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Soulostar - Rainy Day Reminiscence

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Topic Starter
Misery
This map has been deleted on the request of its creator. It is no longer available.
Rumberkren
set kiai :
00:57:800 - 01:18:000
01:55:400 - 02:15:000
and extend the ending kiai to 03:31:400

edit : shoot to space!
KnightC0re
First of all... fix timing point pls, it's set before the song starts -_- (Offset: 200)(The tempo might also be a bit off, but I can't tell)
00:57:800 - The slider is a bit shorter than it should
01:47:000 - Same as above

General tips:
You only need to add one point to make a curve on the slider, otherwise it would look a bit weird.
If you click the same point twice, you can make a new curve the slider.
Slider velocity might help for harder diffs.
Also try to use smaller grid sizes(in this diff it might be fine, but for more complicated styles use at least grid level 3)

That's all for now, hope for the best.
Topic Starter
Misery

[ RumberkrenZ ] wrote:

set kiai :
00:57:800 - 01:18:000 (I don't think it's a strong point of the song :3 and AiMod warned me so :3)
01:55:400 - 02:15:000 (applied)
and extend the ending kiai to 03:31:400(applied)
Update: I think I'll follow the first one! :)

KnightC0re wrote:

First of all... fix timing point pls, it's set before the song starts -_- (Offset: 200)(The tempo might also be a bit off, but I can't tell) (fixed. I might fine tune offset when I finish Normal and Hard. EDIT: Fine tuned to 171, thanks to -Jordan-)
00:57:800 - The slider is a bit shorter than it should (minor slider problem, fixed)
01:47:000 - Same as above (fixed)

General tips:
You only need to add one point to make a curve on the slider, otherwise it would look a bit weird. (I intend to make it only a bit curvy. ;) )
If you click the same point twice, you can make a new curve the slider. (I realized this just now lol)
Slider velocity might help for harder diffs. (This is Easy diff so it's intended to be slow. will be faster when I add higher star diffs.)
Also try to use smaller grid sizes(in this diff it might be fine, but for more complicated styles use at least grid level 3) (Yeah, I might fix this real soon.)

That's all for now, hope for the best. Welcome! ;)
THANK YOU RUMBER AND KNIGHT! :)
RandomPrson
im just pointing out some imo stuff...
here we go.................

easy
00:20:000 (1,2,3,4,1,2,3,1,2,3,4) - i feel like the patterns should be more of a constant

00:50:600 (1) - take of one of the reverses and place a normal hit circle

the first break should be a 4 beats before and after the hit circles
the second break should start where the red time mark starts(you dont need the last 2 red timing points anyway) and end 4 beats before the hit circle
delete the third break
the second kiai time should start on 02:53:000 (1) -
and btw you can start and stop kiai time with the green timing points
gj for your first map :) :) :)
Topic Starter
Misery

RandomPrson wrote:

im just pointing out some imo stuff...
here we go.................

easy
00:20:000 (1,2,3,4,1,2,3,1,2,3,4) - i feel like the patterns should be more of a constant (fixed, remapped this whole sequence)

00:50:600 (1) - take of one of the reverses and place a normal hit circle (fixed)

the first break should be a 4 beats before and after the hit circles (ended the first break with a normal circle 4 beats after instead)
the second break should start where the red time mark starts(you dont need the last 2 red timing points anyway) and end 4 beats before the hit circle (I don't know what you mean by the first sentence, but I did the same as the first break)
delete the third break (If only I know how to... :? but I don't know how :( maybe I'll do this once I learn how to)
the second kiai time should start on 02:53:000 (1) - (fixed)
and btw you can start and stop kiai time with the green timing points (did it, replaced the reds with greens)
gj for your first map :) :) :)
THANK YOU! I'll learn about some of the breaks and apply them pretty soon ^^
EDIT: Updated the break timings, as of 11/23/16. Thanks for reminding! :)
Haxwill
On easy difficulty some of the circles/sliders are going to far on the edge of the screen, consider moving them a little. the slider could also be set back 1 second
Topic Starter
Misery

destroyerwilly wrote:

On easy difficulty some of the circles/sliders are going to far on the edge of the screen, consider moving them a little (it's fine imo. the patterns are relatively easier to read for an Easy diff and I quite utilized the edges of the screen for it :3) the slider could also be set back 1 second (Yeah you clarified me this before, I replaced 'em)
Shino Inuzuka
This is a very good first map C:

Beginner:
Try to keep consistent with your beat sounds. Instead of switching between a different sound each time, you can have most of it as one sound and occasionally add other sounds here and there. You can also add you own sound if there's nothing you like ^^

00:32:583 (4,1,2) - try not to overlap notes, especially in easier level, because it can get confusing. Other overlapping spots:
00:45:783 (3,1) -
03:09:783 (3,4) -
03:12:183 (1,2) -
01:51:783 (2,3,1) -
02:52:983 (1,2,3) -
03:16:983 (1,1,2,3,1,2,3) -


01:15:783 (4,5) - these jumps are too big for the level
03:31:383 (1,1,2) -
Topic Starter
Misery

Shino Inuzuka wrote:

This is a very good first map C:

Beginner:
Try to keep consistent with your beat sounds. Instead of switching between a different sound each time, you can have most of it as one sound and occasionally add other sounds here and there. You can also add you own sound if there's nothing you like ^^ (I have bad ears :( gonna fix this when I complete my diffs)

00:32:583 (4,1,2) - (fixed) try not to overlap notes, especially in easier level, because it can get confusing. Other overlapping spots:
00:45:783 (3,1) - (fixed)
03:09:783 (3,4) - (fixed)
03:12:183 (1,2) - (fixed)
01:51:783 (2,3,1) - (fixed)
02:52:983 (1,2,3) - (fixed)
03:16:983 (1,1,2,3,1,2,3) - (fixed)


01:15:783 (4,5) - these jumps are too big for the level (fixed)
03:31:383 (1,1,2) - (fixed)
THANK YOU! :D I'll fix the hitsounding when I get more mods.
Edit: fixed formatting and some changes.
Crypthesis
Here goes nothing... :p
Pretty good map! :)
SPOILER
Easy

01:16:971 (5) - personal preference, but I would like it more if you put 5 as the same height as 3.
01:33:771 (2,3) - would be better right on top of Slider2, or you could change Slider2 so it flows into Slider3 better.
01:34:971 (3,1,2) - ^^ maybe change the slider so it ends horizontally?
02:12:771 (2,3,4,5) - keep these closer together?

Insane

03:32:571 - sliders may fit this section better
Topic Starter
Misery

Crypthesis wrote:

Here goes nothing... :p
Pretty good map! :)
SPOILER
Easy (Beginner though, lol)

01:16:971 (5) - personal preference, but I would like it more if you put 5 as the same height as 3 (will think about this. for now, fixed)
01:33:771 (2,3) - would be better right on top of Slider2, or you could change Slider2 so it flows into Slider3 better. (changed Slider 1 and 2 flow instead)
01:34:971 (3,1,2) - ^^ maybe change the slider so it ends horizontally? (already fixed above)
02:12:771 (2,3,4,5) - keep these closer together? (well it's fine imo)

Insane

03:32:571 - sliders may fit this section better (will talk to ANuko afterwards)
THANK YOU! :)
omletto5
Ayy, Miz ma boy
Beginner
00:19:371 - make the slider start at that moment, since this is a REALLY strong beat, it shouldnt be without a note imo
00:21:771 - in beginner/easy/normal diffs slider should usually end direct to the next note
00:26:571 - ^
Good placed Kias dude, good job
Try around with pattern. Sometimes your notes seem randomly placed

Easy
00:19:371 - its a rythm game and as i said before: that are beats u have to take a hit object on
really good slider placing this time
00:55:239 - objectives shouldnt be overlapping in easy and normal diffs

Really good diffs Mizki! I really like your mapping style.
KEEP UP THE GREAT WORK! :D
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