lolcubes wrote:
Hey galvenize!
Here's some stuff. Opinions and suggestions will be in green, and you can just ignore them if you don't care.
[Insane]:[Hard]:
- Difficulty: OD-1. Streamy maps with OD8 are just ridiculous if you ask me. Don't think people will SS this, apart from the usual 2-3 ones.
The less SS there are, the better. I always prioritize a high OD. DR is at 6, allowing more people to clear the map which I think is more important than having tons of SS's.- 00:59:522 (4) - This note brings out lots of hatred from me. Even with 300s turned off it was really hard to notice. I like your patterns but if you can, please fix this so it's atleast a little visible, a 1-2 grid4 move just so you can see a glimpse of it would be really nice. Stacking notes is what makes it insane, streams aside.
- 01:50:372 (5) - Clap at the start of the slider? nice
- 02:39:872 (1,2,3,4) - These notes are silenced. That's unrankable. Please make them hearable. Indeed, fix'd
- 02:41:147 - Add a timing section here which removes the kiai. Afaik, unclosed kiai isn't allowed. Or, if your intention was to end it on the previous timing section (which I assume so, looking at the other diffs), just end it on the previous section without adding this one, but don't forget to enable it on the timing section @spinner before. little mistake, fix'd
[Normal]:
- Slightly hard for a hard, looks more like a standard insane diff. Looking how Insane is harder, I guess that's fine. ,_,
- 00:56:672 (7) - Add a clap at the end of the slider?
[Easy]:
- 01:49:472 (1,2,3,4) - Fix the spacing in the combo, 2 looks unsnapped in a weird way. mkay
- 02:08:972 (1) - Don't think you really need a new combo for this. I see you have many new combos which could be removed but they make sense more or less, this one doesn't that much. ye, removed
[General]:
- 00:42:872 (3) - Maybe remove this note? It kinda feels odd because there isn't one @00:41:672. If i remove it, there would be a huge empty space.
A short mod, because there wasn't anything to mod. Maybe try to reduce the number of new combos in Normal, but I don't think they're wrong, so...
- While the background's dimensions are alright, the picture feels like it was widescreen and then it just got compressed to 4:3 ratio. Such slim Kyouka doesn't look that good. If possible try to find a better background for this mapset, just a suggestion (I couldn't find one ;_;).
Good luck.~ :3
Alace wrote:
Suggest offset +5ms (277) if you agree with this timing. you need to move your green lines too
I do agree, applied this on all timing sections in all diffs.
<Normal>
AR+1 ? AR4 is a bit hard to read part like 01:27:272 (1,2,3,4,5,6) fine with me
<Insane>
00:31:022 (1,2,3) - pretty bad spacing IMO, newcombo'd 3
00:43:172 (7) - this is nonsense (does not fit the song at all) put it on (4) position ? I think this jump fits well when playing though.00:47:072 (6,7,1,2,3,4) - new combo should start on (6). work on this pattern a bit ? Applied new combo, changed pattern of next combo.
00:52:772 (1,2,3,4,5,6) - new combo should start on (3). Fair enough
01:41:972 (1,2,3,4,5,6) - bad pattern here. Awww, I love it a lot.
02:21:572 (3,4,5,6,7) - lol :}
02:23:372 (7) - ^ >:}
I know that people can read your insane diff because of AR9, but it is not wise to put jumps(streams) to make the map hard
Anyway. the mapset is good. just point out something really bugging me
Those jumps were there since the beggining, I personally think they fit pretty well, I don't think I'm the only one since nobody complained about it until now.Alace wrote:
<insane>
02:22:177 (7) and 02:23:377 (7)
ask other modders if they agree with this kind of jump, i still don`t think they fit the song
the first jump i love.Alace wrote:
<insane>
02:22:177 (7) and 02:23:377 (7)
ask other modders if they agree with this kind of jump, i still don`t think they fit the song