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eakon - Ayayaayayaayayaayayaayayaayayaayayaayaya

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Lulu-
Hi, M4M from #modreqs~

[General]
Add Nico Nico Douga as source
Add following tags: Kiniro Mosaic, (the advanced diff mapper's name xd)

[TERIYAKI]
00:12:882 (1,2,3,4) - I'd space this more out, like this, but this is optional
00:15:501 (1) - You can make this overlap more readable by arranging 1 and 2 like this, people would generally like this better
00:21:453 (1,2,1,2,1,2,3,4) - This part is a bit repetetive, you should try using different slider shapes here and just experiment a bit
00:27:405 (1,2,3,4,5,6) - I'm not exactly sure if this is a good idea, but consider toning this down a bit
00:30:858 - You're missing a beat here
00:31:453 (3) - I'd remove the reverse arrow and map the blue/white ticks
00:35:739 (1) - You could space this a bit further from 9, that would emphasize the sound more

You should use some sliders with red sliderpoints, it would add some more variety to your map!

[Liuth's Ayayayayayvanced]
00:07:167 (4) - Blanket with 5?
00:20:501 (3,4,5,6,7) - This is too hard for an Advanced diff, you should try mapping this part with sliders instead

[Normal]
00:08:120 (3,4,5,6,7,1) - Try avoiding the use of this many overlaps, it just doesn't look and play well
You could use a higher DS in this diff, everything is packed together very close

[Easy]
Couldn't spot anything
Topic Starter
Kotori-Chan

Lulu- wrote:

Hi, M4M from #modreqs~

[General]
Add Nico Nico Douga as source
Add following tags: Kiniro Mosaic, (the advanced diff mapper's name xd)

wow did i seriously forgot about tags and source....kotori pls
ty for reminding !


[TERIYAKI]
00:12:882 (1,2,3,4) - I'd space this more out, like this, but this is optional it was a diamond shape before but from talking to kirby,we both agreed that the current pattern plays alot better and also looks fine,so nothing wrong with it
00:15:501 (1) - You can make this overlap more readable by arranging 1 and 2 like this, people would generally like this better people would like it better yeah maybe,but not me,i really would like to keep the current pattern :>
00:21:453 (1,2,1,2,1,2,3,4) - This part is a bit repetetive, you should try using different slider shapes here and just experiment a bit gonna see what other people will say about it,no change for now
00:27:405 (1,2,3,4,5,6) - I'm not exactly sure if this is a good idea, but consider toning this down a bit keeping it for now
00:30:858 - You're missing a beat here i tried adding a note there,but it just didnt feel right imo
00:31:453 (3) - I'd remove the reverse arrow and map the blue/white ticks not really,if you slow down the song you can hear how there is like a repeating sound there,so i dont see any reason tbh,why i should change it
00:35:739 (1) - You could space this a bit further from 9, that would emphasize the sound more :(

You should use some sliders with red sliderpoints, it would add some more variety to your map!
nahh i am that kind of person who likes it simple and not have the feeling like rushing from random spacing 1 to 2,sometimes simple and calm is better than variety~

[Liuth's Ayayayayayvanced]
00:07:167 (4) - Blanket with 5?
00:20:501 (3,4,5,6,7) - This is too hard for an Advanced diff, you should try mapping this part with sliders instead

[Normal]
00:08:120 (3,4,5,6,7,1) - Try avoiding the use of this many overlaps, it just doesn't look and play well
You could use a higher DS in this diff, everything is packed together very close
"could" i actually dont see whats wrong with that overlapped patterns,gonna see what other people will say

[Easy]
Couldn't spot anything
Thank you !
MoeAsuka
Hi,M4M from my queue
[General]
I suggest you close countdown.It's rarely used now and unnecessary for this map
You need to add some tags about the song and the guest diff's mapper

[TERIYAKI]
00:12:882 (1,2,3,4) - These can be placed better.The range now is hard to play.You can make them on a line or small jump
00:30:977 (1,2,3) - ^
00:27:405 (1,2,3,4,5,6) - It's 2012 mapping style imo.If you want to make it easier to play you can make it a random jump.

[Liuth's Ayayayayayvanced]
00:17:644 (1,2,3,4,1) - wrong rhythm
00:21:453 (1,2,3,4,1,2) - ^
00:25:263 (1,2,3,4,1) - ^
00:29:072 (1,2,3,4) - ^
00:35:858 (1) - maybe not necessary in a hard
Good range but you should copy the rhythm from Insane diff

[Normal]
Please close Grid snap and use distance snap in normal in easy.You need to remap this diff
00:30:977 (1) - In normal,you shouldn't place anything after spinner in two white line(easy required four)

[Easy]
00:30:977 (1) - The same of normal,replace it by two circle place


Good luck!
Topic Starter
Kotori-Chan

MoeAsuka wrote:

Hi,M4M from my queue
[General]
I suggest you close countdown.It's rarely used now and unnecessary for this map
You need to add some tags about the song and the guest diff's mapper i am a idiot

[TERIYAKI]
00:12:882 (1,2,3,4) - These can be placed better.The range now is hard to play.You can make them on a line or small jump check my answer on lulu's mod
00:30:977 (1,2,3) - ^
00:27:405 (1,2,3,4,5,6) - It's 2012 mapping style imo.If you want to make it easier to play you can make it a random jump. okay wtf is pls 2012 mapping style on that pattern and even if it is,nothing wrong with it or old = bad lol ?????????

[Liuth's Ayayayayayvanced]
00:17:644 (1,2,3,4,1) - wrong rhythm
00:21:453 (1,2,3,4,1,2) - ^
00:25:263 (1,2,3,4,1) - ^
00:29:072 (1,2,3,4) - ^
00:35:858 (1) - maybe not necessary in a hard
Good range but you should copy the rhythm from Insane diff

[Normal]
Please close Grid snap and use distance snap in normal in easy.You need to remap this diff what... ????? i had distance snap on all the time and ai mod doesnt show anything too,so wtf is the problem here lul
00:30:977 (1) - In normal,you shouldn't place anything after spinner in two white line(easy required four)

[Easy]
00:30:977 (1) - The same of normal,replace it by two circle place impossible since it just feels totally wrong to me at least to just have nothing after spinner if i do what you suggest spinner would be the last note of the song lol


Good luck!

Thank you !

oh and almost forgot...i let countdown on because of the video,idk,but it suits pretty well imo :>
Gordon123
hello m4m ㅇㅅㅇ
[General]
  1. In all diffs!!! what about(for example easy diff) 00:04:310 (3) - very loud sound whistle maybe 00:02:406 - make 50% (imo)
  2. remane ur video : "_EE_EE_EE_EE_EE_EE_EE_EE" to video
  3. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).you canread about it here
[Easy]
  1. for easy it would be good to use a 4-5 combo! 6 - is not fine
    for example : 00:06:215 (6) - add NC
    00:07:644 (1) - remove NC
    00:35:739 (1) - maybe delete note and add spinner?
[Normal]

  • 00:15:739 (6) - ctrl+h (for better flow)
    00:17:644 (2,3,4) - maybe you can try to diversify this place? because it is quite difficult and close to play with DT+HR
    00:17:644 (2) - + Kiai begins only with the new combo!!! :o
    00:35:739 (1) - same how in easy
[Liuth's Ayayayayayvanced]
  1. maybe u can rename ur diff to : Ayayayayaynced - it sounds better
    so looks very good :)
[TERIYAKI]

  • 00:02:882 (2) - move to x:224 y:128
    in the end add spinner too xD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Liuth
Lulu-
[Liuth's Ayayayayayvanced]
00:07:167 (4) - Blanket with 5? Done it a bit better
00:20:501 (3,4,5,6,7) - This is too hard for an Advanced diff, you should try mapping this part with sliders instead Will do that when I'll get a better idea, you're right, it's certainly too difficult.

MoeAsuka
[Liuth's Ayayayayayvanced]
00:17:644 (1,2,3,4,1) - wrong rhythm
00:21:453 (1,2,3,4,1,2) - ^
00:25:263 (1,2,3,4,1) - ^
00:29:072 (1,2,3,4) - ^
I mapped it with 1/4 sliders since they sound realtively good in that part, every one of them enhances "ayaya" voice so I'll keep them as they are. also they aren't too hard for that sort of diff. thanks for suggestion tho.
00:35:858 (1) - maybe not necessary in a hard I'll keep this spinner.
Good range but you should copy the rhythm from Insane diff Thanks.
Hollow Delta
From #modreqs doing m4m

Easy
SPOILER
00:12:882 (1) - I noticed your theme with keeping the straight sliders on a vertical or horizontal plane. So I think for consistency this should be a curved slider that blankets 6.
00:28:120 (3) - I don't think making the player moves toward the right flows very well because the 2 reverse sliders contradict the direction the player will naturally go in. I suggest flipping all the notes past 3 while keeping them snapped.

Normal
SPOILER
00:29:072 (1,2,3) - I noticed the ramp you created with the start of the 2 sliders. Why does this one go up instead of down with the rest?
00:33:834 (1,2) - I don't see any reason to why these notes are stacked instead of snapped. Fix it or explain it please?

Advanced
SPOILER
00:07:167 (4) - I think it would look better if this curve was more obvious, or just a basic curve altogether so it can blanket 1.
00:11:453 (5) - Why does this slider have a sharper curve than the rest? I don't hear anything unique to justify it. I recommend keeping the same, or at least a similar degree in all sliders.
00:24:310 (3) - I personally think this is too close in the timeline to 1 to make this an okay overlap. I'd blanket 1 with this instead.
00:29:072 (1,2,3,4) - These are all very similar parts of the song. Why don't they all share the same curve? I suggest copying 1 and 2 and replacing 3 and 4 with the copy.

TERIYAKI
SPOILER
I'm gonna IRC this diff. Done:
15:14 Kotori-Chan: yo yo :3 ?
15:14 Bubblun: Hi.
15:15 Kotori-Chan: now irc :3 ?
15:15 Bubblun: Yea, just gimme a minute.
15:15 Kotori-Chan: sure sure~
15:20 Bubblun: Okay, ready.
15:21 Bubblun: This song.
15:21 Bubblun: It made it hard for me to concentrate.
15:21 Kotori-Chan: :>
15:21 Bubblun: I had to keep replaying it because I couldn't focus.
15:21 Bubblun: Drives me nuts.
15:22 Kotori-Chan: well i'm used to crazy songs and everything so yeah~
15:22 Bubblun: Alright, lets get started.
15:22 Kotori-Chan: okay !
15:22 Bubblun: 00:04:072 (7) - Since you're following the vocals here, I don't like this slider because it ends on a strong part of the lyrics.
15:23 Bubblun: I recommend you replace 7 with a regular circle, and place a slider on the next white tick.
15:23 Kotori-Chan: hmmm let me try
15:23 Bubblun: 00:04:310 - Move the slider here.
15:24 Bubblun: I actually thought of something you could try.
15:24 Kotori-Chan: yeah seems fine
15:24 Kotori-Chan: yes ?
15:24 Kotori-Chan: did it like this now :> http://osu.ppy.sh/ss/6618633
15:24 Bubblun: Same.
15:24 Bubblun: That's what I was about to recommend.
15:25 Kotori-Chan: since i'm a big fan of symmetrical and nice structure~
15:25 Kotori-Chan: so yeah,keep going
15:25 Bubblun: A lot of people aren't, but it does look nice.
15:25 Bubblun: Oh, I read that wrong.
15:25 Bubblun: nvm
15:25 Kotori-Chan: because many people dont know what quality is :>
15:25 Bubblun: 00:07:167 (4,5,6) - I don't like this rhythm because it sounds more like 'circle circle slider' not the way you have it now.
15:26 Kotori-Chan: well it does suit very very well to the vocals imo
15:26 Bubblun: No it doesn't.
15:26 Bubblun: Because the slider is starting and ending on equally strong vocals.
15:26 Kotori-Chan: it does lol
15:27 Bubblun: Compared to 5 and 6 where they're different pitches, yet the way they're mapped suggest they're the same...
15:27 Bubblun: Whatever, I'm not gonna fight you on it. Moving on.
15:27 Kotori-Chan: soo....if i listen to you,what should i change
15:27 Bubblun: I'm just saying why I think certain parts should be changed.
15:27 Kotori-Chan: one last thing
15:28 Kotori-Chan: just slow the song down and listen carefully,you will see it suits perfectly~
15:28 Bubblun: While it works, it's not the best you can do, if that makes sense.
15:28 Bubblun: It works, but it's not intuitive.
15:28 Kotori-Chan: :(
15:28 Kotori-Chan: its perfectly fine
15:28 Kotori-Chan: lol
15:28 Kotori-Chan: keep going
15:28 Bubblun: 00:07:167 (4) - Listen to the start and end of this.
15:29 Bubblun: They're both very obnoxious and out there, so why a slider?
15:29 Kotori-Chan: lol are you kidding me
15:30 Kotori-Chan: and this is exactly why i hate irc~
15:30 Bubblun: Like I said, I won't fight you on it.
15:30 Bubblun: Moving on.
15:31 Bubblun: 00:20:501 (3,4,5,6,7) - All of these very strong beats, which you've complimented by using circles.
15:31 Kotori-Chan: so ?
15:31 Bubblun: I think a back-and-forth motion is better than a circle because of how strong it is.
15:31 Kotori-Chan: so you want me to make a reverse slider or what
15:32 Bubblun: I'll try to shwo you.
15:32 Kotori-Chan: oky
15:32 Bubblun: http://puu.sh/soRlJ/99cff901c2.jpg
15:33 Bubblun: I think this is better because it compliments. the snappiness of the song.
15:33 Kotori-Chan: meh
15:33 Kotori-Chan: maybe
15:34 Bubblun: 00:27:405 (1,2,3,4,5,6) - This pattern isn't as strong however, yet you make this one snappy?
15:34 Kotori-Chan: sounds to me like,pls make it like so its harder
15:34 Bubblun: I don't care how hard it is, I care how well it compliments the song.
15:34 Kotori-Chan: that pattern is strong
15:35 Bubblun: True, but it's not as strong as the previous one I pointed out, which was completely different?
15:35 Kotori-Chan: they are both the same strong
15:35 Kotori-Chan: delete it and listen to the song
15:35 Bubblun: Whatever.
15:35 Kotori-Chan: you'll see
15:35 Kotori-Chan: :^)
15:36 Bubblun: 00:34:548 (7) - Kind of the same situation as before. Remember?
15:37 Kotori-Chan: yeah yeah yeah
15:37 Bubblun: 00:35:263 (9,1) - For how strong it is, why do you overlap it?
15:38 Kotori-Chan: so you want me to make it some evil spaced jump
15:38 Kotori-Chan: aha
15:38 Kotori-Chan: interesting
15:38 Kotori-Chan: instant nope :3
15:38 Bubblun: I mean, it's very under-meaning to have it an overlap considering how strong it is.
15:38 Kotori-Chan: i really like my spaced little circle there and dont see anything wrong with it
15:38 Bubblun: Okay.
15:39 Kotori-Chan: overlapped..*
15:39 Bubblun: It just seems a bit inconsistent to have 8 soaced, but not 00:35:739 (1) - this.
15:39 Bubblun: spaced* not soaced
15:39 Kotori-Chan: so
15:39 Kotori-Chan: done :3 ?
15:39 Kotori-Chan: aaaaaaa
15:39 Bubblun: I wanted to go over the NC on the other diffs.
15:40 Kotori-Chan: okay
15:40 Bubblun: Go to easy please.
15:40 Kotori-Chan: yes sirt
15:40 Kotori-Chan: sir
15:40 Bubblun: 00:07:644 (1,2) - Why NC on 1 when 2 is the downbeat?
15:41 Bubblun: That's it actually.
15:41 Kotori-Chan: because i can
15:41 Kotori-Chan: jk idk
15:42 Bubblun: 00:16:691 (1,2) - Oh, this one on normal.
15:42 Bubblun: Same idea to why I think the NC should be switched.
15:42 Kotori-Chan: what
15:42 Bubblun: On the normal diff.
15:43 Kotori-Chan: yeah i mean
15:43 Kotori-Chan: what
15:43 Kotori-Chan: nc what
15:43 Bubblun: Switch them.
15:43 Bubblun: Remove NC from 1, put it in 2.
15:43 Bubblun: That was all I wanted to say, thanks.
meii18
will throw a mod tomorrow :3 this caught my attention. actually i can do it now :D

[general]
Nico Nico Douga mustn't be in the source field. Nico Nico Douga is a name of a japanese website so it should be on tags field instead and source field left empty.
all difficulties ends on 00:35:739 except Liuth's Ayayayayayvanced which ends on 00:38:596-. seems like you have to add a spinner at the end of the each diff tho *easy, normal and TERIYAKI diffs LOL*
can you provide me the metadata pls?

[easy]
00:06:215(6)- the nc is supposed to be here because the beginning of the new stanza is right here, not on 00:07:644(1)-.
00:11:929(7,1)- same as above i guess.
00:30:977(1,1)- insufficiently spinner recovery time. there are only 476 ms and the newbie player won't have enough time to recover after aiming the spinner. you have to make the spinner shorter or replace the spinner with some sliders instead let's say.
00:34:786(3,1)- what happened with the spacing here o.o? perhaps a spacing issue which needs to get fixed. you just need to move (1)- a bit to left in order to fix the spacing.
not a bad diff but needs a bit work on placement and flow. the linear flow gets somewhat boring...

[normal]
idk why are you using 0.70x distance snapping. the overlaps are getting pretty messy and i'm not a fan of messy overlaps tbh. try to use 0.90x distance snapping for example.
00:02:406(1,3)- i would curve (1)- and (3)- a bit more like in this picture for instance http://puu.sh/soTcz/b7918079e3.jpg
00:12:882(1)- the nc shouldn't be here because the beginning of the new stanza isn't here. the new stanza is right on 00:13:834(3)- so better put the nc there and remove the nc from 00:12:882(1)-.
00:13:834(3,4,5)- you're using 0.70x distance snapping overall but why did you change the spacing to 0.60x distance snapping? i don't see any reason of changing the spacing here so better to use the spacing consistently here instead of changing the spacing on purpose.
00:15:739(6,1)- the new stanza is here if you listen the music carefully so this object really needs a nc.
00:17:644(2,3,4,5)- ; 00:21:453(4,5,6)- ; 00:25:263(5,6,7)- ; 00:29:072(1,2)- talking about these patterns, i don't like how they get sooo close and their overlap seems pretty messy imo. moreover, if you see the reverse arrows, it looks like they're are pre-covered tbh. that's the reason of why i suggested to you to increase the overall spacing. also, why don't you try another placement of the sliders like this one for example? http://puu.sh/soU7y/b4cafbaf4d.jpg
00:30:739- maybe add a note here? the 1/1 gap between the note and the spinner feels empty because there's the stronger vocal which isn't emphasized and a note would emphasize that stronger vocal enough to fill up a bit the 1/1 gap.
00:33:834(1,2)- spacing issue orz >_>
again, needs improvement on placement and flow.

[liuth's ayayayayayvanced]
00:11:453(5)- tbh, i would curve this slider less like in this picture http://puu.sh/soUC3/185e0ddf1c.jpg to avoid having a 'forced flow'? LOL
00:12:882(3)- please avoid using multiple reverses in advanced diffs. tbh, the players can get tangled *talking about advanced players* imo. i would change to this one http://puu.sh/soULm/4b662d3730.jpg or http://puu.sh/soV5f/1dbe070752.jpgto make it more accesible to play for advanced players.
00:20:501(3,4,5,6,7)- tbh, i've never seen a mini-stream in advanced diffs and also it doesn't looks to be acceptable imo. i would change to something accesible for advanced players but not to a slider with multiple reverse arrows :( here are some examples http://puu.sh/soUVT/39f8dba9f7.jpg or http://puu.sh/soV0i/bf6b4a3599.jpg.
00:31:929(5)- same issue as i pointed out at 00:12:882(3)-.

[TERIYAKI]
this is supposed to be an hard diff so set the ar to 7 not to 9 because the objects appears to fast in a 'harsh' way imo :(
od 6
00:05:501(4,5)- you can unstack them since the vocal on (5)- gets increased gradually imo.
00:12:882(1,2,3,4)- that stream doesn't look really good imo. try to place the notes like in this picture http://puu.sh/soVuC/e6d14635e5.jpg in order to polish the stream.
00:16:215(3,4,1)- spacing?
00:20:501(3,4,5,6,7)- this is clearly a difficulty spike because the pattern is an insane-ish. i would make the pattern a bit easier in order to make to play like you're playing an hard diff like replacing the first 2 pairs of 2 notes into 2 sliders let's say http://puu.sh/soVMt/1244447b9c.jpg.
00:21:453(1,2,1,2,1,2,3,4,5)- tbh, i don't like how you placed the objects. they're getting more and more messy imo. why don't you try to place all of them in another way?
00:24:786(1,1)- it would be good to decrease the spacing here since this slider have a sv change and the players needs time to react to the next slider tho.
00:27:405(1,2,3,4,5,6)- this plays as a difficulty spike tho. just try a 2 sliders + 2 sliders + 2 notes rhythm to feel like you're playing an hard diff let's say http://puu.sh/soW9o/2a24530d7b.jpg
00:30:144(4,5)- i would decrease the spacing here because i feel that you increased the spacing on purpose didn't you?
00:30:977(1,2,3,4)- tbh, i would try another rhythm because it sounds a bit odd the current one to the music. i would try this one out for example http://puu.sh/soWkE/38246bf12d.jpg in order to follow the instruments much better. also, improve their placement here pls >_>.
00:34:786(8)- missing nc? tbh, there's a new stanza here and a nc would be good to give emphasis to the new stanza.
00:35:263(9,1)- i suggest to unstack (1)- from (9)-'s tail in order to give more emphasis to the final cymbal.

that should be all i guess. not a bad map but needs more work on placement and flow and patterns tbh. and on few rhythms tho and pay attention on ncs tho. don't give up because you can do it! if you will improve your map, you'll have chances to get it ranked in the near future.
good luck kotori!
Topic Starter
Kotori-Chan

Gordon123 wrote:

hello m4m ㅇㅅㅇ
[General]
  1. In all diffs!!! what about(for example easy diff) 00:04:310 (3) - very loud sound whistle maybe 00:02:406 - make 50% (imo) hhhmmmm :(
  2. remane ur video : "_EE_EE_EE_EE_EE_EE_EE_EE" to video not reaaaalllyyy necessary i think and i forgot it anyway........gonna do it next update
  3. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).you canread about it here
not anymore :3 ! t/516427 that rule has changed
[Easy]
  1. for easy it would be good to use a 4-5 combo! 6 - is not fine
    for example : 00:06:215 (6) - add NC
    00:07:644 (1) - remove NC
    00:35:739 (1) - maybe delete note and add spinner? i actually wish liuth would delete his spinner since it kinda sounds wrong so that people stop recommending me it... everything else yes yes and yes
[Normal]

  • 00:15:739 (6) - ctrl+h (for better flow) what...the...fuck ?? either typo or idk lol
    00:17:644 (2,3,4) - maybe you can try to diversify this place? because it is quite difficult and close to play with DT+HR so i should change it so that it plays better with dt or hr if you think like that a ton of ranked maps would be unrankable lol or pretty much like,hey monstrata make RoR streams more stacked so that they are easier with hr lol...
    00:17:644 (2) - + Kiai begins only with the new combo!!! :o
    00:35:739 (1) - same how in easy

[Liuth's Ayayayayayvanced]
  1. maybe u can rename ur diff to : Ayayayayaynced - it sounds better
    so looks very good :)
[TERIYAKI]

  • 00:02:882 (2) - move to x:224 y:128
    in the end add spinner too xD answer above
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)

Bubblun wrote:

Easy
SPOILER
00:12:882 (1) - I noticed your theme with keeping the straight sliders on a vertical or horizontal plane. So I think for consistency this should be a curved slider that blankets 6.
00:28:120 (3) - I don't think making the player moves toward the right flows very well because the 2 reverse sliders contradict the direction the player will naturally go in. I suggest flipping all the notes past 3 while keeping them snapped.

Normal
SPOILER
00:29:072 (1,2,3) - I noticed the ramp you created with the start of the 2 sliders. Why does this one go up instead of down with the rest? same rhythm just placed differently,no problem,ryhtm is kept
00:33:834 (1,2) - I don't see any reason to why these notes are stacked instead of snapped. Fix it or explain it please? must be ds error or something lol......fixed !

Advanced
SPOILER
00:07:167 (4) - I think it would look better if this curve was more obvious, or just a basic curve altogether so it can blanket 1.
00:11:453 (5) - Why does this slider have a sharper curve than the rest? I don't hear anything unique to justify it. I recommend keeping the same, or at least a similar degree in all sliders.
00:24:310 (3) - I personally think this is too close in the timeline to 1 to make this an okay overlap. I'd blanket 1 with this instead.
00:29:072 (1,2,3,4) - These are all very similar parts of the song. Why don't they all share the same curve? I suggest copying 1 and 2 and replacing 3 and 4 with the copy.

TERIYAKI
SPOILER
I'm gonna IRC this diff. Done:
15:14 Kotori-Chan: yo yo :3 ?
15:14 Bubblun: Hi.
15:15 Kotori-Chan: now irc :3 ?
15:15 Bubblun: Yea, just gimme a minute.
15:15 Kotori-Chan: sure sure~
15:20 Bubblun: Okay, ready.
15:21 Bubblun: This song.
15:21 Bubblun: It made it hard for me to concentrate.
15:21 Kotori-Chan: :>
15:21 Bubblun: I had to keep replaying it because I couldn't focus.
15:21 Bubblun: Drives me nuts.
15:22 Kotori-Chan: well i'm used to crazy songs and everything so yeah~
15:22 Bubblun: Alright, lets get started.
15:22 Kotori-Chan: okay !
15:22 Bubblun: 00:04:072 (7) - Since you're following the vocals here, I don't like this slider because it ends on a strong part of the lyrics.
15:23 Bubblun: I recommend you replace 7 with a regular circle, and place a slider on the next white tick.
15:23 Kotori-Chan: hmmm let me try
15:23 Bubblun: 00:04:310 - Move the slider here.
15:24 Bubblun: I actually thought of something you could try.
15:24 Kotori-Chan: yeah seems fine
15:24 Kotori-Chan: yes ?
15:24 Kotori-Chan: did it like this now :> http://osu.ppy.sh/ss/6618633
15:24 Bubblun: Same.
15:24 Bubblun: That's what I was about to recommend.
15:25 Kotori-Chan: since i'm a big fan of symmetrical and nice structure~
15:25 Kotori-Chan: so yeah,keep going
15:25 Bubblun: A lot of people aren't, but it does look nice.
15:25 Bubblun: Oh, I read that wrong.
15:25 Bubblun: nvm
15:25 Kotori-Chan: because many people dont know what quality is :>
15:25 Bubblun: 00:07:167 (4,5,6) - I don't like this rhythm because it sounds more like 'circle circle slider' not the way you have it now.
15:26 Kotori-Chan: well it does suit very very well to the vocals imo
15:26 Bubblun: No it doesn't.
15:26 Bubblun: Because the slider is starting and ending on equally strong vocals.
15:26 Kotori-Chan: it does lol
15:27 Bubblun: Compared to 5 and 6 where they're different pitches, yet the way they're mapped suggest they're the same...
15:27 Bubblun: Whatever, I'm not gonna fight you on it. Moving on.
15:27 Kotori-Chan: soo....if i listen to you,what should i change
15:27 Bubblun: I'm just saying why I think certain parts should be changed.
15:27 Kotori-Chan: one last thing
15:28 Kotori-Chan: just slow the song down and listen carefully,you will see it suits perfectly~
15:28 Bubblun: While it works, it's not the best you can do, if that makes sense.
15:28 Bubblun: It works, but it's not intuitive.
15:28 Kotori-Chan: :(
15:28 Kotori-Chan: its perfectly fine
15:28 Kotori-Chan: lol
15:28 Kotori-Chan: keep going
15:28 Bubblun: 00:07:167 (4) - Listen to the start and end of this.
15:29 Bubblun: They're both very obnoxious and out there, so why a slider?
15:29 Kotori-Chan: lol are you kidding me
15:30 Kotori-Chan: and this is exactly why i hate irc~
15:30 Bubblun: Like I said, I won't fight you on it.
15:30 Bubblun: Moving on.
15:31 Bubblun: 00:20:501 (3,4,5,6,7) - All of these very strong beats, which you've complimented by using circles.
15:31 Kotori-Chan: so ?
15:31 Bubblun: I think a back-and-forth motion is better than a circle because of how strong it is.
15:31 Kotori-Chan: so you want me to make a reverse slider or what
15:32 Bubblun: I'll try to shwo you.
15:32 Kotori-Chan: oky
15:32 Bubblun: http://puu.sh/soRlJ/99cff901c2.jpg
15:33 Bubblun: I think this is better because it compliments. the snappiness of the song.
15:33 Kotori-Chan: meh
15:33 Kotori-Chan: maybe
15:34 Bubblun: 00:27:405 (1,2,3,4,5,6) - This pattern isn't as strong however, yet you make this one snappy?
15:34 Kotori-Chan: sounds to me like,pls make it like so its harder
15:34 Bubblun: I don't care how hard it is, I care how well it compliments the song.
15:34 Kotori-Chan: that pattern is strong
15:35 Bubblun: True, but it's not as strong as the previous one I pointed out, which was completely different?
15:35 Kotori-Chan: they are both the same strong
15:35 Kotori-Chan: delete it and listen to the song
15:35 Bubblun: Whatever.
15:35 Kotori-Chan: you'll see
15:35 Kotori-Chan: :^)
15:36 Bubblun: 00:34:548 (7) - Kind of the same situation as before. Remember?
15:37 Kotori-Chan: yeah yeah yeah
15:37 Bubblun: 00:35:263 (9,1) - For how strong it is, why do you overlap it?
15:38 Kotori-Chan: so you want me to make it some evil spaced jump
15:38 Kotori-Chan: aha
15:38 Kotori-Chan: interesting
15:38 Kotori-Chan: instant nope :3
15:38 Bubblun: I mean, it's very under-meaning to have it an overlap considering how strong it is.
15:38 Kotori-Chan: i really like my spaced little circle there and dont see anything wrong with it
15:38 Bubblun: Okay.
15:39 Kotori-Chan: overlapped..*
15:39 Bubblun: It just seems a bit inconsistent to have 8 soaced, but not 00:35:739 (1) - this.
15:39 Bubblun: spaced* not soaced
15:39 Kotori-Chan: so
15:39 Kotori-Chan: done :3 ?
15:39 Kotori-Chan: aaaaaaa
15:39 Bubblun: I wanted to go over the NC on the other diffs.
15:40 Kotori-Chan: okay
15:40 Bubblun: Go to easy please.
15:40 Kotori-Chan: yes sirt
15:40 Kotori-Chan: sir
15:40 Bubblun: 00:07:644 (1,2) - Why NC on 1 when 2 is the downbeat?
15:41 Bubblun: That's it actually.
15:41 Kotori-Chan: because i can
15:41 Kotori-Chan: jk idk
15:42 Bubblun: 00:16:691 (1,2) - Oh, this one on normal.
15:42 Bubblun: Same idea to why I think the NC should be switched.
15:42 Kotori-Chan: what
15:42 Bubblun: On the normal diff.
15:43 Kotori-Chan: yeah i mean
15:43 Kotori-Chan: what
15:43 Kotori-Chan: nc what
15:43 Bubblun: Switch them.
15:43 Bubblun: Remove NC from 1, put it in 2.
15:43 Bubblun: That was all I wanted to say, thanks. i hate irc....but thx
thank you !
speedrank seems btw possible lol....people calm down with modding this pls


ByBy wrote:

will throw a mod tomorrow :3 this caught my attention.
i love you byby <3
worst fl player
:3
Topic Starter
Kotori-Chan

ByBy wrote:

will throw a mod tomorrow :3 this caught my attention. actually i can do it now :D

[general]
Nico Nico Douga mustn't be in the source field. Nico Nico Douga is a name of a japanese website so it should be on tags field instead and source field left empty. okay !
all difficulties ends on 00:35:739 except Liuth's Ayayayayayvanced which ends on 00:38:596-. seems like you have to add a spinner at the end of the each diff tho *easy, normal and TERIYAKI diffs LOL* notice to liuth REMOVE YOUR SPINNER
can you provide me the metadata pls? check description

[easy]
00:06:215(6)- the nc is supposed to be here because the beginning of the new stanza is right here, not on 00:07:644(1)-.
00:11:929(7,1)- same as above i guess.
00:30:977(1,1)- insufficiently spinner recovery time. there are only 476 ms and the newbie player won't have enough time to recover after aiming the spinner. you have to make the spinner shorter or replace the spinner with some sliders instead let's say.
00:34:786(3,1)- what happened with the spacing here o.o? perhaps a spacing issue which needs to get fixed. you just need to move (1)- a bit to left in order to fix the spacing.
not a bad diff but needs a bit work on placement and flow. the linear flow gets somewhat boring... i really like my old stylish linear flow tho ;w;

[normal]
idk why are you using 0.70x distance snapping. the overlaps are getting pretty messy and i'm not a fan of messy overlaps tbh. try to use 0.90x distance snapping for example.
00:02:406(1,3)- i would curve (1)- and (3)- a bit more like in this picture for instance http://puu.sh/soTcz/b7918079e3.jpg
00:12:882(1)- the nc shouldn't be here because the beginning of the new stanza isn't here. the new stanza is right on 00:13:834(3)- so better put the nc there and remove the nc from 00:12:882(1)-.
00:13:834(3,4,5)- you're using 0.70x distance snapping overall but why did you change the spacing to 0.60x distance snapping? i don't see any reason of changing the spacing here so better to use the spacing consistently here instead of changing the spacing on purpose.
00:15:739(6,1)- the new stanza is here if you listen the music carefully so this object really needs a nc.
00:17:644(2,3,4,5)- ; 00:21:453(4,5,6)- ; 00:25:263(5,6,7)- ; 00:29:072(1,2)- talking about these patterns, i don't like how they get sooo close and their overlap seems pretty messy imo. moreover, if you see the reverse arrows, it looks like they're are pre-covered tbh. that's the reason of why i suggested to you to increase the overall spacing. also, why don't you try another placement of the sliders like this one for example? http://puu.sh/soU7y/b4cafbaf4d.jpg
00:30:739- maybe add a note here? the 1/1 gap between the note and the spinner feels empty because there's the stronger vocal which isn't emphasized and a note would emphasize that stronger vocal enough to fill up a bit the 1/1 gap.
00:33:834(1,2)- spacing issue orz >_>
again, needs improvement on placement and flow.

[liuth's ayayayayayvanced]
00:11:453(5)- tbh, i would curve this slider less like in this picture http://puu.sh/soUC3/185e0ddf1c.jpg to avoid having a 'forced flow'? LOL
00:12:882(3)- please avoid using multiple reverses in advanced diffs. tbh, the players can get tangled *talking about advanced players* imo. i would change to this one http://puu.sh/soULm/4b662d3730.jpg or http://puu.sh/soV5f/1dbe070752.jpgto make it more accesible to play for advanced players.
00:20:501(3,4,5,6,7)- tbh, i've never seen a mini-stream in advanced diffs and also it doesn't looks to be acceptable imo. i would change to something accesible for advanced players but not to a slider with multiple reverse arrows :( here are some examples http://puu.sh/soUVT/39f8dba9f7.jpg or http://puu.sh/soV0i/bf6b4a3599.jpg.
00:31:929(5)- same issue as i pointed out at 00:12:882(3)-.

[TERIYAKI]
this is supposed to be an hard diff so set the ar to 7 not to 9 because the objects appears to fast in a 'harsh' way imo :(
od 6
00:05:501(4,5)- you can unstack them since the vocal on (5)- gets increased gradually imo.
00:12:882(1,2,3,4)- that stream doesn't look really good imo. try to place the notes like in this picture http://puu.sh/soVuC/e6d14635e5.jpg in order to polish the stream. dont think some straight downwards aiming stream represnts this strong beat well but changed to something else more polished !
00:16:215(3,4,1)- spacing?
00:20:501(3,4,5,6,7)- this is clearly a difficulty spike because the pattern is an insane-ish. i would make the pattern a bit easier in order to make to play like you're playing an hard diff like replacing the first 2 pairs of 2 notes into 2 sliders let's say http://puu.sh/soVMt/1244447b9c.jpg.
00:21:453(1,2,1,2,1,2,3,4,5)- tbh, i don't like how you placed the objects. they're getting more and more messy imo. why don't you try to place all of them in another way?
00:24:786(1,1)- it would be good to decrease the spacing here since this slider have a sv change and the players needs time to react to the next slider tho.
00:27:405(1,2,3,4,5,6)- this plays as a difficulty spike tho. just try a 2 sliders + 2 sliders + 2 notes rhythm to feel like you're playing an hard diff let's say http://puu.sh/soW9o/2a24530d7b.jpg
00:30:144(4,5)- i would decrease the spacing here because i feel that you increased the spacing on purpose didn't you?
00:30:977(1,2,3,4)- tbh, i would try another rhythm because it sounds a bit odd the current one to the music. i would try this one out for example http://puu.sh/soWkE/38246bf12d.jpg in order to follow the instruments much better. also, improve their placement here pls >_>.
00:34:786(8)- missing nc? tbh, there's a new stanza here and a nc would be good to give emphasis to the new stanza.
00:35:263(9,1)- i suggest to unstack (1)- from (9)-'s tail in order to give more emphasis to the final cymbal.

that should be all i guess. not a bad map but needs more work on placement and flow and patterns tbh. and on few rhythms tho and pay attention on ncs tho. don't give up because you can do it! if you will improve your map, you'll have chances to get it ranked in the near future.
good luck kotori!
thank you so much byby,very very helpful mod ! <3 everything where i didnt write something is fixed


L-a-m-e-y [ B ] wrote:

:3
:3
Liuth
Bubblun
Advanced
00:07:167 (4) - I think it would look better if this curve was more obvious, or just a basic curve altogether so it can blanket 1. Fixed it so it blanket both 5 and 1 at the same time, it's kinda hard to keep good blankets for both tho but I guess it looks fine now.
00:11:453 (5) - Why does this slider have a sharper curve than the rest? I don't hear anything unique to justify it. I recommend keeping the same, or at least a similar degree in all sliders. I think it's good as it is. It's just slightly more curved than the others and I don't see anything wrong with that.
00:24:310 (3) - I personally think this is too close in the timeline to 1 to make this an okay overlap. I'd blanket 1 with this instead. Thanks for suggestion, I'll keep it in mind, but unless somebody says it's not unrankable, I'll keep it as it is. It's not THAT confused I guess.
00:29:072 (1,2,3,4) - These are all very similar parts of the song. Why don't they all share the same curve? I suggest copying 1 and 2 and replacing 3 and 4 with the copy. Good point here, fixed.

ByBy
Aye aye, ByBy-chan :3

[liuth's ayayayayayvanced]
00:11:453(5)- tbh, i would curve this slider less like in this picture http://puu.sh/soUC3/185e0ddf1c.jpg to avoid having a 'forced flow'? LOL Welp Bubblun noticed that before, but you gave me a good example of it. Fixed.
00:12:882(3)- please avoid using multiple reverses in advanced diffs. tbh, the players can get tangled *talking about advanced players* imo. i would change to this one http://puu.sh/soULm/4b662d3730.jpg or http://puu.sh/soV5f/1dbe070752.jpgto make it more accesible to play for advanced players. I don't see anything wrong with multiple reverses, but changed it into one 1/2 bounced slider.
00:20:501(3,4,5,6,7)- tbh, i've never seen a mini-stream in advanced diffs and also it doesn't looks to be acceptable imo. i would change to something accesible for advanced players but not to a slider with multiple reverse arrows :( here are some examples http://puu.sh/soUVT/39f8dba9f7.jpg or http://puu.sh/soV0i/bf6b4a3599.jpg. You're 100% right, I needed to rework it anyway, was just too lazy before lol XD also thought about 1st example, so I used it, thanks for suggestions anyway!
00:31:929(5)- same issue as i pointed out at 00:12:882(3)-. Fixed!

Gordon123
[Liuth's Ayayayayayvanced]

maybe u can rename ur diff to : Ayayayayaynced - it sounds better
so looks very good :)

Meeeh. that "V" adds something baka-ish in the name, but thanks for the suggestion. XD

fixed diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 16691
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12882,16691,17644,20501,21453,29072,32882,35739
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.300001

[Metadata]
Title:Ayayaayayaayayaayayaayayaayayaayayaayaya
TitleUnicode:アヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤ
Artist:eakon
ArtistUnicode:eakon
Creator:Kotori-Chan
Version:Liuth's Ayayayayayvanced
Source:
Tags:
BeatmapID:1134176
BeatmapSetID:535476

[Difficulty]
HPDrainRate:4.5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.55000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"AYAYAYA.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2406,476.190476190476,4,2,1,70,1,0
17644,-100,4,2,2,70,0,1
20501,-100,4,2,1,70,0,1
21453,-100,4,2,2,70,0,1
27405,-100,4,2,3,70,0,1
28120,-100,4,2,1,70,0,1
29072,-100,4,2,2,70,0,1
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_Meep_
herrow,itz ze m4m
ze mods by ze meep
TERIYAKIIIIIIIIII
00:08:596 (2,5) - y overlap ;w;
00:11:215 (4) - feels randomly placed,try to place it at a different spot that doesn't overlap 00:10:025 (1) -
00:11:215 (4,5,6) - Flow is weird lul
00:12:882 (1,2,3,4) - take da whole stream and place it at 200 72,so the stream would be consistently annoying to hit
00:13:834 (2) - ^if u do that,place this somewhere else
00:15:501 (1,2) - this is weird lol,(1)'s sldierend would be going up but you have to go down to hit (2)? XD
00:17:167 - beat ;w;
00:28:596 (3,2) - no overlap pls

liuth
not2bad,i liek dis

normalu
00:12:882 (5,6) - looks bad
00:13:834 (1,2,3) - ^
00:34:310 (2,3,4) - ugly ;w;

there
Topic Starter
Kotori-Chan

_Meep_ wrote:

herrow,itz ze m4m
ze mods by ze meep
TERIYAKIIIIIIIIII
00:08:596 (2,5) - y overlap ;w; how did i not notice that lul
00:11:215 (4) - feels randomly placed,try to place it at a different spot that doesn't overlap 00:10:025 (1) -
00:11:215 (4,5,6) - Flow is weird lul because ?
00:12:882 (1,2,3,4) - take da whole stream and place it at 200 72,so the stream would be consistently annoying to hit is fine how it is :(
00:13:834 (2) - ^if u do that,place this somewhere else
00:15:501 (1,2) - this is weird lol,(1)'s sldierend would be going up but you have to go down to hit (2)? XD doesnt really matter since the slider is so small
00:17:167 - beat ;w; not necessary,the slider is supporting the whole eeetttoo
00:28:596 (3,2) - no overlap pls but it does look like a sexy tripple,where is the problem D: ? https://osu.ppy.sh/ss/6634878

liuth
not2bad,i liek dis

normalu
00:12:882 (5,6) - looks bad if i try moving it closer ds says nonono
00:13:834 (1,2,3) - ^ not really :(
00:34:310 (2,3,4) - ugly ;w; ^^

there
ty anyway :3
small changes~
and hot pic <3
Lilyanna


M4M

General :

-Disable countdown in all diff
-Disable widescrean support in all difficulties
-Set custom combo colors
-background picture should be 1366x768

easy :

00:08:120 (1) - remove nc
00:10:025 (3) - add nc u have to stay consistent either add nc on each one downbeat or on every 2 downbeats
00:12:882 (1) - why nc here this isnt even a downbeat remove nc
00:35:977 - its possible to add a spinner here to 00:38:120 -

Normal :

00:08:120 (3,4,5,6,7,1) - this circular flow is little boring maybe try something else
00:35:977 - same for easy maybe a spinner
00:19:786 (4,1,2,3,4) - can check ds here its 0.8 not 0.9 even its minor but still

Liuth's Advanced :

00:10:739 (3,4) - overlap not appealing also the flow is wierd maybe ctrl j these two together 00:10:977 (4,5) - and then place them at x59 y250 (moving them together the 2 objects)
00:23:358 (1,3) - avoid overlaping on the arrow signe also its not appealing
00:26:691 (4,2) - not stacked good
00:32:644 (6,1) - can fix blanket
00:33:358 (2,3) - ^
00:34:786 (1,2) - ^
00:35:977 - spinner if u want

TERIYAKI :

The structure in this difficulty could be improved alot ill list some example that can help u improve it at least you will have an idea
first if you ctrl A u havent used the whole play field all notes are stacked in center which even the song so short even when u play u feel the object are all placed same place
00:10:025 (1,3) - these sliders dont look the same they not similar which make it look not so appealing pattern
00:11:453 (5,9) - avoid this type of overlaps u have planty of area u can place object
00:12:882 (1,2,3,4,1) - looks unpolished http://puu.sh/srZvk/100e8d5242.jpg
00:15:739 (2) - the nc should be here not here 00:15:501 (1) -
00:22:882 (5) - can make it symmetrycal with 00:21:096 (4) -
00:24:310 (1) - remove nc no need
00:27:882 (3,4,1,3) - this little confusing and looks little messy also im questioning this spacing 00:27:644 (2,3) - is al alos 1/4 and look like 1/2
u can try make a triple like this http://puu.sh/srZGy/6fe3f29c7e.jpg

I hope i helped im sorry if i sounded mean in my mod i dont mean to Good Luck!!
meii18
here is my finished gd. it nearly plays as a light extra - extra >_> sry
zzz
osu file format v14

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ArtistUnicode:eakon
Creator:Kotori-Chan
Version:ByBy's Ayayaki
Source:
Tags:Kiniro Mosaic Liuth Nico Nico Douga Ayaya
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3000th post hypu \w/
Topic Starter
Kotori-Chan

Lilyanna wrote:



M4M

General :

-Disable countdown in all diff seen the video and played some old niconicodougas ? i dont really think having countdown on hurts much
-Disable widescrean support in all difficulties :3
-Set custom combo colors i literally forget that everytime...
-background picture should be 1366x768 rule has changed ! t/516427

easy :

00:08:120 (1) - remove nc
00:10:025 (3) - add nc u have to stay consistent either add nc on each one downbeat or on every 2 downbeats
00:12:882 (1) - why nc here this isnt even a downbeat remove nc
00:35:977 - its possible to add a spinner here to 00:38:120 - there used to be a spinner,but i dont really think its that much necessary

Normal :

00:08:120 (3,4,5,6,7,1) - this circular flow is little boring maybe try something else dont really see whats boring on it +it suits perfectly to vocals
00:35:977 - same for easy maybe a spinner ^^^^
00:19:786 (4,1,2,3,4) - can check ds here its 0.8 not 0.9 even its minor but still didnt find anything wrong and i'm sure i did everything in 0.9

Liuth's Advanced :

00:10:739 (3,4) - overlap not appealing also the flow is wierd maybe ctrl j these two together 00:10:977 (4,5) - and then place them at x59 y250 (moving them together the 2 objects)
00:23:358 (1,3) - avoid overlaping on the arrow signe also its not appealing
00:26:691 (4,2) - not stacked good
00:32:644 (6,1) - can fix blanket
00:33:358 (2,3) - ^
00:34:786 (1,2) - ^
00:35:977 - spinner if u want

TERIYAKI :

The structure in this difficulty could be improved alot ill list some example that can help u improve it at least you will have an idea
first if you ctrl A u havent used the whole play field all notes are stacked in center which even the song so short even when u play u feel the object are all placed same place bad habit of me......wish i could fix
00:10:025 (1,3) - these sliders dont look the same they not similar which make it look not so appealing pattern
00:11:453 (5,9) - avoid this type of overlaps u have planty of area u can place object
00:12:882 (1,2,3,4,1) - looks unpolished http://puu.sh/srZvk/100e8d5242.jpg i literally changed this stream a hundred times now,i still wonder what people would say if i kept the diamond shape,but yeah not changing anymore :(
00:15:739 (2) - the nc should be here not here 00:15:501 (1) -
00:22:882 (5) - can make it symmetrycal with 00:21:096 (4) -
00:24:310 (1) - remove nc no need
00:27:882 (3,4,1,3) - this little confusing and looks little messy also im questioning this spacing 00:27:644 (2,3) - is al alos 1/4 and look like 1/2
u can try make a triple like this http://puu.sh/srZGy/6fe3f29c7e.jpg good suggestion !! well yeah i had problems thinking of a good pattern or way to fix it,ty ! <3

I hope i helped im sorry if i sounded mean in my mod i dont mean to Good Luck!!
ty so much <3

ByBy wrote:

here is my finished gd. it nearly plays as a light extra - extra >_> sry
zzz
osu file format v14

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TitleUnicode:アヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤ
Artist:eakon
ArtistUnicode:eakon
Creator:Kotori-Chan
Version:ByBy's Ayayaki
Source:
Tags:Kiniro Mosaic Liuth Nico Nico Douga Ayaya
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CircleSize:4.3
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3000th post hypu \w/
i feel honoured to be your 3000th post <3
and ty for that gd....
<3

i'm really curious how many people will complain about it beeing ar 8 :>
meii18
welp, changed to ar 8.8 if the players won't be confident with the previous ar ;o
fixed ar
osu file format v14

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TitleUnicode:アヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤ
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ArtistUnicode:eakon
Creator:Kotori-Chan
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Topic Starter
Kotori-Chan

ByBy wrote:

welp, changed to ar 8.8 if the players won't be confident with the previous ar ;o
fixed ar
osu file format v14

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Title:Ayayaayayaayayaayayaayayaayayaayayaayaya
TitleUnicode:アヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤアヤヤ
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ArtistUnicode:eakon
Creator:Kotori-Chan
Version:ByBy's Ayayaki
Source:
Tags:Kiniro Mosaic Liuth Nico Nico Douga Ayaya byby
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24786,-142.857142857143,4,2,1,50,0,1
25263,-76.923076923077,4,2,2,70,0,1
27405,-76.923076923077,4,2,3,85,0,1
28120,-76.923076923077,4,2,1,50,0,1
29072,-76.923076923077,4,2,2,50,0,1
30977,-76.923076923077,4,2,1,50,0,1
32405,-142.857142857143,4,2,1,50,0,1
32882,-100,4,2,1,50,0,0
35739,-100,4,2,4,80,0,0


[HitObjects]
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105,214,2882,2,0,L|95:101,1,110,2|0,0:0|0:0,0:0:0:0:
217,11,3358,1,2,0:0:0:0:
97,106,3596,1,0,0:0:0:0:
254,173,3834,1,2,0:0:0:0:
254,173,3953,1,2,0:0:0:0:
254,173,4072,1,2,0:0:0:0:
91,30,4310,6,0,P|36:58|44:163,1,165,2|0,0:0|0:0,0:0:0:0:
112,242,4786,1,2,0:0:0:0:
112,242,5025,1,2,0:0:0:0:
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239,295,5739,2,0,P|257:214|230:181,1,110,2|0,0:0|0:0,0:0:0:0:
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327,284,6691,2,0,L|381:274,1,55,2|0,0:0|0:0,0:0:0:0:
486,253,6929,1,2,0:0:0:0:
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162,20,9310,1,0,0:0:0:0:
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404,109,16572,1,0,0:0:0:0:
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351,107,20977,1,4,0:0:0:0:
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310,122,26334,2,0,P|319:88|346:64,2,71.4999967269899
430,198,26691,2,0,P|454:244|445:284,2,71.4999967269899
299,210,27048,2,0,P|252:190|233:154,1,71.4999967269899
213,89,27286,1,0,0:0:0:0:
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256,207,28120,6,8,P|335:189|342:178,1,71.4999967269899
370,66,28358,1,8,0:0:0:0:
482,141,28477,1,8,0:0:0:0:
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231,364,29072,6,0,L|320:355,1,71.4999967269899
372,295,29310,1,0,0:0:0:0:
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116,186,29786,6,0,P|111:235|127:264,1,71.4999967269899
206,289,30025,1,0,0:0:0:0:
334,230,30144,2,0,P|319:157|308:148,1,71.4999967269899
252,102,30382,1,0,0:0:0:0:
124,36,30501,2,0,L|39:42,2,71.4999967269899
252,102,30858,1,0,0:0:0:0:
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81,235,32882,6,0,B|97:153|97:153|50:82,1,165,2|0,0:0|0:0,0:0:0:0:
147,50,33358,2,0,P|79:90|33:76,1,110,2|0,0:0|0:0,0:0:0:0:
264,28,33834,2,0,P|330:34|371:5,1,110,2|0,0:0|0:0,0:0:0:0:
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254,80,35739,5,0,0:0:0:0:
When i heard you changed ar..

you should be happy with the ar,if you make it 8.8 only for others and not for yourself,its wrong~

updated~ :3
deantuesday
New to mapping, but experienced beat maker, so I'll only be offering my insight on rhythm choices.

ByBy's Ayayaki

00:03:358 (3) - adding a circle before and after this note makes the beat resemble the rest of your map, where you have very few 'empty' spaces

00:07:763 (5) - a circle here feels out of place. I can tell you're trying to incorporate the voice dragging out the 'ace' sound in the background. so maybe use a slider to emphasize that 'dragging out' of a note. and take it to the half note (red tick) rather than 1/4 note (blue tick).

00:19:786 (3) - I would make this a circle to emphasize the end of the 'ayayayaya' part. and then remove any notes from 00:19:905 or 00:20:025 to emphasize the change from the 'ayayaya' vocals to the background rhythm.

00:27:405 (1) - I would give a little more love to the laser noises because they are so different from the rest of the song. 2 ways I can think of to make the player 'feel' that part. 1) use straight, vertical sliders because it will be different from anything else. 2) force the player the hit all the sounds by making this whole part circles (but keeping your current spacing).

00:33:834 (3) - add a circle before and after this slider. They will land on the bass notes like you did for the rest of the song.


That's all I have to offer. I'll leave spacing and object selection to the experienced mappers.
Fun little map
Steffen
Hi! You wanted me to mod so here we go!
Skipping easy diff, as it seems all fine. EXCEPT, why didn't you use a spinner in the easy diff, but did in the normal?

Normal


  1. 00:14:548 (2) - Pretty sure this was done intentionally, but.... maybe move the next slider one line up or something? Or move the circle instead.
  2. 00:15:739 (1) - Maybe flip it? Makes flow smooooother. Could be okay doe.
  3. 00:27:405 (1,2,3) - mmmmmmmmm, good hitsounds <3 I like.
  4. 00:30:739 (4) - Gap between this note and spinner seems tight. Consider doing something about this.
  5. 00:34:310 (2,3,4) - You could space this part out Like this.
Advanced


  1. 00:10:501 (2,3) - Moving these a little bit up-left will make them slightly simpler to read
  2. 00:23:358 (1) - Is okay, but be carefull about these kinds of overlaps
  3. 00:32:882 (1) - "WHAAAAAT? I CAN'T HEAR YOU OVER THESE DRUMS!!" I recommend reducing the volume here a bit. Putting it at 60% seems fine.
  4. 00:35:739 (1) - How about moving it a bit down?
Hard


  1. 00:15:501 (7) - Beep! Seems risky.
  2. 00:31:453 (3) - Move this slightly more up? Makes it look betturrrrrrrr
ByBy's AYAYAYAYAYaki


  1. 00:05:263 (4) - This one seems a bit off, even though it's a 1/3 beat.
Overall, mapset is pretty polished! Surely you can get it ranked.
AYAYYAAYYAYAYAYAYA
Topic Starter
Kotori-Chan

Steffen wrote:

Hi! You wanted me to mod so here we go!
Skipping easy diff, as it seems all fine. EXCEPT, why didn't you use a spinner in the easy diff, but did in the normal?

Normal


  1. 00:14:548 (2) - Pretty sure this was done intentionally, but.... maybe move the next slider one line up or something? Or move the circle instead. was done intentionally yes,but well well,fixed~
  2. 00:15:739 (1) - Maybe flip it? Makes flow smooooother. Could be okay doe.
  3. 00:27:405 (1,2,3) - mmmmmmmmm, good hitsounds <3 I like. you have an idea how happy that makes me to hear ???? finally someone who appreciates my hitsounds~ i'm that kind of guy that likes to put alot of effort into hitsounds......not like some other mappers nowadays.. <3
  4. 00:30:739 (4) - Gap between this note and spinner seems tight. Consider doing something about this. its oky...i've seen even more evil normals or even easy with some super ninja spinners right after a note
  5. 00:34:310 (2,3,4) - You could space this part out Like this.
Advanced


  1. 00:10:501 (2,3) - Moving these a little bit up-left will make them slightly simpler to read
  2. 00:23:358 (1) - Is okay, but be carefull about these kinds of overlaps
  3. 00:32:882 (1) - "WHAAAAAT? I CAN'T HEAR YOU OVER THESE DRUMS!!" I recommend reducing the volume here a bit. Putting it at 60% seems fine.
  4. 00:35:739 (1) - How about moving it a bit down?
Hard


  1. 00:15:501 (7) - Beep! Seems risky. since you are the first one who said something about this...maybe see what bn and other people say,keeping for now~
  2. 00:31:453 (3) - Move this slightly more up? Makes it look betturrrrrrrr
ByBy's AYAYAYAYAYaki


  1. 00:05:263 (4) - This one seems a bit off, even though it's a 1/3 beat.
Overall, mapset is pretty polished! Surely you can get it ranked.
AYAYYAAYYAYAYAYAYA
<3
ty !!! <3

!Summon Liuth and ByBy !!!!
Shyotamaze
Hi, from #modreqs

General
  1. Disable countdown
Hard
  1. 00:11:453 (5,6) - Why is there a big jump here for no real reason?
  2. 00:12:882 (1,2,3,4,1) - Make a regular shape instead or make it like that https://osu.ppy.sh/ss/6654805 for consistency with the rest of the stream
  3. 00:15:501 (7,1) - A bit too confusing to read, do something like that instead https://osu.ppy.sh/ss/6654826
  4. 00:17:644 (1,2,3) - Why inconsistent spacing?
  5. 00:18:715 (4,5,6) - ^
ByBy's Ayayaki
  1. 00:03:596 (4) - Fix stack with 00:02:882 (2) -
  2. 00:09:429 (3) - Maybe stack with 00:08:120 (1) - 's sliderend for better flow?
  3. 00:20:501 (1,2,3,4,5) - Just my opinion but I feel like this part has a really awkward flow compared to the rest of the map, I don't really know how you could fix it but it's just my opinion anyways :d
Enorin
Firstly Hi, Good Morning/Afternoon/Night.
-> Only:
1.- Easy: I suggest that in this note: 00:12:882 (4) - The slider make it a little smaller so that it fits a little more with the sound and you add an extra circle. Thus: http://imgur.com/a/gbW9J
I Hope This Helps You, Good Luck n.n
Topic Starter
Kotori-Chan

Shyotamaze wrote:

Hi, from #modreqs

General
  1. Disable countdown last time i say why i dont disable countdown..you seen the intro of the video ? how it slowly opens from a black screen ??? i dont really think having the countdown on is a big problem
Hard
  1. 00:11:453 (5,6) - Why is there a big jump here for no real reason?
  2. 00:12:882 (1,2,3,4,1) - Make a regular shape instead or make it like that https://osu.ppy.sh/ss/6654805 for consistency with the rest of the stream changed this stream a million times already,nope
  3. 00:15:501 (7,1) - A bit too confusing to read, do something like that instead https://osu.ppy.sh/ss/6654826
  4. 00:17:644 (1,2,3) - Why inconsistent spacing? there is no inconsistent spacing on that part lul
  5. 00:18:715 (4,5,6) - ^ ^^
ByBy's Ayayaki
  1. 00:03:596 (4) - Fix stack with 00:02:882 (2) -
  2. 00:09:429 (3) - Maybe stack with 00:08:120 (1) - 's sliderend for better flow?
  3. 00:20:501 (1,2,3,4,5) - Just my opinion but I feel like this part has a really awkward flow compared to the rest of the map, I don't really know how you could fix it but it's just my opinion anyways :d

ItsKendra wrote:

Firstly Hi, Good Morning/Afternoon/Night.
-> Only:
1.- Easy: I suggest that in this note: 00:12:882 (4) - The slider make it a little smaller so that it fits a little more with the sound and you add an extra circle. Thus: http://imgur.com/a/gbW9J
I Hope This Helps You, Good Luck n.n
^

thanks to both,minor changes done,also added new video with higher quality
so if you LIUTH AND BYBY ARE DOING YOUR MODS,RE DL SO I DONT HAVE TO ADD IT AGAIN AND AGAIN


thank you :3
Evanescent-
small mod here, since it's heavily modded, ill give some of my opinions here (i saw it from #modreqs that you wanted a mod)

ByBy's Ayayaki
00:08:120 (1,2,3) -fix blanket(?)
00:23:834 (3) - http://puu.sh/svhVi/24a6f41fc4.jpg
00:29:310 (2,2,4) - im suggesting that the notes should be put in between those slides (same position but centered: http://puu.sh/svhQx/b86d197253.jpg&#41;

that's all that i can mod so far, if you do not want to change anything it's fine.
polka


[General:]
  • Anything to prove that's the official title of this? lol
    Do you need widescreen support ticked?
[Easy:]
  • That timeline zoom.
    00:28:120 (3,4,5) - Triangle pattern may confuse beginners because the two objects are of equal distance from the last. Considering beginners judge what to play next by how close it is to what they've played, you should make the flow more obvious.
    00:32:405 (3) - Lands on something that should be clickable.
[Normal:]
  • 00:14:548 (2) - Move up for better flow
[Hard:]
  • 00:07:882 (6) - Overlap is confusing. Move this somewhere else.
    00:16:215 (2,3,1) - Make these touch.
    00:20:739 (2,3,4) - ^
    00:28:358 (2,3,4) - ^
[Afterword:]
  • Obnoxious Interesting song choice ouo. Good luck!
Liena
#modreqs
  • [Easy]
  1. 00:26:691 (2,3) - flow a bit off here, but minor stuff
  2. 00:28:120 (3,4,5) - this triangle pattern really confuse beginner player, try use something more easy to readibility
  3. 00:28:596 (4,6) - stack for clean?
  • [Normal]
  1. 00:05:263 (5,6) - flow off, do like 00:06:691 (1,2) -
  2. Your DS is wobbling in this diff, sometimes it goes to 0.8x 1.0x even 0.7x, examples; 00:12:882 (5,6) - 00:06:691 (1,2) - 00:11:929 (3,4,5,6) - etc, I recommend take a look on DS again.
  • [Advanced]
  1. 00:10:501 (2,3,4) - this diagonal flow hurt imo
  2. 00:13:596 (4,1) - fix blanket
  3. 00:31:691 (4,6,1) - ^
  4. 00:34:786 (1,2) - if it is intended to be a blanket i recommend fix
  5. 00:25:263 (1,2,3,4,1) - make 4 reverses for consistency with 00:29:072 (1,2,3,4) - ?
  • [Hard]
  1. 00:07:644 (5,6) - I think this stack confused but yeah just my opinion, minor stuff <3
  2. 00:30:977 (1,3) - fix blanket
  • [Byby]
  1. 00:31:929 (1,2,3,1) - unstack like 00:20:025 (4,5,6,1) - ?
just minor things, good luck kotori <3 <3

j
Topic Starter
Kotori-Chan

PolkaMocha wrote:



[General:]
  • Anything to prove that's the official title of this? lol
    Do you need widescreen support ticked?
[Easy:]
  • That timeline zoom.
    00:28:120 (3,4,5) - Triangle pattern may confuse beginners because the two objects are of equal distance from the last. Considering beginners judge what to play next by how close it is to what they've played, you should make the flow more obvious.
    00:32:405 (3) - Lands on something that should be clickable.
[Normal:]
  • 00:14:548 (2) - Move up for better flow
[Hard:]
  • 00:07:882 (6) - Overlap is confusing. Move this somewhere else.
    00:16:215 (2,3,1) - Make these touch.
    00:20:739 (2,3,4) - ^
    00:28:358 (2,3,4) - ^
[Afterword:]
  • Obnoxious Interesting song choice ouo. Good luck!

Liena wrote:

#modreqs
  • [Easy]
  1. 00:26:691 (2,3) - flow a bit off here, but minor stuff
  2. 00:28:120 (3,4,5) - this triangle pattern really confuse beginner player, try use something more easy to readibility
  3. 00:28:596 (4,6) - stack for clean?
  • [Normal]
  1. 00:05:263 (5,6) - flow off, do like 00:06:691 (1,2) -
  2. Your DS is wobbling in this diff, sometimes it goes to 0.8x 1.0x even 0.7x, examples; 00:12:882 (5,6) - 00:06:691 (1,2) - 00:11:929 (3,4,5,6) - etc, I recommend take a look on DS again.
  • [Advanced]
  1. 00:10:501 (2,3,4) - this diagonal flow hurt imo
  2. 00:13:596 (4,1) - fix blanket
  3. 00:31:691 (4,6,1) - ^
  4. 00:34:786 (1,2) - if it is intended to be a blanket i recommend fix
  5. 00:25:263 (1,2,3,4,1) - make 4 reverses for consistency with 00:29:072 (1,2,3,4) - ?
  • [Hard]
  1. 00:07:644 (5,6) - I think this stack confused but yeah just my opinion, minor stuff <3
  2. 00:30:977 (1,3) - fix blanket
  • [Byby]
  1. 00:31:929 (1,2,3,1) - unstack like 00:20:025 (4,5,6,1) - ?
just minor things, good luck kotori <3 <3

j
too lazy to reply this time lol....but most stuff applied
thanks to you both !


!summon Liuth and ByBy
Kami-senpai
Long awaited M4M >.>

I think it would be hilarious if you named your difficulties based on the number of Ayaya's. Like easy is just Ayaya, normal is ayayaayaya, etc. xDDD

I kid.

Easy
00:13:834 (2) - Maybe NC here since 00:12:882 (1) - deserves its own combo for being so weird af
00:33:358 (1) - Maybe ctrl h or something so that its not continuous flow. its a new musical sentence after all

What an ayaya difficulty :D

Normal
00:13:834 (1,2,3) - The weird curve here kinda bothers me :( Maybe ctrl j 00:14:786 (3) - this slider so itll look better
00:19:786 (4) - Maybe NC here, 00:20:501 (1) - NC off here, 00:21:453 (4) - NC here

The end of the song always catches me by surprise...

Liuth's Advanced
00:12:882 (3) - Since it's advanced diff, maybe you can make these three single notes for emphasis?
00:20:501 (3,4,5) - This may up the difficulty a little too much since peeps playing this diff might not be used to kick sliders yet

Hard
00:02:882 (2) - Whistle hitsound on the slider portion of the slider, not sure if intentional or not
00:10:739 (3,4,5) - I think you can map to the song better here. it seems sort of weird
00:12:882 (1,2,3,4,1) - Maybe make this an even zigzag? If it was intentionally weird, than its fine, but I think a more even stream shape would look better
00:31:453 (3,4,5,1) - There are a lot more sounds that i think you could map to here. Since you mapped pretty religiously in the earlier parts of this diff, maybe try to do that here as well

ByBy's Ayayaki
What a diff name...

00:07:644 (4,5,6) - Seems like too sudden of a jump. Maybe make this one smaller to lead in to the bigger ones later, because you haven't given any hints of such a huge jump before this. Also, evenly space them please
00:13:120 (3) - Maybe make this into two notes because there is no difference in sound between that slider and 00:12:882 (1,2) - , so they should be equally emphasized
00:15:144 (2,3,4) - These are evenly spaced, but the timing is 1/2 then 1/1. Maybe make the distance between 3 and 4 slightly bigger to make it more obvious
00:16:215 (2,3,4) - Same with these. Since they are sort of in a flow line, try to evenly space
00:20:977 (3,4,5) - ^
00:30:382 (4,6) - Stack properly

I wish I could do more because you modded my entire shitstorm of a marathon, but your map is really nice already ;-;. Take some stars :D

Also hitsound is on point, desu~
Topic Starter
Kotori-Chan

Kami-senpai wrote:

Long awaited M4M >.>

I think it would be hilarious if you named your difficulties based on the number of Ayaya's. Like easy is just Ayaya, normal is ayayaayaya, etc. xDDD actually nice idea,but i dont really think people would let it pass ranked with that diff names,too confusing i guess lol....but yeah i really would like to :(

I kid.

Easy
00:13:834 (2) - Maybe NC here since 00:12:882 (1) - deserves its own combo for being so weird af
00:33:358 (1) - Maybe ctrl h or something so that its not continuous flow. its a new musical sentence after all hmmm gonna thing about this

What an ayaya difficulty :D :3

Normal
00:13:834 (1,2,3) - The weird curve here kinda bothers me :( Maybe ctrl j 00:14:786 (3) - this slider so itll look better
00:19:786 (4) - Maybe NC here, 00:20:501 (1) - NC off here, 00:21:453 (4) - NC here

The end of the song always catches me by surprise...

Liuth's Advanced
00:12:882 (3) - Since it's advanced diff, maybe you can make these three single notes for emphasis?
00:20:501 (3,4,5) - This may up the difficulty a little too much since peeps playing this diff might not be used to kick sliders yet

Hard
00:02:882 (2) - Whistle hitsound on the slider portion of the slider, not sure if intentional or not intentional
00:10:739 (3,4,5) - I think you can map to the song better here. it seems sort of weird
00:12:882 (1,2,3,4,1) - Maybe make this an even zigzag? If it was intentionally weird, than its fine, but I think a more even stream shape would look better intentional
00:31:453 (3,4,5,1) - There are a lot more sounds that i think you could map to here. Since you mapped pretty religiously in the earlier parts of this diff, maybe try to do that here as well i maybe could,idk,but current pattern is pretty nice imo

ByBy's Ayayaki
What a diff name...

00:07:644 (4,5,6) - Seems like too sudden of a jump. Maybe make this one smaller to lead in to the bigger ones later, because you haven't given any hints of such a huge jump before this. Also, evenly space them please
00:13:120 (3) - Maybe make this into two notes because there is no difference in sound between that slider and 00:12:882 (1,2) - , so they should be equally emphasized
00:15:144 (2,3,4) - These are evenly spaced, but the timing is 1/2 then 1/1. Maybe make the distance between 3 and 4 slightly bigger to make it more obvious
00:16:215 (2,3,4) - Same with these. Since they are sort of in a flow line, try to evenly space
00:20:977 (3,4,5) - ^
00:30:382 (4,6) - Stack properly

I wish I could do more because you modded my entire shitstorm of a marathon, but your map is really nice already ;-;. Take some stars :D

Also hitsound is on point, desu~
well i didnt really mind to mod your full marathon since muse and aqours is love,but thank you for those stars <3 !!!!!
Spork Lover
Yo buddy, a thorough (hopefully) mod, as respected from Namii xd

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

The video has audio, it's unrankable like that ^^ I'd advice removing it via something like audacity or something ;o
The bitrate of the audio file is 124 kbps, which is too low. The Ranking Criteria state that it has to be between 128 and 192 kbps :) Find a different audio file which is between that range. :)
the background is .png, which takes a lot of file space. It's not required, but would help a lot to change the file to .jpg to save space

Disable Countdown, noone really uses it :P
I'd also turn off widescreen support, 'cause it doesn't really serve a purpose when toggled

^These two things apply to all diffs. :)
00:32:882 - Holy fuck that's loud lol (IT'S HITNORMALS TOO WTF LOL) (Look at advanced xD) I'd probably fix that lmfao

Easy

00:12:882 (1,1) - 2 1's in a row doesn't help newer players, even if it's a distinct sound - I understand why you use it, but I'd probably re-think these two NC's again, 'cause they'll have a different impact on gameplay than you think xd
00:29:072 (5,6,7) - I'd probably make this reverse + single, so it's consistent with sections like 00:25:263 (1,2) - . "ayayayaya" always had a reverse in the beginning.
00:29:072 (5) - You should also NC this for the same reason.
00:30:977 (1,2,3) - Reverse + single + sliderstart would be a lot better rhythm choise here. The new section on 00:32:882 - starts on the sliderend, which doesn't really fit here xd You want something clickable there :) (Look at the timeline only lol https://osu.ppy.sh/ss/6681192 )
00:34:310 (2) - There's a noticeable DS difference here xd

The hitsounding on the easy diff is really similar all the way through - It's a lot more innovative on the normal and beyond xd Did you copy-paste and forget to check the easy afterwards? :o You should probably add some of the other hitsounds to the easy diff too, so it's not the same hitsound for 20 seconds in the beginning xd Take your normal as an example here, 'cause the hitsounding is alright there ^_^

Normal


00:06:215 - This is a sliderend on downbeat again. Do you remember when I talked about this on the easy diff? It's the same thing here - Players want to be able to click something, since this beat is stronger than the other ones. This adds flow to the map :) An idea is something like this:
00:08:120 (3,4,5,6,7) - This is a very excessive diff spike, considering there's no real change in intensity here. The vocal says a little more sure, but I don't think it should be twice as dense in terms of notes ^^ An idea is something like http://puu.sh/sxqN2/ab57091bd3.jpg
00:13:834 (1,3) - These two sliders are noticeably different, which doesn't look too good for the consistency - Copy-paste one of them and rotate/ctrl+H xd
00:14:548 (2) - I'd move this note to 00:15:501 - instead, so it goes onto the downbeat instead of a random white tick. :)
00:16:691 (2) - Give this a curve, near the slidertick, so it's easier to see that it's extended, so you don't jump off early on accident :3 https://osu.ppy.sh/ss/6681431
00:17:644 (1,2,3) - I'd copy-paste this so the pattern on 00:21:453 - is a rotated version of it - https://osu.ppy.sh/ss/6681469
00:25:025 (4) - I'd say this is overmapped, since there's a long note in the song and almost nothing afterwards. It's pretty dense already, so that'd probably help. You could also remove a few other circles in the chorus for consistency if you want.

There's a few aesthetic issues like the one at 00:17:644 (1,2,3) - and 00:13:834 (1,3) -, that are prominent through most of the map. Many of the issues are similar, so I won't venture into it too much, but if you have a question about it, just ask me ingame :3

Liuth's Advanced


Extended sliders can be alright, but in some cases they end on a non-existent sound. You should be REALLY careful with how to use them. For example, on 00:10:025 (1,2,3) - , there's a sound on the red tick (00:10:263 - ) that you are skipping, which in turn makes that part feel empty. As a matter of reference, a similar section like 00:02:406 (1,2,3) - uses all the important, active sounds. Try to make use of as many sounds as possible (without it being excessive of course) :) I won't go into too much detail about the extended sliders, but keep in mind that they can cause a problem because you tend to skip red ticks, or they end on a sound that doesn't exist :3 Look through your map, and find sections where these things apply :3 (You can ask me in-game if you need some tips and tricks xdd)

00:02:406 (1,2,3) - Maybe something like this to compliment symmetry more like on 00:08:120 (1,2,3) - ? >//< https://osu.ppy.sh/ss/6681559
00:27:405 - The space sound sounds weird on this specific sliderend imo xd
00:30:977 (1,2,3,4,5,6) - I'd make this a lot less dense in terms of notes. The song gets calmer, and so should be map itself.

Hard

The hard difficulty in comparison to the advanced is a lot less dense and way higher spacing. You skip a lot of sounds and add stuff like triples in unnecessary spots (like at 00:03:834 (5,6,7) - ). If you do this, you should be consistent with it.
Another example of where the rhythm is off, is something like 00:02:406 (1,2) - compared to 00:06:215 (1,2,3) - and 00:10:025 (1,2,3) -. All three sections are different here, while the rhythm in the song stays the same, and only the vocals change. This can hurt gameplay a lot and make things feel randomly placed. I'd advice taking a look at the measures (big white tick to big white tick), and analyse how you do each one. They should definitely be related to each other in some way. :) An idea could be to do the extended thing consistently like you do in the beginning on spots like the ones I added a timestamp to ^^

Secondly, there's a big lack of aesthetics here, which I can't "just" give suggestions to. Your normal and easy diff have some very nice concepts, since you make use of distance snap, and a fair range of sliders with similar shapes. On your hard diff, you place individual sliders instead though, like at 00:04:786 (2,5,3,4,1,2,1,3) - , where all the sliders are different, making them not have any relevance to each other. This in turn also makes the map worse aesthetically sadly, since there's no clear-cut pattern. You could probably use a lot more horisontal/vertical sliders like on your easy and normal here too :)

Thirdly, you should make the map a lot more dense with 1/4 beats and less spaced overall in return The extended slider patterns in the beginning was good for example. If you add consistent 1/4 beats between a lot of objects, you will automatically go to a more DS based map, which will be better for the target audience. :) For example, there's a possibility for a triple or kickslider on every part before a big white tick like at 00:08:001 - , or 00:09:905 - or 00:11:810 - (where you actually did it) etc etc. :)

A few other things:
00:13:834 (2) - The downbeat is here, but there's no NC. xd
00:16:691 (1) - There's no way you'd know that this slows down. Just adding an NC doesn't help in this case. The reason it works in other maps is because the sections themselves are different too, or they are consistent in the way they are done. You should make the shape in a way that makes it a lot more obvious (like this? https://osu.ppy.sh/ss/6681829 )
00:24:786 (1) - Same applies to this one.

So basically:
Use DS a LOT more - I'd advice using it like 80% of the time, and only doing spacing changes on parts where the song is stronger (like just before big white ticks)
Apply more aesthetics to your map
This is the most important part: Make it more dense, and less spaced in general.

I didn't really go too much in detail here about how to fix it, I was only brief, so if there's anything that you want me to explain better (or you want a testplay), just tell me in-game please ^-^ I'm here to help ya out :D

bybybybybybyybybybbybyyybyybybybyybyybyybInsane

00:07:405 (3,4) - Flow feels super weird here xd
00:20:977 (3,4,5) - I'd advice making the angle sharp here, 'cause you're snapping to each note. https://osu.ppy.sh/ss/6681909 . You can do it differently too if this isn't good for you :)
00:24:548 (2) - The sound is too distinct for a slider imo. I'd probably just use a single tap instead and space 00:24:786 (1) - further away. :)
00:29:429 (3) - Flow is weird here because the slider after this is behind the reverse arrow. If you made it so 00:29:786 (1) - is in a natural position like https://osu.ppy.sh/ss/6681927, it'd play a lot better imo

Good luck :)
Just pm me in-game if there's anything you're wondering about <3
Starrodkirby86

Spork Lover wrote:

General

The video has audio, it's unrankable like that ^^ I'd advice removing it via something like audacity or something ;o
The bitrate of the audio file is 124 kbps, which is too low. The Ranking Criteria state that it has to be between 128 and 192 kbps :) Find a different audio file which is between that range. :)
Audacity's strictly an audio editor... You can't really use it to edit a video file.

However, if you have ffmpeg, then it's really easy to remove the audio channel of a file. In fact, it's just one line on the command prompt. I'll make a quick write-up here for self-reference.

Removing Audio Using ffmpeg

  1. Open your mapset's folder, then on the folder, hold Shift and Right Click, then select Open Command Window Here.
  2. Type the following command:
    ffmpeg -i your_file.mp4 -vcodec copy -an output_file.mp4
    where your_file.mp4 is the video file (you can use Tab to let the command prompt autocomplete for you) and output_file.mp4 is the output filename. This will remove all audio tracks from the video file. So for this case, my line looked like:
    D:\Cirno\Rhythm\osu!\Songs\535476 eakon - Ayayaayayaayayaayayaayayaayayaayayaaya>ffmpeg -i fb31a6751bd79923f72e42dcd1560f3b.mp4 -vcodec copy -an ayaya.mp4
  3. Done!

Here's the stripped audio video:
http://puu.sh/sxtuI/275a79c8fc.mp4

You know what --- you have the audio from the 720p video you ripped already, we can likely use that. So what you'd do instead, on ffmpeg:
D:\Cirno\Rhythm\osu!\Songs\535476 eakon - Ayayaayayaayayaayayaayayaayayaayayaayaya>ffmpeg -i fb31a6751bd79923f72e42dcd1560f3b.mp4 -vn -ar 44100 -ac 2 -ab 192k -f mp3 output.mp3

This makes an audio copy out of the video at 192kbps.

Here's the new audio:
http://puu.sh/sxuch/e73b7ed241.mp3

You may have to reverify offset again due to the new .mp3.

If you didn't have the video on hand, use your favorite YouTube converter, select .mp3 as the format, and usually they'd have advanced settings where you can set the bitrate. Set something like 192kbps. You mentioned that you use filsh, so on that site it'd look like this:

tl;dr:
Here's the stripped audio video:
http://puu.sh/sxtuI/275a79c8fc.mp4
Here's the new audio:
http://puu.sh/sxuch/e73b7ed241.mp3
Spork Lover
Starrod is a god!
Topic Starter
Kotori-Chan
too big pose to quote aaaa

but applied everything or well,90%

video/audio changed
remapped the whole beginning of hard,i actually always or well most time map with ds tbh,idk why i didnt really do on that one lul,but well should be oky now

thank you for mod !


NOTICE TO LIUTH AND BYBY
re dl before you do your mod...since i dont want to change video and audio again
Vivyanne
calling gabe power cancer but mapping memes themselves

:thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking::thinking:



anyways call me if u need me on this
Spork Lover

HighTec wrote:

gabe power
<3 eks dee
Osu FLagstar
M4M from #modreqs

[Easy]

00:17:644 (1,2) - Not sure, why you chose this rhythm here.

[Liuth's Advanced]

00:04:786 (2) - Not a perfect blanket.

00:12:405 (2) - See above.

00:13:834 (1) - See above.

00:17:644 (1,2,3,4,1) - The rhythm doesn't match too well, consider changing it somehow.

00:32:882 (1) - Blanket.

00:33:834 (3) - See above.

00:35:263 (2) - ^

[Hard]

00:05:739 (5) - Blanket.

00:06:691 (3) - ^

00:13:834 (1) - ^

00:14:786 (3) - Make this a blanket.

00:16:215 (2,3,1) - Might be too spaced for a Hard.

The whole part with Kiai Mode should either be nerfed or the rest buffed because the difficulty spike is a bit brutal, especially for this diff.

[ByBy's Ayayaki]

00:02:882 (2) - Make an overlap, so it's more visible.

00:03:596 (4) - ^

00:05:739 (5) - Blanket.

00:08:596 (3) - ^

00:13:358 (4) - ^

00:14:786 (1) - ^

00:17:167 (3) - ^

00:19:072 (3) - ^

00:20:263 (6) - ^

00:27:048 (4) - ^

[General]

The timing is off. You will have to readjust it by listening at 25% speed.
Vivyanne
doublepost becus then at least u see that i modded this lolz
4m4m4m4m4m4m4m4m4m4m4m4m4m4m4m4m

ez
-just a simple remark here for kiai: dont u think that its kinda wierd that u use a lighter tapping pattern over here (when the song is like way more busy) than when u did before,,, imo u should consider making some of the reverses clickable objects becus it just feels way 2 empty rn
00:30:977 (1) - maybe use different slidershape becus song is like different and stuffs
00:32:882 (1,3) - symmetrical shape plsokthank

nm
od3,5 to have a nice step for inbetween ez and advanced ?
00:09:548 (4,5) - doubting about dis circles as u did put a slider on 00:09:072 (3) - so now ur making it inconsistent and i dont see a reason
00:11:929 (3,5) - same y axis plSSS
00:12:882 (5,6) - since there is the same sound, why not the same slidershape??
-same kiai remark as in ez
00:35:739 (1) - more emphasis ok thakn

liuth

i recommend u to fix this unless intentional
00:03:834 (5) - this being the only red anchor for this combo looks kinda odd. yea u can argue that mixing up slider patterns is fun but not when in same combo pls
(u can look into this a bit more for the rest of ur sliders. i promise ur map will look a little better with this becus less randomness
00:16:691 (3,4,5,6,1) - this shud b a pentagon plsokthank
00:31:929 (5) - u could nc this becus of the song change and rythm change yea
00:35:739 (1) - u can put this out of distance snap for sweeet emphasis

hd
00:11:453 (4,5,6) - ctrl+h this, it now has inconsistent flow usage in which the emphasis of 00:11:929 (1) - gets ruined now
00:13:834 (1,3) - they are so similar of shape so why not use the exact same one lolz
00:28:596 (3,4) - try stacking this onto eachother, it makes up for way easier reading, which generally plays better

byby
00:02:882 (2,4) - fix stack lolz (if u wanna keep ur blanket just move 00:02:406 (1,2) - ok)
00:06:215 (1,2,3) - would make more equal spacing, i dont see a reason for 00:06:691 (3) - to be way more emphasised tahn 00:06:453 (2) -
00:06:691 (3,3) - also stack lolz
im gonna stop saying that u hav to fix ur stacks but u should rly relook them as most are off a few pixels xd
-kiai is rly fun btw, well mapped !



okbye

666posts owo
Topic Starter
Kotori-Chan
am i too lazy to reply this time again.. ? yes i am

even more minor changes done,thanks to you two ! <3
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