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Ujico* / Snail's House - Grape Soda (VIP)

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Topic Starter
Ali-
This map has been deleted on the request of its creator. It is no longer available.
UY Scuti
02:16:779 (6) - try to make the slider match with the rest of the song to me its seemed a little of place 00:47:627 (1,2,1,2,1,2,1) - 00:58:474 (1,2,1,2,1,2,1) - 01:04:067 (1,2,3,4,5,6) - and in places like these a soft hit sound would be good

in the section of the map 1:51 through 2:21 soft hit sounds on the single beat jumps and slider jumps will compliment the hit sound that is already there
Nimagan
new at this (sorry)
[Daydream]
00:31:525 (1,2) - not sure about this stack, would consider http://puu.sh/spmv3/84f8b42ca4.jpg making it clearer that this is a doble with 1/2 beat. (this might just be me)

01:42:034 (2,3,4,5,6,7,8) - while i like the decrees in hit-sound with the music, it might be a bit much. I feel it gives to little feedback. try increasing the volume.

01:45:084 (2,3,4,5) - same here.

01:56:440 (1) - why is this so far from the previous object? maybe it's better to place it around x-270 y-223. i feel this will make the part flow better

02:46:949 (1,2,3,1,2,3,1) - i think these 1/4 sliders ar a bit to random compered to the previous ones. (they had a consistent "expanding" pattern witch i thought worked really well)

03:19:915 (2) - move this so it does not stack. The extra ending circle while appropriate, is not expected. moving this just a tiny bit out makes it a bit more intuitive.

hope this was ok. love the map, keep it up :)
Topic Starter
Ali-
thanks for the great mods guys, really appreciated

Nimagan wrote:

new at this (sorry)
[Daydream]
00:31:525 (1,2) - not sure about this stack, would consider http://puu.sh/spmv3/84f8b42ca4.jpg making it clearer that this is a doble with 1/2 beat. (this might just be me)

thanks for pointing this out, fixed

01:42:034 (2,3,4,5,6,7,8) - while i like the decrees in hit-sound with the music, it might be a bit much. I feel it gives to little feedback. try increasing the volume.

01:45:084 (2,3,4,5) - same here.

done

01:56:440 (1) - why is this so far from the previous object? maybe it's better to place it around x-270 y-223. i feel this will make the part flow better

good idea

02:46:949 (1,2,3,1,2,3,1) - i think these 1/4 sliders ar a bit to random compered to the previous ones. (they had a consistent "expanding" pattern witch i thought worked really well)

i wasnt too sure about them either, hopefully they're better this time

03:19:915 (2) - move this so it does not stack. The extra ending circle while appropriate, is not expected. moving this just a tiny bit out makes it a bit more intuitive.

i was in a bit of a rush to finish this one

hope this was ok. love the map, keep it up :)

thanks for the awesome mod! kudos well earned.

aliskayen wrote:

02:16:779 (6) - try to make the slider match with the rest of the song to me its seemed a little of place 00:47:627 (1,2,1,2,1,2,1) - 00:58:474 (1,2,1,2,1,2,1) - 01:04:067 (1,2,3,4,5,6) - and in places like these a soft hit sound would be good

in the section of the map 1:51 through 2:21 soft hit sounds on the single beat jumps and slider jumps will compliment the hit sound that is already there

nice ideas, itll be done once i find some good hitsounds. thanks for the mod, appreciate ya!
Nimagan
I pointed out earlier that 00:31:525 (1,2) - should be made as clear 1/2 notes, and you did just that, but i still was not satisfied (with my self, felt that it was stil unintuitive). so i tested a bit more and found that a slider might actually be better. woops :oops:
Topic Starter
Ali-
acknowledged, thanks for the heads up
Chard
Hiya, new modder. Like the song, my first created map was Snail's House :D

Mod
00:45:423 (1,2,3,4) - The first note of this combo is Kiai, then it drops then picks up again on (5). I'd say just get rid of it on (1) and you should be good.
01:02:373 (1,2,3) - The kiai here seems kinda messed up too, see this found on the "Kiai Time" wiki page:
Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause.
01:05:084 (1,2,3) - See above.
02:29:152 (1,1,1) - See above.
02:31:864 (1,2,3) - See above.

01:06:610 (1,2,3) - You could probably play with some slider velocity changes here as the music gets lower for the second slider, as opposed to changing the timing. Also, slider (3) doesn't start on any sound at all. Best practice is to have sliders start on strong sounds and end on sounds of equal or lesser strength.
01:31:864 (1,2) - The new combo here isn't emphasizing anything or making it easier to read, I'd say just leave (1) in the old combo and start the new one on (2)
01:37:288 (6,1) - There's a sound in between these notes that feels like it needs emphasizing. It just sounds wrong without one.
03:19:915 (2) - Could probably add another note at the end to have a triple beat there.
Fun map!
Topic Starter
Ali-

Sklyfe wrote:

00:45:423 (1,2,3,4) - The first note of this combo is Kiai, then it drops then picks up again on (5). I'd say just get rid of it on (1) and you should be good.
01:02:373 (1,2,3) - The kiai here seems kinda messed up too, see this found on the "Kiai Time" wiki page:
Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause.
01:05:084 (1,2,3) - See above.
02:29:152 (1,1,1) - See above.
02:31:864 (1,2,3) - See above.
fixed them all, appreciated

01:06:610 (1,2,3) - You could probably play with some slider velocity changes here as the music gets lower for the second slider, as opposed to changing the timing. Also, slider (3) doesn't start on any sound at all. Best practice is to have sliders start on strong sounds and end on sounds of equal or lesser strength.
the second slider is in 1/3, and they all start on valid sounds in my opinion
01:31:864 (1,2) - The new combo here isn't emphasizing anything or making it easier to read, I'd say just leave (1) in the old combo and start the new one on (2)
agreed, thanks
01:37:288 (6,1) - There's a sound in between these notes that feels like it needs emphasizing. It just sounds wrong without one.
maybe a 1/4 beat inbetween two sliders wont be confusing??? subject to change
03:19:915 (2) - Could probably add another note at the end to have a triple beat there.
this wouldnt really change anything, i prefer a quick one-and-done
Fun map!
thanks for the mod, good luck with your mapping adventures!
GenDoNL
Heya

[Daydream]
  1. 00:26:186 (2) - I don't hear a sound on this beat, maybe remove this and add a small jump on the 1?
  2. 00:27:457 (4) - Don't really like this overlap, imo you should either space them further apart, so they don't overlap. Or like this http://gendo.s-ul.eu/5U41tG9n.png, which makes it look like an intentional overlap.
  3. 00:30:169 (1) - Bit more to the top left, so it lines up better with 00:30:508 (3) -
  4. 00:43:728 (1) - Not entirely sure if this should be NC'd
  5. 00:44:406 (3) - Could remove this slider and add a spinner till 00:45:254. I personally like the slider but, I feel like you're really ignoring that build up sound right now.
  6. 01:06:610 (1,2) - I get why you mapped these sliders, but I had to listen multiple times at 25% speed. Do note that players won't be able to listen at 25% speed, so consider either adding some distinct hitsounds which will accentuate the music or to remap this bit. I'd personally go with the former, since I actually like them like this.
  7. 01:07:683 (3) - This slider ends on a really strong sound, I think it would be better to space it a bit more and move it to the white tick.
  8. 01:36:949 (3,4,5) - This triple has some really awkward flow, because of the linear flow you're creating between 2 and 6. Also I don't hear any sounds indicating a triple, so you could consider making it a slider as well.
  9. 01:37:288 (6) - I would change this to a 1/2 slider if I were you. Would accentuate the strong sound after, which right now is quite lackluster
  10. 01:46:271 (2,3) - Maybe blanket this a bit better?
  11. 01:51:186 (1,2) - This is spaced like it's a 1/4 gap but it's actually a 1/2 gap. Consider spacing the 2 a bit more.
  12. 02:15:593 (2) - Putting the start of this slider on top of 02:14:915 (2) would make it look a bit cleaner.
  13. 02:28:813 (5,6,1) - just wanna tell you this flows really awkward, but I don't have any suggestions on how to fix this without having to change a lot. That's because it's quite linear and big, which is really difficult to aim for the player.
  14. 02:29:152 (1,1,1) - 02:31:864 (1,2,3) - Same sound, different NC and different hitsounds, why? You actually did this multiple times throughout the song.
  15. 03:11:525 (1,2) - These 2 are a bit too close, should make the blanket bigger
  16. 03:19:915 (2) - I'm pretty sure you placed this note with a reason, but I don't hear any sound here.
You've come a long way since my IRC modding a few months ago, GJ!
And as always, feel free to deny my suggestions.
Topic Starter
Ali-
thanks for modding, i appreciate all youve done for me thus far fam. wouldnt of gotten here without you <3

GenDoNL wrote:

Heya

[Daydream]
  1. 00:26:186 (2) - I don't hear a sound on this beat, maybe remove this and add a small jump on the 1?
    nice spotting
  2. 00:27:457 (4) - Don't really like this overlap, imo you should either space them further apart, so they don't overlap. Or like this http://gendo.s-ul.eu/5U41tG9n.png, which makes it look like an intentional overlap.
    it was a placeholder i completely forgot about, thanks for the tip
  3. 00:30:169 (1) - Bit more to the top left, so it lines up better with 00:30:508 (3) -
  4. 00:43:728 (1) - Not entirely sure if this should be NC'd
  5. 00:44:406 (3) - Could remove this slider and add a spinner till 00:45:254. I personally like the slider but, I feel like you're really ignoring that build up sound right now.
    im not a huge fan of such fast spinners, but thanks for the suggestion
  6. 01:06:610 (1,2) - I get why you mapped these sliders, but I had to listen multiple times at 25% speed. Do note that players won't be able to listen at 25% speed, so consider either adding some distinct hitsounds which will accentuate the music or to remap this bit. I'd personally go with the former, since I actually like them like this.
    soon
  7. 01:07:683 (3) - This slider ends on a really strong sound, I think it would be better to space it a bit more and move it to the white tick.
    added my own spin on things, thanks for pointing it out
  8. 01:36:949 (3,4,5) - This triple has some really awkward flow, because of the linear flow you're creating between 2 and 6. Also I don't hear any sounds indicating a triple, so you could consider making it a slider as well.
  9. 01:37:288 (6) - I would change this to a 1/2 slider if I were you. Would accentuate the strong sound after, which right now is quite lackluster
  10. 01:46:271 (2,3) - Maybe blanket this a bit better?
    nice spotting (once again)
  11. 01:51:186 (1,2) - This is spaced like it's a 1/4 gap but it's actually a 1/2 gap. Consider spacing the 2 a bit more.
  12. 02:15:593 (2) - Putting the start of this slider on top of 02:14:915 (2) would make it look a bit cleaner.
  13. 02:28:813 (5,6,1) - just wanna tell you this flows really awkward, but I don't have any suggestions on how to fix this without having to change a lot. That's because it's quite linear and big, which is really difficult to aim for the player.
    decreased spacing to a more consistent level
  14. 02:29:152 (1,1,1) - 02:31:864 (1,2,3) - Same sound, different NC and different hitsounds, why? You actually did this multiple times throughout the song.
    fixed them all
  15. 03:11:525 (1,2) - These 2 are a bit too close, should make the blanket bigger
  16. 03:19:915 (2) - I'm pretty sure you placed this note with a reason, but I don't hear any sound here.
    it's a light bass sound that accompanies the end of the piano
You've come a long way since my IRC modding a few months ago, GJ!
And as always, feel free to deny my suggestions.
Julie
Pretty cool diff you got there
[Daydream]

00:30:339 (2,3) - ctrl+g the rhythm , really important synth here 00:30:678 - , should be a tapable note

00:30:847 (4,5,6) - Ok you might not like this rhythm, but those triple sound is at 00:31:101 - , 00:31:186 - and 00:31:271 - . There is no new sound at 00:31:356 - . http://puu.sh/sR2Q8/d4a86aef74.jpg

00:42:712 (1,2,3) - This feel so tricky to play since the stream sound start at 00:42:627 - , yeah on a blue stick ;w;. So player might be hitting early.

01:46:779 (3,4,5) - Same reason as 00:30:847 (4,5,6) -. Triplet start here 01:47:034 - .

01:56:610 (2,3,4) - Nearly all your mapset look really nice, pattern/slider/etc. These slider look nice, but I feel like the rhythm is too simple for the highest diff and you could match the song more. Since 01:56:610 - to 01:57:966 - , is not the same sound repeating themself, probably the same instrument but the pitch are different, you could make a rhythm more interesting.

02:01:864 (1) - Stack this with 02:01:695 (2) - and make this 02:02:034 (1) - a new combo, the jump should be between 02:01:864 (1,2) - due to the loud bass and new section. A bit like what you did here 01:50:678 (1,2,3,1) - , pretty cool.

02:10:847 - How about adding a note here for the loud bass, I understand these 02:10:508 (1,2,1,2) - are just map for the main sound, but the bass here is pretty loud, and you usually map it.

Love the patterning and the SV change.
Flare-kun
Please for the love of all that is holy, make this song ranked. We need more Ujico* / Snail's House in Osu!
Topic Starter
Ali-

Julie wrote:

Pretty cool diff you got there
[Daydream]

00:30:339 (2,3) - ctrl+g the rhythm , really important synth here 00:30:678 - , should be a tapable note


00:30:847 (4,5,6) - Ok you might not like this rhythm, but those triple sound is at 00:31:101 - , 00:31:186 - and 00:31:271 - . There is no new sound at 00:31:356 - . http://puu.sh/sR2Q8/d4a86aef74.jpg
i avoided this kind of rhythm throughout the map, but i see where you're coming from

00:42:712 (1,2,3) - This feel so tricky to play since the stream sound start at 00:42:627 - , yeah on a blue stick ;w;. So player might be hitting early.
^

01:46:779 (3,4,5) - Same reason as 00:30:847 (4,5,6) -. Triplet start here 01:47:034 - .
^

01:56:610 (2,3,4) - Nearly all your mapset look really nice, pattern/slider/etc. These slider look nice, but I feel like the rhythm is too simple for the highest diff and you could match the song more. Since 01:56:610 - to 01:57:966 - , is not the same sound repeating themself, probably the same instrument but the pitch are different, you could make a rhythm more interesting.
ill consider something cooler, but for now id like to keep things simple

02:01:864 (1) - Stack this with 02:01:695 (2) - and make this 02:02:034 (1) - a new combo, the jump should be between 02:01:864 (1,2) - due to the loud bass and new section. A bit like what you did here 01:50:678 (1,2,3,1) - , pretty cool.


02:10:847 - How about adding a note here for the loud bass, I understand these 02:10:508 (1,2,1,2) - are just map for the main sound, but the bass here is pretty loud, and you usually map it.

Love the patterning and the SV change.
thanks for the mod, appreciated!
doKXiD
i love this map :)
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