m4m
offset is 8 ms early?
[Easy]
This diff will need a full remap. Distance spacing has to be consistent in an easy. use distance snap and replace all of your objects. Also, I suggest boosting the SV up to .8
I won't specifically mod the diff since you will need to remap but I'll point out some issues,
00:41:217 (1,2) - I guess you didnt want the 1/2 to overlap but you shouldnt double the distance spacing to avoid it. Don't do that. You should be able to make an easy for this song with only 1/1 gaps anyway.
00:57:772 (1,2,3) - dont overlap 1/1 objects like this
01:57:098 (1,2,3,4) - try leading objects to the next one, this kind of flow is very hard for new players
02:03:839 (3,4) - dont stack circles under the tail of a slider in an easy like this
I suggest looking at the ranked version of this song and seeing what the easy looks like in there. you'll notice that it won't have these huge distance changes.
[Silver_crow]
Same problem as the easy; you should Distance space everything since normal players struggle with these huge changes in spacing that you have. You're allowed to have "Jumps", but not like this. If you're new at making normals I recommend just sticking to a single DS. So this will require a remap of the intro section.
Some general things
00:26:915 (2,3) - jump is way too big for a normal.
00:30:054 (1,2) - this is probably a good spacing you can use for the entire map
00:52:380 (1) - starting here it's all good!
01:14:627 (2) - dont raise the DS just so that the 1/2 gap doesn't overlap with the previous object. It might look better, but its not good for new players who wont be able to read that kind of huge spacing change.
01:31:481 (3) - fix DS change
01:32:829 (1,2,1) - yea here you doubled the spacing for the 1/2, dont do that :p
Not bad, just keep everything consistent. Will require some work to fix.
[OneRing]
SV for the intro feels really slow, I know it's calm but that's a bit excessive
00:25:170 (3,1) - overlaps should be intentional / consistent, otherwise they end up looking messy.
00:30:054 (1,2,3) - this kind of thing can flow better. do something more like this, which gives a more obvious curve in the visual
https://osu.ppy.sh/ss/766951400:38:077 (8,2) - bad overlap. I guess you can spot the rest of these as they're pretty noticeable
00:41:914 - why suddenly ignore these vocals?
00:50:984 (1) - really short spinner, not good for a hard
00:52:716 (3) - even for this more intese part the slider velocity is still super slow. I suggest raising it for the entire map tbh lol
The big problem with the low SV is that you have rather high distance spacing anyway, so the numbers come out to be like 2.5x when visually it's not even that spaced. So you get this jerky movement where every time there's a slider you have to slow down a lot and then pick up speed again when the slider's done. not very healthy flow for a Hard difficulty.
So yeah, I would bump up the SV and resnap all of the sliders. Be sure to clean up some of those overlaps and to follow cleaner flow when you can (like in that example I provided above.)
[ncuh]
Big point is aesthetics I guess.
00:25:868 (1,3) - overlaps like these can be cool if done properly, but then you dont use this specific overlap elsewhere in this section (like for 00:26:217 (2,4) - for example.) You could have something like
https://puu.sh/v02Ah/16e6ff1414.jpg. Doesn't look great, but it would at least mean that the overlap was intentional and that you had a concept going.
00:30:752 (3,1) - objects barely overlapping like this looks really bad. Would give a gap between these objects.
My biggest criticism would just be that you overlap objects all over the place and it makes the whole thing look messy. If you cleaned up some of these patterns by avoiding that they would look a lot nicer. Things like 00:33:193 (1,2,3,4,5,1,2) - look like a mess.
00:45:926 (1,2,3) - why are these kicksliders? seems like an overmap, they could be circles.
00:48:717 (5) - rhythm isnt good, the vocal starts on the tail of this slider.
01:03:165 (1) - just using 1/1 circles for this portion is a lot of undermapping. There are vocals you can follow.
01:11:929 (1,2,3) - looks better if you can get the circle in the exact center of the sliders. Try blanketing as well, if you can.
01:24:738 (1,3) - more overlapping concerns here, makes this portion feel messy as well.
01:35:356 (1) - move NC to 01:35:525 (2). Also, 01:35:525 (2) - would make more sense as a 1/2 slider
[o namae wa?]
an immediate concern is that your comboing isn't consistent. Try putting New Combos on the downbeats.
00:40:344 (2,3) - doesnt really need to stack, might have been more consistent if you also stacked 00:41:042 (2,3) -
Structure tip, copy paste 00:52:884 (2,4) - and use that for the placement of 00:53:053 (3,5), like this -
https://osu.ppy.sh/ss/766964700:54:401 (5,7) - you can use these two to make a triangle and then place 00:55:075 (1) - there, like this -
https://osu.ppy.sh/ss/7669649. Then if you line up the circles, it looks even better!
00:59:963 - and 01:00:131 - have the strong clap sounds, why not use two circles for it?
00:50:983 (1) - spinner is unnecessary, just map it out
remember to fix your comboing like I said before, that applies to the entire map
good luck!