xexxar is really good at this game
thanks 4 modSonnyc wrote:
General.
The custom whistle contains a soft sampleset as a default, and that actually appearing with another sampleset-soft felt too noisy. Any special reasons? Just using an ordinary custom hitsound would feel better imo.
-- Custom hitsounds on lower diffs? fixed all
Easy.
00:42:731 - Is this break really necessary? The song is already short enough so breaks aren't technically required for beginners considering the stamina. Also the song is indeed less intensed, but still provides stuff to get mapped. Leaving this empty wasn't really good. Also felt inconsistent with higher diffs. fixed
Normal.
00:02:398 - 00:06:398 - 00:13:065 - I think you could expressed these beats. Just leaving it inside the second slider tick in a reverse slider didn't created a difference with 00:17:065 which the music was clearly different. If you didn't wanted to express that, you don't have to map it with an extra beat. Just make sure you can create some meaningful difference along the different song. i think this is okay
The rhythm of normal feels a liitle complexed, but I feel it is fine enough.
Not bad. Good luck.
2016-11-24 19:13 Xexxar: ACTION is editing [https://osu.ppy.sh/b/1133609 Rengoku Kozou - Comical Chuuka Chuuihou [Touch Fluffy Tail]]
2016-11-24 19:16 Natsu: llololol
2016-11-24 19:16 Natsu: mini circles
2016-11-24 19:17 Xexxar: 6.9
2016-11-24 19:18 Natsu: 4,5 in normal ?
2016-11-24 19:18 Xexxar: 4.2
2016-11-24 19:19 Xexxar: i figured it was the most natural scale
2016-11-24 19:19 Natsu: btw why is the OD so high in the hard lol
2016-11-24 19:19 Natsu: and the one in normal so low
2016-11-24 19:20 Xexxar: 4.2 in normal
2016-11-24 19:20 Xexxar: 7 in hard
2016-11-24 19:20 Xexxar: 2.5 in easy
2016-11-24 19:20 Xexxar: it should be 6.9 on hard
2016-11-24 19:20 Natsu: 6 is better i think, 7 is mostly for insanes
2016-11-24 19:20 Natsu: lol edgy
2016-11-24 19:21 Xexxar: meh i'll nerf
2016-11-24 19:21 Xexxar: if u want
2016-11-24 19:21 Natsu: yeah use 6, idk I think is better, since the CS is already hard lol
2016-11-24 19:21 Natsu: IrreV2
2016-11-24 19:21 Xexxar: mhm k ill change that
2016-11-24 19:22 Natsu: 00:51:726 (3,1) - Spacing in easy
2016-11-24 19:22 Xexxar: 6.5 it is
2016-11-24 19:23 Xexxar: isnt it fine
2016-11-24 19:23 Xexxar: since the break is so huge
2016-11-24 19:23 Natsu: is a 1/1 break only
2016-11-24 19:23 Xexxar: 2/1*
2016-11-24 19:23 Natsu: you used the correct spacing at other similar 01:02:393 (5,1) - :l
2016-11-24 19:24 Xexxar: w/e fixed
2016-11-24 19:24 Xexxar: its .96
2016-11-24 19:24 Xexxar: that ok
2016-11-24 19:25 Natsu: why tick rate 2?
2016-11-24 19:26 Xexxar: hm
2016-11-24 19:26 Xexxar: not sure
2016-11-24 19:26 Natsu: nvm
2016-11-24 19:26 Natsu: it fit some parts tbh
2016-11-24 19:33 Natsu: 00:53:060 (1) - don't need to nc
2016-11-24 19:33 Natsu: hard
2016-11-24 19:34 Xexxar: i like it tht way tho
2016-11-24 19:34 Natsu: then do it here too 01:14:393 (6) -
2016-11-24 19:35 Natsu: 01:13:726 (3) - this also should be nc no?
2016-11-24 19:36 Xexxar: fixed
2016-11-24 19:36 Xexxar: and i removed nc
2016-11-24 19:37 Natsu: there is nothing else lol
IamKwaN wrote:
we had a chat about metadata
00:11 IamKwaN: もんむす・くえすと!
Karen wrote:
metadata is a happy thing so
01:00:060 (4) - why drum on sliderbody fix
00:48:893 (3,4,5) - this kills me, overlap more or don't overlap pls, for aesthetic plenty of patterns already do this
why not keep ar, od, cs and hp consistent like other diffs hp 6.9 is death
fixed, maybe a bugriktoi wrote:
why does it still have the broken heart icon lol