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Nimagan wrote:
new at this (sorry)
[Daydream]
00:31:525 (1,2) - not sure about this stack, would consider http://puu.sh/spmv3/84f8b42ca4.jpg making it clearer that this is a doble with 1/2 beat. (this might just be me)
thanks for pointing this out, fixed
01:42:034 (2,3,4,5,6,7,8) - while i like the decrees in hit-sound with the music, it might be a bit much. I feel it gives to little feedback. try increasing the volume.
01:45:084 (2,3,4,5) - same here.
done
01:56:440 (1) - why is this so far from the previous object? maybe it's better to place it around x-270 y-223. i feel this will make the part flow better
good idea
02:46:949 (1,2,3,1,2,3,1) - i think these 1/4 sliders ar a bit to random compered to the previous ones. (they had a consistent "expanding" pattern witch i thought worked really well)
i wasnt too sure about them either, hopefully they're better this time
03:19:915 (2) - move this so it does not stack. The extra ending circle while appropriate, is not expected. moving this just a tiny bit out makes it a bit more intuitive.
i was in a bit of a rush to finish this one
hope this was ok. love the map, keep it up
thanks for the awesome mod! kudos well earned.
aliskayen wrote:
02:16:779 (6) - try to make the slider match with the rest of the song to me its seemed a little of place 00:47:627 (1,2,1,2,1,2,1) - 00:58:474 (1,2,1,2,1,2,1) - 01:04:067 (1,2,3,4,5,6) - and in places like these a soft hit sound would be good
in the section of the map 1:51 through 2:21 soft hit sounds on the single beat jumps and slider jumps will compliment the hit sound that is already there
nice ideas, itll be done once i find some good hitsounds. thanks for the mod, appreciate ya!
Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause.01:05:084 (1,2,3) - See above.
thanks for the mod, good luck with your mapping adventures!Sklyfe wrote:
00:45:423 (1,2,3,4) - The first note of this combo is Kiai, then it drops then picks up again on (5). I'd say just get rid of it on (1) and you should be good.
01:02:373 (1,2,3) - The kiai here seems kinda messed up too, see this found on the "Kiai Time" wiki page:Be advised however that spamming kiai start sections will cause a spam in kiai fountains. That is unrankable, and mostly hated by players because of the lag it may cause.01:05:084 (1,2,3) - See above.
02:29:152 (1,1,1) - See above.
02:31:864 (1,2,3) - See above.
fixed them all, appreciated
01:06:610 (1,2,3) - You could probably play with some slider velocity changes here as the music gets lower for the second slider, as opposed to changing the timing. Also, slider (3) doesn't start on any sound at all. Best practice is to have sliders start on strong sounds and end on sounds of equal or lesser strength.
the second slider is in 1/3, and they all start on valid sounds in my opinion
01:31:864 (1,2) - The new combo here isn't emphasizing anything or making it easier to read, I'd say just leave (1) in the old combo and start the new one on (2)
agreed, thanks
01:37:288 (6,1) - There's a sound in between these notes that feels like it needs emphasizing. It just sounds wrong without one.
maybe a 1/4 beat inbetween two sliders wont be confusing??? subject to change
03:19:915 (2) - Could probably add another note at the end to have a triple beat there.
this wouldnt really change anything, i prefer a quick one-and-done
Fun map!
GenDoNL wrote:
Heya
[Daydream]You've come a long way since my IRC modding a few months ago, GJ!
- 00:26:186 (2) - I don't hear a sound on this beat, maybe remove this and add a small jump on the 1?
nice spotting- 00:27:457 (4) - Don't really like this overlap, imo you should either space them further apart, so they don't overlap. Or like this http://gendo.s-ul.eu/5U41tG9n.png, which makes it look like an intentional overlap.
it was a placeholder i completely forgot about, thanks for the tip- 00:30:169 (1) - Bit more to the top left, so it lines up better with 00:30:508 (3) -
✓- 00:43:728 (1) - Not entirely sure if this should be NC'd
✓- 00:44:406 (3) - Could remove this slider and add a spinner till 00:45:254. I personally like the slider but, I feel like you're really ignoring that build up sound right now.
im not a huge fan of such fast spinners, but thanks for the suggestion- 01:06:610 (1,2) - I get why you mapped these sliders, but I had to listen multiple times at 25% speed. Do note that players won't be able to listen at 25% speed, so consider either adding some distinct hitsounds which will accentuate the music or to remap this bit. I'd personally go with the former, since I actually like them like this.
soon- 01:07:683 (3) - This slider ends on a really strong sound, I think it would be better to space it a bit more and move it to the white tick.
added my own spin on things, thanks for pointing it out- 01:36:949 (3,4,5) - This triple has some really awkward flow, because of the linear flow you're creating between 2 and 6. Also I don't hear any sounds indicating a triple, so you could consider making it a slider as well.
✓- 01:37:288 (6) - I would change this to a 1/2 slider if I were you. Would accentuate the strong sound after, which right now is quite lackluster
✓- 01:46:271 (2,3) - Maybe blanket this a bit better?
nice spotting (once again)- 01:51:186 (1,2) - This is spaced like it's a 1/4 gap but it's actually a 1/2 gap. Consider spacing the 2 a bit more.
✓- 02:15:593 (2) - Putting the start of this slider on top of 02:14:915 (2) would make it look a bit cleaner.
✓- 02:28:813 (5,6,1) - just wanna tell you this flows really awkward, but I don't have any suggestions on how to fix this without having to change a lot. That's because it's quite linear and big, which is really difficult to aim for the player.
decreased spacing to a more consistent level- 02:29:152 (1,1,1) - 02:31:864 (1,2,3) - Same sound, different NC and different hitsounds, why? You actually did this multiple times throughout the song.
fixed them all- 03:11:525 (1,2) - These 2 are a bit too close, should make the blanket bigger
✓- 03:19:915 (2) - I'm pretty sure you placed this note with a reason, but I don't hear any sound here.
it's a light bass sound that accompanies the end of the piano
And as always, feel free to deny my suggestions.
thanks for the mod, appreciated!Julie wrote:
Pretty cool diff you got there[Daydream]
00:30:339 (2,3) - ctrl+g the rhythm , really important synth here 00:30:678 - , should be a tapable note
✓
00:30:847 (4,5,6) - Ok you might not like this rhythm, but those triple sound is at 00:31:101 - , 00:31:186 - and 00:31:271 - . There is no new sound at 00:31:356 - . http://puu.sh/sR2Q8/d4a86aef74.jpg
i avoided this kind of rhythm throughout the map, but i see where you're coming from
00:42:712 (1,2,3) - This feel so tricky to play since the stream sound start at 00:42:627 - , yeah on a blue stick ;w;. So player might be hitting early.
^
01:46:779 (3,4,5) - Same reason as 00:30:847 (4,5,6) -. Triplet start here 01:47:034 - .
^
01:56:610 (2,3,4) - Nearly all your mapset look really nice, pattern/slider/etc. These slider look nice, but I feel like the rhythm is too simple for the highest diff and you could match the song more. Since 01:56:610 - to 01:57:966 - , is not the same sound repeating themself, probably the same instrument but the pitch are different, you could make a rhythm more interesting.
ill consider something cooler, but for now id like to keep things simple
02:01:864 (1) - Stack this with 02:01:695 (2) - and make this 02:02:034 (1) - a new combo, the jump should be between 02:01:864 (1,2) - due to the loud bass and new section. A bit like what you did here 01:50:678 (1,2,3,1) - , pretty cool.
✓
02:10:847 - How about adding a note here for the loud bass, I understand these 02:10:508 (1,2,1,2) - are just map for the main sound, but the bass here is pretty loud, and you usually map it.
✓
Love the patterning and the SV change.