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DEAN FUJIOKA - History Maker [Osu|CatchTheBeat]

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Topic Starter
Cosmolade

Xinely wrote:

Hey i saw my name on tv
Ok bye
Hello Xinely o3o)/

@-Sh1n1-:
* Aplicado todo, excepto lo del hitsound, para mí usarlo en sampleset normal encaja perfecto, además de que marca un cambio en la música, lo que es para mí perfectamente justificable. Por cierto, ni idea porque los end-time eran distintos lmao si yo los puse iguales
Waiting for Happy & MB
HappyRocket88

-Sh1n1- wrote:


Esto si que me preocupa, trata de que todos acaban en el mismo tiempo porfavor, es muy importante al menos en tus diffs, pero si puedes pedirle a tus GDers que tambien lo hagan, seria mucho mejor. El spin que tienen algunas diffs al final me parecen muy chiquitos, si puedes pedirle a tus GDers que terminen solo con nota en 01:28:660 - como en Our History sera mucho mejor, al menos espero que happy lo haga, ya que en ctb los spinners cortos no son un gran problema si estan al final


Estoy 100% que esto es una guideline y las guidelines pueden omitirse bajo ciertas circunstancias que justifiquen el hecho. En este caso, los Guest Mappers tienen todo el derecho de terminar su dificultad en el punto que ellos consideren necesario ya que la forma de interpretación del ritmo es muy diferente al del creador del mapa en cuestión. Por lo tanto, manejar un punto de finalización distinto no significa que esté mal o sea un problema de qué preocuparse.

Acerca del spinner, tienes razón. Es demasiado cortico y AutoMod saca 3000 que no creo que sea mucho diferencia, al menos en la hard. Por esto, lo cambié por un slider, así la forma de alcanzar el sonido es mucho más intuitivo y agradable para los jugadores.
¡Muchas gracias por el mod!
osu file format v14

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Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:Rocket's Hard
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
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-Sh1n1-

HappyRocket88 wrote:

-Sh1n1- wrote:


Esto si que me preocupa, trata de que todos acaban en el mismo tiempo porfavor, es muy importante al menos en tus diffs, pero si puedes pedirle a tus GDers que tambien lo hagan, seria mucho mejor. El spin que tienen algunas diffs al final me parecen muy chiquitos, si puedes pedirle a tus GDers que terminen solo con nota en 01:28:660 - como en Our History sera mucho mejor, al menos espero que happy lo haga, ya que en ctb los spinners cortos no son un gran problema si estan al final


Estoy 100% que esto es una guideline y las guidelines pueden omitirse bajo ciertas circunstancias que justifiquen el hecho. En este caso, los Guest Mappers tienen todo el derecho de terminar su dificultad en el punto que ellos consideren necesario ya que la forma de interpretación del ritmo es muy diferente al del creador del mapa en cuestión. Por lo tanto, manejar un punto de finalización distinto no significa que esté mal o sea un problema de qué preocuparse.

lol por eso dije, "al menos en tus diffs" xd, eso me lo se de memoria, cuantos años crees que llevo modeando happy? >.<

Acerca del spinner, tienes razón. Es demasiado cortico y AutoMod saca 3000 que no creo que sea mucho diferencia, al menos en la hard. Por esto, lo cambié por un slider, así la forma de alcanzar el sonido es mucho más intuitivo y agradable para los jugadores.

Slider en vez de spinner suena bien
Topic Starter
Cosmolade
yey! porfin estamos bien xD
Updated con los cambios de Happy
/me summon MB*
MBomb

-Sh1n1- wrote:

orz... Re-check (no kds)

MBomb's Rain


  1. 00:47:467 (1,2,3,4,5,6) - definitely are drums and skip for last one 00:49:107 - ? feels weird imo, add a note. - Great point, entirely missed this somehow orz. Made 6 a 1/6 slider.

Really hope that it should be all, send me a forum PM when u are done with all diffs
Thanks for the recheck!

osu file format v14

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Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
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Topic Starter
Cosmolade
Updated!
WE ARE READY TO MAKE HISTORY
HappyRocket88

Cosmolade wrote:

WE ARE READY TO MAKE HISTORY
-Sh1n1-


Gratz
Topic Starter
Cosmolade

AAAAAAAAAA
Thanks you
[Bau]
Gratz Cosmo <3
Luqanted
please change the song's title to History Makers 'cause it was changed :)
Topic Starter
Cosmolade

Luqanted wrote:

please change the song's title to History Makers 'cause it was changed :)
eh why? The title is correct:
http://yurionice.com/discography/detail.php?id=1014332
Fragmented
Rank hype, my friends will be happy about it xD
GIDZ
00:48:362 (5,6) - Not parallel aaaa
00:50:003 (3) - This note feels excessive when there's no sound there :<

Guess its too late now. Just minor things lol, gratz on getting it ranked~
Finally less jumpy maps ;-;
Cloudchaser
WIIIIIIIIIIIII WER BORN TU MEIK JISTORY x2

Congratulas

<3
Kyouren
Gratzz :D
Hazu-
Gratz Cosmo o3o
iYiyo
gratz
Janpai
Congrats!!
ZiRoX
In MBomb's Rain, 00:28:661 (1,2,3,4,5,6,7,8,9,10,11) - is wrongly snapped, as those notes should use a 1/10 snapping. I think manipulating BPM to fit the correct snapping isn't really allowed, so I'd go for a slider focusing on the vocals.
MBomb

ZiRoX wrote:

In MBomb's Rain, 00:28:661 (1,2,3,4,5,6,7,8,9,10,11) - is wrongly snapped, as those notes should use a 1/10 snapping. I think manipulating BPM to fit the correct snapping isn't really allowed, so I'd go for an extended slider focusing on the vocals.
I think mapping to the drum here using a 1/12 should be fine, as during actual play, it sounds fine with the drums, it's only noticable as 1/10 snapping if you slow down the editor. If there was an option for 1/10, I'd use it here, but there unfortunately isn't, and not mapping the drums here seems strange with the rest of the map to me.
ZiRoX

- Magic Bomb - wrote:

ZiRoX wrote:

In MBomb's Rain, 00:28:661 (1,2,3,4,5,6,7,8,9,10,11) - is wrongly snapped, as those notes should use a 1/10 snapping. I think manipulating BPM to fit the correct snapping isn't really allowed, so I'd go for an extended slider focusing on the vocals.
I think mapping to the drum here using a 1/12 should be fine, as during actual play, it sounds fine with the drums, it's only noticable as 1/10 snapping if you slow down the editor. If there was an option for 1/10, I'd use it here, but there unfortunately isn't, and not mapping the drums here seems strange with the rest of the map to me.
Finding the correct snapping requires slowing down in the editor, but it's noticeable at 100% playback rate. I noticed it while playing, that's how noticeable it can be.

As for the slider not fitting with the rest of the song, another option would be to keep the 1/6 patterns to the violin, which would fit much better to the rest of the diff than the previously suggested slider.
Underforest
gratz
MBomb

ZiRoX wrote:

Finding the correct snapping requires slowing down in the editor, but it's noticeable at 100% playback rate. I noticed it while playing, that's how noticeable it can be.

As for the slider not fitting with the rest of the song, another option would be to keep the 1/6 patterns to the violin, which would fit much better to the rest of the diff than the previously suggested slider.
I don't see it as much of an issue, however if the QAT do see it as an issue, I'm fine with replacing it with 1/6 patterns.
Hikomori
no llegue a tiempo a moddear tu mapa, lo siento :/
Deif
Hi! Talked with MB about those notes and he's willing to change them. Poke me when it's done!
Xinnoh
Since it's DQd, I should point out that I still really think the mp3 you're using is of low quality. It's most noticable at 00:00:899 (1) - , 00:51:049 (1) - and 00:39:407 (3) - . Mostly in the chorus though.
I'd like someone else to confirm this because cosmo doesn't think it's the case despite it being really apparent to me. You can just check by flipping back and forth between History Maker sets in game, I would suggest comparing Roseus' set because I know that one is fine.
Topic Starter
Cosmolade

Sinnoh wrote:

Since it's DQd, I should point out that I still really think the mp3 you're using is of low quality. It's most noticable at 00:00:899 (1) - , 00:51:049 (1) - and 00:39:407 (3) - . Mostly in the chorus though.
I'd like someone else to confirm this because cosmo doesn't think it's the case despite it being really apparent to me. You can just check by flipping back and forth between History Maker sets in game, I would suggest comparing Roseus' set because I know that one is fine.
Sorry but I think the mp3 is fine, and I will not change it
Waiting for MB
DeletedUser_7932812
I think the mp3 is fine, it has good quality and it matches perfectly with the map.
-Sh1n1-

Sinnoh wrote:

Since it's DQd, I should point out that I still really think the mp3 you're using is of low quality. It's most noticable at 00:00:899 (1) - , 00:51:049 (1) - and 00:39:407 (3) - . Mostly in the chorus though.
I'd like someone else to confirm this because cosmo doesn't think it's the case despite it being really apparent to me. You can just check by flipping back and forth between History Maker sets in game, I would suggest comparing Roseus' set because I know that one is fine.
also have more volume, roseus' one is low, waiting for MB too ._.
MBomb
Sorry, been busy ;w;

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 48660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86825
DistanceSpacing: 1.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:Cosmolade
Version:MBomb's Rain
Source:ユーリ!!! on ICE
Tags:Umebayashi Tarou Matsushiba Taku yuri yuuri op opening - Magic Bomb - MB HappyRocket88
BeatmapID:1135616
BeatmapSetID:536049

[Difficulty]
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CircleSize:4
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ApproachRate:8.7
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280,192,28958,2,0,L|221:192,1,58.3333333333333
304,192,29257,2,0,L|362:192,1,58.3333333333333
104,192,29556,6,0,L|8:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
192,192,29855,1,0,0:0:0:0:
168,141,30004,1,0,0:0:0:0:
113,135,30153,1,2,0:0:0:0:
80,180,30302,1,2,0:0:0:0:
240,192,30452,6,0,L|312:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
144,192,30750,1,0,0:0:0:0:
90,182,30899,1,0,0:0:0:0:
80,128,31048,1,2,0:0:0:0:
126,99,31197,1,0,0:0:0:0:
288,192,31347,6,0,L|208:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
72,192,31646,1,0,0:0:0:0:
115,153,31795,1,2,0:0:0:0:
170,134,31944,1,2,0:0:0:0:
228,137,32093,1,2,0:0:0:0:
456,192,32243,6,0,L|384:192,1,58.3333333333333,2|0,3:0|0:0,0:0:0:0:
272,192,32541,2,0,L|336:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
480,192,32840,2,0,L|400:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
200,192,33138,6,0,L|120:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
296,192,33437,1,0,0:0:0:0:
346,171,33586,1,0,0:0:0:0:
345,116,33735,1,2,0:0:0:0:
294,97,33884,1,2,0:0:0:0:
141,192,34034,6,0,L|229:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
64,192,34332,1,2,0:0:0:0:
15,166,34481,1,0,0:0:0:0:
22,111,34630,1,2,0:0:0:0:
75,97,34779,1,0,0:0:0:0:
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464,192,36720,5,4,0:0:0:0:
272,192,37317,1,2,0:0:0:0:
16,192,37616,1,2,0:0:0:0:
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320,192,38511,5,0,0:0:0:0:
96,192,39108,1,2,0:0:0:0:
496,192,39407,1,2,3:0:0:0:
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393,192,42989,2,0,P|486:166|496:144,2,116.666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
16,192,43884,5,4,0:0:0:0:
224,192,44481,1,2,0:0:0:0:
496,192,44780,1,2,0:0:0:0:
328,192,45079,2,0,L|448:192,1,116.666666666667,2|2,0:0|0:0,0:0:0:0:
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376,192,46571,2,0,L|496:192,2,116.666666666667,2|0|2,3:0|0:0|0:0,0:0:0:0:
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168,192,47765,1,8,3:0:0:0:
328,192,48064,1,8,3:0:0:0:
64,192,48362,1,8,3:0:0:0:
328,192,48661,1,8,3:0:0:0:
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256,192,50452,1,0,0:0:0:0:
16,192,50750,1,2,0:0:0:0:
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496,192,57317,1,0,0:0:0:0:
280,192,57616,1,0,0:0:0:0:
496,192,57914,1,0,0:0:0:0:
96,192,58213,6,0,P|16:96|136:64,1,291.666666666667,4|0,0:0|0:0,0:0:0:0:
352,192,59108,2,0,P|496:96|456:32,1,291.666666666667,8|0,3:0|0:0,0:0:0:0:
296,192,60004,6,0,P|176:96|240:48,1,291.666666666667,2|0,0:0|0:0,0:0:0:0:
400,192,60899,2,0,L|256:192,2,116.666666666667,8|2|2,3:0|0:0|0:0,0:0:0:0:
24,192,61795,6,0,P|40:96|208:64,1,291.666666666667,4|0,0:0|0:0,0:0:0:0:
432,192,62690,1,8,3:0:0:0:
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280,192,64780,1,0,0:0:0:0:
496,192,65078,1,0,0:0:0:0:
104,192,65377,5,4,0:0:0:0:
48,183,65526,1,0,0:0:0:0:
16,136,65675,1,0,0:0:0:0:
31,81,65824,1,0,0:0:0:0:
192,192,65974,2,0,L|120:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
360,192,66273,6,0,L|448:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
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112,192,67168,5,0,0:0:0:0:
57,191,67317,1,0,0:0:0:0:
43,139,67466,1,0,0:0:0:0:
89,111,67615,1,0,0:0:0:0:
256,192,67765,2,0,L|344:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
88,192,68064,6,0,L|16:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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368,192,68959,6,0,L|304:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
152,192,69258,1,2,0:0:0:0:
102,169,69407,1,2,0:0:0:0:
105,114,69556,1,2,0:0:0:0:
158,99,69705,1,2,0:0:0:0:
384,192,69855,6,0,L|456:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
288,192,70153,1,2,0:0:0:0:
311,140,70302,1,0,0:0:0:0:
366,127,70451,1,2,0:0:0:0:
410,162,70600,1,2,0:0:0:0:
192,192,70750,6,0,L|120:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
216,192,71049,2,0,L|280:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
112,192,71347,2,0,L|40:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
280,192,71646,6,0,L|360:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
112,192,71944,2,0,L|72:192,2,29.1666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,192,72243,2,0,L|336:192,1,58.3333333333333,2|2,0:0|0:0,0:0:0:0:
104,192,72541,5,4,0:0:0:0:
62,156,72690,1,0,0:0:0:0:
82,105,72839,1,0,0:0:0:0:
136,105,72988,1,0,0:0:0:0:
296,192,73138,2,0,L|208:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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237,192,73735,2,0,L|165:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
104,192,74034,2,0,L|176:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
384,192,74332,5,8,3:0:0:0:
438,192,74481,1,0,0:0:0:0:
459,141,74630,1,0,0:0:0:0:
419,103,74779,1,0,0:0:0:0:
256,192,74929,2,0,L|352:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
88,192,75228,6,0,L|16:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
112,192,75526,2,0,L|176:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
16,192,75825,2,0,L|88:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
296,192,76123,5,8,3:0:0:0:
348,176,76272,1,0,0:0:0:0:
355,121,76421,1,0,0:0:0:0:
307,94,76570,1,0,0:0:0:0:
152,192,76720,2,0,L|104:192,2,29.1666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
376,192,77019,2,0,P|488:112|480:88,1,175,8|2,3:0|0:0,0:0:0:0:
344,192,77765,1,0,0:0:0:0:
136,192,77914,6,0,L|64:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
168,192,78213,2,0,L|232:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
72,192,78511,2,0,L|8:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
232,192,78810,6,0,L|320:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
72,192,79108,2,0,L|152:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
288,192,79407,2,0,L|216:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
16,192,79705,5,4,0:0:0:0:
30,135,79854,1,0,0:0:0:0:
63,88,80003,1,2,0:0:0:0:
110,54,80152,1,2,0:0:0:0:
167,40,80302,1,2,0:0:0:0:
224,45,80451,1,2,0:0:0:0:
448,192,80601,6,0,L|352:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
232,192,80899,2,0,L|304:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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320,192,81795,2,0,L|248:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
424,192,82093,2,0,L|496:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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360,192,83287,5,6,0:0:0:0:
388,189,83362,1,0,0:0:0:0:
412,173,83437,1,0,0:0:0:0:
424,147,83511,1,0,0:0:0:0:
421,118,83586,1,2,0:0:0:0:
403,95,83661,1,0,0:0:0:0:
377,85,83735,1,0,0:0:0:0:
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376,192,84183,6,0,L|440:192,1,58.3333333333333,8|0,3:0|0:0,0:0:0:0:
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492,192,84780,2,0,L|420:192,1,58.3333333333333,2|0,0:0|0:0,0:0:0:0:
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176,192,87467,1,8,3:0:0:0:
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80,192,87765,5,8,3:0:0:0:
216,192,87914,1,8,3:0:0:0:
352,192,88063,1,8,3:0:0:0:
488,192,88212,1,8,3:0:0:0:
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Topic Starter
Cosmolade
Updated
/me pokes Deif*
Deif
You were born to make history!
Topic Starter
Cosmolade

Deif wrote:

You were born to make history!
_( :3 」< )_
-BlueSun-
Hi.
so when i was playing the our history diff, i almost failed it because of this part: 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,3) - this the only pattern used in the entire diff, the hardest and is used at the end of the song. dont know if it is disqualifyable or not but it seems like you only used this to break combos and piss people off at the end. Just my suggestion
Topic Starter
Cosmolade

-BlueSun- wrote:

Hi.
so when i was playing the our history diff, i almost failed it because of this part: 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,3) - this the only pattern used in the entire diff, the hardest and is used at the end of the song. dont know if it is disqualifyable or not but it seems like you only used this to break combos and piss people off at the end. Just my suggestion
Not reallly
The pattern is hard, yes, but not imposible to pass/play
The end have enough intense sound for a pattern like this, so is not a unrankeable issue, and the pattern as nerfed so many times btw
I not make it to piss off or break combo, I only make it to represent the hype of the song dude. So please stop talking about it :c
iYiyo

-BlueSun- wrote:

Hi.
so when i was playing the our history diff, i almost failed it because of this part: 01:26:869 (1,2,3,4,5,1,2,3,4,5,1,2,3) - this the only pattern used in the entire diff, the hardest and is used at the end of the song. dont know if it is disqualifyable or not but it seems like you only used this to break combos and piss people off at the end. Just my suggestion
Hi Cosmo, I was just looking around and look at this comment and said: "hey, it's a 3,79*, what would be wrong with that ending?" Then I played and passed it very easily...maybe it's because of my rank,pp,skills whatever you wanna call it xd. Then I thought that it would be better if I play it with DT since it'd be fairer. It just raised to 4.95... Then after lots of retry i couldn't even pass that ending.

So yeah, tbh it feels and plays like a 6* dt map, the jumps are way too overdone (mainly because of the bpm) compared to the whole diff and also if you compare it with happy's diff it also has an enormous gap in terms of difficulty. On happy's diff you click every 1/2 but on yours you click every 1/7? (or so xd) which is too damn hard.

I really wanted to defend you when I read that comment, but then I understood the purpose of it, it's not about making you lose the combo or piss you or because it emphasizes well the music, because it does, but for the diff mapset's spread and your own diff, it's way too difficult. Consider doing something more appropiate.

I'm not pretending to act like a dick, but I guess you should think better about it. Maybe reduce the jumps, because with this bpm it feels way too hard, or try some different rhythms which doesn't make it "easier" but stick better with the mapset difficulty spread/gap whatever. Here's a good suggestion imo http://puu.sh/ta0Po/35ce700c71.jpg

Anyway, hope you think about it and try to improve, after all DQs exist with the purpose of improving rather than anything else.
Izzywing
The ending is the most intense part of the song by far, so it makes sense to be the most instense part of the map. Yeah, it makes the map's overall difficulty a bit lopsided but it's accurately following the song so I don't see a problem.
iYiyo

Hobbes2 wrote:

The ending is the most intense part of the song by far, so it makes sense to be the most instense part of the map. Yeah, it makes the map's overall difficulty a bit lopsided but it's accurately following the song so I don't see a problem.
Yeah I agree that it's the most intense part of the song, but that doesn't justify to make it way too difficult, that's the point. with dt it's < 5* and I coulnd't even pass it (maybe i'm way too noob, ;w;). I just say it because of the sake of the mapset spread tho

edit: well this might be subjective but still this says something xd
HappyRocket88
Hola, iYiyo. =3 I can relate with your reasoning but mapsets aren't meant to be mapped thinking how would it play with DT or HR. I think that's a matter of how players approach the diffs according to their skills.

We all agree this is the most intense part: 01:26:869 - 01:28:660 -

Based on that, I'd like to say that:

In Rocket's Hard, the density has to be less due to the Normal is mainly mapped as 1/3. Therefore, that's why some the introduction of 1/6 beats is fairly "friendly" since it does not require lot of efforts to click them. (Just some mini-jumps inconsistencies among them and it's good) xd

In the other hard, Our History difficulty has the same 1/6 transition but does it with adjusted jumps which were way nerfed while this passed trough the modding phase. Yes, your suggestion could work but it doesn't necessarily make the section the mapper decided to use here bad or "too dense".
iYiyo

HappyRocket88 wrote:

Hola, iYiyo. =3 I can relate with your reasoning but mapsets aren't meant to be mapped thinking how would it play with DT or HR. I think that's a matter of how players approach the diffs according to their skills.

We all agree this is the most intense part: 01:26:869 - 01:28:660 -

Based on that, I'd like to say that:

In Rocket's Hard, the density has to be less due to the Normal is mainly mapped as 1/3. Therefore, that's why some the introduction of 1/6 beats is fairly "friendly" since it does not require lot of efforts to click them. (Just some mini-jumps inconsistencies among them and it's good) xd

In the other hard, Our History difficulty has the same 1/6 transition but does it with adjusted jumps which were way nerfed while this passed trough the modding phase. Yes, your suggestion could work but it doesn't necessarily make the section the mapper decided to use here bad or "too dense".
They aren't meant to be played with DT or HR at first, I agree, but when you want to "evaluate" something that is "easy" i just could use DT so it actually get to my actual skills. It now could be nerfed but still loses the point since I still find it too high. those jumps with this bpm are just too difficult imo. Maybe when you play it nomod, you can find it "easy" to pass since you have the proper skill. I think that lot of people that are used to play around 3.5* (which are extremely hard for them) will think similar. The fact that I couldn't even pass it with DT makes me think that. (Also remember with DT is just 4.95*... It feels like 6* tbh, and it's not about the sr system, it's about the actual gameplay)

Anyway, hope I can explain myself good. I just think this section could be improved more and fit better the actual diff so it's more enjoyable to play.

pd: the imgs you're showing are giving a good rhythm, but you can't see the space between them (which have a great difference). I think Cosmo can keep the single notes, but reducing the ds or changing pattern.
Topic Starter
Cosmolade

HappyRocket88 wrote:

Hola, iYiyo. =3 I can relate with your reasoning but mapsets aren't meant to be mapped thinking how would it play with DT or HR. I think that's a matter of how players approach the diffs according to their skills.
Totally agree with this, I map a thing for the normal play, not for the mods thingy, this is because I will not map for pp lol
If the normal player can pass it with no mod and HD (I see SS with HD) it isn't a unrankeable issue, and in conclusion is fine, no needs to change anything
and the pattern for a final diff is clearly acceptable, the purpose of mapping the most hard diff in the set is cover all the sounds in the best way possible, and for me, the jump pattern is the most perfect way, so please stop the drama.
-BlueSun-
so i looked at the top 3 replays on the our history diff and they ALL missed on the last part of the song.
so i have to agree with IYiyo here. yes this is the most intese part of the song, but the pattern is still not necessary. Players obviously don't excpect it, because like i said before its the only pattern used in the entire song, so they miss, and most likely fail. obviously a pattern like that is going to be no problem for the pro's but for more casual players, this is very unusual and unecessary.

Then again, this is still just an opinion, not an unrankable problem.
-BlueSun-

Cosmolade wrote:

HappyRocket88 wrote:

Hola, iYiyo. =3 I can relate with your reasoning but mapsets aren't meant to be mapped thinking how would it play with DT or HR. I think that's a matter of how players approach the diffs according to their skills.
Totally agree with this, I map a thing for the normal play, not for the mods thingy, this is because I will not map for pp lol
If the normal player can pass it with no mod and HD (I see SS with HD) it isn't a unrankeable issue, and in conclusion is fine, no needs to change anything
and the pattern for a final diff is clearly acceptable, the purpose of mapping the most hard diff in the set is cover all the sounds in the best way possible, and for me, the jump pattern is the most perfect way, so please stop the drama.
I didn't see your reply as i was still writing mine, ok i'll delete my new post, don't wanna keep this war going if you really don't want it to. good luck with the rank. EDIT: wtf i can only strike it O_0 whatever.
iYiyo
never stop drama

Cosmolade wrote:

I map a thing for the normal play, not for the mods thingy, this is because I will not map for pp lol
pp? why you bring this to the topic xd this is clearly not about this. I used dt so I can really give an objective opinion cause the nomod is quite easy for me, not the case with dt.. Oh and this shoulnd't be an excuse since mods are still part of the game, and if it feels unbalanced with DT, then I'm gonna complain xd. Also this won't give me pp at all, so don't confuse please

Cosmolade wrote:

If the normal player can pass it with no mod and HD (I see SS with HD) it isn't a unrankeable issue, and in conclusion is fine, no needs to change anything and the pattern for a final diff is clearly acceptable, the purpose of mapping the most hard diff in the set is cover all the sounds in the best way possible, and for me, the jump pattern is the most perfect way, so please stop the drama.
No, it's not unrankeable, but imo it clearly doesn't represent the music according with the overall difficult of the last diff. Might be the last diff, but still is a 3.7* or so. And yes, it can represent the music well, but for that you should've built a different structure for the whole diff, it just go from something quite easy to something insane in terms of difficulty (That's why I used DT. At the end it'll make the same effect for newbie players with nomod)

Well seems you don't want to talk more about it, i'm very disappointed since I just thought you can really improve that section cause for me it doesn't cover all the sounds properly according to the diff you've set :/ Gratz for the qualified
Topic Starter
Cosmolade

iYiyo wrote:

No, it's not unrankeable, but imo it clearly doesn't represent the music according with the overall difficult of the last diff. Might be the last diff, but still is a 3.7* or so. And yes, it can represent the music well, but for that you should've built a different structure for the whole diffs, it just go from something quite easy to something insane in terms of difficulty (That's why I used DT. At the end it'll make the same effect for newbie players with nomod)

Well seems you don't want to talk more about it, i'm very disappointed since I just thought you can really improve that section :/ Gratz for the qualified
I mentioned the pp thing because those maps are maked to hard/skill-pass them with mods, obviously (that is what I think)
Sorry for sound rude, I don't mind to lol I just want to stop discussing and charge the thread with this :(
Soo.. for me, it represents the music very well, all persons can have different opinion, yes. Btw you can't back yourselft in the stars*, because they are low because only the bpm
And sorry... but use mods or not, it really depends of the skill from the player, If you can't pass with DT is because you don't have the skill to do it, not because the map have problems, simple. If the map can be pass/played without mods, there should be no problems.
iYiyo

Cosmolade wrote:

If you can't pass with DT is because you don't have the skill to do it, not because the map have problems, simple.
That might be true, I might not have enough skill. But still I think you don't have the skill either to properly say if this is balanced or not (not about representing the music but representing the overall difficulty). Anyway gonna stop here xd

no me odies ;w;
MBomb
mapper doesn't control star rating, if the star rating is underrating because of that pattern, it doesn't matter, the pattern seems easily acceptable for an Insane difficulty, which is what this is in terms of spread, no matter what the sr says

the end of my rain is also pretty difficult for a 3.5* map but that's not my fault, for a rain it's fine, it's just an underrated pattern in terms of sr
7ambda
What's so hard about passing? I literally did it four times already.
[Bau]
gratz loquilla <3 <3
GT77
The last part on the "Our history" map jumps that diff from 1 to 100. I can FC the rest but I can't even pass the last part without failing
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