forum

RADWIMPS - Yume Tourou

posted
Total Posts
30
Topic Starter
Firebool
This beatmap was submitted using in-game submission on 19 июня 2017 г. at 0:16:32

Artist: RADWIMPS
Title: Yume Tourou
Source: Kimi no Na wa
Tags: Kimi no Na wa, RADWIMPS, ncuh, OneRing, Silver_Crow
BPM: 172
Filesize: 6709kb
Play Time: 02:04
Difficulties Available:
  1. Easy (1,67 stars, 137 notes)
  2. ncuh's Insane (4,63 stars, 410 notes)
  3. O Namae wa? (5,36 stars, 453 notes)
  4. OneRing's Hard (3,46 stars, 306 notes)
  5. Silver_Cr0w's Normal (2,06 stars, 158 notes)
Download: RADWIMPS - Yume Tourou
Information: Scores/Beatmap Listing
---------------
#1 for rank
Mapset :
Eazy - DarkFire ~ready~
Normal - Silver_Crow ~ready~
Hard - OneRing ~ready~
Insane - ncuh ~ready~
O Namae wa? - DarkFire ~ready~
Loslite
Hi, this is not a legit mod so dont gimme kudosu.
You should change the mp3 cos this one sounds bad (especially at the chorus) and also, use 1/4 beat snap divisor instead of 1/8 because you dont need it.
Topic Starter
Firebool

DarknesStealth wrote:

Hi, this is not a legit mod so dont gimme kudosu.
You should change the mp3 cos this one sounds bad (especially at the chorus) and also, use 1/4 beat snap divisor instead of 1/8 because you dont need it.
Ok, fixed it. Thank u.
Some peoples told me about that, but i was not sure cauze me and some pro players play it with 60-70ur. But now i see some problems with that damn mp3.
Axaptice
First mod ever so forgive any formatting errors and stuff like that.

Overall: You should probably lower the volume of some of the hitsounds. In the start of the map, the hitsounds feel almost oppressive compared to the tone of the music. I'd lower it to 50%-40%ish. Also the offset is in a kinda weird spot but as long as it works I guess...

Easy:
00:41:216 (1) to 1:39:907 (3) - this is entirely sliders and one spinner which would get pretty boring to newer players (according to the ranking ruleset) throw in some circles to keep things lively
01:08:558 (1) , 0:1:22:041 (1) - try to avoid weird slider shapes (even though this is pretty easy to read)

Normal:
Nothing really stands out to me here aside from the two slider ladders, but honestly they're pretty playable.

Hard:
01:25:749 (5,6,7) - change the combo color here, the notes would be easier to read or move (6,7) two ticks to the left.

Insane:
00:35:809 (1,2,3) (6,7,8) - these triplets feel... weird
01:10:749 (1,2,3) - these kicksliders are out of place judging entirely by the feel of the song at this point.
01:35:356 (1) - either lower the volume of the sliderend hitsound or get rid of it entirely
01:40:075 (1,2,3,4) - again, just polish the hitsounding a bit and this will be fine

Extra:
02:04:176 (3,4,5,6,7) and 02:04:682 (1,2,3,4,5) - the first stream is fine, maybe change the combo color going into it, but the second one is super hard to hit with consistency.

Final thoughts:
It's a nice mapset. Just work on the hitsounds and maybe clear up a few of those slider ladders in Insane and the spaced stream at the end of the Extra diff.


I hope this helped! :D
(Also, give me tips on modding stuff if you feel like, I wanna make sure that I give people good advice.)
ncuh

UnNVus wrote:

Insane:
00:35:809 (1,2,3) (6,7,8) - these triplets feel... weird Fixed
01:10:749 (1,2,3) - these kicksliders are out of place judging entirely by the feel of the song at this point. -
01:35:356 (1) - either lower the volume of the sliderend hitsound or get rid of it entirely Not sure about this need
01:40:075 (1,2,3,4) - again, just polish the hitsounding a bit and this will be fine same^
Thx for mod
Topic Starter
Firebool

UnNVus wrote:

Easy:
00:41:216 (1) to 1:39:907 (3) - this is entirely sliders and one spinner which would get pretty boring to newer players (according to the ranking ruleset) throw in some circles to keep things lively I know, but if i do this, it will be not an "easy" map, will be "normal". But if i find a way to minimize space, i ll make some single notes from some sliders
01:08:558 (1) , 0:1:22:041 (1) - try to avoid weird slider shapes (even though this is pretty easy to read) ok, fiixed

Extra:
02:04:176 (3,4,5,6,7) and 02:04:682 (1,2,3,4,5) - the first stream is fine, maybe change the combo color going into it, but the second one is super hard to hit with consistency. ok, fiixed
Namki
я не хотел, конечно, модить стд в ближайшее время, но делать все равно нехуй.
толстый шрифт — анранк.

Easy
  1. 00:24:473 (1,2) - очень грубое флоу между ними. Линейное выглядит намного лучше. Поверни 00:25:868 (2) - на 50-60 градусов против часовой стрелки и заснпай по спейсингу 00:27:263 (1) - .
  2. 00:34:938 (4) - глупо, что ты идешь наверх, а не вниз, чтобы сделать квадрат.
  3. 00:38:426 (1,2,3,4) - спейсинг-таки не стоит менять вообще в изике. Это относится ко всей диффе.
  4. 00:41:217 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2) - находятся в центре, попытайся захватывать и углы тоже.
  5. 01:24:738 (3) - прятать серкл под слайдером не очень хорошая идея для изика.
  6. 01:25:075 (1,1) - нужно больше время после спиннера. Примерно 3/1 бита как минимум. Заверши его тут 01:28:783 - .
  7. Ритм идет слишком однообразно в некоторым моментах, особенно, где ты только спамишь 1/1 слайдерами.
  8. Совершенно глупый выбор ритма после первого киая, там лучше мапать под вокал. 01:05:862 (1) - заместо его предпочтительней сделать 1/1 и 2/1 слайдеры.

    То же самое тут 01:08:558 (1) - .
  9. Стоит, конечно, полировать паттерны в плане расстановки и флоу, я думаю.
Normal
  1. 00:24:473 (1,2,1) - не лучшая идея мапать под вокал в нормале. Там есть хорошие доминантные звуки в инструменальной части.
  2. 00:28:310 (4,5) - знаешь, почему такие паттерны анранкабельны в нормалах? Потому что 00:28:310 (4) - появляется раньше и игрок, следовательно, начинает жать его сначала, игнорируя 00:28:658 (5) - , из-за чего получается два мисса или мисс и 50.
  3. 00:32:845 (1) - чуть-чуть овермапнуто, нет такого звука на 00:33:018 - чтобы делать реверс.
  4. 00:49:589 (1) - маловато рековер тайма, сократи его на один бит.
  5. Ну не знаю, нормально, не хочу углубляться в карту.
Hard
  1. Ух. Во-первых, 00:26:565 (3,1) - оверлапы идут слишком глупо, лучше избежать их вообще.
    Странный сиркулар флоу 00:31:449 (1,2,3,4) - опять же с оверлапами.
    00:32:495 (4,5) - никакого спейсинг емпасизинга.
    Св слишком низок.
    Мапаешь только в центре, углы совершенно не затронуты.
    Слишком много бек н фортх паттернов, считай, каждый третий.
    ^Лишь половина проблем, и все они анранкабельны.
    Я верю, что научиться мапать достаточно хорошо очень тяжело, но надеюсь, ты сможешь. А пока попытайся как-нибудь исправить эти глобальные ошибки.
Insane
  1. 00:28:659 (4,1) - из-за того, что делал 00:28:310 (3,4) - с маленьким спейсингом, это 00:29:007 - может быть мисриднуто как 1/2 паттерн. Такое повторяется потом тоже.
  2. 00:30:054 (1,2,3) - во-первых, спейсинг странно меняется, тут нечего выделять меньшим или большим спейсингом, лучше сделать его одинаковым во все стороны. Второе, 00:30:577 (2,3) - то, как поворачивается этот слайдер делает его не очень хорошо играбельным.
    Вообще, ты оверюзаешь сикруляр флоу, вся мапа построена вокруг него, и выгляди это, мягко говоря, как глупые карты монстраты, только со странным спейсингом и кривым флоу.
  3. 00:33:717 (3,4,5) - серкл на белом и красном 00:33:891 (4,5) - тиках не имеют звука под собой: ни вокала, ни инструментала. Зато вокал есть тут 00:33:978 (4) - . Можно, конечно, услышать звук на 00:33:890 - , но тогда стоит убрать 00:33:717 (3) - и 00:34:066 (5) - .
  4. Я честно не знаю, что конкретного можно написать сюда, некачественно всё, начинай от спейсинга, заканчивая положением объектов.
    Попробуй выделять сильные биты спейсингом больше, а слабые спейсингом меньше.
    Не овермапай и не андермапай. 01:13:952 (1,2,3,4,5,6) - например, зачем тут кикслайдеры и 1/2, 1/4 ритмика. Глупо.
    Также попробуй замапать без очень сильных овермапов, а то получится как тут 01:11:929 (1,2,3,4,5) - идея хорошая, реализация не очень.
    01:15:300 (1,3) - можно же сделать бланкет с 01:15:300 (1) - , а не оверлапать.
    Все эти ошибки идут на протяжении всей дифы.
Extra
  1. Наверное, такие же предложения, что и к инсику. Не буду писать конкретики, должны сами до этого дойти, чтобы мапать хорошо, иначе в чем тогда смысл?
  2. Спейсинг.
    00:40:344 (2,3) - если делаешь здесь антиджамп, то это круто, все понятно, звук тише, логично. Однако, 00:41:042 (2,3) - сразу две беды, звук ударный, значит, не стоит делать антиджамп.
    Вторая беда — изменения СВ, если ты решил делать СВ меньше на такой вокал парт, то надо делать его последовательно, то есть 00:45:402 - / 00:48:193 - тут тоже. Ну и будет лучше, если все-таки будешь выделять изменения СВ НК.
  3. 00:54:570 (6,7) - звуки явно выделяются от остальных, значит, надо либо сделать спейсинг меньше, либо больше.
  4. 00:59:963 - немного андермапнуто, все-таки стоит делать такой звук кликабельным, то есть, начинать объект, либо слайдер, либо серкл.
  5. 01:04:850 (2,3) - очень рандомно повысил спейсинг, музыка же не меняет интенсивности.
    В общем, не буду писать обо всех таких моментах, думаю, ты сам в силах найти их.
    Алсо, если говорить про эстетическую часть, то она очень неплохая, осталось спейсингом заняться.
ок, если показалось, что я груб, то я уверяю, что это не так, просто на русском сложно модить.
удачи
Cappu

Namki wrote:

Normal
  1. 00:24:473 (1,2,1) - не лучшая идея мапать под вокал в нормале. Там есть хорошие доминантные звуки в инструменальной части. Я думаю, никаких проблем для игрока это не составит. А еще я могу сказать, что в слоу партах вокал доминирует.
  2. 00:28:310 (4,5) - знаешь, почему такие паттерны анранкабельны в нормалах? Потому что 00:28:310 (4) - появляется раньше и игрок, следовательно, начинает жать его сначала, игнорируя 00:28:658 (5) - , из-за чего получается два мисса или мисс и 50. Исправил.
  3. 00:32:845 (1) - чуть-чуть овермапнуто, нет такого звука на 00:33:018 - чтобы делать реверс. Исправил.
  4. 00:49:589 (1) - маловато рековер тайма, сократи его на один бит. Исправил.
  5. Ну не знаю, нормально, не хочу углубляться в карту.


Спасибо за мод. :p

ncuh

Namki wrote:

Insane
  1. 00:28:659 (4,1) - из-за того, что делал 00:28:310 (3,4) - с маленьким спейсингом, это 00:29:007 - может быть мисриднуто как 1/2 паттерн. Такое повторяется потом тоже.
  2. 00:30:054 (1,2,3) - во-первых, спейсинг странно меняется, тут нечего выделять меньшим или большим спейсингом, лучше сделать его одинаковым во все стороны. Второе, 00:30:577 (2,3) - то, как поворачивается этот слайдер делает его не очень хорошо играбельным.
    Вообще, ты оверюзаешь сикруляр флоу, вся мапа построена вокруг него, и выгляди это, мягко говоря, как глупые карты монстраты, только со странным спейсингом и кривым флоу.
  3. 00:33:717 (3,4,5) - серкл на белом и красном 00:33:891 (4,5) - тиках не имеют звука под собой: ни вокала, ни инструментала. Зато вокал есть тут 00:33:978 (4) - . Можно, конечно, услышать звук на 00:33:890 - , но тогда стоит убрать 00:33:717 (3) - и 00:34:066 (5) - .
  4. Я честно не знаю, что конкретного можно написать сюда, некачественно всё, начинай от спейсинга, заканчивая положением объектов.
    Попробуй выделять сильные биты спейсингом больше, а слабые спейсингом меньше.
    Не овермапай и не андермапай. 01:13:952 (1,2,3,4,5,6) - например, зачем тут кикслайдеры и 1/2, 1/4 ритмика. Глупо.
    Также попробуй замапать без очень сильных овермапов, а то получится как тут 01:11:929 (1,2,3,4,5) - идея хорошая, реализация не очень.
    01:15:300 (1,3) - можно же сделать бланкет с 01:15:300 (1) - , а не оверлапать.
    Все эти ошибки идут на протяжении всей дифы.
===
Поправил кое-что. Ну а по поводу сикруляр флоу - я хочу так видеть свою диффу на этот сонг.
"Странным спейсингом и кривым флоу" , готов исправляться, но надо бы понять, в чём заключается кривой флоу и странный спейсинг. Мне, как игроку, удобно играть мапу, поэтому я не совсем понимаю.
Спасибо за мод
OneRing

Namki wrote:

Hard
  1. Ух. Во-первых, 00:26:565 (3,1) - оверлапы идут слишком глупо, лучше избежать их вообще.
    Странный сиркулар флоу 00:31:449 (1,2,3,4) - опять же с оверлапами.
    00:32:495 (4,5) - никакого спейсинг емпасизинга.
    Св слишком низок.
    Мапаешь только в центре, углы совершенно не затронуты.
    Слишком много бек н фортх паттернов, считай, каждый третий.
    ^Лишь половина проблем, и все они анранкабельны.
    Я верю, что научиться мапать достаточно хорошо очень тяжело, но надеюсь, ты сможешь. А пока попытайся как-нибудь исправить эти глобальные ошибки.
Переделал дифу полностью, не понравилась самому, немного хуже раньше понимал особенности сложности "хард", думаю всё поправил.
Topic Starter
Firebool

Namki wrote:

Easy
  1. 00:24:473 (1,2) - очень грубое флоу между ними. Линейное выглядит намного лучше. Поверни 00:25:868 (2) - на 50-60 градусов против часовой стрелки и заснпай по спейсингу 00:27:263 (1) - .
  2. 00:34:938 (4) - глупо, что ты идешь наверх, а не вниз, чтобы сделать квадрат.
  3. 00:38:426 (1,2,3,4) - спейсинг-таки не стоит менять вообще в изике. Это относится ко всей диффе.
  4. 00:41:217 (1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2) - находятся в центре, попытайся захватывать и углы тоже.
  5. 01:24:738 (3) - прятать серкл под слайдером не очень хорошая идея для изика.
  6. 01:25:075 (1,1) - нужно больше время после спиннера. Примерно 3/1 бита как минимум. Заверши его тут 01:28:783 - .
  7. Ритм идет слишком однообразно в некоторым моментах, особенно, где ты только спамишь 1/1 слайдерами.
  8. Совершенно глупый выбор ритма после первого киая, там лучше мапать под вокал. 01:05:862 (1) - заместо его предпочтительней сделать 1/1 и 2/1 слайдеры.

    То же самое тут 01:08:558 (1) - .
  9. Стоит, конечно, полировать паттерны в плане расстановки и флоу, я думаю.
Extra
  1. Наверное, такие же предложения, что и к инсику. Не буду писать конкретики, должны сами до этого дойти, чтобы мапать хорошо, иначе в чем тогда смысл?
  2. Спейсинг.
    00:40:344 (2,3) - если делаешь здесь антиджамп, то это круто, все понятно, звук тише, логично. Однако, 00:41:042 (2,3) - сразу две беды, звук ударный, значит, не стоит делать антиджамп.
    Вторая беда — изменения СВ, если ты решил делать СВ меньше на такой вокал парт, то надо делать его последовательно, то есть 00:45:402 - / 00:48:193 - тут тоже. Ну и будет лучше, если все-таки будешь выделять изменения СВ НК.
  3. 00:54:570 (6,7) - звуки явно выделяются от остальных, значит, надо либо сделать спейсинг меньше, либо больше.
  4. 00:59:963 - немного андермапнуто, все-таки стоит делать такой звук кликабельным, то есть, начинать объект, либо слайдер, либо серкл.
  5. 01:04:850 (2,3) - очень рандомно повысил спейсинг, музыка же не меняет интенсивности.
Постарался пофиксить как можно больше, но в основном пофиксил почти все замечания.
Большое спасибо за мод.
Stack
Easy
00:52:379 (1) - starting the kiai time there are only sliders, and this can be more difficult and boring than some circles with 1/1 gaps

01:22:041 (1) - This slider has a weird 90 degree angle but there is no sound in the song at 1:22:884 that stands out. If you angle 01:21:367 (4) down and also slide it downwards a bit you can make 01:22:041 (1) into a normal curved slider.

01:54:401 (1) - same thing as the first point, only sliders so maybe change them into somthing like this http://i.imgur.com/6jiSHS6

Silver_Cr0w's Normal
00:29:008 (1,2,3) - This sliders in this part dont lead into eachother so you have to make a zigzag pattern. 00:34:240 (1,2,3,4) This but with a bit less spacing between the sliders would fit better.

OneRing's Hard
00:28:659 (4) - This reverse slider is placed differently then the gap between 00:29:182 (5) and 00:29:705 (6) although both have the same time between them.

Maybe place another note at 49:588

02:01:143 (1) The spacing between the last sliderend and the next circle is not the same

02:03:671 (6) - Instead of making a slider with multiple reverses, you can just make it 2 reverses shorten and put a circle on 02:04:176 (8) to make it more consistent with the rest of the map.

ncuh's Insane
00:35:810 (1,2,3) and 00:36:507 (6) - These triples come out of nowhere in a part that relies mainly on the vocalists voice without any drums.

00:47:321 (3) - This whole part is mapped weird but fun, i would though change this cirlce into a slider for consistency with the other slider spam parts

00:49:938 (1,2,3) - This isnt really stacked right, they should be closer together or have the same distance between them.

00:53:390 (5) - Curve this slider a bit more so it isnt almost invisible. (something like this https://imgur-archive.ppy.sh/3cXp0i5.png

00:54:570 (1) - Don't put the circle too much to the right, but keep the spacing you had between circles and sliders from before

00:59:457 (4) - I wouldnt directly overlap this slider with 00:58:783 (2)

01:05:862 (1) - maybe some more sliders in this part instead of constant 1/1 circles

01:10:749 (1,2,3) - beacause there were no sliders before, this pattern is too large of a difference when looking at the part before that. Also there were only 2 moments to see how fast the SV was (which in its turn was also too fast for the slow part).

01:33:839 (4,5,6) - Every spacing in jumps up until now wasn't without sharp corners, these are in a slightly curved line which also increases a slight bit in spacing. The fact that its in a curved line is ok but i would move the 01:34:176 (6) to the left so the spacing stays the same.

01:40:075 (1,2,3,4) - These sliders are placed too randomly with no clear pattern or angle that comes back.

01:40:749 (5) - This cirlle isn't placed in the smae line as 01:40:581 (4), it would be better if that was a little bit more down (ex: https://imgur-archive.ppy.sh/w67F41F.png)

01:43:952 (1) - If you want a timing gap here, also put some spacing so its clear

01:55:412 (5) - same thing as 00:53:390 (5)

O Namae wa
00:33:716 (2) - make the slider shorter so it ends on the red tick instead of the blue one, and add an extra circle at 00:34:239

01:02:154 (3,4,5) - The spacing here gets smaller so there is a larger chance you snap to a spot further down the stream than 01:02:491 (5)

01:09:907 (1) - These sliders would look nicer a bit less curved

01:52:716 (7,8) - The spacing gets really short here, why?

02:02:154 (2,3) - You can swap these 2 so it lines up more with whats coming

02:02:491 (1,3,5,9) - if you mirror these(from selection centre), the jump gets gradually larger so its more of a buildup

02:04:176 (1,2,3,4,5,1,2,3,4,5) - I dont hear anything that would make this different to the stacked stream from earlier in the song but i guess if you really like them you can keep them. (they do look pretty though)

All in all this diff was stilll very fun :)
OneRing

gottagof4ast wrote:

OneRing's Hard
00:28:659 (4) - This reverse slider is placed differently then the gap between 00:29:182 (5) and 00:29:705 (6) although both have the same time between them. Fixed

Maybe place another note at 49:588 I think it's not necessary

02:01:143 (1) The spacing between the last sliderend and the next circle is not the same Fixed

02:03:671 (6) - Instead of making a slider with multiple reverses, you can just make it 2 reverses shorten and put a circle on 02:04:176 (8) to make it more consistent with the rest of the map. Fixed
Thanks for the mod ^.^
Topic Starter
Firebool

gottagof4ast wrote:

Easy
00:52:379 (1) - starting the kiai time there are only sliders, and this can be more difficult and boring than some circles with 1/1 gaps I know, but stardifficult of map dont give a chance to fixed that. If i find a way, i ll do it

01:22:041 (1) - This slider has a weird 90 degree angle but there is no sound in the song at 1:22:884 that stands out. If you angle 01:21:367 (4) down and also slide it downwards a bit you can make 01:22:041 (1) into a normal curved slider. Some fixed, but i really want that form here. And yep, there s no sound in 1:22:884, so there is no any note))))

01:54:401 (1) - same thing as the first point, only sliders so maybe change them into somthing like this http://i.imgur.com/6jiSHS6
Wrote about that some posts before, Stardifficult. Dont want more than 1.5 cauze there will be not an "easy" diff.

O Namae wa
00:33:716 (2) - make the slider shorter so it ends on the red tick instead of the blue one, and add an extra circle at 00:34:239 Dont think so. That long of slider from the one ranked map, and it is rythmicaly sounds good

01:02:154 (3,4,5) - The spacing here gets smaller so there is a larger chance you snap to a spot further down the stream than 01:02:491 (5) No problem there with a space, I just vary it here

01:09:907 (1) - These sliders would look nicer a bit less curved Less curved? Ok, i ll try, but It's not even 90 deg

01:52:716 (7,8) - The spacing gets really short here, why? Vary the space, thats a normal practice in jumps like that. Like in monstrata's maps

02:02:154 (2,3) - You can swap these 2 so it lines up more with whats coming Cant do that cauze 02:01:985 (1,2) - is music claps, u can hear it, so i prefer to select it

02:02:491 (1,3,5,9) - if you mirror these(from selection centre), the jump gets gradually larger so its more of a buildup and again vary the jumps, but your idea is pretty nice too

02:04:176 (1,2,3,4,5,1,2,3,4,5) - I dont hear anything that would make this different to the stacked stream from earlier in the song but i guess if you really like them you can keep them. (they do look pretty though) there are 2x4 guitar notes,but its uncomf to play , so i put 2x5

All in all this diff was stilll very fun :)
Thank u for the mod, <3
ncuh

gottagof4ast wrote:

ncuh's Insane
00:35:810 (1,2,3) and 00:36:507 (6) - These triples come out of nowhere in a part that relies mainly on the vocalists voice without any drums. Changed

00:47:321 (3) - This whole part is mapped weird but fun, i would though change this cirlce into a slider for consistency with the other slider spam parts Don't think this will be follow music better

00:49:938 (1,2,3) - This isnt really stacked right, they should be closer together or have the same distance between them.Changed that moment

00:53:390 (5) - Curve this slider a bit more so it isnt almost invisible. (something like this https://imgur-archive.ppy.sh/3cXp0i5.png Changed

00:54:570 (1) - Don't put the circle too much to the right, but keep the spacing you had between circles and sliders from before I think all is ok there

00:59:457 (4) - I wouldnt directly overlap this slider with 00:58:783 (2) -

01:05:862 (1) - maybe some more sliders in this part instead of constant 1/1 circles I guess not. Music is slower there and it's insane, so i guess it's ok for that

01:10:749 (1,2,3) - beacause there were no sliders before, this pattern is too large of a difference when looking at the part before that. Also there were only 2 moments to see how fast the SV was (which in its turn was also too fast for the slow part).Changed a lot

01:33:839 (4,5,6) - Every spacing in jumps up until now wasn't without sharp corners, these are in a slightly curved line which also increases a slight bit in spacing. The fact that its in a curved line is ok but i would move the 01:34:176 (6) to the left so the spacing stays the same. 01:34:176 bit is more powerfull

01:40:075 (1,2,3,4) - These sliders are placed too randomly with no clear pattern or angle that comes back. That's cool, right? ;)

01:40:749 (5) - This cirlle isn't placed in the smae line as 01:40:581 (4), it would be better if that was a little bit more down (ex: https://imgur-archive.ppy.sh/w67F41F.png) Fixed

01:43:952 (1) - If you want a timing gap here, also put some spacing so its clear It's on stars(or what it is)

01:55:412 (5) - same thing as 00:53:390 (5) Fixed
===
Thx for your mod ;)
Cappu

gottagof4ast wrote:

Silver_Cr0w's Normal
00:29:008 (1,2,3) - This sliders in this part dont lead into eachother so you have to make a zigzag pattern. Fixed. 00:34:240 (1,2,3,4) This but with a bit less spacing between the sliders would fit better. I don't see any problem here and it does look better when a bit more spaced so nah.. :P
tatemae
123
2017-03-25 21:31 DarkFire: йо, помнишь писал тебе про мод
2017-03-25 21:31 DarkFire: ACTION is listening to [https://osu.ppy.sh/b/1135311 RADWIMPS - Yume Tourou]
2017-03-25 21:31 DarkFire: Замодишь?
2017-03-25 21:31 Loreley: тут могу
2017-03-25 21:31 Loreley: пока не занят
2017-03-25 21:32 DarkFire: ок
2017-03-25 21:32 DarkFire: на форум лог потом выложишь?
2017-03-25 21:32 Loreley: да
2017-03-25 21:32 Loreley: 00:25:867 (5) - тут на красном тике вокал кончается
2017-03-25 21:33 Loreley: лучше сделать 1/2 + серкл
2017-03-25 21:33 Loreley: ACTION is editing [https://osu.ppy.sh/b/1135311 RADWIMPS - Yume Tourou [O Namae wa?]]
2017-03-25 21:33 Loreley: 00:27:786 (2) -
2017-03-25 21:33 Loreley: вообще, не советую делать такие вейвы
2017-03-25 21:34 Loreley: во-первых, их нужно уметь делать красиво
2017-03-25 21:34 Loreley: во-вторых, даже если умеешь делать красиво, то в вертикальном положении они не всегда смотрятся
2017-03-25 21:35 Loreley: 00:27:611 (1,2) - в идеале, тут еще бланкет должен быть с ним
2017-03-25 21:35 Loreley: 00:26:914 (7,2) - к тому же, еще одна причина поменять этот вейв - это вот этот оверлап
2017-03-25 21:36 Loreley: 00:32:844 (9) - а тут вокал дропается на синем тике
2017-03-25 21:36 Loreley: и на белом просто вздох
2017-03-25 21:36 Loreley: и музыка
2017-03-25 21:37 Loreley: ели фолофить вокал, то можно слайдер до синего тика+серкл на белый
2017-03-25 21:37 Loreley: 00:32:844 (9,1) - и тут на красном сильный звук
2017-03-25 21:37 Loreley: между этими нотами
2017-03-25 21:38 Loreley: 00:33:716 (2) - вообще, поначалу, не советую что либо заканчивать на большом белом
2017-03-25 21:38 Loreley: а придумывать более простой ритм
2017-03-25 21:38 Loreley: 00:38:076 (1,2) - тут тоже звук между этими нотами
2017-03-25 21:39 Loreley: 00:53:727 (1,2) - тут трипл
2017-03-25 21:39 Loreley: 00:53:895 (2,3,4) - а не тут
2017-03-25 21:39 Loreley: послушай в 25%
2017-03-25 21:40 Loreley: и переслушай все триплы тогда уж))
2017-03-25 21:40 DarkFire: раньше я их как раз там и ставил
2017-03-25 21:40 DarkFire: =(
2017-03-25 21:40 Loreley: лох!
2017-03-25 21:40 DarkFire: хех
2017-03-25 21:41 Loreley: 01:02:491 (5,6,7,8) - смари
2017-03-25 21:41 Loreley: вот эта часть стрима
2017-03-25 21:41 Loreley: по звуку отличается
2017-03-25 21:41 Loreley: 01:02:828 (9,10,11,12) - от этой
2017-03-25 21:41 Loreley: 01:02:491 (5,6,7,8) - тут можно придумать какую-нибудь другую форму
2017-03-25 21:41 Loreley: ради интереса
2017-03-25 21:42 Loreley: типо такого http://puu.sh/uY7XG/d8884a4e9b.png
2017-03-25 21:42 Loreley: я быстро сделал и криво
2017-03-25 21:42 Loreley: ты сам подумай
2017-03-25 21:42 Loreley: можно просто как-то спейсинг поменять
2017-03-25 21:44 Loreley: 01:40:581 (7) - тут нет вокала
2017-03-25 21:45 Loreley: 01:40:244 (5,6,8) - вот тут ты его выделяешь киками
2017-03-25 21:45 Loreley: но тут его нет01:40:581 (7) -
2017-03-25 21:45 Loreley: странно звучит
2017-03-25 21:45 DarkFire: но ведь там как рах 4 слога
2017-03-25 21:45 DarkFire: жи ге ру ми
2017-03-25 21:46 Loreley: 01:40:581 (7) - он тут паузу делает
2017-03-25 21:46 Loreley: 01:44:626 (5,1) - не делай так серклы впритык
2017-03-25 21:46 Loreley: это ублюдски смотрится всегда
2017-03-25 21:46 Loreley: из-за апорчрейта
2017-03-25 21:47 Loreley: они сливаются
2017-03-25 21:47 Loreley: и это бьет по эстетике
2017-03-25 21:47 DarkFire: оверлап на конец слайдера тогда?
2017-03-25 21:47 Loreley: ну смари
2017-03-25 21:47 Loreley: не обязательно стакать
2017-03-25 21:49 Loreley: 01:51:452 (11) - тут нет звука
2017-03-25 21:49 Loreley: овермап
2017-03-25 21:49 Loreley: 01:52:210 (4,5,6,7,8,9) - овердонно выглядит
2017-03-25 21:49 Loreley: относительно всей карты
2017-03-25 21:50 DarkFire: https://yadi.sk/i/pEOnBTR03GLgb4 пойдет примерно так?
2017-03-25 21:50 Loreley: 01:54:401 (1,2,3,4,5,6,7,8) - а вот тут куча ненужных оверлапов
2017-03-25 21:51 Loreley: ну попробуй затестплеить
2017-03-25 21:51 Loreley: если удобно играется, то норм
2017-03-25 21:51 Loreley: но это явно не твой уровень
2017-03-25 21:51 Loreley: :^)
2017-03-25 21:51 Loreley: 01:56:592 (5) - я бы очень хотел видеть это кликабельным
2017-03-25 21:52 Loreley: 02:01:817 (5) - сейм
2017-03-25 21:52 DarkFire: что ты имеешь в виду?
2017-03-25 21:52 Loreley: нот поставить
2017-03-25 21:52 Loreley: ноту*
2017-03-25 21:53 Loreley: там звук хлопка такой
2017-03-25 21:53 Loreley: ну очень круто его игнорить
2017-03-25 21:53 Loreley: не*
2017-03-25 21:53 DarkFire: понял
2017-03-25 21:53 Loreley: 02:04:260 (4) - я тут не слыш барабана
2017-03-25 21:53 Loreley: 02:04:513 (7,1) - менжду ними на синем тике звук
2017-03-25 21:53 Loreley: 02:04:934 (4) - а тут звука нет
2017-03-25 21:54 Loreley: Это твоя какая карта?
2017-03-25 21:54 DarkFire: хмм
2017-03-25 21:54 DarkFire: 4-5
2017-03-25 21:54 DarkFire: 4я даже
2017-03-25 21:55 Loreley: с ритмикой плоховато
2017-03-25 21:55 Loreley: сонг, вроде, несложный
2017-03-25 21:55 Loreley: нужно больше паттернов
2017-03-25 21:55 Loreley: не только бланкеты и стаки
2017-03-25 21:56 Loreley: а так, неплохо
2017-03-25 21:56 Loreley: но сразу скажу, что тут много работы
2017-03-25 21:57 Loreley: ACTION is editing [https://osu.ppy.sh/b/1135402 RADWIMPS - Yume Tourou [Easy]]
2017-03-25 21:58 Loreley: 00:52:379 (1) - какой-то киай слишком скучный
2017-03-25 21:58 Loreley: сплошной 1/1 спам
2017-03-25 21:58 Loreley: 01:11:255 (1) - вот так лучше не делать
2017-03-25 21:58 Loreley: а то аля 2007
2017-03-25 21:58 Loreley: мапс
2017-03-25 21:58 Loreley: 01:25:075 (1,1) - в изи должно быть минимум 3 белых
2017-03-25 21:58 Loreley: свободных тика
2017-03-25 21:59 Loreley: после спинера
2017-03-25 21:59 Loreley: ранкинг критерия
2017-03-25 21:59 Loreley: э01:33:502 (1) - убрать нк
2017-03-25 21:59 Loreley: 01:46:311 (1) - вейвы тоже не стоит делать под таким углом
2017-03-25 21:59 Loreley: особенно, когда их не умеешь делать
2017-03-25 22:00 Loreley: :)
2017-03-25 22:01 Loreley: просто придумай другую форму слайдеров
2017-03-25 22:01 Loreley: сэкономишь время
2017-03-25 22:01 Loreley: чем пытаться сделать их нормальными
2017-03-25 22:01 Loreley: это с опытом придет
2017-03-25 22:01 Loreley: я сам их хуево до сих пор делаю
2017-03-25 22:01 Loreley: и знаю мало людей, кто и нормально делает xd
2017-03-25 22:02 Loreley: 01:57:098 (1,2,3,4) - странный паттерн для изи
2017-03-25 22:02 Loreley: слишком сложный, что ли
2017-03-25 22:03 Loreley: ну все
2017-03-25 22:03 Loreley: в принципе
Topic Starter
Firebool
Огромное спасибо за мод~~~

Loreley wrote:

123
2017-03-25 21:31 DarkFire: йо, помнишь писал тебе про мод
2017-03-25 21:31 DarkFire: ACTION is listening to [https://osu.ppy.sh/b/1135311 RADWIMPS - Yume Tourou]
2017-03-25 21:31 DarkFire: Замодишь?
2017-03-25 21:31 Loreley: тут могу
2017-03-25 21:31 Loreley: пока не занят
2017-03-25 21:32 DarkFire: ок
2017-03-25 21:32 DarkFire: на форум лог потом выложишь?
2017-03-25 21:32 Loreley: да
2017-03-25 21:32 Loreley: 00:25:867 (5) - тут на красном тике вокал кончается
2017-03-25 21:33 Loreley: лучше сделать 1/2 + серкл
2017-03-25 21:33 Loreley: ACTION is editing [https://osu.ppy.sh/b/1135311 RADWIMPS - Yume Tourou [O Namae wa?]]
2017-03-25 21:33 Loreley: 00:27:786 (2) -
2017-03-25 21:33 Loreley: вообще, не советую делать такие вейвы
2017-03-25 21:34 Loreley: во-первых, их нужно уметь делать красиво
2017-03-25 21:34 Loreley: во-вторых, даже если умеешь делать красиво, то в вертикальном положении они не всегда смотрятся
2017-03-25 21:35 Loreley: 00:27:611 (1,2) - в идеале, тут еще бланкет должен быть с ним
2017-03-25 21:35 Loreley: 00:26:914 (7,2) - к тому же, еще одна причина поменять этот вейв - это вот этот оверлап
2017-03-25 21:36 Loreley: 00:32:844 (9) - а тут вокал дропается на синем тике
2017-03-25 21:36 Loreley: и на белом просто вздох
2017-03-25 21:36 Loreley: и музыка
2017-03-25 21:37 Loreley: ели фолофить вокал, то можно слайдер до синего тика+серкл на белый
2017-03-25 21:37 Loreley: 00:32:844 (9,1) - и тут на красном сильный звук
2017-03-25 21:37 Loreley: между этими нотами
2017-03-25 21:38 Loreley: 00:33:716 (2) - вообще, поначалу, не советую что либо заканчивать на большом белом
2017-03-25 21:38 Loreley: а придумывать более простой ритм
2017-03-25 21:38 Loreley: 00:38:076 (1,2) - тут тоже звук между этими нотами
2017-03-25 21:39 Loreley: 00:53:727 (1,2) - тут трипл
2017-03-25 21:39 Loreley: 00:53:895 (2,3,4) - а не тут
2017-03-25 21:39 Loreley: послушай в 25%
2017-03-25 21:40 Loreley: и переслушай все триплы тогда уж))
2017-03-25 21:40 DarkFire: раньше я их как раз там и ставил
2017-03-25 21:40 DarkFire: =(
2017-03-25 21:40 Loreley: лох!
2017-03-25 21:40 DarkFire: хех
2017-03-25 21:41 Loreley: 01:02:491 (5,6,7,8) - смари
2017-03-25 21:41 Loreley: вот эта часть стрима
2017-03-25 21:41 Loreley: по звуку отличается
2017-03-25 21:41 Loreley: 01:02:828 (9,10,11,12) - от этой
2017-03-25 21:41 Loreley: 01:02:491 (5,6,7,8) - тут можно придумать какую-нибудь другую форму
2017-03-25 21:41 Loreley: ради интереса
2017-03-25 21:42 Loreley: типо такого http://puu.sh/uY7XG/d8884a4e9b.png
2017-03-25 21:42 Loreley: я быстро сделал и криво
2017-03-25 21:42 Loreley: ты сам подумай
2017-03-25 21:42 Loreley: можно просто как-то спейсинг поменять
2017-03-25 21:44 Loreley: 01:40:581 (7) - тут нет вокала
2017-03-25 21:45 Loreley: 01:40:244 (5,6,8) - вот тут ты его выделяешь киками
2017-03-25 21:45 Loreley: но тут его нет01:40:581 (7) -
2017-03-25 21:45 Loreley: странно звучит
2017-03-25 21:45 DarkFire: но ведь там как рах 4 слога
2017-03-25 21:45 DarkFire: жи ге ру ми
2017-03-25 21:46 Loreley: 01:40:581 (7) - он тут паузу делает
2017-03-25 21:46 Loreley: 01:44:626 (5,1) - не делай так серклы впритык
2017-03-25 21:46 Loreley: это ублюдски смотрится всегда
2017-03-25 21:46 Loreley: из-за апорчрейта
2017-03-25 21:47 Loreley: они сливаются
2017-03-25 21:47 Loreley: и это бьет по эстетике
2017-03-25 21:47 DarkFire: оверлап на конец слайдера тогда?
2017-03-25 21:47 Loreley: ну смари
2017-03-25 21:47 Loreley: не обязательно стакать
2017-03-25 21:49 Loreley: 01:51:452 (11) - тут нет звука
2017-03-25 21:49 Loreley: овермап
2017-03-25 21:49 Loreley: 01:52:210 (4,5,6,7,8,9) - овердонно выглядит
2017-03-25 21:49 Loreley: относительно всей карты
2017-03-25 21:50 DarkFire: https://yadi.sk/i/pEOnBTR03GLgb4 пойдет примерно так?
2017-03-25 21:50 Loreley: 01:54:401 (1,2,3,4,5,6,7,8) - а вот тут куча ненужных оверлапов
2017-03-25 21:51 Loreley: ну попробуй затестплеить
2017-03-25 21:51 Loreley: если удобно играется, то норм
2017-03-25 21:51 Loreley: но это явно не твой уровень
2017-03-25 21:51 Loreley: :^)
2017-03-25 21:51 Loreley: 01:56:592 (5) - я бы очень хотел видеть это кликабельным
2017-03-25 21:52 Loreley: 02:01:817 (5) - сейм
2017-03-25 21:52 DarkFire: что ты имеешь в виду?
2017-03-25 21:52 Loreley: нот поставить
2017-03-25 21:52 Loreley: ноту*
2017-03-25 21:53 Loreley: там звук хлопка такой
2017-03-25 21:53 Loreley: ну очень круто его игнорить
2017-03-25 21:53 Loreley: не*
2017-03-25 21:53 DarkFire: понял
2017-03-25 21:53 Loreley: 02:04:260 (4) - я тут не слыш барабана
2017-03-25 21:53 Loreley: 02:04:513 (7,1) - менжду ними на синем тике звук
2017-03-25 21:53 Loreley: 02:04:934 (4) - а тут звука нет
2017-03-25 21:54 Loreley: Это твоя какая карта?
2017-03-25 21:54 DarkFire: хмм
2017-03-25 21:54 DarkFire: 4-5
2017-03-25 21:54 DarkFire: 4я даже
2017-03-25 21:55 Loreley: с ритмикой плоховато
2017-03-25 21:55 Loreley: сонг, вроде, несложный
2017-03-25 21:55 Loreley: нужно больше паттернов
2017-03-25 21:55 Loreley: не только бланкеты и стаки
2017-03-25 21:56 Loreley: а так, неплохо
2017-03-25 21:56 Loreley: но сразу скажу, что тут много работы
2017-03-25 21:57 Loreley: ACTION is editing [https://osu.ppy.sh/b/1135402 RADWIMPS - Yume Tourou [Easy]]
2017-03-25 21:58 Loreley: 00:52:379 (1) - какой-то киай слишком скучный
2017-03-25 21:58 Loreley: сплошной 1/1 спам
2017-03-25 21:58 Loreley: 01:11:255 (1) - вот так лучше не делать
2017-03-25 21:58 Loreley: а то аля 2007
2017-03-25 21:58 Loreley: мапс
2017-03-25 21:58 Loreley: 01:25:075 (1,1) - в изи должно быть минимум 3 белых
2017-03-25 21:58 Loreley: свободных тика
2017-03-25 21:59 Loreley: после спинера
2017-03-25 21:59 Loreley: ранкинг критерия
2017-03-25 21:59 Loreley: э01:33:502 (1) - убрать нк
2017-03-25 21:59 Loreley: 01:46:311 (1) - вейвы тоже не стоит делать под таким углом
2017-03-25 21:59 Loreley: особенно, когда их не умеешь делать
2017-03-25 22:00 Loreley: :)
2017-03-25 22:01 Loreley: просто придумай другую форму слайдеров
2017-03-25 22:01 Loreley: сэкономишь время
2017-03-25 22:01 Loreley: чем пытаться сделать их нормальными
2017-03-25 22:01 Loreley: это с опытом придет
2017-03-25 22:01 Loreley: я сам их хуево до сих пор делаю
2017-03-25 22:01 Loreley: и знаю мало людей, кто и нормально делает xd
2017-03-25 22:02 Loreley: 01:57:098 (1,2,3,4) - странный паттерн для изи
2017-03-25 22:02 Loreley: слишком сложный, что ли
2017-03-25 22:03 Loreley: ну все
2017-03-25 22:03 Loreley: в принципе
Izzywing
m4m

offset is 8 ms early?

[Easy]

This diff will need a full remap. Distance spacing has to be consistent in an easy. use distance snap and replace all of your objects. Also, I suggest boosting the SV up to .8

I won't specifically mod the diff since you will need to remap but I'll point out some issues,

00:41:217 (1,2) - I guess you didnt want the 1/2 to overlap but you shouldnt double the distance spacing to avoid it. Don't do that. You should be able to make an easy for this song with only 1/1 gaps anyway.
00:57:772 (1,2,3) - dont overlap 1/1 objects like this
01:57:098 (1,2,3,4) - try leading objects to the next one, this kind of flow is very hard for new players
02:03:839 (3,4) - dont stack circles under the tail of a slider in an easy like this

I suggest looking at the ranked version of this song and seeing what the easy looks like in there. you'll notice that it won't have these huge distance changes.

[Silver_crow]

Same problem as the easy; you should Distance space everything since normal players struggle with these huge changes in spacing that you have. You're allowed to have "Jumps", but not like this. If you're new at making normals I recommend just sticking to a single DS. So this will require a remap of the intro section.

Some general things

00:26:915 (2,3) - jump is way too big for a normal.
00:30:054 (1,2) - this is probably a good spacing you can use for the entire map

00:52:380 (1) - starting here it's all good!
01:14:627 (2) - dont raise the DS just so that the 1/2 gap doesn't overlap with the previous object. It might look better, but its not good for new players who wont be able to read that kind of huge spacing change.
01:31:481 (3) - fix DS change
01:32:829 (1,2,1) - yea here you doubled the spacing for the 1/2, dont do that :p

Not bad, just keep everything consistent. Will require some work to fix.

[OneRing]

SV for the intro feels really slow, I know it's calm but that's a bit excessive

00:25:170 (3,1) - overlaps should be intentional / consistent, otherwise they end up looking messy.
00:30:054 (1,2,3) - this kind of thing can flow better. do something more like this, which gives a more obvious curve in the visual https://osu.ppy.sh/ss/7669514
00:38:077 (8,2) - bad overlap. I guess you can spot the rest of these as they're pretty noticeable
00:41:914 - why suddenly ignore these vocals?
00:50:984 (1) - really short spinner, not good for a hard
00:52:716 (3) - even for this more intese part the slider velocity is still super slow. I suggest raising it for the entire map tbh lol

The big problem with the low SV is that you have rather high distance spacing anyway, so the numbers come out to be like 2.5x when visually it's not even that spaced. So you get this jerky movement where every time there's a slider you have to slow down a lot and then pick up speed again when the slider's done. not very healthy flow for a Hard difficulty.

So yeah, I would bump up the SV and resnap all of the sliders. Be sure to clean up some of those overlaps and to follow cleaner flow when you can (like in that example I provided above.)

[ncuh]

Big point is aesthetics I guess.

00:25:868 (1,3) - overlaps like these can be cool if done properly, but then you dont use this specific overlap elsewhere in this section (like for 00:26:217 (2,4) - for example.) You could have something like https://puu.sh/v02Ah/16e6ff1414.jpg. Doesn't look great, but it would at least mean that the overlap was intentional and that you had a concept going.
00:30:752 (3,1) - objects barely overlapping like this looks really bad. Would give a gap between these objects.

My biggest criticism would just be that you overlap objects all over the place and it makes the whole thing look messy. If you cleaned up some of these patterns by avoiding that they would look a lot nicer. Things like 00:33:193 (1,2,3,4,5,1,2) - look like a mess.

00:45:926 (1,2,3) - why are these kicksliders? seems like an overmap, they could be circles.
00:48:717 (5) - rhythm isnt good, the vocal starts on the tail of this slider.
01:03:165 (1) - just using 1/1 circles for this portion is a lot of undermapping. There are vocals you can follow.
01:11:929 (1,2,3) - looks better if you can get the circle in the exact center of the sliders. Try blanketing as well, if you can.
01:24:738 (1,3) - more overlapping concerns here, makes this portion feel messy as well.
01:35:356 (1) - move NC to 01:35:525 (2). Also, 01:35:525 (2) - would make more sense as a 1/2 slider

[o namae wa?]

an immediate concern is that your comboing isn't consistent. Try putting New Combos on the downbeats.
00:40:344 (2,3) - doesnt really need to stack, might have been more consistent if you also stacked 00:41:042 (2,3) -
Structure tip, copy paste 00:52:884 (2,4) - and use that for the placement of 00:53:053 (3,5), like this - https://osu.ppy.sh/ss/7669647
00:54:401 (5,7) - you can use these two to make a triangle and then place 00:55:075 (1) - there, like this - https://osu.ppy.sh/ss/7669649. Then if you line up the circles, it looks even better!
00:59:963 - and 01:00:131 - have the strong clap sounds, why not use two circles for it?
00:50:983 (1) - spinner is unnecessary, just map it out
remember to fix your comboing like I said before, that applies to the entire map

good luck!
ncuh

Hobbes2 wrote:

Big point is aesthetics I guess.

00:25:868 (1,3) - overlaps like these can be cool if done properly, but then you dont use this specific overlap elsewhere in this section (like for 00:26:217 (2,4) - for example.) You could have something like https://puu.sh/v02Ah/16e6ff1414.jpg. Doesn't look great, but it would at least mean that the overlap was intentional and that you had a concept going. I missed that, thx
00:30:752 (3,1) - objects barely overlapping like this looks really bad. Would give a gap between these objects. Ok

My biggest criticism would just be that you overlap objects all over the place and it makes the whole thing look messy. If you cleaned up some of these patterns by avoiding that they would look a lot nicer. Things like 00:33:193 (1,2,3,4,5,1,2) - look like a mess. Fixed

00:45:926 (1,2,3) - why are these kicksliders? seems like an overmap, they could be circles. Yeah, changed
00:48:717 (5) - rhythm isnt good, the vocal starts on the tail of this slider. Fixed
01:03:165 (1) - just using 1/1 circles for this portion is a lot of undermapping. There are vocals you can follow. Yes, I can, but I'm not sure it's needed. Will thinking about that more
01:11:929 (1,2,3) - looks better if you can get the circle in the exact center of the sliders. Try blanketing as well, if you can. Fixed
01:24:738 (1,3) - more overlapping concerns here, makes this portion feel messy as well. Fixed
01:35:356 (1) - move NC to 01:35:525 (2). Also, 01:35:525 (2) - would make more sense as a 1/2 slider Changed
Big thanks
Topic Starter
Firebool

Hobbes2 wrote:

m4m

offset is 8 ms early? In ranked one there is the same offset. btw its playable with a good UR, so i think that the offset is ok

[Easy]

This diff will need a full remap. Distance spacing has to be consistent in an easy. use distance snap and replace all of your objects. Also, I suggest boosting the SV up to .8

I won't specifically mod the diff since you will need to remap but I'll point out some issues,

00:41:217 (1,2) - I guess you didnt want the 1/2 to overlap but you shouldnt double the distance spacing to avoid it. Don't do that. You should be able to make an easy for this song with only 1/1 gaps anyway.
00:57:772 (1,2,3) - dont overlap 1/1 objects like this
01:57:098 (1,2,3,4) - try leading objects to the next one, this kind of flow is very hard for new players
02:03:839 (3,4) - dont stack circles under the tail of a slider in an easy like this

I suggest looking at the ranked version of this song and seeing what the easy looks like in there. you'll notice that it won't have these huge distance changes.
Ok, i ll try to remap this
[o namae wa?]

an immediate concern is that your comboing isn't consistent. Try putting New Combos on the downbeats.
00:40:344 (2,3) - doesnt really need to stack, might have been more consistent if you also stacked 00:41:042 (2,3) -
Structure tip, copy paste 00:52:884 (2,4) - and use that for the placement of 00:53:053 (3,5), like this - https://osu.ppy.sh/ss/7669647 Fixed
00:54:401 (5,7) - you can use these two to make a triangle and then place 00:55:075 (1) - there, like this - https://osu.ppy.sh/ss/7669649. Then if you line up the circles, it looks even better! Fixed
00:59:963 - and 01:00:131 - have the strong clap sounds, why not use two circles for it? Fixed
00:50:983 (1) - spinner is unnecessary, just map it out Do not really want to leave a blank space, as well as fill it with objects, because the music is also changing
remember to fix your comboing like I said before, that applies to the entire map Try to fix all of them

good luck!
Thank u for mod ~~~
OneRing

Hobbes2 wrote:

[OneRing]

SV for the intro feels really slow, I know it's calm but that's a bit excessive

00:25:170 (3,1) - overlaps should be intentional / consistent, otherwise they end up looking messy.
00:30:054 (1,2,3) - this kind of thing can flow better. do something more like this, which gives a more obvious curve in the visual https://osu.ppy.sh/ss/7669514
00:38:077 (8,2) - bad overlap. I guess you can spot the rest of these as they're pretty noticeable
00:41:914 - why suddenly ignore these vocals?
00:50:984 (1) - really short spinner, not good for a hard
00:52:716 (3) - even for this more intese part the slider velocity is still super slow. I suggest raising it for the entire map tbh lol

The big problem with the low SV is that you have rather high distance spacing anyway, so the numbers come out to be like 2.5x when visually it's not even that spaced. So you get this jerky movement where every time there's a slider you have to slow down a lot and then pick up speed again when the slider's done. not very healthy flow for a Hard difficulty.

So yeah, I would bump up the SV and resnap all of the sliders. Be sure to clean up some of those overlaps and to follow cleaner flow when you can (like in that example I provided above.)
Fixed all overlaps, spinner and SV. As well as reduced cs, this partially solved the problem of playability. Thank you!
FiddleBlue
Hello from my queue.
General
00:24:472 - I think the red inherit timing shout start here. Starting from the current one sounds out of place because no particular sound are made.
Nitpicking I know, but I think the preview point should be at 00:51:681 - . The vocal at that part can be a build up for the upcoming kiai section.
Some hitsounds feel weird. Try to get a hitsound mod to check it up.
Combo colors are super random. Try to make them to have a relation with each other. Also combo color 2 and 4 are too bright. Consider toning them down. I think you can make the combo colors to correlate with the song.
[box=Easy]
Turn off widescreen support as there are no SB.
Check the AiMod's distance snap. Usually a normal difficulty wouldn't have any issues with spacing that AiMod picked up. So I suggest you seek through it and fix the spacing.
01:30:131 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Try to avoid using a lot of sliders. New players usually find circle easier than slider as you don't have to hold. When putting a lot of sliders, new players may be overwhelmed.
01:54:401 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^
01:41:929 - Weird pause. The vocal and instrument still goes on, so putting a pause here seems awkward and random.
01:43:277 - ^
01:44:626 - ^
Silver_Cr0w's Normal
Turn off widescreen support as there are no SB.
Check the AiMod's distance snap. Usually a normal difficulty wouldn't have any issues with spacing that AiMod picked up. So I suggest you seek through it and fix the spacing.
00:29:705 (3,1) - Fix blanket if you're aiming for that.
01:38:222 (1,3) - Perhaps you can overlap these.
OneRing's Hard
Turn off widescreen support as there are no SB.
00:28:659 (4) - I think this should be a 1 beat slider instead as there are no sound in the red tick.
00:35:461 (7,1) - Perhaps blanketing the slider end to the curve from the slider before.
00:43:135 (6,1) - Idk if you're trying to blanket this. But this require fixing if it does.
01:04:513 (5) - There's a vocal on the red tick in the middle. I think you should make the slider a 1/2 instead and put a circle on the red tick so that the vocal is also emphasize.
01:05:862 (1) - I think this one should be a whole beat slider instead. It follows the vocal more and perhaps also help differentiate for this slider, 01:06:536 (3) - .
01:21:367 (7) - Slider looks weird. Perhaps try making it more appealing?
01:28:446 (7) - I don't think you should isolate this as there's no special sound for it.
01:50:356 (5) - NC
01:54:401 (1) - I think you should use repeating sliders on the 1/4 sliders only to emphasize those streams. Also, the section seems pretty intense, so I think you should not use a repeating 1/2 sliders as they emphasize intense section very low. And you only put this once, so it seems out of place.
ncuh's Insane
Turn off widescreen support as there are no SB.
Nice background owo
00:25:868 (1) - Why not underlap this with 00:24:473 (1) - head?
00:30:752 (3) - How about underlapping the slider tail with the slider head?
00:31:275 (4,2) - Maybe you can overlap these?
00:33:368 (2,5) - Blanket these. It looks messy when they are overlapping randomly.
00:43:833 (3,4) - This is a 1/4 jump. Why don't you make it the same as 00:41:217 (1,2) - ?
00:54:401 (5,1) - I think you should make the spacing lesser as it emphasize 00:54:570 (1,2) - more.
00:57:435 (6,7,8) - Why don't you make the last circle underlapping with 00:56:761 (4) - end? I think it looks neater.
00:58:277 (4,2) - Maybe overlap the circle with the slider's end?
01:02:491 (1,2,3,4,5,6,7,8,1) - Why don't you try blanketing the starting circle with the slider before?
01:06:199 (2,5,6) - I think 01:06:704 (5,6) - these double, circle 5 should be the one underlapping circle 2. Because of stacking leniency, circle 5 doesn't look pleasing with it being in a different position than circle 2.
01:07:210 (8) - NC
01:12:603 (6) - ^
01:15:300 (1,3) - Why don't you blanket slider 1 head?
01:20:525 (5,2) - Stack this.
01:22:126 (1) - Why a spinner? I think that part should be mapped as the spinner is a little bit out of place as the one supporting it is just a low noise, while the vocal and other instruments are blaring.
01:49:176 (1) - ^
01:30:468 (4,5,6) - Looks random. Why don't you copy the first slider and rotate it to fill the rest of the side?
01:31:480 (1) - I think it's better if you overlap the slider head with the tail of 01:30:805 (5) - .
01:31:480 (1,3) - Maybe underlapping the circle to the slider head?
01:34:176 (6,1) - Perhaps stacking this?
01:36:704 (5) - Fix blanket.
01:37:716 (4,1) - Perhaps stacking these properly.
01:38:727 (2,3) - Fix blanket. The circle looks cramped, try widening the slider.
01:43:952 (1,2,3,4) - This lack of elements is quite random. I think you should fill the it up.
01:42:941 (1) - I think you should move the new combo to 01:42:266 (6) - .
01:47:322 (6,3) - Maybe stacking these?
01:53:895 (5) - I think you should stack this with the next slider instead.
O Namae wa?
00:24:472 (1) - I think you should curve this more. It looks weird in my opinion.
00:24:472 (1,3) - Fix blanket. It doesn't looks parallel(?).
00:33:367 (10) - I think you should remove this. Yes there's a sound but I think it's better to add a pause for as the song support it with the vocals and important music stopping.
00:50:983 (1) - You can add a circle on the starting of the spinner and the spinner starting at the blue tick.
00:54:570 (1) - I think you can use the slider as a blanket for this.
00:57:435 (7,8,9,10) - This part is in a 1/3 beat snap divisor. For a 5*, I think it's appropriate to do it.
01:05:525 (4) - I think you should overlap the slider end with 01:06:199 (3) - .
01:09:907 (1) - Why not make this slider move smooth to the next one? You seem to be doing on 01:10:581 (3) - , so I think you should do it to this one, or the other way around.
01:20:019 (3,1) - Fix blanket.
01:21:367 (3) - Weird flow. Perhaps you can do something like this for better flow?
01:22:126 (1) - Why a slider? I think you should map this part as nothing feels supporting to the spinner.
01:30:805 (3,2) - Why not try blanketing these?
01:31:143 (1,2) - I think you should reverse these for flow as 01:30:805 (3,1) - seems unnatural considering the rest have good flow.
01:33:334 (3) - Why not blanket this with the slider?
01:47:322 (5,6,1) - I think you should make this the same as 01:46:648 (2,3,4) - as they are quite similar with each other.
01:47:659 (1,2,3,4) - Suggestion. But I think it looks better if made like this.
01:49:008 (1,4) - If you're blanketing this, I think they should be put on the same place.
02:02:322 (8,1) - This may cause some readability issues. I think the next circle should be 02:02:659 (2) - instead as players will likely think the next circle is that.
02:03:839 (2) - Weird slider. Try making it wider.
Good luck on your mapset!
Topic Starter
Firebool

FiddleBlue wrote:

Hello from my queue.
General
00:24:472 - I think the red inherit timing shout start here. Starting from the current one sounds out of place because no particular sound are made. I think that it doesnt mater here
Nitpicking I know, but I think the preview point should be at 00:51:681 - . The vocal at that part can be a build up for the upcoming kiai section.
Some hitsounds feel weird. Try to get a hitsound mod to check it up. will fix it
Combo colors are super random. Try to make them to have a relation with each other. Also combo color 2 and 4 are too bright. Consider toning them down. I think you can make the combo colors to correlate with the song.
[box=Easy]
Turn off widescreen support as there are no SB.
Check the AiMod's distance snap. Usually a normal difficulty wouldn't have any issues with spacing that AiMod picked up. So I suggest you seek through it and fix the spacing.
01:30:131 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Try to avoid using a lot of sliders. New players usually find circle easier than slider as you don't have to hold. When putting a lot of sliders, new players may be overwhelmed.
01:54:401 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^
01:41:929 - Weird pause. The vocal and instrument still goes on, so putting a pause here seems awkward and random.
01:43:277 - ^
01:44:626 - ^
I will full remap the easy diff, so i fix it all.

O Namae wa?
00:24:472 (1) - I think you should curve this more. It looks weird in my opinion. Fixed
00:24:472 (1,3) - Fix blanket. It doesn't looks parallel(?). Fixed
00:33:367 (10) - I think you should remove this. Yes there's a sound but I think it's better to add a pause for as the song support it with the vocals and important music stopping. Fixed
00:50:983 (1) - You can add a circle on the starting of the spinner and the spinner starting at the blue tick. Fixed
00:54:570 (1) - I think you can use the slider as a blanket for this. Fixed
00:57:435 (7,8,9,10) - This part is in a 1/3 beat snap divisor. For a 5*, I think it's appropriate to do it. Fixed
01:05:525 (4) - I think you should overlap the slider end with 01:06:199 (3) - . Fixed
01:09:907 (1) - Why not make this slider move smooth to the next one? You seem to be doing on 01:10:581 (3) - , so I think you should do it to this one, or the other way around. Many options, but i prefer like i made
01:20:019 (3,1) - Fix blanket. Fixed
01:21:367 (3) - Weird flow. Perhaps you can do something like this for better flow? Fixed
01:22:126 (1) - Why a slider? I think you should map this part as nothing feels supporting to the spinner. Will think about this place
01:30:805 (3,2) - Why not try blanketing these? Fixed
01:31:143 (1,2) - I think you should reverse these for flow as 01:30:805 (3,1) - seems unnatural considering the rest have good flow. Fixed
01:33:334 (3) - Why not blanket this with the slider? Fixed
01:47:322 (5,6,1) - I think you should make this the same as 01:46:648 (2,3,4) - as they are quite similar with each other. Fixed
01:47:659 (1,2,3,4) - Suggestion. But I think it looks better if made like this. Fixed
01:49:008 (1,4) - If you're blanketing this, I think they should be put on the same place. Fixed
02:02:322 (8,1) - This may cause some readability issues. I think the next circle should be 02:02:659 (2) - instead as players will likely think the next circle is that. Fixed
02:03:839 (2) - Weird slider. Try making it wider. Fixed

Good luck on your mapset!
Thank u for your mod~~~
OneRing

FiddleBlue wrote:

OneRing's Hard
Turn off widescreen support as there are no SB.
00:28:659 (4) - I think this should be a 1 beat slider instead as there are no sound in the red tick.
00:35:461 (7,1) - Perhaps blanketing the slider end to the curve from the slider before.
00:43:135 (6,1) - Idk if you're trying to blanket this. But this require fixing if it does.
01:04:513 (5) - There's a vocal on the red tick in the middle. I think you should make the slider a 1/2 instead and put a circle on the red tick so that the vocal is also emphasize.
01:05:862 (1) - I think this one should be a whole beat slider instead. It follows the vocal more and perhaps also help differentiate for this slider, 01:06:536 (3) - .
01:21:367 (7) - Slider looks weird. Perhaps try making it more appealing?
01:28:446 (7) - I don't think you should isolate this as there's no special sound for it.
01:50:356 (5) - NC
01:54:401 (1) - I think you should use repeating sliders on the 1/4 sliders only to emphasize those streams. Also, the section seems pretty intense, so I think you should not use a repeating 1/2 sliders as they emphasize intense section very low. And you only put this once, so it seems out of place.
Fixed almost all, except for a couple of very subjective things, ty for a mod
Azinlen
nuch's Insane
00:40:170 (2,3) - Это сочитание слайдера с нотой очень не сочетаемо (да и не легко) для игрока,слайдер и ноту нужно немного перевернуть. К примеру вот так.
01:19:008 (1,2,3,4,5) - Зачем здесь этот стрим?!
01:19:008 (1,2,3,4) - Заменяем на слайдер и 01:19:345 (5) - нота.
01:23:895 - тут во время спиннера слышно три ноты на красном,синем,белом тике
Вроде все. Вот только смысл в огромном Distance Spaicing нету. Максимум 1,3x.
Удачи твоей карте!
(Это мой первый мод,сорри если мало.)
ncuh

YashaPlay wrote:

00:40:170 (2,3) - Это сочитание слайдера с нотой очень не сочетаемо (да и не легко) для игрока,слайдер и ноту нужно немного перевернуть. К примеру вот так.
01:19:008 (1,2,3,4,5) - Зачем здесь этот стрим?!
01:19:008 (1,2,3,4) - Заменяем на слайдер и 01:19:345 (5) - нота.
01:23:895 - тут во время спиннера слышно три ноты на красном,синем,белом тике
Вроде все. Вот только смысл в огромном Distance Spaicing нету. Максимум 1,3x.
Удачи твоей карте!
(Это мой первый мод,сорри если мало.)
ありがとう
DeletedUser_2179411
Hi .. Mod from Queue ..

General :


* Silver_Cr0w's Normal and OneRing's Hard and Easy diff .. needs more efforts ..
* And need to fix the hitsounds cause i feel there is more errors in this issue ..

Easy :

* Uptick the Wildescreen Support in design - song setup ..

  1. 00:24:472 (1,2) - I see those two notes a bit off .. like it looks weird .. how about if you make it like this http://i.imgur.com/EcncvIa.png .. ( The way i did it .. is copying slider two and replacing it on slider one .. and then Ctrl + H + G ..and put slider one here x:80 , y:196 )
  2. 00:33:542 (2,3) - I don't think you should ignore this strong sound 00:33:890 - delete those circles and add one slider 1/1 and reverse it on 00:33:890 - .. just to follow the vocal ..
  3. 00:35:635 (1,2) - Fix blanket .. just move the tail of slider 2 a bit to the left ..
  4. 00:41:216 (1,2,1,2,1,2) - It's really beautiful pattern but this part should remap again .. with same DS .. cause the changes in DS will make it jumpy a bit .. which will be hard for newbie to play .. so i guess you should remap it .. :(
  5. 00:46:797 (1,2,1,2,1,2) - ^ Same ..
  6. 00:46:100 (2,3) - Move circle 2 to x:253 , y:49 .. circle 3 to x:168 , y:99 .. it will be quite nice like that ..
  7. 00:57:098 (4,5) - How about if you move circle 4 to x:78 , y:144 .. and circle 5 to x:145 , y:72 ?
  8. 00:57:772 (1,2,3) - Slider 2 really looking off .. change it to something like this http://i.imgur.com/M2DnYVc.png .. since the second patter looks in one flow
  9. 01:00:468 (1,2,3) - .. and this slider 00:59:794 (4) - is breaking the flow which will give it more impact .. so leave like that .. just change the first one .. to give nice pattern and following the beat ..
  10. 01:05:525 (3,1) - I suggest for you to avoid stacks in Easy diff .. But the next slider no.1 is covering alot of beats .. which it will make it more boring to play .. like here 01:06:536 - the vocal makes strong beat here .. i suggest for you this http://i.imgur.com/HDxicG2.png .. on the this line 01:06:536 - I put a slider with reverse on the middle white line .. like that will fix this error ..
  11. 01:08:558 (1) - ^ Same issue .. and i think you can do the same suggest too ..
  12. 01:15:300 (3,4) - Move 3 to x:39 , y:207 .. and circle 4 to x:24 , y:110 .. just like those 01:17:996 (3,4) - makes it curvy .. to look good ..
  13. 01:19:345 (1) - In my opinion make this follow this note 01:18:671 (5) - cause it the name flow with the vocal .. and 01:20:019 (2,3) - should be different than the previous one .. So, i suggest for you to Ctrl + H of this slider 01:19:345 (1) - and move it to here x:230 , y:344 .. And don't forget to fix the blanket ..
  14. 01:24:738 (3) - Don't stack the circle with the previous slider .. please change it and make it more clear and easy to read ..
  15. 01:25:075 (1) - Please remap this part .. add circles and sliders .. there is so many beats here and this spinner looks really off .. and it follows nothing .. so remap it :(
  16. 01:41:592 (2,3) - No stacks please :( .. as i said above ..
  17. 01:42:940 (5,6) - ^ Same ..
  18. 01:45:974 (3,1) - ^ ..
  19. 01:53:053 (2) - Add a reverse on this slider to follow the vocal .. and move it to here x:271 , y:314 .. and the curve like this http://i.imgur.com/3BVGuTE.png ..
  20. 01:57:772 (2) - Move this sllider a bit to the left .. it really close to the previous slider ..
  21. 02:03:839 (3) - Make this slider straight and move it here x:115 , y:217 .. and don't stack the second note with it .. change its position ..
Silver_Cr0w's Normal:

  1. 00:24:472 (1,2) - This two nots soo far looks like jump .. but at the beginning .. which is bad idea .. and i don't think jumps in Normal is good idea too .. :( .. So DS snap it ..
  2. 00:32:844 (1,2) - Here i feel like there is some gab .. how about if you do something like this http://i.imgur.com/RuyryjF.png ..
  3. 00:43:309 (3,4) - I this a slider 1/1 would be great .. and if so add note here 00:43:832 - that will be more fun to play ..
  4. 00:49:414 - Add note here ..
  5. 01:05:862 (1) - This slider covers this strong beat here 01:06:536 - so i suggest to be like this http://i.imgur.com/VYmtlt3.png ..
  6. 01:08:390 - Add note here ..
  7. 01:08:558 (1,2) - I remapped this part to something like this http://i.imgur.com/ey1jSbt.png .. cause i feel the way you did it .. it quite boring :( sorry .. but you can do that .. to make it more fun .. and follow the strong beats too ..
  8. 01:40:918 (1,2) - I feel like if you make it one slider would be great like this http://i.imgur.com/BWxCnQV.png .. it's up to you ..
  9. 01:53:053 (5) - This slider sounds really off .. you can remove the slider reverse and make it ends here 01:53:558 -
OneRing's Hard :

  • * Untick the Wildescreen Support in design - song setup ..
    * Make the sound effect like this http://i.imgur.com/T1yep6q.png .. and the rest is Normal .. cause the sound of the slid-slider is too high ..and it's annoying ..
    * You have to work more on hitsounds .. cause most of your diff don't have any effects .. so try to put some ..
    * I feel like in this diff the DS is not consistence and it a bit mixed up .. so i think you should fix most of DS errors .. cause i feel like you just throw the notes here .. so i'm not going to mod the position .. you have to learn more in the ranked map or on youtube about DS .. :( sorry
    * And you have to fix the blanket issue too ..
  1. 00:49:588 - Add slider here 1/1 .. and remove the circle on the next white line .. there is a strong beat here ..
  2. 00:54:401 (3,4) - I think you can make it like this http://i.imgur.com/EVvtqOJ.png .. this part 00:54:570 - should not be ignored ..
  3. 00:57:435 (5) - Make this slider 1/4 with one reverse ..
  4. 00:59:794 (4,5) - Same as 00:54:401 (3,4) - ..
  5. 01:15:300 (1,2,3,4) - Make it like this http://i.imgur.com/3YD3hQY.png .. i feel like will follow the vocal perfectly ..
  6. 01:25:412 (4) - This should be 1/2 slider .. to fix the gap .. And here 01:25:581 - there is a sound too ..
  7. 01:34:766 - Add note here .. really strong drum .. should not be ignored ..
  8. 01:45:468 (6,7) - This should be like this http://i.imgur.com/XVLQgdJ.png .. also cause of the drum ..
  9. 01:53:727 (7) - Remove this slider .. it will give more impact ..
  10. 01:56:423 (4,5) - Ctrl + G .. would be awesome ..
  11. 01:59:457 (2) - Make it 1/4 slider with one reverse ..
ncuh's Insane :

  1. 00:34:239 (1,2) - Feels like 1/2 slider would be great ..
  2. 01:42:940 (1,2,3,4,5) - I fell like it not necessary tomake it like this .. remap this .. cause it's over mapped ..
O Namae wa? :

* Untick the Wildescreen Support in design - song setup ..

*This diff is well mapped .. and looks really good to me .. beautiful pattern and following the beats .. and i find no errors from me ..


Thant's all ..
Good luck :D
Pandano
Hi. M4M weee

[General]
- Metadata:
Song name: 夢灯籠
Source: 君の名は。
- Kiai should start at 01:30:131 - and end at 01:53:727 - (the second kiai can be put still)
- Overall, after going through all 5 diffs of your map, I thick they all pretty much need reconsideration and a remapping alongside. The aesthetics aren't visually appealling and there are many ugly overlaps, bad spacings between objects. The only good thing I can point out is the rhythm choice which I find relatively okay for now.
- With that being said, I won't mod specifically the details you need to fix but rather something general to give you what's the most basic.

[Easy]
Really suggest boosting SV up to 0.8 - 1.0
00:25:303 - Utilize blanket here
00:50:111 - Newer player won't get the hang of flow-breaking just yet. Suggest doing so
01:08:558 - Bad flow. Could go like this:
01:11:255 (1,2) - Just wtf are these shapes? Remake them pls. Same for: 01:22:041
01:38:221 - New players won't get used to this kind of flow yet. Rearrange this.
01:41:592 - The previous part doesn't show stacking pattern. Suggest doing the same as before (series of consecutive circles)
01:46:311 - Overlapping the slider after it. Also that slider doesn't need NC
01:54:401 - It spaces out the previous slider like more than 1/1 beat. Honestly Idk why you didn't turn on DS. This would cause huge misunderstanding.
02:02:491 - Overlapping (3)
02:04:513 - Don't do this on Easy diff. Space it out pls
The rest: You may keep the rhythm the same but would suggest avoiding the current pattern. It doesn't quite meet much the Ranking Criteria so you may have to remap this.

[Silver_Crow's Normal]
00:24:473 - On Normal diffs, it's not recommended to have this kind of far spacing with 1/2 beat. Suggest reducing DS and rearrange the notes.
00:32:496 - Why not a slider here? If you're following vocal, you should've heard "Kieru" as "e" in the red tick
00:37:729 - Not quite in the center of the circle created by 3 previous sliders. Suggest rearranging this.
00:41:217 - Not a smart move to put 1 1/2 beat reverse slider here. Think of something else
00:42:612 - Remove NC
00:44:008 and 00:46:798 - ^ (referring both 2 above)
01:04:581 - Blanket (1)'s sliderhead
01:09:571 - Do like so for a much better flow.
01:10:245 - Same as above
01:34:177 - Remove NC
01:40:245 - Plsssss don't ruin the beauty of blanket. Do like so:
The rest: Mildly okay but still need you to rethink on the spacing and the note-rearranging. Pls

[OneRing's Hard]
Speed up the SV up to 1.2 - 1.5 pls
00:25:867 - Not really a good arranging
...
Okay I went over the diff overall and I pretty much find a lot of errors existing in your map. It seems you just boshed every note on the screen and didn't care about where the next note should be placed. The rhythm is good, however, but still doesn't meet the RC. Suggest looking up other Hard diffs on the Ranked maps and see the typical form of a Hard diff.

There are 2 more diffs but due to my modding rules, I can only mod 3 diffs (look up my modding queue on my userpage). The last 2 is slightly better than the 3 I modded but still really need much improvement. Sorry if this seems a bit harsh to you but that's what the RC requires for a map to be ranked or qualified. GL with your set.
Topic Starter
Firebool
Ok, thank u for mod. I'll take all your mod into account when i will remap easy diff
[quote="Pandano"][/quote]
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply