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Tomohito Nishiura - Moonlight Tango [CatchTheBeat]

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 01 June 2017 at 22:42:51

Artist: Tomohito Nishiura
Title: Moonlight Tango
Source: Dark Cloud 2
Tags: ダーククラウド Chronicle ost original sound tracks playstation rpg level-5 inc. instrumental metal flotsam theme zelmite mine
BPM: 132
Filesize: 5346kb
Play Time: 01:50
Difficulties Available:
  1. Cup (1.46 stars, 149 notes)
  2. Overdose (4.24 stars, 357 notes)
  3. Platter (2.83 stars, 323 notes)
  4. Rain (3.4 stars, 342 notes)
  5. Salad (2 stars, 214 notes)
Download: Tomohito Nishiura - Moonlight Tango
Information: Scores/Beatmap Listing
---------------
#9 ranked (:

- - Magic Bomb -
- Absolute Zero

[WHAT'S THIS?]
Instrumental / Video Game
Dark Cloud 2 Official Soundtrack - Metal Flotsam's Boss theme (2003)

Other DC2 mapsets:
  1. Nishiura Tomohito - Omoide no Teien {CtB}
  2. Nishiura Tomohito - Broken Promise (Orgel Version) {CtB}
  3. Tomohito Nishiura - Gandorada Daikoubou {Std/Taiko/CtB/Mania}
[CURRENT STATUS]
Cup by me - 100%
Salad by me - 100%
Platter by me - 100%
Rain by me - 100%
Overdose by me - 100%

[CHANGELOG]
20/11/16 - Submitted mapset with Cup-Overdose difficulties completed including hitsounds
27/11/16 - Applied mod by WildOne94
03/12/16 - Aplied mod by BoberOfDarkness
16/01/17 - Applied mod by Absolute Zero and fixed metadata (I hope)
25/01/17 - Applied mod by Sorcerer
17/02/17 - Applied mod by Paranoid Grapes
13/03/17 - Applied mods by Myle and Hunter Howl
06/04/17 - Applied mod by Living Flower
13/05/17 - Applied mod by - Magic Bomb -
22/05/17 - Applied recheck by - Magic Bomb -
01/06/17 - Applied mod by Absolute Zero

METADATA STUFF
Artist - 西浦 智仁 / Tomohito Nishiura
Dark Cloud 2 OST disc. 1 - Track 10: Moonlight Tango

Listing on Amazon.co.jp


Raiden
WildOne94
Aye up. It's a m4m en it bruv xdd !

General

As we discussed a little in pm. The timing at the start specially around 00:01:448 - seems off but it's really hard to predict where it goes... Imo from cups diff with these notes 00:01:448 (2,3,4) - it sounded better in play on 1/2's so perhaps near around that ? Sorry can't be much help this time for timing but it really confuses me. Also it could be fine as it is though because so hard to predict :(

I was going to say something else about timing but I remembered then you always have the offset so the sound is like halfway through what the note is hitting rather than the beginning.

00:04:999 - on every diff apart from cup and salad (because of the spinner) there was a really annoying whistle noise here that was very repetitive and I thought it could do with some quieting down a bit.

Cup
00:00:454 (1) - This maybe silly of me but it REALLY gives me OCD why this does not start in the centre XD. It's only a few little nudges.

00:46:560 - Since you were following this sound here I would put a circle note on this point or else it seems pretty weird without. does not make it harder at all tbf.

00:53:833 - ^

00:57:242 (1,2,3) - It would be nice to Ctrl + H these and move to x:112 because it felt like too many notes were all on the right hand side around this section before these notes.

01:42:242 (1) - This slider sounds like it should be more like a circle note instead due to that short sound

Nice cup. Can't really fault it at all

Salad
00:14:060 (3,1) - Thought this was a little bit too big of a distance considering the quietness of the music and because of it being near the start of the song which is calmer than the rest. Perhaps Curve (3)'s tail around to the right of the screen to make the jump smaller ?

00:27:469 (4,1) - Walking distance here was a bit high and it's also too short to be a jump so it was difficult to know which to do. I would increase or decrease the distance here to show which one you wanted to do.

00:30:197 (3,4) - ^

01:11:561 (2) - Maybe too much on the right side of the screen again like I said in cup ? Perhaps Ctrl + H this and move to x:96

01:18:606 (1) - I felt as the slider stopped the flow just a little bit with the curve it had atm. Perhaps move the middle point of the slider to x:124 y:152 to make it a nice glide catch ?

01:25:424 (5,1) - Thought the distance here could be just a tiny bit larger. Just because the jump was quite easy imo for the ending to this verse. Maybe x:384 ?

01:32:697 (3,1) - Bigger distance here perhaps ?

01:36:333 (3) - Maybe half this slider and make a reverse like you did with these sliders earlier on ? 01:20:424 (1) -. It will capture the extra sound in the middle then.

01:38:151 (3) - ^

Nice salad too

Sorry for the short break. Freaking Uni work

Platter
00:01:704 (6,7,8,9,1) - I felt as that the player shouldn't double dash so early on in the beatmap as I needed to do this on a few tests to keep up with the sort of stream pattern. Perhaps move 00:01:846 (7,8,9) - right a bit more ? (If too much then might need to move next section a bit for the jump between 00:02:101 (9,1) -. (It was easier in Rain than platter also)

00:32:128 (3,4) - This maybe very pick of me but can't find many faults here. I would suggest increase this spacing just a VERY tiny bit because on other patterns like this you have made quite a small gap to show a little bit of clear space between the note where as this one you have not. Literally could just move 00:32:242 (4) - to x188 (On a scale of 1 - 10... How picky was that ?).

00:38:151 (4,5) - I think this would be nice if slightly spaced out more to get the higher pitched sound. perhaps (5) to x:152 ?

00:42:242 (1,3) - I thought a hyper here could really be nice. To try do that perhaps add a circle note at 00:42:924 - on x:152 (again) and move 00:43:151 (3) - a little more right to say like x:472. There is sound for it too with the piano melody.

00:49:515 (8,1) - I would have thought the hyper would be between 00:50:197 (2,3) - Instead of where it is now for the intensity of the piano sounds.

01:12:981 (5,1) - All other notes with the same sound on this section after this have hypers yet this does not. perhaps add hyper ? (EDIT: then again you might be trying to keep it not hypered to match 01:20:234 (4,1,2,3) - which has an extra sound so can't hyper with the current timeline)

01:18:151 (5,1) - Bit like before but this time the hyper is missed here unlike 01:25:424 (3,1) -

01:27:697 (1,2) - I thought (2)'s slider change was very odd to change and felt not as smooth as (1). I would just match it as (1) with the same slant.

01:31:333 (1,2) - I thought the jump would be here with the music (although not big ofc due to timeline).

01:36:106 (4,5) - Maybe hyper here ? Or maybe just a bigger distance if a hyper is too much trouble. Just thought it would go nicely with next notes and it's sounds in the music.

Rain
00:18:378 (6,1) - To stay consistent with 00:14:742 (3,1) - and 00:22:015 (10,1) - perhaps make a hyper here ? To help maybe try something like this with the notes I have selected http://puu.sh/srhUx/2edc98e660.jpg

00:20:197 (4,1,2) - There is not really much to hyper with on (4) to (1). I would think it would be better if it was (1) to (2).

00:22:242 (1,2,3,4,1,2,3,4,5,6,1,2,3) - The hypers are sort of dried out here and not many in sight. Try add hypers to patterns you did before with the same melodies.

00:40:878 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,4,5,6,7,8,9,1) - Although really no problem here I just can't help but see how much stuff was on the left side of the screen for so long. It just felt like the right side of the screen had no love :^(. Just a small suggestion but maybe move some notes to use on the right side instead otherwise (like me) people might get OCD and feel like there is too much leftness going on (Not even a word wtf am I saying... But you get the idea).

01:00:197 (5,1) - Just a little lack of hypers here. So perhaps add one here for the higher intensity of the melody ?

01:10:196 (2,3) - ^

01:31:333 (1,2,3) - Little suggestion again but maybe the hyper should be (2) to (3) for the intense music sound ? (Also another thing maybe change (3) into a slider to glide with that nice sound).

01:36:333 (5,6) - These were really unexpected and honestly... flowed really badly when trying to catch these. I would have something like this instead. It felt so much better like this http://puu.sh/srivN/d40fb625e5.jpg

01:38:151 (6,7) - (7) was defo weird to me due to the sudden change. I would just match it to the slant of (6) or (5).

Fun rain! (I COULD ACTUALLY PLAY IT OMG!!!)

It takes 2 to tango (Overdose)
00:32:128 (3,4) - I think there could be a jump or even a hyper here.

00:33:606 (2,3) - ^

00:44:969 (6) - Quite a big combo count here for very few spaced out notes. Perhaps NC here or somewhere to your liking if you followed a pattern?

00:46:787 (1,2) - Thought this would be a nice hyper too since you hyper in the streams with low music volume too and this felt high. moving (2) to x:180 works nicely imo.

00:54:060 (1,2) - ^ (2) x:312 ?

01:04:515 (3,4) - Since every other piano was hypered apart from this one wouldn't it be wise to hyper this too ? Not a big suggestion though.

01:31:333 (1,2,3) - Thought the hyper would be from (2) to (3) again and not (1) to (2).

01:43:151 (5) - Moving this to x:424 would make a nice hyper with the next note imo.

All done!
Hope this helped :3

Good luuuuuck. Quite a nice mapset here
Sorceress


Thanks for modding on my behalf, kds pls.
Topic Starter
JBHyperion

WildOne94 wrote:

Aye up. It's a m4m en it bruv xdd !

General

As we discussed a little in pm. The timing at the start specially around 00:01:448 - seems off but it's really hard to predict where it goes... Imo from cups diff with these notes 00:01:448 (2,3,4) - it sounded better in play on 1/2's so perhaps near around that ? Sorry can't be much help this time for timing but it really confuses me. Also it could be fine as it is though because so hard to predict :( I've tried to time and retime this on many occasions over the past year and this is the best I can do without sticking a ton of red lines down. Yes 1/2 would be neater to look at, but it would also be wrong, by as much as 40ms which is not acceptable. Given that there is no need to simplify the snapping to account for "clicking" as in the other modes, I feel staying true to the timing is the best option here

I was going to say something else about timing but I remembered then you always have the offset so the sound is like halfway through what the note is hitting rather than the beginning.

00:04:999 - on every diff apart from cup and salad (because of the spinner) there was a really annoying whistle noise here that was very repetitive and I thought it could do with some quieting down a bit. This is on all diffs (the spinner is two beats later) but reduced it to 50% on all diffs regardless

Cup
00:00:454 (1) - This maybe silly of me but it REALLY gives me OCD why this does not start in the centre XD. It's only a few little nudges. I see no reason to start in the exact centre, and I don't recall a time I have ever done so. How would it benefit the map? The AR is low so reading and reacting to a movement of 16 pixels is trivial

00:46:560 - Since you were following this sound here I would put a circle note on this point or else it seems pretty weird without. does not make it harder at all tbf. Sure, done at 00:43:833 - also

00:53:833 - ^ ^ and 00:51:106 -

00:57:242 (1,2,3) - It would be nice to Ctrl + H these and move to x:112 because it felt like too many notes were all on the right hand side around this section before these notes. Ctrl+H'ed, but used a different positioning

01:42:242 (1) - This slider sounds like it should be more like a circle note instead due to that short sound It's following the held accordion sound and grace, I prefer a slider

Nice cup. Can't really fault it at all

Salad
00:14:060 (3,1) - Thought this was a little bit too big of a distance considering the quietness of the music and because of it being near the start of the song which is calmer than the rest. Perhaps Curve (3)'s tail around to the right of the screen to make the jump smaller ? Okay

00:27:469 (4,1) - Walking distance here was a bit high and it's also too short to be a jump so it was difficult to know which to do. I would increase or decrease the distance here to show which one you wanted to do. Double dash would feel excessive, so I moved 00:26:787 (3,4) - right slightly to make the next spacing walkable

00:30:197 (3,4) - ^ Increased this one for the strong accordion sound

01:11:561 (2) - Maybe too much on the right side of the screen again like I said in cup ? Perhaps Ctrl + H this and move to x:96 Pretty much yeah

01:18:606 (1) - I felt as the slider stopped the flow just a little bit with the curve it had atm. Perhaps move the middle point of the slider to x:124 y:152 to make it a nice glide catch ? Alright

01:25:424 (5,1) - Thought the distance here could be just a tiny bit larger. Just because the jump was quite easy imo for the ending to this verse. Maybe x:384 ? Increased a tad

01:32:697 (3,1) - Bigger distance here perhaps ? Added a dash between (2,3), also increasing (3,1)

01:36:333 (3) - Maybe half this slider and make a reverse like you did with these sliders earlier on ? 01:20:424 (1) -. It will capture the extra sound in the middle then. Aye

01:38:151 (3) - ^ ^

Nice salad too

Sorry for the short break. Freaking Uni work

Platter
00:01:704 (6,7,8,9,1) - I felt as that the player shouldn't double dash so early on in the beatmap as I needed to do this on a few tests to keep up with the sort of stream pattern. Perhaps move 00:01:846 (7,8,9) - right a bit more ? (If too much then might need to move next section a bit for the jump between 00:02:101 (9,1) -. (It was easier in Rain than platter also) Played around with some spacing here

00:32:128 (3,4) - This maybe very pick of me but can't find many faults here. I would suggest increase this spacing just a VERY tiny bit because on other patterns like this you have made quite a small gap to show a little bit of clear space between the note where as this one you have not. Literally could just move 00:32:242 (4) - to x188 (On a scale of 1 - 10... How picky was that ?). Moved 00:32:128 (3) - to x-328 for symmetry

00:38:151 (4,5) - I think this would be nice if slightly spaced out more to get the higher pitched sound. perhaps (5) to x:152 ? Done, but also moved 00:38:605 (1) - left slightly to avoid an excessively strong hyper

00:42:242 (1,3) - I thought a hyper here could really be nice. To try do that perhaps add a circle note at 00:42:924 - on x:152 (again) and move 00:43:151 (3) - a little more right to say like x:472. There is sound for it too with the piano melody. Yes there is a sound there, but it feels weird to switch to piano for only a single, weak note just to force a hyper. Strong dash will be fine here

00:49:515 (8,1) - I would have thought the hyper would be between 00:50:197 (2,3) - Instead of where it is now for the intensity of the piano sounds. Nice suggestion, changed here and also at 00:57:242 (1,2,3) -

01:12:981 (5,1) - All other notes with the same sound on this section after this have hypers yet this does not. perhaps add hyper ? (EDIT: then again you might be trying to keep it not hypered to match 01:20:234 (4,1,2,3) - which has an extra sound so can't hyper with the current timeline) Partially this, but also this sound is slightly lower pitch and a regular dash is easier to react to for the player after the small break

01:18:151 (5,1) - Bit like before but this time the hyper is missed here unlike 01:25:424 (3,1) - Made consistent

01:27:697 (1,2) - I thought (2)'s slider change was very odd to change and felt not as smooth as (1). I would just match it as (1) with the same slant. Was trying to give the antiflow more leniency, but this ends up making the next spacing awkward, so changed

01:31:333 (1,2) - I thought the jump would be here with the music (although not big ofc due to timeline). (2) is much weaker than the surrounding sounds, I don't feel a jump fits here

01:36:106 (4,5) - Maybe hyper here ? Or maybe just a bigger distance if a hyper is too much trouble. Just thought it would go nicely with next notes and it's sounds in the music. Slightly increased distance, but major change here was reduce 01:35:423 (2,3) - to a walkable pattern to provide the later dashes with more emphasis and contrast

Rain
00:18:378 (6,1) - To stay consistent with 00:14:742 (3,1) - and 00:22:015 (10,1) - perhaps make a hyper here ? To help maybe try something like this with the notes I have selected http://puu.sh/srhUx/2edc98e660.jpg Done here and at 00:25:197 (5,6,1) - for consistency

00:20:197 (4,1,2) - There is not really much to hyper with on (4) to (1). I would think it would be better if it was (1) to (2). Hypering to a red tick (2) but not the downbeat would play incredibly awkwardly, and I want to provide a clean flow into the stream, which a hyper prevents. The current placement fits much better imo

00:22:242 (1,2,3,4,1,2,3,4,5,6,1,2,3) - The hypers are sort of dried out here and not many in sight. Try add hypers to patterns you did before with the same melodies. Added hyper to 00:23:833 (4,1) - for consistency with previous patterns

00:40:878 (2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,1,2,3,4,5,6,7,8,9,1) - Although really no problem here I just can't help but see how much stuff was on the left side of the screen for so long. It just felt like the right side of the screen had no love :^(. Just a small suggestion but maybe move some notes to use on the right side instead otherwise (like me) people might get OCD and feel like there is too much leftness going on (Not even a word wtf am I saying... But you get the idea). Flipped a couple of patterns to the right hand side here

01:00:197 (5,1) - Just a little lack of hypers here. So perhaps add one here for the higher intensity of the melody ? Added here and at 01:02:015 (10,1) - for consistency with previous patterns

01:10:196 (2,3) - ^ Added at 01:07:469 (4,1) - instead for consistency with previous patterns, and also at 01:09:288 (10,1) -

01:31:333 (1,2,3) - Little suggestion again but maybe the hyper should be (2) to (3) for the intense music sound ? (Also another thing maybe change (3) into a slider to glide with that nice sound). The hyper is already between (2,3), and I want to follow the piano here, rather than the held accordion

01:36:333 (5,6) - These were really unexpected and honestly... flowed really badly when trying to catch these. I would have something like this instead. It felt so much better like this http://puu.sh/srivN/d40fb625e5.jpg These can be caught by walking, they're not flow disrupting at all lol

01:38:151 (6,7) - (7) was defo weird to me due to the sudden change. I would just match it to the slant of (6) or (5). Slant change represents the pitch change on the accordion. It plays well for me so I see no reason to force it to be generic

Fun rain! (I COULD ACTUALLY PLAY IT OMG!!!)

It takes 2 to tango (Overdose)
00:32:128 (3,4) - I think there could be a jump or even a hyper here. Added hyper

00:33:606 (2,3) - ^ Added regular dash for low pitch sound

00:44:969 (6) - Quite a big combo count here for very few spaced out notes. Perhaps NC here or somewhere to your liking if you followed a pattern? Wasn't sure whether this felt too long or not, stuck an NC on (6)

00:46:787 (1,2) - Thought this would be a nice hyper too since you hyper in the streams with low music volume too and this felt high. moving (2) to x:180 works nicely imo. Nah, intensity is really low here despite being a downbeat, hyper would feel excessive

00:54:060 (1,2) - ^ (2) x:312 ? ^

01:04:515 (3,4) - Since every other piano was hypered apart from this one wouldn't it be wise to hyper this too ? Not a big suggestion though. Sound is weak similar to 01:04:060 (1,2) - and I'm not trying to emphasise a buildup until 01:04:969 (5,6,7) - so a regular spacing works better for me

01:31:333 (1,2,3) - Thought the hyper would be from (2) to (3) again and not (1) to (2). Hyper pattern follows the drum claps here, not the accordion

01:43:151 (5) - Moving this to x:424 would make a nice hyper with the next note imo. Regular spacing serves to provide a rest period on this section of low intensity to counteract the heavily patterned 01:40:424 (1,2,1,2) -

All done!
Hope this helped :3

Good luuuuuck. Quite a nice mapset here
Thanks for the mod!
BoberOfDarkness
Big deal over-here
1/3 done!

Overdose

00:01:931 - 00:02:101 - feels like good spot for slider for following the long sound

00:12:015 (6) - I would delete it and make 00:11:787 (5) - reversed twice, it flows nicely for me.

00:33:606 (2,3) - maybe try adding a hyperdash?

01:09:060 - 01:09:287 - I would place slider or triplet instead those notes. I think the sound in background is worth being emphasized.

01:20:234 (4,1,2,3) - that doesn't flow well for me, I would suggest you changing the shape a bit and 01:20:424 (1,2,3) - re:working this into triplet but slider. (https://osu.ppy.sh/ss/6693640)

01:34:060 (4) - placing it at x:472 add very nice to play hyper from (3) and to next note. I think the (4) and (5) are worth to emphasize them with hyperdash.
Rain

00:01:704 (5,6,7,8) - replacing them all with sliders and placing them closer to each other makes the pattern clear to read and sliders fits to long sounds in the background - http://osu.ppy.sh/ss/6693676

00:22:924 (2,3) - nice spot for hyperdash

01:20:234 (4,1,2,3) - same as in overdose but here I would only replace the (1,2,3) with slider-triplet, that smoother gameplay and flows better to me.

01:36:333 (5,6) - the distance might be a bit too much in this diff
Platter

00:01:846 (7,8,9) - I don't feel like those notes are so important to map in this diff, maybe make simpler timeline by adding 1/2 reverse slider? like this -
http://osu.ppy.sh/ss/6693717

00:06:539 (4,1) - I feel that the distance should be a bit lower here

00:24:060 (1,2,3,4,5) - the anti-flow might be a bit hard for platter maybe lower distance between 00:24:742 (2,3,4) - to make this smoother to play?

00:35:651 (2,3,4) - are you sure that jumps like that are fine at this diff? for me they might be a little too much for the platter but not sure. Probably low AR makes it hard to read

00:42:810 - 00:42:924 - I would add notes here and hyper from 00:42:924 - to 00:43:151 -

01:20:234 (4,1,2,3) - I like idea of the slider-triplet here too as well ;;
Salad

00:29:060 (4,5) - 00:29:288 (5,1) - I don't feel like the double movement from those notes is fine at this diff, I would decrease distance from (4) to (5)

00:50:424 (3) - move it x:456 to have same distance as 00:52:015 (3,4) - and 00:52:924 (6,1) -
00:57:470 (2,3) - same as above, distance 2.5 feels best here

Cup looks totally fine to me.
Topic Starter
JBHyperion

BoberOfDarkness wrote:

Big deal over-here
1/3 done!

Overdose

00:01:931 - 00:02:101 - feels like good spot for slider for following the long sound I prefer to keep these separated for consistency with 00:01:552 (3,4,5) -. If these snaps weren't so weird I would have used two repeat sliders but sadly that's not possible

00:12:015 (6) - I would delete it and make 00:11:787 (5) - reversed twice, it flows nicely for me. Current pattern flows nicely for me also, I'm not really a fan of those double repeat sliders unless the sounds are identical, and there's a clear pitch change here

00:33:606 (2,3) - maybe try adding a hyperdash? Pitch is much lower here, I feel a regular dash fits better

01:09:060 - 01:09:287 - I would place slider or triplet instead those notes. I think the sound in background is worth being emphasized. The 1/4 piano sound here is so faint, mapping it would take emphasis away from the actually strong accordion and drum sounds

01:20:234 (4,1,2,3) - that doesn't flow well for me, I would suggest you changing the shape a bit and 01:20:424 (1,2,3) - re:working this into triplet but slider. (https://osu.ppy.sh/ss/6693640) Done previously at 01:12:962 (6,1) -, this provides interesting variety to the repeated section and I don't feel it flows awkwardly at all due to being a simple antiflow transition. There are no speed or direction changes required during the transition besides the obvious singular antiflow

01:34:060 (4) - placing it at x:472 add very nice to play hyper from (3) and to next note. I think the (4) and (5) are worth to emphasize them with hyperdash. Compare these with the strength of 01:34:969 (1,2) - and you'll see why I didn't use hdashes here
Rain

00:01:704 (5,6,7,8) - replacing them all with sliders and placing them closer to each other makes the pattern clear to read and sliders fits to long sounds in the background - http://osu.ppy.sh/ss/6693676 These are part of a triplet where I skipped the middle sound, so a slider would just seem odd. Additionally, I don't see how this is unclear to read, it's a simple right-side motion with dash

00:22:924 (2,3) - nice spot for hyperdash Would feel overpatterned, compare intensity with 00:23:833 (4,1) -

01:20:234 (4,1,2,3) - same as in overdose but here I would only replace the (1,2,3) with slider-triplet, that smoother gameplay and flows better to me. Same as in Overdose, variety is beneficial and this flows perfectly fine

01:36:333 (5,6) - the distance might be a bit too much in this diff Reduced since Wild mentioned the same
Platter

00:01:846 (7,8,9) - I don't feel like those notes are so important to map in this diff, maybe make simpler timeline by adding 1/2 reverse slider? like this -
http://osu.ppy.sh/ss/6693717 A 1/2 slider doesn't fit, why would I map one? These are strong enough to map and the rhythm feels totally lacking without them

00:06:539 (4,1) - I feel that the distance should be a bit lower here Reduced slightly

00:24:060 (1,2,3,4,5) - the anti-flow might be a bit hard for platter maybe lower distance between 00:24:742 (2,3,4) - to make this smoother to play? Done, though I feel if the player has seen 00:16:787 (1,2,3,4) - they should have no problems playing this

00:35:651 (2,3,4) - are you sure that jumps like that are fine at this diff? for me they might be a little too much for the platter but not sure. Probably low AR makes it hard to read Flipped (4) to remove dash into antiflow

00:42:810 - 00:42:924 - I would add notes here and hyper from 00:42:924 - to 00:43:151 - Sure, provides a nice step between Salad and Rain

01:20:234 (4,1,2,3) - I like idea of the slider-triplet here too as well ;; I prefer a circle triplet, same reasons as before
Salad

00:29:060 (4,5) - 00:29:288 (5,1) - I don't feel like the double movement from those notes is fine at this diff, I would decrease distance from (4) to (5) What do you mean by "double movement"? There's no dash here so I'm a little confused

00:50:424 (3) - move it x:456 to have same distance as 00:52:015 (3,4) - and 00:52:924 (6,1) - This note is weaker than the others mentioned, so it has lower spacing

00:57:470 (2,3) - same as above, distance 2.5 feels best here ^

Cup looks totally fine to me.
Thanks for the mod, though I disagreed with a lot of it due to stylistic differences. Hope you can understand my explanations!
Absolute Zero
00:18:151 - The clap here sounds a little jarring/out of place. I would replace it with a softer hitsound. (This applies to all places where this occurs, 00:25:424, 01:01:787, etc.)

[Cup]
00:37:470 (3,4,5,6) - I feel like this movement is a little complicated for cup players due to the quick required back-forth. My suggestion would be to move (5) to x=176, maybe.
00:45:424 (3,4) - I would make this a 1/1 slider starting on 00:45:424 to mimick 00:44:515 (2). The other solution is to make 00:44:515 (2) a 1/2 repeat slider (1 repeat only).
00:51:788 (2) - Same as 00:45:424 (3,4).
01:05:878 (1) - Don't you think this slider is a little too difficult (specifically with the sharp angle)? The fact that much of the slider requires a continued movement makes it a little hard to SS. Simplify the slider.
01:25:879 (1,1) - I would actually tilt 01:27:697 (1) to the left instead. Right now, the transition here feels a little unnatural. Also, if you take this comment, move 01:28:606 (2) to avoid a dash.
01:33:151 (1,2) - Was hoping you could mimic 01:31:333 (1,2) in rhythm because it follows the accordion(?) better.

[Salad]
00:09:060 (3,1) - This movement here is a little difficult as it requires a walk then a dash suddenly in the opposite direction. I would keep the flow going in the same direction completely throughout this pattern.
00:22:242 (1,2,3,4) - Don't you think the dashing gets a little excessive in this section? I think it wouldn't hurt to lower distancing slightly between 00:22:924 (2,3) because of the antiflow that occurs.
00:30:878 (4,1) - This movement is too complicated for salad players. At least lower the distancing here.
00:34:969 (1,2,3,4) - Again, I would be careful with the spacing here--it's a bit large.
00:41:788 (3,1) - It seems walkable, but it's not. Increase distancing if you're going to make this a dash.
00:44:515 (2,3,4) - I'm personally against using this pattern in salads (as I expressed in 00:09:060 (3,1)). Could you simplify the movement a bit?
00:47:697 (2) - NC here.
00:56:788 (6,1,2,3) - You're throwing around the catcher in a manner that generally appears on platters.
01:11:334 (1,2) - This can be perceived as a walk, even though it's a dash. I would increase the distancing if that's what you're really going for.
01:18:151 (5,1) - I would suggest lowering the distancing here. It's a hard back-forth dash that doesn't need to be as accented as you've made it.
01:31:106 (3,1) - Distance again is deceptively high; I would increase the distance so people don't think it's walkable.

[Platter]
00:21:787 (8,9,1) - Careful with the patterned spacing here. This requires a dash in two different directions quite suddenly. If you play it, the notes look denser than they actually are due to the ar8.
00:11:333 (1) - You map 00:12:242 (3,4,5,6) and 00:13:378 (2,3,4,5,6,7,8) but this stays at a 1/2 repeat slider. Follow the accordion instead with a pattern of 1/4.
00:43:833 (1,2) - A vertical slider doesn't fit here as it causes an uncomfortable flow-stop in movement.
00:51:788 (3,4,5) - Shape this pattern more like 00:44:515 (3,4,5). They're the exact same music, so there's no reason you shouldn't.
01:01:333 (4) - Move this hitcircle to x=208 for a smoother transition to 01:01:560 (5). You might also want to move (5) further away if you take this comment.
01:11:560 (1,2,3) - Can you please slant these sliders all at a 45-degree angle inwards for easier reading? I promise it is.
01:17:469 (4,5,1) - This isn't too much of an issue but perhaps you don't want the antiflow leading to the hyper. Players will miss the sliderend of 01:18:151 (5) because they overestimate the dash.
01:18:606 (6) - NC here to keep the stacking on the plate down.
01:37:924 (5,6) - Distancing here is a little high for comfort. Additionally, the antiflow created (visually) makes it a little confusing.

[Rain]
00:20:651 (2) - This vertical slider is a weird flowstop when you consider the movement required in 00:20:878 (3,4) from 00:20:424 (1). Tilt this slider to the left (or the right, but then you have to be careful of the dash between 00:20:651 (2,3).)
00:21:333 (7,8) - Ehh... this is kinda like a standstill stream and you don't really do much. I would have the player move around more by using the right side of the playscreen here.
00:29:969 (2,3) - Uncomfortable flowbreak here. I would consider moving (2) closer to (3).
01:12:015 (4) - Make this slider pointing more leftwards. It keeps the pattern that was established in 01:11:560 (2,3).
01:41:333 (1,2) - Hyper density increase is a little unexpected here--I'm not exactly sure why you have 3 sliders with hyperdash spacing in a row. Lower the distance of 01:40:878 (2,1).

[Overdose]
Topic Starter
JBHyperion

Absolute Zero wrote:

00:18:151 - The clap here sounds a little jarring/out of place. I would replace it with a softer hitsound. (This applies to all places where this occurs, 00:25:424, 01:01:787, etc.) I actually think this hitsound fits really well so just gonna reduce the volume a tiny bit instead tbh

[Cup]
00:37:470 (3,4,5,6) - I feel like this movement is a little complicated for cup players due to the quick required back-forth. My suggestion would be to move (5) to x=176, maybe. Ok but flipped 00:38:606 (1) - also to avoid weird antiflow wiggle
00:45:424 (3,4) - I would make this a 1/1 slider starting on 00:45:424 to mimick 00:44:515 (2). The other solution is to make 00:44:515 (2) a 1/2 repeat slider (1 repeat only). I mapped as two 1/2 sliders because 00:46:106 - is a far more noticeable sound this time, it feels weird not to map it
00:51:788 (2) - Same as 00:45:424 (3,4). You meant to hl 00:52:697 (3,4) - I think but same response
01:05:878 (1) - Don't you think this slider is a little too difficult (specifically with the sharp angle)? The fact that much of the slider requires a continued movement makes it a little hard to SS. Simplify the slider. Simplified
01:25:879 (1,1) - I would actually tilt 01:27:697 (1) to the left instead. Right now, the transition here feels a little unnatural. Also, if you take this comment, move 01:28:606 (2) to avoid a dash. Direction change highlights the kiai start, I don't find anything weird about this
01:33:151 (1,2) - Was hoping you could mimic 01:31:333 (1,2) in rhythm because it follows the accordion(?) better. Sure split this into two sliders

[Salad]
00:09:060 (3,1) - This movement here is a little difficult as it requires a walk then a dash suddenly in the opposite direction. I would keep the flow going in the same direction completely throughout this pattern. Ok
00:22:242 (1,2,3,4) - Don't you think the dashing gets a little excessive in this section? I think it wouldn't hurt to lower distancing slightly between 00:22:924 (2,3) because of the antiflow that occurs. Alright
00:30:878 (4,1) - This movement is too complicated for salad players. At least lower the distancing here. Done
00:34:969 (1,2,3,4) - Again, I would be careful with the spacing here--it's a bit large. Reduced a bit
00:41:788 (3,1) - It seems walkable, but it's not. Increase distancing if you're going to make this a dash. Alright
00:44:515 (2,3,4) - I'm personally against using this pattern in salads (as I expressed in 00:09:060 (3,1)). Could you simplify the movement a bit? With the pauses here this shouldn't be a problem imo
00:47:697 (2) - NC here. Done here and for 00:54:969 (2) -
00:56:788 (6,1,2,3) - You're throwing around the catcher in a manner that generally appears on platters. Removed some antiflow
01:11:334 (1,2) - This can be perceived as a walk, even though it's a dash. I would increase the distancing if that's what you're really going for. Reduced instead, this wasn't that strong
01:18:151 (5,1) - I would suggest lowering the distancing here. It's a hard back-forth dash that doesn't need to be as accented as you've made it. Moved 01:17:469 (4,5) - left slightly
01:31:106 (3,1) - Distance again is deceptively high; I would increase the distance so people don't think it's walkable. Fixed?

[Platter]
00:21:787 (8,9,1) - Careful with the patterned spacing here. This requires a dash in two different directions quite suddenly. If you play it, the notes look denser than they actually are due to the ar8. I think players know how to dash by now. This should be fine
00:11:333 (1) - You map 00:12:242 (3,4,5,6) and 00:13:378 (2,3,4,5,6,7,8) but this stays at a 1/2 repeat slider. Follow the accordion instead with a pattern of 1/4. I feel the change is justifiable since 00:13:151 (1,2,3,4) - are part of the buildup effect here
00:43:833 (1,2) - A vertical slider doesn't fit here as it causes an uncomfortable flow-stop in movement. The music literally stops between 00:43:151 (4,1) - I think a vertical slider fits perfectly here
00:51:788 (3,4,5) - Shape this pattern more like 00:44:515 (3,4,5). They're the exact same music, so there's no reason you shouldn't. Whoops fixed
01:01:333 (4) - Move this hitcircle to x=208 for a smoother transition to 01:01:560 (5). You might also want to move (5) further away if you take this comment. 01:01:105 (2,3,4) - is a linear triplet to deliberately differentiate from 01:01:560 (5) -
01:11:560 (1,2,3) - Can you please slant these sliders all at a 45-degree angle inwards for easier reading? I promise it is. Alright calm your tits
01:17:469 (4,5,1) - This isn't too much of an issue but perhaps you don't want the antiflow leading to the hyper. Players will miss the sliderend of 01:18:151 (5) because they overestimate the dash. Good point, fixed
01:18:606 (6) - NC here to keep the stacking on the plate down. Already has an NC for me /shrug
01:37:924 (5,6) - Distancing here is a little high for comfort. Additionally, the antiflow created (visually) makes it a little confusing. Lessened some of these dodgy 1/4 "jumps"

[Rain]
00:20:651 (2) - This vertical slider is a weird flowstop when you consider the movement required in 00:20:878 (3,4) from 00:20:424 (1). Tilt this slider to the left (or the right, but then you have to be careful of the dash between 00:20:651 (2,3).) I think it plays well enough considering the 1/2 gap, but I slanted it a tiny bit more
00:21:333 (7,8) - Ehh... this is kinda like a standstill stream and you don't really do much. I would have the player move around more by using the right side of the playscreen here. Mixed it up yo
00:29:969 (2,3) - Uncomfortable flowbreak here. I would consider moving (2) closer to (3). Reducing 00:29:515 (1,2) - instead plays better to me as it avoids tap dash into hyper
01:12:015 (4) - Make this slider pointing more leftwards. It keeps the pattern that was established in 01:11:560 (2,3). Changed a little
01:41:333 (1,2) - Hyper density increase is a little unexpected here--I'm not exactly sure why you have 3 sliders with hyperdash spacing in a row. Lower the distance of 01:40:878 (2,1). Because this is the climax of the song and these are all strong notes, perhaps? :<

[Overdose]
yeah this isn't happening for now so I'll just update xd
Thanks for the mod!
Sorceress
Hi it's me Sorcerer the guy who seems to almost exclusively mod JBHyperion maps for some reason. Didn't come up with anything for the cup because I'm a top tier pleb.

Salad

  1. 00:49:969 (1,2,3) - This looks like it could be a little too tricky for a salad, dash into direction change into another dash. I think this would be best without the direction change like at 00:57:242 (1,2,3) -
  2. 00:54:060 (1) - Sure about this antiflow slider here? Looks like it would be a little tricky for salad players to reasonably catch the droplets and I feel it plays rather swell rotated 90 degrees much like at 00:46:787 (1) -
  3. 01:27:242 (2) - This is really close to the border of the playfield and I'm worried it could could catch some players out with the distance to the next note when considering newer players tend to focus more on their catcher than the falling notes

Platter

  1. 00:27:924 (1,2,3,4) - I think this would look a bit nicer if you made (2) and (3) a bit more vertical and moved (4) accordingly #subjective
  2. 00:32:924 (5,6,1) - Spacing here feels like it might be just a bit too much. With the 1.43x distance snap between (5) and (6) combined with the 3.01x distance snap to (1) I find it ends up being a bit awkward to play. I think reducing the spacing between (5) and (6) even a bit would make this play much nicer.
    The same can be said for most of the parts in the Kiai where the 1.43x distance snap is used though it's most noticeable when followed by that 3.01x distance snap

Rain

  1. 00:05:858 (1,2,3,4,5,6,7,8,1,2,3,4,5) - So this whole thing plays like one big wiggle which I think is really well done and fits great on for the instrument that isn't the piano that I think is an accordion but when also done for the piano it kinda loses its emphasis as you're just wiggling the entire time. A quick little fix is to move 00:06:085 (2) - to x:440 and angle it the same as 00:06:312 (3) - Makes that wiggle on that instrument that isn't piano and might be an accordion really shine
  2. 00:17:924 (5) - I see you use this repeater on this sound throughout but it feels quite unnatural to me. It's not a particularly loud sound and the piano always sounds more prominent to me so it feels weird to break away from the rhythm of the song for this.
  3. 01:31:787 (2) - Distance to this a bit high and it's hard to time when to dash off the tail end of 01:31:333 (1) - I'd move 01:31:787 (2) - to about x:148
  4. 01:45:878 (1) - Sure about having a hyper when the song is fading out? I think it would go well without

Overdose

  1. 00:09:970 (2) - Movement doesn't flow too well into this, I find myself stuttering right to catch this smoothly. Maybe make this more vertical?
  2. 00:17:924 (5) - A wise man once said "I see you use this repeater on this sound throughout but it feels quite unnatural to me. It's not a particularly loud sound and the piano always sounds more prominent to me so it feels weird to break away from the rhythm of the song for this." Haha it wasn't actually a wise man it was me all along, get bamboozled
  3. 00:20:878 (3) - No hyper to this? It's quite a strong sound
  4. 00:21:105 (5,6) - Reduce the distance to these a little? Not sure they need so much emphasis
  5. 00:28:833 (8) - Again reduce distance to this a little?
  6. 00:41:106 (4) - Move this to about x:244? I feel it would benefit from a bit more spacing, feels a bit underemphasised as it is
  7. 00:56:333 (6) - This certainly feels a bit overkill. Hypers to and from it and antiflow to boot, I'd reccomend toning this down a bit
  8. 01:05:196 (6) - Sure about hypering to this?
  9. 01:45:651 (4) - A wise man once said Same point I made in the rain, I think no hypers would be better during the fade out

Really solid mapset that I had no idea even existed despite even posting in the thread, hope this doesn't spend too long in pending.
Topic Starter
JBHyperion

Sorcerer wrote:

Hi it's me Sorcerer the guy who seems to almost exclusively mod JBHyperion maps for some reason. Didn't come up with anything for the cup because I'm a top tier pleb. cool backstory

Salad

  1. 00:49:969 (1,2,3) - This looks like it could be a little too tricky for a salad, dash into direction change into another dash. I think this would be best without the direction change like at 00:57:242 (1,2,3) - Good point, removed that first direction change
  2. 00:54:060 (1) - Sure about this antiflow slider here? Looks like it would be a little tricky for salad players to reasonably catch the droplets and I feel it plays rather swell rotated 90 degrees much like at 00:46:787 (1) - Yeah this is ugly as shit, fixed
  3. 01:27:242 (2) - This is really close to the border of the playfield and I'm worried it could could catch some players out with the distance to the next note when considering newer players tend to focus more on their catcher than the falling notes Reduced

Platter

  1. 00:27:924 (1,2,3,4) - I think this would look a bit nicer if you made (2) and (3) a bit more vertical and moved (4) accordingly #subjective Sure, this was a little jagged and awkward before
  2. 00:32:924 (5,6,1) - Spacing here feels like it might be just a bit too much. With the 1.43x distance snap between (5) and (6) combined with the 3.01x distance snap to (1) I find it ends up being a bit awkward to play. I think reducing the spacing between (5) and (6) even a bit would make this play much nicer. Shortened 'em a bit
    The same can be said for most of the parts in the Kiai where the 1.43x distance snap is used though it's most noticeable when followed by that 3.01x distance snap Ye I sorted 'em all out, took no prisoners innit mate

Rain

  1. 00:05:858 (1,2,3,4,5,6,7,8,1,2,3,4,5) - So this whole thing plays like one big wiggle which I think is really well done and fits great on for the instrument that isn't the piano that I think is an accordion but when also done for the piano it kinda loses its emphasis as you're just wiggling the entire time. A quick little fix is to move 00:06:085 (2) - to x:440 and angle it the same as 00:06:312 (3) - Makes that wiggle on that instrument that isn't piano and might be an accordion really shine Love it, nice one
  2. 00:17:924 (5) - I see you use this repeater on this sound throughout but it feels quite unnatural to me. It's not a particularly loud sound and the piano always sounds more prominent to me so it feels weird to break away from the rhythm of the song for this. Gonna have to disagree here, I find this quite noticeable and interesting when used as a pattern break. Gonna keep it if possible
  3. 01:31:787 (2) - Distance to this a bit high and it's hard to time when to dash off the tail end of 01:31:333 (1) - I'd move 01:31:787 (2) - to about x:148 Done
  4. 01:45:878 (1) - Sure about having a hyper when the song is fading out? I think it would go well without Agreed, made these all a bit closer for the smooth fade

Overdose

  1. 00:09:970 (2) - Movement doesn't flow too well into this, I find myself stuttering right to catch this smoothly. Maybe make this more vertical? Doesn't feel problematic to me, but sure gave it a try I guess
  2. 00:17:924 (5) - A wise man once said "I see you use this repeater on this sound throughout but it feels quite unnatural to me. It's not a particularly loud sound and the piano always sounds more prominent to me so it feels weird to break away from the rhythm of the song for this." Haha it wasn't actually a wise man it was me all along, get bamboozled An god-tier mapper once said "Gonna have to disagree here, I find this quite noticeable and interesting when used as a pattern break. Gonna keep it if possible." Haha it wasn't actually a god-tier mapper it was me all along, get reverse bamboozled
  3. 00:20:878 (3) - No hyper to this? It's quite a strong sound Sure since I did it at 00:27:924 (2,3) - also
  4. 00:21:105 (5,6) - Reduce the distance to these a little? Not sure they need so much emphasis Done
  5. 00:28:833 (8) - Again reduce distance to this a little? Yee
  6. 00:41:106 (4) - Move this to about x:244? I feel it would benefit from a bit more spacing, feels a bit underemphasised as it is Alright alright alright alright
  7. 00:56:333 (6) - This certainly feels a bit overkill. Hypers to and from it and antiflow to boot, I'd reccomend toning this down a bit Okay removed the antiflow and last hyper so it's similar patterning to 00:47:924 (1,2,3,4,5,6,7,8,9,1) -
  8. 01:05:196 (6) - Sure about hypering to this? I'm sure it's a bad idea and I should be shot for doing it accidentally or otherwise. Fixed
  9. 01:45:651 (4) - A wise man once said Same point I made in the rain, I think no hypers would be better during the fade out Gotcha wizard dude

Really solid mapset that I had no idea even existed despite even posting in the thread, hope this doesn't spend too long in pending. Cya ranked 2037
Thanks for the mod!
Hunter Howl
i got a feeling that PG might mod this first before me so i'll mod this after him m4m accepted
wonjae
/CatchTheBeat/
m4m reqed in que.

General:

ay the bg is larger than the preferred size of 1366x768 but i think you know that (from ai mod)

cup
00:05:858 (1) - i dont think that the spinner here fits ranking criteria of being 1 bar apart from the previous note but it is an offset change so i dont exactly know how it works. Obviously if it does break ranking criteria than i would put the spinner at 00:05:971

00:22:242 (1) - the distance from 00:20:879 (3) to here is a little too big in my opinion, esp with the directional change. maybe make the start of (1) like
x= 420ish?

00:57:242 (1,2,3) - i know that the piano is emphasized here but i think that the triplet can be spaced out less as the pattern feels pretty hard to catch compared to the rest of the map. maybe something like (2) is x=164 and (3) is x=236? Also i think that the hitsound volume for here is a bit too loud but that might just be me.

01:03:151 (2) - having two sliders here that have little to no movement here feels awkward since the other sliders mapping these patterns have some more movement to it. This slider also maps a violin/accordion sound that feels higher or louder.

Salad
00:05:858 (1) - again, the spinner here technically isnt one whole bar away from the slider before and its <240 bpm

00:21:787 (4) - i think this spacing is too high and i dont think that the the piano part in the background justifies the distance to be this high. i would make this note x= 476 ( also stays more consistent with a very similar note at 00:29:060 (4) since this one isnt spaced as hard)

00:31:333 (1) - i think its fitting to put a dash on this slider or increase the distance from the last note because of the high pitched noise

00:50:197 (2) - did you mean to put a whistle here?

01:03:151 (3) - this slider feels pretty underwhelming to play and i would like it if you gave it more movement since its basically a vertical slider in the middle of the screen.

01:38:947 (2,3) - this is pretty hard to pull off i think because of the directional change between the two and also because of their spacing, this pattern feels more spaced out than places like 01:36:787 (1,2) and because it consists of two spaced notes and a slider instead of just two sliders, you have to be more precise on the jumping on then notes. i would nerf (3) to x=492

platter
00:02:101 (9,1) - i dont agree with making (1) a dash because the whole stream before was walkable untill (1). i know that the slider marks a new combo and the starts the slider spam and sounds a bit louder but its still mapping one of the violin/accordion noise thing like the stream before and i think putting a dash here is unnecessary. maybe put (1) at x=200?

00:10:879 (3,1) - i would increase the distance between these guys because its the start of the new combo and because the accordion sound appears so i dont think thee distance here should be walkable. make (1) x= 36?

00:39:514 (4) - i disagree with the placement of (4) as most of the sliders after the little two note accordion noise has a small jump or some antiflow. It's a noticeable change in pattern/spacing for one slider and i dont think its that worth it. Maybe change the direction of the slider to go left and put it somewhere like x=264

yea thats it, this platter was pretty fun

rain
00:12:242 (1,2,3,4,1,2,3,4) - this whole part in the stream feels pretty "meh" to play because its basically some short left and rights that to me gives no movement and makes the stream feel pretty boring to me. Try something to spice the stream up by changing some distances or directional changes.

00:39:287 (2,3) - i dont agree with giving (2) a hyper because the accordion is going lower to me at (3). If you do think a hyper here is justified then i feel like you can add one at this pattern 00:32:015 (2,3), and one at 00:33:606 (2,3) -

01:19:969 (3) - from where its at, i think that it can be a little bit further away from 01:20:234 (4) - to create more movement since it feels kinda underwhelming. x= 300 ?

01:45:878 (1) - i know its the ending but i still think you should make this to a dash to stay consistent with the hyper patterns.

odose
00:05:858 (1) - lol this is pretty fun

00:10:424 (3) - idk if its just me but this feels pretty underwhelming to catch. increase the distance from 00:09:970 (2) - by a little?

00:11:106 (5,1) - is there some way you can fit a hdash in here since its where the accordion starts?

00:30:878 (4,5) - this jump feels a bit too harsh at times and i think that these two would fit better if you turn them into two hypers like this 00:38:151 (4,5) -

01:33:833 (3,4) - put a hyper between here maybe?

01:45:878 (1) - ehh again maybe put a hyper here?



man why dont ur overdoses give rad amounts of pp
Topic Starter
JBHyperion

Paranoid Grapes wrote:

/CatchTheBeat/
m4m reqed in que.

General:

ay the bg is larger than the preferred size of 1366x768 but i think you know that (from ai mod) aimod is outdated, maximum BG size now allowed is 1920x1200 pixels (check RC lol)

cup
00:05:858 (1) - i dont think that the spinner here fits ranking criteria of being 1 bar apart from the previous note but it is an offset change so i dont exactly know how it works. Obviously if it does break ranking criteria than i would put the spinner at 00:05:971 Hmm, the BPM change does complicate this, I'll ask for some more opinions on this before changing but noted for now

00:22:242 (1) - the distance from 00:20:879 (3) to here is a little too big in my opinion, esp with the directional change. maybe make the start of (1) like
x= 420ish? Done

00:57:242 (1,2,3) - i know that the piano is emphasized here but i think that the triplet can be spaced out less as the pattern feels pretty hard to catch compared to the rest of the map. maybe something like (2) is x=164 and (3) is x=236? Also i think that the hitsound volume for here is a bit too loud but that might just be me. Reduced to 1.1x spacing and 40% HS volume

01:03:151 (2) - having two sliders here that have little to no movement here feels awkward since the other sliders mapping these patterns have some more movement to it. This slider also maps a violin/accordion sound that feels higher or louder. Angled (2) a bit more

Salad
00:05:858 (1) - again, the spinner here technically isnt one whole bar away from the slider before and its <240 bpm Same as in Cup, will discuss

00:21:787 (4) - i think this spacing is too high and i dont think that the the piano part in the background justifies the distance to be this high. i would make this note x= 476 ( also stays more consistent with a very similar note at 00:29:060 (4) since this one isnt spaced as hard) Sure

00:31:333 (1) - i think its fitting to put a dash on this slider or increase the distance from the last note because of the high pitched noise Aye

00:50:197 (2) - did you mean to put a whistle here? Whoops, added

01:03:151 (3) - this slider feels pretty underwhelming to play and i would like it if you gave it more movement since its basically a vertical slider in the middle of the screen. Raised SV to make this more of a curve

01:38:947 (2,3) - this is pretty hard to pull off i think because of the directional change between the two and also because of their spacing, this pattern feels more spaced out than places like 01:36:787 (1,2) and because it consists of two spaced notes and a slider instead of just two sliders, you have to be more precise on the jumping on then notes. i would nerf (3) to x=492 Ok

platter
00:02:101 (9,1) - i dont agree with making (1) a dash because the whole stream before was walkable untill (1). i know that the slider marks a new combo and the starts the slider spam and sounds a bit louder but its still mapping one of the violin/accordion noise thing like the stream before and i think putting a dash here is unnecessary. maybe put (1) at x=200? The accordion sound on (1) is noticeably stronger than the preceding sounds, I feel the dash is justified

00:10:879 (3,1) - i would increase the distance between these guys because its the start of the new combo and because the accordion sound appears so i dont think thee distance here should be walkable. make (1) x= 36? Fiddled around with some spacing here

00:39:514 (4) - i disagree with the placement of (4) as most of the sliders after the little two note accordion noise has a small jump or some antiflow. It's a noticeable change in pattern/spacing for one slider and i dont think its that worth it. Maybe change the direction of the slider to go left and put it somewhere like x=264 Moved 00:39:400 (3) - to the left side instead

yea thats it, this platter was pretty fun

rain
00:12:242 (1,2,3,4,1,2,3,4) - this whole part in the stream feels pretty "meh" to play because its basically some short left and rights that to me gives no movement and makes the stream feel pretty boring to me. Try something to spice the stream up by changing some distances or directional changes. I feel the reduced movement here fits the low pitch well and provides contrast with the more intense start and end of the stream

00:39:287 (2,3) - i dont agree with giving (2) a hyper because the accordion is going lower to me at (3). If you do think a hyper here is justified then i feel like you can add one at this pattern 00:32:015 (2,3), and one at 00:33:606 (2,3) - Disagree because 00:39:515 (3) - is noticeably stronger than either of the others you mentioned, and adding a hyper to it aids the buildup in intensity nicely

01:19:969 (3) - from where its at, i think that it can be a little bit further away from 01:20:234 (4) - to create more movement since it feels kinda underwhelming. x= 300 ? Did something similar, x-300 felt a bit far

01:45:878 (1) - i know its the ending but i still think you should make this to a dash to stay consistent with the hyper patterns. Nah, intensity is considerably lower here, regular dash fits better

odose
00:05:858 (1) - lol this is pretty fun nice

00:10:424 (3) - idk if its just me but this feels pretty underwhelming to catch. increase the distance from 00:09:970 (2) - by a little? Sure

00:11:106 (5,1) - is there some way you can fit a hdash in here since its where the accordion starts? Done it

00:30:878 (4,5) - this jump feels a bit too harsh at times and i think that these two would fit better if you turn them into two hypers like this 00:38:151 (4,5) - Fair enough

01:33:833 (3,4) - put a hyper between here maybe? Alright

01:45:878 (1) - ehh again maybe put a hyper here? As b4



man why dont ur overdoses give rad amounts of pp because 6578929 other people are mapping pp songs play airborne robots
Thanks for the suggestions!
Lacrima
kinda late
[Salad]
  1. 00:17:469 (2,3) - I think dash is needed here, just like you did before
  2. 00:24:742 (2,3) - same
  3. 00:33:151 (1,2) - It really feels like forgotten dash. On moments like this one you put dash in kiai, so I think that's fine to put a dash here, too... omg, let's say just to be more consistent with 00:29:969 (2,3)
  4. 00:40:424 (1,2) - Again, just like above.
    Also I think you can check a section from 01:44:060 (1) - for a patterns like above. I just can't really understand what exact sounds you tried to emphasize here, so can't say many advices to be more consistent, so it's up to you to change something in there ;-;
  5. 00:49:515 (5,1) - I think this dash is neccesary. I understand 00:49:969 (1,2,3) - these are quite loud sounds, but you emphasized them enough with jump between 00:50:197 (2,3) - and high spacing between all of these three notes
[Platter]
  1. 00:36:787 (1,2) - welp, I feel some lack of the movement here, but quite optional to change
  2. 00:40:424 (1,2,3,4) - Same as above, but I think for this one it's not optional to change, since you can catch everything here without using dash, which doesn't fit the whole section at all
  3. 00:43:833 (1) - why you used almost almost vertical slider? it's kinda awkward to catch..
  4. 00:51:106 (1,2) - ^
[Rain]
  1. 00:32:924 (4,1) - and 00:33:606 (2,3) - I think you should be consistent with 00:29:287 (10,1) - and 00:29:969 (2,3) - and put a dash here, since sounds in all patterns are actually the same, but emphasized in a different way
  2. 00:37:242 (2,3) - ^
  3. 00:40:197 (4,1) - and 00:40:878 (2,3,4) - ^ (these are not emphasized actually at all lol)
[Overdose]
  1. 00:33:606 (2,3) - The same problem as in rain
  2. 00:37:242 (2,3) - ^
  3. 00:40:197 (4,1,2,3,4) - ^!!! Aw, I think that's enough and you should get what I mean for now
  4. 01:42:924 (4,5) - I think it's fine to emphasize this with a hdash
  5. 01:47:469 (6) - just move this to a right
Hunter Howl
let's start the m4m agreement shall we?

can't mod lower diffs 'cuz i'm lazy

Rain
- 00:02:272 (1,2) - imo there should be dash between those
- 00:09:060 (3) - this should be flipped as the movement is like anti-flow (which is "imo" way too early)
- 00:09:970 (2) - i don't think there's a sound at it's tail so turn it into note only?
- 00:13:491 (4,5) - reduce the distance to make the consistancy of 00:11:673 (4,5) - ?
- 00:32:015 (2) - flip? it's better tbh
- 00:35:651 (2) - ^
- 00:36:560 (4,5) - gee what a harsh triplet. i could recomend you to reduce DS a little of those
- 00:45:424 (7,8,9) - how about moving (8) to x : 316? the harmonica sound (is it right?) is quite high for dash movement
- 00:50:423 (4) - how about moving this much closer to (3)? piano tone is lower
- 00:54:060 (1,2,3) - you used slider at this part before so i think making these notes into slider is good for consistency
- 00:57:242 (2,3,4) - same case with 00:50:423 (4) -
- 01:13:151 (1) - i guess you could just make triplets like the rest
- 01:29:174 (5) - moving this between the next and previous note?

Overdose
Picky mod incoming
- 00:03:408 (2,3) - reduce distance between?
- 00:06:767 (9) - flip?
- 00:09:060 (4,1) - imo it's better to turn thses into notes and make it catchable with Dash
- 00:09:970 (2,3) - same case with rain
- 00:14:515 (2) - looks like pixeljump to me
- 00:21:333 (7,8) - i'm expecting you could make these more friendly instead of harsh one like this since piano tone is lower
- 00:28:606 (7,8) - ^
- 00:29:287 (10,11) - reduce distance between?
- 00:29:969 (2) - flip?
- 00:32:015 (2,3) - again reduce the distance. keep the note movement if you want
- 00:33:151 (1) - flip this one?
- 00:49:969 (2,3,4) - well um, i think you could reduce (4) with similiar case in rain
- 00:57:242 (2,3,4) - ^
the rest pattern has the same issues that i've mentioned so i'll end this one

allright good luck
Sc4v4ng3r
Lmao I checked the thread again to see 2 mods unreplied
I'll continue modding the other difficulties when you reply the previous mods.

[General]
  1. Looks fine.
[Cup]
  1. 00:04:999 (3) - Don't you think this note deserves more emphasis than it is currently? The sound is different to the previous ones and the pitch is definitely higher here so you could increase the distance for that.
  2. 00:11:333 (1) - You can hear that soft-hitclap2 sound(I honestly don't know what is this instrument) on the repeat so I think adding it here would sound nice. Feels really awkward to leave it out lol
  3. 00:13:151 (1) - It's a lot more faint here on the tail, but you still can hear it certainly. I would do the same as above.
  4. 00:19:515 (2) - The pitch here is higher than it was at 00:18:606 (1) - , so I would increase the distance. Same goes for 00:26:787 (2) - .
  5. 00:23:151 (2) - You used 1.2x at 00:15:878 (2) - so 0.9x here feels way too low here for it having the same synth as the previous note. I would make them have the same distance.
  6. 00:34:515 (4) - Surely this note needs a little bit more distance than this as the sound difference from 00:33:606 (2) - is noticeable(this is a lot more stronger). Would add more distance to this if I were you, but it depends on you.
  7. 00:37:243 (2,3) - On the other hand since these 2 has the same pitch I would have the same distance to represent this.
  8. 00:38:606 (1,2) - These 2 also has the same pitch on the tick they are starting on, so again I would make them have the same distance.
  9. 00:43:833 (1) - Would suggest you to increase the distance here as the next similar section used a higher distance(at 00:51:106 (1) - ).
  10. 00:46:560 (5,1) - This would be better if you gave (1) more emphasis than (5) as clearly (1) is the stronger note here. As the pitch of (5) isn't that high, I would reduce it's distance then increase the distance between these, if you were concerned about the space. Same goes 00:53:833 (5,1) - .
  11. 00:47:697 (2,3,4) - It's very miniscule but you can hear the pitch is rising every note. To reflect on that I suggest you to increase distance progressively on each note(maybe 1.0x((2)), 1.1x((3)), 1.2x((4))?).
  12. 00:54:969 (2,3) - The song here isn't building up but instead increases the pitch only between these 2 notes so to differentiate between these 2 I would increase the distance between these notes.
  13. 01:00:424 (1,2) - Distance value between these notes should be swapped(so (1) will have 1.4x while (2) will have 1.2x) to be consistent with 00:16:787 (1,2) - . Same goes for 01:07:696 (1,2) - .
  14. 01:13:833 (2,3) - Yea since they have the same pitch you should make their distances the same. Same goes 01:21:106 (2,3) - here.
  15. 01:16:334 (3) - Don't really think this should have 1.4x of distance as it's not a strong note like 01:14:969 (1) - . Would reduce it down to 1.2x, and the same goes 01:23:607 (3) - here as well.
  16. 01:30:424 (2) - Again I don't think this should be having 1.4x distance as it doesn't have a strong sound apart from the piano, which you are not following for distance increment. Would reduce it down to 1.2x.
  17. 01:32:469 - 01:32:924 - I think you might want to emphasize on these 2 ticks as in the second section of the kiai you did emphasize the same ticks at 01:39:742 (2) - .
[Salad]
  1. 00:01:448 (2) - The fact that this doesn't land on the prominent sound at the white tick makes this feel really awkward to play. Beginners won't be expecting to follow the sound which is on the 'off-ticks' over the sounds on the conventional ticks, so I would bring this back to the white tick.
  2. 00:01:817 - Just my personal preference but I would add a circle here, would sound a little bit more less awkward.
  3. 00:09:515 (1) - This feels way too intimidating to play. And plus it is very ambiguous on whether or not to dash or not. You told me a similar thing on my other map and it looks like the case is similar here - those notes which also has 2.2x distance like this one(like 00:13:151 (1) - , 00:14:060 (3) - , etc., basically those notes which you won't be placing dashes normally on salad) should be decreased to somewhere around 1.8x if you do want to keep the emphasis. After all, you wouldn't want to make the player dash every 2 notes from 00:14:969 - this point xD
    Won't be mentioning the exact notes that I have in mind because they are literally everywhere on the map - would be a textwall if I listed them down, but I'm sure you can find those.
  4. 00:38:150 (3) - Would be decreasing the distance here to ~1.8x like 00:30:878 (4) - for the reason above. On that note, I would decrease the distance on 00:34:515 (3) - slightly as well.
  5. 00:50:424 (3) - The pitch of the piano's actually decreasing and the stress on it as well, so I don't really think there should be a dash here. Instead, a distance increment of 1.8x would work better to reflect on the end of the short calm section instead. Same goes for 00:57:697 (3) - .
  6. 01:20:424 (1) - Would actually make a dash here for the downbeat and the part repetition starting here.
  7. 01:34:969 (1) - Increase the distance here a tad bit to give extra emphasis to the high pitched instrument.
  8. 01:41:333 (2) - Here too; a little more distance would give the emphasis it needs.
  9. Other than those very ambiguous distances and the points I've mentioned, the rest of the difficulty is fine. Couldn't really mod in depth due to how much ambiguous distance the difficulty had; I'll do a proper check once again.
[Platter]
  1. Some parts felt quite dashy at times, but maybe it is because of how much dashes rain has. Anyhow I'll point out those I have problems with.
  2. 00:06:539 (4,1) - Tbh this distance feels more like a dash which could be quite challanging for players; as the stream after (1) is of a smaller snap, players who don't change their direction quickly enough(which I'd assume they would because of the skill level) will potentially miss the whole stream afterwards. Would try to reduce the distance here to avoid that.
  3. 00:13:946 (7,8) - A dash is fine, but since the pitch here is significantly lower than the one at 00:12:242 (3) - , I would remove the dash here to show the difference between them.
  4. 00:14:969 (1,2,3,4,1) - In rain, you used a build-up effect(between 00:15:651 (2,3) - was a dash, then between 00:16:560 (4,1) - was a hyper), so maybe it could be nice to do the same here to give the same effect(instead do distance increment between 00:15:651 (2,3) - then a dash at 00:16:560 (4,1) - ). And this also applies to similar notes like 00:22:242 (1,2,3,4,1) - and so on, so check over all of them accordingly.
  5. 00:17:697 (4,5) - Dash here is still fine, however as your main focus is on that trumpet-like-thingi I wouldn't put a dash here - instead, placing a distance increment would put emphasis but not significant emphasis(or just simply gives emphasis but not because it is a main instrument that you are following, you get what I mean), so I would do that instead. This also applies to similar notes like 00:20:425 (6,1) - and so on, so check all of them.
  6. 00:21:787 (8,9) - (8) has a strong piano sound so a dash to it is justified, but on the other hand (9) doesn't have anything in special which would justify a dash for it - and even if it wasn't intended, this still pretty much plays out like one, which gives wrong emphasis. I suggest you to remove the dash here.
  7. 00:28:378 (3,4) - Due to the visual appearance of these notes, it would look(and does) more like a dash rather than a walk, which could be quite challanging to read for platter players as these type of stream shapes hasn't been introduced yet, until now. Would try to reduce the distance here.
  8. 00:29:060 (5,6) - Again, the ambiguous representation of these notes could make the following movements so much more harder(1/2 dash into 1/4 will be quite hard even for players at this level), so I would recommend you to reduce the distance here.
  9. 00:37:242 (2,3) - The pitch of (2) and (3)'s head doesn't change at all, so I wouldn't recommend you to place a dash here. A walk would be much more suitable to emphasize this instead.
  10. 01:04:856 (6,7) - Tbh I don't get why you place a dash here, when the tail of 01:01:560 (5) - is not a dash. They have the same instrument on both of the notes, so I would rather opt for a walk here. Same goes for 01:12:014 (3,4) - (and I would also suggest to remove clap at (4) because there's only a piano there and a snare hitsound sounds a lil bit jarring).
  11. 01:21:787 (5,6) - You didn't use a similar effect on 01:25:424 (3) - when they have a similar sound effect(sound increasing throughout the notes), so I would remove the dash between these notes for consistency.
  12. 01:36:560 (6,1) - Why not add a dash here for the high pitch of (1)?
[Rain]
  1. 00:32:924 (4,1) - In platter, at least you made a dash for these kinds of downbeats, so why not do it here too? Same goes for 00:40:197 (4,1) - .
  2. 00:45:878 (9) - A hyper instead of a far dash would fit better for this note as the instrument's pitch is quite high here.
  3. I actually quite like this Rain a lot, nice job :)
[Overdose]
  1. An overdose which I can actually FC?!??!
  2. 00:09:060 (4) - All the other stressed piano sounds weren't having a dash like this one so I would remove this one for consistency.
  3. 00:30:197 (3,4) - Edge dash into a hyper is unrankable in any cases. Pretty sure this was a mistake so you should fix it.
  4. 00:37:469 (3,4,5) - take this with a big pinch of salt Dk why but the hyper to (5) feels quite hard, that I'm missing it more than half of the time. Maybe you should shorten (3) down, but then held instrument wouldn't be properly emphasized so I don't really know... Maybe you could try to reduce the hyper distance to (4), but maybe it could be just me.
  5. 00:44:515 (4) - You should add a clap here cause this note feels quite empty without it.
  6. 00:52:242 (6) - NC here for consistency?
  7. 00:56:560 (7,1) - The previous similar note at 00:49:287 (9,1) - at least had a clear dash, but this one is easily walkable. They both sound quite similar so I would increase the distance between these notes to emphasize properly.
  8. I feel like others are fine though, or maybe I'm still not good at modding overdose yet :thinking:
I'll continue when i get time after a month holy shit I'm sorry
Didn't try to mod low BPM songs like this one a lot so I'm not sure the amount of dashes are a problem in salad(and platter) but hopefully this helped you out.
GL!
Topic Starter
JBHyperion

Myle wrote:

kinda late same tbh
[Salad]
  1. 00:17:469 (2,3) - I think dash is needed here, just like you did before Disagree, pitch is low here compared to sounds like 00:25:878 (1) - if I added dash to this and similar it would be far too hard for the spread
  2. 00:24:742 (2,3) - same ^
  3. 00:33:151 (1,2) - It really feels like forgotten dash. On moments like this one you put dash in kiai, so I think that's fine to put a dash here, too... omg, let's say just to be more consistent with 00:29:969 (2,3) Same as before, low pitch here deserves a smaller spacing, I don't want back to back dashes even innthe kiai
  4. 00:40:424 (1,2) - Again, just like above. ^
    Also I think you can check a section from 01:44:060 (1) - for a patterns like above. I just can't really understand what exact sounds you tried to emphasize here, so can't say many advices to be more consistent, so it's up to you to change something in there ;-; Emphasis is on pitch as before, though as the music is fading out I used as few dashes as possible here to complement the lower intensity
  5. 00:49:515 (5,1) - I think this dash is neccesary. I understand 00:49:969 (1,2,3) - these are quite loud sounds, but you emphasized them enough with jump between 00:50:197 (2,3) - and high spacing between all of these three notes You said it yourself, this doesn't have dash because it's so weak compared to 00:49:969 (1) - (1,2,3) is a slightly trickier pattern, so I made the movement before it easier to avoid a huge difficulty spike
[Platter]
  1. 00:36:787 (1,2) - welp, I feel some lack of the movement here, but quite optional to change Done
  2. 00:40:424 (1,2,3,4) - Same as above, but I think for this one it's not optional to change, since you can catch everything here without using dash, which doesn't fit the whole section at all Fixed this section up a little
  3. 00:43:833 (1) - why you used almost almost vertical slider? it's kinda awkward to catch. Why? There's a huge walkable timeline gap here so flow isn't an issue, and it fits the sharp sound well
  4. 00:51:106 (1,2) - ^ ^
[Rain]
  1. 00:32:924 (4,1) - and 00:33:606 (2,3) - I think you should be consistent with 00:29:287 (10,1) - and 00:29:969 (2,3) - and put a dash here, since sounds in all patterns are actually the same, but emphasized in a different way Similar pitch emphasis here as before, high pitch notes get the dash, low pitch notes don't
  2. 00:37:242 (2,3) - ^ ^
  3. 00:40:197 (4,1) - and 00:40:878 (2,3,4) - ^ (these are not emphasized actually at all lol) You can probably guess the reason for that by now xd
[Overdose]
  1. 00:33:606 (2,3) - The same problem as in rain Same response
  2. 00:37:242 (2,3) - ^ ^
  3. 00:40:197 (4,1,2,3,4) - ^!!! Aw, I think that's enough and you should get what I mean for now Same
  4. 01:42:924 (4,5) - I think it's fine to emphasize this with a hdash Ok sure
  5. 01:47:469 (6) - just move this to a right Done

Hunter Howl wrote:

let's start the m4m agreement shall we?

can't mod lower diffs 'cuz i'm lazy sad times

Rain
- 00:02:272 (1,2) - imo there should be dash between those If I was going to put dash here it would be between (2,3), since (2) is actually really weak, but I prefer a calmer intro to ease the player into the difficulty
- 00:09:060 (3) - this should be flipped as the movement is like anti-flow (which is "imo" way too early) Fair enough, made this natural flow
- 00:09:970 (2) - i don't think there's a sound at it's tail so turn it into note only? It's just representing a held sound, there doesn't strictly have to be a beat here. The low volume allows this to fit quite well imo
- 00:13:491 (4,5) - reduce the distance to make the consistancy of 00:11:673 (4,5) - ? Intensity is increasing here, so spacing should as well
- 00:32:015 (2) - flip? it's better tbh Opted to just increase distance a little here instead
- 00:35:651 (2) - ^ This one I think is fine though
- 00:36:560 (4,5) - gee what a harsh triplet. i could recomend you to reduce DS a little of those Reduced a little
- 00:45:424 (7,8,9) - how about moving (8) to x : 316? the harmonica sound (is it right?) is quite high for dash movement Pitch is high and that's what I'm trying to emphasise here, I think 00:45:651 (8,9) - is fine as a dash
- 00:50:423 (4) - how about moving this much closer to (3)? piano tone is lower Normally I'd agree for consistency, but the pause after this sound makes it feel more "final", so I want to emphasise it more
- 00:54:060 (1,2,3) - you used slider at this part before so i think making these notes into slider is good for consistency This offers more variety, and the pattern is still easy to associate with the previous slider so it's not unfitting
- 00:57:242 (2,3,4) - same case with 00:50:423 (4) - Same response
- 01:13:151 (1) - i guess you could just make triplets like the rest I don't see anything wrong with using a repeat slider here instead
- 01:29:174 (5) - moving this between the next and previous note? I like the little extra dash to (6) the current spacing offers

Overdose
Picky mod incoming
- 00:03:408 (2,3) - reduce distance between? Sure, this does flow a little better
- 00:06:767 (9) - flip? The hyper from (8) isn;t especially strong, so the inversion here provides a better movement to the next note
- 00:09:060 (4,1) - imo it's better to turn thses into notes and make it catchable with Dash Can see your point, but I wanted to provide something calmer after the previous jumpy section, so I made this a bit simpler
- 00:09:970 (2,3) - same case with rain Same response
- 00:14:515 (2) - looks like pixeljump to me Was 35px away from a hyper. so not really an edge dash, but I did reduce it a tiny bit anyway
- 00:21:333 (7,8) - i'm expecting you could make these more friendly instead of harsh one like this since piano tone is lower Reduced a little, though I want to keep hyper here for the stronger sound on (7)
- 00:28:606 (7,8) - ^ ^
- 00:29:287 (10,11) - reduce distance between? Done
- 00:29:969 (2) - flip? Antiflow is needed to emphasise 00:30:197 (3) - properly in my current patterning
- 00:32:015 (2,3) - again reduce the distance. keep the note movement if you want Alright
- 00:33:151 (1) - flip this one? Same as previous point
- 00:49:969 (2,3,4) - well um, i think you could reduce (4) with similiar case in rain Same response as before
- 00:57:242 (2,3,4) - ^ ^
the rest pattern has the same issues that i've mentioned so i'll end this one Fixed a few more spaced triplet distances and jumps after hypers, but most stuff left unchanged as per previous responses

allright good luck
Thanks for the mods guys!

@Sc4 feel free to continue whenever and I'll respond to the mod in one go
Living Flower
trying my first mod, don't judge me pls ><"

Cup
00:01:363 (2,3,4) - I think, because of the lower reaction time of beginners, something like this should fit a Little bit better..
00:08:606 (2) - for the same reason, maybe put it a bit closer to the slider like this?
00:09:515 (1) - maybe this one, too?
00:14:060 (2,3) - maybe putting 2 a bit more right to the further slider and 3 to the upcoming slider like this?

Overall, I also think, AR/OD 4,5 would fit here a bit better
Topic Starter
JBHyperion

Living Flower wrote:

trying my first mod, don't judge me pls ><"

Cup
00:01:363 (2,3,4) - I think, because of the lower reaction time of beginners, something like this should fit a Little bit better.. Removed antiflow, though done in a slightly different way to avoid a flowstop
00:08:606 (2) - for the same reason, maybe put it a bit closer to the slider like this? Reduced a few distances in the intro similar to this one
00:09:515 (1) - maybe this one, too? ^
00:14:060 (2,3) - maybe putting 2 a bit more right to the further slider and 3 to the upcoming slider like this? Reduced it a tiny bit, but more to give 00:14:970 (1) - more emphasis than make this spacing easier

Overall, I also think, AR/OD 4,5 would fit here a bit better I'm not really a fan of super slow AR, and this song isn't especially slow anyway.
Current settings feel fine to me
Thanks for the suggestions! (:

Will apply Sc4 mod whenever it's finished.
Topic Starter
JBHyperion

Sc4v4ng3r wrote:

Lmao I checked the thread again to see 2 mods unreplied I'm lazy ok
I'll continue modding the other difficulties when you reply the previous mods.

[General]
  1. Looks fine.
[Cup]
  1. 00:04:999 (3) - Don't you think this note deserves more emphasis than it is currently? The sound is different to the previous ones and the pitch is definitely higher here so you could increase the distance for that. Buffed distance
  2. 00:11:333 (1) - You can hear that soft-hitclap2 sound(I honestly don't know what is this instrument) on the repeat so I think adding it here would sound nice. Feels really awkward to leave it out lol Didn't think it'd fit originally, but since the strings have entered by this point I guess it does fit
  3. 00:13:151 (1) - It's a lot more faint here on the tail, but you still can hear it certainly. I would do the same as above. ^
  4. 00:19:515 (2) - The pitch here is higher than it was at 00:18:606 (1) - , so I would increase the distance. Same goes for 00:26:787 (2) - . Done for both
  5. 00:23:151 (2) - You used 1.2x at 00:15:878 (2) - so 0.9x here feels way too low here for it having the same synth as the previous note. I would make them have the same distance. (1) should be higher for downbeat emphasis imo, went with 1.2x
  6. 00:34:515 (4) - Surely this note needs a little bit more distance than this as the sound difference from 00:33:606 (2) - is noticeable(this is a lot more stronger). Would add more distance to this if I were you, but it depends on you. Done here and at 00:38:151 (4,5) -
  7. 00:37:243 (2,3) - On the other hand since these 2 has the same pitch I would have the same distance to represent this. Done
  8. 00:38:606 (1,2) - These 2 also has the same pitch on the tick they are starting on, so again I would make them have the same distance. Made them more equal, but (2) still closer to account for the antiflow
  9. 00:43:833 (1) - Would suggest you to increase the distance here as the next similar section used a higher distance(at 00:51:106 (1) - ). A small antijump provides a nice leniency here after the kiai
  10. 00:46:560 (5,1) - This would be better if you gave (1) more emphasis than (5) as clearly (1) is the stronger note here. As the pitch of (5) isn't that high, I would reduce it's distance then increase the distance between these, if you were concerned about the space. Same goes 00:53:833 (5,1) - . Done for both, was afraid the 1/2 spacing would be too awkward but it's fine actually
  11. 00:47:697 (2,3,4) - It's very miniscule but you can hear the pitch is rising every note. To reflect on that I suggest you to increase distance progressively on each note(maybe 1.0x((2)), 1.1x((3)), 1.2x((4))?). Not really enough differentiation for new players to pick up on this, I prefer a sharp increase on00:49:515 (4,1) - to give it more emphasis
  12. 00:54:969 (2,3) - The song here isn't building up but instead increases the pitch only between these 2 notes so to differentiate between these 2 I would increase the distance between these notes. Used 1.2x for all
  13. 01:00:424 (1,2) - Distance value between these notes should be swapped(so (1) will have 1.4x while (2) will have 1.2x) to be consistent with 00:16:787 (1,2) - . Same goes for 01:07:696 (1,2) - . Done for both
  14. 01:13:833 (2,3) - Yea since they have the same pitch you should make their distances the same. Same goes 01:21:106 (2,3) - here. Lower spacing to (3) provides better contrast on 01:14:515 (3,1) -
  15. 01:16:334 (3) - Don't really think this should have 1.4x of distance as it's not a strong note like 01:14:969 (1) - . Would reduce it down to 1.2x, and the same goes 01:23:607 (3) - here as well. Done for both
  16. 01:30:424 (2) - Again I don't think this should be having 1.4x distance as it doesn't have a strong sound apart from the piano, which you are not following for distance increment. Would reduce it down to 1.2x. Fixed
  17. 01:32:469 - 01:32:924 - I think you might want to emphasize on these 2 ticks as in the second section of the kiai you did emphasize the same ticks at 01:39:742 (2) - . Added 01:32:242 (2) - but not the second for consistency with 01:34:060 (2) -
[Salad]
  1. 00:01:448 (2) - The fact that this doesn't land on the prominent sound at the white tick makes this feel really awkward to play. Beginners won't be expecting to follow the sound which is on the 'off-ticks' over the sounds on the conventional ticks, so I would bring this back to the white tick. Oops, fixed
  2. 00:01:817 - Just my personal preference but I would add a circle here, would sound a little bit more less awkward. Agreed, done
  3. 00:09:515 (1) - This feels way too intimidating to play. And plus it is very ambiguous on whether or not to dash or not. You told me a similar thing on my other map and it looks like the case is similar here - those notes which also has 2.2x distance like this one(like 00:13:151 (1) - , 00:14:060 (3) - , etc., basically those notes which you won't be placing dashes normally on salad) should be decreased to somewhere around 1.8x if you do want to keep the emphasis. After all, you wouldn't want to make the player dash every 2 notes from 00:14:969 - this point xD Yeah, too early to start adding 1/2 dashes here, made them "big" walks instead
    Won't be mentioning the exact notes that I have in mind because they are literally everywhere on the map - would be a textwall if I listed them down, but I'm sure you can find those.
  4. 00:38:150 (3) - Would be decreasing the distance here to ~1.8x like 00:30:878 (4) - for the reason above. On that note, I would decrease the distance on 00:34:515 (3) - slightly as well. Fixed
  5. 00:50:424 (3) - The pitch of the piano's actually decreasing and the stress on it as well, so I don't really think there should be a dash here. Instead, a distance increment of 1.8x would work better to reflect on the end of the short calm section instead. Same goes for 00:57:697 (3) - . Fixed both with the remapping business
  6. 01:20:424 (1) - Would actually make a dash here for the downbeat and the part repetition starting here. Ended up removing dashes to these since they have a weird 5/12 snap that will mess up Salad players
  7. 01:34:969 (1) - Increase the distance here a tad bit to give extra emphasis to the high pitched instrument. Done
  8. 01:41:333 (2) - Here too; a little more distance would give the emphasis it needs. Done
  9. Other than those very ambiguous distances and the points I've mentioned, the rest of the difficulty is fine. Couldn't really mod in depth due to how much ambiguous distance the difficulty had; I'll do a proper check once again. I ended up remapping most of the 1/2 dash distances outside of the kiai so the difficulty is a lot simpler now
[Platter]
  1. Some parts felt quite dashy at times, but maybe it is because of how much dashes rain has. Anyhow I'll point out those I have problems with.
  2. 00:06:539 (4,1) - Tbh this distance feels more like a dash which could be quite challanging for players; as the stream after (1) is of a smaller snap, players who don't change their direction quickly enough(which I'd assume they would because of the skill level) will potentially miss the whole stream afterwards. Would try to reduce the distance here to avoid that. Done
  3. 00:13:946 (7,8) - A dash is fine, but since the pitch here is significantly lower than the one at 00:12:242 (3) - , I would remove the dash here to show the difference between them. Dash here is strength based and not pitch based, I feel it's justified
  4. 00:14:969 (1,2,3,4,1) - In rain, you used a build-up effect(between 00:15:651 (2,3) - was a dash, then between 00:16:560 (4,1) - was a hyper), so maybe it could be nice to do the same here to give the same effect(instead do distance increment between 00:15:651 (2,3) - then a dash at 00:16:560 (4,1) - ). And this also applies to similar notes like 00:22:242 (1,2,3,4,1) - and so on, so check over all of them accordingly. Done throughout, more remapping hooray, yadda yadda yadda
  5. 00:17:697 (4,5) - Dash here is still fine, however as your main focus is on that trumpet-like-thingi I wouldn't put a dash here - instead, placing a distance increment would put emphasis but not significant emphasis(or just simply gives emphasis but not because it is a main instrument that you are following, you get what I mean), so I would do that instead. This also applies to similar notes like 00:20:425 (6,1) - and so on, so check all of them. Removed with the above
  6. 00:21:787 (8,9) - (8) has a strong piano sound so a dash to it is justified, but on the other hand (9) doesn't have anything in special which would justify a dash for it - and even if it wasn't intended, this still pretty much plays out like one, which gives wrong emphasis. I suggest you to remove the dash here. Done
  7. 00:28:378 (3,4) - Due to the visual appearance of these notes, it would look(and does) more like a dash rather than a walk, which could be quite challanging to read for platter players as these type of stream shapes hasn't been introduced yet, until now. Would try to reduce the distance here. Done
  8. 00:29:060 (5,6) - Again, the ambiguous representation of these notes could make the following movements so much more harder(1/2 dash into 1/4 will be quite hard even for players at this level), so I would recommend you to reduce the distance here. Also yes
  9. 00:37:242 (2,3) - The pitch of (2) and (3)'s head doesn't change at all, so I wouldn't recommend you to place a dash here. A walk would be much more suitable to emphasize this instead. Made it walkable
  10. 01:04:856 (6,7) - Tbh I don't get why you place a dash here, when the tail of 01:01:560 (5) - is not a dash. They have the same instrument on both of the notes, so I would rather opt for a walk here. Same goes for 01:12:014 (3,4) - (and I would also suggest to remove clap at (4) because there's only a piano there and a snare hitsound sounds a lil bit jarring). Fixed these
  11. 01:21:787 (5,6) - You didn't use a similar effect on 01:25:424 (3) - when they have a similar sound effect(sound increasing throughout the notes), so I would remove the dash between these notes for consistency. Done
  12. 01:36:560 (6,1) - Why not add a dash here for the high pitch of (1)? Sure
[Rain]
  1. 00:32:924 (4,1) - In platter, at least you made a dash for these kinds of downbeats, so why not do it here too? Same goes for 00:40:197 (4,1) - . Done for both
  2. 00:45:878 (9) - A hyper instead of a far dash would fit better for this note as the instrument's pitch is quite high here. Done for consistency with 00:52:924 (8,9) -
  3. I actually quite like this Rain a lot, nice job :)
[Overdose]
  1. An overdose which I can actually FC?!??!
  2. 00:09:060 (4) - All the other stressed piano sounds weren't having a dash like this one so I would remove this one for consistency. Done
  3. 00:30:197 (3,4) - Edge dash into a hyper is unrankable in any cases. Pretty sure this was a mistake so you should fix it. Whoops,
    made hyper
  4. 00:37:469 (3,4,5) - take this with a big pinch of salt Dk why but the hyper to (5) feels quite hard, that I'm missing it more than half of the time. Maybe you should shorten (3) down, but then held instrument wouldn't be properly emphasized so I don't really know... Maybe you could try to reduce the hyper distance to (4), but maybe it could be just me. Difficult because 00:37:469 (3,4) - was much stronger than 00:38:151 (4,5) - which is fixed now
  5. 00:44:515 (4) - You should add a clap here cause this note feels quite empty without it. I feel current hitsounding provides better emphasis on the stronger sounds either side
  6. 00:52:242 (6) - NC here for consistency? Done
  7. 00:56:560 (7,1) - The previous similar note at 00:49:287 (9,1) - at least had a clear dash, but this one is easily walkable. They both sound quite similar so I would increase the distance between these notes to emphasize properly. Buffed it a bit
  8. I feel like others are fine though, or maybe I'm still not good at modding overdose yet :thinking:
I'll continue when i get time after a month holy shit I'm sorry
Didn't try to mod low BPM songs like this one a lot so I'm not sure the amount of dashes are a problem in salad(and platter) but hopefully this helped you out. Salads are shit tbh
GL!
Thanks for the mod!
MBomb
pretty late m4m

[Cup]

00:16:788 (1,2) - Maybe have a slightly higher distance to 1, as it's barely noticable as a higher distance from the others how it is now, x:360 on this section would be nice.
00:34:515 (4,5) - Try a slightly higher distance to this, the lower distance feels kinda awkward in the triple to me right now, x:136 would work well.
00:41:106 (2) - Distancing on these 1/2s feels a tiny bit too weak to me, could lead to awkward play, I'd try x:288.
01:10:424 (2) - Feels underdistanced as it is now because the pitch on this one is higher, and with previous sections similar, you used 1.40x ds to these sounds whereas here you used the 1.20x ds you used for the lower pitch ones.
01:42:242 (1) - I feel as though this sound deserves some extra emphasis, the end of the kiai and also this sound just has more strength than other notes around it, x:256 is good, though you should then reduce the distancing to the next note slightly to avoid the backforth being too strong.

Pretty solid cup.

[Salad]

00:01:363 (2) - Really not sure about a dash so early, especially considering this sound doesn't really have any special emphasis.
00:03:635 (2,3) - Pretty ambiguous distancing between these two right now, try curving 2 a bit differently and moving 3 a bit further to the right to make sure the dash is enforced here.
00:08:606 (2) - Not really a fan of this backforth distance, it's a bit strong, considering this is the start of the section, a slight reducton, like x:352, would be nice.
00:22:242 (1) - Might be best to increase this slightly to enforce a dash here, something like x:136 would work perfectly.
00:29:515 (1) - Same here, the emphasis on start of the kiai would be nicely accompanied by a dash, try x:216.
00:31:333 (1) - And here, x:32 would make a nice dash for the strong pitch on this.
00:34:515 (3) - Another place where the distancing is a bit ambiguous, try tilting the slider a bit and increasing it to x:68.
00:36:787 (1) - Here too, tilting a bit and then x:452 works.
00:38:606 (1) - x:244, same as above points.
00:39:515 (3) - Here I think it'd be best to lower the strong movement rather than making it a dash however, dash density seems a bit too high in this section and I think this one can be removed without taking too much from the song, try x:360 and then a different style of rightwards curve.
00:40:424 (1) - To get rid of ambiguity, increase to x:192.
00:43:151 (2) - Could emphasise this nicely with a dash to it for the strong drum and the end of kiai, maybe do x:104.
00:44:742 (3) - Triple distancing feels a little too strong, especially considering this is the first one, it could catch a new player off guard, try x:116.
00:46:787 (1) - Ensure a dash by increasing it slightly to like, x:140, maybe.
00:49:969 (1,2,3) - More increasing the distance to make sure the player knows to dash, try increasing the distancing to this section to like x:380.
00:52:015 (3) - Same as previously, this triple feels a bit strong, and it'd also be nice to have differing distancing from this triple and the next, considering the next triple has a lot stronger sound on the third sound. Moving this to x:204 plays nicely to me.
00:54:060 (1) - x:372 would be nice to ensure the dash here.
00:57:242 (1,2,3) - Move this section to x:232 to make sure a salad player knows to dash to this.
00:58:606 (2) - Dash to this would make sense for consistency with both previous and later sections.
01:05:878 (1) - x:228 to ensure a salad player knows to dash here, would work quite nicely.
01:13:151 (1) - Dash to this would be nice for the sudden increase in volume and pitch, x:212 would be nice.
01:14:969 (1) - Same with a dash to this, try x:400.
01:16:787 (1,2,3) - I think on this one, because the pitch is gradualy decreasing in these sections, just a strong normal movement would be nice to this one, to avoid too high of a dash density on a salad, try x:264.
01:21:787 (3) - Maybe avoid such a strong backforth, especially considering the strong movement after 4 making this even harder, try x:288 on this.
01:22:242 (1) - Really strong pitch on this one, a higher distance to ensure a dash would be very fitting, try x:384.
01:24:060 (1,2,3) - Similar case to earlier, I think reducing this to avoid too many dashes whilst also staying to the music quite nicely would be good, try x:224.
01:27:242 (2) - Moving this to x:16 doesn't change earlier flow much at all whilst ensuring a dash into the next note for the start of kiai, which sounds nice in my opinion.
01:34:969 (1) - Really strong pitch that definitely deserves a dash here, a higher distance like x:152 would represent the music really well.
01:36:787 (1,2) - 1 is definitely weaker than 2 here, so I think it'd be nice to have a strong normal movement to 1 followed by a dash to 2. Maybe make 1 a horizontal slider at x:296 and then make 2 a slider like this at x:144.
01:38:606 (1) - Would be nice to lower the dash density around this part, a nice way would be to remove this dash as there isn't really too much of a strong sound here, x:240 would work nicely.
01:42:242 (1) - Try this on x:496 to ensure that there's a dash to it for the strong sound and emphasis on the end of the kiai here.

[Platter]

00:18:378 (6,1) - Bit of a strong backforth distance considering the HDash that follows, try x:368 on this section.
00:22:242 (1) - Try x:484, whilst it's not actually too close to the wall, during play it did feel a tiny bit like I was forced against the wall as it is now, but this fixes it.
00:25:651 (6,1) - Similar issue to above on 1, it feels better to move this section a bit to the right, try x:196.
00:38:151 (4) - Bit of a strong backforth there, try x:328 on this section.
00:40:879 (3) - Slightly shorter distance to this would play nicer in my opinion, I'd try x:156.
00:42:015 (6) - Pretty strong antiflow after a HDash for a platter, a reduction like x:308 would be better.
00:49:969 (1) - You had a dash to this in the salad, feels very strange to not even have a dash to it in the platter, move it to x:160 to add a dash to it.
00:54:060 (1) - Slider shape feels really awkward to play for a platter player here after a HDash, as the standstill is quite difficult for player at this level with this HDash strength, try starting with a slight curve either to the left or the right, rather than a completely vertical start.
00:57:242 (1) - Again, feels odd to have this as a normal movement rather than a dash considering it was a dash in the salad, try x:336.
01:13:151 (1) - Would be nice to add a HDash to this considering the strength and suddeness of this note, x:120 would work great.

[Rain]

00:29:287 (10) - Feels as though a tiny reduction on the distance to that would be nice so the backforth is a little easier, try x:344.

Amazing rain like always.

[Overdose]

01:01:220 (3) - I'd try x:284 on this, feels a bit far out from the triple right now.
01:31:787 (2) - Feels a bit too far out from the slider as it is now, especially considering the backforth into HDash that follows, try x:332 to make it more comfortable?
01:37:242 (2) - Same as above issue, try x:212.
01:39:060 (2) - Another similar one, x:384.

Really fun overdose too.

Starred, only real issues are in the salad and my mod should cover them all. Call me back.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

pretty late m4m

[Cup]

00:16:788 (1,2) - Maybe have a slightly higher distance to 1, as it's barely noticable as a higher distance from the others how it is now, x:360 on this section would be nice. Went to x-344, the antiflow here makes it a little harder so I want a bit more of a lenient spacing
00:34:515 (4,5) - Try a slightly higher distance to this, the lower distance feels kinda awkward in the triple to me right now, x:136 would work well. Just made this an evenly spaced triplet for better flow and less ugly aesthetics
00:41:106 (2) - Distancing on these 1/2s feels a tiny bit too weak to me, could lead to awkward play, I'd try x:288. Done
01:10:424 (2) - Feels underdistanced as it is now because the pitch on this one is higher, and with previous sections similar, you used 1.40x ds to these sounds whereas here you used the 1.20x ds you used for the lower pitch ones. Buffed it
01:42:242 (1) - I feel as though this sound deserves some extra emphasis, the end of the kiai and also this sound just has more strength than other notes around it, x:256 is good, though you should then reduce the distancing to the next note slightly to avoid the backforth being too strong. Moved all of 01:42:242 (1,2,3,1,2,1,2) - to the left

Pretty solid cup.

[Salad]

00:01:363 (2) - Really not sure about a dash so early, especially considering this sound doesn't really have any special emphasis. Removed
00:03:635 (2,3) - Pretty ambiguous distancing between these two right now, try curving 2 a bit differently and moving 3 a bit further to the right to make sure the dash is enforced here. Done
00:08:606 (2) - Not really a fan of this backforth distance, it's a bit strong, considering this is the start of the section, a slight reducton, like x:352, would be nice. Alright
00:22:242 (1) - Might be best to increase this slightly to enforce a dash here, something like x:136 would work perfectly. I feel the current jump distance is fine, highly doubt anyone would walk this, especially not newer players
00:29:515 (1) - Same here, the emphasis on start of the kiai would be nicely accompanied by a dash, try x:216. Increased a tiny bit for kiai emphasis
00:31:333 (1) - And here, x:32 would make a nice dash for the strong pitch on this. ^
00:34:515 (3) - Another place where the distancing is a bit ambiguous, try tilting the slider a bit and increasing it to x:68. ^, curved 00:33:833 (2) - a bit differently to get the same effect
00:36:787 (1) - Here too, tilting a bit and then x:452 works. Wanted to keep the horizontal slider here for better flow, so curved 00:35:878 (3,4) - a bit less instead
00:38:606 (1) - x:244, same as above points. A little bit more
00:39:515 (3) - Here I think it'd be best to lower the strong movement rather than making it a dash however, dash density seems a bit too high in this section and I think this one can be removed without taking too much from the song, try x:360 and then a different style of rightwards curve. (1,3)
are equal strength so having only one as a dash feels awkward. I decided to remove the dash on00:40:197 (4,1) - instead, since even though it's a downbeat the pitch is quite low

00:40:424 (1) - To get rid of ambiguity, increase to x:192. Changed differently with above
00:43:151 (2) - Could emphasise this nicely with a dash to it for the strong drum and the end of kiai, maybe do x:104. Alrighty
00:44:742 (3) - Triple distancing feels a little too strong, especially considering this is the first one, it could catch a new player off guard, try x:116. Fair dos, just gonna nerf all of these a wee bit
00:46:787 (1) - Ensure a dash by increasing it slightly to like, x:140, maybe. I feel this is clear enough as a dash with the current spacing considering the spacing and sounds around it are mostly weak and walkable
00:49:969 (1,2,3) - More increasing the distance to make sure the player knows to dash, try increasing the distancing to this section to like x:380. ^
00:52:015 (3) - Same as previously, this triple feels a bit strong, and it'd also be nice to have differing distancing from this triple and the next, considering the next triple has a lot stronger sound on the third sound. Moving this to x:204 plays nicely to me. Fixed with previous
00:54:060 (1) - x:372 would be nice to ensure the dash here. As before, I feel this is clear enough already
00:57:242 (1,2,3) - Move this section to x:232 to make sure a salad player knows to dash to this. ^
00:58:606 (2) - Dash to this would make sense for consistency with both previous and later sections. True
01:05:878 (1) - x:228 to ensure a salad player knows to dash here, would work quite nicely. As previous, I feel this is high enough already
01:13:151 (1) - Dash to this would be nice for the sudden increase in volume and pitch, x:212 would be nice. Done
01:14:969 (1) - Same with a dash to this, try x:400. This has a large enough dash already imo
01:16:787 (1,2,3) - I think on this one, because the pitch is gradualy decreasing in these sections, just a strong normal movement would be nice to this one, to avoid too high of a dash density on a salad, try x:264. Pitch decreases slightly yes, but this is still of comparable intensity so I feel a dash is justified. One per measure isn't hugely excessive imo
01:21:787 (3) - Maybe avoid such a strong backforth, especially considering the strong movement after 4 making this even harder, try x:288 on this. Done
01:22:242 (1) - Really strong pitch on this one, a higher distance to ensure a dash would be very fitting, try x:384. Increased it a little
01:24:060 (1,2,3) - Similar case to earlier, I think reducing this to avoid too many dashes whilst also staying to the music quite nicely would be good, try x:224. Same response as before
01:27:242 (2) - Moving this to x:16 doesn't change earlier flow much at all whilst ensuring a dash into the next note for the start of kiai, which sounds nice in my opinion. Hmk
01:34:969 (1) - Really strong pitch that definitely deserves a dash here, a higher distance like x:152 would represent the music really well. Increased a little
01:36:787 (1,2) - 1 is definitely weaker than 2 here, so I think it'd be nice to have a strong normal movement to 1 followed by a dash to 2. Maybe make 1 a horizontal slider at x:296 and then make 2 a slider like this at x:144. Did something similar
01:38:606 (1) - Would be nice to lower the dash density around this part, a nice way would be to remove this dash as there isn't really too much of a strong sound here, x:240 would work nicely. Alright
01:42:242 (1) - Try this on x:496 to ensure that there's a dash to it for the strong sound and emphasis on the end of the kiai here. Done

[Platter]

00:18:378 (6,1) - Bit of a strong backforth distance considering the HDash that follows, try x:368 on this section. Done, curved 00:18:606 (1) - less to retain spacing
00:22:242 (1) - Try x:484, whilst it's not actually too close to the wall, during play it did feel a tiny bit like I was forced against the wall as it is now, but this fixes it. I don't notice a difference really, but fair enough
00:25:651 (6,1) - Similar issue to above on 1, it feels better to move this section a bit to the right, try x:196. Ok this one I can see being more of a problem, sure
00:38:151 (4) - Bit of a strong backforth there, try x:328 on this section. Reduced it a little, x-328 felt easy to overshoot for me
00:40:879 (3) - Slightly shorter distance to this would play nicer in my opinion, I'd try x:156. Ok sure
00:42:015 (6) - Pretty strong antiflow after a HDash for a platter, a reduction like x:308 would be better. Just removed the hdash here instead, didn't really feel that necessary
00:49:969 (1) - You had a dash to this in the salad, feels very strange to not even have a dash to it in the platter, move it to x:160 to add a dash to it. I guess BPM is low enough for consecutive 1/2 dashes, so gave it a go
00:54:060 (1) - Slider shape feels really awkward to play for a platter player here after a HDash, as the standstill is quite difficult for player at this level with this HDash strength, try starting with a slight curve either to the left or the right, rather than a completely vertical start. Just made it linear 40~ish degrees instead for simpler shape
00:57:242 (1) - Again, feels odd to have this as a normal movement rather than a dash considering it was a dash in the salad, try x:336. Done
01:13:151 (1) - Would be nice to add a HDash to this considering the strength and suddeness of this note, x:120 would work great. Technically this isn't allowed, since 01:12:981 (5,1) - is a 7/16 spacing and not 1/2, though if you really think it's fine and want to make a case for it I'll think about it

[Rain]

00:29:287 (10) - Feels as though a tiny reduction on the distance to that would be nice so the backforth is a little easier, try x:344. Alright

Amazing rain like always.

[Overdose]

01:01:220 (3) - I'd try x:284 on this, feels a bit far out from the triple right now. Nerfed
01:31:787 (2) - Feels a bit too far out from the slider as it is now, especially considering the backforth into HDash that follows, try x:332 to make it more comfortable? Righto
01:37:242 (2) - Same as above issue, try x:212. Aye
01:39:060 (2) - Another similar one, x:384. x-396 will be consistent with previous distances so I went for that

Really fun overdose too.

Starred, only real issues are in the salad and my mod should cover them all. Call me back.
Thanks for the mod! (:
MBomb
love this old mapping style

changed some things in pm

Bubbled <3
Absolute Zero
Only small things at this point.

[Cup]
00:51:787 (2) - I think it’s worth making this a 1/2 slider if you’re going to follow 00:52:697 (3,4).
01:14:287 - Note here you haven’t hit. I would turn 01:14:515 (3) into a 1/2 slider starting on 01:14:287.
01:44:970 (2,1) - I understand you want to keep patterning but the sound begins to fade out here. I would just start lowering distances and make simpler movements instead, rather than having the catcher go right twice—have it move that way once and then turn 01:45:879 (1) on its head.

[Salad]
Nothing that would improve the quality of the map.

[Platter]
00:21:560 - I think you should add a hitcircle here because it’s a weird change from the consistent 1/2 rhythm before. There’s also a sound there that I think is important enough.
00:24:742 (2,3,4) - I would make this a repeat 1/2 slider instead facing to the right to prevent a challenging antiflow dash.
00:43:833 (1,2) and 00:51:106 (1,2) - This pattern is a little awkward because
01:20:424 (1,2,3) - These are awfully spaced compared to every other 1/4 triple pat

[Rain]
00:26:559 (2,3) - I would make this a hyper because you’ve made 00:25:651 (6,1) a hyper, but this is a larger pitch gap between the two.
00:40:197 (4) - I would face this to the left to keep patterning consistency. Additionally, the vertical slider breaks flow.
00:45:878 (9,10) - No movement here at all. Kind of strange—I would change this pattern around so that (10) is to the left of (1) and (1) is on the other side of the board.
00:55:197 (1,2) - This isn’t as walkable as 00:55:424 (2,3,4,5) is, and it’s a little strange to play as a result. I would either make this a HDash or more walkable by tilting it the other way.
01:21:788 (5) - Perhaps you want to make this a larger slider distance because the sound is higher pitched than 01:14:515 (3).
01:36:333 (5,6) - I would tilt these sliders more for a smoother movement.

[Overdose]
00:09:970 (2) - Make this a hitcircle instead. I don’t know what the end of this slider follows.
00:36:560 (4,5,1) - I think this 1/4 hyper back-forth plays a little strangely within context. Are you sure you don’t want to downgrade these to dashes instead?
00:49:060 (8,9) - This backwards movement might catch players off-guard
01:20:651 (3) - Move this hitcircle to x=212.
Topic Starter
JBHyperion

Absolute Zero wrote:

Only small things at this point.

[Cup]
00:51:787 (2) - I think it’s worth making this a 1/2 slider if you’re going to follow 00:52:697 (3,4). Don't want too high a note density here since the section is quite calm - consistency with 00:44:515 (2) -
01:14:287 - Note here you haven’t hit. I would turn 01:14:515 (3) into a 1/2 slider starting on 01:14:287. Same as the above, and consistency with 01:16:334 (3,3) -. Added one for the stronger 01:22:015 (4) - however
01:44:970 (2,1) - I understand you want to keep patterning but the sound begins to fade out here. I would just start lowering distances and make simpler movements instead, rather than having the catcher go right twice—have it move that way once and then turn 01:45:879 (1) on its head. Flipped 01:46:788 (2) - instead since I think the antiflow is still quite fitting there - although I did reduce the distance a bit

[Salad]
Nothing that would improve the quality of the map.

[Platter]
00:21:560 - I think you should add a hitcircle here because it’s a weird change from the consistent 1/2 rhythm before. There’s also a sound there that I think is important enough. Not as strong as 00:21:333 (7,8) - around it and the 1/1 gap makes the direction change much more comfortable
00:24:742 (2,3,4) - I would make this a repeat 1/2 slider instead facing to the right to prevent a challenging antiflow dash. This still results in an antiflow dash, though is more annoying because of the additional direction change on the repeat. I feel the current pattern is fine
00:43:833 (1,2) and 00:51:106 (1,2) - This pattern is a little awkward because they're 1/4 dashes, I assume? Made them a little bit more lenient, though I think they're fine at this BPM honestly
01:20:424 (1,2,3) - These are awfully spaced compared to every other 1/4 triple pat Reduced slightly

[Rain]
00:26:559 (2,3) - I would make this a hyper because you’ve made 00:25:651 (6,1) a hyper, but this is a larger pitch gap between the two.
Done here and 00:19:287 (2,3) - for consistency
00:40:197 (4) - I would face this to the left to keep patterning consistency. Additionally, the vertical slider breaks flow. It's just one 1/4 slider,
I don't see this as a flowbreak, and it provides more emphasis to the next note

00:45:878 (9,10) - No movement here at all. Kind of strange—I would change this pattern around so that (10) is to the left of (1) and (1) is on the other side of the board. Ctrl+H'ed 00:46:560 (4,1) -
00:55:197 (1,2) - This isn’t as walkable as 00:55:424 (2,3,4,5) is, and it’s a little strange to play as a result. I would either make this a HDash or more walkable by tilting it the other way. It's an intentional 1/4 dash, hdash would be excessive here
01:21:788 (5) - Perhaps you want to make this a larger slider distance because the sound is higher pitched than 01:14:515 (3). Increased a little, though the antiflow here makes the distance a little harder already
01:36:333 (5,6) - I would tilt these sliders more for a smoother movement. Intentional tap walk to fit the alternating accordion pitch

[Overdose]
00:09:970 (2) - Make this a hitcircle instead. I don’t know what the end of this slider follows. The end of the held piano sound
00:36:560 (4,5,1) - I think this 1/4 hyper back-forth plays a little strangely within context. Are you sure you don’t want to downgrade these to dashes instead? Made dash + hyper instead since (5) wasn't so important
00:49:060 (8,9) - This backwards movement might catch players off-guard Low AR and a small spacing, this is hardly unexpect-able for this level so I'll keep it
01:20:651 (3) - Move this hitcircle to x=212. Why? This creates a flowstop on 01:20:651 (3,4) - and the linear pattern is consistent with 01:22:242 (1,2,3) -
Thanks for the mod! (:
Absolute Zero
00:04:999 - Finish here instead.
00:06:085 - Unnecessary inherited timing point here--everything is defined by the uninherited timing point at 00:05:858.
01:18:606 - I would put something more substantive than a whistle here.
01:38:151 - Maybe add a whistle as well here--this is a weaker suggestion because it's fine without it as well.
01:38:378 - If you do the suggestion above, apply one here as well for consistency.


Looks fine otherwise! Apply this stuff and let's move this map to qualified.
Topic Starter
JBHyperion

Absolute Zero wrote:

00:04:999 - Finish here instead. Added and NC'd for emphasis
00:06:085 - Unnecessary inherited timing point here--everything is defined by the uninherited timing point at 00:05:858. Changed redline to 30% for proper buildup in Platter-Rain-Overdose. Cup-Salad have a different vol buildup for the spinner instead
01:18:606 - I would put something more substantive than a whistle here. Made a finish here and at 01:25:879 (1) -
01:38:151 - Maybe add a whistle as well here--this is a weaker suggestion because it's fine without it as well. I prefer whistle / clap / whistle alternation for better contrast
01:38:378 - If you do the suggestion above, apply one here as well for consistency. Added whistle here though whoops


Looks fine otherwise! Apply this stuff and let's move this map to qualified.
Thanks for the recheck!
Absolute Zero
jokes on you it was a secret M4M mod my map


QUALIFIED!


gz dude nice old style
NeTRare
Please would you reconsider remapping from combo 20 to 40 on Overdose ? i'm not sure how to play that section, seriously
Topic Starter
JBHyperion

Ealstrom wrote:

Please would you reconsider remapping from combo 20 to 40 on Overdose ? i'm not sure how to play that section, seriously
Practice makes perfect!

But in seriousness, if you have some suggestion on how it could be improved, feel free to say. If I just "remap" with no further input or guidance, it'll just turn out the exact same way, since the current pattern represents my preference on the best way to map that section.

  1. The first part 00:05:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - follows the 1/8 piano, and I created a jump for each of the strongest sounds, every 4 beats
  2. 00:06:312 (1,2,3,4,5,6,7,8,9) - Are curved inwards more to represent the decrease in pitch of the piano compared to 00:05:858 (1,2,3,4,5,6,7,8) -
  3. 00:06:880 (1,2,3,4,5,6,7,8) - follows the 1/6 accordion, and I removed the hypers from this section for two reasons: Firstly to make the change in rhythm easier to follow (because there are no jumps to focus on) and Secondly, because the sounds are much weaker than the piano before them, so deserve less emphasis. The accordion also follows a linear pattern rather than a curved one, to further make this distinction
  4. 00:07:486 (6,7,8) - The end of the accordion pattern is more linearly spaced to match the increased intensity by providing more movement
  5. 00:07:638 (8,1) - A hyperdash finishes this section to match the loud crash cymbal and a further rhythm switch that sets up the remainder of the song. Thankfully this part was not very dense, so I could leave a nice 1/1 gap between 00:07:697 (1,2) - to allow players time to recover after that snappy hyper
Hopefully these points explain my decisions for the mapping to your satisfaction, but if you have any further questions, please do not hesitate to ask.
wonjae
Oh yea was that weird spinner thing i mentioned in my mod been fixed or something?
Topic Starter
JBHyperion

Paranoid Grapes wrote:

Oh yea was that weird spinner thing i mentioned in my mod been fixed or something?
Paranoid Grapes is referring to 00:04:999 (1,1) - in the Cup difficulty. Due to the metronome reset, the note-spinner spacing here is ~ 7/8 instead of the normally required 1/1 as per the RC. For a quick comparison:

  1. 1/1 spacing at 132 BPM - 454 ms
  2. 00:04:999 (1,1) spacing - 404 ms
I personally don't feel like the slightly lower time spacing here has any noticeable impact on readability, even for new players, but if anyone wishes to present a case against it, I'm open to alternative suggestions.
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