 00:33:452 (2) - similar to upper
same as above

samsam2233 wrote:

3. 01:11:995 (4) - move this silder to x:144 y:96 is more prefered
I checked that, and though the pattern leading up the slider is nicer, this breaks the next part, in which the sliders follow each other with a note in between, which I want to preserve.

samsam2233 wrote:

4.00:31:664 (2) - 00:32:658 (1) - these 2 silder is so close you should separate them slightly
Although I agree it looks odd, I don't know how to change this in a way that will preserve the next slider which blankets around the start of the (1).
If you have a suggestion there I'll check if I can implement it, but I have not seen a better option, unfortunately :/

samsam2233 wrote:

Your diff do not have any serious problems,it good.
Thank you for the feedback. Even though I didn't implement any changes, the feedback is nice, especially since you've found no major issues in need of solving! Kudosu given
Celektus
Mod


Insane
00:08:817 (1) - I think that one should be a fish too seems more consistent
00:21:929 (2) - I can see why you tilted it that way but for me It looks a bit unnecessary and In consistent because the it refers to has by that time already disappeared
00:24:115 (5,6,7,1) - from this circle onward the jumps become a bit weird I'm guessing the first one of them is out of flow and should be elsewhere
00:27:889 (1,2,3,4) - those have a similar problem as before i think
00:35:836 (1,2,3) - could look more familier with the emphasized part from before (00:32:658 (1,2,3) - )
00:39:015 (1,2,3,4,5) - again could be more familier with this one 00:32:658 (1,2,3) -
00:42:194 (2,3,4) - those too ^
00:44:578 (1,2,3,4,5,6) - i think this might be wrong rhythmically or the placement is just off putting (like the jump in between doesn't emphasize anything from what I can say)

00:53:320 (5) - could also be a little bit more like this one 00:32:658 (1,2,3) - but it works
01:00:075 (1,2) - those 2 are either out of flow or not opposite enough anyway these 2 seem not like they belong too much to each other
01:01:267 (1,2,3,4,1,2,3,4,1,2) - this whole jump part has a lot of moment where it goes out of flow i think and in general doesn't have a clear pattern to it like "most" other jumps do
(this 01:18:154 (6,7,1,2,3,4) - has not much of a pattern to it to maybe but flow is ok)

01:16:366 (4,5,6) - maybe stacks like these should appear earlier at least in this part but I'm not sure was ok in my eyes
01:21:134 (3,4,5,6) - there are no Squares in the entire song and this either doesn't stick out too much or just doesn't fit i would say
01:21:929 (1,2,3,4) - this square too but it's even weirder for me and has a totally different angel/shape

Overall
Jumps and some Sliders could be more similar in their respective parts, straight Sliders appear in my opinion not much and if they do they feel like they don't belong since most do not emphasize certain things. The Intro (and Outro) seems like the overall best and consistent part you did, the jumps are nearly always consistent until the kiai time i think

Hard
00:38:220 (1,2,3,4) - those squares have a different angle/shape as the others from before (should be fine tho since when playing it doesn't bother me)
00:42:989 (3) - this Sieder is the only one until mow with this kind of angel of this length (apart from this one 00:40:605 (4) - but that one feels ok to me I can't describe it too well)

00:44:578 (7,1,2) - these 2 have weird angles don't fit together that much and the 2nd one is just too much compared to all other sliders
00:47:757 (1,2) - those are the only straight sliders besides the special one from the intro and until the kiai time
00:50:936 (1,2,3,4) - this is kinda weird It subverts the expectation you made in the Intro that all of these squares should look the same
this shape doesn't appear in this part again on similar sounds

00:59:280 (3) - 01:18:552 (1,2,3,4,5) - those don't belong to each other and i think the pattern could be different for both maybe even "remind" of other parts of the song and have that overly Geometric
style to it

01:19:744 (1,2,3,4) - this should be a normal square in my opinion since it relates that way better to most of the patterns from before
01:23:320 (4) - again a shape that never appears again or appeared before since it's the outro take one frome there or make like maybe this one 00:14:975 (4,5) -
00:09:512 (4) - I think you should remove this one doesn't hurt the map in my opinion and never appears again

Overall

this diff has a lot of patterns and symmetry that belongs more into a Light Insane. The difference i think in between your diffs is just a bit too much, I wold suggest making more diffs but I can't say for sure. Maybe some other more experienced modder can tell you how he feels about this diff It's weird for me since it reminds me of more technical maps]

Normal
00:29:280 (2) - you often do these doubles I would personally always remove a not from them so the have the same beat as before
00:35:836 (1,2) - you also often have these Overlapps they just look a bit bad nothing else
00:54:909 (1,2) - stacks like these I think you can keep unlike what I said before (also only for doubles I would say)
01:07:227 (1,2,3,4) - maybe stack these
01:09:611 (6,7,8) - these too? not sure
01:17:161 (1,2,3,4) - rearrange longer ones like these and split them up so they aren't as long
01:21:134 (5,6,7,8) - and don't space them like that unless you do it always cause i think that is weird to read for normal players and doesn't appear before
01:21:929 (1) - I think this migh be weird to read to and I find them personally quite annoyingand they don't remind of the Intro at all

Overall

I think this diff needs a lot more copy and paste Sliders and use of literally mirroring them or changing the position of the slider heads, same I think goes for the circles copy and paste more pattern or make them have all similar angels. Make the tapping parts shorter. Also I just noticed that the Hitsounds of maybe all diff could have more claps as the snare, on mostly every 4th white tick and whistles on vocla lines. Hitnormal's should just be for the Kicks and Hi Hats, listen to the track again without hitsound volume and maybe place some



Disclaimer: I'm not a Mapper nor experienced Modder so take everything I say with a grain of salt
Topic Starter
AllieBork

Celektus wrote:

Mod


Insane
00:08:817 (1) - I think that one should be a fish too seems more consistent
00:21:929 (2) - I can see why you tilted it that way but for me It looks a bit unnecessary and In consistent because the it refers to has by that time already disappeared
00:24:115 (5,6,7,1) - from this circle onward the jumps become a bit weird I'm guessing the first one of them is out of flow and should be elsewhere
00:27:889 (1,2,3,4) - those have a similar problem as before i think
00:35:836 (1,2,3) - could look more familier with the emphasized part from before (00:32:658 (1,2,3) - )
00:39:015 (1,2,3,4,5) - again could be more familier with this one 00:32:658 (1,2,3) -
00:42:194 (2,3,4) - those too ^
00:44:578 (1,2,3,4,5,6) - i think this might be wrong rhythmically or the placement is just off putting (like the jump in between doesn't emphasize anything from what I can say)

00:53:320 (5) - could also be a little bit more like this one 00:32:658 (1,2,3) - but it works
01:00:075 (1,2) - those 2 are either out of flow or not opposite enough anyway these 2 seem not like they belong too much to each other
01:01:267 (1,2,3,4,1,2,3,4,1,2) - this whole jump part has a lot of moment where it goes out of flow i think and in general doesn't have a clear pattern to it like "most" other jumps do
(this 01:18:154 (6,7,1,2,3,4) - has not much of a pattern to it to maybe but flow is ok)

01:16:366 (4,5,6) - maybe stacks like these should appear earlier at least in this part but I'm not sure was ok in my eyes
01:21:134 (3,4,5,6) - there are no Squares in the entire song and this either doesn't stick out too much or just doesn't fit i would say
01:21:929 (1,2,3,4) - this square too but it's even weirder for me and has a totally different angel/shape

Overall
Jumps and some Sliders could be more similar in their respective parts, straight Sliders appear in my opinion not much and if they do they feel like they don't belong since most do not emphasize certain things. The Intro (and Outro) seems like the overall best and consistent part you did, the jumps are nearly always consistent until the kiai time i think

Hard
00:38:220 (1,2,3,4) - those squares have a different angle/shape as the others from before (should be fine tho since when playing it doesn't bother me)
00:42:989 (3) - this Sieder is the only one until mow with this kind of angel of this length (apart from this one 00:40:605 (4) - but that one feels ok to me I can't describe it too well)

00:44:578 (7,1,2) - these 2 have weird angles don't fit together that much and the 2nd one is just too much compared to all other sliders
00:47:757 (1,2) - those are the only straight sliders besides the special one from the intro and until the kiai time
00:50:936 (1,2,3,4) - this is kinda weird It subverts the expectation you made in the Intro that all of these squares should look the same
this shape doesn't appear in this part again on similar sounds

00:59:280 (3) - 01:18:552 (1,2,3,4,5) - those don't belong to each other and i think the pattern could be different for both maybe even "remind" of other parts of the song and have that overly Geometric
style to it

01:19:744 (1,2,3,4) - this should be a normal square in my opinion since it relates that way better to most of the patterns from before
01:23:320 (4) - again a shape that never appears again or appeared before since it's the outro take one frome there or make like maybe this one 00:14:975 (4,5) -
00:09:512 (4) - I think you should remove this one doesn't hurt the map in my opinion and never appears again

Overall

this diff has a lot of patterns and symmetry that belongs more into a Light Insane. The difference i think in between your diffs is just a bit too much, I wold suggest making more diffs but I can't say for sure. Maybe some other more experienced modder can tell you how he feels about this diff It's weird for me since it reminds me of more technical maps]

Normal
00:29:280 (2) - you often do these doubles I would personally always remove a not from them so the have the same beat as before
00:35:836 (1,2) - you also often have these Overlapps they just look a bit bad nothing else
00:54:909 (1,2) - stacks like these I think you can keep unlike what I said before (also only for doubles I would say)
01:07:227 (1,2,3,4) - maybe stack these
01:09:611 (6,7,8) - these too? not sure
01:17:161 (1,2,3,4) - rearrange longer ones like these and split them up so they aren't as long
01:21:134 (5,6,7,8) - and don't space them like that unless you do it always cause i think that is weird to read for normal players and doesn't appear before
01:21:929 (1) - I think this migh be weird to read to and I find them personally quite annoyingand they don't remind of the Intro at all

Overall

I think this diff needs a lot more copy and paste Sliders and use of literally mirroring them or changing the position of the slider heads, same I think goes for the circles copy and paste more pattern or make them have all similar angels. Make the tapping parts shorter. Also I just noticed that the Hitsounds of maybe all diff could have more claps as the snare, on mostly every 4th white tick and whistles on vocla lines. Hitnormal's should just be for the Kicks and Hi Hats, listen to the track again without hitsound volume and maybe place some



Disclaimer: I'm not a Mapper nor experienced Modder so take everything I say with a grain of salt

Thank you, Kudosu granted. I used almost all your advice, though I don't agree that the same music patterns should necessarily have the same visual pattern, that'd get boring. That's the most common why I didn't change some things, there's key elements to the pattern that stay the same (e.g. two sliders, the first blanketing the end of the second) but in slightly different shapes.
I've also the majority of Insane's chorus (kiai part).

I'm not entirely sure what your advice is on the hitsounds near the end of your post, but I'll see whether I like claps on the 4th ticks(EDIT: I don't like it at all). I've fiddled with the hitsounds on every diff (they weren't done yet on Insane with the version you had so they were kinda random at times)
Osu FLagstar
M4M from #modreqs

[Normal]

00:00:870 (1) - This slider should be symmetrical

00:07:227 (1) - ^

00:20:737 (2,1) - Why do you suddenly change Distance Snap?

00:23:121 (1) - Blanket

00:23:916 (2) - ^

00:31:664 (4) - ^

00:36:631 (2) - You shouldn't overlap sliders like this in a Normal

00:39:015 (1) - Blanket

01:08:221 (4) - Align this with 01:07:426 (2) -

00:23:916 (2,4) - Don't use overlap where it isn't necessary

[Hard]

00:16:366 - Don't use breaks on beats when the drums are clearly audible

00:19:148 (6) - Blanket

00:34:644 (4) - Overlap

00:34:446 (3,5) - You will have to increase your stack leniency for this

01:06:432 (7) - Make this slider into two single notes

01:25:108 (1,2,3) - Not sure if you should change slider velocity like this in a Hard

[Insane]

00:00:870 (1) - Slider start and end shouldn't overlap

00:05:638 (1) - ^

01:23:121 - Here HAS to be a note imo

[General]

The things I mentioned were just examples. There's a lot more so be be sure to fix them. Especially the overlaps, your map would look a LOT prettier if you'd distance your notes from each other.
Topic Starter
AllieBork
In Normal:

Osu FLagstar wrote:

00:20:737 (2,1) - Why do you suddenly change Distance Snap?
Intro ends and the vocals begin here. It's not really justified but I don't think it's too big of an issue (could remap the intro if it is)
I changed the slider leading into it so that has 0,8 distance snap now as well, so it matches the vocal start.
The rest of normal I followed without problems. Made the fish slider as symmetrical as I could but because of the way slider ends work I couldn't get it perfect.

In hard:

Osu FLagstar wrote:

01:06:432 (7) - Make this slider into two single notes
I prefer it as a fast slider for the speedup effect. If it bugs others too, I'll change it, though.

Osu FLagstar wrote:

01:25:108 (1,2,3) - Not sure if you should change slider velocity like this in a Hard
Same as above. I like how it matches the little buildup with the tune, so I'll keep it (for now).

In Insane:

Osu FLagstar wrote:

00:00:870 (1) - Slider start and end shouldn't overlap

00:05:638 (1) - ^
Changed the former, you're definitely right.
The second one I won't change, because 1. the start and end are distuinguishable, and far enough away from each other and 2. it doesn't matter that much if you interpret the slider wrong (i.e. that it doesn't go in a loop), because of how close the slider is to itself.

Osu FLagstar wrote:

01:23:121 - Here HAS to be a note imo
I altered a small section here to make a note fit, however, there's a similar part in the intro that I haven't changed. Can you tell me if this is better, and if I should apply it in the intro too? Thank you for modding, it was very helpful in polishing the map (and also tells me that overall, my map doesn't have that many issues, especially insane, which is flattering!) Kudosu granted and well earned!
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