first off, it wasnt my intent to "brand" anyone a dumb mapper. if you feel that that's my goal, then rest assured that it isn't.
second, i didn't bring this triple up, admittedly, but i did bring this square up the first time i popped the map.
regarding this triple spacing:
@pentori: the slider leniency is indeed a factor, and the fact that it's there means that there's even less momentum into the triple so the spacing of the triple is creating that acceleration.
@cryst: yes, i think the cursor speed peaking there is perfectly fine, my issue is that you don't use this type of acceleration thingy anywhere else so it's very sudden. this is problematic because it plays really weirdly and creates a big diff spike in a way that isn't repeated or shown before. you can avoid this issue basically by either reducing the spacing (which you clearly don't want to do) or by raising the spacing into the triple itself, which also would help create a faster cursor movement at this point.
furthermore, 01:06:001 (3,4) - this thing is still kind of weird to me; you emphasize the HAI part, but then cut off the emphasis and switch to drums while mapping them the same way as the vocal that you're supposed to be highlighting. i also proposed a solution to that, a 1/2 slider could basically just let you highlight the HAI for a bit more since the player would hold down on it.
regarding this square:
@pentori: you'll notice that none of those wide angle patterns are using this high spacing, which was my main concern, aside from the visuals and how much it stands out from the rest of the map.
@cryst: i still say, the pattern does stand out in terms of game play, because most of the largest jumps in the map (in sections like 00:45:805 (7,1,2,3,4) -, 01:04:040 (4,5,1) - ) are sharp angles, and the entire map uses patterns like 00:39:138 (5,6,7,1,2,3) - 01:11:491 (3,4,5,6) - 00:08:550 (2,3,4,5,6,7) - which produces back and forth movement. most of the linear patterning is at small spacing, and is linear in nature which is different from these right angles.
in terms of aesthetics it also stands out since most of the map is based on patterns that use very small visual spacing, like 00:16:197 (1,2,3) - , 00:23:060 (4,5,6,7,8) - 00:47:373 (1,2,3,4,5,6) - 01:02:471 (5,6,7,8,1) - etc etc, and this giant square is one of the few that has little relation to other surrounding patterns, therefore it is out of place.