.
01:05:805 (1,2,3,4) - this entire pattern is just dumb
the acceleration effect is completely unexpected and super hard considering that you never use anything remotely comparable anywhere else in the song
also, you said it's to highlight the HAI thingy but if you were doing that why would you put it in a pattern with 01:06:197 (4) - which is on a completely different layer? the hai thing has no emphasis as it is atm cuz you arent even holding down on it, a rhythm like http://puu.sh/wbQwE/82ff9a4bd7.jpg would work a lot better.
anyway, the spacing on this triple is way too hard as it is, it needs to be lowered a bit since atm it is giant diff spike
01:09:922 (2,3,4,5,6) - you literally use 90 degree angles NOWHERE in the map with any comparable spacing. your example is a different motion entirely due to the fact that the triples reset the cursor movement, so it isnt as weird. meanwhile, this amazing square of yours does NOT have triples in it, which means that its a bunch of 90 degree angles which have no precedent in the map, and at really high spacing so its just out of nowhere.
this just feels like "i need some big jumps now! fullscreen square!!" with no setup or anything. a pattern with sharper angles fits a lot better here in the context of the rest of the map.
let me know when you fix these issues so i can remove this pop!
01:05:805 (1,2,3,4) - this entire pattern is just dumb
the acceleration effect is completely unexpected and super hard considering that you never use anything remotely comparable anywhere else in the song
also, you said it's to highlight the HAI thingy but if you were doing that why would you put it in a pattern with 01:06:197 (4) - which is on a completely different layer? the hai thing has no emphasis as it is atm cuz you arent even holding down on it, a rhythm like http://puu.sh/wbQwE/82ff9a4bd7.jpg would work a lot better.
anyway, the spacing on this triple is way too hard as it is, it needs to be lowered a bit since atm it is giant diff spike
01:09:922 (2,3,4,5,6) - you literally use 90 degree angles NOWHERE in the map with any comparable spacing. your example is a different motion entirely due to the fact that the triples reset the cursor movement, so it isnt as weird. meanwhile, this amazing square of yours does NOT have triples in it, which means that its a bunch of 90 degree angles which have no precedent in the map, and at really high spacing so its just out of nowhere.
this just feels like "i need some big jumps now! fullscreen square!!" with no setup or anything. a pattern with sharper angles fits a lot better here in the context of the rest of the map.
let me know when you fix these issues so i can remove this pop!