forum

Lifetheory - Sakura

posted
Total Posts
27
Topic Starter
campa97
This beatmap was submitted using in-game submission on mercoledì 14 dicembre 2016 at 09:59:37

Artist: Lifetheory
Title: Sakura
Tags: Drum and bass dnb Instrumental Piano Violin
BPM: 175
Filesize: 6403kb
Play Time: 03:26
Difficulties Available:
  1. Easy (1,33 stars, 177 notes)
  2. Hard (3,31 stars, 372 notes)
  3. Insane (4,32 stars, 614 notes)
  4. Normal (1,92 stars, 327 notes)
Download: Lifetheory - Sakura
Information: Scores/Beatmap Listing
---------------
Lifetheory - Sakura

- 100% Complete Needs Mod
- 100% Complete Needs Mod
- 100% Complete Needs Mod
- 100% Complete Needs Mod


Mods
laura-
48,128,72030,6,0,B|96:112|96:32|96:32|144:64|176:64|176:64|160:112|192:208|192:208|176:240|128:272|128:272|176:336|224:336|224:336|256:368|256:368|288:336|288:336|336:336|384:272|384:272|336:240|320:208|320:208|352:112|336:64|336:64|368:64|416:32|416:32|416:112|464:128,1,1181.25004897267
Topic Starter
campa97
Thank you a lot -Tastuo (^3^)~♪

P.S:

(☆´3`)
laura-
i cant believe i deleted my mod i thought this is a new post omg im so dumb
polka


[General:]
  • Your map isn't finished. You really shouldn't request mods on #modreqs until it is.
    The gap between normal and insane is too big, to the point of this being unrankable. Please keep your spread even and consistent.
    Tags could be added on.
    Check AiMod
    No custom combo colours? You could go for a nice pink/blue pallet.
[I'll just mod easy:]
  • Those sliders are super fast for easy @u@
    Why 1/16 snap?
    NCs
    [list:1337]00:03:458 (3) -
    00:04:830 (5) -
    00:07:573 (7) -
    00:14:430 (3) -
    00:15:801 (5) -
    00:18:544 (7) -
    00:19:916 (8) -
    00:25:401 (3) -
    00:28:144 (5) -
    00:29:516 (7) -
    00:39:116 (6) -
    00:41:858 (8) -
    00:48:030 (1) -
    00:50:087 (3) -
    00:52:830 (1) -
    00:58:316 (3) -
    01:01:058 (6) -
    01:03:801 (9) -
    01:09:287 (3) -
    01:20:258 (1,2) -
    01:25:744 (4) -
    00:04:830 (5) - Lands on a beat that should be clickable.
    00:15:116 (4,5) - Flow needs work. Scoot (5) down.
    00:22:658 (1,2) - Not good to stack things in beginner difficulties.
    • 00:41:858 (8,9) - ^
      00:52:830 (1,2,3) - ^
      01:01:058 (6,7) - ^
      01:31:230 (4) - ^
    00:23:344 (2) - SV Changes are not good for beginner difficulties. Keep the SV the same through the whole map unless there is a BPM change.
    00:34:316 (2) - Not good to have something repeat more than once on an easier difficulty. I suggest either repeating once and using a circle or having 2 2/1 sliders.
    • 01:20:258 (1,2,3) - ^
    00:51:458 (3) - Scoot this down for better flow.
    01:20:258 (1,2) - Space these properly[Afterword:]
    • I can tell you're a newer mapper. Definitely read up on some great guides and videos offered all over osu!forums. Don't let this lengthy mod put you down. Keep it up and feel free to PM me if you have any questions.

      I did look at some of your other diffs, and insane was lots of fun! You have potential ouo b
Topic Starter
campa97

PolkaMocha wrote:



[General:]
  • Your map isn't finished. You really shouldn't request mods on #modreqs until it is.
    The gap between normal and insane is too big, to the point of this being unrankable. Please keep your spread even and consistent.
    Tags could be added on.
    Check AiMod
    No custom combo colours? You could go for a nice pink/blue pallet.
[I'll just mod easy:]
  • Those sliders are super fast for easy @u@
    Why 1/16 snap?
    NCs
    [list:1337]00:03:458 (3) -
    00:04:830 (5) -
    00:07:573 (7) -
    00:14:430 (3) -
    00:15:801 (5) -
    00:18:544 (7) -
    00:19:916 (8) -
    00:25:401 (3) -
    00:28:144 (5) -
    00:29:516 (7) -
    00:39:116 (6) -
    00:41:858 (8) -
    00:48:030 (1) -
    00:50:087 (3) -
    00:52:830 (1) -
    00:58:316 (3) -
    01:01:058 (6) -
    01:03:801 (9) -
    01:09:287 (3) -
    01:20:258 (1,2) -
    01:25:744 (4) -
    00:04:830 (5) - Lands on a beat that should be clickable.
    00:15:116 (4,5) - Flow needs work. Scoot (5) down.
    00:22:658 (1,2) - Not good to stack things in beginner difficulties.
    • 00:41:858 (8,9) - ^
      00:52:830 (1,2,3) - ^
      01:01:058 (6,7) - ^
      01:31:230 (4) - ^
    00:23:344 (2) - SV Changes are not good for beginner difficulties. Keep the SV the same through the whole map unless there is a BPM change.
    00:34:316 (2) - Not good to have something repeat more than once on an easier difficulty. I suggest either repeating once and using a circle or having 2 2/1 sliders.
    • 01:20:258 (1,2,3) - ^
    00:51:458 (3) - Scoot this down for better flow.
    01:20:258 (1,2) - Space these properly[Afterword:]
    • I can tell you're a newer mapper. Definitely read up on some great guides and videos offered all over osu!forums. Don't let this lengthy mod put you down. Keep it up and feel free to PM me if you have any questions.

      I did look at some of your other diffs, and insane was lots of fun! You have potential ouo b
Thanks a lot for your mod, i'll apply all your tips ^^
I will map another difficulty (hard), about 3.5 stars to decrease the gap between normal and insane
I changed SV from 1.00 to 0.80 and i don't know why was 1/16, i mapped with 1/4
Thank you very much ;)
7ambda
Insane
  1. 00:02:087 (3,4) - Would make more sense if you just copy/pasted (1,2) and ctrl + g.
  2. 00:12:373 (3) - Should be moved to the right, cus ugly overlap.
  3. 00:16:487 (7) - like you really need to make the bend smoother
  4. 00:17:858 (2) - Random slider shape thrown in that also doesn't look like it fits the song.
  5. 00:24:030 (4) - Move this to x:144 y:208.
  6. 00:30:887 (1,2,3) - Yeah, this is ugly.
  7. 00:53:516 (3) - Random slider shape that doesn't emphasize any new sound/instrument.
  8. 00:54:887 (6,7,8,9) - Yeah, these notes are way too curved; ruins the aesthetics.
  9. 00:58:316 (6) - NC
  10. 01:03:801 (7) - ^
  11. 01:05:173 (10) - ^
  12. 01:17:601 (1) - Should be moved back to the next white tick.
  13. 01:23:001 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Can you not space these so close? It looks so unappealing.
  14. 01:26:430 (3) - Ctrl + g
  15. 01:27:116 (5,6,7,8,9) - Linear placement that doesn't fit in with the rest of the map.
  16. 01:28:487 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
  17. 01:39:458 (1,2,3) - ^
  18. 01:32:944 (8) - Should be the same shape as (7).
  19. 01:33:973 (1) - Yeah, you really need to lower the audio from this point onward.
  20. 01:40:830 (7,8,9,10) - Space these further apart from each other.
  21. 01:42:887 (5,6) - ^
  22. 01:46:315 (1,2,1,2) - eww, ugly as shit pattern
  23. 01:49:058 (1,2,3) - ^
  24. 01:47:687 (1,2,3,4,5,6,7,8) - I think you tried replicating Masterpiece with this. Yeah, doesn't work at all.
  25. 01:54:544 (1,2,3,4,5,6,7,8) - ^
  26. 01:59:687 (2,3,4,5) - ^
  27. 02:19:230 (7,8) - blanket
  28. 01:51:801 (1,2,3) - Trying to replicate Remote Control doesn't work at all, y'know?
  29. 02:19:230 (7) - NC
  30. 02:21:973 (6) - ^
  31. 02:24:715 (8) - ^
Topic Starter
campa97

F1r3tar wrote:

Insane
  1. 00:02:087 (3,4) - Would make more sense if you just copy/pasted (1,2) and ctrl + g.
  2. 00:12:373 (3) - Should be moved to the right, cus ugly overlap.
  3. 00:16:487 (7) - like you really need to make the bend smoother
  4. 00:17:858 (2) - Random slider shape thrown in that also doesn't look like it fits the song.
  5. 00:24:030 (4) - Move this to x:144 y:208.
  6. 00:30:887 (1,2,3) - Yeah, this is ugly.
  7. 00:53:516 (3) - Random slider shape that doesn't emphasize any new sound/instrument.
  8. 00:54:887 (6,7,8,9) - Yeah, these notes are way too curved; ruins the aesthetics.
  9. 00:58:316 (6) - NC
  10. 01:03:801 (7) - ^
  11. 01:05:173 (10) - ^
  12. 01:17:601 (1) - Should be moved back to the next white tick.
  13. 01:23:001 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Can you not space these so close? It looks so unappealing.
  14. 01:26:430 (3) - Ctrl + g
  15. 01:27:116 (5,6,7,8,9) - Linear placement that doesn't fit in with the rest of the map.
  16. 01:28:487 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
  17. 01:39:458 (1,2,3) - ^
  18. 01:32:944 (8) - Should be the same shape as (7).
  19. 01:33:973 (1) - Yeah, you really need to lower the audio from this point onward.
  20. 01:40:830 (7,8,9,10) - Space these further apart from each other.
  21. 01:42:887 (5,6) - ^
  22. 01:46:315 (1,2,1,2) - eww, ugly as shit pattern
  23. 01:49:058 (1,2,3) - ^
  24. 01:47:687 (1,2,3,4,5,6,7,8) - I think you tried replicating Masterpiece with this. Yeah, doesn't work at all.
  25. 01:54:544 (1,2,3,4,5,6,7,8) - ^
  26. 01:59:687 (2,3,4,5) - ^
  27. 02:19:230 (7,8) - blanket
  28. 01:51:801 (1,2,3) - Trying to replicate Remote Control doesn't work at all, y'know?
  29. 02:19:230 (7) - NC
  30. 02:21:973 (6) - ^
  31. 02:24:715 (8) - ^
Thank you F1r3tar, i'll apply all your tips ^^ ... but i didn't try to copy masterpiece or remote control.. i don't know but i think i absorbed their patterns accidentally
I apprecied all your tips, thanks for modding my insane difficulty
Pennek
Ohh... I see what's happened here. You had gridsnapping on. Take it off, it doesn't help at all, it just fucks up snapping. Just remember to hold ctrl down and snap, or have snapping on automatically

Easy
See text above :)

00:00:716 (1,2) - In an easy (same for normals), you shouldn't have variable spacing, either chose 0.8 or 0.9, not both. Then resnap all sections
00:11:001 (5,1) - here it's 0.95 :s
00:15:116 (4,1) - I think you get it by now ;)

Send me a message when it's fixed, and I'll mod your map properly
Pennek
Here you go <3 :)

Easy
2016-12-04 22:33 campa97: do you like insane difficulty?
2016-12-04 22:33 [ Pennek ]: Yeah, it's pretty good
2016-12-04 22:33 thank you *.*
2016-12-04 22:34 [ Pennek ]: Of course there are some things to brush up on, but you're getting there
2016-12-04 22:34 campa97: :D
2016-12-04 22:34 campa97: ok
2016-12-04 22:35 [ Pennek ]: Okay, just in general. it's okay to copy paste sliders and patterns.
2016-12-04 22:35 [ Pennek ]: If you have too many different shapes it can become confusing
2016-12-04 22:35 [ Pennek ]: especially in lower diffs
2016-12-04 22:35 campa97: ok
2016-12-04 22:36 [ Pennek ]: I like what you do in the start of the easy diff
2016-12-04 22:36 thanks a lot *.*
2016-12-04 22:36 campa97: and i like copy and paste to make a fluid flow
2016-12-04 22:36 [ Pennek ]: yeah do that
2016-12-04 22:37 [ Pennek ]: I'd really like to see some continuity in the patterns
2016-12-04 22:37 [ Pennek ]: Like this
2016-12-04 22:37 [ Pennek ]: 00:02:087 (2) -
2016-12-04 22:37 campa97: i like patterns and simmetry
2016-12-04 22:37 [ Pennek ]: 00:11:687 (1,2) - Here you could paste the ones i highlighted
2016-12-04 22:37 [ Pennek ]: Me too :D
2016-12-04 22:37 [ Pennek ]: before
2016-12-04 22:38 [ Pennek ]: These straight sliders 00:30:887 (4,5) - feel out of place because you have curved everything else
2016-12-04 22:38 campa97: uh, ok ^^
2016-12-04 22:39 [ Pennek ]: You could make them work
2016-12-04 22:39 [ Pennek ]: If you place it more like a pattern that follows the slider that runs before it
2016-12-04 22:40 [ Pennek ]: You understand what I mean?
2016-12-04 22:40 campa97: not too much
2016-12-04 22:40 [ Pennek ]: 1 second then
2016-12-04 22:40 campa97: i'm not able to speak english
2016-12-04 22:41 campa97: ok ^^
2016-12-04 22:42 [ Pennek ]: you know about circular flow?
2016-12-04 22:42 campa97: something
2016-12-04 22:42 [ Pennek ]: https://www.youtube.com/user/Pishifat/videos
2016-12-04 22:43 [ Pennek ]: https://www.youtube.com/watch?v=GYGatwQszwQ
2016-12-04 22:43 campa97: i saw some of his videos
2016-12-04 22:43 [ Pennek ]: Nice!
2016-12-04 22:43 [ Pennek ]: Okay
2016-12-04 22:43 [ Pennek ]: Then it should be easy to understand
2016-12-04 22:43 campa97: :D
2016-12-04 22:43 campa97: yes
2016-12-04 22:44 [ Pennek ]: This note 00:30:887 (4) - feels awkward to play because you have to move mouse up, and then in the wrong direction. (not circular)
2016-12-04 22:44 campa97: oh yes, true
2016-12-04 22:44 [ Pennek ]: Okay nice, try to play around with that
2016-12-04 22:45 [ Pennek ]: 00:19:916 (4) - NC
2016-12-04 22:45 campa97: https://osu.ppy.sh/ss/6730355
2016-12-04 22:45 [ Pennek ]: yeah something like that
2016-12-04 22:45 campa97: so, is better this
2016-12-04 22:45 [ Pennek ]: yes
2016-12-04 22:45 campa97: ^^
2016-12-04 22:46 [ Pennek ]: same bad flow here 00:18:544 (3) -
2016-12-04 22:46 [ Pennek ]: and here 00:23:344 (2) -
2016-12-04 22:46 [ Pennek ]: CTRL J + rotate 90 degree to fix
2016-12-04 22:46 [ Pennek ]: and move back up
2016-12-04 22:47 campa97: did it
2016-12-04 22:47 [ Pennek ]: 00:25:401 (3) - this one is okay because it is an emphasized sound
2016-12-04 22:47 [ Pennek ]: but it needs NC
2016-12-04 22:47 campa97: ok
2016-12-04 22:47 [ Pennek ]: you need to resnap it though since you moved the other one
2016-12-04 22:48 campa97: https://osu.ppy.sh/ss/6730380
2016-12-04 22:49 [ Pennek ]: ^^
2016-12-04 22:49 campa97: or not...
2016-12-04 22:49 campa97: better redo 00:23:344 (2) -
2016-12-04 22:49 campa97: this slider
2016-12-04 22:49 [ Pennek ]: 00:34:316 (2) - same flow here
2016-12-04 22:49 [ Pennek ]: erhh
2016-12-04 22:50 [ Pennek ]: your choice, I'm not really sure what you changed so far
2016-12-04 22:50 [ Pennek ]: as for the one I just talked about
2016-12-04 22:50 [ Pennek ]: You can flip it ctrl H and rotate it
2016-12-04 22:51 campa97: yeah, better
2016-12-04 22:51 campa97: thanks
2016-12-04 22:51 [ Pennek ]: http://puu.sh/sEi7h/b1514dbd16.jpg
2016-12-04 22:51 [ Pennek ]: something like that?
2016-12-04 22:51 [ Pennek ]: this feels awkward to play 00:39:116 (3,4) -
2016-12-04 22:51 campa97: yes
2016-12-04 22:52 campa97: or that? 00:23:344 (2) -
2016-12-04 22:52 campa97: http://puu.sh/sEi7h/b1514dbd16.jpg
2016-12-04 22:52 [ Pennek ]: yeah that was the same i think
2016-12-04 22:52 campa97: ok
2016-12-04 22:52 campa97: ^^
2016-12-04 22:53 [ Pennek ]: 00:30:887 (4) - NC
2016-12-04 22:53 campa97: why awkward?
2016-12-04 22:53 [ Pennek ]: circular flow
2016-12-04 22:53 [ Pennek ]: instead of follow down and up
2016-12-04 22:53 campa97: ok
2016-12-04 22:53 [ Pennek ]: you go in a straight line/a little up
2016-12-04 22:53 [ Pennek ]: and the follow back again
2016-12-04 22:53 [ Pennek ]: Follow the circle :P
2016-12-04 22:54 campa97: i get it :)
2016-12-04 22:55 [ Pennek ]: the strong sound here (the last big white tick on the slider) needs to be something you can click 00:43:230 (3) -
2016-12-04 22:55 [ Pennek ]: same for these 3 00:45:287 (1,2,3) -
2016-12-04 22:57 [ Pennek ]: 00:48:716 (4) - NC here because of the pattern you already have with NCs on strong sounds
2016-12-04 22:58 [ Pennek ]: 00:50:087 (1) - no NC here
2016-12-04 22:58 campa97: kk
2016-12-04 22:58 [ Pennek ]: 00:54:201 (3) - Again something clicky on last white tick on slider
2016-12-04 22:58 [ Pennek ]: + NC on that sound
2016-12-04 22:59 campa97: ok
2016-12-04 22:59 [ Pennek ]: 00:54:201 (3) - feels uncomfortable to play aswell (flow again ;) )
2016-12-04 23:00 campa97: yeah, true
2016-12-04 23:01 [ Pennek ]: 01:12:030 (1) - there needs to be a note on this strong sound
2016-12-04 23:02 [ Pennek ]: Spinners + sliders are passive mapping
2016-12-04 23:02 [ Pennek ]: slider ends*
2016-12-04 23:02 [ Pennek ]: and bodies
2016-12-04 23:02 [ Pennek ]: That means that they shouldnt be on notes where strong sounds are
2016-12-04 23:02 campa97: oh ok thanks
2016-12-04 23:02 [ Pennek ]: because that is where you should click
2016-12-04 23:02 campa97: yes
2016-12-04 23:02 campa97: so when i can add spinner?
2016-12-04 23:03 [ Pennek ]: I'd just remove that one
2016-12-04 23:03 campa97: and insert a break?
2016-12-04 23:03 [ Pennek ]: and copy the note you place here 01:12:030 (1) -
2016-12-04 23:03 [ Pennek ]: the system does that automatically
2016-12-04 23:03 campa97: ok
2016-12-04 23:03 [ Pennek ]: and insert it where your slider ends
2016-12-04 23:04 [ Pennek ]: I love what you do with the next 3 sliders
2016-12-04 23:04 [ Pennek ]: they help the buildup in the song
2016-12-04 23:04 campa97: i have to place the note under the slider?
2016-12-04 23:04 [ Pennek ]: what?
2016-12-04 23:05 [ Pennek ]: with the same spacing you used before
2016-12-04 23:05 campa97: https://osu.ppy.sh/ss/6730514
2016-12-04 23:05 campa97: like that
2016-12-04 23:05 campa97: ah ok
2016-12-04 23:05 [ Pennek ]: :)
2016-12-04 23:06 [ Pennek ]: https://puu.sh/sEj8h/1776bef5fc.jpg
2016-12-04 23:06 campa97: yes ^^
2016-12-04 23:06 [ Pennek ]: copy note 6 and add it to the strong sound where slider ended before
2016-12-04 23:07 [ Pennek ]: 01:25:744 (1) - NC and move to the right to create a better flow
2016-12-04 23:08 [ Pennek ]: http://puu.sh/sEjeB/7bfa65a56f.jpg
2016-12-04 23:08 campa97: ok
2016-12-04 23:08 [ Pennek ]: I'd tilt this more. It almost feels like a straight slider 01:27:116 (2) -
2016-12-04 23:08 [ Pennek ]: maybe copy this in some way 01:29:173 (1) -
2016-12-04 23:09 campa97: ok
2016-12-04 23:09 [ Pennek ]: 01:31:230 (3) - flow feels awkward here
2016-12-04 23:09 [ Pennek ]: you know what blankets are?
2016-12-04 23:10 campa97: no
2016-12-04 23:10 [ Pennek ]: https://osu.ppy.sh/wiki/Formation_Techn ... ket_Combos
2016-12-04 23:11 [ Pennek ]: 2.5 in wiki description
2016-12-04 23:11 [ Pennek ]: in short; our brain likes blankets. they look nice and they feel nice
2016-12-04 23:11 [ Pennek ]: you can blanket these two
2016-12-04 23:11 [ Pennek ]: 01:31:230 (3,4) -
2016-12-04 23:12 campa97: ok, now i try to understand something
2016-12-04 23:12 [ Pennek ]: yes?
2016-12-04 23:12 campa97: oh, ok, understood
2016-12-04 23:12 [ Pennek ]: I'll try to show you
2016-12-04 23:13 [ Pennek ]: puush is slow http://puu.sh/sEjA3/13a22c4684.jpg
2016-12-04 23:13 [ Pennek ]: ;D
2016-12-04 23:14 [ Pennek ]: You can make it smaller or bigger if you want
2016-12-04 23:14 [ Pennek ]: you can do it easy if you follow approachcircle
2016-12-04 23:14 [ Pennek ]: and place middlepoint in the middle of slider
2016-12-04 23:14 campa97: ok
2016-12-04 23:14 [ Pennek ]: you got it?
2016-12-04 23:15 campa97: i got it but now i have to do it
2016-12-04 23:15 [ Pennek ]: :D
2016-12-04 23:15 [ Pennek ]: Nice!
2016-12-04 23:15 [ Pennek ]: I'll continue then
2016-12-04 23:15 campa97: ^^
2016-12-04 23:15 [ Pennek ]: You got this logged?
2016-12-04 23:16 [ Pennek ]: I'll upload it on the beatmap page afterwards so you can read it
2016-12-04 23:16 [ Pennek ]: this note that should follow the flow doesn't (circular) 01:36:030 (3) -
2016-12-04 23:16 [ Pennek ]: 01:36:715 (4) - NC
2016-12-04 23:17 [ Pennek ]: 01:42:201 (1) - NC
2016-12-04 23:17 [ Pennek ]: 01:53:173 (3) - NC
2016-12-04 23:18 [ Pennek ]: 01:53:858 (2) - slider ends on strong sound. need something to click
2016-12-04 23:19 [ Pennek ]: 02:02:773 (2) - flow
2016-12-04 23:19 campa97: https://osu.ppy.sh/ss/6730623
2016-12-04 23:19 [ Pennek ]: on the timeline try to move back
2016-12-04 23:19 [ Pennek ]: so you can see the circle going into 4
2016-12-04 23:20 [ Pennek ]: https://upload.wikimedia.org/wikipedia/ ... circle.png
2016-12-04 23:20 [ Pennek ]: the green outside ring
2016-12-04 23:21 [ Pennek ]: And try to curve slider around it
2016-12-04 23:21 campa97: ok
2016-12-04 23:21 [ Pennek ]: http://puu.sh/sEk79/11aa0a1635.jpg
2016-12-04 23:22 [ Pennek ]: this ends on strong sound 02:06:201 (2) -
2016-12-04 23:22 [ Pennek ]: needs to be circle
2016-12-04 23:22 [ Pennek ]: the break you have needs to be mapped
2016-12-04 23:22 [ Pennek ]: 02:20:601 (1) - NC
2016-12-04 23:23 [ Pennek ]: 02:26:087 (1) - NC
2016-12-04 23:24 [ Pennek ]: 02:30:887 (2) - Flow
2016-12-04 23:25 [ Pennek ]: 02:31:573 (3) - NC
2016-12-04 23:25 [ Pennek ]: 02:35:687 (3) - Flow again (all are basically circular, I'm not going to continue to write it)
2016-12-04 23:28 [ Pennek ]: 02:42:544 (3) - I'd make this one short and put a circle on the last tick big tick. Like so http://puu.sh/sEkuW/0125f81dfd.jpg
2016-12-04 23:28 [ Pennek ]: 02:44:601 (5) - ends on strong sound. same issue as last couple of times
2016-12-04 23:28 [ Pennek ]: it also needs to be NC'ed
2016-12-04 23:28 [ Pennek ]: 02:44:601 (5) - and this shouldn't be NC
2016-12-04 23:29 [ Pennek ]: 02:51:458 (1) - no NC
2016-12-04 23:29 [ Pennek ]: 02:48:030 (1) - same as 02:42:544 (3) -
2016-12-04 23:30 [ Pennek ]: still NC on last big tick
2016-12-04 23:30 [ Pennek ]: 02:50:087 (2) - same as 02:44:601 (5) -
2016-12-04 23:31 [ Pennek ]: 02:53:515 (1,2) - Here the strongest sound is the guitar (idk wub sound) and I'd map it after that
2016-12-04 23:31 [ Pennek ]: feels wrong to map after background music
2016-12-04 23:31 [ Pennek ]: 02:54:887 (2) - I'd just delete this
2016-12-04 23:31 [ Pennek ]: and play with sliders instead
2016-12-04 23:32 [ Pennek ]: Here's an example of what you could do: http://puu.sh/sEkOJ/a40f292da2.jpg 02:53:515 (1,2,3) -
2016-12-04 23:33 [ Pennek ]: 02:56:944 (4) - should be gone or moved ( again play with sliders for this section I would say
2016-12-04 23:33 [ Pennek ]: and map it to the wub sound
2016-12-04 23:34 [ Pennek ]: 03:00:030 (3) - here there is a repeat sound where you could use repeat sliders
2016-12-04 23:35 [ Pennek ]: 03:15:458 (3) - NC
2016-12-04 23:35 [ Pennek ]: 03:20:944 (4) -
2016-12-04 23:35 [ Pennek ]: Nc
2016-12-04 23:35 [ Pennek ]: Ooookay...
2016-12-04 23:35 [ Pennek ]: That's it for the Easy
2016-12-04 23:36 [ Pennek ]: Was this your first map?
2016-12-04 23:36 campa97: yes
2016-12-04 23:36 [ Pennek ]: Wow! That's great then
2016-12-04 23:36 [ Pennek ]: You are much better than I was when I started to play with mapping
2016-12-04 23:37 [ Pennek ]: :D
Topic Starter
campa97

[ Pennek ] wrote:

Here you go <3 :)

Easy
2016-12-04 22:33 campa97: do you like insane difficulty?
2016-12-04 22:33 [ Pennek ]: Yeah, it's pretty good
2016-12-04 22:33 thank you *.*
2016-12-04 22:34 [ Pennek ]: Of course there are some things to brush up on, but you're getting there
2016-12-04 22:34 campa97: :D
2016-12-04 22:34 campa97: ok
2016-12-04 22:35 [ Pennek ]: Okay, just in general. it's okay to copy paste sliders and patterns.
2016-12-04 22:35 [ Pennek ]: If you have too many different shapes it can become confusing
2016-12-04 22:35 [ Pennek ]: especially in lower diffs
2016-12-04 22:35 campa97: ok
2016-12-04 22:36 [ Pennek ]: I like what you do in the start of the easy diff
2016-12-04 22:36 thanks a lot *.*
2016-12-04 22:36 campa97: and i like copy and paste to make a fluid flow
2016-12-04 22:36 [ Pennek ]: yeah do that
2016-12-04 22:37 [ Pennek ]: I'd really like to see some continuity in the patterns
2016-12-04 22:37 [ Pennek ]: Like this
2016-12-04 22:37 [ Pennek ]: 00:02:087 (2) -
2016-12-04 22:37 campa97: i like patterns and simmetry
2016-12-04 22:37 [ Pennek ]: 00:11:687 (1,2) - Here you could paste the ones i highlighted
2016-12-04 22:37 [ Pennek ]: Me too :D
2016-12-04 22:37 [ Pennek ]: before
2016-12-04 22:38 [ Pennek ]: These straight sliders 00:30:887 (4,5) - feel out of place because you have curved everything else
2016-12-04 22:38 campa97: uh, ok ^^
2016-12-04 22:39 [ Pennek ]: You could make them work
2016-12-04 22:39 [ Pennek ]: If you place it more like a pattern that follows the slider that runs before it
2016-12-04 22:40 [ Pennek ]: You understand what I mean?
2016-12-04 22:40 campa97: not too much
2016-12-04 22:40 [ Pennek ]: 1 second then
2016-12-04 22:40 campa97: i'm not able to speak english
2016-12-04 22:41 campa97: ok ^^
2016-12-04 22:42 [ Pennek ]: you know about circular flow?
2016-12-04 22:42 campa97: something
2016-12-04 22:42 [ Pennek ]: https://www.youtube.com/user/Pishifat/videos
2016-12-04 22:43 [ Pennek ]: https://www.youtube.com/watch?v=GYGatwQszwQ
2016-12-04 22:43 campa97: i saw some of his videos
2016-12-04 22:43 [ Pennek ]: Nice!
2016-12-04 22:43 [ Pennek ]: Okay
2016-12-04 22:43 [ Pennek ]: Then it should be easy to understand
2016-12-04 22:43 campa97: :D
2016-12-04 22:43 campa97: yes
2016-12-04 22:44 [ Pennek ]: This note 00:30:887 (4) - feels awkward to play because you have to move mouse up, and then in the wrong direction. (not circular)
2016-12-04 22:44 campa97: oh yes, true
2016-12-04 22:44 [ Pennek ]: Okay nice, try to play around with that
2016-12-04 22:45 [ Pennek ]: 00:19:916 (4) - NC
2016-12-04 22:45 campa97: https://osu.ppy.sh/ss/6730355
2016-12-04 22:45 [ Pennek ]: yeah something like that
2016-12-04 22:45 campa97: so, is better this
2016-12-04 22:45 [ Pennek ]: yes
2016-12-04 22:45 campa97: ^^
2016-12-04 22:46 [ Pennek ]: same bad flow here 00:18:544 (3) -
2016-12-04 22:46 [ Pennek ]: and here 00:23:344 (2) -
2016-12-04 22:46 [ Pennek ]: CTRL J + rotate 90 degree to fix
2016-12-04 22:46 [ Pennek ]: and move back up
2016-12-04 22:47 campa97: did it
2016-12-04 22:47 [ Pennek ]: 00:25:401 (3) - this one is okay because it is an emphasized sound
2016-12-04 22:47 [ Pennek ]: but it needs NC
2016-12-04 22:47 campa97: ok
2016-12-04 22:47 [ Pennek ]: you need to resnap it though since you moved the other one
2016-12-04 22:48 campa97: https://osu.ppy.sh/ss/6730380
2016-12-04 22:49 [ Pennek ]: ^^
2016-12-04 22:49 campa97: or not...
2016-12-04 22:49 campa97: better redo 00:23:344 (2) -
2016-12-04 22:49 campa97: this slider
2016-12-04 22:49 [ Pennek ]: 00:34:316 (2) - same flow here
2016-12-04 22:49 [ Pennek ]: erhh
2016-12-04 22:50 [ Pennek ]: your choice, I'm not really sure what you changed so far
2016-12-04 22:50 [ Pennek ]: as for the one I just talked about
2016-12-04 22:50 [ Pennek ]: You can flip it ctrl H and rotate it
2016-12-04 22:51 campa97: yeah, better
2016-12-04 22:51 campa97: thanks
2016-12-04 22:51 [ Pennek ]: http://puu.sh/sEi7h/b1514dbd16.jpg
2016-12-04 22:51 [ Pennek ]: something like that?
2016-12-04 22:51 [ Pennek ]: this feels awkward to play 00:39:116 (3,4) -
2016-12-04 22:51 campa97: yes
2016-12-04 22:52 campa97: or that? 00:23:344 (2) -
2016-12-04 22:52 campa97: http://puu.sh/sEi7h/b1514dbd16.jpg
2016-12-04 22:52 [ Pennek ]: yeah that was the same i think
2016-12-04 22:52 campa97: ok
2016-12-04 22:52 campa97: ^^
2016-12-04 22:53 [ Pennek ]: 00:30:887 (4) - NC
2016-12-04 22:53 campa97: why awkward?
2016-12-04 22:53 [ Pennek ]: circular flow
2016-12-04 22:53 [ Pennek ]: instead of follow down and up
2016-12-04 22:53 campa97: ok
2016-12-04 22:53 [ Pennek ]: you go in a straight line/a little up
2016-12-04 22:53 [ Pennek ]: and the follow back again
2016-12-04 22:53 [ Pennek ]: Follow the circle :P
2016-12-04 22:54 campa97: i get it :)
2016-12-04 22:55 [ Pennek ]: the strong sound here (the last big white tick on the slider) needs to be something you can click 00:43:230 (3) -
2016-12-04 22:55 [ Pennek ]: same for these 3 00:45:287 (1,2,3) -
2016-12-04 22:57 [ Pennek ]: 00:48:716 (4) - NC here because of the pattern you already have with NCs on strong sounds
2016-12-04 22:58 [ Pennek ]: 00:50:087 (1) - no NC here
2016-12-04 22:58 campa97: kk
2016-12-04 22:58 [ Pennek ]: 00:54:201 (3) - Again something clicky on last white tick on slider
2016-12-04 22:58 [ Pennek ]: + NC on that sound
2016-12-04 22:59 campa97: ok
2016-12-04 22:59 [ Pennek ]: 00:54:201 (3) - feels uncomfortable to play aswell (flow again ;) )
2016-12-04 23:00 campa97: yeah, true
2016-12-04 23:01 [ Pennek ]: 01:12:030 (1) - there needs to be a note on this strong sound
2016-12-04 23:02 [ Pennek ]: Spinners + sliders are passive mapping
2016-12-04 23:02 [ Pennek ]: slider ends*
2016-12-04 23:02 [ Pennek ]: and bodies
2016-12-04 23:02 [ Pennek ]: That means that they shouldnt be on notes where strong sounds are
2016-12-04 23:02 campa97: oh ok thanks
2016-12-04 23:02 [ Pennek ]: because that is where you should click
2016-12-04 23:02 campa97: yes
2016-12-04 23:02 campa97: so when i can add spinner?
2016-12-04 23:03 [ Pennek ]: I'd just remove that one
2016-12-04 23:03 campa97: and insert a break?
2016-12-04 23:03 [ Pennek ]: and copy the note you place here 01:12:030 (1) -
2016-12-04 23:03 [ Pennek ]: the system does that automatically
2016-12-04 23:03 campa97: ok
2016-12-04 23:03 [ Pennek ]: and insert it where your slider ends
2016-12-04 23:04 [ Pennek ]: I love what you do with the next 3 sliders
2016-12-04 23:04 [ Pennek ]: they help the buildup in the song
2016-12-04 23:04 campa97: i have to place the note under the slider?
2016-12-04 23:04 [ Pennek ]: what?
2016-12-04 23:05 [ Pennek ]: with the same spacing you used before
2016-12-04 23:05 campa97: https://osu.ppy.sh/ss/6730514
2016-12-04 23:05 campa97: like that
2016-12-04 23:05 campa97: ah ok
2016-12-04 23:05 [ Pennek ]: :)
2016-12-04 23:06 [ Pennek ]: https://puu.sh/sEj8h/1776bef5fc.jpg
2016-12-04 23:06 campa97: yes ^^
2016-12-04 23:06 [ Pennek ]: copy note 6 and add it to the strong sound where slider ended before
2016-12-04 23:07 [ Pennek ]: 01:25:744 (1) - NC and move to the right to create a better flow
2016-12-04 23:08 [ Pennek ]: http://puu.sh/sEjeB/7bfa65a56f.jpg
2016-12-04 23:08 campa97: ok
2016-12-04 23:08 [ Pennek ]: I'd tilt this more. It almost feels like a straight slider 01:27:116 (2) -
2016-12-04 23:08 [ Pennek ]: maybe copy this in some way 01:29:173 (1) -
2016-12-04 23:09 campa97: ok
2016-12-04 23:09 [ Pennek ]: 01:31:230 (3) - flow feels awkward here
2016-12-04 23:09 [ Pennek ]: you know what blankets are?
2016-12-04 23:10 campa97: no
2016-12-04 23:10 [ Pennek ]: https://osu.ppy.sh/wiki/Formation_Techn ... ket_Combos
2016-12-04 23:11 [ Pennek ]: 2.5 in wiki description
2016-12-04 23:11 [ Pennek ]: in short; our brain likes blankets. they look nice and they feel nice
2016-12-04 23:11 [ Pennek ]: you can blanket these two
2016-12-04 23:11 [ Pennek ]: 01:31:230 (3,4) -
2016-12-04 23:12 campa97: ok, now i try to understand something
2016-12-04 23:12 [ Pennek ]: yes?
2016-12-04 23:12 campa97: oh, ok, understood
2016-12-04 23:12 [ Pennek ]: I'll try to show you
2016-12-04 23:13 [ Pennek ]: puush is slow http://puu.sh/sEjA3/13a22c4684.jpg
2016-12-04 23:13 [ Pennek ]: ;D
2016-12-04 23:14 [ Pennek ]: You can make it smaller or bigger if you want
2016-12-04 23:14 [ Pennek ]: you can do it easy if you follow approachcircle
2016-12-04 23:14 [ Pennek ]: and place middlepoint in the middle of slider
2016-12-04 23:14 campa97: ok
2016-12-04 23:14 [ Pennek ]: you got it?
2016-12-04 23:15 campa97: i got it but now i have to do it
2016-12-04 23:15 [ Pennek ]: :D
2016-12-04 23:15 [ Pennek ]: Nice!
2016-12-04 23:15 [ Pennek ]: I'll continue then
2016-12-04 23:15 campa97: ^^
2016-12-04 23:15 [ Pennek ]: You got this logged?
2016-12-04 23:16 [ Pennek ]: I'll upload it on the beatmap page afterwards so you can read it
2016-12-04 23:16 [ Pennek ]: this note that should follow the flow doesn't (circular) 01:36:030 (3) -
2016-12-04 23:16 [ Pennek ]: 01:36:715 (4) - NC
2016-12-04 23:17 [ Pennek ]: 01:42:201 (1) - NC
2016-12-04 23:17 [ Pennek ]: 01:53:173 (3) - NC
2016-12-04 23:18 [ Pennek ]: 01:53:858 (2) - slider ends on strong sound. need something to click
2016-12-04 23:19 [ Pennek ]: 02:02:773 (2) - flow
2016-12-04 23:19 campa97: https://osu.ppy.sh/ss/6730623
2016-12-04 23:19 [ Pennek ]: on the timeline try to move back
2016-12-04 23:19 [ Pennek ]: so you can see the circle going into 4
2016-12-04 23:20 [ Pennek ]: https://upload.wikimedia.org/wikipedia/ ... circle.png
2016-12-04 23:20 [ Pennek ]: the green outside ring
2016-12-04 23:21 [ Pennek ]: And try to curve slider around it
2016-12-04 23:21 campa97: ok
2016-12-04 23:21 [ Pennek ]: http://puu.sh/sEk79/11aa0a1635.jpg
2016-12-04 23:22 [ Pennek ]: this ends on strong sound 02:06:201 (2) -
2016-12-04 23:22 [ Pennek ]: needs to be circle
2016-12-04 23:22 [ Pennek ]: the break you have needs to be mapped
2016-12-04 23:22 [ Pennek ]: 02:20:601 (1) - NC
2016-12-04 23:23 [ Pennek ]: 02:26:087 (1) - NC
2016-12-04 23:24 [ Pennek ]: 02:30:887 (2) - Flow
2016-12-04 23:25 [ Pennek ]: 02:31:573 (3) - NC
2016-12-04 23:25 [ Pennek ]: 02:35:687 (3) - Flow again (all are basically circular, I'm not going to continue to write it)
2016-12-04 23:28 [ Pennek ]: 02:42:544 (3) - I'd make this one short and put a circle on the last tick big tick. Like so http://puu.sh/sEkuW/0125f81dfd.jpg
2016-12-04 23:28 [ Pennek ]: 02:44:601 (5) - ends on strong sound. same issue as last couple of times
2016-12-04 23:28 [ Pennek ]: it also needs to be NC'ed
2016-12-04 23:28 [ Pennek ]: 02:44:601 (5) - and this shouldn't be NC
2016-12-04 23:29 [ Pennek ]: 02:51:458 (1) - no NC
2016-12-04 23:29 [ Pennek ]: 02:48:030 (1) - same as 02:42:544 (3) -
2016-12-04 23:30 [ Pennek ]: still NC on last big tick
2016-12-04 23:30 [ Pennek ]: 02:50:087 (2) - same as 02:44:601 (5) -
2016-12-04 23:31 [ Pennek ]: 02:53:515 (1,2) - Here the strongest sound is the guitar (idk wub sound) and I'd map it after that
2016-12-04 23:31 [ Pennek ]: feels wrong to map after background music
2016-12-04 23:31 [ Pennek ]: 02:54:887 (2) - I'd just delete this
2016-12-04 23:31 [ Pennek ]: and play with sliders instead
2016-12-04 23:32 [ Pennek ]: Here's an example of what you could do: http://puu.sh/sEkOJ/a40f292da2.jpg 02:53:515 (1,2,3) -
2016-12-04 23:33 [ Pennek ]: 02:56:944 (4) - should be gone or moved ( again play with sliders for this section I would say
2016-12-04 23:33 [ Pennek ]: and map it to the wub sound
2016-12-04 23:34 [ Pennek ]: 03:00:030 (3) - here there is a repeat sound where you could use repeat sliders
2016-12-04 23:35 [ Pennek ]: 03:15:458 (3) - NC
2016-12-04 23:35 [ Pennek ]: 03:20:944 (4) -
2016-12-04 23:35 [ Pennek ]: Nc
2016-12-04 23:35 [ Pennek ]: Ooookay...
2016-12-04 23:35 [ Pennek ]: That's it for the Easy
2016-12-04 23:36 [ Pennek ]: Was this your first map?
2016-12-04 23:36 campa97: yes
2016-12-04 23:36 [ Pennek ]: Wow! That's great then
2016-12-04 23:36 [ Pennek ]: You are much better than I was when I started to play with mapping
2016-12-04 23:37 [ Pennek ]: :D
Thanks a lot [ Pennek ] i apply all your tips <3 and thank you very much for kudosuuuu *.*
Toyosaki Aki
from #modreqs
my english is sometimes strange;;
[general]
  1. add custom hitsound?
[Normal]
  1. 00:02:773 (4) - seems to be a little far from (3) slider. take same distance like 00:00:716 (1,2,3) - ?
  2. 00:06:544 (8) - doesn't fit the song I think. how about this pattern?
  3. 00:18:544 (1,2,3,4) - make this equal spacing
  4. 01:32:601 (3,4,5) - ^
[Insane]
  1. put a check ''widescreen support'' in Design tab.
  2. 00:52:830 (1,2) - I felt this stack weird. try to map same as 00:22:658 (1,2,3) - ,00:28:144 (1,2,3) - ,and so on
  3. 00:50:087 (1,2,3,4) - you can make this equal spacing perfectly.
  4. 01:26:773 (4,5,6,7,8,9) - ^
    and 01:27:801 (9) - can be perfectly blanket
  5. 01:35:001 (4) - this stack makes bad flow imo
  6. 02:19:573 (2) - blanket
  7. 02:34:315 (1,7) - maybe stack
GL~
Topic Starter
campa97

Toyosaki Aki wrote:

from #modreqs
my english is sometimes strange;;
[general]
  1. add custom hitsound?
[Normal]
  1. 00:02:773 (4) - seems to be a little far from (3) slider. take same distance like 00:00:716 (1,2,3) - ?
  2. 00:06:544 (8) - doesn't fit the song I think. how about this pattern?
  3. 00:18:544 (1,2,3,4) - make this equal spacing
  4. 01:32:601 (3,4,5) - ^
[Insane]
  1. put a check ''widescreen support'' in Design tab.
  2. 00:52:830 (1,2) - I felt this stack weird. try to map same as 00:22:658 (1,2,3) - ,00:28:144 (1,2,3) - ,and so on
  3. 00:50:087 (1,2,3,4) - you can make this equal spacing perfectly.
  4. 01:26:773 (4,5,6,7,8,9) - ^
    and 01:27:801 (9) - can be perfectly blanket
  5. 01:35:001 (4) - this stack makes bad flow imo
  6. 02:19:573 (2) - blanket
  7. 02:34:315 (1,7) - maybe stack
GL~
Hi Toyosaki Aki, thanks a lot for your mod. Today i will start to work on cusom hitsound. Thanks for all your tips, but i don't apply your last point, because i don't understand why i have to stack object.
Kazuha91
[Insane]


GENERALE:
- metterei un +10ms negli offset di entrambi i timing points
- OD 7.5
- carini i hitsound xd

dunque
- 00:28:144 (1) - come mai questo non segue lo spacing delle note precedenti? a dire il vero anche con altri slider lo hai diminuito per qualche motivo, ma con questo più che con gli altri... se lo aumenti ci sta dato che è una nuova tick bianca, così è brutto
- 00:32:258 (3) - stessa cosa... why
- 01:06:544 (1) - questo, anche se la mappa va lenta, è estremamente scomodo da hittare
- 01:24:030 (5,6,1,2,3,4,5) - perchè lo spacing varia 2 volte in questa parte? usa il distance snap, così non sbagli
- 01:38:773 (5,6,7,8) - l'angolo di questi jump è troppo ampio, ste cose si facevano nel 2011, io eviterei sinceramente
- 01:44:258 (5,6,7,8) - stessa cosa ew
- 01:50:430 (1) - io non sarò un mago degli slider ma questo è sotto gli standard anche per me xd
- 01:59:001 (1) - se riesci togli il secondo repeat e mettici un cerchio che frega se no
- 03:23:515 (14) - aggiungi 1 cerchio ad 1/2 dopo e fai iniziare lo spinner 1/2 più avanti

in generale direi che usi troppe forme diverse di slider per esprimere la stessa cosa, per esempio: se in una sezione omogenea di canzone decidi di usare una curvatura x di 1/1 slider, si presuppone che in tutta la sezione tutti gli 1/1 slider siano della stessa forma, tu invece ne fai tanti simili ma diversi, il che è un po brutto da vedere...
sezione lenta: 00:26:773 (5) - 1, 00:31:573 (2) - 2, 00:37:744 (10) - 3, 00:49:401 (6) - 4 xd capisci che intendo... cerca di evitare.
E un'altro problema generale è lo spacing che, come ti ho fatto notare sopra, è un po incerto... beh sono cose che si imparano mappando, ci sono passato anch'io... l'insieme di tutto la fa sembrare un po old style, ma ci sta.
Le diff più easy non me ne intendo molto per cui lascio fare agli altri, buona fortuna
Topic Starter
campa97

Kazuha91 wrote:

[Insane]


GENERALE:
- metterei un +10ms negli offset di entrambi i timing points
- OD 7.5
- carini i hitsound xd

dunque
- 00:28:144 (1) - come mai questo non segue lo spacing delle note precedenti? a dire il vero anche con altri slider lo hai diminuito per qualche motivo, ma con questo più che con gli altri... se lo aumenti ci sta dato che è una nuova tick bianca, così è brutto
- 00:32:258 (3) - stessa cosa... why
- 01:06:544 (1) - questo, anche se la mappa va lenta, è estremamente scomodo da hittare
- 01:24:030 (5,6,1,2,3,4,5) - perchè lo spacing varia 2 volte in questa parte? usa il distance snap, così non sbagli
- 01:38:773 (5,6,7,8) - l'angolo di questi jump è troppo ampio, ste cose si facevano nel 2011, io eviterei sinceramente
- 01:44:258 (5,6,7,8) - stessa cosa ew
- 01:50:430 (1) - io non sarò un mago degli slider ma questo è sotto gli standard anche per me xd
- 01:59:001 (1) - se riesci togli il secondo repeat e mettici un cerchio che frega se no
- 03:23:515 (14) - aggiungi 1 cerchio ad 1/2 dopo e fai iniziare lo spinner 1/2 più avanti

in generale direi che usi troppe forme diverse di slider per esprimere la stessa cosa, per esempio: se in una sezione omogenea di canzone decidi di usare una curvatura x di 1/1 slider, si presuppone che in tutta la sezione tutti gli 1/1 slider siano della stessa forma, tu invece ne fai tanti simili ma diversi, il che è un po brutto da vedere...
sezione lenta: 00:26:773 (5) - 1, 00:31:573 (2) - 2, 00:37:744 (10) - 3, 00:49:401 (6) - 4 xd capisci che intendo... cerca di evitare.
E un'altro problema generale è lo spacing che, come ti ho fatto notare sopra, è un po incerto... beh sono cose che si imparano mappando, ci sono passato anch'io... l'insieme di tutto la fa sembrare un po old style, ma ci sta.
Le diff più easy non me ne intendo molto per cui lascio fare agli altri, buona fortuna
Grazie mille Kazuha91 per la tua mod, ho applicato tutti i tuoi consigli. Non capisco come mai ho posizionato male gli oggetti, ma ho utilizzato sempre il distance snap.
Kazuha91
E' difficile da spiegare, tant'è vero che non saprei dirtelo, comunque sia non dico che non vada bene, ma solo che influisce sull'estetica della mappa, facendola sembrare fatta in vecchio stile ed anche dal punto di vista del gameplay dato che può risultare strano e scomodo se fatto estremamente male, ma non è questo il caso per cui non te ne preoccupare... Se qualcuno riesce te lo spiega in qualche modo, altrimenti sono cose che si aquisiscono mappando e guardano le mappe degli altri (quelle fatte bene eh).
Comunque tieni la stella \o/

EDIT: ah ecco, ho capito il perchè degli spacing che sballano di poco ogni volta... è perchè mappi con la griglia accesa... in teoria non si usa la griglia quando si mappa proprio per questo motivo, così piazzi gli oggetti in modo più preciso, si usa solo per fare pattern simmetrici o specifici angoli di curvatura... non è un problema come ho già detto (però cerca di evitare le prossima volte :P )
Topic Starter
campa97
Ho capito, grazie mille del consiglio, per la prossima volta cercherò di applicare ciò che mi hai detto :)
E grazie infinite del kudosu *.*
CernTheLion
+3 ;)
MisakiAN
Hy,just some quick mod

[Insane]
*Please Check Aimod,

00:39:811 (2,3) - Stack this note with 00:39:126 (1) -
01:29:011 (4,1) - make it more closer,there's no strong beat in there
01:51:640 (6,7,1) - dont stack with 01:51:297 (4) - , its hard to read it
01:52:840 (4) - stack with 01:52:154 (2) -
01:55:411 (6) - move it more far from 01:55:240 (5) -
01:57:468 (1,2,3,4) - its not good to stack it too much like that
02:19:240 (1,2) - blanked
02:19:925 (3) - move a bit far from 02:20:097 (4) -
02:44:268 (2) - stack with 02:43:583 (7) -
03:00:040 (4,5) - it can ruin the flow,why just dont make it like this? 03:02:097 (3,4,5) -
03:06:211 (2) - stack with 03:05:525 (6) -
00:11:611 (6,1) - put another note in red tick

okay thats all,and sorry for bad english X"D
Good Luck~~~
Topic Starter
campa97

misakiakill wrote:

Hy,just some quick mod

[Insane]
*Please Check Aimod, Ups, didn't see... Thanks ^^

00:39:811 (2,3) - Stack this note with 00:39:126 (1) - Thanks, didn't see this too
01:29:011 (4,1) - make it more closer,there's no strong beat in there Fixed
01:51:640 (6,7,1) - dont stack with 01:51:297 (4) - , its hard to read it I think is not too difficult
01:52:840 (4) - stack with 01:52:154 (2) - Fixed
01:55:411 (6) - move it more far from 01:55:240 (5) - Fixed
01:57:468 (1,2,3,4) - its not good to stack it too much like that Mmmm... they have the same sound
02:19:240 (1,2) - blanked Fixed
02:19:925 (3) - move a bit far from 02:20:097 (4) - Fixed
02:44:268 (2) - stack with 02:43:583 (7) - Fixed
03:00:040 (4,5) - it can ruin the flow,why just dont make it like this? 03:02:097 (3,4,5) - uhmmm idk
03:06:211 (2) - stack with 03:05:525 (6) - idk
00:11:611 (6,1) - put another note in red tick There isn't sound here

okay thats all,and sorry for bad english X"D
Good Luck~~~

Thank you so much for your mod ^^
Topic Starter
campa97

-Bumblebee- wrote:

+3 ;)
Grazie mille ;) :)
CernTheLion
Small IRC
2016-12-14 00:00 -Bumblebee-: o blanketti 00:45:983 (3,4) - questo, o 00:46:668 (4,5) - questo
2016-12-14 00:00 -Bumblebee-: che ne so ahaha
2016-12-14 00:00 -Bumblebee-: se no puoi anche lasciarli così
2016-12-14 00:00 campa97: nono ho fixato
2016-12-14 00:00 -Bumblebee-: dato che comunque fai un pattern a prisma
2016-12-14 00:00 campa97: più bello così
2016-12-14 00:01 -Bumblebee-: 00:50:097 (1,2,3) - triangolo
2016-12-14 00:01 campa97: è un triangolo ora
2016-12-14 00:01 -Bumblebee-: 00:52:840 (4,5,6) - questo te lo posso anche concedere dai
2016-12-14 00:01 -Bumblebee-: 00:56:954 (3,4,5) - questo no
2016-12-14 00:01 -Bumblebee-: ahahaha
2016-12-14 00:02 -Bumblebee-: 01:01:754 (2,3,4) - perchè il DS è diverso? o.O
2016-12-14 00:02 -Bumblebee-: controlla l'AiMod hehe
2016-12-14 00:04 campa97: cazz
2016-12-14 00:05 campa97: ahahaha
2016-12-14 00:05 -Bumblebee-: ora del decesso: 00:05
2016-12-14 00:05 campa97: che schifo quel triangolo
2016-12-14 00:05 campa97: bon dai, non è tanto male XD
2016-12-14 00:05 -Bumblebee-: è anche colpa della griglie eh
2016-12-14 00:06 -Bumblebee-: ahahaha
2016-12-14 00:06 campa97: putroppo l'ho mappata con le griglie
2016-12-14 00:06 -Bumblebee-: e va beh
2016-12-14 00:06 campa97: 01:03:126 (3,4) - questo si che è un blanket
2016-12-14 00:06 campa97: XD
2016-12-14 00:06 -Bumblebee-: solo utili per fare le figure
2016-12-14 00:06 -Bumblebee-: ma usa quella più piccola
2016-12-14 00:07 campa97: ah
2016-12-14 00:07 -Bumblebee-: ah è un blanket? ahaha
2016-12-14 00:07 campa97: ho sempre usato la 2
2016-12-14 00:07 -Bumblebee-: premi G
2016-12-14 00:07 -Bumblebee-: 3 volte
2016-12-14 00:07 campa97: ora non lo uso più il grid
2016-12-14 00:07 -Bumblebee-: questa è utile per le figure, quella un po' più grande per fare gli slider che fai tu :]
2016-12-14 00:07 -Bumblebee-: quella piccolissima è di precisione
2016-12-14 00:08 -Bumblebee-: io lo uso quasi sempre, ma uso quella di precisione
2016-12-14 00:08 campa97: quali slider faccio in particolare?
2016-12-14 00:08 -Bumblebee-: quelli tutti specchiati
2016-12-14 00:08 campa97: ahhh
2016-12-14 00:08 -Bumblebee-: roba da dire 'oh my sweet Jesus'
2016-12-14 00:08 campa97: perchè? ahahah
2016-12-14 00:08 -Bumblebee-: perchè boh sono fighi
2016-12-14 00:09 -Bumblebee-: comunque, non andiamo off-topic ahaha
2016-12-14 00:09 campa97: na chi l'ha detto?
2016-12-14 00:09 -Bumblebee-: 01:03:126 (3,4) - se vuoi, fixalo, non deve essere per forza tutto blankettato
2016-12-14 00:09 -Bumblebee-: l'ho detto io :]
2016-12-14 00:10 campa97: l'ho circa blankettato
2016-12-14 00:10 campa97: XD
2016-12-14 00:10 campa97: ah ok ahahahah
2016-12-14 00:10 -Bumblebee-: circa ahahaha
2016-12-14 00:10 -Bumblebee-: 01:50:440 (1,2) - pleaseeee
2016-12-14 00:10 campa97: ahahahaha
2016-12-14 00:11 -Bumblebee-: 01:58:668 (2,3,4) - triangolo
2016-12-14 00:11 -Bumblebee-: no, niente, cazzata
2016-12-14 00:11 -Bumblebee-: va bene anche così
2016-12-14 00:11 campa97: uh ottimo
2016-12-14 00:11 -Bumblebee-: 02:23:354 (1,2) - please pt.2
2016-12-14 00:12 -Bumblebee-: 02:37:068 (4,1) - stack
2016-12-14 00:12 campa97: 01:50:440 (1,2) - sembrano due pesci
2016-12-14 00:12 -Bumblebee-: 02:39:811 - e ci si inizia a gasare tutti
2016-12-14 00:12 -Bumblebee-: sembrano 2 vermi a me lol
2016-12-14 00:13 campa97: ahahahahaha
2016-12-14 00:13 campa97: prospettive diverse XD
2016-12-14 00:13 -Bumblebee-: vero
2016-12-14 00:13 -Bumblebee-: 02:44:611 (4) - troppo vicino però
2016-12-14 00:13 campa97: 02:39:811 (1) - si, questo sembra un verme
2016-12-14 00:13 -Bumblebee-: ahahaha
2016-12-14 00:14 campa97: oh già
2016-12-14 00:14 -Bumblebee-: 02:50:097 (6) - questo può andare
2016-12-14 00:14 -Bumblebee-: in quanto il player deve tornare indietro, e un po' di tempo lo perde senza dubbio
2016-12-14 00:14 campa97: stavo giusto vedendo adesso... pensavo al blanket
2016-12-14 00:14 campa97: ah ok
2016-12-14 00:15 -Bumblebee-: si, può anche andare un bel blanket
2016-12-14 00:15 campa97: no bon, lo lascio così allora, ovviamente è voluto
2016-12-14 00:15 -Bumblebee-: "ovviamente"
2016-12-14 00:15 campa97: ormai l'ho blankettato XD
2016-12-14 00:15 -Bumblebee-: okay, apposto
2016-12-14 00:16 -Bumblebee-: rimane solo una cosa da fare
2016-12-14 00:16 -Bumblebee-: oltre ad uccidermi, ofc
2016-12-14 00:16 -Bumblebee-: da dove hai scaricato la canzone? YT?
2016-12-14 00:16 campa97: no
2016-12-14 00:16 campa97: da soundfree mi pare
2016-12-14 00:17 -Bumblebee-: ce l'hai il link?
2016-12-14 00:17 campa97: lo ritrovo
2016-12-14 00:17 -Bumblebee-: grand3
2016-12-14 00:17 -Bumblebee-: ..
2016-12-14 00:17 campa97: ahahahah
2016-12-14 00:18 campa97: ecco, freesound cazz
2016-12-14 00:18 campa97: http://freedsound.com/it?q=sakura-lifetheory
2016-12-14 00:19 campa97: è il campionamento troppo alto?
2016-12-14 00:19 -Bumblebee-: una specie
2016-12-14 00:20 -Bumblebee-: non me lo fa convertire
2016-12-14 00:20 campa97: cazz
2016-12-14 00:20 -Bumblebee-: provo a criptare sto robo un attimo
2016-12-14 00:20 campa97: super
2016-12-14 00:22 campa97: volendo sto un attimo con audacity
2016-12-14 00:22 campa97: se potessi farlo
2016-12-14 00:22 campa97: cazz
2016-12-14 00:23 -Bumblebee-: ho il file, ma non so come mandartelo
2016-12-14 00:23 -Bumblebee-: lo metto su mediafire
2016-12-14 00:23 campa97: ok fatto
2016-12-14 00:23 campa97: ah
2016-12-14 00:23 campa97: come vuoi
2016-12-14 00:23 campa97: volendo ce l'ho
2016-12-14 00:24 campa97: boh
2016-12-14 00:24 campa97: non funzia
2016-12-14 00:24 -Bumblebee-: http://www.mediafire.com/file/rvk1bk89f ... Sakura.mp3
2016-12-14 00:25 -Bumblebee-: ecco a lei
2016-12-14 00:25 -Bumblebee-: dovrebbe essere apposto questa versione
2016-12-14 00:25 campa97: grazie :D
2016-12-14 00:26 -Bumblebee-: occhio che probabilmente dovrai cambiare l'offset
2016-12-14 00:26 campa97: mi da sempre l'errore del bitrate
2016-12-14 00:26 -Bumblebee-: impossibile
2016-12-14 00:26 -Bumblebee-: hai eliminato l'altro file audio?
2016-12-14 00:26 campa97: si
2016-12-14 00:26 campa97: ovvio
2016-12-14 00:26 campa97: rifaccio
2016-12-14 00:26 -Bumblebee-: mi sembra stranissimo
2016-12-14 00:26 -Bumblebee-: io l'ho sempre fatto e non mi ha mai dato l'errore
2016-12-14 00:27 -Bumblebee-: o.o
2016-12-14 00:27 campa97: niente...
2016-12-14 00:27 campa97: ho visto comunque che il bitrate è di 128
2016-12-14 00:27 -Bumblebee-: domani provo con Audacity
2016-12-14 00:27 campa97: avevo provato con audacity
2016-12-14 00:28 campa97: sempre errore
2016-12-14 00:28 campa97: mi trolla
2016-12-14 00:28 -Bumblebee-: ahahaha
2016-12-14 00:28 -Bumblebee-: beh guarda il lato positivo
2016-12-14 00:28 -Bumblebee-: almeno abbiamo finito la mod ahaha
2016-12-14 00:28 campa97: si ahahahahah
2016-12-14 00:28 campa97: ora ti faccio fare tutte le altre canzoni
2016-12-14 00:28 campa97: XD
2016-12-14 00:28 -Bumblebee-: ahahaha
Buona fortuna, se ti serve aiuto, sai a chi scrivere ;)
Nao Tomori
hi.

gonna talk about insane mostly here.

well before anything i'm pretty sure having a blank sliderfollowcircle (the yellow thing around a slider ball) in your custom map skin is not allowed.
also technically speaking you need a custom section-pass as well lol
also your hit circle select is blank for some reason which makes modding ridiculously annoying, please fix this as well...

[insane]

so, in my opinion, the biggest issue here is the inconsistency of the spacing and rhythm choice. i'll go over some stuff regarding that.

00:04:840 (5) - up until now, you always put a jump on the loud piano. but this time, it is the same distance as the jump from 00:03:811 (2,3) - 2 to 3. this means that the slider does not have correct emphasis, since you want it to have more emphasis ( therefore bigger jump ) than the other stuff.

00:08:954 (1) - same thing here. the spacing being equalized just removes any emphasis on a note

00:11:611 (6) - this isn't on anything. map circles on things that actually have sounds.

for the intro, you use very varied spacing. ex.00:22:326 (7) - .8 spacing here, 00:29:183 (3) - 1.0x spacing here.
the issue with this is that, the spacing does not follow the music.


i recommend you watch this series of helpful videos, here: https://www.youtube.com/watch?v=oL3az8FhlB4

basically, it will help you form a foundation on which you can build better maps.


the intro is so lacking in musical elements that i recommend you skip mapping it entirely
------------------

assuming you watched the videos now, i'll go on with the mod.

00:59:011 - this was a good idea, following piano with sliders and using circles for the gaps in between! that's one of the most important things about mapping, keeping a good rhythmic structure and following similar sounds in similar ways.

01:19:172 - why is there a break here?

01:44:268 - this kind of movement is incredibly awkward to play, from 5-6-7, because it's a wide angle. i recommend changing the placement of the notes here to be a sharper angle.

i disagree heavily with the extensive use of distance snapping here. it lowers the overall intensity of the map while also increasing it at certain places where sharper angles are used. for example: 01:55:068 - has a kick on it, as did 3. but it's the same spacing as 5, which is just an ordinary note in the song. yet 5 also has the emphasis of a sharp angle.

02:09:099 - why break here?

02:35:255 - the extremely extended use of distance snapping, again, makes the map feel rather boring and lazily created. in your future maps, please make an effort to branch out into jump patterns and the like.

--------

the largest issue, though, is with rhythm. i'm pretty sure there's a 1/2 note on every. single. beat.

just because there is a sound, doesn't mean you need to put a note there. instead, focus on the most interesting melodies and instruments the song has to offer and map around those.

for example:
01:44:268 - is an extended note in the synth. you could highlight that by putting a 1/1 or a 3/2 slider like this: http://puu.sh/sSusk/389a9675c5.jpg
02:28:754 - an extended note in the violin starts here, a new piano note as well. you could highlight those by placing a 1/1 slider here.

basically, i don't think the map follows the song very well. you have circles basically everywhere, so you could stick this map on some random song from the same genre and it would line up. what that means, is that the map is not unique to the song. if it had sliders that highlighted interesting sounds, or focused heavily on the melody presented by the violin, it would be more closely in tune with the rhythm of the song. as it is now, it needs a full overhaul, and you need more mapping experience in regards to emphasis and use of spacing.

If you have questions, or want a more in-depth discussion, feel free to PM me in-game. this might sound pretty brutal, but almost everyone goes through this process at least once. don't be afraid to ask questions.
PandaHero
Hello.
My side of m4m

General

Your hit0 picture is too big, please make it smaller.
Also check difficulty specific, I think it will be useful for you.

Easy
General advices: make new combos more ofthen, make more blankets, keep the structure.

00:03:468 (3) - maybe nc?
00:14:440 (3) - ^
00:19:926 (3) - ^
00:30:897 (4) - ^
00:37:068 (4) - ^
00:41:868 (3) - ^
00:46:668 (4) - ^
01:03:811 (4) - ^
00:04:840 (5) - this slider is not looking very beautiful for me, You can make it like this slider 00:02:097 (2) -
Also I would like to remove reverse and put note here - 00:06:211, because piano sound is strong here.
00:15:811 (5) - ^
00:18:554 (2,3) - you can make blanket here
00:23:354 (2,3) - and here
01:06:554 (1,2) - are wistle sounds here correct? It sounds strange.
01:12:040 (1) - put finish here
01:24:383 - remove finish sound from here, it's unconsistent.
01:23:011 (1) - also reverse sliders, that repeating more than 2 times not allowed in easy diff.
01:23:011 (1,2,3) - make this place more beautiful by making this slider 01:25:754 (2) - with the same curve like this slider 01:27:126 (3) -
01:27:126 (1) - remove nc
01:31:240 (5) - add nc
01:53:183 (1,2,3) - maybe will be better if you decrease sharp here? 90 degress jumps a little bit hard imo.
01:55:925 (1,1) - this pause confusing me.
02:01:411 (1,2) - make a blanket here.
02:04:154 (3) - nc
02:26:097 (3) - ^
02:50:097 (6) - maybe will be better make two note instead of the beginning and end of this slider?
02:55:583 (5,1) - - ^
02:59:011 (3) - make a reverse slider here and remove this slider 03:00:040 (4) -

Normal
General advices: keep the structure. SV changes is not allowed in Normal diff, remove it.

00:16:497 (6) - remove reverse and put a note here - 00:17:183
00:26:783 (3) - ^
00:43:240 (3,4,5) - - spacing between this objects are too small.
00:45:640 (2) - strange slider, Maybe will be better, if you start it from here - 00:45:983 and put note here - 00:45:640.
01:23:011 (1,2,3,4) - looks like overmapping for me.
02:22:325 (2,3) - remove stack, I think this kind of stacks are confusing novice players.
02:38:440 (3,4,5) - ^
03:00:725 (3,4,5) - ^
02:26:783 (2) - whistle here sounds pretty random.
02:33:640 (6) - ctrl+g?
03:12:040 (3,4,5) - stack these notes?

Hard
General advices: keep the structure.

00:19:240 (5) - ctrl+g?
00:26:097 (4) - ^
00:43:240 (4,5) - make these two notes as a slider for keeping structure?
00:45:297 (2) - remove one of this white anchors and put another one in the middle of slider, it will be look nicely
00:52:840 (1,2) - fix blanket here.
01:00:383 (6) - remove reverse, put note here - 01:01:068.
01:16:497 (1) - make this "mustache" slider more symmetrical
01:29:868 (5) - put nc here
01:31:240 (1,2,3,4,5,6) - overmapped place, put one 1/1 slider here, please.
01:49:068 (2) - ctrl+g?
01:49:754 (4) - ^
01:54:897 (2,3) - make this as a slider?
02:20:611 (2,3,4,5) - make this place like this 02:23:354 (1,2,3,4) - ?
02:28:154 (2) - ctrl+g?
02:28:840 (3) - nc?
02:39:125 (4,5) - make this as a slider?
02:58:325 (5) - stack end of this slider with the end of this - 02:59:525 (1) -
02:59:525 (1,2) - make a blanket here.
03:20:611 (6,1) - ^

Insane
The beginning is too boring imo.

00:02:783 (4) - ctrl+g?
00:11:611 (6) - overmap for me, I would like to remove this note.
00:15:126 (3,4) - unstack these notes, please.
01:54:383 (4,5,1) - stack these notes?
02:22:154 (2,3) - spacing here is too small
02:26:097 (1,2) - make a blanket here.
02:34:325 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - singletap intensifies, lol.
02:35:011 (5,6,7,8) - you can make it as a sliders, for making this part easier.
02:36:383 (5,6,7,8) - ^
02:39:811 - this and the next part is too boring, you can make it with spacing changes, as a kiai time was.
03:11:611 (2) - overmapping, there is no sound for this note

My mod is over, good luck :)
Topic Starter
campa97
Thanks a lot for your mods ^^
Seijiro
please reply appropriately to mods.
Modders took their time trying to help you improve your map, help them improve their modding back by replying.
polka
campa, I think it would help you to look for someone to mod your hitsounds.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply