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Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mouso

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_underjoy

LinkTaylord wrote:

Mania ''mod'' ._.
1 | 2 | 3 | 4 | 5 | 6 | 7

_underjoy Uryu~
WTF is this? 00:59:047 (59047|2,59047|0,59047|6,59047|3,59047|4) - , 01:20:998 (80998|6,80998|3,80998|5,80998|0,80998|4) - , 00:47:340 (47340|4,47340|6,47340|3,47340|0,47340|2) - , 01:46:608 (106608|3,106608|0,106608|1,106608|6,106608|5) - , 01:46:608 (106608|3,106608|0,106608|1,106608|6,106608|5) - ... What???????????????????????????????
01:58:315 (118315|4,118315|2,118315|0,118315|3,118315|6,118315|5) - D:
02:07:827 (127827|2,128559|5,128559|6,128559|0,128559|4,128559|3) - ????
02:53:925 (173925|3,174290|2,174656|1,175022|0,175388|4,175388|5) - ???? X2
02:58:315 (178315|3,178315|0,178315|6,178315|2,178315|4) - ????????
I recommend to ctrl+a and delete. Remap. (? Okno, but this is overmapped af, please, those exagerated notes are... shit. Hard isn't bad, but some noodles are </3

No Kudos pls.
someone here can't play inversions
waiting for some real suggestions instead of overmapped af
because to me it's not really
[ D Myung ]
Yohoo! o/ From My Modding Queue

-Normal-
03:15:510 single note here maybe¿?
03:33:071 same
-Cool-
00:25:389 Here could be better an slider wich ends at 00:26:120 and adding a single note here 00:26:486
00:31:242 Same
01:23:925 Same

Sorry for this noob mod I can't suggest anymore
I hope that my mod has been helpful :|
Rivals_7
Yo. Mod for Mania requested via PM by shurelia
tbh this is the longest nep game i ever played xD

[General]

Dont think you need another "orange" in tags since its already part of the artist

You dont need to add "7K" on the diffname since both diff already 7K

[Timing]

Are you guys really need these additional 2 Red line? i removed those and The metronome still start perfectly at downbeat. so I dont think those red's is really needed.

1|->|7

[UJ_'s 7K Uryu]

Yoshilove from poland uwu
Wonder what is "uryu" means. doesnt seem really related to this

OD 6? are you sure now? Hard have 7. I dont think there's no reason for having the judgement hit timing windows easier from "Hard" diff

00:01:608 (1608|1) - Move this to col 1 or either col 3. Is have a different pitch with - 00:01:242 (1242|1) - . If you want it PR related then maybe move it to 1

00:10:754 (10754|4,10754|3,10937|5,11120|4,11120|2,11303|1,11486|2) - nice dollar pattern

00:09:291 (9291|6,9291|4) - might move it to ctrl+left arrow 1x to perfectlly indicate pitch lowering

why is this opening section are harder than the kiai :/

00:16:059 (16059|5) - sounds like a ghost? idk

00:23:193 (23193|5,23193|1) - think this could be extended to - 00:23:925 - for those buildup cymbals?

00:52:462 (52462|0,52462|1,52462|3,52462|5) - sounds a lil bit harsh for this kind of noise to have 4 noter. delete - 00:52:462 (52462|3) - ?

00:53:742 (53742|2) - 00:55:023 (55023|0) - I saw you use double for this deep kick( - 00:47:889 (47889|5,47889|2) - 00:49:169 (49169|4,49169|6) - ). so why not for this?

02:15:144 (135144|0) - around this area, there's still some noises can be hearded but you leave it blank. Recommended to add some notes on it

03:04:168 (184168|3) - The intensity of crash doesn't seem big so probably delete one note

03:50:266 - add a note on 1? for this kind of noise, you mostly use 4 noter

03:53:193 - add a note on 6 for snare

04:15:144 (255144|5) - move to 7? aesthetical purposes i guess since all the other use "spaced notes" (what I mean is this kind of pattern - 04:16:241 (256241|5,256241|2) - 04:12:949 (252949|2,252949|6) - etc. they all spaced, rite? idk what to call it xd)

[UJ_'s 7K Hard]

HP 7,5 maybe?
Disable widescreen i think

00:55:937 (55937|3) - I think its more better to approach it if its placed on the red line below (1/2)

04:29:412 (269412|1,269412|5) - not triple like the other bell+piano nearby?

Cant give you much, LN inversion style 7K is beyond my skills :u
GL :D
Draftnell
some req from creator

ok lets do this underjoy o/

[7K Hard]
00:11:120 - why double ? looks same with before pitch...delete one please
00:18:803 (18803|5,18803|2) - move to col 2 & 4
00:22:462 - here and 00:22:828 - its not cymbal btw...so double note is enough
00:29:047 - add for piano's
00:40:754 - ^
00:55:754 - add on col 3
01:04:535 - add on col 1
01:52:095 - add on col 6
01:56:120 - for the clap sound is better add this
01:58:681 - add
03:20:997 - add in col 1 for the finish
03:45:144 (225144|2) - move to col 4 please for hand balance

maybe that's it
call me back if u already update your mod and then i'll continue for last diff
_underjoy

Rivals_7 wrote:

Yo. Mod for Mania requested via PM by shurelia
tbh this is the longest nep game i ever played xD

[General]

Dont think you need another "orange" in tags since its already part of the artist

You dont need to add "7K" on the diffname since both diff already 7K

[Timing]

Are you guys really need these additional 2 Red line? i removed those and The metronome still start perfectly at downbeat. so I dont think those red's is really needed.

1|->|7

[UJ_'s 7K Uryu]

Yoshilove from poland uwu
Wonder what is "uryu" means. doesnt seem really related to this direct pun on funwari

OD 6? are you sure now? Hard have 7. I dont think there's no reason for having the judgement hit timing windows easier from "Hard" diff Uryu has way harder LN releases, hence it's lower. Will change only after more people point it out.

00:01:608 (1608|1) - Move this to col 1 or either col 3. Is have a different pitch with - 00:01:242 (1242|1) - . If you want it PR related then maybe move it to 1 after a little thought it might be okay

00:10:754 (10754|4,10754|3,10937|5,11120|4,11120|2,11303|1,11486|2) - nice dollar pattern $$$

00:09:291 (9291|6,9291|4) - might move it to ctrl+left arrow 1x to perfectlly indicate pitch lowering good one

why is this opening section are harder than the kiai :/ kiai difficulty progresses with each repetition, opening isn't that hard though.

00:16:059 (16059|5) - sounds like a ghost? idk hihat

00:23:193 (23193|5,23193|1) - think this could be extended to - 00:23:925 - for those buildup cymbals? didn't notice those, sure thing

00:52:462 (52462|0,52462|1,52462|3,52462|5) - sounds a lil bit harsh for this kind of noise to have 4 noter. delete - 00:52:462 (52462|3) - ? it's consistent with previous 4-chords. But I noticed some inconsistency later hehee

00:53:742 (53742|2) - 00:55:023 (55023|0) - I saw you use double for this deep kick( - 00:47:889 (47889|5,47889|2) - 00:49:169 (49169|4,49169|6) - ). so why not for this? overlooked it

02:15:144 (135144|0) - around this area, there's still some noises can be hearded but you leave it blank. Recommended to add some notes on it lmao forgot to do it

03:04:168 (184168|3) - The intensity of crash doesn't seem big so probably delete one note idk why did I put a 5 chord

03:50:266 - add a note on 1? for this kind of noise, you mostly use 4 noter y

03:53:193 - add a note on 6 for snare y

04:15:144 (255144|5) - move to 7? aesthetical purposes i guess since all the other use "spaced notes" (what I mean is this kind of pattern - 04:16:241 (256241|5,256241|2) - 04:12:949 (252949|2,252949|6) - etc. they all spaced, rite? idk what to call it xd) oke

[UJ_'s 7K Hard]

HP 7,5 maybe? okay
Disable widescreen i think

00:55:937 (55937|3) - I think its more better to approach it if its placed on the red line below (1/2) it's way more audible on the blue line

04:29:412 (269412|1,269412|5) - not triple like the other bell+piano nearby? wanted to do symmetry and not thumb pattern at the same time, but eh I guess i have to change

Cant give you much, LN inversion style 7K is beyond my skills :u
GL :D

Draftnell wrote:

[7K Hard]
00:11:120 - why double ? looks same with before pitch...delete one please symmetry purposes.. also it's actually quite strong
00:18:803 (18803|5,18803|2) - move to col 2 & 4 rearranged a bit
00:22:462 - here and 00:22:828 - its not cymbal btw...so double note is enough ^
00:29:047 - add for piano's i map only vocal, kick and bell in this part, piano is quite silent
00:40:754 - ^
00:55:754 - add on col 3 i changed my mind, putting that note here
01:04:535 - add on col 1 ok
01:52:095 - add on col 6
01:56:120 - for the clap sound is better add this k
01:58:681 - add
03:20:997 - add in col 1 for the finish
03:45:144 (225144|2) - move to col 4 please for hand balance no, it's meant to be shielded to be easier to press

maybe that's it
call me back if u already update your mod and then i'll continue for last diff
thanks for mods guys
Topic Starter
Shurelia

MyAngelHye wrote:

Yohoo! o/ From My Modding Queue

-Normal-
03:15:510 single note here maybe¿? Naah, I want to give a bit of rest to the player
03:33:071 same same
-Cool-
00:25:389 Here could be better an slider wich ends at 00:26:120 and adding a single note here 00:26:486 but it'll make 00:26:120 - won't be a clickable thing which is I don't prefer
00:31:242 Same same
01:23:925 Same same

Sorry for this noob mod I can't suggest anymore
I hope that my mod has been helpful :|
Well, there's always room to trying and practicing!


Another update :
- Removed "Orange" tag

Note :
@Rivals_7 : Hmm, tapi kalau ga digituiin rada aneh sama lagunya ntar, toh juga ga ngefek banget sama gameplay kok.
KantanDez
from my queue w

[Normal]
00:01:974 (3,4,5,6,1) - make this look like more of a pentagon and/or fix it to make it more visually appealing(important for low diff maps) then make sure to adjust 00:04:169 (2) 's position so it doesnt mess up the distance snap
00:12:950 (2) - move this down a bit
00:41:486 (1,2,3,4) - 4 is too far from the spinner center, do this instead https://imgur-archive.ppy.sh/I5UQh7I.png
00:56:852 (2) - ctrl+h
01:28:316 (1) - you should reshape this slider, it looks bad
01:47:340 (2) - do this instead https://imgur-archive.ppy.sh/nVzwWIm.png
01:56:852 (3) - fix blanket
02:08:559 (7) - NC
02:52:827 (4,5) - https://imgur-archive.ppy.sh/6MJjKWH.png
03:14:413 (3) - shape is too weird

[Cool]
01:09:291 (1) - decrease the speed a bit, and the same for others
02:32:339 (2,3) - make 2 a reverse slider and 3 a hit circle since strong sounds should be clickable
03:28:315 (2,3,4,5) - over mapping

the gap between the two over difficulties(not by star) is too great, to rank this, you probably have to create a new diff between the two
Topic Starter
Shurelia

KantanDez wrote:

from my queue w

[Normal]
00:01:974 (3,4,5,6,1) - make this look like more of a pentagon and/or fix it to make it more visually appealing(important for low diff maps) then make sure to adjust 00:04:169 (2) 's position so it doesnt mess up the distance snap hope it's good enough
00:12:950 (2) - move this down a bit okay ?
00:41:486 (1,2,3,4) - 4 is too far from the spinner center, do this instead https://imgur-archive.ppy.sh/I5UQh7I.png didn't make it like your example but it should be better now.
00:56:852 (2) - ctrl+h sure
01:28:316 (1) - you should reshape this slider, it looks bad done
01:47:340 (2) - do this instead https://imgur-archive.ppy.sh/nVzwWIm.png snake'd
01:56:852 (3) - fix blanket yes
02:08:559 (7) - NC right
02:52:827 (4,5) - https://imgur-archive.ppy.sh/6MJjKWH.png uuhh.. sure
03:14:413 (3) - shape is too weird fixed

[Cool]
01:09:291 (1) - decrease the speed a bit, and the same for others Naah, I wanted to keep this.
02:32:339 (2,3) - make 2 a reverse slider and 3 a hit circle since strong sounds should be clickable actually , I made it into 1/6 stream instead to emphasize the drum thing
03:28:315 (2,3,4,5) - over mapping no?

the gap between the two over difficulties(not by star) is too great, to rank this, you probably have to create a new diff between the two 1.9x > 2.5 couldn't be called a large gap imo
Thanks!

note for the modder : Would be great if you could also put your reasoning about why you suggesting stuff. Blatantly just putting image or "NC" or "CTRL + H" may confuse the mapper since they're probably won't know why you asking them to do that.
Narcissu
I played this game

same continuous color is unrankable, so i suggest use pale pink(cool diff 01:09:291 (1) - ) and orange not successive orange.

widescreen support is useless, but it's need unified …… all close better

[Normal]

00:16:608 - sound like miss whistle or drum finish, defult durm finish loud than your SC2 whistle so 00:00:511 - use defult durm finish is bad, prelude should quiet than verse …… and about kiai 01:46:608 - i prefer also use defult soft whistle and drum. only whistle a bit single, what's more, use drum in kiai more suitable than whistle because "clickable" …… i see your Cool diff use drum, why Normal diff use whistle ..

00:23:559 (6,1) - i suggest separate all 1/2 because you stack many 1/1 like 02:07:827 (6,1) - 02:37:827 (2,1) - . then players can determine stack = 1/1 need‘t careful reading

03:51:729 (2,5) - stack ..

[Cool]

00:35:632 (1,2,3,4) - 01:34:169 (1,2,3,4) - these four slider is beautiful, but consider the music it's not compatible http://puu.sh/sI1DD/0761027b43.png, 02:21:729 (1,2,3,4) - is good but vertical a bit dull

02:08:559 (1) - 03:43:680 (1) - 100% copy a bit lazy …… try the same feeling is not the same way better

02:12:034 (2) - 02:14:961 (1) - 1/8 overmap over the line

03:28:315 (2,3,4,5) - 03:34:168 (2,3,4,5) - separate 1/4 note a bit hard

mania diff very nice and without Hitsound
Topic Starter
Shurelia

Narcissu wrote:

I played this game

same continuous color is unrankable, so i suggest use pale pink(cool diff 01:09:291 (1) - ) and orange not successive orange. I don't think this kind of issue could make a map un-rankable. But let's see.

widescreen support is useless, but it's need unified …… all close better ayy

[Normal]

00:16:608 - sound like miss whistle or drum finish, defult durm finish loud than your SC2 whistle so 00:00:511 - use defult durm finish is bad, prelude should quiet than verse …… and about kiai 01:46:608 - i prefer also use defult soft whistle and drum. only whistle a bit single, what's more, use drum in kiai more suitable than whistle because "clickable" …… i see your Cool diff use drum, why Normal diff use whistle ..

00:23:559 (6,1) - i suggest separate all 1/2 because you stack many 1/1 like 02:07:827 (6,1) - 02:37:827 (2,1) - . then players can determine stack = 1/1 need‘t careful reading right

03:51:729 (2,5) - stack .. aww sorry

[Cool]

00:35:632 (1,2,3,4) - 01:34:169 (1,2,3,4) - these four slider is beautiful, but consider the music it's not compatible http://puu.sh/sI1DD/0761027b43.png, 02:21:729 (1,2,3,4) - is good but vertical a bit dull I'm following the flute's sound at here that's why it's kinda repetitive.

02:08:559 (1) - 03:43:680 (1) - 100% copy a bit lazy …… try the same feeling is not the same way better I know but it's the symbol of the map so... oh well, I'll wait other's opinion then

02:12:034 (2) - 02:14:961 (1) - 1/8 overmap over the line I don't understand this one, mind to explain more?

03:28:315 (2,3,4,5) - 03:34:168 (2,3,4,5) - separate 1/4 note a bit hard Naah, it's the last and the most intense kiai afterall. It plays fine since it's a hard diff and only 82bpm.

mania diff very nice and without Hitsound soon
xie xie
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. Bg Colours - Your shades of orange not only are really hard to tell apart from them being one or the other but also they match the bg too much which causes it too fade in too much which is really confusing to newer players and considering that these maps are made for the lower player case I suggest you change them to something else (or make the shades more darker that will make them stand out more), or even changing it to this would do the trick imo, Considering there is also red on the hair tips of the figure in bg that you just ignored i strongly recommend you change those combo colours to those i sent
  2. Unsapped objects - You have a lot of unsnapped objects in the difficulty that has the same name as me, i.e. Cool :p, I figured I'd mention them here to avoid repeating myself afterwards.
  3. You have inconsistencies in combo colours in your Cool diff, kinda weird and unecessary imo since the bg is the same, but anyway 2 colours should do the trick here and no need for a 3rd even harder to read combo colour to be involved, if you use my suggestion from above use the combo colours here too
[Timing]
  1. Check! I would have given it -~3 but it's in the acceptable range so it's fine i guess
[Hitsounds]
  1. You seem to be using more or less the same hitsound for all notes at all times, if i were you I'd use a soft sample set that is like really soft not a fake soft you have here, since you're only using custom soft hitsounds for other hitsounds like claps and all, but you do realise that in doing so the normal sound for the normal is the same as the default normal sound right?, If i were you I'd use this hitsound for sounds that are not in the kiai so the calmer sections and for the kiai you could use the normal hitsounds to fit it much accuretely in intensity and sounds
  2. I would not use 80% volume on a song like this tbh, I'd limit myself to using max 65% on stronger sections and maybe like 35-40 % on calmer sections since all i hear is clicky sounds which cancels out the nicer sounds that the music has to offer

[Normal]

  • Side Note: Your settings for your map are kinda cruel imo, like ar 5,7 for a 2* map :/ also nearly HP 5, it's kinda too hard imo. If i were you I'd change the Ar to 5.2 or 5 and nerf the HP to like 4, 1. It's a really calm song so players might lose a lot of hp when playing and missing which might get them worried quickly and not perform as well later in the map, really unecessary imo
  1. 00:00:511 (1,2) - so you do first 2 sliders like this but imo the snapping here is kinda odd since the dominant sounds are hearable at every 2/1 beat yet you placed the slider which stands out more in the map on the 1/1 gap imo that doesn't represent the song that well and if you done something like this, this would result in the sounds being more unique and distinguishable between one another, so one section with circles would get the smaller intensity of the song down and the rest of the sldiers would represent the drastic change in music
  2. 00:07:096 (2,3) - fix blanket
  3. 00:10:023 (2) - if i were you I'd ctrl + j this slider to go with a nicer flow since as of now the player has to kinda change his movement really awkwardly towards the next notes, and imo the music doesn't really support that sort of snapping difficulty, seeing that this is the first time you used anti-flow spacing/snapping i really suggest you change this
  4. 00:12:950 (2) - same here i see that you done a similar pattern to this here 00:19:535 (3) - but the awkward anti-flow kinda isn't necessary aa
  5. 00:18:803 (2,3) - since these sliders are following different sounds all together and different sound intensity if i were you I'd make 00:19:535 (3) - these 2 notes and maybe a perpendicular angle to the 00:20:266 (4,5) - to go with the beat so that the sound change is noticable at 00:20:266 (5) - the dominant note that's where the direction change should occur
  6. 00:34:900 (4,5) - as far as I'm aware this is the first time you've used stacks in this map which imo could be really offputting to players considering how you spaced things out in the remainder of the map, I'd just keep this spaced out as usual since earlier in the map there were faint sounded notes yet they were spaced out 00:22:461 (3,4) - like here for example imo that's really faint yet still spaced out the same manner as the rest
  7. 00:47:340 (1) - I feel like here onwards in the kiai some really awkward flow is used for example here 00:50:267 (1,2) - or 00:56:120 (1,2) - might be jsut me, but at the same time it might not be since you don't place anti-flow patterns to any sort of structure like i'd understand if one section of the kiai it was anti-flow one another but it's not its' "random", why I think it's random? you may think it's because there's no particular pattern to the note placement for example here 00:47:340 (1) - here onwards you start of using normal flow really nice after each sldier end all good but then you get to 00:50:267 (1) - here which would indicate that oh maybe a pattern is being change here now it might be anti-flow, (keep in mind the last section was flowing nicely for 4/1 bars, i.e a full measure) so it all goes good and all with a pattern to it until here 00:59:047 (1) - after that it's all flowing nicely again till the end of the kiai.
  8. 00:53:925 (2) - I feel like although this slider is somewhat following the vocals it should still end at the white tick where the instruments and the vocals are stronger, this could falll under overmapping. What you could do to maintain the vocal strength imo is this
  9. 01:01:242 (4,1) - blanket fix
  10. 01:29:780 (3) - hmm imo making a slider more similar if not the same as 01:28:315 (1) - would represent the vocals better imo since they are really similar so chaning up the sldiers for no reason doesnt fit imo, since both sliders start with the vocal "chi" if that makes sense
  11. 01:47:340 (2) - This sldier kinda doesn't go with anything like it should end on the vocal and instrument at the white tick so that it's a 1/1 slider yet you decided to make it longer, but why? The vocal you are ending it on is nowhere near as strong as the one on the white tick. I could go on and say this is a overmap since the sldier doesn't go with more dominant sounds, so I would strongly suggest you change this slider to a 1/1 slider and just map a note on the red tick, I know you done this previously on the other kiai but this one imo is kinda worse in the sense of it's vocals are nowhere strong as the one on 00:53:925 (2) - but i still think you should do the same with that one as mentioned above, or even apply the same suggestion here to what i said earlier, it would work much better imo both ways
  12. 01:50:999 (3) - I think this sldier may be rather confusing to new players, because of the weird sharp angle at the end of it and since it's a new shape to the player they could think that slider could like extend into something more like harder to hit(i hope that makes sense god sorry if it doesn't i don't know how to explain it xd), what you could is just make it a circular slider since the player expects it to happen since he hit similar sliders before so they won't get confused
  13. 01:54:291 (3,4) - blanket lo
  14. 01:57:950 (4,1) - idk imo this overlap is really unecessary, you could avoid it ormove the slider up a littleto keep the overlap but to make it look more polished at the same time(doing this will also maintain the circular motion from the previous (3) (4) notes ), ormove it downto avoid the overlap completely to again make it look more polished and less random
  15. 01:58:316 (1) - you could polish this slider up a little so that it has even angles on both of the curves
  16. 02:27:583 (1,2) - i was told once that using more than one repeat sliders is really hard to hit for new players and really bad to map to, just passing what i heard, correct me if I'm wrong here. It does make sense though since the players need to get used to easier shapes before they move onto harder ones to hit
  17. 02:45:876 (2,3) - this sort of angle is really hard to hit imo
  18. 02:49:169 (3,4) - blanekt fix z
  19. 02:52:095 (3) - imo this slider doesn't fit it's given sounds, since the more dominant sound starts at it's slider end or the white tick, and i think you should have mapped it like thisto make the stronger sounds more dominant, which imo would really fit too since it would make the last 2/1 beats really stand out. If you do this make the last 2 sliders identical also to match the music well since the sounds are pretty much the same
  20. 03:10:754 (2) - you done it here and it matches so well with the music, why did you do it so differently in the other kiais aaaa
  21. 03:14:413 (3) - using the same slider as you did here 03:10:754 (2) - is kinda meh imo, since both of the sliders have differnet vocals and sounds assigned so making them the same is really questionable
  22. 03:15:876 (1) - you could ctrl+h and rotate by 20 for better flow
[C00L]

  • Side Note: Any reason behinnd why this diff has it's name?
  1. 00:01:242 (3) - you could make the angle of this slider the same as the angle of the notes here 00:00:511 (1,2) - so that they are both parallel to each other
  2. 00:02:705 (6) - imo this sldier has a too strong sound on it's slider end to be mapped this way, if i were you I'd just map it as circles it would go well with 00:01:974 (4,5) - since at (4) is kinda where the sound change occurs and towards (1) it's all more or less the same so it would fit nicely
  3. 00:04:901 (3) - see again imo this has a too strong sound to be a repeat slideryou could map it like this and it would fit so much more better imo already because the sound will stand out more. This from what i see applies to a lot things in the song so I guess i'll just say this here to avoid repeating myself
  4. 00:16:608 (5,6) - easily avoidable overlap, why even keep that sort of stuff here it's kinda unecessary it just makes your map look really unpolished, considering that you break spacing a lot anyway and since the spacing of that sldier is closer to 1.3x than to 1.2x then just make it 1.3x and just move it down a little then apply that same thing towards the following notes to even things out a little
  5. 00:34:535 (3) - same for this note spacing here would really be nice if you stacked the note on the end of the slider since the only notes that actually have noticable sounds assigned to them are (4) and (5), since (3) is really faint
  6. 00:46:608 (1) - see the thing is about your kiai, you use 1.2x DS but in previous less intense sections you use 1.3x at some points, it's really weird and not fitting imo unless this was a mistake somewhere when you were mapping, at some points you use 1.5x which represents the sounds nicely but 1.2x idk maybe it's just me but it seems really inconsistent and random
  7. 00:55:389 (5,6) - I don't understand why you stack these notes, the vocals here are really strong and representing them with a stack is a really bad idea imo
  8. 00:58:315 (6) - could you mute this slider end towards the next one, the click is kinda unwanted here and it doesn't go with anything and also it would sound so much better with it that way
  9. 00:59:779 (2,3) - moving them out a little woudn't be a bad idea, just a little bit to the right with (3) since in the current state they look really cramped
  10. 01:07:828 (1) - 15* rotate would increse flow a lot here
  11. 01:09:291 (1) - tbh the use of the sv of 1.2x is way too hgh, no matter how you look at it the player will not expect it coming because of the constant usage of 0.7x in the entire kiai, even i didn't see that coming and i would consider myself rather experienced at playing maps. Tbh what i was expecting wasn't a faster slider but a slower one instead since the vocals seem to be kinda dying out slowly towards the calmer section so to represent that there should be a slower slider there, what you did is mapped it as if the vocals are really getting more intenser yet they aren't
  12. 01:26:852 (1) - hmmm maybe it;s just a me thing but nc'ing this would add so much more emphasis onto the vocals and the change in sounds, keep the nc at 01:28:316 (1) - here ofc just that more of a nc would be nice imo
  13. 01:33:071 (8) - about this note, same suggestion as above about the spacing to stack (8) at the slider end and only let (9) and (10) be spaced out since sounds, there's a lot of this too i mentioned it a lot too so i'll try to avoid repeating myself
  14. 01:42:950 (1) - I seen you doing this in the other diff which was fine but here imo you could gradually increase the spacing from 01:41:486 (3) - since the vocals are growing in intensity and except of starting this spinner where it starts, i wouldplace a note there and start the spinner a bit later It might seem that a 1/4 gap is wrong here to do but it's only a spinner it wouldn't really matter that much since it's basically the same amount of time the player would have to spin if that note wasn't there and since players are more advanced playing a 3* diff this shoudn't be much of a issue for them
  15. 01:46:608 (1) - ok i need to say this, your usage of sliders is really weird,random and uncoordinated it feels like sometimes they feel really nice and fit to the music really well the next time similar sounds appear you use differnt shapes for no reason, which just makes it random and since you could just use the same shape for the same sounds it would make it far polished and better imo than it is atm (you don't need to overcomplicate a diff like this yeno, it could even be simple shapes that could go with what sound you map it to). I guess I didn't mention this at all here but I think that would be my main concern about these diffs is the sldier shapes. I really suggest you to go over your maps again and look for sliders that you want to map to this sound and this sound and stick to them to make the map really well done. So for example 00:53:925 (2) - these vocals are pretty strong here they seem differnt that everything else so i'll map this 00:54:657 (4) - to a circular motion too since it will fit the intensity really well since mapping a straight slider at (4) woudn't fit that well since i done it here 00:53:193 (1) - and sounds don't match so it would make it weirder to do so. Or you could select straight/circular sliders for stronger/more standing out sounds or vice versa and stick to doing so through out the map, as i said before there's no need to overcomplicate stuff here
  16. 01:51:729 (6) - hmm either make this a 1/2 slider since there's a noticable sound at the red tick or mute the slider end since it sounds kinda weird when the sldier makes a clicky sound at nothing
  17. 01:56:851 (5) - You could place a note after this at 02:03:071 - since there's a sound here that you are missing out, stacking it on top of (7) would do the trick nicely
  18. 01:57:583 (6) - ^ literally for the above thing same applies but not rly, either change the other one to 1/2 to keep conistency (it's more or less the same sounds here ) or change this slider to a 3/4 slider to keep consistency
  19. 02:08:559 (1) - what I mentioned previously about this slider
  20. 02:12:034 (2) - this isn't 1/8, it's just a simple 1/4, you could just place a 1/4 slider here and that would follow the beat much better
  21. 02:17:888 (2) - ^
  22. 02:40:571 - I find it weird why you miss out this sound considering it's still dominant and you mapped it previously
  23. 03:34:168 (2,3,4,5) - using a pattern like this for the very first time in a map near the end it really really bad imo, just make it 1/4 sliders than introducing new 1/4 spaced streams, also I'm almost certain using that sort of advanced map technique in a Hard difficulty is more or less not allowed since players are still in the process of learning that sort of stuff later on, in like Insanes i'd say earliest
  24. 03:43:680 (1) - you seem to like this sldier a lot but same applies ^
  25. 03:49:534 (5,6) - i don't see any reason in making these 3/4 sliders since there a re really strong sounds on the red ticks that you usually don't miss out, and the sounds on the slider start aren't that strong to be continued like that
  26. 04:07:095 (1) - palce a note in the place of that spinner so that the spinner doesn't start at a strong sound

[Final Words]

Yea I guess that's more or less all from me, I see a lot of repeated "Mistakes" (imo) all across the 2 diffs that you mapped and most of the stuff i mentioned once here most likely applies to the rest of the map too I just didn't want to mention it to avoid repetition. Imo this mapset needs a lot of working on to get it to a fairly good standard, since at the current state i don't see it. Sorry to say that D: I don't know how the mania diffs are coming along since i vaguely have any knowledge on mania maps, so i missed them out but as far as I'm concerned the std diffs need working on.

Good Luck!!
Kyubey
[General]
Your soft-hitfinish and soft-hitfinish2 have unnecessary silent intro that gives nothing but delay:
I've cut it, nothing was changed in how it sounds but there's no delay before audible intro, here's the file: https://qb.s-ul.eu/wAqkN6eW.wav. You used same file for soft-hitfinish2, so change it with this one too.
[Normal]
01:46:608 - you should set the same sampleset for both red and green lines here.
Also I believe 5.7 AR is unneeded, 5 works totally fine here and it more forgiving for an easiest difficulty in the mapset, don't forget, beginners will play it.
00:48:437 (3,4) - this change in spacing is actually noticeable, fix it
00:59:779 (2) - honestly this shape doesn't look good when the curve is not used to be a blanket for something, and it's not really good by itself, try https://qb.s-ul.eu/2WD6aeGj.png ?
01:02:706 (2,3) - if it's supposed to be a blanket, you better correct it
02:02:705 (3) - https://qb.s-ul.eu/W3rB3gKT.png try adding a second curve, now it doesn't look good
02:10:022 - 02:21:729 - you could use this place for break to let the players rest after kiai, also music here is calm compared to other parts, so it would totally fit if you used this space for break
02:27:583 (1,2) - don't use fast repeat sliders with two repeats in lowest difficulties, second repeat will appear unexpected and cause a sliderbreak
02:52:095 (3) - sounds wrong after 02:50:998 (1) - being put on white tick. move current slider to white tick too so the loud sound in the music will be clickable
03:28:314 (2) - this shape is totally weird, that blanket with the next circle makes my eyes bleed, change this shape to something else, please, or try to make the blanket look good
03:42:217 (1,1) - the tail of second slider is waaaay to close to first slider, it will cause misreads where players will click the tail instead of head of that V slider, change the placement somehow
03:59:046 (5,1) - don't use this stacking, it's confusing, especially when it's the end of the map and player is suffering from stress
[Cool]
Why you have different amount of colous here?
Check AiMod.
00:00:511 - set the same volume for both green and red lines
01:46:608 - set the same sampleset number for both lines
02:58:315 - same volume for lines
00:16:608 (5,6) - what is this overlap, don't use it, it looks unpolished
00:41:486 (1,2) - you could remove this overlap too, or make it overlapping more so it will look not that bad
00:47:889 (2,3) - small overlap again :( small overlaps rarely look good, better to make them more overlapped or just don't overlap objects
I don't want to point all overlaps, since you have a lot of them here, just check this difficulty throughly and fix them yourself, please.
01:09:291 (1) - honestly, this shape doesn't look good. it totally doesn't look good. another problem is fast sliders don't look good on long vocals like this one, they look much better when they're slower than previous sliders. https://qb.s-ul.eu/mnSD6DcT.jpg i used 0.6 sv here, and i think this one fits much more
02:08:559 (1) - same here
02:32:339 (2,3,4,5) - 1/6 in hard difficulty? don't do it, please, hard players are unable to catch this rhythm change, especially when there's no indication, just use the repeat slider here
03:11:485 (4,5) - it's supposed to be a blanket? you can do it better, i believe
03:43:680 (1) - same stuff about bad shape and slider being unfittingly fast

Probably you need few more polishing mods, I highly recommend you to get them, also I know not much about mania, I could pass only Hard, so probably it needs more mods too, and I'd like to see some confirmation from mania BN in the thread that mania diffs are fine, and when you get a couple of mods for std too, I'll push this mapset with that mania BN.
Topic Starter
Shurelia

C00L wrote:

Right :roll: how the f you guys able to do wall of mod thing. Oh well, Here I goes.
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. Bg Colours - Your shades of orange not only are really hard to tell apart from them being one or the other but also they match the bg too much which causes it too fade in too much which is really confusing to newer players and considering that these maps are made for the lower player case I suggest you change them to something else (or make the shades more darker that will make them stand out more), or even changing it to this would do the trick imo, Considering there is also red on the hair tips of the figure in bg that you just ignored i strongly recommend you change those combo colours to those i sent looks pretty neat! I'll use your suggestion then.
  2. Unsapped objects - You have a lot of unsnapped objects in the difficulty that has the same name as me, i.e. Cool :p, I figured I'd mention them here to avoid repeating myself afterwards. damn
  3. You have inconsistencies in combo colours in your Cool diff, kinda weird and unecessary imo since the bg is the same, but anyway 2 colours should do the trick here and no need for a 3rd even harder to read combo colour to be involved, if you use my suggestion from above use the combo colours here tooHmmmm, I really want to emphasize the map's symbol so... let's just see
[Timing]
  1. Check! I would have given it -~3 but it's in the acceptable range so it's fine i guess yay
[Hitsounds]
  1. You seem to be using more or less the same hitsound for all notes at all times, if i were you I'd use a soft sample set that is like really soft not a fake soft you have here, since you're only using custom soft hitsounds for other hitsounds like claps and all, but you do realise that in doing so the normal sound for the normal is the same as the default normal sound right?, If i were you I'd use this hitsound for sounds that are not in the kiai so the calmer sections and for the kiai you could use the normal hitsounds to fit it much accuretely in intensity and sounds this sounds awesome, thanks
  2. I would not use 80% volume on a song like this tbh, I'd limit myself to using max 65% on stronger sections and maybe like 35-40 % on calmer sections since all i hear is clicky sounds which cancels out the nicer sounds that the music has to offer the last part of the kiai have the strongest feeling imo so giving it more emhpasize wouldn't hurt at all. But yeah, 80% is a bit too much. Changed it to 75%.

[Normal]

  • Side Note: Your settings for your map are kinda cruel imo, like ar 5,7 for a 2* map :/ also nearly HP 5, it's kinda too hard imo. If i were you I'd change the Ar to 5.2 or 5 and nerf the HP to like 4, 1. It's a really calm song so players might lose a lot of hp when playing and missing which might get them worried quickly and not perform as well later in the map, really unecessary imo fair enough. How about 5,3 AR and 4,4 HP sounds?
  1. 00:00:511 (1,2) - so you do first 2 sliders like this but imo the snapping here is kinda odd since the dominant sounds are hearable at every 2/1 beat yet you placed the slider which stands out more in the map on the 1/1 gap imo that doesn't represent the song that well and if you done something like this, this would result in the sounds being more unique and distinguishable between one another, so one section with circles would get the smaller intensity of the song down and the rest of the sldiers would represent the drastic change in music right.
  2. 00:07:096 (2,3) - fix blanket nice eye
  3. 00:10:023 (2) - if i were you I'd ctrl + j this slider to go with a nicer flow since as of now the player has to kinda change his movement really awkwardly towards the next notes, and imo the music doesn't really support that sort of snapping difficulty, seeing that this is the first time you used anti-flow spacing/snapping i really suggest you change this fair enough.
  4. 00:12:950 (2) - same here i see that you done a similar pattern to this here 00:19:535 (3) - but the awkward anti-flow kinda isn't necessary aa hmm, but giving player a bit anti-flow thing would be a fun thing for them imo. And for it's still plays well and the anti-flow isn't sharp at all
  5. 00:18:803 (2,3) - since these sliders are following different sounds all together and different sound intensity if i were you I'd make 00:19:535 (3) - these 2 notes and maybe a perpendicular angle to the 00:20:266 (4,5) - to go with the beat so that the sound change is noticable at 00:20:266 (5) - the dominant note that's where the direction change should occur Great suggestion but I'm afraid I still prefer the current one since I'm trying to keep the consistency with 00:07:096 (2,3) - and also the slider's downward are quite fit enough with the song
  6. 00:34:900 (4,5) - as far as I'm aware this is the first time you've used stacks in this map which imo could be really offputting to players considering how you spaced things out in the remainder of the map, I'd just keep this spaced out as usual since earlier in the map there were faint sounded notes yet they were spaced out 00:22:461 (3,4) - like here for example imo that's really faint yet still spaced out the same manner as the rest aaah, my bad
  7. 00:47:340 (1) - I feel like here onwards in the kiai some really awkward flow is used for example here 00:50:267 (1,2) - or 00:56:120 (1,2) - might be jsut me, but at the same time it might not be since you don't place anti-flow patterns to any sort of structure like i'd understand if one section of the kiai it was anti-flow one another but it's not its' "random", why I think it's random? you may think it's because there's no particular pattern to the note placement for example here 00:47:340 (1) - here onwards you start of using normal flow really nice after each sldier end all good but then you get to 00:50:267 (1) - here which would indicate that oh maybe a pattern is being change here now it might be anti-flow, (keep in mind the last section was flowing nicely for 4/1 bars, i.e a full measure) so it all goes good and all with a pattern to it until here 00:59:047 (1) - after that it's all flowing nicely again till the end of the kiai. like I stated before the anti-follow thing that you pointed out is not that bad for a normal diff also it still looks pretty neat! :D (yeah it's random tho... orz)
  8. 00:53:925 (2) - I feel like although this slider is somewhat following the vocals it should still end at the white tick where the instruments and the vocals are stronger, this could falll under overmapping. What you could do to maintain the vocal strength imo is this yeah, fair enough
  9. 01:01:242 (4,1) - blanket fix so hard to fix this one but this will do
  10. 01:29:780 (3) - hmm imo making a slider more similar if not the same as 01:28:315 (1) - would represent the vocals better imo since they are really similar so chaning up the sldiers for no reason doesnt fit imo, since both sliders start with the vocal "chi" if that makes sense right
  11. 01:47:340 (2) - This sldier kinda doesn't go with anything like it should end on the vocal and instrument at the white tick so that it's a 1/1 slider yet you decided to make it longer, but why? The vocal you are ending it on is nowhere near as strong as the one on the white tick. I could go on and say this is a overmap since the sldier doesn't go with more dominant sounds, so I would strongly suggest you change this slider to a 1/1 slider and just map a note on the red tick, I know you done this previously on the other kiai but this one imo is kinda worse in the sense of it's vocals are nowhere strong as the one on 00:53:925 (2) - but i still think you should do the same with that one as mentioned above, or even apply the same suggestion here to what i said earlier, it would work much better imo both ways applied your previous suggestion woulld be better then
  12. 01:50:999 (3) - I think this sldier may be rather confusing to new players, because of the weird sharp angle at the end of it and since it's a new shape to the player they could think that slider could like extend into something more like harder to hit(i hope that makes sense god sorry if it doesn't i don't know how to explain it xd), what you could is just make it a circular slider since the player expects it to happen since he hit similar sliders before so they won't get confused should be better now
  13. 01:54:291 (3,4) - blanket lo hnnng
  14. 01:57:950 (4,1) - idk imo this overlap is really unecessary, you could avoid it ormove the slider up a littleto keep the overlap but to make it look more polished at the same time(doing this will also maintain the circular motion from the previous (3) (4) notes ), ormove it downto avoid the overlap completely to again make it look more polished and less random I choose B
  15. 01:58:316 (1) - you could polish this slider up a little so that it has even angles on both of the curves hnnnnng idk how to do it
  16. 02:27:583 (1,2) - i was told once that using more than one repeat sliders is really hard to hit for new players and really bad to map to, just passing what i heard, correct me if I'm wrong here. It does make sense though since the players need to get used to easier shapes before they move onto harder ones to hit right, changed it into repeats and a circle instead
  17. 02:45:876 (2,3) - this sort of angle is really hard to hit imo nerfed
  18. 02:49:169 (3,4) - blanekt fix z z
  19. 02:52:095 (3) - imo this slider doesn't fit it's given sounds, since the more dominant sound starts at it's slider end or the white tick, and i think you should have mapped it like thisto make the stronger sounds more dominant, which imo would really fit too since it would make the last 2/1 beats really stand out. If you do this make the last 2 sliders identical also to match the music well since the sounds are pretty much the same yea
  20. 03:10:754 (2) - you done it here and it matches so well with the music, why did you do it so differently in the other kiais aaaa *mind changed*
  21. 03:14:413 (3) - using the same slider as you did here 03:10:754 (2) - is kinda meh imo, since both of the sliders have differnet vocals and sounds assigned so making them the same is really questionable done aaa
  22. 03:15:876 (1) - you could ctrl+h and rotate by 20 for better flow changed into other ver
[C00L]

  • Side Note: Any reason behinnd why this diff has it's name?

    Shurelia wrote:

    #1 | #2
  1. 00:01:242 (3) - you could make the angle of this slider the same as the angle of the notes here 00:00:511 (1,2) - so that they are both parallel to each other ssure
  2. 00:02:705 (6) - imo this sldier has a too strong sound on it's slider end to be mapped this way, if i were you I'd just map it as circles it would go well with 00:01:974 (4,5) - since at (4) is kinda where the sound change occurs and towards (1) it's all more or less the same so it would fit nicely fine
  3. 00:04:901 (3) - see again imo this has a too strong sound to be a repeat slideryou could map it like this and it would fit so much more better imo already because the sound will stand out more. This from what i see applies to a lot things in the song so I guess i'll just say this here to avoid repeating myself yeaah
  4. 00:16:608 (5,6) - easily avoidable overlap, why even keep that sort of stuff here it's kinda unecessary it just makes your map look really unpolished, considering that you break spacing a lot anyway and since the spacing of that sldier is closer to 1.3x than to 1.2x then just make it 1.3x and just move it down a little then apply that same thing towards the following notes to even things out a little done
  5. 00:34:535 (3) - same for this note spacing here would really be nice if you stacked the note on the end of the slider since the only notes that actually have noticable sounds assigned to them are (4) and (5), since (3) is really faint sure
  6. 00:46:608 (1) - see the thing is about your kiai, you use 1.2x DS but in previous less intense sections you use 1.3x at some points, it's really weird and not fitting imo unless this was a mistake somewhere when you were mapping, at some points you use 1.5x which represents the sounds nicely but 1.2x idk maybe it's just me but it seems really inconsistent and random aaah, probably I really use the DS to represent the vocal. Hopefully.
  7. 00:55:389 (5,6) - I don't understand why you stack these notes, the vocals here are really strong and representing them with a stack is a really bad idea imo out of space.inc
  8. 00:58:315 (6) - could you mute this slider end towards the next one, the click is kinda unwanted here and it doesn't go with anything and also it would sound so much better with it that way suree
  9. 00:59:779 (2,3) - moving them out a little woudn't be a bad idea, just a little bit to the right with (3) since in the current state they look really cramped indeed
  10. 01:07:828 (1) - 15* rotate would increse flow a lot here done
  11. 01:09:291 (1) - tbh the use of the sv of 1.2x is way too hgh, no matter how you look at it the player will not expect it coming because of the constant usage of 0.7x in the entire kiai, even i didn't see that coming and i would consider myself rather experienced at playing maps. Tbh what i was expecting wasn't a faster slider but a slower one instead since the vocals seem to be kinda dying out slowly towards the calmer section so to represent that there should be a slower slider there, what you did is mapped it as if the vocals are really getting more intenser yet they aren't Alright, I probably going to put a "warning" at this thing since I really really want this to happen since it's the symbol of the map and also this one already got nerfed soo much , so uuuh... It's bad but not overkill. Hope so.
  12. 01:26:852 (1) - hmmm maybe it;s just a me thing but nc'ing this would add so much more emphasis onto the vocals and the change in sounds, keep the nc at 01:28:316 (1) - here ofc just that more of a nc would be nice imo alright
  13. 01:33:071 (8) - about this note, same suggestion as above about the spacing to stack (8) at the slider end and only let (9) and (10) be spaced out since sounds, there's a lot of this too i mentioned it a lot too so i'll try to avoid repeating myself ya
  14. 01:42:950 (1) - I seen you doing this in the other diff which was fine but here imo you could gradually increase the spacing from 01:41:486 (3) - since the vocals are growing in intensity and except of starting this spinner where it starts, i wouldplace a note there and start the spinner a bit later It might seem that a 1/4 gap is wrong here to do but it's only a spinner it wouldn't really matter that much since it's basically the same amount of time the player would have to spin if that note wasn't there and since players are more advanced playing a 3* diff this shoudn't be much of a issue for them agreed
  15. 01:46:608 (1) - ok i need to say this, your usage of sliders is really weird,random and uncoordinated it feels like sometimes they feel really nice and fit to the music really well the next time similar sounds appear you use differnt shapes for no reason, which just makes it random and since you could just use the same shape for the same sounds it would make it far polished and better imo than it is atm (you don't need to overcomplicate a diff like this yeno, it could even be simple shapes that could go with what sound you map it to). I guess I didn't mention this at all here but I think that would be my main concern about these diffs is the sldier shapes. I really suggest you to go over your maps again and look for sliders that you want to map to this sound and this sound and stick to them to make the map really well done. So for example 00:53:925 (2) - these vocals are pretty strong here they seem differnt that everything else so i'll map this 00:54:657 (4) - to a circular motion too since it will fit the intensity really well since mapping a straight slider at (4) woudn't fit that well since i done it here 00:53:193 (1) - and sounds don't match so it would make it weirder to do so. Or you could select straight/circular sliders for stronger/more standing out sounds or vice versa and stick to doing so through out the map, as i said before there's no need to overcomplicate stuff here uuuuu, roger .
  16. 01:51:729 (6) - hmm either make this a 1/2 slider since there's a noticable sound at the red tick or mute the slider end since it sounds kinda weird when the sldier makes a clicky sound at nothing donee
  17. 01:56:851 (5) - You could place a note after this at 02:03:071 - since there's a sound here that you are missing out, stacking it on top of (7) would do the trick nicely more objects = more combos = more score ! why not.
  18. 01:57:583 (6) - ^ literally for the above thing same applies but not rly, either change the other one to 1/2 to keep conistency (it's more or less the same sounds here ) or change this slider to a 3/4 slider to keep consistency
  19. 02:08:559 (1) - what I mentioned previously about this slider yes
  20. 02:12:034 (2) - this isn't 1/8, it's just a simple 1/4, you could just place a 1/4 slider here and that would follow the beat much better true
  21. 02:17:888 (2) - ^
  22. 02:40:571 - I find it weird why you miss out this sound considering it's still dominant and you mapped it previously aah right.
  23. 03:34:168 (2,3,4,5) - using a pattern like this for the very first time in a map near the end it really really bad imo, just make it 1/4 sliders than introducing new 1/4 spaced streams, also I'm almost certain using that sort of advanced map technique in a Hard difficulty is more or less not allowed since players are still in the process of learning that sort of stuff later on, in like Insanes i'd say earliest naah intended to give more difficulty at here since it's the last and strongest kiai.
  24. 03:43:680 (1) - you seem to like this sldier a lot but same applies ^ symbol
  25. 03:49:534 (5,6) - i don't see any reason in making these 3/4 sliders since there a re really strong sounds on the red ticks that you usually don't miss out, and the sounds on the slider start aren't that strong to be continued like that hmmm , i don't know but I find this one fits better.
  26. 04:07:095 (1) - palce a note in the place of that spinner so that the spinner doesn't start at a strong soundayy

[Final Words]

Yea I guess that's more or less all from me, I see a lot of repeated "Mistakes" (imo) all across the 2 diffs that you mapped and most of the stuff i mentioned once here most likely applies to the rest of the map too I just didn't want to mention it to avoid repetition. Imo this mapset needs a lot of working on to get it to a fairly good standard, since at the current state i don't see it. Sorry to say that D: I don't know how the mania diffs are coming along since i vaguely have any knowledge on mania maps, so i missed them out but as far as I'm concerned the std diffs need working on.

Good Luck!!
Awesome mod!

Will look at Kyubey's mod after I have my break. (another wall of mod incoming.)
alright yolo.

Kyubey wrote:

[General]
Your soft-hitfinish and soft-hitfinish2 have unnecessary silent intro that gives nothing but delay:
I've cut it, nothing was changed in how it sounds but there's no delay before audible intro, here's the file: https://qb.s-ul.eu/wAqkN6eW.wav. You used same file for soft-hitfinish2, so change it with this one too. how did you notice that? Oh well, got it fixed.
[Normal]
01:46:608 - you should set the same sampleset for both red and green lines here. done
Also I believe 5.7 AR is unneeded, 5 works totally fine here and it more forgiving for an easiest difficulty in the mapset, don't forget, beginners will play it. changed it into 5.2 cause I'm an evil.
00:48:437 (3,4) - this change in spacing is actually noticeable, fix it oops
00:59:779 (2) - honestly this shape doesn't look good when the curve is not used to be a blanket for something, and it's not really good by itself, try https://qb.s-ul.eu/2WD6aeGj.png ? mmh, looks great
01:02:706 (2,3) - if it's supposed to be a blanket, you better correct it I think this the best I can do for this.
02:02:705 (3) - https://qb.s-ul.eu/W3rB3gKT.png try adding a second curve, now it doesn't look good there
02:10:022 - 02:21:729 - you could use this place for break to let the players rest after kiai, also music here is calm compared to other parts, so it would totally fit if you used this space for break HmmmmmMMmm, Gonna keep the same drain time like "Cool" diff but I'll consider this
02:27:583 (1,2) - don't use fast repeat sliders with two repeats in lowest difficulties, second repeat will appear unexpected and cause a sliderbreak right.
02:52:095 (3) - sounds wrong after 02:50:998 (1) - being put on white tick. move current slider to white tick too so the loud sound in the music will be clickable there
03:28:314 (2) - this shape is totally weird, that blanket with the next circle makes my eyes bleed, change this shape to something else, please, or try to make the blanket look good
03:42:217 (1,1) - the tail of second slider is waaaay to close to first slider, it will cause misreads where players will click the tail instead of head of that V slider, change the placement somehow
03:59:046 (5,1) - don't use this stacking, it's confusing, especially when it's the end of the map and player is suffering from stress I'm sorry .
[Cool]
Why you have different amount of colous here? cause the symbol of the map appears at here.
Check AiMod. aimod killed
00:00:511 - set the same volume for both green and red lines hoyl
01:46:608 - set the same sampleset number for both lines shit
02:58:315 - same volume for lines
00:16:608 (5,6) - what is this overlap, don't use it, it looks unpolished uwaaaaa
00:41:486 (1,2) - you could remove this overlap too, or make it overlapping more so it will look not that bad hmm
00:47:889 (2,3) - small overlap again :( small overlaps rarely look good, better to make them more overlapped or just don't overlap objects
I don't want to point all overlaps, since you have a lot of them here, just check this difficulty throughly and fix them yourself, please. aye sir
01:09:291 (1) - honestly, this shape doesn't look good. it totally doesn't look good. another problem is fast sliders don't look good on long vocals like this one, they look much better when they're slower than previous sliders. https://qb.s-ul.eu/mnSD6DcT.jpg i used 0.6 sv here, and i think this one fits much more well, the shape is really similar with the symbol on her tie (blame the symbol) also the sudden SV spike wouldn't hurt players too much imo. Hope fully.
02:08:559 (1) - same here yes
02:32:339 (2,3,4,5) - 1/6 in hard difficulty? don't do it, please, hard players are unable to catch this rhythm change, especially when there's no indication, just use the repeat slider here I think it's fine since there's only 1 of 'em and didn't use much of uuh.. stamina. And I really want to emphasize the drum's sounds here much clearer.
03:11:485 (4,5) - it's supposed to be a blanket? you can do it better, i believe thanks
03:43:680 (1) - same stuff about bad shape and slider being unfittingly fast eeehh

Probably you need few more polishing mods, I highly recommend you to get them, also I know not much about mania, I could pass only Hard, so probably it needs more mods too, and I'd like to see some confirmation from mania BN in the thread that mania diffs are fine, and when you get a couple of mods for std too, I'll push this mapset with that mania BN. awww lovely. Will do that sir.
TheKingHenry
Hello mod from my queue~

General
  1. As per you know already from my queue probably, I won't check the mania difficulties since no timing or metadata or smth else related has been asked for
  2. I presume you have used the couple ranked mapsets of this song already as a help with these titling and metadata (atleast they seem pretty identical for the most part)
  3. you could add the composer (SHIKI) of this track to the tags. If you want you can do the same for the arranger and lyricist, since these guys seem to be regulars in these games. On the other hand if you do it you might wanna check the information with someone knowledgeable since I couldn't find (within the time I used for it) this information in any official page, had to rely on fanmade wikias.
  4. Since the both diffs played mostly fairly well and were somewhat clean, I'll be little pedantic about visuals here then
Normal
  1. 00:15:145 (1,2,3) - while the snapping distances are fairly even, due the placing of these objects the visual distances don't look that way. You could for example triangle slider 1, slider 3 and the sliderend of 2 to make it look better
  2. 00:20:998 (1) - you should triangle this with 00:20:632 (5) - and the sliderend of 00:19:535 (3) - especially since with the already done triangle of 00:19:535 (3,4,5) - it would look extra neat
  3. 00:28:315 (3) - this might be intentional but I wouldn't overlap this with 00:26:852 (1) - like this. While at it, I would rearrange 00:27:584 (2,3,4,5) - a little so that they form more symmetric and all-around-even pattern
  4. 00:41:120 (6) - while the snapping stays even, due placement it looks visually as if it would be closer to 00:41:486 (1) - than 00:40:023 (5) -
  5. 00:49:535 (5,1,2) - you could do triangle with these
  6. 00:52:828 (5,1) - ok so here again the snapping ≠ visual distance, but since its put to the middle it looks okay. Slightly curving the slider would make it look better tho, not only due the visual distance evening but the blanket would also look better with curved slider
  7. 01:01:242 (4,1) - okay this is real nazi here but probably not the only one (so I suggest you go through some), happened to notice this one. Blanket little off, fixerino
  8. 01:37:096 (1,2,3,4,5) - this is just suggestion but you could more these so that the distance to 01:36:365 (4) - stays even (basically go around it, so that the circles form triangle with slider 4 and the previous circle). But as said just suggestion here
  9. 01:54:657 (4,1) - same what I've said about the visual distance earlier
  10. 01:58:316 (1) - this slider could you little improvement, like smoothening the curves a little and making it little more symmetric (not that it is really that unsymmetric atm either tho). Also so that the blanket with 01:57:950 (4) - looks better as well.
  11. 02:00:877 (5,1,2) - triangle these?
  12. 02:02:705 (3) - there hasn't been slider like this so far here what I can remember, you could do this with smth of different (not so sharp) shape too
  13. 02:12:217 (3,1) - blanket (also make slider little more curved so the blanket looks better too? up to you)
  14. you could use the same slider form for these two 02:12:949 (1,1) - same with 02:18:803 (1) - and 02:21:729 (1) - etc since very similar sounds in the music. Alternatively, you can change them with some kind of logic so that they gradually change into something else. Or smth, I prefer using same shape for all of em
  15. 02:29:047 (3,4) - maybe you could make so that this pattern is identical to 02:27:583 (1,2) - then also perhaps make triangle with these 02:29:047 (3,4,1) - ; also making square with 02:28:681 (2,3,4,1) - at the same time
  16. 02:34:900 (2,1) - might be intentional but neither this nor 02:37:827 (2,1) - were perfectly snapped
  17. 02:39:290 (1,2) - blanket
  18. 02:40:388 (2,3,4) - triangle little off
  19. 02:42:217 (1,2,3) - since you are doing this kind of pattern with these, you should make em slightly straighter (or alternatively make the angle changes larger) since now the slider ends are turning towards the next one instead of blanketing it till the end
  20. 02:43:681 (3,4) - fix blanket
  21. lots of chances for triangle visuals during the next few seconds, but it's not that bad without em so up to you
  22. 02:49:169 (3,4) - nazi blanket off lol
  23. 02:50:266 (4,1) - you could make these symmetrical when comparing around an imaginary vertical line exactly between em
  24. 02:52:461 (4,5) - blanket off
  25. 02:58:315 (1) - doesn't rly matter lol but IF this is intended to be in the exact center, it's not
  26. 03:14:413 (3) - little clunky looking slider, since you haven't been using too much of these kind of sliders (except some longer ones), I wouldn't do so here either
  27. 03:27:217 (5,1) - similar case as was earlier one (except here the 5 is visually clearly off from the middle too)
  28. 03:27:217 (5,1) - perhaps snap these? (except if intentional ofc)
  29. 03:31:973 (3) - I would change this pattern little so that this continues from the last slider the same way it continued from the first one. Will probably need some rearranging around this pattern then too. Also the blanket between 03:30:509 (1,2) - is nazi little off
  30. 03:34:168 (2) - dont ask me why but this looks smh little better than the previous examples of the not standarded sliders
  31. 03:35:631 (4,1) - the thing bout the visual distance. same here 03:36:363 (1,2) - perhaps 03:37:095 (2,3) - as well, but due them both being linear and same direction it doesn't look that bad, much like couple of patterns that were later on somewhere
  32. 03:59:046 (5,1) - blanket
  33. 04:03:436 (2,3,4) - possible triangle
Cool
  1. since visually this has much more to do than the normal, I'm not gonna be as nitpicky here. You can use the things mentioned multiple times in Normal here as well
  2. 00:02:706 (6) - perhaps snap with 00:01:242 (3) - and make 2 triangles with 00:01:974 (4,5,6,7) -
  3. 00:12:950 (4,5) - blanket
  4. 00:16:608 (5,6) - if you use sliders like this, make smth cool visually with em, now they are kinda meh
  5. 00:35:632 (1,2) - blanket off
  6. 00:38:559 (1) - you should blanket this with 00:37:828 (4) - Would look better and continue the previous pattern used
  7. 01:07:828 (1) - blanket with 01:07:096 (5) -
  8. 01:09:291 (1) - ok so for me this wasn't too big of problem and it won't be for the target level of audience either during the later occurences, but I would still lower the slider velocity in all of em a little so that they feel better to play for the target skill lvled players
  9. 01:38:560 (3,4) - blanket
  10. 01:39:657 (5,1) - ^
  11. 02:32:339 (2,3,4,5) - I think this is little too hard pattern for 2,51* map. Not only you have 0 occurence of any kind of stream before (except the kicksliders ofc), it's even full circles and most likely very hard to read. More like, after the kicksliders the player is excepting same rhythms, instead getting 1/3 pattern.
  12. 02:34:717 (3) - comments about the relevant difficulty aside, the visual distance is equal to both the preceding and the following slider, making the player think the rhythmical distance is so as well. Move this one and all of the somewhat similar ones so that they represent the rhythm (perhaps snap the endings to the beginning of the next object, or very close)
  13. many either intentional of not so intentional overlaps during the next couple of sections that I would fix.
  14. 02:50:266 (5,6,1) - very hard to read since there's no distance to indicate the rhythmical distance between the objects
  15. 03:10:754 (2,3,4) - You could try to keep the visual distance somewhat even, same thing with the similar patterns in the last chorus as well
  16. 03:42:217 (1,2) - blanket
  17. 03:49:534 (5,6) - since the overlap is so small you could just remove it even if it's intentional. If you decide to do so tho, make some more distance between them so that the visual distance looks good too. Or just use same kind of thing as 03:50:266 (6,1) -
  18. 03:56:851 (1,2) - blanket
Good luck!
Topic Starter
Shurelia

TheKingHenry wrote:

Hello mod from my queue~ Hello there!

General
  1. As per you know already from my queue probably, I won't check the mania difficulties since no timing or metadata or smth else related has been asked for yes
  2. I presume you have used the couple ranked mapsets of this song already as a help with these titling and metadata (atleast they seem pretty identical for the most part) yep
  3. you could add the composer (SHIKI) of this track to the tags. If you want you can do the same for the arranger and lyricist, since these guys seem to be regulars in these games. On the other hand if you do it you might wanna check the information with someone knowledgeable since I couldn't find (within the time I used for it) this information in any official page, had to rely on fanmade wikias. sure
  4. Since the both diffs played mostly fairly well and were somewhat clean, I'll be little pedantic about visuals here then
Normal
  1. 00:15:145 (1,2,3) - while the snapping distances are fairly even, due the placing of these objects the visual distances don't look that way. You could for example triangle slider 1, slider 3 and the sliderend of 2 to make it look better great catch, sure.
  2. 00:20:998 (1) - you should triangle this with 00:20:632 (5) - and the sliderend of 00:19:535 (3) - especially since with the already done triangle of 00:19:535 (3,4,5) - it would look extra neat great suggestion! but I'm afraid I can't accept that one since as you can see 00:19:535 (3,4,5,1) - already made double little triangles and If I want another triangle like you suggested it'll force things which is kinda hard to do on this diff
  3. 00:28:315 (3) - this might be intentional but I wouldn't overlap this with 00:26:852 (1) - like this. While at it, I would rearrange 00:27:584 (2,3,4,5) - a little so that they form more symmetric and all-around-even pattern Mmh, I agree with arranging 2,3,4,5 but unfortunately I prefer the current one with the overlap thingy since it's one of my favorite
  4. 00:41:120 (6) - while the snapping stays even, due placement it looks visually as if it would be closer to 00:41:486 (1) - than 00:40:023 (5) - adjusted
  5. 00:49:535 (5,1,2) - you could do triangle with these woops
  6. 00:52:828 (5,1) - ok so here again the snapping ≠ visual distance, but since its put to the middle it looks okay. Slightly curving the slider would make it look better tho, not only due the visual distance evening but the blanket would also look better with curved slider fair enough
  7. 01:01:242 (4,1) - okay this is real nazi here but probably not the only one (so I suggest you go through some), happened to notice this one. Blanket little off, fixerino damn
  8. 01:37:096 (1,2,3,4,5) - this is just suggestion but you could more these so that the distance to 01:36:365 (4) - stays even (basically go around it, so that the circles form triangle with slider 4 and the previous circle). But as said just suggestion here should be better now
  9. 01:54:657 (4,1) - same what I've said about the visual distance earlier Yes, but I somewhat want quite a sharp movement due to the NC and the quite a sudden of change with the vocal so a straight slider will do
  10. 01:58:316 (1) - this slider could you little improvement, like smoothening the curves a little and making it little more symmetric (not that it is really that unsymmetric atm either tho). Also so that the blanket with 01:57:950 (4) - looks better as well. good one! but I probably not going to create any blanket on this one and also the slider should be smooth enough for players.
  11. 02:00:877 (5,1,2) - triangle these? should be better now
  12. 02:02:705 (3) - there hasn't been slider like this so far here what I can remember, you could do this with smth of different (not so sharp) shape too right, changed it
  13. 02:12:217 (3,1) - blanket (also make slider little more curved so the blanket looks better too? up to you) done
  14. you could use the same slider form for these two 02:12:949 (1,1) - same with 02:18:803 (1) - and 02:21:729 (1) - etc since very similar sounds in the music. Alternatively, you can change them with some kind of logic so that they gradually change into something else. Or smth, I prefer using same shape for all of em made it more similar than before.
  15. 02:29:047 (3,4) - maybe you could make so that this pattern is identical to 02:27:583 (1,2) - then also perhaps make triangle with these 02:29:047 (3,4,1) - ; also making square with 02:28:681 (2,3,4,1) - at the same time quite a thing but I did it.
  16. 02:34:900 (2,1) - might be intentional but neither this nor 02:37:827 (2,1) - were perfectly snapped you mean "stacked" , it's not. Thanks for pointing it out
  17. 02:39:290 (1,2) - blanket ya
  18. 02:40:388 (2,3,4) - triangle little off alright
  19. 02:42:217 (1,2,3) - since you are doing this kind of pattern with these, you should make em slightly straighter (or alternatively make the angle changes larger) since now the slider ends are turning towards the next one instead of blanketing it till the end fair enough
  20. 02:43:681 (3,4) - fix blanket alright
  21. lots of chances for triangle visuals during the next few seconds, but it's not that bad without em so up to you
  22. 02:49:169 (3,4) - nazi blanket off lol hnnnn should be fine now
  23. 02:50:266 (4,1) - you could make these symmetrical when comparing around an imaginary vertical line exactly between em Naah, I prefer this one.
  24. 02:52:461 (4,5) - blanket off aaa
  25. 02:58:315 (1) - doesn't rly matter lol but IF this is intended to be in the exact center, it's not it should be now
  26. 03:14:413 (3) - little clunky looking slider, since you haven't been using too much of these kind of sliders (except some longer ones), I wouldn't do so here either it's fine. just a bit customization on a diff
  27. 03:27:217 (5,1) - similar case as was earlier one (except here the 5 is visually clearly off from the middle too) done
  28. 03:27:217 (5,1) - perhaps snap these? (except if intentional ofc) I don't really understand aboutt this one
  29. 03:31:973 (3) - I would change this pattern little so that this continues from the last slider the same way it continued from the first one. Will probably need some rearranging around this pattern then too. Also the blanket between 03:30:509 (1,2) - is nazi little off alright , good suggestion but I want to make a change of movement around here and for the blanket I probably don't have to blanket everything unless I miss blanket.
  30. 03:34:168 (2) - dont ask me why but this looks smh little better than the previous examples of the not standarded sliders hehe
  31. 03:35:631 (4,1) - the thing bout the visual distance. same here 03:36:363 (1,2) - perhaps 03:37:095 (2,3) - as well, but due them both being linear and same direction it doesn't look that bad, much like couple of patterns that were later on somewhere Hmm, I kinda want to give player another sharp movement thingy on this part
  32. 03:59:046 (5,1) - blanket nope for this one. Didn't plan to
  33. 04:03:436 (2,3,4) - possible triangle indeed
Cool
  1. since visually this has much more to do than the normal, I'm not gonna be as nitpicky here. You can use the things mentioned multiple times in Normal here as well
  2. 00:02:706 (6) - perhaps snap with 00:01:242 (3) - and make 2 triangles with 00:01:974 (4,5,6,7) - you're probably misunderstanding between "Stack" and "Snap" in this case you should say "Stack" instead. also Not gonna stack these two but fixed the triangle
  3. 00:12:950 (4,5) - blanket done
  4. 00:16:608 (5,6) - if you use sliders like this, make smth cool visually with em, now they are kinda meh should be better now
  5. 00:35:632 (1,2) - blanket off aye
  6. 00:38:559 (1) - you should blanket this with 00:37:828 (4) - Would look better and continue the previous pattern used nope, I'm planning to make a dropdown flow on this one
  7. 01:07:828 (1) - blanket with 01:07:096 (5) - nope, not gonna apply any blanket at here.
  8. 01:09:291 (1) - ok so for me this wasn't too big of problem and it won't be for the target level of audience either during the later occurences, but I would still lower the slider velocity in all of em a little so that they feel better to play for the target skill lvled players It is quite uuh.. very surprising but it's still plays fine. hopefully.
  9. 01:38:560 (3,4) - blanket aye
  10. 01:39:657 (5,1) - ^ done
  11. 02:32:339 (2,3,4,5) - I think this is little too hard pattern for 2,51* map. Not only you have 0 occurence of any kind of stream before (except the kicksliders ofc), it's even full circles and most likely very hard to read. More like, after the kicksliders the player is excepting same rhythms, instead getting 1/3 pattern. alright , made a repeat instead
  12. 02:34:717 (3) - comments about the relevant difficulty aside, the visual distance is equal to both the preceding and the following slider, making the player think the rhythmical distance is so as well. Move this one and all of the somewhat similar ones so that they represent the rhythm (perhaps snap the endings to the beginning of the next object, or very close) didn't follow your suggestion completely but I made a change
  13. many either intentional of not so intentional overlaps during the next couple of sections that I would fix. it is intentional
  14. 02:50:266 (5,6,1) - very hard to read since there's no distance to indicate the rhythmical distance between the objects is it? but I think this the most fitting placement for the song imo
  15. 03:10:754 (2,3,4) - You could try to keep the visual distance somewhat even, same thing with the similar patterns in the last chorus as well hope I did it
  16. 03:42:217 (1,2) - blanket alright
  17. 03:49:534 (5,6) - since the overlap is so small you could just remove it even if it's intentional. If you decide to do so tho, make some more distance between them so that the visual distance looks good too. Or just use same kind of thing as 03:50:266 (6,1) - sure
  18. 03:56:851 (1,2) - blanketalright.
Good luck!
Thank you very much!
Mir
Shurelia <3

Just modding from the heart. \o/

Normal
[Normal]
  1. 00:59:779 (2) - Hmm, probably a reverse would be better here because there are a lot of sounds and you were doing it before at 00:53:925 (2) - same for most other instances. It's not a huge deal but it's something to consider.
  2. 01:27:584 (5) - I really feel like this should be flipped the other way to blanket 01:27:218 (4) - for flow reasons and also because it would give more emphasis to 01:28:315 (1) - as a downbeat.
  3. 03:16:608 (2) - Skips the vocal on 03:16:973. Maybe try https://puu.sh/sQvbd/bf9a76eb74.png?
  4. 03:30:143 (6,2) - :thinking: You've been avoiding overlaps for the most part except for that one slider. I'll just point it out so you're aware it exists.

Cool
[Cool]
  1. 00:01:242 (3,6) - :thinking:
  2. 00:14:779 (6,3,5) - :THINKING:
  3. 00:18:071 (1,2,3) - :THONKING: (pretty close together compared to everything else, probably could space slightly to avoid the overlap of 1 and 2)
  4. 00:20:998 (6) - NC here instead of 00:21:730 (1) - and remove NC at 00:22:462 (1) - ?
  5. 00:31:608 (4) - Not really an audible sound here. Could make 00:31:242 (3) - a slider instead to fill that gap.
  6. 01:24:291 (4) - Same as before, could make this a slider since no audible sound.
  7. 01:29:962 - Pretty noticeable drum sound here you could map. Considering 01:30:145 (4) - has no sound you could make 01:29:962 - a 1/4 slider. Up to you.~
  8. 01:47:156 - You mapped this sound before but not now? Any reason why?
  9. 01:56:119 (3,4,5) - Spacing inconsistency intentional?
  10. 02:14:047 (3) - If I'm not COMPLETELY deaf, this sounds like it starts on 02:14:138.
  11. 02:14:961 (1) - - Pretty sure this is 1/12 and starts at 02:15:022 - https://puu.sh/sQvYt/d233b56f5d.png I know, it's crazy.
  12. 02:41:120 (6,1) - Stack these?
  13. 03:11:120 (3,4) - :thinking: Is this overlap intentional?
  14. 03:17:339 (4,1) - Stack these too?
  15. 03:21:729 (1,2,3) - These are less spaced than the ones in the previous kiais. Space them more?
  16. 03:34:168 (2,3,4,5) - A little bit of a difficulty spike. I recommend avoiding this and doing something similar to what you were doing before (eg. 1/4 sliders)

Aside from blankets, looks pretty okay.~
Topic Starter
Shurelia

Mir wrote:

Shurelia <3 Mir </3

Just modding from the heart. \o/

Normal
[Normal]
  1. 00:59:779 (2) - Hmm, probably a reverse would be better here because there are a lot of sounds and you were doing it before at 00:53:925 (2) - same for most other instances. It's not a huge deal but it's something to consider. Naah, the thing is the other one that you mentioned gave different feeling to me. So I mapped it different too
  2. 01:27:584 (5) - I really feel like this should be flipped the other way to blanket 01:27:218 (4) - for flow reasons and also because it would give more emphasis to 01:28:315 (1) - as a downbeat.It is going to be a better blanket with 4 and good flow but probably gonna damage the flow to (1) quite much.
  3. 03:16:608 (2) - Skips the vocal on 03:16:973. Maybe try https://puu.sh/sQvbd/bf9a76eb74.png? sure
  4. 03:30:143 (6,2) - :thinking: You've been avoiding overlaps for the most part except for that one slider. I'll just point it out so you're aware it exists. o , my bad

Cool
[Cool]
  1. 00:01:242 (3,6) - :thinking: :gun:
  2. 00:14:779 (6,3,5) - :THINKING: :ok_hand:
  3. 00:18:071 (1,2,3) - :THONKING: (pretty close together compared to everything else, probably could space slightly to avoid the overlap of 1 and 2) :gun:
  4. 00:20:998 (6) - NC here instead of 00:21:730 (1) - and remove NC at 00:22:462 (1) - ? sure
  5. 00:31:608 (4) - Not really an audible sound here. Could make 00:31:242 (3) - a slider instead to fill that gap. true
  6. 01:24:291 (4) - Same as before, could make this a slider since no audible sound.
  7. 01:29:962 - Pretty noticeable drum sound here you could map. Considering 01:30:145 (4) - has no sound you could make 01:29:962 - a 1/4 slider. Up to you.~ naaah, gonna ignore the drum thing to avoid random 1/4 in the super calm part.
  8. 01:47:156 - You mapped this sound before but not now? Any reason why? aaaaa, sorry
  9. 01:56:119 (3,4,5) - Spacing inconsistency intentional? yep
  10. 02:14:047 (3) - If I'm not COMPLETELY deaf, this sounds like it starts on 02:14:138. you're right
  11. 02:14:961 (1) - - Pretty sure this is 1/12 and starts at 02:15:022 - https://puu.sh/sQvYt/d233b56f5d.png I know, it's crazy. naaah this is 1/8... hopefully
  12. 02:41:120 (6,1) - Stack these? right, sorry.
  13. 03:11:120 (3,4) - :thinking: Is this overlap intentional? nope, fixed
  14. 03:17:339 (4,1) - Stack these too? yas
  15. 03:21:729 (1,2,3) - These are less spaced than the ones in the previous kiais. Space them more? done
  16. 03:34:168 (2,3,4,5) - A little bit of a difficulty spike. I recommend avoiding this and doing something similar to what you were doing before (eg. 1/4 sliders) it is intentional since I want to give more impact on the last stonger kiai.

Aside from blankets, looks pretty okay.~
Thanks! </3
Dammond
Hi! From this queue

[Normal]
General words: literally every single blanket in this difficulty is off. I tried to make codes at the start, but quickly tired. Sorry for that and please understand me. I didnt want to turn my mod into nazi-blanket-crap, so I put most of them in the box below. It is not really important at now, but if you wanna rank it faster - it should be fixed.
  1. 00:00:511 (1) - more perfect blanket with (2):
    303,100,511,6,0,P|349:88|400:104,1,95,4|0,0:3|0:0,0:0:0:0:
  2. 00:03:437 (1,2) - current state isn't perfect enough https://osu.ppy.sh/ss/6819318 Thy this? -
     
    344,336,4169,2,0,P|355:290|343:243,1,95,2|0,0:0|0:0,0:0:0:0:
  3. 00:07:096 (2) - blanket with (3):
    428,132,7096,2,0,P|438:77|424:36,1,95,2|0,0:0|0:0,0:0:0:0:
  4. 00:10:754 (3,4,5,6) - Isn't it "too hard" for this diff? I mean - 4 target clicks in a row w/o sliders - is pretty alot, especially if you have only single Normal diff w/o Easy. imo better to change 5-6 to a slider. At least drop it in the calm parts of the map. But better - everywhere
  5. 00:13:681 (3,4,5,6) - same as above ^
  6. 00:22:461 (3,4,5,6) - ^
  7. 00:38:559 (1,2,3,4) - ^
  8. 03:29:046 (3,4,5,6) - ^
  9. 01:37:096 (1,2,3,4) - ^
  10. 03:46:607 (3,4,5,6) - ^
  11. 03:58:314 (3,4,5,6) - ^
  12. 00:46:608 - what about to put here something like a slider to follow vocals?
  13. 01:21:730 - and here? not sure about this moment, cause of pause in music... as you like
  14. 01:45:876 - and here?
  15. 01:29:413 (2) - move it like this https://osu.ppy.sh/ss/6819457 for more linear transition from 1 to 2 to 3
  16. 01:34:169 (1,2) - better blanket code for (1):
    40,188,94169,6,0,P|31:141|46:96,1,95,2|0,0:0|0:0,0:0:0:0:
  17. 01:52:095 - missed a circle here?
  18. 01:53:194 (2) - I think white tick on sliderend should be clickable. or at least make linear transition to (3) like this https://osu.ppy.sh/ss/6819565 But I think clickable downbeat is better
  19. 02:18:803 (1,2) - maybe this? https://osu.ppy.sh/ss/6819581
  20. 03:16:973 (3,4,5) - what about symmetry? https://osu.ppy.sh/ss/6819589
Off blankets in Normal
  1. 00:19:535 (3,4) -
  2. 00:33:438 (2,3) -
  3. 00:48:803 (4,5) -
  4. 00:52:828 (5,1) -
  5. 00:53:925 (2,3) -
  6. 01:01:242 (4,1) -
  7. 01:27:584 (5,1) -
  8. 01:31:243 (1,2) -
  9. 01:34:901 (2,3) -
  10. 01:35:633 (3,4) -
  11. 01:36:365 (4,1) -
  12. 01:38:560 (5,6) -
  13. 01:46:608 (1,2) -
  14. 01:50:266 (2,3) -
  15. 02:47:339 (4,1) -
  16. 03:21:364 (4,1) -
  17. 03:51:729 (2,3) -

[Cool]
I think I'll say only some general words about this diff. It is good, and not so at the same time...
  1. It would have to be something like "Hard", I think. But this is so easy, difference between your Normal and Hard is so tiny. I would suggest you to add more notes in this diff. Some specifics below...
  2. Spike in the very last kiai time is so weird to play. I mean, this chorus sounds exactly like the other choruses, but there's a spike in difficulty. I recommend you to use stuff like:
    1. 03:21:729 (1,2,3) -
    2. 03:28:315 (2,3,4,5) -
    3. 03:34:168 (2,3,4,5) -
  3. ...more often. At least in the every kiai.
  4. 02:08:559 (1) - it seems too copypasted. maybe ctrl+h it?
Sorry for that short mod of "Cool", but this is it for now.
Good luck ;)
Topic Starter
Shurelia

Dammond wrote:

Hi! From this queue

[Normal]
General words: literally every single blanket in this difficulty is off. I tried to make codes at the start, but quickly tired. Sorry for that and please understand me. I didnt want to turn my mod into nazi-blanket-crap, so I put most of them in the box below. It is not really important at now, but if you wanna rank it faster - it should be fixed.
  1. 00:00:511 (1) - more perfect blanket with (2):
    303,100,511,6,0,P|349:88|400:104,1,95,4|0,0:3|0:0,0:0:0:0:
  2. 00:03:437 (1,2) - current state isn't perfect enough https://osu.ppy.sh/ss/6819318 Thy this? -
     
    344,336,4169,2,0,P|355:290|343:243,1,95,2|0,0:0|0:0,0:0:0:0:
  3. 00:07:096 (2) - blanket with (3):
    428,132,7096,2,0,P|438:77|424:36,1,95,2|0,0:0|0:0,0:0:0:0:
    all blanket above got fixed
  4. 00:10:754 (3,4,5,6) - Isn't it "too hard" for this diff? I mean - 4 target clicks in a row w/o sliders - is pretty alot, especially if you have only single Normal diff w/o Easy. imo better to change 5-6 to a slider. At least drop it in the calm parts of the map. But better - everywhere
  5. 00:13:681 (3,4,5,6) - same as above ^
  6. 00:22:461 (3,4,5,6) - ^
  7. 00:38:559 (1,2,3,4) - ^
  8. 03:29:046 (3,4,5,6) - ^
  9. 01:37:096 (1,2,3,4) - ^
  10. 03:46:607 (3,4,5,6) - ^
  11. 03:58:314 (3,4,5,6) - ^ nope , 4 clicks is okay for a normal kind of diff and also the song only has 84 bpm
  12. 00:46:608 - what about to put here something like a slider to follow vocals? I need to give player more recovery time .
  13. 01:21:730 - and here? not sure about this moment, cause of pause in music... as you like I want to keep it consistent with the thing that yoy mentioned above
  14. 01:45:876 - and here? ya
  15. 01:29:413 (2) - move it like this https://osu.ppy.sh/ss/6819457 for more linear transition from 1 to 2 to 3 sure
  16. 01:34:169 (1,2) - better blanket code for (1):
    40,188,94169,6,0,P|31:141|46:96,1,95,2|0,0:0|0:0,0:0:0:0:
    thanks
  17. 01:52:095 - missed a circle here? hmmmm, yeah
  18. 01:53:194 (2) - I think white tick on sliderend should be clickable. or at least make linear transition to (3) like this https://osu.ppy.sh/ss/6819565 But I think clickable downbeat is better did you image suggestion instead
  19. 02:18:803 (1,2) - maybe this? https://osu.ppy.sh/ss/6819581 naaah, want to give a bit of movement at here
  20. 03:16:973 (3,4,5) - what about symmetry? https://osu.ppy.sh/ss/6819589 right
Off blankets in Normal
  1. 00:19:535 (3,4) -
  2. 00:33:438 (2,3) -
  3. 00:48:803 (4,5) -
  4. 00:52:828 (5,1) -
  5. 00:53:925 (2,3) -
  6. 01:01:242 (4,1) -
  7. 01:27:584 (5,1) -
  8. 01:31:243 (1,2) -
  9. 01:34:901 (2,3) -
  10. 01:35:633 (3,4) -
  11. 01:36:365 (4,1) -
  12. 01:38:560 (5,6) -
  13. 01:46:608 (1,2) -
  14. 01:50:266 (2,3) -
  15. 02:47:339 (4,1) -
  16. 03:21:364 (4,1) -
  17. 03:51:729 (2,3) -
hope it's fine now. . .

[Cool]
I think I'll say only some general words about this diff. It is good, and not so at the same time...
  1. It would have to be something like "Hard", I think. But this is so easy, difference between your Normal and Hard is so tiny. I would suggest you to add more notes in this diff. Some specifics below...
  2. Spike in the very last kiai time is so weird to play. I mean, this chorus sounds exactly like the other choruses, but there's a spike in difficulty. I recommend you to use stuff like:
    1. 03:21:729 (1,2,3) -
    2. 03:28:315 (2,3,4,5) -
    3. 03:34:168 (2,3,4,5) -
    alright, the thing is I can't force things on song like this. I mean the last kiai is much much stronger than the other kiai that's why the spike thingy is there.
  3. ...more often. At least in the every kiai.
  4. 02:08:559 (1) - it seems too copypasted. maybe ctrl+h it? naah, it's the symbol of the map.
Sorry for that short mod of "Cool", but this is it for now.
Good luck ;)
Thank you!
kaythen
Hi! I apologise for taking so long... I am really sorry.
Also I'm sorry this mod is small. There wasn't much I could find. The map is pretty damn good already.

_UJ's 7K Hard:
00:18:803 (18803|3,18803|6,18803|1) - Remove one of these notes for consistency since similar patterns before/after do not have 3 note chord right near each other on noticeable sounds
00:37:096 - Add another note for bell/triangle sound since you have done the same for other parts (See 00:32:706 - )

_UJ's 7K Uryu~:
00:55:023 - Add another note here. It is a harder difficulty after all, so making this bit easier than the previous difficulty is a bit strange considering it's during a main part/chorus.

Again, sorry for taking so long for a small mod like this.
If there are any errors, I apologise.

Great map! LNs are pretty smooth :)
I hope this helps!
raririn
hi #queue
I'm always pleased to mod nep songs :/

  1. Red = Unrankable;
  2. Blue = Recommended;
  3. Normal = Nazi;

[Metadata]
  1. I didn't see the game name in English here, as it should be "Megadimension Neptunia VII". I'd suggest adding Megadimension to tags.
  2. Why is a single "h" in the tags? I guess it means Heart, for that it's the opening of Heart Dimension Story (心次元編). Therefore also "Heart" in tags please~
  3. Also, the full version of this song comes either from "PS4ソフト「新次元ゲイム ネプテューヌVII」Dream Edition DG-ROM" or "MEGADIMENSION NEPTUNIA VII: Official Soundtrack". Perhaps you can also put them in tags, but it seems not a must since probably nobody will use these while searching :/
[Cool]
  1. I strongly suggest lower SV, perhaps 1.6 or what else. 3.2 is too fast for most part of the song (indeed, and you're actually using ~0.5/0.7 the most often), and it makes it unavailable to adjust SV under 1.6. Note that I suggest changing the SV in the timing panel, but not the actual SV calculated.
    Part of why I'm suggesting this is listed in the following:
  2. 00:03:437 (1,2,3) - Here 00:05:267 - does not seem to have a beat. Maybe slowing 00:04:901 (3) - , giving it a 0.5* SV compared to 00:04:169 (2) - seems better for me. Note: it's unavailable under the current SV (3.2).
    (If you do so) Don't forget new combo, and changing the direction makes the flow more comfortable to play.
    (Also only if you do so)00:10:754 (3,4) - ^, and here a change slowing the sliders makes it much more fun with the following pattern (leaving a beat empty and stacking).
  3. 00:14:779 (6) - Why clap here? It does not sound good to me...
  4. 00:16:608 (5,6) - Interesting pattern, but would you mind changing the direction a bit? I suggest rotating ~40° anti-clockwise and increasing the distance between 5 and 6 a bit.
  5. 00:34:535 (3) - 01:33:072 (3) - Not perfectly stacked.
  6. 00:44:413 (1) - I think a spinner does not really fit here. Considering changing into 2 sliders or something else?
  7. 00:52:279 - 01:57:400 - I guess there is supposed to be a note...
  8. 02:08:559 (1) - Perhaps you can change the direction -- as its direction is same as those before and after.
    Yes I know this comes from the logo of uzume's console (also dreamcast's), but it feels like a little boring clicking two long sliders in completely same shape :/
  9. 04:03:436 (3) - Ctrl+G +H +J for better flow. You may need to adjust the position of the following note as well.
I think the spacing arrangement is a bit... random? Some patterns like 03:34:168 (2,3,4,5) - 03:28:315 (2,3,4,5) - is quite difficult compared to the notes around them. Some of the sliders are pretty well-looking (like 04:01:241 (5,6) - ), but some of the others are not so good...
Overall it's still a clear and solid map.

[Normal]
  1. Useless green lines: 46608,-100,4,2,1,60,0,0
  2. 00:28:315 (3) - Maybe it's a little ugly leaving it as now. How about adjusting 00:27:584 (2) - and make it stack with 00:26:486 (4) - ?
  3. 02:12:949 (1,1) - The reverse sliders does not suit the music here I guess. How about changing into normal sliders with the same length?
  4. 03:56:851 (1) - Is this kind of stack permitted in normal diffs? I'm not very sure about it, but whatever it's very confusing as the lowest diff :/
I like the song very much, but someone ranked the short ver and the full ver is sooo long...
You are so patient to map the full version :|
Drop a star here, good luck on getting ranked~
_underjoy

kaythen wrote:

Hi! I apologise for taking so long... I am really sorry.
Also I'm sorry this mod is small. There wasn't much I could find. The map is pretty damn good already.

_UJ's 7K Hard:
00:18:803 (18803|3,18803|6,18803|1) - Remove one of these notes for consistency since similar patterns before/after do not have 3 note chord right near each other on noticeable sounds they do, it's just that there's no LN.
00:37:096 - Add another note for bell/triangle sound since you have done the same for other parts (See 00:32:706 - ) since I'm doing 2 LN on vocals, and every segment like this has max 3-chords, i'm going to leave it like this

_UJ's 7K Uryu~:
00:55:023 - Add another note here. It is a harder difficulty after all, so making this bit easier than the previous difficulty is a bit strange considering it's during a main part/chorus. oke

Again, sorry for taking so long for a small mod like this.
If there are any errors, I apologise.

Great map! LNs are pretty smooth :)
I hope this helps!
Thank for the mod and appreciation :3
Nysrogh
Hi~ from Nysrogh's mania modding queueueu

IRC Mod
15:09 Nysrogh: ohh hi
15:09 Nysrogh: bro
15:09 *Nysrogh is editing [https://osu.ppy.sh/b/1143368 Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis [_UJ's 7K Uryu~]]
15:09 Nysrogh: Shurelia ask me to a mod
15:10 _underjoy: hello
15:11 Nysrogh: can you do IRC now?
15:11 Nysrogh: or busy?
15:11 Nysrogh: :v
15:11 _underjoy: sure, go ahead
15:11 Nysrogh: kk
15:11 _underjoy: yea
15:12 Nysrogh: 00:02:706 (2706|1) - for this LN hmm feels so rare
15:13 Nysrogh: 00:02:706 (2706|4) - and here feels like a double
15:13 Nysrogh: if you try to move that LN for 0 or 3
15:13 _underjoy: you mean these should be in one column?
15:13 _underjoy: 00:02:340 (2340|2,2706|4) -
15:14 Nysrogh: like this ~ https://osu.ppy.sh/ss/6828730
15:14 Nysrogh: XD my english sucks sorry:v
15:14 _underjoy: the LNs are for pitch
15:14 _underjoy: so they are same sound
15:14 Nysrogh: yep yep i know but that one feels so akward
15:14 _underjoy: i wanted to emphasize that by putting them on the same column
15:14 _underjoy: well I guess I can fix that
15:15 _underjoy: okay
15:15 Nysrogh: 00:11:120 (11120|2) - move that for 0
15:15 Nysrogh: more comfortable
15:16 _underjoy: i dont think so
15:16 _underjoy: it makes a bracket
15:16 Nysrogh: 00:09:657 (9657|6,9840|5,10023|3) - and similar with this
15:16 _underjoy: and it's a descending pattern with pitch
15:16 Nysrogh: :v is you electionXD
15:16 Nysrogh: sad moment
15:16 _underjoy: whaa? xD
15:16 Nysrogh: i can't play this
15:17 Nysrogh: XDDD
15:17 Nysrogh: 00:12:218 (12218|3) -
15:17 Nysrogh: LKSAGJAKLSGJ
15:17 _underjoy: i mean the pattern goes <--- this way
15:17 _underjoy: what?
15:17 _underjoy: it's a normal big chord xD
15:17 Nysrogh: My keyboard allows me to press 6 keys simultaneously
15:17 Nysrogh: XDD
15:17 Nysrogh: no no is just good
15:17 Nysrogh: :vvv
15:17 Nysrogh: me can't play that XD
15:17 _underjoy: there are 5 keys at the same time
15:17 *Nysrogh just jockingxdxdxdd
15:18 _underjoy: you release 2 and press 5 xD
15:18 _underjoy: aimod says that
15:18 _underjoy: btw if you cant play it
15:18 _underjoy: use shift as one of keys
15:18 _underjoy: and you will be able to press all 7 keys
15:18 Nysrogh: 00:19:901 (19901|1) - move that for 6?
15:19 _underjoy: 00:18:071 (18071|6,18437|6,18803|6,19169|6,19535|6) - this is already a pretty big anchor
15:19 _underjoy: cant make it longer
15:19 Nysrogh: kk
15:20 Nysrogh: 00:28:681 (28681|6) - if you add a note here?
15:20 Nysrogh: 00:29:047 (29047|0) - and here
15:20 Nysrogh: for the piano sound
15:20 _underjoy: oh sure
15:20 _underjoy: i forgot to do it
15:21 Nysrogh: I thought it had been intentional
15:21 Nysrogh: 00:34:535 - here too i think
15:21 Nysrogh: 00:35:998- add one in 4
15:22 Nysrogh: 00:40:389 - other missing note?
15:22 _underjoy: 00:35:998 - for what sound
15:23 Nysrogh: i hear a :v lower sound
15:23 Nysrogh: like
15:23 _underjoy: one at 40 aded
15:23 Nysrogh: :v
15:23 Nysrogh: pu
15:23 _underjoy: if it's not piano then i dont add it xD
15:24 Nysrogh: https://osu.ppy.sh/ss/6828822
15:24 Nysrogh: here
15:24 Nysrogh: 00:50:998 (50998|3,50998|0) -
15:24 Nysrogh: that LN position feels more comfortable
15:25 Nysrogh: 00:55:754 - add one in 1?
15:25 _underjoy: i make ascending lns for pitch so no change there
15:25 Nysrogh: 00:58:681 - missing note?
15:26 _underjoy: 00:58:681 - there's no sound
15:26 _underjoy: other than the vocal
15:26 _underjoy: but there's no new syllable
15:26 _underjoy: ze---ttai
15:26 Nysrogh: i hear other sound
15:26 Nysrogh: XD like the sound in the Lns
15:27 _underjoy: ah I do hear it now
15:27 _underjoy: it's so silent though
15:27 _underjoy: and the LN is for voice
15:27 _underjoy: so i won't add it
15:28 Nysrogh: :v your patterns are so structural XDD nice mapset bro
15:28 Nysrogh: 01:57:583 (117583|3) - add other note more?
15:28 Nysrogh: 02:00:510 (120510|5) - here too
15:29 _underjoy: nope
15:29 _underjoy: 5-note is for big crash
15:29 _underjoy: 02:00:510 - added
15:29 Nysrogh: oh i goig to lunch XD can you wait me 10 minutes?
15:29 Nysrogh: xdxd
15:30 _underjoy: oke
15:30 _underjoy: bon appetit
15:38 Nysrogh: i back
15:38 Nysrogh: :v
15:39 _underjoy: oke
15:40 Nysrogh: XD holy shit
15:40 Nysrogh: the LNs are beautiful
15:40 _underjoy: woo :D
15:41 Nysrogh: 03:46:607 (226607|5) - add one more note
15:41 Nysrogh: 03:56:485 - missing note
15:42 _underjoy: ok
15:42 *Nysrogh is editing [https://osu.ppy.sh/b/1143367 Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis [_UJ's 7K Hard]]
15:42 Nysrogh: 00:05:998 - missing note
15:42 _underjoy: o yeah I forgot xd
15:43 _underjoy: yup
15:43 Nysrogh: 00:11:852 - here too?
15:43 Nysrogh: try to add in 3
15:43 _underjoy: done
15:43 Nysrogh: 00:12:767 - here too or you ignore this sound
15:43 _underjoy: idk why the notes weren't here xd
15:43 _underjoy: i was drunk or something
15:43 Nysrogh: XDDDD
15:43 _underjoy: yea i ignore the sound
15:45 Nysrogh: 00:54:657 (54657|6,54657|2,54657|0) - this i think is a unncesary triple
15:45 Nysrogh: 01:00:511 (60511|5) - here too
15:45 _underjoy: triple goes every 1/1
15:45 _underjoy: so here it is too
15:46 Nysrogh: 01:25:389 (85389|3) - if you move this to 1
15:46 _underjoy: yea i was wondering about that note
15:46 _underjoy: done
15:47 Nysrogh: 01:47:339 (107339|5,107522|4,107705|3,107888|2) - if you replace thats LNs with double- one note pattern
15:47 Nysrogh: 01:51:729 (111729|0) - here is a double i think
15:47 Nysrogh: 01:53:193 (113193|5) - same
15:47 _underjoy: 01:47:339 - explain?
15:47 Nysrogh: 01:54:656 (114656|5) - same
15:48 Nysrogh: I feel it is empty, if you only put LNs, since there are more sounds
15:49 Nysrogh: 01:57:583 (117583|1) - other double
15:49 _underjoy: well the vocal is playing main part here
15:49 _underjoy: what you mean by double
15:50 Nysrogh: :v double note XD?
15:50 Nysrogh: its so strong sound
15:50 Nysrogh: and have a clap
15:50 _underjoy: ahh
15:50 Nysrogh: think need a double
15:50 _underjoy: ln + double you mean
15:50 Nysrogh: yep
15:50 _underjoy: actually I added these every clap because i noticed that its too easy xD
15:51 _underjoy: about these LNs
15:51 _underjoy: i will keep them
15:51 Nysrogh: 01:47:339
15:51 Nysrogh: 01:47:339-
15:51 Nysrogh: 01:47:339 - ASKLDGJASLKGJ
15:51 Nysrogh: fuck osu!
15:51 Nysrogh: xd
15:52 Nysrogh: but try this man, really think thats LNs are so voidsss
15:52 _underjoy: xD
15:52 Nysrogh: https://osu.ppy.sh/ss/6829047
15:52 Nysrogh: and the vocals are representing by the doubles
15:53 _underjoy: i get your idea but i like my better xD
15:53 Nysrogh: :v kk
15:53 Nysrogh: ah i don't understand XD
15:53 Nysrogh: you going to add these doubles?
15:53 Nysrogh: or not
15:53 Nysrogh: with the LNs:v
15:53 _underjoy: yea doubles added
15:53 Nysrogh: :v i found others
15:53 Nysrogh: 02:07:095 (127095|0) -
15:54 Nysrogh: just add doubles in all claps
15:54 Nysrogh: sounds
15:54 _underjoy: added
15:54 Nysrogh: 02:10:388 - missing note?
15:54 Nysrogh: 02:13:315 - same sound
15:54 _underjoy: i mapped the guitar
15:54 Nysrogh: 02:13:315 - same XD
15:55 Nysrogh: hmm :v ok
15:55 Nysrogh: 02:39:656 (159656|3) - in this part you ignore all of this sounds
15:55 Nysrogh: why here you mapped that?
15:55 Nysrogh: XD
15:56 Nysrogh: 02:38:925 - like here
15:56 Nysrogh: 02:37:461 - here
15:56 Nysrogh: 02:35:998 - here
15:56 _underjoy: well
15:56 _underjoy: i guess i can add them
15:56 Nysrogh: 02:52:827 - add one in 3?
15:57 Nysrogh: 03:03:071 - missing note?
15:57 Nysrogh: 03:04:534 - same
15:58 _underjoy: 02:52:827 - nope
15:58 _underjoy: this would play bad
15:58 _underjoy: the notes in this part are actually for vocal
15:58 Nysrogh: 03:14:778 - add one?
15:58 Nysrogh: 03:34:900 (214900|5) - add one note?
15:59 Nysrogh: 03:38:193 - add one in 4
15:59 _underjoy: the notes in last part are only for vocal and crash
15:59 _underjoy: nothing else
15:59 _underjoy: for clap*
15:59 Nysrogh: 03:53:558 (233558|4) - why a clap here?
15:59 Nysrogh: XD
15:59 Nysrogh: oh i hear again
16:00 Nysrogh: XD
16:00 Nysrogh: its a clap
16:00 Nysrogh: x.x.x
16:00 _underjoy: aye XD
16:00 Nysrogh: in the final part
16:01 Nysrogh: Instead of putting them all doubles because you do not leave them as a double-one
16:01 Nysrogh: XD i traduced that in translate google
16:01 Nysrogh: :v
16:01 _underjoy: wha
16:01 _underjoy: can you show me where
16:01 Nysrogh: 04:10:388 (250388|2) - like this
16:02 Nysrogh: 04:10:388 (250388|2) - this
16:02 Nysrogh: 04:11:119 (251119|6) -
16:02 Nysrogh: ***
16:02 Nysrogh: transform that for one
16:02 _underjoy: i put doubles for bells
16:02 Nysrogh: uh ok
16:02 Nysrogh: that's all bro nice mapset
16:03 Nysrogh: XD

GL~~
Topic Starter
Shurelia

Nysrogh wrote:

Hi~ from Nysrogh's mania modding queueueu

IRC Mod
15:09 Nysrogh: ohh hi
15:09 Nysrogh: bro
15:09 *Nysrogh is editing [https://osu.ppy.sh/b/1143368 Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis [_UJ's 7K Uryu~]]
15:09 Nysrogh: Shurelia ask me to a mod
15:10 _underjoy: hello
15:11 Nysrogh: can you do IRC now?
15:11 Nysrogh: or busy?
15:11 Nysrogh: :v
15:11 _underjoy: sure, go ahead
15:11 Nysrogh: kk
15:11 _underjoy: yea
15:12 Nysrogh: 00:02:706 (2706|1) - for this LN hmm feels so rare
15:13 Nysrogh: 00:02:706 (2706|4) - and here feels like a double
15:13 Nysrogh: if you try to move that LN for 0 or 3
15:13 _underjoy: you mean these should be in one column?
15:13 _underjoy: 00:02:340 (2340|2,2706|4) -
15:14 Nysrogh: like this ~ https://osu.ppy.sh/ss/6828730
15:14 Nysrogh: XD my english sucks sorry:v
15:14 _underjoy: the LNs are for pitch
15:14 _underjoy: so they are same sound
15:14 Nysrogh: yep yep i know but that one feels so akward
15:14 _underjoy: i wanted to emphasize that by putting them on the same column
15:14 _underjoy: well I guess I can fix that
15:15 _underjoy: okay
15:15 Nysrogh: 00:11:120 (11120|2) - move that for 0
15:15 Nysrogh: more comfortable
15:16 _underjoy: i dont think so
15:16 _underjoy: it makes a bracket
15:16 Nysrogh: 00:09:657 (9657|6,9840|5,10023|3) - and similar with this
15:16 _underjoy: and it's a descending pattern with pitch
15:16 Nysrogh: :v is you electionXD
15:16 Nysrogh: sad moment
15:16 _underjoy: whaa? xD
15:16 Nysrogh: i can't play this
15:17 Nysrogh: XDDD
15:17 Nysrogh: 00:12:218 (12218|3) -
15:17 Nysrogh: LKSAGJAKLSGJ
15:17 _underjoy: i mean the pattern goes <--- this way
15:17 _underjoy: what?
15:17 _underjoy: it's a normal big chord xD
15:17 Nysrogh: My keyboard allows me to press 6 keys simultaneously
15:17 Nysrogh: XDD
15:17 Nysrogh: no no is just good
15:17 Nysrogh: :vvv
15:17 Nysrogh: me can't play that XD
15:17 _underjoy: there are 5 keys at the same time
15:17 *Nysrogh just jockingxdxdxdd
15:18 _underjoy: you release 2 and press 5 xD
15:18 _underjoy: aimod says that
15:18 _underjoy: btw if you cant play it
15:18 _underjoy: use shift as one of keys
15:18 _underjoy: and you will be able to press all 7 keys
15:18 Nysrogh: 00:19:901 (19901|1) - move that for 6?
15:19 _underjoy: 00:18:071 (18071|6,18437|6,18803|6,19169|6,19535|6) - this is already a pretty big anchor
15:19 _underjoy: cant make it longer
15:19 Nysrogh: kk
15:20 Nysrogh: 00:28:681 (28681|6) - if you add a note here?
15:20 Nysrogh: 00:29:047 (29047|0) - and here
15:20 Nysrogh: for the piano sound
15:20 _underjoy: oh sure
15:20 _underjoy: i forgot to do it
15:21 Nysrogh: I thought it had been intentional
15:21 Nysrogh: 00:34:535 - here too i think
15:21 Nysrogh: 00:35:998- add one in 4
15:22 Nysrogh: 00:40:389 - other missing note?
15:22 _underjoy: 00:35:998 - for what sound
15:23 Nysrogh: i hear a :v lower sound
15:23 Nysrogh: like
15:23 _underjoy: one at 40 aded
15:23 Nysrogh: :v
15:23 Nysrogh: pu
15:23 _underjoy: if it's not piano then i dont add it xD
15:24 Nysrogh: https://osu.ppy.sh/ss/6828822
15:24 Nysrogh: here
15:24 Nysrogh: 00:50:998 (50998|3,50998|0) -
15:24 Nysrogh: that LN position feels more comfortable
15:25 Nysrogh: 00:55:754 - add one in 1?
15:25 _underjoy: i make ascending lns for pitch so no change there
15:25 Nysrogh: 00:58:681 - missing note?
15:26 _underjoy: 00:58:681 - there's no sound
15:26 _underjoy: other than the vocal
15:26 _underjoy: but there's no new syllable
15:26 _underjoy: ze---ttai
15:26 Nysrogh: i hear other sound
15:26 Nysrogh: XD like the sound in the Lns
15:27 _underjoy: ah I do hear it now
15:27 _underjoy: it's so silent though
15:27 _underjoy: and the LN is for voice
15:27 _underjoy: so i won't add it
15:28 Nysrogh: :v your patterns are so structural XDD nice mapset bro
15:28 Nysrogh: 01:57:583 (117583|3) - add other note more?
15:28 Nysrogh: 02:00:510 (120510|5) - here too
15:29 _underjoy: nope
15:29 _underjoy: 5-note is for big crash
15:29 _underjoy: 02:00:510 - added
15:29 Nysrogh: oh i goig to lunch XD can you wait me 10 minutes?
15:29 Nysrogh: xdxd
15:30 _underjoy: oke
15:30 _underjoy: bon appetit
15:38 Nysrogh: i back
15:38 Nysrogh: :v
15:39 _underjoy: oke
15:40 Nysrogh: XD holy shit
15:40 Nysrogh: the LNs are beautiful
15:40 _underjoy: woo :D
15:41 Nysrogh: 03:46:607 (226607|5) - add one more note
15:41 Nysrogh: 03:56:485 - missing note
15:42 _underjoy: ok
15:42 *Nysrogh is editing [https://osu.ppy.sh/b/1143367 Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis [_UJ's 7K Hard]]
15:42 Nysrogh: 00:05:998 - missing note
15:42 _underjoy: o yeah I forgot xd
15:43 _underjoy: yup
15:43 Nysrogh: 00:11:852 - here too?
15:43 Nysrogh: try to add in 3
15:43 _underjoy: done
15:43 Nysrogh: 00:12:767 - here too or you ignore this sound
15:43 _underjoy: idk why the notes weren't here xd
15:43 _underjoy: i was drunk or something
15:43 Nysrogh: XDDDD
15:43 _underjoy: yea i ignore the sound
15:45 Nysrogh: 00:54:657 (54657|6,54657|2,54657|0) - this i think is a unncesary triple
15:45 Nysrogh: 01:00:511 (60511|5) - here too
15:45 _underjoy: triple goes every 1/1
15:45 _underjoy: so here it is too
15:46 Nysrogh: 01:25:389 (85389|3) - if you move this to 1
15:46 _underjoy: yea i was wondering about that note
15:46 _underjoy: done
15:47 Nysrogh: 01:47:339 (107339|5,107522|4,107705|3,107888|2) - if you replace thats LNs with double- one note pattern
15:47 Nysrogh: 01:51:729 (111729|0) - here is a double i think
15:47 Nysrogh: 01:53:193 (113193|5) - same
15:47 _underjoy: 01:47:339 - explain?
15:47 Nysrogh: 01:54:656 (114656|5) - same
15:48 Nysrogh: I feel it is empty, if you only put LNs, since there are more sounds
15:49 Nysrogh: 01:57:583 (117583|1) - other double
15:49 _underjoy: well the vocal is playing main part here
15:49 _underjoy: what you mean by double
15:50 Nysrogh: :v double note XD?
15:50 Nysrogh: its so strong sound
15:50 Nysrogh: and have a clap
15:50 _underjoy: ahh
15:50 Nysrogh: think need a double
15:50 _underjoy: ln + double you mean
15:50 Nysrogh: yep
15:50 _underjoy: actually I added these every clap because i noticed that its too easy xD
15:51 _underjoy: about these LNs
15:51 _underjoy: i will keep them
15:51 Nysrogh: 01:47:339
15:51 Nysrogh: 01:47:339-
15:51 Nysrogh: 01:47:339 - ASKLDGJASLKGJ
15:51 Nysrogh: fuck osu!
15:51 Nysrogh: xd
15:52 Nysrogh: but try this man, really think thats LNs are so voidsss
15:52 _underjoy: xD
15:52 Nysrogh: https://osu.ppy.sh/ss/6829047
15:52 Nysrogh: and the vocals are representing by the doubles
15:53 _underjoy: i get your idea but i like my better xD
15:53 Nysrogh: :v kk
15:53 Nysrogh: ah i don't understand XD
15:53 Nysrogh: you going to add these doubles?
15:53 Nysrogh: or not
15:53 Nysrogh: with the LNs:v
15:53 _underjoy: yea doubles added
15:53 Nysrogh: :v i found others
15:53 Nysrogh: 02:07:095 (127095|0) -
15:54 Nysrogh: just add doubles in all claps
15:54 Nysrogh: sounds
15:54 _underjoy: added
15:54 Nysrogh: 02:10:388 - missing note?
15:54 Nysrogh: 02:13:315 - same sound
15:54 _underjoy: i mapped the guitar
15:54 Nysrogh: 02:13:315 - same XD
15:55 Nysrogh: hmm :v ok
15:55 Nysrogh: 02:39:656 (159656|3) - in this part you ignore all of this sounds
15:55 Nysrogh: why here you mapped that?
15:55 Nysrogh: XD
15:56 Nysrogh: 02:38:925 - like here
15:56 Nysrogh: 02:37:461 - here
15:56 Nysrogh: 02:35:998 - here
15:56 _underjoy: well
15:56 _underjoy: i guess i can add them
15:56 Nysrogh: 02:52:827 - add one in 3?
15:57 Nysrogh: 03:03:071 - missing note?
15:57 Nysrogh: 03:04:534 - same
15:58 _underjoy: 02:52:827 - nope
15:58 _underjoy: this would play bad
15:58 _underjoy: the notes in this part are actually for vocal
15:58 Nysrogh: 03:14:778 - add one?
15:58 Nysrogh: 03:34:900 (214900|5) - add one note?
15:59 Nysrogh: 03:38:193 - add one in 4
15:59 _underjoy: the notes in last part are only for vocal and crash
15:59 _underjoy: nothing else
15:59 _underjoy: for clap*
15:59 Nysrogh: 03:53:558 (233558|4) - why a clap here?
15:59 Nysrogh: XD
15:59 Nysrogh: oh i hear again
16:00 Nysrogh: XD
16:00 Nysrogh: its a clap
16:00 Nysrogh: x.x.x
16:00 _underjoy: aye XD
16:00 Nysrogh: in the final part
16:01 Nysrogh: Instead of putting them all doubles because you do not leave them as a double-one
16:01 Nysrogh: XD i traduced that in translate google
16:01 Nysrogh: :v
16:01 _underjoy: wha
16:01 _underjoy: can you show me where
16:01 Nysrogh: 04:10:388 (250388|2) - like this
16:02 Nysrogh: 04:10:388 (250388|2) - this
16:02 Nysrogh: 04:11:119 (251119|6) -
16:02 Nysrogh: ***
16:02 Nysrogh: transform that for one
16:02 _underjoy: i put doubles for bells
16:02 Nysrogh: uh ok
16:02 Nysrogh: that's all bro nice mapset
16:03 Nysrogh: XD

GL~~

Thanks!

Also decided to buff "Cool" a bit.
Wishkey
Heyo! From the clan queue

General
Unrankable thingy: Soft-hitfinish1 2 and 3 currently have more than 5 ms delay atm (6-7ms), would cut that a bit in audacity
I find the ar/hp/od settings on the normal a bit high, since this is the easiest diff off the set starting out directly with an ar>5 and hp>4 makes this a bit noob unfriendly imo, would consider nerfing these a bit and maybe the hp/od/ar on cool diff too since its only a 2.5x chill song, they seem a bit too high currently for the relativly easy map

Normal
  1. 00:16:608 (3) - thoughts on control h+j+g this? gives a better lead in to the next combo since the flow seemed a bit off between 00:16:608 (3,1,2) - when playing
  2. 00:20:632 (5) - 1.06ds bit fixing would be good
  3. 00:26:852 (1,3) - can you avoid this overlap here like maybe something similar like you did here 00:34:900 (4) - its kinda noticable with default skin and looks a bit unpolished
  4. 01:03:437 (3) - would curve a bit more for a better blanket
  5. 01:08:559 (7,1) - kinda tricky overlap here due to both sliders appearing when you need to click, feels a bit out of place in a normal diff and out of place with the rest of the map since there's nothign else like it atm, would consider changing the shape of (1) to something that doesnt overlap with (7)
  6. 01:57:949 (4) - thoughts about deleting this note? I'd be consistent across kiais to have that 1/1 gap like at 00:57:584 (3,1) - and 03:31:973 (3,1) - I really liked what you did with that gap so emphasize the second verse more so was wondering as to why not do it here aswell
  7. 02:05:632 (3,4,5) - kinda long linear flow here, doesnt transition that well imo maybe select 02:07:095 (5,6) - and control g these to break the flow a bit ealier on that strong sound?
  8. 02:58:315 (1) - kinda feel this deserves a hitsound being a lone note and strong drum here
Cool

  1. 00:04:901 (3,4) - quite a large jump compared to playing 00:03:437 (1,2,3) - and its not really that strong overal, would reduce it a bit like you did at 00:10:754 (3,4) -
  2. 00:25:023 (2,3,4) - would make 2 of these circles into a slider, its a really chill section so a bit less dense rhythm seems more fitting here like you do onwards
  3. 00:43:681 (5,6) - why the jump on (6) here, (5) has that clap sound and its where the vocals pitch increase so It'd make more sense to increase the ds on (5) instead of (6) imo
  4. 00:56:120 (1,2,3,4) - going with a decreasing spacing pattern here when the music increases with intensity seems a bit weird, it'd feel better if you used a slight increasing ds pattern here to represent that increased pitch in the music
  5. 01:09:291 (1) - this compared to prev sliders is way too much of a ds difference, going from 0.7 to 1.2 sv on a 3.2 base sv its quite a lot and the music doesnt nearly change that much for the vocal in intensity, I'd lower the sv increase here a bit
  6. 01:21:730 (1,2,1) - why not start with the 1.2 sv here, these vocals don't have drum to back them so there a bit less intense beats here so I find the increased spacing for these a bit odd (same for copy pasted ones later)
  7. 01:55:388 (1,2,3,4,5) - kinda same mentioned earlier about the song building up but decreasing ds, swapping the ds fits better imo
  8. 03:28:497 (3,4) - 03:28:863 (5,6) - can you make these a bit closer to eachother, this kinda looks like all your 1/2 gaps, making the closer toghether would be easier to read that they are all 1/4s
  9. 03:34:168 (2,3,4,5) - kinda late in the song to start this type of stacking and will prob throw a lot off people off bc of it, would just normally stack them
GL with the map, really chill song :D
Topic Starter
Shurelia
Oh... I didn't saw raririn's mod lol. I apologize

raririn wrote:

hi #queue
I'm always pleased to mod nep songs :/

  1. Red = Unrankable;
  2. Blue = Recommended;
  3. Normal = Nazi;

[Metadata]
  1. I didn't see the game name in English here, as it should be "Megadimension Neptunia VII". I'd suggest adding Megadimension to tags.
  2. Why is a single "h" in the tags? I guess it means Heart, for that it's the opening of Heart Dimension Story (心次元編). Therefore also "Heart" in tags please~ added "Megadimension" to the tags thanks and for the "H" is for "Dimension H" probably
  3. Also, the full version of this song comes either from "PS4ソフト「新次元ゲイム ネプテューヌVII」Dream Edition DG-ROM" or "MEGADIMENSION NEPTUNIA VII: Official Soundtrack". Perhaps you can also put them in tags, but it seems not a must since probably nobody will use these while searching :/ naaah, not really necessary
[Cool]
  1. I strongly suggest lower SV, perhaps 1.6 or what else. 3.2 is too fast for most part of the song (indeed, and you're actually using ~0.5/0.7 the most often), and it makes it unavailable to adjust SV under 1.6. Note that I suggest changing the SV in the timing panel, but not the actual SV calculated. Didn't affect much on the map also the 3.2 is used on the last kiai.
    Part of why I'm suggesting this is listed in the following:
  2. 00:03:437 (1,2,3) - Here 00:05:267 - does not seem to have a beat. Maybe slowing 00:04:901 (3) - , giving it a 0.5* SV compared to 00:04:169 (2) - seems better for me. Note: it's unavailable under the current SV (3.2).
    Interesting! But It makes me can't click anything on 00:05:632 - while I prefer that one to be clicked.
    (If you do so) Don't forget new combo, and changing the direction makes the flow more comfortable to play.
    (Also only if you do so)00:10:754 (3,4) - ^, and here a change slowing the sliders makes it much more fun with the following pattern (leaving a beat empty and stacking).
  3. 00:14:779 (6) - Why clap here? It does not sound good to me... Listen to the music carefully~ nep
  4. 00:16:608 (5,6) - Interesting pattern, but would you mind changing the direction a bit? I suggest rotating ~40° anti-clockwise and increasing the distance between 5 and 6 a bit. Good suggestion! but unfortunately I already like the current one since it plays quite nicely and jumpy
  5. 00:34:535 (3) - 01:33:072 (3) - Not perfectly stacked. It's already got 0.00x tho.
  6. 00:44:413 (1) - I think a spinner does not really fit here. Considering changing into 2 sliders or something else? Naah, I'm trying to folow that windy like sound on the BGM instead
  7. 00:52:279 - 01:57:400 - I guess there is supposed to be a note... yup
  8. 02:08:559 (1) - Perhaps you can change the direction -- as its direction is same as those before and after.
    Yes I know this comes from the logo of uzume's console (also dreamcast's), but it feels like a little boring clicking two long sliders in completely same shape :/ fair enough , I rotated it instead to make it slighty different each other
  9. 04:03:436 (3) - Ctrl+G +H +J for better flow. You may need to adjust the position of the following note as well. sure
I think the spacing arrangement is a bit... random? Some patterns like 03:34:168 (2,3,4,5) - 03:28:315 (2,3,4,5) - is quite difficult compared to the notes around them. Some of the sliders are pretty well-looking (like 04:01:241 (5,6) - ), but some of the others are not so good... for the first two , both of the are intentional since I made the to follow the strong last kiai (yes , you can feel it about it) for the last , slider is just not my thing...
Overall it's still a clear and solid map.

[Normal]
  1. Useless green lines: 46608,-100,4,2,1,60,0,0 aight, removed
  2. 00:28:315 (3) - Maybe it's a little ugly leaving it as now. How about adjusting 00:27:584 (2) - and make it stack with 00:26:486 (4) - ? naah, I don't think so. Want to make a cute little triangle with 3,4,5
  3. 02:12:949 (1,1) - The reverse sliders does not suit the music here I guess. How about changing into normal sliders with the same length? There's a sound on the red that I want to emphasize so yeah.
  4. 03:56:851 (1) - Is this kind of stack permitted in normal diffs? I'm not very sure about it, but whatever it's very confusing as the lowest diff :/ it is! Since it's 1/1 stack on only 84bpm which is easily readable for normal player.
I like the song very much, but someone ranked the short ver and the full ver is sooo long... Full ver best
You are so patient to map the full version :| You just need to love the song , that's all.
Drop a star here, good luck on getting ranked~

Wishkey wrote:

Heyo! From the clan queue A clan attack! ! ! , sorry not funny. Hi.

General
Unrankable thingy: Soft-hitfinish1 2 and 3 currently have more than 5 ms delay atm (6-7ms), would cut that a bit in audacity I'm not good with that kind of thing, Would you mind to do that for me?
I find the ar/hp/od settings on the normal a bit high, since this is the easiest diff off the set starting out directly with an ar>5 and hp>4 makes this a bit noob unfriendly imo, would consider nerfing these a bit and maybe the hp/od/ar on cool diff too since its only a 2.5x chill song, they seem a bit too high currently for the relativly easy map alright , nerfed that a bit.

Normal
  1. 00:16:608 (3) - thoughts on control h+j+g this? gives a better lead in to the next combo since the flow seemed a bit off between 00:16:608 (3,1,2) - when playing hmmmm, did tried it but naah, still prefer the current one
  2. 00:20:632 (5) - 1.06ds bit fixing would be good woops
  3. 00:26:852 (1,3) - can you avoid this overlap here like maybe something similar like you did here 00:34:900 (4) - its kinda noticable with default skin and looks a bit unpolished I did this intentionally cause for some reasons I like this kind of overlaps plays. haha
  4. 01:03:437 (3) - would curve a bit more for a better blanket yep
  5. 01:08:559 (7,1) - kinda tricky overlap here due to both sliders appearing when you need to click, feels a bit out of place in a normal diff and out of place with the rest of the map since there's nothign else like it atm, would consider changing the shape of (1) to something that doesnt overlap with (7) Naah, it is tricky overlap but still easily readable for players.
  6. 01:57:949 (4) - thoughts about deleting this note? I'd be consistent across kiais to have that 1/1 gap like at 00:57:584 (3,1) - and 03:31:973 (3,1) - I really liked what you did with that gap so emphasize the second verse more so was wondering as to why not do it here aswell sure thing
  7. 02:05:632 (3,4,5) - kinda long linear flow here, doesnt transition that well imo maybe select 02:07:095 (5,6) - and control g these to break the flow a bit ealier on that strong sound? sure do
  8. 02:58:315 (1) - kinda feel this deserves a hitsound being a lone note and strong drum here added a finish on it
Cool

  1. 00:04:901 (3,4) - quite a large jump compared to playing 00:03:437 (1,2,3) - and its not really that strong overal, would reduce it a bit like you did at 00:10:754 (3,4) - sure
  2. 00:25:023 (2,3,4) - would make 2 of these circles into a slider, its a really chill section so a bit less dense rhythm seems more fitting here like you do onwards naah, for some reasons I want to click stuffs around here
  3. 00:43:681 (5,6) - why the jump on (6) here, (5) has that clap sound and its where the vocals pitch increase so It'd make more sense to increase the ds on (5) instead of (6) imoI'm planning to make the DS gradually increases to follow the songs and vocals more properly also 6 is the last clickable object (excluding spinner) so I want to give a better end to a section
  4. 00:56:120 (1,2,3,4) - going with a decreasing spacing pattern here when the music increases with intensity seems a bit weird, it'd feel better if you used a slight increasing ds pattern here to represent that increased pitch in the music Naah, but the voice's sounds feels like it go downwards instead so I follow that one.
  5. 01:09:291 (1) - this compared to prev sliders is way too much of a ds difference, going from 0.7 to 1.2 sv on a 3.2 base sv its quite a lot and the music doesnt nearly change that much for the vocal in intensity, I'd lower the sv increase here a bit Yeah, but it's already got nerfed so much before and I really wwant to follow the map's symbol as much as possible
  6. 01:21:730 (1,2,1) - why not start with the 1.2 sv here, these vocals don't have drum to back them so there a bit less intense beats here so I find the increased spacing for these a bit odd (same for copy pasted ones later) right
  7. 01:55:388 (1,2,3,4,5) - kinda same mentioned earlier about the song building up but decreasing ds, swapping the ds fits better imo same
  8. 03:28:497 (3,4) - 03:28:863 (5,6) - can you make these a bit closer to eachother, this kinda looks like all your 1/2 gaps, making the closer toghether would be easier to read that they are all 1/4s Hmmm, probably not ,I want to give more intense feeling to the player hence it's the last and the strongest kiai afterall.
  9. 03:34:168 (2,3,4,5) - kinda late in the song to start this type of stacking and will prob throw a lot off people off bc of it, would just normally stack them same reason like above. well.. probably gonna change it.
GL with the map, really chill song :D
Wishkey
Heyo! Heres the softfinish http://puu.sh/sTlqV/38fb704186.wav
I just noticed that softfinish2 and 3 are the same so you can just copy that file for them aswell, gl! :D
Topic Starter
Shurelia

Wishkey wrote:

Heyo! Heres the softfinish http://puu.sh/sTlqV/38fb704186.wav
I just noticed that softfinish2 and 3 are the same so you can just copy that file for them aswell, gl! :D
appreciate that. Thanks

Probably osu!standard sets are ready for BN check.

Now waiting for the osu!mania side.
Arzenvald
is this yoshilove

mostly personal opinion

1/ 2/ 3/ 4/ 5/ 6/ 7/

[7K Hard]
are the hitsounds not completed yet? there's mostly missing kicks & snare in kiai
00:05:998 (5998|4) - remove? the 1/1 beat feels nice in there, to create a break between endless 1/2 stuff
00:09:291 (9291|6,9657|5) - ctrl + J?
00:48:986 (48986|1) - i'd remove this to differentiate Hard & Uryu

02:45:510 (165510|1) - move to 1 to avoid jack

02:46:973 (166973|6,166973|5) - move to left 1 column and
02:49:900 (169900|4,170632|3) - i'd switch this (4 to 5 and 5 to 4)
both for PR

holy cow osu crashes

[7K Unyu~]
00:17:523 (17523|2,17889|2) - i hear some 1/8? or you can use 1/4 LN to represent that hat

00:22:462 (22462|5,22462|6,22828|5,22828|6) - i'd make kick in 12 tbh, it fits the way you represent the whole pitch relevancy

00:29:047 (29047|1,29047|4) - i'd layer the guitar on this beat

00:48:437 (48437|2,48620|3,48803|4,48986|2,49169|4,49352|3,49535|2) - i'd ctrl + h this to differentiate Hard and Uryu

01:30:511 (90511|0,90876|1,91242|2,91974|0,92340|1,92706|2) - i'd make this 321 123 for challenge

02:02:705 (122705|2,123071|4) - ctrl + H, 02:03:254 (123254|2) - move this

02:08:559 (128559|5) - i'd remove this tbh, imo the music doesn't justify to spam 4 notes in 1 hand like that

02:46:973 (166973|5,166973|6,167339|4,167705|4) - i'd move the LN to 56 & note to 7
02:49:900 (169900|5,170266|4) - ^

02:55:388 (175388|5,175388|4) - what about 4 & 6? shield? :>>


ok!
_underjoy

ajeemaniz wrote:

is this yoshilove

mostly personal opinion

1/ 2/ 3/ 4/ 5/ 6/ 7/

[7K Hard]
are the hitsounds not completed yet? there's mostly missing kicks & snare in kiai fixed some
00:05:998 (5998|4) - remove? the 1/1 beat feels nice in there, to create a break between endless 1/2 stuff ok
00:09:291 (9291|6,9657|5) - ctrl + J? i prefer current pattern
00:48:986 (48986|1) - i'd remove this to differentiate Hard & Uryu nice idea

02:45:510 (165510|1) - move to 1 to avoid jack good

02:46:973 (166973|6,166973|5) - move to left 1 column and
02:49:900 (169900|4,170632|3) - i'd switch this (4 to 5 and 5 to 4) applied
both for PR

holy cow osu crashes

[7K Unyu~]
00:17:523 (17523|2,17889|2) - i hear some 1/8? or you can use 1/4 LN to represent that hat not audible enough, skipped

00:22:462 (22462|5,22462|6,22828|5,22828|6) - i'd make kick in 12 tbh, it fits the way you represent the whole pitch relevancy fixed the whole pattern

00:29:047 (29047|1,29047|4) - i'd layer the guitar on this beat but it's layered with a note on 7

00:48:437 (48437|2,48620|3,48803|4,48986|2,49169|4,49352|3,49535|2) - i'd ctrl + h this to differentiate Hard and Uryu I like my pattern better

01:30:511 (90511|0,90876|1,91242|2,91974|0,92340|1,92706|2) - i'd make this 321 123 for challenge actually it plays easier lol xD but done anyway

02:02:705 (122705|2,123071|4) - ctrl + H, 02:03:254 (123254|2) - move this neat

02:08:559 (128559|5) - i'd remove this tbh, imo the music doesn't justify to spam 4 notes in 1 hand like that I see

02:46:973 (166973|5,166973|6,167339|4,167705|4) - i'd move the LN to 56 & note to 7 ok
02:49:900 (169900|5,170266|4) - ^

02:55:388 (175388|5,175388|4) - what about 4 & 6? shield? :>> why not, seems more natural >:(


ok!
Awesome mod ^^
Topic Starter
Shurelia
makasih banyak ya mas maneez.
-Nya-
Hey, NM from my queue.

General:
  1. You can remove the word “Neptune” from the tags since it’s already in the artist. No need to repeat yourself.

Cool:
  1. I’m just curious why you used “Cool” as the diffname. Does it have a link to the song?
  2. 00:01:059 –Just pointing out that there is a beat here in the background if you want to map it out. Perhaps changing 00:00:876 (2) – into a short slider would be best.
  3. 00:01:242 (3,6) –Overlap looks “meh” and it’s very noticeable in the editor. Consider trying to create a stack here instead. Move the previous objects around to accomplish this, so something like this:
  4. 00:11:852 –I don’t really see a reason to avoid this distinct beat. Rather map it out.
  5. 00:11:486 (5) –I would actually add a bit more distance at this circle since the beat on the circle is very strong, stronger than the previous beats. It should be similar to 00:05:632 (4) – imo. The beat on 00:11:486 (5) – is even stronger than the beat on 00:05:632 (4) –
  6. 00:21:547 –At these beats there were some places where you mapped it out and then other places where you didn’t. It feels a bit inconsistent imo. It’s fine to map them out at certain sections if you feel the beat/music becomes stronger but then do it for the entire section and not just certain places in that section.
  7. 00:26:852 (1) –It would be nice to place the default soft-hitwhistle on bells like this since it fits in nicely, better than the thump sound that you currently have on the head. This doesn’t really support that bell sound in the background of the music. This applies to all similar cases.
  8. 00:34:535 (3,4,5) –Rather make the spacings between these three circles similar since the beat on all three of them are constant and doesn’t change. Right now it looks a bit weird.
  9. 00:37:828 (4) –There are no hitsound on the head of this slider which is a bit weird since there’s clearly a sound in the music. I think some kind of clap hitsound would fit in here. This applies to all similar cases.
  10. 00:44:047 (6) –Rather keep the spacing here similar to 00:42:950 (3,4,5) – and don’t place a jump here since the rhythm is the same as (3), (4) and (5) imo. The jump here: 00:44:413 (7) – is fine since the beat is stronger.
  11. 00:46:608 (1,2) –The spacing here is too big for vocals that are not that strong and the song still has a level of calmness. Highly consider nerfing the jump here. Same thing here: 03:09:290 (1,2) - The spacing here: 01:45:876 (1,2) – is also very inconsistent with 00:46:608 (1,2) – since they both have similar beats and vocals. I would also rather not stack, make it a bit more of a challenge but just not big jumps please.
  12. 01:41:487 (3,4,5,6) –Keep the spacings consistent here since the rhythm remains constant.
  13. 01:46:608 (1,2,3) –What happened here? Why are the objects lightly touching each other? Looks inconsistent with the rest of the kiai and the previous kiai and it also doesn’t look good. Consider spacing these out normally like in the previous kiai.
  14. 01:56:486 (4,5,6) –The spacing here feels very inconsistent with the spacing here: 01:50:632 (4,5,6) – but both of them have the same beat so it’s a bit weird. Rather keep consistency. I also anyway feel the spacing here: 01:56:486 (4,5,6) – is too low, especially in kiai.
  15. 02:14:138 (3) –Increase the distance on (3) a bit more. Players might think they have to click it earlier than they actually have to.
  16. 02:14:961 (1) – There’s no beat on 02:15:053 – so this shouldn’t be a repeat slider cause the repeat lands on nothing in particular.Highly consider removing that repeat and just making it a short slider like: 02:12:034 (2) –
  17. 02:20:083 (1) –This repeat slider can actually be snapped to 1/12 since there’s a beat here: 02:20:205 – but I don’t really like to advise something like this since it’s a bit weird to snap something to 1/12, but I can really hear a beat there.
  18. 02:23:193 (3,1,3) –Hmm, it feels a bit inconsistent not to change these into the fast repeat sliders… up to you I guess.
  19. 02:33:986 –It looks a bit weird not to map this beat out, but you map out these: 02:34:809 – Highly consider mapping out the beat on the blue tick as well since you can clearly hear it.
  20. 03:20:266 (4,5,6) –Keep the spacing here consistent since the vocals’ intensity remains the same. It’ll also look neater.
  21. 0.70x for the last part of the diff after the last kiai is a bit too high imo. Consider lowering it so the spacing of the objects aren’t that big either. It’s also the same spacing as the first kiai which is a bit weird since the music isn’t that intense in the last part of the diff.
  22. 04:06:363 (3) –Why is the spacing here so low? Either make it similar to 04:05:632 (1,2) – or increase it a bit more for a jump since the beat on (3) is rather strong.

Keep in mind all the hitsound suggestion will apply to Normal as well.

Normal:
  1. I feel 5.2 as AR for the lowest diff is a bit too high. Usually 5 is the limit.
  2. 01:45:876 –You can start mapping here. No need to leave this empty.
  3. 02:08:559 (1) –Since this is the easiest diff, be careful not to let sliders overlap themselves too much since it can cause visualization problems for beginners. Imo having a slider’s tail overlap a slidertick is a no-no. Perhaps try something like this instead:
  4. 02:31:973 (3,1) –For the easiest diff I would rather unstack this. Can cause problems for beginners.
  5. 02:36:364 (1) -^
  6. 02:39:290 (1) -^, etc.
  7. 02:53:193 (5) –Rather ctrl+G this slider. Better flow since it’ll go clock-wise.

There are a lot of places in this diff where I feel the flow can be improved since some of the placements are a bit weird. Examples are: 01:48:437 (3) - 01:55:388 (1) - 02:31:973 (3) - 02:47:339 (4) - 02:51:729 (2) - 03:20:266 (3) - 03:29:046 (3) – etc.

Overall, I feel the standard set isn’t quite ready yet, especially the “Cool” diff. There are still stuff that requires rework imo.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Topic Starter
Shurelia

-Nya- wrote:

Hey, NM from my queue.

General:
  1. You can remove the word “Neptune” from the tags since it’s already in the artist. No need to repeat yourself. oh, right.

Cool:
  1. I’m just curious why you used “Cool” as the diffname. Does it have a link to the song? Click the "#1" and "#2" on the 1st post of this thread.
  2. 00:01:059 –Just pointing out that there is a beat here in the background if you want to map it out. Perhaps changing 00:00:876 (2) – into a short slider would be best. naah, don't want to force barely noticeable thing to be mapped here.
  3. 00:01:242 (3,6) –Overlap looks “meh” and it’s very noticeable in the editor. Consider trying to create a stack here instead. Move the previous objects around to accomplish this, so something like this:
    is it? It looks okay for me tho. I did this intentionally.
  4. 00:11:852 –I don’t really see a reason to avoid this distinct beat. Rather map it out. Hmmmm, but the empty thing at here really do well on following the bell's sound thingy at here.
  5. 00:11:486 (5) –I would actually add a bit more distance at this circle since the beat on the circle is very strong, stronger than the previous beats. It should be similar to 00:05:632 (4) – imo. The beat on 00:11:486 (5) – is even stronger than the beat on 00:05:632 (4) – sure
  6. 00:21:547 –At these beats there were some places where you mapped it out and then other places where you didn’t. It feels a bit inconsistent imo. It’s fine to map them out at certain sections if you feel the beat/music becomes stronger but then do it for the entire section and not just certain places in that section. like what I stated above I don't want to go full force on this thing.
  7. 00:26:852 (1) –It would be nice to place the default soft-hitwhistle on bells like this since it fits in nicely, better than the thump sound that you currently have on the head. This doesn’t really support that bell sound in the background of the music. This applies to all similar cases. Naah, tried to use that too but it just didn't feel fine for me. The "Thump" sound fits quite nicely with the song for me.
  8. 00:34:535 (3,4,5) –Rather make the spacings between these three circles similar since the beat on all three of them are constant and doesn’t change. Right now it looks a bit weird. woops, my bad
  9. 00:37:828 (4) –There are no hitsound on the head of this slider which is a bit weird since there’s clearly a sound in the music. I think some kind of clap hitsound would fit in here. This applies to all similar cases. the thing is.. the clap's sound around this section is uuh, randomized haha. So I prefer to avoid it since it'll sound weird if I trying to do so.
  10. 00:44:047 (6) –Rather keep the spacing here similar to 00:42:950 (3,4,5) – and don’t place a jump here since the rhythm is the same as (3), (4) and (5) imo. The jump here: 00:44:413 (7) – is fine since the beat is stronger.
  11. 00:46:608 (1,2) –The spacing here is too big for vocals that are not that strong and the song still has a level of calmness. Highly consider nerfing the jump here. Same thing here: 03:09:290 (1,2) - The spacing here: 01:45:876 (1,2) – is also very inconsistent with 00:46:608 (1,2) – since they both have similar beats and vocals. I would also rather not stack, make it a bit more of a challenge but just not big jumps please. Alright, first. The jump is fine despite the huge gap between them since it's for a clear emphasize for the vocals that gonna start the kiai on this map. but yeah, O made it them more consitent tho now. I 03:09:290 (1,2) - stack these two.
  12. 01:41:487 (3,4,5,6) –Keep the spacings consistent here since the rhythm remains constant. to follow the gradually change of "feeling" from the song
  13. 01:46:608 (1,2,3) –What happened here? Why are the objects lightly touching each other? Looks inconsistent with the rest of the kiai and the previous kiai and it also doesn’t look good. Consider spacing these out normally like in the previous kiai. woops
  14. 01:56:486 (4,5,6) –The spacing here feels very inconsistent with the spacing here: 01:50:632 (4,5,6) – but both of them have the same beat so it’s a bit weird. Rather keep consistency. I also anyway feel the spacing here: 01:56:486 (4,5,6) – is too low, especially in kiai. "feeling" of the song
  15. 02:14:138 (3) –Increase the distance on (3) a bit more. Players might think they have to click it earlier than they actually have to. sure
  16. 02:14:961 (1) – There’s no beat on 02:15:053 – so this shouldn’t be a repeat slider cause the repeat lands on nothing in particular.Highly consider removing that repeat and just making it a short slider like: 02:12:034 (2) – true enough
  17. 02:20:083 (1) –This repeat slider can actually be snapped to 1/12 since there’s a beat here: 02:20:205 – but I don’t really like to advise something like this since it’s a bit weird to snap something to 1/12, but I can really hear a beat there. would be overkill, so let's just avoid 1/12 for now. actually.. 1/12 it is.
  18. 02:23:193 (3,1,3) –Hmm, it feels a bit inconsistent not to change these into the fast repeat sliders… up to you I guess. naah, I want to follow the uuh.. idk what it's called lol
  19. 02:33:986 –It looks a bit weird not to map this beat out, but you map out these: 02:34:809 – Highly consider mapping out the beat on the blue tick as well since you can clearly hear it. Hmm, I don't think adding an object at there would be a good idea.
  20. 03:20:266 (4,5,6) –Keep the spacing here consistent since the vocals’ intensity remains the same. It’ll also look neater. Naah, want to want emphasize more to make player notice that this is the last kiai.
  21. 0.70x for the last part of the diff after the last kiai is a bit too high imo. Consider lowering it so the spacing of the objects aren’t that big either. It’s also the same spacing as the first kiai which is a bit weird since the music isn’t that intense in the last part of the diff. It has an exact same feeling with the first earlly part so I tried to make it same.
  22. 04:06:363 (3) –Why is the spacing here so low? Either make it similar to 04:05:632 (1,2) – or increase it a bit more for a jump since the beat on (3) is rather strong.Is it? I thought the song just went weaker when it's reached its end.

Keep in mind all the hitsound suggestion will apply to Normal as well.

Normal:
  1. I feel 5.2 as AR for the lowest diff is a bit too high. Usually 5 is the limit. right.
  2. 01:45:876 –You can start mapping here. No need to leave this empty. Naah, I want to have more emphasize for 01:46:608 (1) - and also to make it a bit different with the cool diff.
  3. 02:08:559 (1) –Since this is the easiest diff, be careful not to let sliders overlap themselves too much since it can cause visualization problems for beginners. Imo having a slider’s tail overlap a slidertick is a no-no. Perhaps try something like this instead:
    It's quite readable for a normal players and for player that are not entirely a newbie.
  4. 02:31:973 (3,1) –For the easiest diff I would rather unstack this. Can cause problems for beginners. 1/1 stack for a normal wouldn't be issue imo
  5. 02:36:364 (1) -^
  6. 02:39:290 (1) -^, etc.
  7. 02:53:193 (5) –Rather ctrl+G this slider. Better flow since it’ll go clock-wise. it'll have a weird flow if I do that since after this slider the spinner comes means player have to move their cursor to the center like screen

There are a lot of places in this diff where I feel the flow can be improved since some of the placements are a bit weird. Examples are: 01:48:437 (3) - 01:55:388 (1) - 02:31:973 (3) - 02:47:339 (4) - 02:51:729 (2) - 03:20:266 (3) - 03:29:046 (3) – etc. Which diff?

Overall, I feel the standard set isn’t quite ready yet, especially the “Cool” diff. There are still stuff that requires rework imo. Well, let's just see about that.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~

Thank you very much!
Mir
Went back over it in irc and fixed some concerning issues with difficulty spikes at the end and a 1/4 jump that somehow nobody caught lol. Also nerfed some of the stats on the harder diff so it's now less AR, HP, and OD because the map is less difficult.

SPOILER
12:13 Mir: o/
12:34 Shurelia: this modder says "not ready" things.
12:34 Shurelia: but I don't think he's right.
12:34 Mir: :checks:
12:34 Shurelia: or maybe I'm wrong.
12:34 Shurelia: :thinking:
12:35 Mir: 03:59:046 (5,1) - WHY NOT BLANKET
12:35 *Mir is editing [https://osu.ppy.sh/b/1138730 Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis [Normal]]
12:35 Mir: KMS
12:36 Mir: also I think 04:07:095 (1) - this spinner is too short for a normal difficulty
12:36 Mir: it's kinda cruel to new players
12:36 Shurelia: for blanket : naah, ehehe . to trigger you hard.
12:37 Shurelia: for spinner,
12:37 Shurelia: hmmm
12:37 Mir: try this instead of the spinner https://mir.s-ul.eu/WUvW4ayf
12:37 Mir: the slider follows the bass thingy
12:37 Shurelia: uwaah anohter long slider that gonna torture me for another thousand of years to make it.
12:37 Mir: It doesn't have to be fancy o-o
12:38 Mir: also if you check aimod you need to add whatever tags you did to your std diffs to the mania diffs too
12:38 Shurelia: https://shurelia.s-ul.eu/DNUEiYzO
12:38 Mir: consistent metadata blah blagh
12:38 Shurelia: EheheH
12:38 Shurelia: ooo shit
12:39 Shurelia: i forgot.
12:39 Shurelia: wait
12:39 Shurelia: the meta is k?
12:39 Mir: You're asking ME
12:39 Mir: LOL
12:39 Mir: I have no idea about metadata
12:39 Shurelia: I mean
12:39 Shurelia: it's already k
12:39 Shurelia: nothing wrong with it.
12:40 Mir: you can add the character name who is in the bg right
12:40 Shurelia: uas
12:40 Shurelia: *yas
12:40 Mir: like not "orange heart"
12:40 Mir: but her actual name
12:40 Shurelia: already did that
12:40 Mir: what is it o-o
12:40 Shurelia: Iyoooo sayaaang.
12:40 Mir: Izumeee
12:40 Mir: i see
12:40 Mir: okieokie
12:41 Shurelia: Uzume Tennoboush
12:41 Shurelia: or something2
12:41 Mir: uzume?
12:41 Mir: then why is it izume?
12:41 Mir: oh
12:41 Mir: i didn't scroll enough
12:41 Mir: lo
12:41 Shurelia: lo
12:42 Mir: :thinking:
12:42 Mir: are you sure you don't want to nc every two measures
12:42 Mir: because the combos usually only get to 2/4
12:42 Shurelia: what do you mean?
12:43 Mir: the combos only get to 2 or 4 objects long
12:43 Mir: which is fine by me
12:43 Shurelia: ooh
12:43 Mir: but you could nc every 2 downbetas
12:43 Mir: betas.
12:43 Mir: beats*
12:43 Shurelia: naah, the NC is following the vocal more.
12:43 Mir: also you have some ds errors in aimod
12:43 Mir: alright that's fine
12:44 Shurelia: nope.
12:44 Shurelia: it's clear.
12:44 Mir: to me it isn't
12:44 Mir: https://mir.s-ul.eu/0hzpWC9r
12:44 Shurelia: hoo.
12:44 Mir: just double check them
12:44 Mir: unless
12:45 Mir: oh that was me for some reason
12:45 Shurelia: https://shurelia.s-ul.eu/KMC4Ntop
12:45 Mir: ?????
12:45 Mir: what did i even do
12:45 Shurelia: no idea
12:45 Mir: this editor
12:45 Mir: is gonna kill me someday
12:45 Shurelia: this aimod
12:45 Shurelia: no it's not
12:45 Shurelia: it's the AiMod.
12:45 Shurelia: that gonna rape you hard
12:45 Mir: :/
12:45 Mir: LOL
12:46 Mir: :thinking:
12:46 Mir: are you SURE you want ar 7.5 on this diff?
12:46 Mir: there's nothing confusing in this map nor is the density especially high
12:46 *Mir is editing [https://osu.ppy.sh/b/1133804 Orange Heart(cv:Honda Mariko) Neptune(cv:Tanaka Rie) - Mousou Katharsis [Cool]]
12:46 Shurelia: yas.
12:46 Mir: explain why? ;-;
12:46 Shurelia: :thinking:
12:46 Shurelia: what di you suggest.
12:47 Mir: ar 7
12:47 Shurelia: "cuz i love something fast xd xd"
12:47 Shurelia: kms
12:47 Mir: since it is quite fast compared to the other diff
12:47 Shurelia: alright 7 them
12:47 Mir: but not fast enough to warrant 7.5
12:47 Mir: \o/
12:47 Shurelia: alright alright.
12:47 Mir: 00:10:754 (3,5,1) - kms
12:47 Shurelia: ehehehe
12:48 Shurelia: i like that kind of un-stack stuff
12:48 Shurelia: bu yeah , look not neat.
12:48 Shurelia: fixed
12:48 Mir: 00:55:389 (5,3) - :thinking:
12:49 Shurelia: ja
12:50 Mir: 02:20:083 (1) - this one
12:50 Mir: is definitely not 1/8
12:50 Mir: it's 1/12
12:50 Shurelia: hoo, the it's true then
12:50 Mir: if you listen on 50%
12:50 Shurelia: do you thin
12:50 Shurelia: it's gonna be k?
12:50 Mir: you should make it 1/12 xD
12:51 Mir: otherwise misrepresenting the song
12:51 Mir: with wrong snapping
12:51 Mir: also 02:20:083 (1,2) - is a big enough gap in the song that you don't really have to change placement
12:52 Shurelia: hmmm
12:52 Shurelia: 1/12
12:52 Mir: 02:47:705 (5,6,1) - pasting this so i can talk about this in a sec lo
12:52 Mir: like this https://mir.s-ul.eu/pXGTkopS
12:53 Shurelia: yeah did that
12:53 Shurelia: hope it's okay.
12:53 Mir: should be fine
12:53 Shurelia: since the repeat would be barely noticed.
12:53 Shurelia: hopefully.
12:53 Mir: even if it were
12:53 Mir: it shouldn't be a problem
12:53 Mir: because it's accurate
12:54 Shurelia: alright then
12:54 Mir: okay and that point above
12:54 Mir: you know that's a 1/4 jump right
12:54 Shurelia: yas
12:54 Mir: you never do a jump that big ever
12:54 Shurelia: "i want more SR so xd"
12:54 Mir: so why here
12:54 Shurelia: yes .-.
12:55 Mir: and if you do do a jump like that somewhere
12:55 Mir: it's inconsistent in difficulty i find
12:55 Shurelia: alright then my bad.
12:55 Mir: LOL i nerfed that jump and it becomes 2.5
12:55 Mir: \o/
12:55 Shurelia: was trying to do something.
12:55 Shurelia: holy
12:56 Shurelia: what if stack it to (1)?
12:56 Mir: it would make sense
12:56 Mir: because
12:56 Mir: this 02:50:266 (5,6,1) - is almost stacked
12:56 Shurelia: alright then.
12:57 Shurelia: 2.57 > 2.51 .
12:57 Shurelia: k
12:57 Mir: i mean
12:57 Mir: I MEAN
12:57 Mir: xD
12:57 Shurelia: uhuhuhu
12:57 Shurelia: but fine
12:57 Mir: IM STILL NOT SURE ABOUT THIS 03:28:315 (2,3,4,5) -
12:57 Mir: or this 03:34:168 (2,3,4,5) - ;-;
12:57 Shurelia: it's k ! !
12:57 Shurelia: last kiai
12:58 Shurelia: strongest kiai.
12:58 Mir: but but
12:58 Mir: BUT
12:58 Mir: you only introduce these patterns
12:58 Mir: at the END of the map
12:58 Mir: so the player doesn't expect them until at the very end
12:58 Shurelia: uuuuuUUuUUuUHHhHUh
12:58 Mir: and could be unfair to players that are aiming for sight-read fc
12:58 Shurelia: what's your suggestion? ;;
12:58 Mir: :thinking:
12:58 Shurelia: pls no 1/4 sliders
12:58 Shurelia: or repeats
12:59 Mir: 01:53:193 (2,3) -
12:59 Mir: tfw
12:59 Mir: "no 1/4 sliders"
12:59 Mir: ;w;w;w;w;
12:59 Mir: but i get it
12:59 Shurelia: aaaaaaaaaAAaAaAAaaa
12:59 Mir: https://mir.s-ul.eu/GzRcm3wU
12:59 Mir: LO
13:00 Mir: maybe less spaced out
13:00 Mir: but that works imo
13:00 Shurelia: a straight stream eh
13:00 Mir: well since it's from top to bottom
13:01 Mir: why not
13:01 Mir: and for the second one https://mir.s-ul.eu/puHmkbgE
13:02 Mir: the only thing is
13:02 Shurelia: there
13:02 Mir: well
13:02 Mir: nevermind
13:02 Mir: i do it too lo
13:04 Shurelia: done and done
13:04 Shurelia: 2.45 now. Thanks for da nerd
13:04 Shurelia: *nerf
13:05 Mir: lol
13:05 Mir: no problem o/
13:05 Shurelia: anything else ? w
13:05 Mir: but i think the nerf makes the map more fair
13:05 Shurelia: fair enough
13:06 Mir: 04:07:278 (1) - :thinking:
13:06 Mir: holy fucking shit
13:06 Mir: od 6.2
13:07 Shurelia: it's k
13:07 Mir: od 5 at most pls that is way too high for 2.5* LOL
13:07 Shurelia: ooh
13:07 Mir: od 6 is like
13:07 Mir: 3.1-e.75*
13:07 Mir: 3.75*
13:07 Shurelia: the hp is ok?
13:07 Mir: uwah i'd nerf that too
13:07 Mir: 5.7 on a song this slow is pretty cruel
13:08 Mir: hp 4.x should be fine
13:08 Shurelia: 5 ?
13:08 Shurelia: kkk
13:08 Mir: 4.9 lo
13:08 Shurelia: 5.8
13:08 Shurelia: *5.9
13:08 Shurelia: *49
13:08 Mir: LOL
13:08 Mir: WHAT
13:08 Shurelia: *4.9
13:08 Shurelia: eljkfnaowjkfbawoifhnawoigbawnogv
13:08 Mir: LMAO
13:08 Shurelia: WHERE'S MY 4 BUTTON
13:08 Mir: IDK YOU FIND IT
13:09 Shurelia: IT WAS GONE FOR SOME SEC
13:09 Mir: OOO
13:09 Mir: OKAY
13:09 Mir: WELL
13:09 Mir: IMMA POST THIS LOG ON YOUR THREAD SO BNS KNOW WE DID SOME CHANGES
13:09 Shurelia: GO 4 it.
13:09 Shurelia: I'll kudos, no.
13:10 Mir: no kds
13:10 Shurelia: ya, i know
13:10 Shurelia: ooh
13:10 Mir: :thinking:
13:10 Mir: in fact since it's a hard
13:10 Shurelia: ooh
13:10 Mir: you can make od 5.5 if you really want
13:10 Shurelia: the hp
13:10 Shurelia: kk
13:10 Mir: but no more than that pls ;-;
13:10 Mir: this is a really easy hard diff
13:11 Shurelia: hp on normal is k?
13:11 Mir: its fine
13:11 Shurelia: NOW
13:11 Shurelia: HERE's A PROBLEM
13:11 Mir: uh on
13:11 Mir: oh
13:11 Mir: whats wrong
13:11 Shurelia: THE LENGHT OF NORMAL AND COOL ARE DIFFERNT
13:11 Shurelia: AXAXAXAXAXA :gun:
13:11 Mir: well
13:11 Mir: on cool
13:11 Mir: you have a spinner
13:12 Mir: but on normal it's notes
13:12 Mir: so the spinner doesn't count
13:12 Mir: but the notes do
13:12 Mir: it's actually the same dw
13:12 Mir: if it triggers you then do what you did at the end of normal on cool too xD
13:12 Shurelia: alright then.
13:14 Mir: alright done \o/
-Nya-

Shurelia wrote:

-Nya- wrote:

There are a lot of places in this diff where I feel the flow can be improved since some of the placements are a bit weird. Examples are: 01:48:437 (3) - 01:55:388 (1) - 02:31:973 (3) - 02:47:339 (4) - 02:51:729 (2) - 03:20:266 (3) - 03:29:046 (3) – etc. Which diff?
Normal
lenpai
unyu~

7k mod

uryu
00:02:340 (2340|2,2340|1,2706|4,2706|3) - if my ears don't fool me, there have the same pitches. I guess that can be expressed by moving 00:02:340 (2340|2) - to 5
00:17:706 (17706|4,17889|2,18254|4,18437|3) - how about moving these to 7 (or 6), 5, 4, and 5 respectively just so that there are some notes on the right hand during the LN press
00:35:632 - imo full on 123 or 567 LN presses shouldn't be used if the song doesnt ask for such usage (unless the screen is like filled up with a lot of notes/LNs). I'm actually bad at PR but if this is not PR, 00:35:632 (35632|0,35632|1) - one of these notes, could go to 5
01:53:193 - something to spice up the section a bit. The vocals are kinda different anyway https://puu.sh/sUAZK/fa0f5b1bb8.png If you copypasta'd this section apply the same thing there
02:00:510 (120510|6,120510|5) - move left once for the a e s t h e t i c s. Also reverse shielding is always good.
02:32:339 - idk id rather just go for something more bms-y https://puu.sh/sUBg9/61d3cc3fe3.png
02:52:461 (172461|4) - you might as well move this 1/8 snap down and extend by 1/8
02:53:925 (173925|3,174290|2,174656|1,175022|0) - you could end these LNs at 02:55:205 - and add LNs at 02:55:388 - for col 1,2 and 3 same length as 02:55:388 (175388|5,175388|3) - . for that reverse shield and that nice chord to fit the intensity of the whatever you call it.
02:57:583 (177583|5,178315|4) - and 02:57:949 (177949|1,178315|2) - swap col. Feels better to hit imo
03:05:266 (185266|5,185449|1) - if you applied the thing at 01:53:193 i guess you can move this to the left
03:12:217 (192217|0) - maybe move this to 2 to give emphasis the the additional clap-ish sound. Also provides an additional level of difficulty
03:12:583 (192583|2) - move to 2 again for the same reason
04:01:607 (241607|2,241790|4) - you might as well just move these to 6 and 3 respectively

Oh man those noodles are really nice GJ and GL!
Topic Starter
Shurelia
hmm.

01:48:437 (3) - 01:47:338 (2,3,4) - quite a good linear movement to follow the song and then comes a sharp one on 01:49:169 (5) - to emphasize things

01:55:388 (1) - Intentionally giving this a very sharp movement since it's a NC.

02:31:973 (3) - to emphasize the long slider I give a different flow from 02:30:510 (1,2) - that's why it's rather sharp.

02:48:071 (1) - A downfall flow like this is something that I prefer that would play well for a NC

02:51:729 (2) - quite questionable , yes. But I'm trying to make a good pattern with 02:50:998 (1,2,3,4) -

03:20:266 (3) - hmm, yeah. this one is kinda meh, I improved this a bit. Thanks for pointing it out.

03:29:046 (3,4) - to follow the vocals that went kinda upwards and then finished with 03:29:778 (5,6) - downwards.



I'm not very good on explaining things like this, since my English is still on average level so yeah, Hope you know.
_underjoy

Lenfried- wrote:

unyu~

7k mod

uryu
00:02:340 (2340|2,2340|1,2706|4,2706|3) - if my ears don't fool me, there have the same pitches. I guess that can be expressed by moving 00:02:340 (2340|2) - to 5 was wondering how to accent this (the LN were previously on the same column), applied
00:17:706 (17706|4,17889|2,18254|4,18437|3) - how about moving these to 7 (or 6), 5, 4, and 5 respectively just so that there are some notes on the right hand during the LN press I like the descending pattern, no change
00:35:632 - imo full on 123 or 567 LN presses shouldn't be used if the song doesnt ask for such usage (unless the screen is like filled up with a lot of notes/LNs). I'm actually bad at PR but if this is not PR, 00:35:632 (35632|0,35632|1) - one of these notes, could go to 5 it was for vocal PR, but on 5 it works too
01:53:193 - something to spice up the section a bit. The vocals are kinda different anyway https://puu.sh/sUAZK/fa0f5b1bb8.png If you copypasta'd this section apply the same thing there seems good
02:00:510 (120510|6,120510|5) - move left once for the a e s t h e t i c s. Also reverse shielding is always good. applied
02:32:339 - idk id rather just go for something more bms-y https://puu.sh/sUBg9/61d3cc3fe3.png simplified chords show a bigger "bang" and correspond to earlier section
02:52:461 (172461|4) - you might as well move this 1/8 snap down and extend by 1/8 oooopsss mistake, of course it's 1/8
02:53:925 (173925|3,174290|2,174656|1,175022|0) - you could end these LNs at 02:55:205 - and add LNs at 02:55:388 - for col 1,2 and 3 same length as 02:55:388 (175388|5,175388|3) - . for that reverse shield and that nice chord to fit the intensity of the whatever you call it. good idea
02:57:583 (177583|5,178315|4) - and 02:57:949 (177949|1,178315|2) - swap col. Feels better to hit imo wanted symmetry so nope
03:05:266 (185266|5,185449|1) - if you applied the thing at 01:53:193 i guess you can move this to the left makes sense
03:12:217 (192217|0) - maybe move this to 2 to give emphasis the the additional clap-ish sound. Also provides an additional level of difficulty applied in a different way
03:12:583 (192583|2) - move to 2 again for the same reason
04:01:607 (241607|2,241790|4) - you might as well just move these to 6 and 3 respectively works

Oh man those noodles are really nice GJ and GL!
thanks!
Garalulu
Halo =o=

Team Symphony Mania Modding Queue


column
1|2|3|4|5|6|7

[_UJ's 7K Hard]
02:32:583 (152583|5,152583|6,152583|4) - I think this sound is too small to put triple note.
03:22:461 (202461|3) - why don't you put double at here?

[_UJ's 7K Uryu~]
01:08:193 (68193|1) - move to 7 for smooth hand balance. 01:07:828 (67828|2,68193|2) - and 01:08:193 (68193|1,68559|1) - is 3 32 2 minijack(?) for *3 neptune player.
02:32:583 (152583|1,152583|2,152583|0) - same reason with hard
02:34:900 - add one note at 1. dat drum sound is big 02:33:437 - this time is three note including cymbol. so double note is good for this.
02:36:364 - ^
02:40:754 - ^
02:52:461 - ^
02:35:449 - add one note. 02:41:303 (161303|4) - here is same sound but have one note!
02:36:455 - too small sound I think so delete it. How about this? https://osu.ppy.sh/ss/6859047
02:37:827 - how about this? https://osu.ppy.sh/ss/6859055
02:43:498 - I can hear that sound.
02:48:162 - too small too. How about this? https://osu.ppy.sh/ss/6859069

too underrated star rating song omg xDD I love it
_underjoy

Garalulu wrote:

Halo =o=

Team Symphony Mania Modding Queue


column
1|2|3|4|5|6|7

[_UJ's 7K Hard]
02:32:583 (152583|5,152583|6,152583|4) - I think this sound is too small to put triple note. okay, changed into double and made the last chord a little different
03:22:461 (202461|3) - why don't you put double at here? consistency with later fragment, I put only 1-note crashes when it's not symmetry, plus LNs are more important at this point

[_UJ's 7K Uryu~]
01:08:193 (68193|1) - move to 7 for smooth hand balance. 01:07:828 (67828|2,68193|2) - and 01:08:193 (68193|1,68559|1) - is 3 32 2 minijack(?) for *3 neptune player. wanted to do descending [34][23][12] but well, maybe it's really too dense on left hand.
02:32:583 (152583|1,152583|2,152583|0) - same reason with hard this time it's Insane so the buildup stays here
02:34:900 - add one note at 1. dat drum sound is big 02:33:437 - this time is three note including cymbol. so double note is good for this. okay
02:36:364 - ^
02:40:754 - ^
02:52:461 - ^
02:35:449 - add one note. 02:41:303 (161303|4) - here is same sound but have one note! added
02:36:455 - too small sound I think so delete it. How about this? https://osu.ppy.sh/ss/6859047 there is a clear sound
02:37:827 - how about this? https://osu.ppy.sh/ss/6859055 neat
02:43:498 - I can hear that sound. i don't do transitions like that
02:48:162 - too small too. How about this? https://osu.ppy.sh/ss/6859069 nope

too underrated star rating song omg xDD I love it
Thanks for the mod ^^
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