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Renard - Because Maybe! pt. 3 [Osu|Taiko]

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Chewin

Kurai wrote:

Chewin wrote:

I wanted to mod it too ._.
Buh, good luck blue dragon
y u so slow
Blue Dragon asked me to wait grumd's mod before to mod it, that's why I still didn't mod the mapset.
Oh well, never mind. Good luck Blue Dragon :3
ztrot
grumd gonna come in and make shit happen :P
grumd
Soooo, here we go.

Marathon
  1. 00:33:013 - Remove the note. I thought I already said that earlier.
  2. 01:48:627 - And this I said too. Don't end a slider at such a heavy beat. Requesting a rearrange here.
  3. 01:56:672 - 01:57:081 - Same as above.
  4. 04:30:611 (9) - That's quite unusual for this map, divide it into two sliders please. Confusing people with double repeats is not good.
  5. 04:32:793 (8) - Same here.
  6. 05:04:702 (3) - Same goes for 5-ple sliders. It's when you're already used to triples (common thing for this map) but suddenly have to hold it more. I'd just remove 2 repeats and would add a circle at 05:04:975 - . The another reason for this change will be that 05:04:975 - has a downbeat that should be stressed by a circle on it. So, two birds with one stone.
  7. 05:17:485 (2) - Probably, just probably some people may do not understand at once that this is 1/1. I just suggest to Ctrl+G this one to make it easier to make it perfectly understandable. You're still free to leave it as it is.
  8. 06:01:610 (4) - 06:02:110 (7) - 06:05:610 (4) - 06:07:110 (2) - These offbeat sliders sound too bad, move it 1/2 later or earlier to land it on the heavier beat properly.
  9. 06:08:047 - There is no sound here, so it shouldn't be 5 notes. Instead: http://puu.sh/2m3le The same goes to next slider.
  10. 06:12:360 - 06:12:422 - These two notes do not represent the same sound as following notes of the stream. They actually represent nothing, so just remove them.
  11. 06:33:110 (18) - This combo is ridiculous. Add new combos at some downbeats like 06:30:985 (9) -
  12. 06:36:735 (1) - This jump is quite tricky to catch since it's a streamy stack. Either move 06:36:610 (4) - to x:32 y:84 or just move the stack closer.
  13. 06:48:360 - Actually, there is a sound here too. Add a note here.
  14. 07:00:485 (1,2,3) - Since these notes get higher accent here, space them out. Keeping same distances as before doesn't fit the sounds as good as it could.
  15. 07:25:610 (4,5,6,7,8) - This stream is an overmap, there is no 1/4 behind that.
  16. 07:59:992 (5) - There are some sounds between this circle and the next object. It should be mapped, try a slider here: http://puu.sh/2m3CD
  17. 08:08:742 (11) - This slider is at the center of the whole mess, noticing it properly might be tricky. I'd replace it by a triple with circles.
  18. 09:28:867 (6,1) - This jump is quite hard to read, it's when you singletab at constant distance snap and suddenly have to jump once and keep that same speed again. It looks like a 1/1 here. I'd replace 09:28:742 (5,6,1,2) - with two sliders which make a jump, that'd be cool.
  19. 11:11:367 (4,1) - Similar to stuff above, but worse. Yes you need to change it.
  20. 11:12:117 - 11:12:179 - There are two sounds here, they ask you for a triple!
  21. 11:12:554 - 11:12:679 - And some additional notes here.
  22. 11:15:304 - 11:15:554 - 11:16:054 - 11:16:117 - 11:16:679 - And here.
    You need a huge rework on those parts above.
  23. 13:41:814 (1,2,3,4,5) - These notes are just pointless since you put all the following similar part under the spinner. Remove them and start spinner earlier (or at the same point, as you wish)
  24. 14:21:439 (6,7,8) - 1 grid left-up
Taiko
  1. 03:21:066 - End the spinner here please. Auto misses here because of spinner being too long, lol. And start it properly at 03:19:975 - , not at the blue tick.
  2. 05:15:884 (1) - Auto misses here too. Shorten the spinner please to 05:16:838 - .
    And yes, I know that all players in taiko spin faster than auto. I just don't want people who watch autoplay be confused with auto missing notes.
  3. 15:58:314 (1) - Delete this spinner. It's too long and it doesn't make sense. Since all players in taiko spin with different speed, it will end at different points. Delete it and map this part.
  4. Remove letterbox.
  5. Remove breaks from .osu file.
Topic Starter
Mismagius
Fixed.
Gaba
Vai viadão, bota pra fuder, vamo suar a camisa.
Cristian
Wait i didn't see where is the bubble popped post, like 4hrs ago was bubbled and no problems...
grumd

Cristian wrote:

Wait i didn't see where is the bubble popped post, like 4hrs ago was bubbled and no problems...
I didn't find anything unrankable so I didn't pop the bubble instantly. BD self-popped it.
Aleks719
BD self-popped it.
[Luanny]
^oh god aheuaheauehaue

BD YOU FORGOT MY GREENLINES ._________________________.
grumd
Rebubbled.
Count this as bubble #2.
Low
someone swoop in and rank this s'il vous plaît
Topic Starter
Mismagius
\:D/
RLC
o baby o baby o baby
Kawayi Rika
Checked map via IRC ~ Nice job marathon map :3

Rebubbled #2 ~




IRC Log
01:40 Kawayi Rika: 08:37:867 - how about add a note to here
01:40 Kawayi Rika: 08:37:992 (1,2,3,4) - same as this parttern
01:42 Blue Dragon: hmmm, let me see
01:42 Blue Dragon: but just something
01:42 Blue Dragon: Chewin will check the map
01:42 Blue Dragon: i will see your suggestions
01:42 Blue Dragon: but he will check more to approve
01:42 Blue Dragon: I need as many BATs as possible because it's a long map
01:42 Blue Dragon: and i don't want unranked after D:
01:42 Kawayi Rika: hmm, i see
01:43 Blue Dragon: anyway
01:43 Blue Dragon: applied 08:37:867 -
01:44 Kawayi Rika: ok
01:45 Kawayi Rika: this map really long ~ :P i already used 1hour 30min
01:45 Blue Dragon: oh :o
01:45 Blue Dragon: sorry for taking your time haha
01:45 Blue Dragon: took me 1 year to map the song ;_;
01:45 Kawayi Rika: np :P but map still good
01:50 Blue Dragon: if you want to post in the thread then do >.< modding this long map really deserves some kd
01:50 Blue Dragon: and since i applied your suggestion xD
01:51 Kawayi Rika: 05:47:985 (1,4) - move both circle to center?
01:51 Kawayi Rika: np :P if chewin will approvl this map
01:52 Blue Dragon: done
01:53 Kawayi Rika: 12:55:689 (2) - move up some? a bit offscreen :P
01:54 Kawayi Rika: or change direction
01:54 Blue Dragon: done
01:58 Kawayi Rika: 13:41:564 (1) - try add whistle?
01:58 Kawayi Rika: sound better than clap
01:59 Blue Dragon: oh, must have been mistake
01:59 Blue Dragon: fixed
01:59 Kawayi Rika: :P
02:09 Kawayi Rika: 16:34:689 (1) - start on 16:35:064 - ?
02:10 Blue Dragon: nah, it's supposed to start on 16:34:564 (10) - but there is a note already
02:10 Blue Dragon: so I pushed 1/2 later
02:11 Kawayi Rika: yeah
02:12 Kawayi Rika: 16:53:189 (5) - ctrl+g
02:14 Blue Dragon: done
02:15 Kawayi Rika: that's all ~ cool map :3
02:16 Blue Dragon: thank you :3
02:17 Blue Dragon: okay
cheesiest
gogoggogggo you can do it BD
Chewin
General

  1. Disable letterbox during breaks? They are ugly IMO
  2. Honestly I don't like the Combo Colour 2, it will be hard to read without BG.. What about to use yellow or orange that fits much better with "Because Maybe" of the Background?
Marathon

  1. 00:00:627 (1,2,3,4,5,6,1) - I would move the whole pattern some grid down because, actually, the slider 00:01:717 (1) - touches the HP bar, and it's bad. Obviously when you have fixed that you should fix next elements placements as well
  2. 00:05:808 (3,4) - CTRL + G these two elements? Applying this you would also reduce the spacing between 00:05:945 (4,1) making it consistent with all other parts
  3. 00:08:604 - What about to add circle here with whistle? It would fill that "laser" (?) sound you can hear in the music
  4. 00:54:627 (5) - The sound is still going after the spinner is finished here. What about to add two more repeats till the blue tick on 00:54:831? I mean: http://puu.sh/2nbd9 Moreover, I would suggest you the same for 00:58:990 (8)
  5. 00:57:626 (2) - Uh, this slider is unsnapped by 1ms. I don't know why AIBat or AIMat doesn't catch is but oh well, snap it manually on the timeline
  6. 01:01:717 (1) - Add finish to emphasize that clash in the cymbals. Actually I feel finish here sounds much better than whistle ;3
  7. 01:05:536 (1) - Is this new combo really needed? You didn't use it on the next part and so I would remove it to keep consistency
  8. 01:39:899 (1,3) - I would avoid totally overlapped sliders like 01:39:217 (3,1). Then what about to CTRL those two sliders 01:39:899 (1,3)? The flow won't change, it will be the same, but at least you will fix that issue
  9. 01:44:536 (1) - This is just a suggestion: If I were you I would set new combo on this circe because squares are much easier to play if on the first circle is set a new combo
  10. 02:04:990 (1) - This slider touches HP bar.. It's the same for 02:09:763 (2). Move them elsewhere <.<
  11. 02:35:657 (3) - What about to move this circle till x:196 y:20 to make a square? http://puu.sh/2nbLg
  12. 02:52:975 (9) - I guess you forgot to set new combo on this slider
  13. 03:21:338 (1) - What about to add finish here?
  14. 04:20:248 (5) - Add new combo?
  15. 04:39:611 (1,3) - It would be more logical if you removed the new combo from the actual (1) adding it on that downbeat where is placed the slider (3)
  16. 04:45:884 (7,10) - Claps
  17. 05:04:702 (3) - I don't like 1/4 sliders with so much repeats that end on the downbeat.. What about to use this other rhythm instead? http://puu.sh/2nc3C
  18. 05:07:293 (1) - New combo?
  19. 05:32:985 (5,1) - Add new combo on (5) removing it from (1)
  20. 05:42:985 (5) - Add clap and remove from 05:43:485 (2) to keep consistency. Moreover, add clap on 05:44:985 (4)'s head and on 05:45:985 (4)'s head as well.
  21. 05:48:735 (5) - I would suggest you the same thing I wrote about 05:04:702 (3)
  22. 05:55:985 (7) - New combo
  23. 06:26:235 (5) - New combo to warn about the new 1/1 rhythm you are using
  24. 06:30:485 (7,9) - To make them easier to read, set new combo on both
  25. 07:04:485 (3) - ^
  26. 07:05:860 (6,7) - Why don't you keep the same rhythm you used for the previous 07:04:985 (1,2,3,4,5,6)? I mean, slider/circle - slider/circle - slider/circle. The slider/slider you used here breaks the rhythm and the flow you created :\
  27. 07:12:110 (6) - Remove a repeat and add a circle on the next red tick: http://puu.sh/2ncsU This rhythm is more intuitive
  28. 07:15:985 (1,1) - Add two finished on these two circles, they sound much better with them
  29. 07:18:360 (5) - Move this circle 1/2 later on the time line? (fixing the spacing, of course). That empty white line could confuse the players IMO
  30. 07:23:985 (7) - New combo
  31. 07:39:735 (1,2) - Remove new combo from (1) adding it on (2) instead
  32. 07:43:110 (12,1) - Do the same here. Change the new combos
  33. 07:47:735 (1) - I guess you already know what I want to suggest you here xD Remove one repeat from this slider adding a circle on the empty downbeat. Don't forget to fix the hitsounds as well
  34. 07:55:235 (5) - New combo
  35. 07:59:992 (5) - From here: listening the music with 25% playback rate this rhythm would fill all the sounds in the music: http://puu.sh/2ncU2
  36. 08:40:992 (4) - New combo
  37. 11:24:242 (6) - ^?
  38. 11:58:814 (6) - You should use this rhythm to keep consistency with previous parts: http://puu.sh/2ndrd
  39. 12:41:314 (8) - New combo
  40. 12:48:314 (4) - New combo for consistency
  41. 13:03:314 (6) - New combo
  42. 13:06:064 (2) - This slider would flow better if you decided to ctrl+g it
  43. 13:28:564 (6) - You should CTRL + G this slider as well because to keep consistency with 13:27:814 (3,4) / 13:28:814 (7,8)
Stuff I mentioned above are just some minor issues. It's long just because the song is long.
Fix those and I will approve then. :3
iRape_old
SOON
Topic Starter
Mismagius

Chewin wrote:

General

  1. Disable letterbox during breaks? They are ugly IMO done
  2. Honestly I don't like the Combo Colour 2, it will be hard to read without BG.. What about to use yellow or orange that fits much better with "Because Maybe" of the Background? meh... nah D: you can disable skin anyway if you're playing without BG because there's no sense on making fitting combo colours with BG when there is no BG
Marathon

  1. 00:00:627 (1,2,3,4,5,6,1) - I would move the whole pattern some grid down because, actually, the slider 00:01:717 (1) - touches the HP bar, and it's bad. Obviously when you have fixed that you should fix next elements placements as well meh... done but not so much, I don't like fixing hp bar issues lol
  2. 00:05:808 (3,4) - CTRL + G these two elements? Applying this you would also reduce the spacing between 00:05:945 (4,1) making it consistent with all other parts meh, I like it the way it is, it flows better now imo
  3. 00:08:604 - What about to add circle here with whistle? It would fill that "laser" (?) sound you can hear in the music in this beginning I wanted to create some 1/1 'breaks' that flow kinda well with the instrument i'm following, so nah
  4. 00:54:627 (5) - The sound is still going after the spinner is finished here. What about to add two more repeats till the blue tick on 00:54:831? I mean: http://puu.sh/2nbd9 Moreover, I would suggest you the same for 00:58:990 (8) grumd asked me to keep it this way because all of the other ones were this number of repeats, so to avoid even more combobreaks I left it like this
  5. 00:57:626 (2) - Uh, this slider is unsnapped by 1ms. I don't know why AIBat or AIMat doesn't catch is but oh well, snap it manually on the timeline i don't think that makes any difference ._. but done
  6. 01:01:717 (1) - Add finish to emphasize that clash in the cymbals. Actually I feel finish here sounds much better than whistle ;3 done
  7. 01:05:536 (1) - Is this new combo really needed? You didn't use it on the next part and so I would remove it to keep consistency removed
  8. 01:39:899 (1,3) - I would avoid totally overlapped sliders like 01:39:217 (3,1). Then what about to CTRL those two sliders 01:39:899 (1,3)? The flow won't change, it will be the same, but at least you will fix that issue blehhh okay
  9. 01:44:536 (1) - This is just a suggestion: If I were you I would set new combo on this circe because squares are much easier to play if on the first circle is set a new combo done
  10. 02:04:990 (1) - This slider touches HP bar.. It's the same for 02:09:763 (2). Move them elsewhere <.< nah
  11. 02:35:657 (3) - What about to move this circle till x:196 y:20 to make a square? http://puu.sh/2nbLg done but in a better position
  12. 02:52:975 (9) - I guess you forgot to set new combo on this slider oops
  13. 03:21:338 (1) - What about to add finish here? done
  14. 04:20:248 (5) - Add new combo? nah, I want it to be kinda obvious that the order is 4 then 5 here to not confuse anyone
  15. 04:39:611 (1,3) - It would be more logical if you removed the new combo from the actual (1) adding it on that downbeat where is placed the slider (3)
  16. 04:45:884 (7,10) - Claps only on (7)
  17. 05:04:702 (3) - I don't like 1/4 sliders with so much repeats that end on the downbeat.. What about to use this other rhythm instead? http://puu.sh/2nc3C I really like them, adds some variation to the rhythm instead of only 1-repeat sliders
  18. 05:07:293 (1) - New combo? done
  19. 05:32:985 (5,1) - Add new combo on (5) removing it from (1) done
  20. 05:42:985 (5) - Add clap and remove from 05:43:485 (2) to keep consistency. Moreover, add clap on 05:44:985 (4)'s head and on 05:45:985 (4)'s head as well. done
  21. 05:48:735 (5) - I would suggest you the same thing I wrote about 05:04:702 (3) nah
  22. 05:55:985 (7) - New combo done
  23. 06:26:235 (5) - New combo to warn about the new 1/1 rhythm you are using done
  24. 06:30:485 (7,9) - To make them easier to read, set new combo on both done
  25. 07:04:485 (3) - ^ these should be way easier to read than before
  26. 07:05:860 (6,7) - Why don't you keep the same rhythm you used for the previous 07:04:985 (1,2,3,4,5,6)? I mean, slider/circle - slider/circle - slider/circle. The slider/slider you used here breaks the rhythm and the flow you created :\ fixed
  27. 07:12:110 (6) - Remove a repeat and add a circle on the next red tick: http://puu.sh/2ncsU This rhythm is more intuitive removed 1 repeat but didn't add the new note
  28. 07:15:985 (1,1) - Add two finished on these two circles, they sound much better with them done
  29. 07:18:360 (5) - Move this circle 1/2 later on the time line? (fixing the spacing, of course). That empty white line could confuse the players IMO done
  30. 07:23:985 (7) - New combo done
  31. 07:39:735 (1,2) - Remove new combo from (1) adding it on (2) instead done
  32. 07:43:110 (12,1) - Do the same here. Change the new combos done
  33. 07:47:735 (1) - I guess you already know what I want to suggest you here xD Remove one repeat from this slider adding a circle on the empty downbeat. Don't forget to fix the hitsounds as well nah
  34. 07:55:235 (5) - New combo done
  35. 07:59:992 (5) - From here: listening the music with 25% playback rate this rhythm would fill all the sounds in the music: http://puu.sh/2ncU2 yeah, but here I want to keep a more listen-able rhythm
  36. 08:40:992 (4) - New combo done
  37. 11:24:242 (6) - ^? done
  38. 11:58:814 (6) - You should use this rhythm to keep consistency with previous parts: http://puu.sh/2ndrd i want some variation though
  39. 12:41:314 (8) - New combo done
  40. 12:48:314 (4) - New combo for consistency done
  41. 13:03:314 (6) - New combo done
  42. 13:06:064 (2) - This slider would flow better if you decided to ctrl+g it done
  43. 13:28:564 (6) - You should CTRL + G this slider as well because to keep consistency with 13:27:814 (3,4) / 13:28:814 (7,8) rearranged the pattern
Stuff I mentioned above are just some minor issues. It's long just because the song is long.
Fix those and I will approve then. :3
IT'S DONE
Zare

iRape wrote:

SOON
[Luanny]
SOON.
Gaba
Ja era
[Luanny]
ja era nada
af cade esse app q n sai
Chewin
SPOILER
Oh God, what am I doing.

APPROVED
[Luanny]
grats.~



y huehuehuehuehue <3











first?
Topic Starter
Mismagius
YES YES YES YES OH GOD OH MAN OH GOD MAN OYES
Deni

[Luanny] wrote:

first?
yes

Grats! :3/
Kite
Congrats :3
Mirage
DUDE OMG CRI
puncia
Congrats :3
Aqo
Grats yo! :D
cheesiest
gz
Zare
congratz BD
Andrea
Congratulations~
LQA20Ans
Yeah! Congratulation!
Lally
\o3o/ gratz
Nemis
OMG GRATZ BD *-*
Cloudchaser
Faptastic
Reviz
Gratz!
Dark_Ai
aaah omedeto BD :33
Backfire
:I

:I

:)
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