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Camellia - Dans la mer de son

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Pennek
Nice map! Enjoyed it a lot.

mod
00:44:210 (1) - Maybe it's just me, but I think some sliders are just plain ugly. you could do so much better.
00:55:182 (1) - ^
02:44:039 (2) - ^
05:33:582 (1) - ^ - take the start and put it more up
05:19:867 (1) - ^ - straight slider? it's almost not curved :)
02:16:096 (1) - ^ - maybe angle it in another way to differentiate it from the next two sliders
01:30:753 (4) - change to 1.3 spacing instead of 1.5
02:08:467 (2) - the flows feel off when switch direction in the start of the slider instead of at the end, because it's the first time you introduce them.
02:19:182 (1) - place this more to the right to help the "hold"-motion you have to do on it, and make it a more linear path (you do it by placing it to the right) like you do in the next segments.
02:41:810 (1) - NC
02:43:182 (1) - ^
02:47:296 (1) - ^
02:50:039 (1) - ^
05:08:896 (1) - ^
03:25:010 (1) - 5,6 spacing, really? ik its actually less because of slidermechanics but still. feels really off to play. I'd maybe even go for a circle slider 03:24:496 (1) - instead, and change it to something more intuitive to play
04:19:525 (1,2,3,4,1) - circular stream because its in a circular section. i'd argue that you shouldnt emphasize the subtle sound on 04:19:696 (3) - + its in a circular section


It's possible to polish the DS in the 3rd kiai time but I think it's not needed (fx. 04:36:325 (1,2,3) - 04:37:696 (1,2,3) - )
Topic Starter
niyuji

[ Pennek ] wrote:

Nice map! Enjoyed it a lot.

mod
00:44:210 (1) - Maybe it's just me, but I think some sliders are just plain ugly. you could do so much better. - this is fine imo
00:55:182 (1) - ^ - ye
02:44:039 (2) - ^ - hm ok
05:33:582 (1) - ^ - take the start and put it more up -don't think so
05:19:867 (1) - ^ - straight slider? it's almost not curved :) - fixed
02:16:096 (1) - ^ - maybe angle it in another way to differentiate it from the next two sliders - no
01:30:753 (4) - change to 1.3 spacing instead of 1.5 there is actually 1,7spacing, it shows different because 01:30:839 (5) - ds changes to 1,26
02:08:467 (2) - the flows feel off when switch direction in the start of the slider instead of at the end, because it's the first time you introduce them. - i think it's fine how it is
02:19:182 (1) - place this more to the right to help the "hold"-motion you have to do on it, and make it a more linear path (you do it by placing it to the right) like you do in the next segments. - ok
02:41:810 (1) - NC - ok
02:43:182 (1) - ^ - ok
02:47:296 (1) - ^ - ok
02:50:039 (1) - ^ - ok
05:08:896 (1) - ^
03:25:010 (1) - 5,6 spacing, really? ik its actually less because of slidermechanics but still. feels really off to play. I'd maybe even go for a circle slider 03:24:496 (1) - instead, and change it to something more intuitive to play
04:19:525 (1,2,3,4,1) - circular stream because its in a circular section. i'd argue that you shouldnt emphasize the subtle sound on 04:19:696 (3) - + its in a circular section - i could this stream to 2 sliders but i think that the stream fits here better


It's possible to polish the DS in the 3rd kiai time but I think it's not needed (fx. 04:36:325 (1,2,3) - 04:37:696 (1,2,3) - )
Thanks
xChorse

[ Pennek ] wrote:

05:08:896 (1) - ^ ya
03:25:010 (1) - 5,6 spacing, really? ik its actually less because of slidermechanics but still. feels really off to play. I'd maybe even go for a circle slider 03:24:496 (1) - instead, and change it to something more intuitive to play It's not even 5,6 because the SV is lowered by a lot lol
ty
William K
Hi, M4M

[Endless Sea]

  1. 00:19:696 (5) - NC here? Looks nicer imo.
  2. 00:23:125 (1,2,3) - Spacing seems tricky, they felt like they all have the same gaps of 1/1 rhythm. But actually 00:23:467 (2,3) - are 1/2. I also don't recommend this kind of tricky spacings in the beginning of the map which is still very calm. Consider making it clearer in spacing.
  3. 00:33:753 (4,1) - Not swapping NCs here? I think 00:34:096 (1) - is still a part of 00:33:753 (4) - which is the piano.
  4. 00:41:467 (1) - This slider seems to be passing many instruments. And it make a difference in rhythm density with 00:40:439 (1,2,3,4,5,6) - . 00:40:439 (1,2,3,4,5,6) - have a much more dense rhythm, (and you mapped all the instruments too). I think it would be better to map the instruments like you did at 00:40:439 (1,2,3,4,5,6) - 00:42:839 (2,3,1,2,3,4) - etc... because it's like kinda forced.
  5. 00:44:210 (1) - If you aren't going to change, I have an opinion about this slider. The curve, I'd suggest making it like https://osu.ppy.sh/ss/6733348 so it'd be more polished.
  6. 00:46:610 (5,6) - I felt that the spacing here is too far. And there's nothing strong at 00:46:782 - too, so I think a large spacing here is unnecessary.
  7. 01:01:525 (1,1) - The flow here seems to break, it'd be too hard for players to direct something behind the kickslider.
  8. 01:07:867 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I can't find the reason why these are mapped differently with 01:02:382 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - even though they had the same sound, the triplets. Should've been consistent since the varieties didn't really go with anything.
  9. 01:30:325 (3,4,5) - I'm not a fan of this kind of triplets since it's kinda crowded. 01:31:182 (1,2) - Also makes it looks crowded.
  10. 01:34:610 (7) - NC here?
  11. 01:33:925 - This's an unecessary green point since there's nothing except circles.
  12. 01:34:953 (9) - Recommend NC-ing this one too, to make players aware of the SVs. That's a huge gap too.
  13. 01:39:925 (2,3) - How about making this circles like you did before? 01:33:925 (1,2,3,4) -
  14. 01:41:125 (5,6,1) - Kinda tricky to me, As players would have more focus on 01:40:782 (1,2,3,4,5,1,2,3,4) - , which is the left of their screen. They would hardly notice 01:41:296 (6) - which is far away with 01:41:125 (5) - . Consider to put 01:41:296 (6) - nearer to 01:41:125 (5) - .
  15. 02:04:353 (1) - Why not a symetrical version of 02:04:096 (1) - ? But you did a reversed one with 02:04:610 (1,1) - . How about https://osu.ppy.sh/ss/6733406? They're reversed.
  16. 04:06:325 - to 04:11:296 - Increasing the volume? Seems to have increased in pitch high.
  17. 05:18:753 (2,3) - Fixing the overlaps? Would make it cleaner

That's all from me, GL!
xChorse

William K wrote:

  1. 00:19:696 (5) - NC here? Looks nicer imo. Done
  2. 00:23:125 (1,2,3) - Spacing seems tricky, they felt like they all have the same gaps of 1/1 rhythm. But actually 00:23:467 (2,3) - are 1/2. I also don't recommend this kind of tricky spacings in the beginning of the map which is still very calm. Consider making it clearer in spacing. Stacked
  3. 00:33:753 (4,1) - Not swapping NCs here? I think 00:34:096 (1) - is still a part of 00:33:753 (4) - which is the piano. Done
  4. 01:07:867 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I can't find the reason why these are mapped differently with 01:02:382 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - even though they had the same sound, the triplets. Should've been consistent since the varieties didn't really go with anything. Intensity of the 1/2 beats goes up at 01:07:867 - and overshadows the 1/4s
  5. 02:04:353 (1) - Why not a symetrical version of 02:04:096 (1) - ? But you did a reversed one with 02:04:610 (1,1) - . How about https://osu.ppy.sh/ss/6733406? They're reversed. 02:02:725 (1,1) - these are the same because the latter notes are way more intense and I want to put more emphasis on them by making the first 2 similar
ty ty
Topic Starter
niyuji

William K wrote:

Hi, M4M

[Endless Sea]

  1. 00:19:696 (5) - NC here? Looks nicer imo.
  2. 00:23:125 (1,2,3) - Spacing seems tricky, they felt like they all have the same gaps of 1/1 rhythm. But actually 00:23:467 (2,3) - are 1/2. I also don't recommend this kind of tricky spacings in the beginning of the map which is still very calm. Consider making it clearer in spacing.
  3. 00:33:753 (4,1) - Not swapping NCs here? I think 00:34:096 (1) - is still a part of 00:33:753 (4) - which is the piano.
  4. 00:41:467 (1) - This slider seems to be passing many instruments. And it make a difference in rhythm density with 00:40:439 (1,2,3,4,5,6) - . 00:40:439 (1,2,3,4,5,6) - have a much more dense rhythm, (and you mapped all the instruments too). I think it would be better to map the instruments like you did at 00:40:439 (1,2,3,4,5,6) - 00:42:839 (2,3,1,2,3,4) - etc... because it's like kinda forced. - not sure because what i wanted to emphesize 00:41:467 (1) - background sound kind of similar to 'drill sound' as i have heard from others
  5. 00:44:210 (1) - If you aren't going to change, I have an opinion about this slider. The curve, I'd suggest making it like https://osu.ppy.sh/ss/6733348 so it'd be more polished. - ok
  6. 00:46:610 (5,6) - I felt that the spacing here is too far. And there's nothing strong at 00:46:782 - too, so I think a large spacing here is unnecessary. - reduced the spacing but not sure about that stack i've made
  7. 01:01:525 (1,1) - The flow here seems to break, it'd be too hard for players to direct something behind the kickslider. - changed the direction of this slider 01:01:525 (1) - so maybe now it flows better
  8. 01:07:867 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I can't find the reason why these are mapped differently with 01:02:382 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - even though they had the same sound, the triplets. Should've been consistent since the varieties didn't really go with anything.
  9. 01:30:325 (3,4,5) - I'm not a fan of this kind of triplets since it's kinda crowded. 01:31:182 (1,2) - Also makes it looks crowded. - ツ
  10. 01:34:610 (7) - NC here? - ok
  11. 01:33:925 - This's an unecessary green point since there's nothing except circles. - yeah ok, previously there were sliders
  12. 01:34:953 (9) - Recommend NC-ing this one too, to make players aware of the SVs. That's a huge gap too. - ok
  13. 01:39:925 (2,3) - How about making this circles like you did before? 01:33:925 (1,2,3,4) - - ok
  14. 01:41:125 (5,6,1) - Kinda tricky to me, As players would have more focus on 01:40:782 (1,2,3,4,5,1,2,3,4) - , which is the left of their screen. They would hardly notice 01:41:296 (6) - which is far away with 01:41:125 (5) - . Consider to put 01:41:296 (6) - nearer to 01:41:125 (5) - . - ok
  15. 02:04:353 (1) - Why not a symetrical version of 02:04:096 (1) - ? But you did a reversed one with 02:04:610 (1,1) - . How about https://osu.ppy.sh/ss/6733406? They're reversed.
  16. 04:06:325 - to 04:11:296 - Increasing the volume? Seems to have increased in pitch high. - i don't think this is necessary
  17. 05:18:753 (2,3) - Fixing the overlaps? Would make it cleaner - remapped

That's all from me, GL!
Thanks! :)
Kujinn
Yo~

[Endless Sea]

  1. 02:05:982 (1) - ctrl g?
  2. 02:43:867 (1,2) - Space these two out a little more, has same spacing as previous doubles, can be confusing
  3. 02:43:867 - I can see some inconsistencies with the sliders. The first one 02:44:039 (2) - was placed according to a sound in the music nicely but after that
    02:44:553 (3,4) - the sound begins at a slider end and ends at a single note.
  4. 03:24:496 (1) - use higher sv to emphasize it a little more
  5. I don't see the problem stacking 04:42:667 (2) - on 04:42:153 (3) -
  6. 04:49:867 (2,1) - these two are way too close together, maybe stack on 04:49:353 (5) - ?
  7. 05:04:439 (1,2,1,1) - Raise this up a little higher, 05:04:010 (1,1) - too linear
  8. 05:09:067 (2) - ctrl g, will emphasize 05:09:239 (1) - more


Good Luck!!
xChorse

Kujinn wrote:

  1. 02:05:982 (1) - ctrl g? I want to keep the sudden increase of velocity in the same direction to emphasize the sound
  2. 02:43:867 (1,2) - Space these two out a little more, has same spacing as previous doubles, can be confusing
  3. 05:04:439 (1,2,1,1) - Raise this up a little higher, 05:04:010 (1,1) - too linear Done
  4. 05:09:067 (2) - ctrl g, will emphasize 05:09:239 (1) - more Kicksliders aren't usually followed the entire path, so having the sliderhead further emphasizes it more imo
also changed some other things to make it more consistent (like at 05:13:010 (1,2) - )

ty ty ty
Topic Starter
niyuji

Kujinn wrote:

Yo~

[Endless Sea]

  1. 02:05:982 (1) - ctrl g?
  2. 02:43:867 (1,2) - Space these two out a little more, has same spacing as previous doubles, can be confusing - ok
  3. 02:43:867 - I can see some inconsistencies with the sliders. The first one 02:44:039 (2) - was placed according to a sound in the music nicely but after that
    02:44:553 (3,4) - the sound begins at a slider end and ends at a single note. - yeah, fixed
  4. 03:24:496 (1) - use higher sv to emphasize it a little more
  5. I don't see the problem stacking 04:42:667 (2) - on 04:42:153 (3) - - ok i guess
  6. 04:49:867 (2,1) - these two are way too close together, maybe stack on 04:49:353 (5) - ? - ok
  7. 05:04:439 (1,2,1,1) - Raise this up a little higher, 05:04:010 (1,1) - too linear
  8. 05:09:067 (2) - ctrl g, will emphasize 05:09:239 (1) - more

Good Luck!!
Thanks!!! ;)
Yohanes
Hi!

General
- Normal-hitwhistle has the left channel sounds a lot louder than the right, which is quite unpleasant to hear. I convert it into mono and keep the right channel which is the one that doesn't clip (albeit it sounds quieter). Try to use this instead http://puu.sh/sHaTX/07462c98f6.wav
- The map's outro is quite long (1 minute) Consider map it till the end or cut the mp3 shorter

Endless Sea
- 00:41:467 (1) - You can make this slider looks nicer. fyr= http://puu.sh/sH9vg/ca1e929a31.jpg
- 01:01:010 (1) -, 01:01:353 (1) -, 01:01:525 (1) -, 01:01:867 (1) - These NC seems redundant, remove it for less cluterred looks and better readability
- 01:08:553 (4,5,6) - Switch the rhythm into this instead? It better suited the music I think http://puu.sh/sH9Es/17b8b94e3f.jpg
- 01:57:239 (1,2) - Just suggestion, what do you think about this? It gives more emphasis than your current pattern http://puu.sh/sH9QT/05bfaf90ee.jpg If you do change it, you can apply thus kind of pattern in few more similar places
- 02:34:782 (5,6,7) - It would be better to continue 2-2-2-2 pattern here to fit the rhythm + better readability. http://puu.sh/sHadb/3fa1ac3ea8.jpg
- 02:46:096 (4) - Beat on the white tick is really loud & Pronounced, it's not recommended to skip it. Try this http://puu.sh/sHaiZ/9f1d670808.jpg
- 02:59:810 (6,7) - Change this two into 1/4 slider for more "dramatic" difference toward the slow slider? http://puu.sh/sHanb/625fcb147e.jpg
- 03:14:210 (2) - stack properly lol
- 03:20:896 (1) - split this into 1/4 and 2 circle instead of repeat slider will emphasize the heavy beat better http://puu.sh/sHauu/c66dbb7482.jpg
- 04:23:982 (1,2,3,4) - This rhythm will fit the music better. This way, you don't cover strong sound with slidertail. Just pay attention to the beat http://puu.sh/sHaCZ/5cc5453aa7.jpg
- 04:25:353 (1,2,3,4) -, 04:26:725 (1,2,3,4) - these too, same with above
- 04:38:725 (4,5,6) - Stack with 04:37:953 (2) -
- 04:54:153 (1,2,3,4,1,2,3,4,1,2,3,4) - If I'm not mistaken, this is the only time you use "break" stream ( 04:54:410 (4,1) -, 04:54:753 (4,1) - ) on this whole map. That is not recommended from consistency's perspective. Better make it like 04:39:753 (1,2,3,4,1,2,3,4) - or 04:57:496 (4,5,6,7,8,1,2,3,4) - which is more subtle
- 05:38:267 (3,1) - I see no reason to space this further, just make this whole pattern has the same spacing 05:38:039 (1,2,3,1,2,3) - Oh, also remove the second NC 05:38:381 (1) -

That's all, Good Luck :D
xChorse

Yohanes wrote:

Endless Sea
- 01:08:553 (4,5,6) - Switch the rhythm into this instead? It better suited the music I think http://puu.sh/sH9Es/17b8b94e3f.jpg hmm I want both 01:07:867 (1,2) - to be clickable since they have stronger sounds and if I used your rhythm the 2nd one would be on a sliderend
- 01:57:239 (1,2) - Just suggestion, what do you think about this? It gives more emphasis than your current pattern http://puu.sh/sH9QT/05bfaf90ee.jpg If you do change it, you can apply thus kind of pattern in few more similar places I was going for emphasis on 01:57:582 (3,7) - these notes and it works pretty well imo with those sudden stops and changes in movement
- 02:34:782 (5,6,7) - It would be better to continue 2-2-2-2 pattern here to fit the rhythm + better readability. http://puu.sh/sHadb/3fa1ac3ea8.jpg Kept 2-2-2 and added 2 1/4 sliders to follow the rhythm
- 02:59:810 (6,7) - Change this two into 1/4 slider for more "dramatic" difference toward the slow slider? http://puu.sh/sHanb/625fcb147e.jpg hmm I think the flow break is enough emphasis and the 1/4s wouldn't really follow any sound
- 03:14:210 (2) - stack properly lol oops lol
- 03:20:896 (1) - split this into 1/4 and 2 circle instead of repeat slider will emphasize the heavy beat better http://puu.sh/sHauu/c66dbb7482.jpg ok
- 04:23:982 (1,2,3,4) - This rhythm will fit the music better. This way, you don't cover strong sound with slidertail. Just pay attention to the beat http://puu.sh/sHaCZ/5cc5453aa7.jpg I put more emphasis on the synths instead of the kicks here but I changed it in another way
- 04:25:353 (1,2,3,4) -, 04:26:725 (1,2,3,4) - these too, same with above These focus on the synths so they are fine imo
ty ty ty ty
Topic Starter
niyuji

Yohanes wrote:

Hi!

General
- Normal-hitwhistle has the left channel sounds a lot louder than the right, which is quite unpleasant to hear. I convert it into mono and keep the right channel which is the one that doesn't clip (albeit it sounds quieter). Try to use this instead http://puu.sh/sHaTX/07462c98f6.wav - thank you!
- The map's outro is quite long (1 minute) Consider map it till the end or cut the mp3 shorter - ok

Endless Sea
- 00:41:467 (1) - You can make this slider looks nicer. fyr= http://puu.sh/sH9vg/ca1e929a31.jpg - sure
- 01:01:010 (1) -, 01:01:353 (1) -, 01:01:525 (1) -, 01:01:867 (1) - These NC seems redundant, remove it for less cluterred looks and better readability - ok
- 01:08:553 (4,5,6) - Switch the rhythm into this instead? It better suited the music I think http://puu.sh/sH9Es/17b8b94e3f.jpg
- 01:57:239 (1,2) - Just suggestion, what do you think about this? It gives more emphasis than your current pattern http://puu.sh/sH9QT/05bfaf90ee.jpg If you do change it, you can apply thus kind of pattern in few more similar places
- 02:34:782 (5,6,7) - It would be better to continue 2-2-2-2 pattern here to fit the rhythm + better readability. http://puu.sh/sHadb/3fa1ac3ea8.jpg
- 02:46:096 (4) - Beat on the white tick is really loud & Pronounced, it's not recommended to skip it. Try this http://puu.sh/sHaiZ/9f1d670808.jpg - ok
- 02:59:810 (6,7) - Change this two into 1/4 slider for more "dramatic" difference toward the slow slider? http://puu.sh/sHanb/625fcb147e.jpg
- 03:14:210 (2) - stack properly lol
- 03:20:896 (1) - split this into 1/4 and 2 circle instead of repeat slider will emphasize the heavy beat better http://puu.sh/sHauu/c66dbb7482.jpg
- 04:23:982 (1,2,3,4) - This rhythm will fit the music better. This way, you don't cover strong sound with slidertail. Just pay attention to the beat http://puu.sh/sHaCZ/5cc5453aa7.jpg
- 04:25:353 (1,2,3,4) -, 04:26:725 (1,2,3,4) - these too, same with above
- 04:38:725 (4,5,6) - Stack with 04:37:953 (2) - - ok
- 04:54:153 (1,2,3,4,1,2,3,4,1,2,3,4) - If I'm not mistaken, this is the only time you use "break" stream ( 04:54:410 (4,1) -, 04:54:753 (4,1) - ) on this whole map. That is not recommended from consistency's perspective. Better make it like 04:39:753 (1,2,3,4,1,2,3,4) - or 04:57:496 (4,5,6,7,8,1,2,3,4) - which is more subtle - ok
- 05:38:267 (3,1) - I see no reason to space this further, just make this whole pattern has the same spacing 05:38:039 (1,2,3,1,2,3) - Oh, also remove the second NC 05:38:381 (1) - - ok

That's all, Good Luck :D
Big Thanks!
Izzz
Hello from Rabbit Inc. modding queue!
Cyphisonia was so good, might map The Lost Place In The New World at some point in the future myself.
Mod
00:38:668 (5) - I feel like this is really under emphasized, considering its a tech map maybe having it something like this?

00:44:153 (5) - ^, done in a similar way as above suggestion as you see fit

00:49:639 (5) - ^

01:53:410 (1,2) - I'm going to assume this was purposeful, could you give a reason why you chose not to stack these?

02:16:725 (1) - borderline burai, like even more than the other sliders in this section. Might want to move that anchor immediately following the sliderhead up some, maybe even a little bit higher than the slider head, to avoid any issues with this.

02:57:182 (4,5,6) - I think this may fit better if it was just a double mapped purely to the percussion.

The mp3 cut at the end seems a little iffy imo but its probably fine.
A bit of a short mod... Surprised its only 5.5 stars.
xChorse

Joezapy wrote:

01:53:410 (1,2) - I'm going to assume this was purposeful, could you give a reason why you chose not to stack these? The others weren't stacked and it makes it look nicer since it blankets more of 01:54:096 (4) -

02:57:182 (4,5,6) - I think this may fit better if it was just a double mapped purely to the percussion. ehh it's fine imo

A bit of a short mod... Surprised its only 5.5 stars. shit's rigged, yo
ty ty ty ty ty
Topic Starter
niyuji

Joezapy wrote:

Hello from Rabbit Inc. modding queue!
Cyphisonia was so good, might map The Lost Place In The New World at some point in the future myself.
Mod
00:38:668 (5) - I feel like this is really under emphasized, considering its a tech map maybe having it something like this?

00:44:153 (5) - ^, done in a similar way as above suggestion as you see fit

00:49:639 (5) - ^ - i don't think this is necessary, at this part i want it to keep it as simple as it is

01:53:410 (1,2) - I'm going to assume this was purposeful, could you give a reason why you chose not to stack these?

02:16:725 (1) - borderline burai, like even more than the other sliders in this section. Might want to move that anchor immediately following the sliderhead up some, maybe even a little bit higher than the slider head, to avoid any issues with this. - yeah ok

02:57:182 (4,5,6) - I think this may fit better if it was just a double mapped purely to the percussion.

The mp3 cut at the end seems a little iffy imo but its probably fine.
A bit of a short mod... Surprised its only 5.5 stars.
Thx :)
Sylvette
Hello! Mod from Rabbit Inc. modding queue.

Please note that everything written in the box below is my opinion, and do not need to be changed (unless strictly stated so).

Endless Sea
00:41:753 (1) - In my opinion, the ending part of the slider (around .686 milliseconds into the slider) isn't very visually appealing. I'm unsure how to put my distaste of it to words, but it creates a somewhat ugly "overlap." It also makes it so a slider tick is overlapping the slider end, which doesn't look too good.

00:52:382 (4) - Sliders like these don't look visually appealing, at least to me. They are also an annoyance to play in my opinion.
00:54:439 (1,2,1,2,1,2,1,2) - Repetitive sliders like these aren't too fun in gameplay, and seem like somewhat lazy mapping.
03:00:610 (1) - Slider doesn't look too good.
05:21:782 (2) - This slider doesn't fit to the music, nor does it fit in with the other sliders that are currently placed around it.

I couldn't find many things that didn't fit (in my opinion), mainly because it's already very good.

Good luck with ranking this!
~Cirno.
Topic Starter
niyuji

Cirno-baka9 wrote:

Hello! Mod from Rabbit Inc. modding queue.

Please note that everything written in the box below is my opinion, and do not need to be changed (unless strictly stated so).

Endless Sea
00:41:753 (1) - In my opinion, the ending part of the slider (around .686 milliseconds into the slider) isn't very visually appealing. I'm unsure how to put my distaste of it to words, but it creates a somewhat ugly "overlap." It also makes it so a slider tick is overlapping the slider end, which doesn't look too good. - changed shape to https://osu.ppy.sh/ss/6773175

00:52:382 (4) - Sliders like these don't look visually appealing, at least to me. They are also an annoyance to play in my opinion. - replaced (hope it doesn't break flow much)
00:54:439 (1,2,1,2,1,2,1,2) - Repetitive sliders like these aren't too fun in gameplay, and seem like somewhat lazy mapping. - it may look like lazy mapping here but overall it creates the impression of intensity imo
03:00:610 (1) - Slider doesn't look too good. - ok
05:21:782 (2) - This slider doesn't fit to the music, nor does it fit in with the other sliders that are currently placed around it. - ok

I couldn't find many things that didn't fit (in my opinion), mainly because it's already very good. <3

Good luck with ranking this!
~Cirno.
Thank you! :)
PoNo

NM from my modqueue

Endless sea


00:17:239 (1) - Try that rythmics https://imgur.com/iz73Lg8 could be funnier to play I think.

00:20:668 (1) - Be carefull with that overlaps, because de distance snap is 3 times the same but for 3 different rythms (1/1 1/2 and 1/4) also I think you can at least change the snap for 00:20:325 (4,1) - To make it more logic for the player

00:58:382 (1) - Kinda brutal DS change, bring the player the time to know the music change, also I propose to make a DS Increment for the 2 first triples

01:05:068 (8,1) - Really hard to read even in editor, you must find an issue for this maybe séparate 01:05:068 (8,1) - of 01:04:382 (4) - ?

01:19:125 (9) - You can NC this, not really important

01:21:525 (1) - Why not making a slow slider here ? could be funny

01:28:296 (4) - You changed the DS here, on the last patterns the circle was behind the slider end

01:33:353 (3) - Skip a downbeat here, looks strange

01:40:210 (6) - That HUGE DS change o.o try to nerf a bit !

02:07:296 (3) - mhmmm slider shape could be better In my opinion

02:10:639 (6) - DS too high

02:26:325 (1) - Instant change of rythm with circle only is REALLY hard to acc for the player, I think slider could be better

02:41:239 (4) - DS too high

02:55:468 (3) - You can follow the "wu wu wu wu" song with kickslider imo that could be very cool instead of following kicks

02:59:753 (3) - That DS is very low for 1/2 thats easy confoundable with a 1/4, also be carefull with that

03:10:468 (1) - Why not making similar effect than 03:09:096 (1) - (moving backwards)

05:09:868 (5) - NC

05:11:495 (8) - same

05:27:782 (4) - I'm not a big fan of that pattern, it's really hard to read but personnal suggestion

05:35:582 (1) - Same for the first 1/3 pattern
Globally the map is really nice, looking super original but be really carefull with the DS changes, and the reading patterns !
Have a good day/night~
Topic Starter
niyuji

Ponoyoshi wrote:


NM from my modqueue

Endless sea


00:17:239 (1) - Try that rythmics https://imgur.com/iz73Lg8 could be funnier to play I think.

00:20:668 (1) - Be carefull with that overlaps, because de distance snap is 3 times the same but for 3 different rythms (1/1 1/2 and 1/4) also I think you can at least change the snap for 00:20:325 (4,1) - To make it more logic for the player

00:58:382 (1) - Kinda brutal DS change, bring the player the time to know the music change, also I propose to make a DS Increment for the 2 first triples - okay, i've rotated whole pattern by -45 and moved so now ds should be smaller

01:05:068 (8,1) - Really hard to read even in editor, you must find an issue for this maybe séparate 01:05:068 (8,1) - of 01:04:382 (4) - ?

01:19:125 (9) - You can NC this, not really important

01:21:525 (1) - Why not making a slow slider here ? could be funny

01:28:296 (4) - You changed the DS here, on the last patterns the circle was behind the slider end - fixed

01:33:353 (3) - Skip a downbeat here, looks strange - hmmm i hope i fixed

01:40:210 (6) - That HUGE DS change o.o try to nerf a bit ! - ok

02:07:296 (3) - mhmmm slider shape could be better In my opinion - fixed end of the slider but not sure about whole shape >.<

02:10:639 (6) - DS too high - ok

02:26:325 (1) - Instant change of rythm with circle only is REALLY hard to acc for the player, I think slider could be better - atm not changing (will think about it)

02:41:239 (4) - DS too high - mhm

02:55:468 (3) - You can follow the "wu wu wu wu" song with kickslider imo that could be very cool instead of following kicks

02:59:753 (3) - That DS is very low for 1/2 thats easy confoundable with a 1/4, also be carefull with that

03:10:468 (1) - Why not making similar effect than 03:09:096 (1) - (moving backwards) - im not sure, imo it's more fun to play

05:09:868 (5) - NC

05:11:495 (8) - same

05:27:782 (4) - I'm not a big fan of that pattern, it's really hard to read but personnal suggestion - that's what it makes this section unique :^)

05:35:582 (1) - Same for the first 1/3 pattern - atm not changing (will think about it)
Globally the map is really nice, looking super original but be really carefull with the DS changes, and the reading patterns !
Have a good day/night~
Thank you :)
xChorse

Ponoyoshi wrote:

00:17:239 (1) - Try that rythmics https://imgur.com/iz73Lg8 could be funnier to play I think. current is better imo

00:20:668 (1) - Be carefull with that overlaps, because de distance snap is 3 times the same but for 3 different rythms (1/1 1/2 and 1/4) also I think you can at least change the snap for 00:20:325 (4,1) - To make it more logic for the player done

01:05:068 (8,1) - Really hard to read even in editor, you must find an issue for this maybe séparate 01:05:068 (8,1) - of 01:04:382 (4) - ? simple back and forths, pretty easy to read imo

01:19:125 (9) - You can NC this, not really important yeah why not

02:55:468 (3) - You can follow the "wu wu wu wu" song with kickslider imo that could be very cool instead of following kicks this way it follows both sounds, if I mapped it to the "wu wu wu wu" it would ignore the kicks

02:59:753 (3) - That DS is very low for 1/2 thats easy confoundable with a 1/4, also be carefull with that intended

05:09:868 (5) - NC done

05:11:495 (8) - same done
ty ty ty ty ty ty
Zunv
Hi Hi, m4m for your modding q :)

Endless Sea
  1. 00:27:010 (4) - about here the song gets a little more intense. My suggestion would be to make some of the sliders shortzer so you can have more of the piano clickable:
    1. 00:27:525 (1) - do this a 1/1 slider and add a circle here 00:28:039 (2) - like this http://puu.sh/sLIDK/4d819a32fd.jpg
    2. 00:32:496 (1) - also 1/1 with a circle 00:33:010 (2) -
    3. 00:33:696 (1) - end on the white tick and add a circle where sliderend was 00:34:382 (2) -
  2. 00:41:753 (1) - maybe try to improve the slider shape a little its ending doesn't look that nice
  3. 01:21:868 (1) - end on red and place a circle where slider end was.
  4. 01:22:382 (4) - imo the white tick shouldn't be ignored. You do this serveral times later on so it maybe is ok.... i think it should be clickable tho.
  5. 01:23:410 (2) - here you also ignore the beats. You can do this a 1/2 slider and add circles infront here: 01:23:410 (2) - and 01:23:496 (3) - http://puu.sh/sLJmD/9599caa2a3.jpg OR you do a 1/4 slider infront http://puu.sh/sLJEi/f0e64162cb.jpg
  6. 01:24:610 (1) - again end on red and add a circle where sliderend was
  7. 01:26:153 (2) - white tick should be clickable can do it as i suggested above for 01:23:410 (2) -
  8. I think you get my point, you do the things i mentioned above serveral times in that section. So if you decide to fix it, fix everything
  9. 02:01:639 (1,1,1,1) - These sliders are hard to read and somehow hard to aim because of the spacing of 02:02:153 (1,1) - I would suggest you to move 02:02:153 (1) - up so it stacks where the beginning of 02:02:410 (1) - currently is. Then Move 02:01:896 (1) - slightly to the left and 02:02:410 (1) - slightly up. looks like this: http://puu.sh/sLKg7/c4cfd2b281.jpg
  10. 02:41:925 (1,2,3) - 02:42:610 (1,2,3) - 02:43:296 (1,2,3) - these should have all the same spacing.
  11. 04:42:782 (1,2,3) - That flow is kinda meh. Ctrl+G 04:42:953 (2) - Then rotate 04:43:125 (3) - by 60° clockwise and blanket with end of 04:42:439 (3) - (maybe adjust the following notes by moving up a bit)
  12. 04:45:868 (5) - maybe rotate it by 30° clocklwise because that overlap looks kinda strange. If you do so, then also rotate 04:46:039 (6) - bye 30° clockwise and stack the start with the beginning of 04:46:553 (3) - http://puu.sh/sLLy0/0925aa3723.jpg
  13. That last part (after kiai) it has many different slider shapes. I would suggest you to don't change shapes inside of a combo, just to make it look a littler bit more straight. For example here: 05:21:525 (1,2,3) - maybe only pick 1 shape and use it 3 times. Like this: http://puu.sh/sLLWC/5c0949ddda.jpg (could also be a different shape!)
Alright thats about it i guess. Hope my mod it is of any use for you. I really like that map and looking forward to it!
Good Luck!!! :D
xChorse

Zunv wrote:

  1. 00:27:010 (4) - about here the song gets a little more intense. My suggestion would be to make some of the sliders shortzer so you can have more of the piano clickable:
    1. 00:27:525 (1) - do this a 1/1 slider and add a circle here 00:28:039 (2) - like this http://puu.sh/sLIDK/4d819a32fd.jpg
    2. 00:32:496 (1) - also 1/1 with a circle 00:33:010 (2) -
    3. 00:33:696 (1) - end on the white tick and add a circle where sliderend was 00:34:382 (2) -
I prefer current ones to the suggested ones as yours would be overmapped imo

[*]02:01:639 (1,1,1,1) - These sliders are hard to read and somehow hard to aim because of the spacing of 02:02:153 (1,1) - I would suggest you to move 02:02:153 (1) - up so it stacks where the beginning of 02:02:410 (1) - currently is. Then Move 02:01:896 (1) - slightly to the left and 02:02:410 (1) - slightly up. looks like this: http://puu.sh/sLKg7/c4cfd2b281.jpg It isn't that hard to read and you don't even have to move the cursor so it's fine imo
no changes ty ty ty ty ty ty ty
Topic Starter
niyuji

Zunv wrote:

Hi Hi, m4m for your modding q :)

Endless Sea
  1. 00:27:010 (4) - about here the song gets a little more intense. My suggestion would be to make some of the sliders shortzer so you can have more of the piano clickable:
    1. 00:27:525 (1) - do this a 1/1 slider and add a circle here 00:28:039 (2) - like this http://puu.sh/sLIDK/4d819a32fd.jpg
    2. 00:32:496 (1) - also 1/1 with a circle 00:33:010 (2) -
    3. 00:33:696 (1) - end on the white tick and add a circle where sliderend was 00:34:382 (2) -
  2. 00:41:753 (1) - maybe try to improve the slider shape a little its ending doesn't look that nice - i improved it a lot, so it won't help if just say 'improve'; i need examples, screenshots or any sort of detailed suggestions
  3. 01:21:868 (1) - end on red and place a circle where slider end was. - 01:21:868 (1) - represents first note of strings
  4. 01:22:382 (4) - imo the white tick shouldn't be ignored. You do this serveral times later on so it maybe is ok.... i think it should be clickable tho. - i think it's finel; btw i would have to remap whole section because of this change
  5. 01:23:410 (2) - here you also ignore the beats. You can do this a 1/2 slider and add circles infront here: 01:23:410 (2) - and 01:23:496 (3) - http://puu.sh/sLJmD/9599caa2a3.jpg OR you do a 1/4 slider infront http://puu.sh/sLJEi/f0e64162cb.jpg
  6. 01:24:610 (1) - again end on red and add a circle where sliderend was - ^^^
  7. 01:26:153 (2) - white tick should be clickable can do it as i suggested above for 01:23:410 (2) -
  8. I think you get my point, you do the things i mentioned above serveral times in that section. So if you decide to fix it, fix everything - ^^^ 01:26:153 (2) - i wasn't focusing on percussion here, instead i've focused on strings and lead , so not changing
  9. 02:01:639 (1,1,1,1) - These sliders are hard to read and somehow hard to aim because of the spacing of 02:02:153 (1,1) - I would suggest you to move 02:02:153 (1) - up so it stacks where the beginning of 02:02:410 (1) - currently is. Then Move 02:01:896 (1) - slightly to the left and 02:02:410 (1) - slightly up. looks like this: http://puu.sh/sLKg7/c4cfd2b281.jpg
  10. 02:41:925 (1,2,3) - 02:42:610 (1,2,3) - 02:43:296 (1,2,3) - these should have all the same spacing. - ok
  11. 04:42:782 (1,2,3) - That flow is kinda meh. Ctrl+G 04:42:953 (2) - Then rotate 04:43:125 (3) - by 60° clockwise and blanket with end of 04:42:439 (3) - - ok (maybe adjust the following notes by moving up a bit) - hmm idk
  12. 04:45:868 (5) - maybe rotate it by 30° clocklwise because that overlap looks kinda strange. If you do so, then also rotate 04:46:039 (6) - bye 30° clockwise and stack the start with the beginning of 04:46:553 (3) - http://puu.sh/sLLy0/0925aa3723.jpg - i kind of used your idea i made my way
  13. That last part (after kiai) it has many different slider shapes. I would suggest you to don't change shapes inside of a combo, just to make it look a littler bit more straight. For example here: 05:21:525 (1,2,3) - maybe only pick 1 shape and use it 3 times. Like this: http://puu.sh/sLLWC/5c0949ddda.jpg (could also be a different shape!)
Alright thats about it i guess. Hope my mod it is of any use for you. I really like that map and looking forward to it!
Good Luck!!! :D
thanks ;)
Zekks
From my queue.

With these kinds of songs, try not to be too repetitive with slider shapes UwU
Also, when is there be a sick storyboard? ;o

Endless Sea

00:31:039 (2,3) - Move these two hitcircles under the sliderend at 00:30:953
For the slider at 01:30:096 - maybe change it something like this, with 01:30:439 (4) - slightly sticking out.



Slider suggestion at 01:33:868 (6) -



Change some of these triples from 01:44:325 - 01:59:925 - For some of the triples you can spread them out more like this:



Or spread them even farther, just a suggestion so it's not repetitive.
From 02:38:668 - 02:46:725 I suggest not using the same slider shape over and over again, maybe change some of them, ex:



Topic Starter
niyuji

[ - Zekks - ] wrote:

From my queue.

With these kinds of songs, try not to be too repetitive with slider shapes UwU uuuuuugh
Also, when is there be a sick storyboard? ;o soon i guess :^)

Endless Sea

00:31:039 (2,3) - Move these two hitcircles under the sliderend at 00:30:953
For the slider at 01:30:096 - maybe change it something like this, with 01:30:439 (4) - slightly sticking out. i didn't get maybe because of wrong timing?

Slider suggestion at 01:33:868 (6) - ok

Or spread them even farther, just a suggestion so it's not repetitive.
From 02:38:668 - 02:46:725 I suggest not using the same slider shape over and over again, maybe change some of them, ex: not sure about this part tho, probably keep it
thanks :)
xChorse
[ - Zekks - ] some your suggestions were the original versions, I already changed them because of previous mods :V

also same sliders are kinda my mapping style so yeah xd
Naxess
can't remember how I got here lol


  • [General]
  1. Silencing both sliderslide as well as slidertick isn't allowed according to the current RC. Refer to the two blank files, soft-sliderslide2.wav and soft-slidertick2.wav. If you feel that keeping both inaudible is necessary, then I'd suggest you wait until the new RC drafts are published.

    Ranking Criteria - Audio wrote:

    Hitsounds from notes and sliders must be audible. /.../ Finally, you cannot silence both slider ticks and slider slides together.
    [Endless Sea]
  2. 00:05:067 - There are conflicting volume settings on these timing sections, consider unifying the volumes to avoid potential technical issues with the beatmap.

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
  3. In case you'd like to clean up unnecessary timing sections:
    -
    02:49:639 - 03:06:096 - 03:54:953 - 04:51:696 - (no sliders so SV makes little difference) 05:34:210 -
  • _Kise
  1. 00:40:725 - Compare this to it's analogous measures, 00:46:210 - 00:51:696 - , and notice that the SV change happens at different positions in the measure. Consider keeping these consistent.
  2. 02:07:039 (2) - At first sight this may look a bit confusing. It'll be much clearer if you increase the spacing between the circle's border and it's own path's border, even just slightly, as seen here and here. I'd say parts like 02:15:010 (3,4,5,1) - are fine however, but this is solely because they're consecutive and thus recognizable. Not too important though.
  3. 02:48:268 (1,1) - This overlap would look more visually pleasing if the second one was "stacked" under the anchor of the first.
  • xChorse
  1. 01:05:068 - There's nothing in the music suggesting a change in pattern here as far as I can hear. At the very least change when you've reached a downbeat and switched combo. Due to the way many previous sounds were mapped, for example 01:02:668 (1,2,3,4,5,6,7) - , the player might be confused by 01:05:068 - , since it's no longer using triples and repeat sliders, but just a regular stack and jump instead. I'd suggest making 01:05:068 - a 1/4 repeat and then simply repositioning the other notes for the jumps at 01:05:410 (1,2) - instead, since this is more analogous and predictable.
  2. 01:52:210 (2,3,4) - Not going to keep this in the "1/4 slider over circle jump and back again" pattern, as you had going every other instance like at 01:45:353 (2,3,4) - 01:46:725 (2,3,4) - 01:48:096 (2,3,4) - 01:49:468 (2,3,4) - etc? I don't really see the reason why you'd change the pattern here specifically. Having patterns be song structure specific is preferable as long as the song isn't suggesting anything else, the way the section after 01:54:782 - is different is fine, for example, since this is a new hypermeasure.
  3. 02:04:639 (3,4) - Personally I'd have swapped these rhythmically, to reflect that the emphasis is placed on 02:04:639 - respectively 02:04:810 - , rather than on 02:04:725 - , which is skipped. This could be done by allowing the circle to be a part of the stream at 02:04:896 (5,6) - , for example, allowing you to shape it and apply more aesthetic concepts to it, whilst maintaining a sharp momentum between 02:04:468 (2,4) - in accordance to the song.
  4. 02:54:782 (6) - Could try spacing this a bit by stacking it under the tail of 02:54:096 (3) - . This way the more spaced - less spaced - more spaced - less, etc. pattern would be followed, as seen at 02:53:068 (6,7) - 02:53:753 (1,2) - . Additionally, to enforce this concept further, you could swap the direction of the slider at 02:52:553 (2,3,4) - , along with it's stack. This way all transitions will be emphasized with relatively less spacing whilst the core will keep a predictable pattern in accordance to the song. Just an idea, though.
  5. 05:01:553 (1,1,2,1,1) - Not suggesting you to change it, but these SV changes may or may not throw some people off. Are you sure about having them like this? The slower sliders are fine, but what I'm worried about is this specific one 05:01:982 (1) - , due to it's length. Having it like 05:02:496 - , 1.5x, would probably be better, as this somewhat allows for slider leniency.
Good luck!
xChorse

Naxess wrote:

  • xChorse
  1. 01:05:068 - There's nothing in the music suggesting a change in pattern here as far as I can hear. At the very least change when you've reached a downbeat and switched combo. Due to the way many previous sounds were mapped, for example 01:02:668 (1,2,3,4,5,6,7) - , the player might be confused by 01:05:068 - , since it's no longer using triples and repeat sliders, but just a regular stack and jump instead. I'd suggest making 01:05:068 - a 1/4 repeat and then simply repositioning the other notes for the jumps at 01:05:410 (1,2) - instead, since this is more analogous and predictable. extended up to downbeat
  2. 01:52:210 (2,3,4) - Not going to keep this in the "1/4 slider over circle jump and back again" pattern, as you had going every other instance like at 01:45:353 (2,3,4) - 01:46:725 (2,3,4) - 01:48:096 (2,3,4) - 01:49:468 (2,3,4) - etc? I don't really see the reason why you'd change the pattern here specifically. Having patterns be song structure specific is preferable as long as the song isn't suggesting anything else, the way the section after 01:54:782 - is different is fine, for example, since this is a new hypermeasure. I want there to be more clickable circles because 01:53:410 - pattern is slider heavy and has a lot of hold patterns so I'm trying to compensate
  3. 02:04:639 (3,4) - Personally I'd have swapped these rhythmically, to reflect that the emphasis is placed on 02:04:639 - respectively 02:04:810 - , rather than on 02:04:725 - , which is skipped. This could be done by allowing the circle to be a part of the stream at 02:04:896 (5,6) - , for example, allowing you to shape it and apply more aesthetic concepts to it, whilst maintaining a sharp momentum between 02:04:468 (2,4) - in accordance to the song. done
  4. 02:54:782 (6) - Could try spacing this a bit by stacking it under the tail of 02:54:096 (3) - . This way the more spaced - less spaced - more spaced - less, etc. pattern would be followed, as seen at 02:53:068 (6,7) - 02:53:753 (1,2) - . Additionally, to enforce this concept further, you could swap the direction of the slider at 02:52:553 (2,3,4) - , along with it's stack. This way all transitions will be emphasized with relatively less spacing whilst the core will keep a predictable pattern in accordance to the song. Just an idea, though. I like the current one
  5. 05:01:553 (1,1,2,1,1) - Not suggesting you to change it, but these SV changes may or may not throw some people off. Are you sure about having them like this? The slower sliders are fine, but what I'm worried about is this specific one 05:01:982 (1) - , due to it's length. Having it like 05:02:496 - , 1.5x, would probably be better, as this somewhat allows for slider leniency. done
Good luck!
ty ty ty ty ty ty ty ty
Winnie
From Modding Queue


[Endless Sea]
Hitsounding is very poor when used in these triples 01:09:353 (7,2,3,4,6,7,8) - it makes this specific part give weird feedback when playing.
Also very different from 01:10:896 (1,2,3) - Throughout this section you have drums - finish - and a different timing section to use a different clap. I don't think it's necessary to have all that. Keeping one is simple enough
Btw do space out things like this a lot more 01:11:410 (4,6) - Having those strong claps and kickslider actions definitely calls for somewhat higher spacing imo
01:16:382 (1) - Again why are hitsounds so different? All I hear in the music is those two electronic parts that stand out and a gradual crescendo in music but not enough to change into two different hitsound sections
01:21:868 (1,2,3,4,1) - Kinda inconsistent to what you are doing. You do 3/4 patterns here then the others are different. I would keep them the same.
01:28:382 (1) - SV is throwing me off, I don't think you need this since the quality of sound is similiar to 01:27:353 (1) - which doesn't have it. Plus it doesn't make sense to me to then have a slow part 01:28:896 (2) - overlapping that
01:33:353 (3) - Your ending your sliderend on a rather peculiar beat. Having it as a triple or like this http://puu.sh/sNS9O/27195ce4e8.jpg feels better
01:33:868 (6) - This is as same as above it's being held too long on a downbeat as well
01:54:782 (1,2) - People might misread this as a 1/6 pattern coming from the other notes
02:09:953 (3) - I wouldn't recommend having this single note on a blue tick, people will backlash you
This is all I can give

Key Areas to work on:
Before Kiai mainly your spacing.
I give you effort for trying new things, but it has a lot of flaws that needs to be checked out by others. Your slider shapes most of them are unnecessary. I'll be back in the future to see how far it will progress.
xChorse

Kocari wrote:

Hitsounding is very poor when used in these triples 01:09:353 (7,2,3,4,6,7,8) - it makes this specific part give weird feedback when playing.
Also very different from 01:10:896 (1,2,3) - Throughout this section you have drums - finish - and a different timing section to use a different clap. I don't think it's necessary to have all that. Keeping one is simple enough Removed finish
Btw do space out things like this a lot more 01:11:410 (4,6) - Having those strong claps and kickslider actions definitely calls for somewhat higher spacing imo intentional as the intention is to make the player focus on the irregular rhythm, not the intensity of the beats
01:16:382 (1) - Again why are hitsounds so different? All I hear in the music is those two electronic parts that stand out and a gradual crescendo in music but not enough to change into two different hitsound sections Removed 1/4 hitsounds
01:54:782 (1,2) - People might misread this as a 1/6 pattern coming from the other notes hmm this looks fine imo
ty ty ty ty ty ty ty ty ty
Topic Starter
niyuji

Naxess wrote:

can't remember how I got here lol


  • [General]
  1. Silencing both sliderslide as well as slidertick isn't allowed according to the current RC. Refer to the two blank files, soft-sliderslide2.wav and soft-slidertick2.wav. If you feel that keeping both inaudible is necessary, then I'd suggest you wait until the new RC drafts are published. ok

    Ranking Criteria - Audio wrote:

    Hitsounds from notes and sliders must be audible. /.../ Finally, you cannot silence both slider ticks and slider slides together.
    [Endless Sea]
  2. 00:05:067 - There are conflicting volume settings on these timing sections, consider unifying the volumes to avoid potential technical issues with the beatmap. ok

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
  3. In case you'd like to clean up unnecessary timing sections:ok
    -
    02:49:639 - 03:06:096 - 03:54:953 - 04:51:696 - (no sliders so SV makes little difference) 05:34:210 -

  • _Kise
  1. 00:40:725 - Compare this to it's analogous measures, 00:46:210 - 00:51:696 - , and notice that the SV change happens at different positions in the measure. Consider keeping these consistent. ok
  2. 02:07:039 (2) - At first sight this may look a bit confusing. It'll be much clearer if you increase the spacing between the circle's border and it's own path's border, even just slightly, as seen here and here. ok I'd say parts like 02:15:010 (3,4,5,1) - are fine however, but this is solely because they're consecutive and thus recognizable. Not too important though. yeah, this part is tricky :^)
  3. 02:48:268 (1,1) - This overlap would look more visually pleasing if the second one was "stacked" under the anchor of the first.ok, fixed; btw i've changed ds in this section to slowly increase by ~0,2 on every nc
thx :)
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an DQ worthy/Unrankable issue has been found

[General]
  1. OD 8,6 for a map like this is overkill, use like 8 - 8,2 i'd say since going up higher is only making it harder to hit and considering you use very cramped patterns that is a pretty big issue, speaking about settings HP is ok i think but if i were you i'd still nerf it to 5,5 because of the same reason as above ^ only that this time you'll lose a lot of hp xd
  2. The bg seems to have no assosiation with the song what so ever, the translation form Dans la mer de son means A sea of her in French yet there seems to be no "sea" here at all just a random anime character. Just a suggestion i have here where the birds representing broken love which represents "her" as a never to forger figure and since "sea" will then represent a deep feeling for "her" it would fit really nicely imo, But you could say the bg suggestion doesn't feel that strong of impact for all the wubs, but if you look at it this way the wubs are not as strong as what you'd compare it to all the other camellia songs (exceptions are kiai's) most of the parts are calm in feeling and relaxing and that's what this bg would fit in. I tihnk lol
[Timing]
  1. Check!
[Hitsounds]
  1. Check!

[Endless Sea]
  1. 00:05:067 (1) - If i were you i'd make this a bit quieter than 00:05:410 (3) - so that it would look something like this, For example: (1) gets 10% volume and (3) gets 20% volume in that way you'd make the intensity rise at note (3) emphasized more, since the bells change on that note ever so slightly. Just a suggestion there's nothing wrong with you're current status but i think that would be a pretty dank addition if you done it for all patterns like that in the beginning
  2. 00:35:753 (2) - did you intend for this to be off stacked like this with 00:34:725 (2) - ?
  3. 00:38:839 (6) - making this slider the same as 00:38:668 (5) - when it doesn't match the intensity of (5) is really bad imo, just make (6) a circle and stack it on top of 00:39:010 (1) - that way you will make the bell sound at (5) more unique
  4. 00:40:382 (2,3) - you should delete these notes tbh, they don't really follow any dominant sounds and if you delete them the emphasis at 00:43:296 (2) - this note would make such a huge impact since that to the player will suggest that the spacing is high because something new that is hearable came up. I do realize that you are mapping to those bell sounds at (2) and (3) but considering it's faint and you choose to miss it out basically everywhere else like here 00:39:525 - or 00:42:268 - or even here 00:43:125 - then it shoudn't be mapped with spacing too where you did it. Also since it's a pretty calm section having a break like that would really emphasize a lot! Trust me just delete them, the later ones here too 00:45:868 (2,3) - and so on, keep this section nice and calm
  5. 00:44:325 (6) - same as before don't map the same slider as you did here 00:44:153 (5) - both different sounds all together
  6. 00:58:382 (1) - ook so for this section the spacing you have used is way too big considering it's more or less the same stream spacing you used in the kiai's this is really really odd to do the same thing here, in the box below this suggestion you will find a couple of links with screenshots to a solution to this pattern i split them up into 3 screenshots to help you see exactly what's going on
    https://osu.ppy.sh/ss/6800215 - the first screenshot shows you that the triplets are now stacked the reason for that is because there isn't any sounds before that slider that are standing out as much in comparasing to 00:58:725 (1) - for instanse so making it such high spacing is nonsense

    http://puu.sh/sOqdL/98df415a76.jpg - The second screenshot shows you the spacing i used for this pattern triplet and its position (its the slider end of 00:57:525 (2) - ) it's curved at a angle to lead into the third screenshot

    http://puu.sh/sOqie/ef87efbdf2.jpg - here you see that slider (4) is highlighted that is to show you it's position and that it's rotated by -45* to maintain that circular motion with (3) and finally the last note at the last stacked triplet slider is stacked too, you may be wondering "why doe it's got the same sounds as the previous triple t sound that you just complained about a r e u drunk cool wtf" well let me tell you why, There are many reasons why but the one i solely would focus on is the fact that 00:59:239 (1,2,3) - this thing is the stacked triplet slider before 00:59:582 (1) - the spaced out stream so making the spacing the same (0,5x) as in the previous slider would only make it more awkward to hit since youll be moving downards onto a stream that goes into another angle, it's awkward to hit. So by stacking the notes here you let the player rest a little and stay in a non moving motion before then moving onto the next anti-flow stream which will add emphasis on it too!
  7. 01:18:781 (5) - the sounds here are way too different from the stream at 01:18:439 (1,2,3) - here, i'd strongly recommend you change that to 1/4 kicksliders instead which would add emphasis on that huge sound change
  8. 01:19:125 (1) - in terms of these kicksliders mute every tick after the red tick so like you'd put a green point at 01:19:339 - (1/8 snapping) to 5% volume and then back to original volume at 01:19:468 (2) - that way you're only getting the sounds that actually are there, since currently this is overmapping, you may think i'm off my head since the 1/8 sliders follow the little buzzing sounds, they don't not pefectly each buzzing sound only lasts 1/2 beats before "ending " and restarting again on the white tick
  9. 01:21:525 (1) - why not map a stream here, there are really nice sounds on the blue ticks yeno a stream would fit here really nicely, something like this would work nicely, either with stream jump or without your choice, if you don't want to do a stream then do a slider that would represent the sound better than a circle
  10. 01:28:296 (4,1,2) - this pattern is really really hard to read, especially with the spacing provided for it, why does all of these need to overlap and stack on each other so much, it would have been far better if you just spaced things out more tbh this whole section just feels cramped and not fun to hit at all. For really no reason too, just i'm guessing you wanted it to look "organised" and "nice" yet failing really badly at that :/ Try to space things out more like this would work 100% fine and feel less cramped together.
  11. 01:30:782 - ending such a strong sound on a sldier end is such a waste, avoid it at all costs seriously, not only does it feel bad whilst playing but also it feels underemphasized, try to avoid doing this at all costs !!
  12. 01:31:468 (1) - ok so your doubles here don't fit at all tbh you miss a lot of emphasis on most of the part here which is really not fitting and off putting, more or less this is the rhytm you should use for this part to get all the emphasis on everything (i spaced things out i would have, but you can do it differently however you want it was just to give a fair example)
  13. 01:37:468 (2) - for this you could use the same arrangement for the stream as i provided ^, not the same placement just the first note placement if you changed it to that, if not use whatever spacing you did
  14. 01:42:439 (1) - your volume setting for these is way too loud, you should have start at like 25% rather than 40%
  15. 01:43:810 (1) - your spacing in this section seems to be very random here, it goes from 2.3 x for example at here 01:45:353 (2) - (beginning of patterns ) to 01:49:468 (2) - 2.9x here, it makes no sense the music hasn't changed in intensity what so ever so why increase it, it's also really uneven here if you look at it here 01:46:725 (2) - and 01:48:096 (2) - it's really randomly placed it may be only 0.1x difference that one but keep in mind you started at 2.3x. That's only one of the sliders in this whole section i hl'ed but it applies to this whole section, if i were you i'd keep a constant 2.5 or 2.6x DS between similar patterns like i highlighted in that way you'd make all the patterns consistent in spaicng. I mean rhythm wise the next sections are fine it's just your spacing usage you need to change, since I think you maybe went for a uneven gradual spacing increase but that doesn't fit at all since the music doesn't support that what so ever, since it's just repeated all the time
  16. 02:04:982 (7) - i don't see why you would stack that note when that only makes 02:05:068 (8) - sound less emphasized yet it's got really strong sounds too, just space it out normally like a stream
  17. 02:07:296 (3,5) - these sort of angles on sliders are so bad imo, they just flow so horribly like for example these ones 02:06:782 (1,2) - are fine since they have at least sometime the player can move his cursor the other way, whilst the ones i mentioned first don't give you that time and just put you at a awkward angle to hit, Also in terms of sliders use the same sliders for the same sounds why just spam new and random (sometimes uglier) slider shapes when all of the follow the same sounds, makes it more consistenr and if you get it right once youll get it right always, more all less all this spammy slider section too this point applies for
  18. 02:26:325 (1) - since this is a 1/3 section here and it has been nowhere to be seen in the previous parts start this section off with a 1/3 repeat slider to lead the player nicely into the rest of the 1/3 section so even doing something like this would make it more comfortable to play, since the player 1. isn't expecting it and therefore when plays this section he will mistake this spacing as just 1/2 clicks rather than a 1/3 stream, since spacing is really similar to more or less the quieter sections in the map it's easy to mistaken and placing that slider will introduce him into the rest of the section with a ease of what's going on since he will have a sense of rhythm by that point 2. starting off a totally different snapping stream like for example 1/3 should be represented using something different rather than constant mapping that you used across the whole map, and since it's something newer it should be introduced in a easier fashion than the rest of the map. So even placing straight slider like this one would do the trick
  19. 02:38:668 (1,2,3) - although im not a big fan of this pattern it's nicely mapped and follows things well
  20. 02:40:382 (3) - fix stack with 02:39:353 (1) - ?
  21. 02:41:582 (2) - there's a sound on the blue tick that when missing it out on those sliders is making it sounds relaly offputting, making these longer 1/1 sliders just 1/2 only with a repeat would sound and play much better tbh
  22. 03:13:982 (10,11) - stacking these sounds is a big waste imo considering how strong they are, consider spacing them out
  23. 03:43:810 (1,1) - making these the same is odd aaaa since they follow 2 different sound intensities, making 03:44:496 (1) - have a sharper angle than the other one would emphasize that change very well. Apart from that slow part seems ok
  24. 04:29:925 (1) - why not start the spinner at 04:29:839 - ? it would emphasize those background sounds really well
  25. 04:34:468 (4,1) - your note placement in this kiai is usually spread out here, making this a stack confuses the shit out of players since literally 1 pattern ago this wasn't the case and it feels odd too, you always kept a 1/2 gap between the next notes too like here 04:31:468 (3,1) - 1/2 gap between the next things or here 04:32:839 (3,1) - these are same sounds all along here too 04:34:210 (3) - ! so keep these things consistent, spacing will be an issue here when you delete this note here yes! but that doesn't mean that should stop you from re-arranging things to make it more consistent ! There's also practically no sound mapped to that!
  26. 04:45:439 (4) - ^
  27. 04:49:639 (1) - 4.2x on ds cmon, you never even used that spacing in the kiai itself and this part is calmer, same goes for 04:49:125 (3) - which has even higher spacing jez
  28. 04:52:725 (1) - why make a stream jump at a calmer music part, that just doesn't fit really, make this just a normal stream end and maybe even a slower slider than current state to emphasize that intense music change, so like you could make 04:52:725 (1) - this sv like 1,4x and make it 3/4 too to emphasize that background noise, since the sound you are emphasizing atm is basically hearable all the time whilst this background noise sound isn't which makes it something better to map to ! and if slower things lead into another section more emphasis is gained and because you used a 2x sv slider here 04:53:068 (1) - making a slower slider before that would really fit
  29. 04:57:782 (4) - this sound is less intense than this for example 04:57:867 (5) - yet it still has the same spacing all along
  30. 05:35:582 (1) - same suggestion about the 1/3 pattern above that i said you should do

[Final Words]

The map imo needs a lot more mods looking at rhythm choices, spacing, slider, overlap and placement issues imo, since in it's current state it needs a lot of refinment imo. The points I have made through out this mod apply to more than just one point most likely, I just haven't mentioned it since once you apply it (or deny it w/e) you should then go on looking for similar mistakes and changing them accordingly too. Like that slow slider section for example that i said you could use same shapes that's what i mean more or less.

Anyway that's more or less how i feel about the map, Good Luck!!
Wishkey
Yow! from the clan queue

Endless sea
  1. 00:24:268 (1,2,3,4) - would be better to differiate the rhythm gap here more, being identical ds for the 1/1 and 1/2 might trhow some people off in this easy section of the song, something like 00:21:525 (1,2,3,4) - 00:28:210 (2,3) - where you differentiate it more would fit better imo, something easier to read since the song is still in the slow buildup
  2. 00:36:610 (1) - sure you wanna mute this? has that strong piano note on the end which you've been whistling in the intro
  3. 00:38:668 (5) -,00:41:410 (4) - etc really strong unique sound here, could use a hitsound like a whistle for some feedback while playing
  4. 00:46:896 (4,1) - spacing too close here, will prob gonna get misread for a 1/4 gap by some people since your 1/4s were actually even larger then 00:44:325 (6,1) - and 00:49:810 (6,1) -
  5. 00:51:353 (2,3,1) - would emphasize the (1) here more since thats the strongest beat and (3) isnt really that strong, you made a direction change in the previous parts with a bit higher spacing for these so I'd suggest doing something similar here, right now it has lower spacing and in the flow, doesnt really fit in with the rest and the strong beat itself
  6. 00:51:696 (1,4) - 00:48:953 (1) - bit subjective but why all these different really hard shapes? It kinda looks really forced atm to me and something more consistent for these non important sliders would feel better imo to make the long ones stand out even more as the irregular ones
  7. 01:16:725 (5,6) - 01:17:410 (5,6) - Since you increase the spacing on the streams aswell It'd be cool to increase the spacing gradually between this kicksliders aswell, playability wise 01:17:410 (5,6) - this is a lot less spacing then the prev one, maybe move 01:17:582 (6) - a bit more down left
  8. 01:28:896 (2) - kinda expected a speedup here instead, seems stronger then 01:28:382 (1) - would consider swapping the sv's since that speedup from (1) feels kinda out of place atm when there it isnt really different then others sliders where you used regular sv for
  9. 01:42:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - would lower spacing a bit more here, still kinda looks the same like the prev ones and when all the intrsuments drop except the piano I kinda expected a bigger difference here compared to the prev stream
  10. 01:43:810 (1) - would consider shortening this to 3/4 + a circle instead, the tail is currently the start of the new section in the music and is so powerful that it'd be better to have it clickable imo
  11. 02:05:068 (8) - could NC here, pretty unique slider and and thats a pretty long combo count in this section
  12. 02:09:953 (3,4) - 3/4 gap kinda threw me off, came rather unexpected maybe best to use a 1/2 slider here like similar shape as 02:09:525 (1) - for example
  13. 02:20:925 (3) - ^
  14. 02:27:010 (1) - clap on tail here? same sound like the other 2 claps for these sliders
  15. 02:32:582 (7) - would make these 2 circles instead, makes this rythm gap more clear 02:32:410 (6,7,8) - since this might be misread as all 1/4 gaps and it'd it'd fit with the combo more when you have 4 doubles clickablity wise here
  16. 03:19:468 (2) - can drop the NC here, looks better when the returns are paired instead of (1,1) imo
  17. 04:03:468 (1,2) - kinda feel this snapping should be similar to 04:02:239 (1,2) - (extend to blue and 1/12 later) sounds a bit too early atm, also not a fan of this polarity here 04:00:482 (1,2,3) - it prob isnt that big of a deal bc its all sliders but I'd def get this checked 1/8s snapping sounds almost the same but with good polarity for example
  18. 04:23:839 (6,7) - would consider makeing this a slider this rythm felt kinda out of place in the section while playing to me and a slider here would fit nice better with this combo imo
  19. 04:29:925 (1) - could add a hitsound on the end here, pretty unique sound like a clap or something would be good
  20. 04:52:639 (4,1) - kinda late to introduce this kind of jump pattern and I think its the only time you use it,and there have beenplaces where something like this could have applied where the music changes alot like 05:14:925 (8,1) - 05:01:210 (4,1) - so I'd stick with more similar ones like these for consistency and since its alrdy 5 min into the song
  21. 05:06:439 (1) - finish aswell? would be consistent with 05:09:182 (7) -
  22. 05:10:896 (1,2,3,4,5,6,7,1,2,3,4,5) - any reason why you didnt go for the gradually increased spacing here compared to 05:09:525 (1,2,3,4,1,2,3,4,5,6,7,8) - 05:12:268 (1,2,3,4,1,2,3,4) -, and prev kiai? It would make more sense to me if this spacing was swapped with 05:12:268 (1,2,3,4,1,2,3,4) - so you have that buildup
  23. 05:24:953 (1) - no sv thingy here? It seems inconsistent with your pattern since its similar sounds like 05:22:468 (5) - 05:16:982 (5) -
  24. 05:36:268 (1,2) - would use similar hitsounds like 02:27:010 (1,2) - ? kinda identical in the music
Hope it helped and GL with the map guys! (srry took a while still kinda sick :/)
-Atri-


RIP my activity, maybe i shouldn't aiming to be a BN at the first place lol

[Endless Sea]
  1. Can you make the combo colors lighter a little bit? It blends with the BG too much
  2. 00:31:982 (3,1,2) - Not perfectly blanketed if you care.
  3. 00:41:239 (3) - I think that you have better opinion like stacking to the slider end at 00:40:725 (1) - rather having a gimmick overlap, It will looks more tidier and the current one is kinda forced to make this overlap
  4. 00:41:753 (1) - Optional though, but can you make the end slightly more curve? The aesthetics looks weird imo
  5. 00:44:153 (5,6) - Two straight kick slider is okay here, making a kick slider that complicated might looks cramped and weird
  6. 00:43:810 (2,6) - 00:43:982 (3,4,5,1) - Nazi, but i think it looks more better when stacked, But it's okay if you changed those kick slider
  7. 00:46:896 (4,1) - Perhaps you should make their distance larger, at least move 00:47:239 (1) - so 00:46:896 (4) - can point to it, The flow isn't great when playing at this part, It can't catch up 00:47:239 (1) - so it plays oddly
  8. 00:48:953 (1) - Nazi, but i think it looks better when they're parallel with 00:49:639 (5,6) - , but you might need to adjust 00:49:982 (1) -
  9. 00:49:982 (1) - Again, Nazi, but at least you adjust the bottom part like this so the wave can stand out and the look will look better
  10. 00:51:525 (3) - This overlap creates reading issues, players won't have time to read it
  11. 00:58:382 (1,2,3,1,2,3,4,1,2,3) - There's many problems i want to mention in this pattern but i can't make any suggestions on it:
    1. 00:57:868 (3,1,2,3) - It doesn't flow well from 3 to 1, it gives a feeling that going to push to the right
    2. 00:58:896 (3,4) - The jump distance is strangely decreased yet it also creates flow issues on 00:58:896 (3,4,1) -
    3. 00:59:239 (1,2,3,1,2,3,4) - downward motion at 00:59:239 (1,2,3) - then upward at 00:59:668 (2,3,4) - , although it's okay logically but it makes 00:59:582 (1,2,3,4) - easy to choke than expected when i was testplaying it, but sure is this the reason it easy to choke
  12. 01:10:896 (1,2,3,4,5,6) - I like the gimmick and it's rhythm, but can you at least make it spaced a little bit so it gives more space to flow? Same goes to similar patterns
  13. 01:21:868 (1,2,3,4,1) - Those stacked circles is kinda strange to read, tbh, 01:21:868 (1,2) - Is acceptable but 01:22:382 (3,4,1) - makes the next slider isn't clear enough, but sure is it because the combo color or my skin, but this issue also happened when i was playing it
  14. 01:26:153 (2,1,2) - Another flow issue though, It's kinda like suddenly reach out for 01:26:668 (1) -
  15. 01:27:868 (3,4,1) - Same thing that i mentioned on 01:21:868 (1,2,3,4,1) -
  16. 03:18:782 (1,1) - Remove NC on those two
  17. 04:49:125 (3,6) - Again, those kick sliders no need to be that complicated
  18. 05:15:010 (1) - No....The path is hidden too much at the end, maybe you can use the same slider as 05:15:268 (2) -
  19. 05:16:296 (2,3) - Nazi, but you can make the head part straight this time
  20. 05:20:153 (1) - The path at the end is kinda hidden too, but better than before
    I like the dubstep part though, I really like some of the slider arts, however, the aesthetics and flow needs more work though, what i can see here, you're putting too hard on complicated short slider and gimmick overlaps such as 00:49:982 (1,3) - ,making those part was kinda cramped and hard to sightread, you can review xChorse's part for some parts, his part is awesome

    Also, use more copy and paste...

Good luck~
xChorse

Wishkey wrote:

Endless sea
  1. 00:24:268 (1,2,3,4) - would be better to differiate the rhythm gap here more, being identical ds for the 1/1 and 1/2 might trhow some people off in this easy section of the song, something like 00:21:525 (1,2,3,4) - 00:28:210 (2,3) - where you differentiate it more would fit better imo, something easier to read since the song is still in the slow buildup spaced enough so it's readable imo
  2. 00:36:610 (1) - sure you wanna mute this? has that strong piano note on the end which you've been whistling in the intro the spinner after this is muted, this just turns the volume back to 30% like the previous part
  3. 01:16:725 (5,6) - 01:17:410 (5,6) - Since you increase the spacing on the streams aswell It'd be cool to increase the spacing gradually between this kicksliders aswell, playability wise 01:17:410 (5,6) - this is a lot less spacing then the prev one, maybe move 01:17:582 (6) - a bit more down left done
  4. 01:43:810 (1) - would consider shortening this to 3/4 + a circle instead, the tail is currently the start of the new section in the music and is so powerful that it'd be better to have it clickable imo done
  5. 02:05:068 (8) - could NC here, pretty unique slider and and thats a pretty long combo count in this section done
  6. 02:27:010 (1) - clap on tail here? same sound like the other 2 claps for these sliders needed finish but yeah, done
  7. 02:32:582 (7) - would make these 2 circles instead, makes this rythm gap more clear 02:32:410 (6,7,8) - since this might be misread as all 1/4 gaps and it'd it'd fit with the combo more when you have 4 doubles clickablity wise here fine imo because it kinda breaks flow so you'd have to adjust to the spacing
  8. 03:19:468 (2) - can drop the NC here, looks better when the returns are paired instead of (1,1) imo done
  9. 04:03:468 (1,2) - kinda feel this snapping should be similar to 04:02:239 (1,2) - (extend to blue and 1/12 later) sounds a bit too early atm, also not a fan of this polarity here 04:00:482 (1,2,3) - it prob isnt that big of a deal bc its all sliders but I'd def get this checked 1/8s snapping sounds almost the same but with good polarity for example changed first suggestion rest was fine imo
  10. 04:23:839 (6,7) - would consider makeing this a slider this rythm felt kinda out of place in the section while playing to me and a slider here would fit nice better with this combo imo ehh i like this change in rhythm, makes it way more interesting to play imo
  11. 04:29:925 (1) - could add a hitsound on the end here, pretty unique sound like a clap or something would be good whistled
  12. 05:06:439 (1) - finish aswell? would be consistent with 05:09:182 (7) - yes
  13. 05:10:896 (1,2,3,4,5,6,7,1,2,3,4,5) - any reason why you didnt go for the gradually increased spacing here compared to 05:09:525 (1,2,3,4,1,2,3,4,5,6,7,8) - 05:12:268 (1,2,3,4,1,2,3,4) -, and prev kiai? It would make more sense to me if this spacing was swapped with 05:12:268 (1,2,3,4,1,2,3,4) - so you have that buildup first buildup was for 05:10:382 (7,8,1,2) - then it resets
  14. 05:36:268 (1,2) - would use similar hitsounds like 02:27:010 (1,2) - ? kinda identical in the music done

KuranteMelodii wrote:

[Endless Sea]
  1. 00:31:982 (3,1,2) - Not perfectly blanketed if you care. FUCK
  2. 01:10:896 (1,2,3,4,5,6) - I like the gimmick and it's rhythm, but can you at least make it spaced a little bit so it gives more space to flow? Same goes to similar patterns intended to be a hold-jump-jump-hold pattern like at 01:54:782 (1,2,3) -
  3. 03:18:782 (1,1) - Remove NC on those two oops yeah

    Also, use more copy and paste... tfw that's literally my mapping style xd
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Topic Starter
niyuji

Kocari wrote:

From Modding Queue


[Endless Sea]
01:21:868 (1,2,3,4,1) - Kinda inconsistent to what you are doing. You do 3/4 patterns here then the others are different. I would keep them the same. guess i'll have to change :^)
01:28:382 (1) - SV is throwing me off, I don't think you need this since the quality of sound is similiar to 01:27:353 (1) - which doesn't have it. Plus it doesn't make sense to me to then have a slow part 01:28:896 (2) - overlapping that ok
01:33:353 (3) - Your ending your sliderend on a rather peculiar beat. Having it as a triple or like this http://puu.sh/sNS9O/27195ce4e8.jpg feels better okay, changed
01:33:868 (6) - This is as same as above it's being held too long on a downbeat as well added a circle on a downbeat
02:09:953 (3) - I wouldn't recommend having this single note on a blue tick, people will backlash you sure, i'll make here slider instead
This is all I can give

Key Areas to work on:
Before Kiai mainly your spacing.
I give you effort for trying new things, but it has a lot of flaws that needs to be checked out by others. Your slider shapes most of them are unnecessary. I'll be back in the future to see how far it will progress.
thanks :)

Wishkey wrote:

Yow! from the clan queue

Endless sea
  1. 00:38:668 (5) -,00:41:410 (4) - etc really strong unique sound here, could use a hitsound like a whistle for some feedback while playing added a whistle on sliders head (each)
  2. 00:46:896 (4,1) - spacing too close here, will prob gonna get misread for a 1/4 gap by some people since your 1/4s were actually even larger then 00:44:325 (6,1) - and 00:49:810 (6,1) - ok
  3. 00:51:353 (2,3,1) - would emphasize the (1) here more since thats the strongest beat and (3) isnt really that strong, you made a direction change in the previous parts with a bit higher spacing for these so I'd suggest doing something similar here, right now it has lower spacing and in the flow, doesnt really fit in with the rest and the strong beat itself ok
  4. 00:51:696 (1,4) - 00:48:953 (1) - bit subjective but why all these different really hard shapes? It kinda looks really forced atm to me and something more consistent for these non important sliders would feel better imo to make the long ones stand out even more as the irregular ones ok will see what i can do about it
  5. 01:28:896 (2) - kinda expected a speedup here instead, seems stronger then 01:28:382 (1) - would consider swapping the sv's since that speedup from (1) feels kinda out of place atm when there it isnt really different then others sliders where you used regular sv for hmmm
  6. 01:42:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - would lower spacing a bit more here, still kinda looks the same like the prev ones and when all the intrsuments drop except the piano I kinda expected a bigger difference here compared to the prev stream ok
  7. 02:09:953 (3,4) - 3/4 gap kinda threw me off, came rather unexpected maybe best to use a 1/2 slider here like similar shape as 02:09:525 (1) - for example ok
  8. 02:20:925 (3) - ^ ok
  9. 04:52:639 (4,1) - kinda late to introduce this kind of jump pattern and I think its the only time you use it,and there have beenplaces where something like this could have applied where the music changes alot like 05:14:925 (8,1) - 05:01:210 (4,1) - so I'd stick with more similar ones like these for consistency and since its alrdy 5 min into the song ok
  10. 05:24:953 (1) - no sv thingy here? It seems inconsistent with your pattern since its similar sounds like 05:22:468 (5) - 05:16:982 (5) - not sure because i had changed sv previously 02:15:696 (1) -
Hope it helped and GL with the map guys! (srry took a while still kinda sick :/)
thaanks :)

KuranteMelodii wrote:



RIP my activity, maybe i shouldn't aiming to be a BN at the first place lol

[Endless Sea]
  1. Can you make the combo colors lighter a little bit? It blends with the BG too much yeah will try
  2. 00:41:239 (3) - I think that you have better opinion like stacking to the slider end at 00:40:725 (1) - rather having a gimmick overlap, It will looks more tidier and the current one is kinda forced to make this overlap ok
  3. 00:41:753 (1) - Optional though, but can you make the end slightly more curve? The aesthetics looks weird imo sure
  4. 00:44:153 (5,6) - Two straight kick slider is okay here, making a kick slider that complicated might looks cramped and weird made them look simple by copy pasting previous sliders
  5. 00:43:810 (2,6) - 00:43:982 (3,4,5,1) - Nazi, but i think it looks more better when stacked, But it's okay if you changed those kick slider :^)
  6. 00:46:896 (4,1) - Perhaps you should make their distance larger, at least move 00:47:239 (1) - so 00:46:896 (4) - can point to it, The flow isn't great when playing at this part, It can't catch up 00:47:239 (1) - so it plays oddly ye
  7. 00:48:953 (1) - Nazi, but i think it looks better when they're parallel with 00:49:639 (5,6) - , but you might need to adjust 00:49:982 (1) - remapped
  8. 00:49:982 (1) - Again, Nazi, but at least you adjust the bottom part like this so the wave can stand out and the look will look better ok
  9. 00:51:525 (3) - This overlap creates reading issues, players won't have time to read it remapped
  10. 00:58:382 (1,2,3,1,2,3,4,1,2,3) - There's many problems i want to mention in this pattern but i can't make any suggestions on it:
    1. 00:57:868 (3,1,2,3) - It doesn't flow well from 3 to 1, it gives a feeling that going to push to the right
    2. 00:58:896 (3,4) - The jump distance is strangely decreased yet it also creates flow issues on 00:58:896 (3,4,1) -
    3. 00:59:239 (1,2,3,1,2,3,4) - downward motion at 00:59:239 (1,2,3) - then upward at 00:59:668 (2,3,4) - , although it's okay logically but it makes 00:59:582 (1,2,3,4) - easy to choke than expected when i was testplaying it, but sure is this the reason it easy to choke
  11. 01:21:868 (1,2,3,4,1) - Those stacked circles is kinda strange to read, tbh, 01:21:868 (1,2) - Is acceptable but 01:22:382 (3,4,1) - makes the next slider isn't clear enough, but sure is it because the combo color or my skin, but this issue also happened when i was playing it
  12. 01:26:153 (2,1,2) - Another flow issue though, It's kinda like suddenly reach out for 01:26:668 (1) - idk i'll change for now but later i'll probably remap this section in worst case
  13. 01:27:868 (3,4,1) - Same thing that i mentioned on 01:21:868 (1,2,3,4,1) - atm not changing; yeah it may confuse player alot; i'll see that can i do abou it
  14. 04:49:125 (3,6) - Again, those kick sliders no need to be that complicated they're fine imo
  15. 05:15:010 (1) - No....The path is hidden too much at the end, maybe you can use the same slider as 05:15:268 (2) - ok
  16. 05:16:296 (2,3) - Nazi, but you can make the head part straight this time ok
  17. 05:20:153 (1) - The path at the end is kinda hidden too, but better than before it's short and doesn't require big movement so i'll keep it imo
    I like the dubstep part though, I really like some of the slider arts, however, the aesthetics and flow needs more work though, what i can see here, you're putting too hard on complicated short slider and gimmick overlaps such as 00:49:982 (1,3) - ,making those part was kinda cramped and hard to sightread, you can review xChorse's part for some parts, his part is awesome

    Also, use more copy and paste...:^)

Good luck~
thaaanks :)
xChorse

C00L wrote:

[Endless Sea]


00:35:753 (2) - did you intend for this to be off stacked like this with 00:34:725 (2) - ? its stacked tho
01:18:781 (5) - the sounds here are way too different from the stream at 01:18:439 (1,2,3) - here, i'd strongly recommend you change that to 1/4 kicksliders instead which would add emphasis on that huge sound change stream puts more intensity on it imo
01:19:125 (1) - in terms of these kicksliders mute every tick after the red tick so like you'd put a green point at 01:19:339 - (1/8 snapping) to 5% volume and then back to original volume at 01:19:468 (2) - that way you're only getting the sounds that actually are there, since currently this is overmapping, you may think i'm off my head since the 1/8 sliders follow the little buzzing sounds, they don't not pefectly each buzzing sound only lasts 1/2 beats before "ending " and restarting again on the white tick it literally follows the buzzing sound lol
01:42:439 (1) - your volume setting for these is way too loud, you should have start at like 25% rather than 40% 25 for a stream would be way too low imo, either gonna change to 30 later if someone points it out as well
01:43:810 (1) - your spacing in this section seems to be very random here, it goes from 2.3 x for example at here 01:45:353 (2) - (beginning of patterns ) to 01:49:468 (2) - 2.9x here, it makes no sense the music hasn't changed in intensity what so ever so why increase it, it's also really uneven here if you look at it here 01:46:725 (2) - and 01:48:096 (2) - it's really randomly placed it may be only 0.1x difference that one but keep in mind you started at 2.3x. That's only one of the sliders in this whole section i hl'ed but it applies to this whole section, if i were you i'd keep a constant 2.5 or 2.6x DS between similar patterns like i highlighted in that way you'd make all the patterns consistent in spaicng. I mean rhythm wise the next sections are fine it's just your spacing usage you need to change, since I think you maybe went for a uneven gradual spacing increase but that doesn't fit at all since the music doesn't support that what so ever, since it's just repeated all the time distance snap in extra diff ResidentSleeper
02:04:982 (7) - i don't see why you would stack that note when that only makes 02:05:068 (8) - sound less emphasized yet it's got really strong sounds too, just space it out normally like a stream puts more emphasis by suddenly having to stop the cursor

03:13:982 (10,11) - stacking these sounds is a big waste imo considering how strong they are, consider spacing them out ya
03:43:810 (1,1) - making these the same is odd aaaa since they follow 2 different sound intensities, making 03:44:496 (1) - have a sharper angle than the other one would emphasize that change very well. Apart from that slow part seems ok
04:29:925 (1) - why not start the spinner at 04:29:839 - ? it would emphasize those background sounds really well hwy not
04:57:782 (4) - this sound is less intense than this for example 04:57:867 (5) - yet it still has the same spacing all along its just a stream dont really see a need to put more emphasis on it zz
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Aniviuh
Why is everything moved back by 1/1?
Topic Starter
niyuji

ViolentBoo wrote:

Why is everything moved back by 1/1?
try redownloading :^)
MrJoghurt
Hello from my queue.
finally heres my mod
map looks awesome

General:
Nice BG picture Name :D

_kise:
04:20:153 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This part should use the same rythm as 04:22:896 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - since its the same thing in the music twice, with an other ending sound. The difference between important notes and unimportant notes doesn't change.

04:20:582 (4,8) - Make them reverse sliders, feels better imo.
04:21:782 - I want to click that sound.
04:21:954 (3,4,5,6,7) - maby do it like this, so the base sound is klickable


04:23:410 (4) - this slider is placed on two strong sounds with two less important sounds after them. One of them is skipped and the sound on the end of this slider is stronger than 04:23:668 (5) - the sound of this circle. I would think 2 short sliders would fit better.

04:24:353 (2,4) - I think the notes on the end of these sliders are strong enough to be clicked especially on 04:24:782 (4) - this one.
xChorse:
04:48:610 (13) - I think the last tick of this slider is a stronger sound than the jump afterwards

Good luck with this map :)
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