forum

Rameses B - You Are Everything

posted
Total Posts
45
show more
_sponez
Hello! I am from mod queue.

[Alone]
00:13:685 (1) - I think the slider is to do a little quieter, because music in this moment too quiet.
00:42:828 (1) - This slider looks bad. It views need to change.
01:00:314 (1) - Similarly to the above.
01:11:285 (1) - End of this slider need to move up, so it looked at the circle 01:11:800 (2).
01:30:485 (1) - I would have swapped the ends of this slider, because the last repeat ending is far from the circle 01:31:000 (2).
01:40:428 (2) - End of this slider need to move up, so it looked at the circle 01:40:085 (1).Or circle 01:40:085 (1) need to move down.
03:03:743 (1) - I do not really like the way it looks. The ends should align. But I think it is so was conceived.
Maybe swap 03:54:657 (2) and 03:55:343 (5)? It looks interesting.
04:04:085 (1) - Similarly to 01:30:485 (1).
04:13:856 (3) - It need to move up.
The sound in the end is the same as in the beginning, so I'd finished all the spinner. But It is up to you, of course.

I hope you rank your map. It's very nice. Good luck!
Topic Starter
_orange

Dron4ik_G wrote:

Hello! I am from mod queue.

[Alone]
00:13:685 (1) - I think the slider is to do a little quieter, because music in this moment too quiet. Not too sure what you mean by quieter, if you're talking about hitsounds it should be fine since there's a tick sound on both ends of the slider
00:42:828 (1) - This slider looks bad. It views need to change. added something
01:00:314 (1) - Similarly to the above. I think this one's fine
01:11:285 (1) - End of this slider need to move up, so it looked at the circle 01:11:800 (2). you're right
01:30:485 (1) - I would have swapped the ends of this slider, because the last repeat ending is far from the circle 01:31:000 (2). fixed
01:40:428 (2) - End of this slider need to move up, so it looked at the circle 01:40:085 (1).Or circle 01:40:085 (1) need to move down. ok
03:03:743 (1) - I do not really like the way it looks. The ends should align. But I think it is so was conceived. I think it's okay right now
Maybe swap 03:54:657 (2) and 03:55:343 (5)? It looks interesting. that's actually a really good idea but the DS would be too big
04:04:085 (1) - Similarly to 01:30:485 (1). fixed
04:13:856 (3) - It need to move up. I don't see a reason to do that here...
The sound in the end is the same as in the beginning, so I'd finished all the spinner. But It is up to you, of course. all of them? most of the spinners don't have a finish sound

I hope you rank your map. It's very nice. Good luck!
Thanks for the mod! This is the first NM request from a modding queue that got accepted for as far as I remember
Log Off Now
this song :d

m4m from my q

[Alone]

00:24:657 (1,2,1) - fix parallels :P
00:50:028 (4) - the snare on this slider end made me jump a little bit xd, maybe reduce the hitsound volume for it?
01:00:143 (6) - move this a tiny bit to the left to avoid shadow overlap with the slider slide of 01:00:314 (1) -
01:22:943 (5) - maybe try move this a bit upward so it blankets 01:22:428 (2) -
01:23:285 (6) - and move this a bit closer to 01:22:771 (4) -
01:22:428 (2,3,4,5,6) - to create a nice smooth circular flow?
01:33:228 (1) - i would stack this on the slider end of 01:32:543 (2) - because atm its a little confusing to read
01:54:143 (2,3,4,5,6,7) - i would change the angle of each one of these slightly each time to give a bit more of a visual indication that you're following the claps, you used this idea later on in the map here 03:43:685 (1,2,3,4,5,6,7) - and it matched very well
02:15:742 (1) - remove this nc
02:15:914 (2) - nc this instead, as there is a difference in clicking speed, its very easy to misread this as a kickslider coming straight off of the stream, instead of there being a slight pause like there is now
02:16:085 (1) - remove nc
02:16:257 (2) - nc
02:49:600 (5) - i'm not sure why this note is here and not here 02:49:257 - as there is a much less audible sound here when compared to 02:49:257
03:11:971 (1) - this is very difficult to hit because its such a short time after the spinner, might wanna check with a bn if the recovery time is rankable
03:20:457 (2) - this note should be snapped to the white tick, as thats where the main impact of the vocal switch is
03:40:600 (1,2) - move these to start on 03:40:428 - as there is no drum hit on 03:40:771 - (apart from the ride cymbal, which is inconsistent with what you have been following previously)
04:51:743 (1,2,3,1,2,3) - i would reduce the spacing of these a little bit, as the echo these are following is fading a way, and i think using a gradually getting smaller ds would match the music a bit better
04:58:171 (4) - i would just convert this to two circles to form a triple, feels a little strange just hitting a double here and is also inconsistent with the rest of this kiai

gl!
Topic Starter
_orange

Log Off Now wrote:

this song :d

m4m from my q

[Alone]

00:24:657 (1,2,1) - fix parallels :P I tried xP
00:50:028 (4) - the snare on this slider end made me jump a little bit xd, maybe reduce the hitsound volume for it? ehh i think it's fine
01:00:143 (6) - move this a tiny bit to the left to avoid shadow overlap with the slider slide of 01:00:314 (1) - kind of did it maybe i think?
01:22:943 (5) - maybe try move this a bit upward so it blankets 01:22:428 (2) - huh? i dont understand
01:23:285 (6) - and move this a bit closer to 01:22:771 (4) - moved 4
01:22:428 (2,3,4,5,6) - to create a nice smooth circular flow? I think it already flows well enough
01:33:228 (1) - i would stack this on the slider end of 01:32:543 (2) - because atm its a little confusing to read i don't get how it's confusing to read
01:54:143 (2,3,4,5,6,7) - i would change the angle of each one of these slightly each time to give a bit more of a visual indication that you're following the claps, you used this idea later on in the map here 03:43:685 (1,2,3,4,5,6,7) - and it matched very well it's a good idea but i dont think i can do it without messing up some parts near it, also the claps are a bit different anyways
02:15:742 (1) - remove this nc
02:15:914 (2) - nc this instead, as there is a difference in clicking speed, its very easy to misread this as a kickslider coming straight off of the stream, instead of there being a slight pause like there is now im trying to NC the sound, and the kickslider's spaced out enough i think
02:16:085 (1) - remove nc yea
02:16:257 (2) - nc fixed
02:49:600 (5) - i'm not sure why this note is here and not here 02:49:257 - as there is a much less audible sound here when compared to 02:49:257 oh yeah you're right, cood catch
03:11:971 (1) - this is very difficult to hit because its such a short time after the spinner, might wanna check with a bn if the recovery time is rankable hmm idk, will get an opinion on this
03:20:457 (2) - this note should be snapped to the white tick, as thats where the main impact of the vocal switch is I don't hear that..
03:40:600 (1,2) - move these to start on 03:40:428 - as there is no drum hit on 03:40:771 - (apart from the ride cymbal, which is inconsistent with what you have been following previously) fixed
04:51:743 (1,2,3,1,2,3) - i would reduce the spacing of these a little bit, as the echo these are following is fading a way, and i think using a gradually getting smaller ds would match the music a bit better good idea
04:58:171 (4) - i would just convert this to two circles to form a triple, feels a little strange just hitting a double here and is also inconsistent with the rest of this kiai ok

gl!
thank you :)
rock time
m4m

[together]
00:05:114 make volume 5% here? no real sound so i would put it as quiet as possible
00:13:685 (1) the timing on this note is wrong. Set divider to 1/16 and move it to 00:13:750
01:08:543 (1,2,3) kind of confusing pattern. Only mentioning once since you use it a lot
01:36:314 (2,3) add some more curvature to this triple?
01:44:114 (7,1) move 7 up a little to make it go with the shape of the slider
01:57:143 (4) why slider here?
02:19:000 (4) a triplet into (1,2) would work better imo, plus you dont use slider triplets at all after this and i hear no different sounds justifying this slider
02:29:800 (2,1,1) i feel like you could do something more interesting with these sliders
03:19:257 (1,2) would map with slider, this is hard to acc
03:41:543 (1,2) ^
03:42:657 (2,1) why the spacing only here?
04:09:571 (1,2) same as 02:19:000
04:21:914 (1,2,3,4,5) this can be a very challenging pattern considering the rest of the map is nothing like this, consider remapping this
04:25:343 (4,2,1) maybe do some kind of stack with 4 and 2+end of 1?
05:29:628 (2,3) this isnt a full blanket

thats all i got. awesome map, gl on rank!
rock time

FuruSatori wrote:

m4m

[together]
00:05:114 make volume 5% here? no real sound so i would put it as quiet as possible
00:13:685 (1) the timing on this note is wrong. Set divider to 1/16 and move it to 00:13:750
01:08:543 (1,2,3) kind of confusing pattern. Only mentioning once since you use it a lot
01:36:314 (2,3) add some more curvature to this triple?
01:44:114 (7,1) move 7 up a little to make it go with the shape of the slider
01:57:143 (4) why slider here?
02:19:000 (4) a triplet into (1,2) would work better imo, plus you dont use slider triplets at all after this and i hear no different sounds justifying this slider
02:29:800 (2,1,1) i feel like you could do something more interesting with these sliders
03:19:257 (1,2) would map with slider, this is hard to acc
03:41:543 (1,2) ^
03:42:657 (2,1) why the spacing only here?
04:09:571 (1,2) same as 02:19:000
04:21:914 (1,2,3,4,5) this can be a very challenging pattern considering the rest of the map is nothing like this, consider remapping this
04:25:343 (4,2,1) maybe do some kind of stack with 4 and 2+end of 1?
05:29:628 (2,3) this isnt a full blanket

thats all i got. awesome map, gl on rank!
if you're already checking this stuff, refresh cuz i edited some mistakes
Topic Starter
_orange

FuruSatori wrote:

m4m

[together]
00:05:114 make volume 5% here? no real sound so i would put it as quiet as possible fixed
00:13:685 (1) the timing on this note is wrong. Set divider to 1/16 and move it to 00:13:750 that would be really hard to hit wouldn't it? I'll just leave it for now but thanks for pointing it out, I'll get more opinions
01:08:543 (1,2,3) kind of confusing pattern. Only mentioning once since you use it a lot yeah i might change that later
01:36:314 (2,3) add some more curvature to this triple? it already is curved
01:44:114 (7,1) move 7 up a little to make it go with the shape of the slider fixed
01:57:143 (4) why slider here? different sound-ish, the blue tick needs to be emphasized
02:19:000 (4) a triplet into (1,2) would work better imo, plus you dont use slider triplets at all after this and i hear no different sounds justifying this slider ok
02:29:800 (2,1,1) i feel like you could do something more interesting with these sliders I mean.. they're at 45 degree angles... they have two special sounds on them so yeah
03:19:257 (1,2) would map with slider, this is hard to acc hmm maybe, I want to make both clickable though, ill find a way soon
03:41:543 (1,2) ^ same
03:42:657 (2,1) why the spacing only here? 1/6
04:09:571 (1,2) same as 02:19:000 this one has a different sound
04:21:914 (1,2,3,4,5) this can be a very challenging pattern considering the rest of the map is nothing like this, consider remapping this considereing the rest of the song is nothing like this, i think its fine, also slider leniency makes it a lot easier than it looks
04:25:343 (4,2,1) maybe do some kind of stack with 4 and 2+end of 1? i thought of this before, wouldn't work, i did find a new way though
05:29:628 (2,3) this isnt a full blanket fixed

thats all i got. awesome map, gl on rank!
tysm :)
Alex3i2
Hi M4M . Will count as NM if nothing help

Based most of testplays:
02:29:457 (1,2,1,1,1) - So many nc . It's on purpouse?
00:18:143 (2,3,1) - i would add more distance on 1 since between 2 and 3 , 7 ticks are not used . between 3 and 1 only 3
00:19:857 (2) - same here. The 3, 1 ,2 triangle looks cool but idk , anyway my opinion
00:32:885 (1,2) - I would so the same like first 2 ( 00:27:400 (1,2) - ) , and put the in a triangle while 00:32:200 (3) - to be in center
00:37:343 (1,2,3,1) - Here is 1.00x distance i guess . I will do like https://osu.ppy.sh/ss/7226599
00:50:028 (4,5) - not same distance compared with 1 2 3
01:30:485 (1,2,3) - some beats are not mapped . do like here 00:24:657 (1,2) -
01:39:057 (2,3,4) - i see sv are decreasing . Maybe nc's to no create confusion
01:57:571 (6) - reduce a bit distance?
The flashlight is preety strong (SB) , can be annoying
02:25:000 (6) - confusing for me
02:25:343 (1,2,1,1,1) - Same as first , SV is not changing .
02:28:085 (1) - you can repositionat a bit https://osu.ppy.sh/ss/7226752
02:31:857 (5) - distance is big , can be confused with 1/2
03:11:971 (1,1) - you can try some better slider art .
03:19:943 (1) - maybe same like 03:20:457 (2,1) - https://osu.ppy.sh/ss/7226784 . To keep same distance
03:26:200 (2) - A strong note on white tick , i suggest 2 circles
03:34:600 (2) - you can reduce volume with 5-10% each tick .
03:51:057 (3) - Ctrl+g
03:41:543 (1) - can be confusing to read . Do like 04:09:571 (1) -
04:28:428 (5) - i though this is a circle first . Maybe change place
04:38:714 (3,4,5) - it's only me or i think you can add sv more and more here? For 4 1.10 and for 5 1.20
05:07:685 (3) - i would do a ctrl + g and bring closer to 2 https://osu.ppy.sh/ss/7226851

Well that's all nice song hope will be ranked soon
Sry for bad english
Pm me if you want to mod my map too (only if this mod was hellpful)
Affirmation
Q

[asdf]
Check the audio
00:50:028 (4,5) - DS error
01:40:943 - add a beat
01:50:371 (3,4) - SV changing doesn't need
02:19:171 (1,2,1,2) - NC necessary?
02:30:143 (1,1) - ^
03:35:285 (1,2) - HArd to read rhythm because of 03:34:600 (2,1) -
04:01:685 (2,1) - bad overlap
GL
Topic Starter
_orange

TwillghtSparkle wrote:

Hi M4M . Will count as NM if nothing help

Based most of testplays:
02:29:457 (1,2,1,1,1) - So many nc . It's on purpouse? yep
00:18:143 (2,3,1) - i would add more distance on 1 since between 2 and 3 , 7 ticks are not used . between 3 and 1 only 3 it's readable though
00:19:857 (2) - same here. The 3, 1 ,2 triangle looks cool but idk , anyway my opinion 3 is ctrl g'd that's why the spacing is like that
00:32:885 (1,2) - I would so the same like first 2 ( 00:27:400 (1,2) - ) , and put the in a triangle while 00:32:200 (3) - to be in center huh? i dont understand
00:37:343 (1,2,3,1) - Here is 1.00x distance i guess . I will do like https://osu.ppy.sh/ss/7226599 sure
00:50:028 (4,5) - not same distance compared with 1 2 3 wanted to emphasize them
01:30:485 (1,2,3) - some beats are not mapped . do like here 00:24:657 (1,2) - im trying to focus on the red beat here
01:39:057 (2,3,4) - i see sv are decreasing . Maybe nc's to no create confusion it's not a sudden change so i think its fine
01:57:571 (6) - reduce a bit distance? fixed
The flashlight is preety strong (SB) , can be annoying which one? and what is the flashlight?
02:25:000 (6) - confusing for me 1/1 gaps are mappedd like this in other places too
02:25:343 (1,2,1,1,1) - Same as first , SV is not changing . it's the vocals
02:28:085 (1) - you can repositionat a bit https://osu.ppy.sh/ss/7226752 but why?
02:31:857 (5) - distance is big , can be confused with 1/2 it's a really small gap for 1/2 and i did this before
03:11:971 (1,1) - you can try some better slider art . i wish i could :(
03:19:943 (1) - maybe same like 03:20:457 (2,1) - https://osu.ppy.sh/ss/7226784 . To keep same distance it's different timing spacing
03:26:200 (2) - A strong note on white tick , i suggest 2 circles i feel like that wouldn't fit,
03:34:600 (2) - you can reduce volume with 5-10% each tick . im too lazy :p it is decreasing tho
03:51:057 (3) - Ctrl+g uhh, why?
03:41:543 (1) - can be confusing to read . Do like 04:09:571 (1) - [color=red[the two arent similar, and i dont see why it's confusing/color]
04:28:428 (5) - i though this is a circle first . Maybe change place very special sound there kind of
04:38:714 (3,4,5) - it's only me or i think you can add sv more and more here? For 4 1.10 and for 5 1.20 there is a slight increase in intensity but i dont think i neeed sv changes here
05:07:685 (3) - i would do a ctrl + g and bring closer to 2 https://osu.ppy.sh/ss/7226851 i think the flow is good right now

Well that's all nice song hope will be ranked soon
Sry for bad english
Pm me if you want to mod my map too (only if this mod was hellpful)
Thanks a lot for the mod!
will edit with Neoskylove's mod soon

Neoskylove wrote:

Q

[asdf]
Check the audio yeah im planning on fixing it soon
00:50:028 (4,5) - DS error fine, ill make it equal for aesthetics. wanted more variety i guess
01:40:943 - add a beat I just realized how loud the sound is, so ok, fixed
01:50:371 (3,4) - SV changing doesn't need i mapped all like that
02:19:171 (1,2,1,2) - NC necessary?
02:30:143 (1,1) - ^ i think i could use it like that, so no change
03:35:285 (1,2) - HArd to read rhythm because of 03:34:600 (2,1) - i might change it later but 2 to 1 is me trying to emphasize the sounds there
04:01:685 (2,1) - bad overlap don't know how to fix that :/
GL
Thanks for the mod :) Very rarely do i get a NM request accepted
Firiiu
ALONE
00:38:371 (1) - Good idea to curve this slider :3 make it look like others instead of a line!
00:53:457 (1,2,3,4) - Make 3 and 4 the same distance apart as 1 and 2, or vise versa
02:31:171 (2,4) - How about instead of the line going through two, make it curve around, or just make the line go above two, that way it doesnt overlap.
03:47:285 (2,3,4,1) - Spread 3 and 4 evenly between 2 and 1.
03:57:743 (2,3,4,1) - Same thing here ^
04:11:628 (5,6,7,8) - In all honesty, you probably couldve made this look better as a complete square, but thats my opinion.
04:20:885 (5) - Point this towards the 6 instead of away, cuz that just breaks flow.
04:23:285 (1) - Accident(?) Extend until the blue tick?
04:24:657 (1) - ?? Why are these extended anyway? Theres no sound afterwards. Though it would be better as 1/4th slider instead.
04:33:228 (5) - Just breaks the flow man.
05:27:743 (1,2,3,4) - Make 3 and 4 the same length apart as 1 and 2, or vise versa.
Not many mistakes in my eyes, im not a pro modder either. Just a small one. Map looks great in my mind, keep up the good work!
Topic Starter
_orange

Bacwux wrote:

ALONE
00:38:371 (1) - Good idea to curve this slider :3 make it look like others instead of a line! idk, i kinda like the way it is
00:53:457 (1,2,3,4) - Make 3 and 4 the same distance apart as 1 and 2, or vise versa trying to emphasize those because of the sounds
02:31:171 (2,4) - How about instead of the line going through two, make it curve around, or just make the line go above two, that way it doesnt overlap. I think it's fine right now
03:47:285 (2,3,4,1) - Spread 3 and 4 evenly between 2 and 1. emphasizing those
03:57:743 (2,3,4,1) - Same thing here ^ same reason
04:11:628 (5,6,7,8) - In all honesty, you probably couldve made this look better as a complete square, but thats my opinion. that would be an okay option but i like the shape and decreasing DS
04:20:885 (5) - Point this towards the 6 instead of away, cuz that just breaks flow. slider leniency prevents that
04:23:285 (1) - Accident(?) Extend until the blue tick? actually is not an accident
04:24:657 (1) - ?? Why are these extended anyway? Theres no sound afterwards. Though it would be better as 1/4th slider instead. am i the only one that hears the sound?
04:33:228 (5) - Just breaks the flow man. hmm idk might change it one day
05:27:743 (1,2,3,4) - Make 3 and 4 the same length apart as 1 and 2, or vise versa. should be better now
Not many mistakes in my eyes, im not a pro modder either. Just a small one. Map looks great in my mind, keep up the good work! Thanks :3
Thanks a lot for the mod :)
SkyDevil
Haii from my m4m queue

Alone

  • *00:05:114 - you sure about using that click sound at the beginning, they sound a bit too noisy for a quiet part like this, the normal soft hitsound sounds much better...
    *00:20:885 (3,4) - ahh it looks so lame when theyre stacked, can you space them out? its also a bit boring if a map stands still too much, especially since its a quiet part
    *01:01:171 (4) - the note hits the life bar... I think notes arent allowed to hit the lifebar
    *01:02:543 - theres clearly a sound here, put a note
    *01:09:228 (3) - you shoudl do the same pattern as (1,2) here because right now (1) has one repeat but (3) has two repeats, which is very confusing
    *01:10:257 - to 01:11:114 - a spinner would fit really well with the music, osu spins 2000 so its long enough
    *01:45:571 (1,2) - I think this is a bit confusing, the distance is a bit awkward.. you do this technique often but you usually put the circle/slider a bit closer, so you should put (2) closer
    *02:01:000 (2,3,4) - wait why the slow down? Nothing in the music indicates a slow down and it doesn't add much
    *02:15:743 (1,2) - I think this is a worse offender... youre in the middle of the stream and its only a 1/4 difference, the slider clearly appeared so its hard to see. 02:15:314 (1,2) - has the same spacing but only has 1/4 difference in music... just put it further away
    *02:17:628 (2) - this one also hits the life bar, but not as bad as the other one so it might be fine, but just in case you should move it down a bit
    *02:25:857 (1,1) - giving these a NC doesnt make much sense, the spacing is small here I guess but you do that a lot in the map without NC, so please remove the NC on both of them
    *02:36:828 (1,1) - same as above
    *02:58:257 - to 02:59:543 - tone the volume down a bit (I'd say to 40 percent), its not that emphasized in the music, so you might as well make it less emphasized in the map as well
    *03:03:657 - give the green line a soft default sound, not the custom one, I can still hear it pretty well even though its only 5 percent. It sounds a bit awkward the way it is now
    *03:06:400 - read above
    *03:11:885 - same
    *03:14:628 - same
    *03:17:371 - same
    *04:25:685 (5) - clap, music doesnt indicate anything different so why remove clap ; ;
Even though it has some flaws, I think you captured the atmosphere of the song very well. The first half has some problems, but the 2nd half is done pretty well. I think it has great potential to get approved so good luck!
Topic Starter
_orange

SkyDevil wrote:

Haii from my m4m queue

Alone

  • *00:05:114 - you sure about using that click sound at the beginning, they sound a bit too noisy for a quiet part like this, the normal soft hitsound sounds much better... idk honestly, i dont know a lot about hitsounds. I think im gonna keep it for now, sounds ok
    *00:20:885 (3,4) - ahh it looks so lame when theyre stacked, can you space them out? its also a bit boring if a map stands still too much, especially since its a quiet part changed it a bit. hope its better now
    *01:01:171 (4) - the note hits the life bar... I think notes arent allowed to hit the lifebar they are allowed. i moved it down a bit
    *01:02:543 - theres clearly a sound here, put a note fixed
    *01:09:228 (3) - you shoudl do the same pattern as (1,2) here because right now (1) has one repeat but (3) has two repeats, which is very confusing fixed
    *01:10:257 - to 01:11:114 - a spinner would fit really well with the music, osu spins 2000 so its long enough good idea
    *01:45:571 (1,2) - I think this is a bit confusing, the distance is a bit awkward.. you do this technique often but you usually put the circle/slider a bit closer, so you should put (2) closer should be better
    *02:01:000 (2,3,4) - wait why the slow down? Nothing in the music indicates a slow down and it doesn't add much I think the music is becoming less intense for a bit
    *02:15:743 (1,2) - I think this is a worse offender... youre in the middle of the stream and its only a 1/4 difference, the slider clearly appeared so its hard to see. 02:15:314 (1,2) - has the same spacing but only has 1/4 difference in music... just put it further away i dont understand what you're saying
    *02:17:628 (2) - this one also hits the life bar, but not as bad as the other one so it might be fine, but just in case you should move it down a bit on the defualt skin it looks fine
    *02:25:857 (1,1) - giving these a NC doesnt make much sense, the spacing is small here I guess but you do that a lot in the map without NC, so please remove the NC on both of them you're the second person to suggest this so ok
    *02:36:828 (1,1) - same as above done
    *02:58:257 - to 02:59:543 - tone the volume down a bit (I'd say to 40 percent), its not that emphasized in the music, so you might as well make it less emphasized in the map as well im confused... seems fine i think
    *03:03:657 - give the green line a soft default sound, not the custom one, I can still hear it pretty well even though its only 5 percent. It sounds a bit awkward the way it is now it should be fine
    *03:06:400 - read above
    *03:11:885 - same
    *03:14:628 - same
    *03:17:371 - same
    *04:25:685 (5) - clap, music doesnt indicate anything different so why remove clap ; ; whoops, it was an accident
Even though it has some flaws, I think you captured the atmosphere of the song very well. The first half has some problems, but the 2nd half is done pretty well. I think it has great potential to get approved so good luck!
Thanks! Helped a lot :)
SkyDevil
I just meant that it was confusing that 02:15:743 (1,2) had the same jump as the other jump in the stream, but (2) isnt part of the stream anymore even though it does look like it does... You should really put (2) further away from (1)

also you forgot to give kd ; ;
Topic Starter
_orange
I don't really know why it looks part of the stream :/
Yeah i know 02:15:228 (1) - this is part of the stream and is 1/4 but it's played like a 1/2 jump because of slider leniency

also i just gave kudosu, forgot about that
Izzz
Your style is pretty clean so most of this is just noting rhythm issues and some circles that might not belong. Hopefully you didn't do them all on purpose, otherwise this mods going to be kinda useless :|

SPOILER
00:24:657 (1) - Please make this two repeat sliders! White tick is p clearly emphasized here, also its a lot nicer to have 3 repeating sliders of the same length instead of 1 with three more repeats than the other.

00:43:857 (2,3,4) - This is kinda oddly spaced/placed, why not just make it like 00:40:085 (1,2,3,4) - ?? Its not like they sound too different.

00:47:628 (1) - While there is a noise here, its way quieter than the one at 00:47:971 - . Maybe pattern this part as circle-slider-circle-circle instead of slider-slider-circle?

00:51:743 (4) - Maybe give this note more emphasis with higher ds/a less straightforward angle/slightly different flow/etc. You could place it on the tail of 2, just as an example.

00:55:085 - 01:02:971 - 01:22:171 - 01:58:171 - 02:00:914 - 02:09:057 - 02:10:085 - 02:23:543 - 02:31:771 - Lower the volume for the slidertail here since there is very little, if any, sound on the end of it.

00:59:114 (2,3) - sending mixed messages here, rhythmwise... First you have a fairly high spacing into 2 for the bass drum, but then gloss over the same bass drum noise with a slidertail on 3. Maybe ctrl+g this rhythm?

01:00:828 (2,3,4,5) - ok this pattern isn't really reflecting the song too well. the DS increasing for each jump, but that is in no way called for in the music. For example, the noise at 5 is emphasized the most but is really quiet, and 3 doesn't seem to be on any sound at all. Remove 3 here, as for the emphasis issues i'd suggest stacking 4 and 5 on each other where 5 is now.

01:02:371 (3) - don't hear any sound here either!

01:22:257 (1,2,3,4,5) - There aren't any sounds at 2 or the head of 5 here. IMO, best way to map this to the rhythm would be to have 2 stacked on 1 and 3 stacked on 4, with equal distance snapping between 2-3 and 4-5. Just example, placing 3 and 4 at x=228 y=135 would achieve this.

01:33:571 (2,3,4,5) - IDk, i feel like 4 probably shouldn't be as spaced as it is here, since its a pretty unimportant noise.

01:36:400 (2) - No sound here :T No reason to map noises that aren't thee just to add some more bursts!

01:37:685 (2) - Maybe shorten this to the red tick, since you have a pretty big bass noise there. If you want to keep it this way, however, please turn the volume down on the sliderend here.

01:49:685 (1) - ^^ except the noise on the red tick is a hihat instead of a bass this time.

01:53:114 (5) - While there is a noise here, you might want to space this one less since it is really quiet.

01:53:800 (1) - The red tick here on the slidertail is pretty clearly a more important noise than the white, having this as just two circles would make the most sense.

02:04:771 (1) - ^^

02:29:114 (1) - Maybe have this more spaced out than the notes surrounding it for emphasis?

02:32:028 (6) - This probably shouldn't be emphasized as much as it is, it isn't a very strong sound.

02:37:685 (1) - This is also a really quiet sound, so it probably shouldn't be as big of a jump as it is. It'd make more sense stacked on the tail of 02:36:314 (1) - or something more similar to that.

03:01:000 (1) - This could probably be done better, might want to go and even out the blanket a little bit if you have the time.

03:35:285 (1) - Not really any noise here as far as I can tell...

04:13:771 (2) - ^^

04:16:513 (2) - 04:20:628 (2) - These notes actually happens on the 1/6th, maybe make 1 and 2 into a slider? Or do nothing, since that'd kinda screw up the playability. You do map this sound like this from 04:23:285 (1) on for a while though, so you might want to choose one or the other for consistency maybe

04:19:257 (2) - I don't think I hear anything here.

04:31:171 (7) - This should probably have higher spacing leading in to it than 8 does, since this sound is a lot more important, or at the very least equal spacing would make sense.

04:32:885 (1,2) - 04:43:857 (1,2) - 1/6 thing from before
Topic Starter
_orange
Thanks for the mod! I'll apply and respond to it tomorrow
Topic Starter
_orange

Joezapy wrote:

Your style is pretty clean so most of this is just noting rhythm issues and some circles that might not belong. Hopefully you didn't do them all on purpose, otherwise this mods going to be kinda useless :|

SPOILER
00:24:657 (1) - Please make this two repeat sliders! White tick is p clearly emphasized here, also its a lot nicer to have 3 repeating sliders of the same length instead of 1 with three more repeats than the other. there is a sound where 2 starts

00:43:857 (2,3,4) - This is kinda oddly spaced/placed, why not just make it like 00:40:085 (1,2,3,4) - ?? Its not like they sound too different. fixed

00:47:628 (1) - While there is a noise here, its way quieter than the one at 00:47:971 - . Maybe pattern this part as circle-slider-circle-circle instead of slider-slider-circle? yep, fixed

00:51:743 (4) - Maybe give this note more emphasis with higher ds/a less straightforward angle/slightly different flow/etc. You could place it on the tail of 2, just as an example. ok

00:55:085 - 01:02:971 - 01:22:171 - 01:58:171 - 02:00:914 - 02:09:057 - 02:10:085 - 02:23:543 - 02:31:771 - Lower the volume for the slidertail here since there is very little, if any, sound on the end of it. I dont know if its really necessary because usually it's not noticeable

00:59:114 (2,3) - sending mixed messages here, rhythmwise... First you have a fairly high spacing into 2 for the bass drum, but then gloss over the same bass drum noise with a slidertail on 3. Maybe ctrl+g this rhythm? fixed

01:00:828 (2,3,4,5) - ok this pattern isn't really reflecting the song too well. the DS increasing for each jump, but that is in no way called for in the music. For example, the noise at 5 is emphasized the most but is really quiet, and 3 doesn't seem to be on any sound at all. Remove 3 here, as for the emphasis issues i'd suggest stacking 4 and 5 on each other where 5 is now. fixed, good suggestion

01:02:371 (3) - don't hear any sound here either! yup, deleted

01:22:257 (1,2,3,4,5) - There aren't any sounds at 2 or the head of 5 here. IMO, best way to map this to the rhythm would be to have 2 stacked on 1 and 3 stacked on 4, with equal distance snapping between 2-3 and 4-5. Just example, placing 3 and 4 at x=228 y=135 would achieve this. changed the pattern

01:33:571 (2,3,4,5) - IDk, i feel like 4 probably shouldn't be as spaced as it is here, since its a pretty unimportant noise. fixed

01:36:400 (2) - No sound here :T No reason to map noises that aren't thee just to add some more bursts! i swear i heard a noise when i mapped this :p

01:37:685 (2) - Maybe shorten this to the red tick, since you have a pretty big bass noise there. If you want to keep it this way, however, please turn the volume down on the sliderend here. fixed

01:49:685 (1) - ^^ except the noise on the red tick is a hihat instead of a bass this time. i mapped all of these liek this D:

01:53:114 (5) - While there is a noise here, you might want to space this one less since it is really quiet. done

01:53:800 (1) - The red tick here on the slidertail is pretty clearly a more important noise than the white, having this as just two circles would make the most sense. it is more important, but I just feel like the slider works good already. two circles would also make it seem very dense with the jumps right after

02:04:771 (1) - ^^ changed this one tho

02:29:114 (1) - Maybe have this more spaced out than the notes surrounding it for emphasis? imo it seems fine, the note isnt that much more important

02:32:028 (6) - This probably shouldn't be emphasized as much as it is, it isn't a very strong sound. should be better now

02:37:685 (1) - This is also a really quiet sound, so it probably shouldn't be as big of a jump as it is. It'd make more sense stacked on the tail of 02:36:314 (1) - or something more similar to that. i dont think it's that unimportant

03:01:000 (1) - This could probably be done better, might want to go and even out the blanket a little bit if you have the time. dont really know what you mean

03:35:285 (1) - Not really any noise here as far as I can tell... there actually is

04:13:771 (2) - ^^ ^ same

04:16:513 (2) - 04:20:628 (2) - These notes actually happens on the 1/6th, maybe make 1 and 2 into a slider? Or do nothing, since that'd kinda screw up the playability. You do map this sound like this from 04:23:285 (1) on for a while though, so you might want to choose one or the other for consistency maybe i think it's fine that i make those on 1/4 because it's not really noticeable and i think the exchange for playability is better

04:19:257 (2) - I don't think I hear anything here. theres a sound on 1/6, fixed that

04:31:171 (7) - This should probably have higher spacing leading in to it than 8 does, since this sound is a lot more important, or at the very least equal spacing would make sense. fixed

04:32:885 (1,2) - 04:43:857 (1,2) - 1/6 thing from before reply from before
Thanks for the mod! Most mods didn't focus into most of the note emphasis, so this helped a lot

EDIT: whoops, made a double post. I was planning to edit the first post :P
Monstrata
Alone

00:53:457 (1,2,3,4) - Since theire in the same combo, how about making their spacings more similar? Like 3/4 could be a Ctlr+H'ed pattern of 1>2
01:13:000 (2) - Odd rhythm choice...
01:18:657 (2,3) - Ctrl+G'ing this rhythm sounds better too.
01:20:028 (2,3) - Here too^
01:24:143 (2,3) - And here... Places like 01:24:314 - don't actually have a beat on them so putting a clickable object is not good.
01:29:457 (2,3) - Same. For here, try a rhythm choice like:
01:36:828 (4) - Could try positioning this note in between the slider-end of 1 and 2.
01:37:000 (5) - or arranging 5 like this for a parallelogram pattern
01:41:457 (1,2,3) - I would do a stack, or something similar, due to how you mapped 01:40:428 (2,3,4) - just earlier.
01:45:571 (1,2,3) - This rhythm is siddenly very simple xP. I think you can make this part denser since the song doesn't really change that much.
01:51:057 (1,2,3) - ^
02:03:914 (3,4) - Odd rhythm choice here too. Theres a note on 02:04:085 - / As well, there is a snare on 02:04:428 - you could map to something more active than a repeat arrow.
02:16:771 (1) - This is just unnecessarily scrunched up on itself. It's hard to distinguish SV change here xp.
02:25:857 (3) - 1/1 slider instead? the 1/1 gap kinda makes the spacing kinda awkward here. 02:36:828 (3,4) - Same
02:30:143 (1,1,1) - Whats with the NC spam ;o

[]

Okay, going to stop here since I just see a lot of similar things happening again. Generally, I think the biggest thing to improve on is your rhythm choice. DnB mapping often follows a very consistent rhythm choice, so get used to those 3/2 rhythm choices first before making variations. Overall your flow sense is quite good now! Patterning overall could be a bit better, some places I felt you could have used a more consistent structure, especially within combo's, but not everyone is a structural mapper and you have a bit of a freer style to your mapping

04:06:828 - Oh, Here, uh, I don't think the moon glows like that xD. Try just using like a circular orb with low fade and putting that over the moon. If you have good photoshop skills maybe you can take the moon out and make it its own sprite too, so you can control brightness there, and put it in the foreground so you can put s white orb behind it so it appears to glow from behind too.

In any case, good luck on this map!
Topic Starter
_orange

Monstrata wrote:

Alone

00:53:457 (1,2,3,4) - Since theire in the same combo, how about making their spacings more similar? Like 3/4 could be a Ctlr+H'ed pattern of 1>2 fixed
01:13:000 (2) - Odd rhythm choice... fixed
01:18:657 (2,3) - Ctrl+G'ing this rhythm sounds better too. yep
01:20:028 (2,3) - Here too^ ok
01:24:143 (2,3) - And here... Places like 01:24:314 - don't actually have a beat on them so putting a clickable object is not good. didn't realize that, fixed
01:29:457 (2,3) - Same. For here, try a rhythm choice like: fixed
01:36:828 (4) - Could try positioning this note in between the slider-end of 1 and 2. umm i think it is between those already
01:37:000 (5) - or arranging 5 like this for a parallelogram pattern it should be better now
01:41:457 (1,2,3) - I would do a stack, or something similar, due to how you mapped 01:40:428 (2,3,4) - just earlier. that was a different sound, i mapped this the same way as i mapped other doubles
01:45:571 (1,2,3) - This rhythm is siddenly very simple xP. I think you can make this part denser since the song doesn't really change that much. I dont know if this explanation is going to make sense, but since there are less sounds in this section i made the note density less so people could tell the difference. might change this if more people suggest it though
01:51:057 (1,2,3) - ^
02:03:914 (3,4) - Odd rhythm choice here too. Theres a note on 02:04:085 - / As well, there is a snare on 02:04:428 - you could map to something more active than a repeat arrow. fixed
02:16:771 (1) - This is just unnecessarily scrunched up on itself. It's hard to distinguish SV change here xp. made it simpler
02:25:857 (3) - 1/1 slider instead? the 1/1 gap kinda makes the spacing kinda awkward here. 02:36:828 (3,4) - Same there isnt a sound on the red tick after and i wanted to emphasize the next note
02:30:143 (1,1,1) - Whats with the NC spam ;o hopefully it doesnt look like NC spam now

[]

Okay, going to stop here since I just see a lot of similar things happening again. Generally, I think the biggest thing to improve on is your rhythm choice. DnB mapping often follows a very consistent rhythm choice, so get used to those 3/2 rhythm choices first before making variations. Overall your flow sense is quite good now! Patterning overall could be a bit better, some places I felt you could have used a more consistent structure, especially within combo's, but not everyone is a structural mapper and you have a bit of a freer style to your mapping

04:06:828 - Oh, Here, uh, I don't think the moon glows like that xD. Try just using like a circular orb with low fade and putting that over the moon. If you have good photoshop skills maybe you can take the moon out and make it its own sprite too, so you can control brightness there, and put it in the foreground so you can put s white orb behind it so it appears to glow from behind too. xd ok

In any case, good luck on this map!
Thanks! :3
Xayler
Placeholder for the mod so I wont forget it again.

Alright, I'm finally here, lets see...

Alone
  1. 00:15:401 (1,2,3,1) - What about keeping the same visual spacing for them? By that I mean by moving the 00:16:428 (1) - a bit right.
  2. 00:38:028 (3,1,2) - Same as above, would be nice if 3 and the 1's sliderhead and 2 form a triangle.
  3. 01:02:543 (3,4) - I think that place is a little bad to play, maybe blanket it a little bit better or move the 3 a bit above so you feel the movement better into the slider.
  4. 01:35:971 (1,2,3,4,5) - I think 4 is a bit out of the pattern here. Either make it equal spacing with slider and (2) or move it a bit down so the spacing between 3,4 and 5 are the same.
  5. 01:46:771 (6,1) - Although it forms a pattern with the next note also, I'd highly recommend to lower the spacing here since there's nothing what makes you to jump into the (1), feels awkward to play.
  6. 01:47:285 (4,5,6,7,8) - Try to have equal spacing for these notes again so they form a perfect triangles/hexagon.
  7. 01:52:771 (3,4,5,6) - ^
  8. 02:18:143 (4,1,2,3,4) - ^
  9. 02:27:400 (3,1) - They are kind of blanketed but I think that it would feel better to play (1) if the sliderend of (3) blankets (1).
  10. 02:28:428 (2,1,1) - Make them as equal in spacing maybe? Looks and plays a bit better.
  11. 02:36:314 (1,3) - Small blanket error.
  12. 02:59:628 (1,2,1,2,1,2,1,2) - The spacings between objects again. Also I'd recommend to move the last (2) to somewhere like here: https://osu.ppy.sh/ss/7544212 so it follows the logic as you do with the first two 1 and 2 combos, it will mirror it basically.
  13. 03:01:000 (1,1) - The spacing at the 2nd (1) end goes too close to the 1st (1), move the anchors a bit at the end to fix it.
  14. 03:19:943 (1) - I hear that this slider should end at 03:20:285 - here instead.
  15. 03:20:943 (1) - Does this slider really need the 1/6 snappings? Don't get really why, even if the vocal may be close to it.
  16. 04:11:800 (6,7,8) - Equal the spacing between them, as the pattern will be perfect then.
  17. 04:11:800 (6,1) - Move the red anchor of (1) a bit right so it will blanket it perfectly. Like this: https://osu.ppy.sh/ss/7544287
  18. 04:12:314 (1,2) - And also same for them as above.
  19. 04:15:743 (3,4,5,6) - This feels really cramped to play, especially the 5 and 6 to the new combo. What about placing the (6) here: https://osu.ppy.sh/ss/7544304 for example?
  20. 04:21:057 (6,7,8) - Equal the spacing for a triangle.
  21. 04:31:857 (2,4) - Blanket it a bit more.
  22. 04:31:857 (2,3,4,5) - Equal the spacings.
  23. 04:56:200 (1,2,4) - ^
  24. 05:09:571 (5,1,2) - ^ Increase the spacing for a bit for (2).
  25. 05:12:657 (1,2,3,4) - Blankets for all notes.
  26. 05:21:400 (4,5) - ^
  27. 05:22:600 (2,3,4,5,6) - 5 and 6 are a bit close to the slider, move a bit away so they're equal.
  28. 05:24:143 (2,3) - Blanket thingy. You can move (3) a bit down.
  29. 05:29:628 (8,9) - ^ (9) a bit right.

It maybe looks a nazi one or smth, but hopefully these are fine what I mentioned. Be sure to turn grid snap off also to fix the blanket stuff and some other stuff if you somehow have it on. Good luck with the map!
Topic Starter
_orange

Xayler wrote:

Placeholder for the mod so I wont forget it again.

Alright, I'm finally here, lets see...

Alone
  1. 00:15:401 (1,2,3,1) - What about keeping the same visual spacing for them? By that I mean by moving the 00:16:428 (1) - a bit right. fixed
  2. 00:38:028 (3,1,2) - Same as above, would be nice if 3 and the 1's sliderhead and 2 form a triangle. they already are?
  3. 01:02:543 (3,4) - I think that place is a little bad to play, maybe blanket it a little bit better or move the 3 a bit above so you feel the movement better into the slider. I think it plays fine, fixed the blanket tho
  4. 01:35:971 (1,2,3,4,5) - I think 4 is a bit out of the pattern here. Either make it equal spacing with slider and (2) or move it a bit down so the spacing between 3,4 and 5 are the same. fixed
  5. 01:46:771 (6,1) - Although it forms a pattern with the next note also, I'd highly recommend to lower the spacing here since there's nothing what makes you to jump into the (1), feels awkward to play. sure
  6. 01:47:285 (4,5,6,7,8) - Try to have equal spacing for these notes again so they form a perfect triangles/hexagon.
  7. 01:52:771 (3,4,5,6) - ^
  8. 02:18:143 (4,1,2,3,4) - ^ I feel like it wouldn't be practical and wouldn't represent the song either because the sounds aren't the exact same
  9. 02:27:400 (3,1) - They are kind of blanketed but I think that it would feel better to play (1) if the sliderend of (3) blankets (1). the sliderend? how do i do that?
  10. 02:28:428 (2,1,1) - Make them as equal in spacing maybe? Looks and plays a bit better. fixed
  11. 02:36:314 (1,3) - Small blanket error. yep
  12. 02:59:628 (1,2,1,2,1,2,1,2) - The spacings between objects again. Also I'd recommend to move the last (2) to somewhere like here: https://osu.ppy.sh/ss/7544212 so it follows the logic as you do with the first two 1 and 2 combos, it will mirror it basically. it's increasing in intensity so no change for that, but I fixed the second part of the suggestion
  13. 03:01:000 (1,1) - The spacing at the 2nd (1) end goes too close to the 1st (1), move the anchors a bit at the end to fix it. fixed
  14. 03:19:943 (1) - I hear that this slider should end at 03:20:285 - here instead.
  15. 03:20:943 (1) - Does this slider really need the 1/6 snappings? Don't get really why, even if the vocal may be close to it. but.. i am following the vocals, is it even that hard to play?
  16. 04:11:800 (6,7,8) - Equal the spacing between them, as the pattern will be perfect then. im going for the deccreasing DS gradually
  17. 04:11:800 (6,1) - Move the red anchor of (1) a bit right so it will blanket it perfectly. Like this: https://osu.ppy.sh/ss/7544287 fixed
  18. 04:12:314 (1,2) - And also same for them as above. done
  19. 04:15:743 (3,4,5,6) - This feels really cramped to play, especially the 5 and 6 to the new combo. What about placing the (6) here: https://osu.ppy.sh/ss/7544304 for example? did something else but fixed
  20. 04:21:057 (6,7,8) - Equal the spacing for a triangle. fixed
  21. 04:31:857 (2,4) - Blanket it a bit more. yep
  22. 04:31:857 (2,3,4,5) - Equal the spacings. why here tho?
  23. 04:56:200 (1,2,4) - ^ fixed
  24. 05:09:571 (5,1,2) - ^ Increase the spacing for a bit for (2). fixed
  25. 05:12:657 (1,2,3,4) - Blankets for all notes. fixed
  26. 05:21:400 (4,5) - ^ ^
  27. 05:22:600 (2,3,4,5,6) - 5 and 6 are a bit close to the slider, move a bit away so they're equal. yep
  28. 05:24:143 (2,3) - Blanket thingy. You can move (3) a bit down. done
  29. 05:29:628 (8,9) - ^ (9) a bit right. this one looks fine to me i think?

It maybe looks a nazi one or smth, but hopefully these are fine what I mentioned. Be sure to turn grid snap off also to fix the blanket stuff and some other stuff if you somehow have it on. Good luck with the map!
Thank you! everything you mentioned was fine and you did point out somethings that I would have never noticed
Dreamtwolf
Rank this! The mapping, storyboard, and the song were great.

Star
Topic Starter
_orange
oh wow thanks c:
I'm currently waiting on a mod to move this map forward
Nao Tomori
sorry for late
[alone]
00:24:657 (1,2) - why put a break in between?

00:33:914 (1) - imo a break fits here bettwer than a spinner since there isnt really a continuous sound.

00:43:857 (2) - can u move this 2 into the center of 1 so it looks nice

00:50:028 (4,5) - why have a clap on a tail, you could easily make it clickable with ctrl g on 3 4

00:57:571 (1,2,3,4,1,2,3,4,5,6,1) - why is there such a giant increase in note density

01:12:657 - starting from here your patterning could be improved with regard to aesthetics. here's a few examples. i won't point out all instances of random stuff cuz you can probably self mod them.

01:13:000 (2,3,4) - could be lined up and 01:12:657 (1,3) - could be on the same plane (same x value)

01:14:028 (1,2,3) - the visual spacing here could be equalized, and 3 could blanket 2 better

01:15:743 (2,3,4,5) - same

01:35:628 (6,1) - smething else, these two objects could be made related to each other, atm their positioning seems a bit random. the visual space between 456 is not similar to that between 6 1.

similar things continue throughout the map. watch out for them!

the rhythm choice can also be improved in a few places.

01:22:771 (3) - why is this a kickslider?
01:30:828 (2) - why is this not a kickslider?

01:40:085 - shouldn't this be a slider? the sound you were following continues

01:41:800 - imo shouldn't be clickable, much less have a triple into it. the main instrument you followed around here isn't on this beat.

01:42:828 (1,2,3,4,5,6) - this rhythm kind of completely ignores the instrument you were following with all the pp jumps, why not a rhythm like https://osu.ppy.sh/ss/7987433 (or replace the 1/2 sliders with circles, idea is just to make all non-melody parts not clickable.)

01:57:057 (3,4) - you have a double based rhythm here when you use triples almost everywhere else

01:59:971 - http://puu.sh/vE8b4/51d6ac5846.jpg a rhythm like this could capture the melody a bit better.

02:15:914 (2,3) - wat are these things following? there's no 1/4 rhythm here. http://puu.sh/vE9aK/e0706e7419.jpg something like this follows it better imo.

overall i think you could be a bit more consistent with which instrument you followed, and how closely you followed it in each section.

the spacing can also be improved!

01:46:428 (4,5,6,1) - compare this spacing to 01:47:285 (4,5,6,7,8) - why are these sections so different?
also why does 01:46:943 (1) - which has drum support and is the start of a new section not have a jump

01:48:999 (6,7,8) - imo the wide angle here is not something you use much and is a pretty uncomfortable movement

02:05:114 (3) - similarly, has a clap on it but smaller spacing and a wide angle, but then at 02:10:257 (1,2,3) - there isn't a wide angle

02:18:828 (3,4) - compare this spacing to 02:19:171 (1,2) - even though 02:19:171 (1,2) - has new instruments and 02:18:828 (3,4) - is just for drum

02:19:171 (1,2,1,2) - 1 doesn't have a melody note on it but has the largest jump.

02:31:343 (3,4) - again, really big jump here onto something without much on the slider head.

i could go through the map and point out every instance of something i think is poorly spaced, rhythm'd or constructed, but that wouldn't be particularly useful because the core problem was in the construction of the map imo. there was not enough focus on consistent rhythm, leading to inconsistent spacing because you're following different things constantly. this then led to a bunch of clashing patterns and so on.

if you'd like to talk more about this feel free to pm me in game.
Topic Starter
_orange

Naotoshi wrote:

sorry for late
[alone]
00:24:657 (1,2) - why put a break in between? idk how that happened

00:33:914 (1) - imo a break fits here bettwer than a spinner since there isnt really a continuous sound. ok

00:43:857 (2) - can u move this 2 into the center of 1 so it looks nice Im assuming you mean above the center

00:50:028 (4,5) - why have a clap on a tail, you could easily make it clickable with ctrl g on 3 4 fixed

00:57:571 (1,2,3,4,1,2,3,4,5,6,1) - why is there such a giant increase in note density didn't notice that, I removed stuff

01:12:657 - starting from here your patterning could be improved with regard to aesthetics. here's a few examples. i won't point out all instances of random stuff cuz you can probably self mod them.

01:13:000 (2,3,4) - could be lined up and 01:12:657 (1,3) - could be on the same plane (same x value) fixed

01:14:028 (1,2,3) - the visual spacing here could be equalized, and 3 could blanket 2 better done

01:15:743 (2,3,4,5) - same ok

01:35:628 (6,1) - smething else, these two objects could be made related to each other, atm their positioning seems a bit random. the visual space between 456 is not similar to that between 6 1. I might be misunderstanding, but i think i did what you wanted me to

similar things continue throughout the map. watch out for them! ok, never really thought of visual spacing

the rhythm choice can also be improved in a few places.

01:22:771 (3) - why is this a kickslider? because there's a sound on the blue tick?
01:30:828 (2) - why is this not a kickslider? beacuse there is a 1/2 beat in the middle of that

01:40:085 - shouldn't this be a slider? the sound you were following continues yeah fixed

01:41:800 - imo shouldn't be clickable, much less have a triple into it. the main instrument you followed around here isn't on this beat. umm what should I put there? I'll ask you in game later

01:42:828 (1,2,3,4,5,6) - this rhythm kind of completely ignores the instrument you were following with all the pp jumps, why not a rhythm like https://osu.ppy.sh/ss/7987433 (or replace the 1/2 sliders with circles, idea is just to make all non-melody parts not clickable.) I'll ask you all this stuff irc

01:57:057 (3,4) - you have a double based rhythm here when you use triples almost everywhere else why is that a problem and what should i change it to?

01:59:971 - http://puu.sh/vE8b4/51d6ac5846.jpg a rhythm like this could capture the melody a bit better. it does capture the melody a bit better, but it feels awkward for the drum to be on the end of a slider

02:15:914 (2,3) - wat are these things following? there's no 1/4 rhythm here. http://puu.sh/vE9aK/e0706e7419.jpg something like this follows it better imo. kinda took your suggestion

overall i think you could be a bit more consistent with which instrument you followed, and how closely you followed it in each section.

the spacing can also be improved!

01:46:428 (4,5,6,1) - compare this spacing to 01:47:285 (4,5,6,7,8) - why are these sections so different?
also why does 01:46:943 (1) - which has drum support and is the start of a new section not have a jump idk, I feel like the more spaced part is more intense because of the background with the louder instrument in the background, made it a bit similar and fixed second part

01:48:999 (6,7,8) - imo the wide angle here is not something you use much and is a pretty uncomfortable movement tried making it better

02:05:114 (3) - similarly, has a clap on it but smaller spacing and a wide angle, but then at 02:10:257 (1,2,3) - there isn't a wide angle my bad, fixed

02:18:828 (3,4) - compare this spacing to 02:19:171 (1,2) - even though 02:19:171 (1,2) - has new instruments and 02:18:828 (3,4) - is just for drum yeah fixed

02:19:171 (1,2,1,2) - 1 doesn't have a melody note on it but has the largest jump. what melody are you talking about?

02:31:343 (3,4) - again, really big jump here onto something without much on the slider head. fixed


i could go through the map and point out every instance of something i think is poorly spaced, rhythm'd or constructed, but that wouldn't be particularly useful because the core problem was in the construction of the map imo. there was not enough focus on consistent rhythm, leading to inconsistent spacing because you're following different things constantly. this then led to a bunch of clashing patterns and so on.

if you'd like to talk more about this feel free to pm me in game.
Thanks a lot! I'll reach out to you later in game
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply