forum

Foreground Eclipse & Draw The Emotional - Sad Spring

posted
Total Posts
7
Topic Starter
Zeonive
This beatmap was submitted using in-game submission on Mittwoch, 15. Februar 2017 at 16:03:30

Artist: Foreground Eclipse & Draw The Emotional
Title: Sad Spring
Source: Touhou
Tags: yuyoyuppe luschka neko seated with liquor c83 comiket 83 yakumo yukari saigyouji yuyuko necrofantasia border of life
BPM: 184
Filesize: 6734kb
Play Time: 03:17
Difficulties Available:
  1. Collab Insane (4,35 stars, 149 notes)
  2. Easy (1,23 stars, 32 notes)
  3. Extra (5,97 stars, 1006 notes)
  4. Insane (1,01 stars, 5 notes)
  5. Silhouette (5,28 stars, 62 notes)
Download: Foreground Eclipse & Draw The Emotional - Sad Spring
Information: Scores/Beatmap Listing
---------------
first map for rank
looking for mods

Silhouette: ???
Extra: 100%
Collab Insane with Left: 15% ?
Insane: 1%
Hard: 0%
Normal: 0%

- kneesocks is the best

Bier
mod: the insane diff is too short [33notes]
pls fix
Pickkle
Extra

00:17:612 (7,8,9) - make these like the rest.
00:19:242 (1,1,1,1,1,2,3) - eh.
00:24:460 (1,1,1,1) - no need for the nc
00:55:927 (2) - move to the left a lil?
01:32:612 - i'd mad this part but i mean it's perfectly fine.
01:57:681 (5,6,7) - move these a little closer.
02:17:724 (1,2,1,2,1,2,1,2,1,2,1,2) - make these sliders, bpm changing while streaming is not played easily.
02:44:862 (1) - huge jump for streams, move closer.


not too many mistakes, great map.
Topic Starter
Zeonive

Pickkle wrote:

Extra

00:17:612 (7,8,9) - make these like the rest. there's a strong, high pitched drum sound whereas there's none for the other triples, so I think higher spacing is fine, changed it up a little nevertheless
00:19:242 (1,1,1,1,1,2,3) - eh. fixed
00:24:460 (1,1,1,1) - no need for the nc The entire song is structured by groups of 8 measures, in which the last measure is rhythmically speaking more interesting than the others and has a kind of feeling that every sound is distinct so I think it's fine
00:55:927 (2) - move to the left a lil? it's rotated by the exact same angle as 00:55:438 (1,2) - but in the other direction which should indicate the distinctness of the last beats of the last measure of this group of 8 measures, so I think the pattern is fine
01:32:612 - i'd mad this part but i mean it's perfectly fine. why? If you think it plays badly I might change it up
01:57:681 (5,6,7) - move these a little closer. fixed
02:17:724 (1,2,1,2,1,2,1,2,1,2,1,2) - make these sliders, bpm changing while streaming is not played easily. yes, I'm not sure how I should do that, sliders wouldn't fit well for this section and streams aren't easy to play. However, I think the way I did it indicates the increasing BPM the best, if I come up with something better I'll change it
02:44:862 (1) - huge jump for streams, move closer. would destroy the pattern, I have decreased the spacing of the whole stream instead


not too many mistakes, great map.
Thank you very much for the mod!
Toyosaki Aki
as - kneesocks' req
Since my English is not good, please forgive me if I say something rude;;
I hope this will help you ~

Extra
  1. 00:17:612 (7,8,9) - use same distance as 00:22:829 (7,8,9) - ? Actually they have same sound, so Idk why here is far-off unlike the other triples.
  2. 01:09:786 (7,8,9) - same as above
  3. 00:39:297 (2,8) - would make stack perfectly if not on purpose
  4. 00:49:242 (4,5) - now your way is playable but awkward because of flow imo. They look difficult a bit just because 00:49:242 (4) - requires aiming to the same direction as 00:49:405 (5) - and their distance is really different. so move 00:49:242 (4) - to x:231|y:45 is better I think.
  5. 01:18:264 (1,2,3) - The inconsistency in spacing seems worrysome to me. Would either map some form of stack or use DS?
  6. 01:57:538 (4) - NC
  7. 02:04:410 (4,5) - would make same way as 01:57:430 (3,4) - and add NC 02:04:410 (4) - ? rhythms change from 02:04:410 (4) - .
  8. 02:11:282 (4,5) - same as above
  9. 02:17:724 (1,2,1,2,1,2,3,4,1,2,1,2) - NCs are not good imo because this way is hard to read BPM changes here. NCing like this↓ could be a clue of BPM change.
  10. And would either make 02:17:724 (1,2,1,2) - close or 02:18:121 (1,2,1,2,1,2,1,2) - far?
  11. How about the way that emphasize 02:36:710 (1) -? You can hear loud drum's sound starts from here. so... I suggest a example of pattern could be better.
    SPOILER

    simply change 02:36:547 (2) - to a kick slider, then you can emphasize 02:36:710 (1) - .
  12. 02:44:455 (4,1) - would make their distance larger a bit in proportion to distance of stream?
  13. 02:49:917 - maybe add circle?
  14. 03:10:297 (1,1,1,1) - you can map these kicks more clearly/consistent on distance. just a example here
that's all!
Good Luck!
Topic Starter
Zeonive

Toyosaki Aki wrote:

as - kneesocks' req
Since my English is not good, please forgive me if I say something rude;;
I hope this will help you ~

Extra
  1. 00:17:612 (7,8,9) - use same distance as 00:22:829 (7,8,9) - ? Actually they have same sound, so Idk why here is far-off unlike the other triples. it's not the same sound though, there's an intense high pitched drum(?) sound
  2. 01:09:786 (7,8,9) - same as above same as above
  3. 00:39:297 (2,8) - would make stack perfectly if not on purpose fixed
  4. 00:49:242 (4,5) - now your way is playable but awkward because of flow imo. They look difficult a bit just because 00:49:242 (4) - requires aiming to the same direction as 00:49:405 (5) - and their distance is really different. so move 00:49:242 (4) - to x:231|y:45 is better I think. fixed
  5. 01:18:264 (1,2,3) - The inconsistency in spacing seems worrysome to me. Would either map some form of stack or use DS? fixed (stack)
  6. 01:57:538 (4) - NC
  7. 02:04:410 (4,5) - would make same way as 01:57:430 (3,4) - and add NC 02:04:410 (4) - ? rhythms change from 02:04:410 (4) - .
  8. 02:11:282 (4,5) - same as above fixed the NCs of the whole section
  9. 02:17:724 (1,2,1,2,1,2,3,4,1,2,1,2) - NCs are not good imo because this way is hard to read BPM changes here. NCing like this↓ could be a clue of BPM change. that's a nice way of solving it, fixed
  10. And would either make 02:17:724 (1,2,1,2) - close or 02:18:121 (1,2,1,2,1,2,1,2) - far? not sure if I understood what you meant by that but I've increased the spacing when the BPM increased now
  11. How about the way that emphasize 02:36:710 (1) -? You can hear loud drum's sound starts from here. so... I suggest a example of pattern could be better. fixed and adjusted the stream
    SPOILER

    simply change 02:36:547 (2) - to a kick slider, then you can emphasize 02:36:710 (1) - .
  12. 02:44:455 (4,1) - would make their distance larger a bit in proportion to distance of stream? would kind of destroy the blanket patterns
  13. 02:49:917 - maybe add circle? the guitar is almost unhearable and I'm also only mapping to the guitars if they are supported by drums. Also, it's after a group of 8 measures so a 1/2 pause does fit
  14. 03:10:297 (1,1,1,1) - you can map these kicks more clearly/consistent on distance. just a example here
    changed it up to something a bit nicer
that's all!
Good Luck!
Thanks for the mod!
OsuSupportSucks
Hi, so i really like this song and i see that you want to get it ranked and i couldn't help but make a guest difficulty.
It's 5.88 stars and is called T r i s t a n's Extra. You can download it here at have a look for yourself.
Download
If you want i can do a mod for you as well because i need some kudos because i also have my own map i have being working on.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply