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posted
hi m4m
(i suck at modding lol)

[General]
it would be nice to have combo colours

[Extra]
  1. 00:18:311 (1) - point up a little bit instead because 00:18:730 (2) is up
  2. 00:26:544 (1,1) - overlap bothers me imo
  3. 00:29:614 (1,2,3) - why is this different from 00:29:614 (1,2,3), 00:29:614 (1,2,3), 00:34:079 (1,2) even though they sound the same?
  4. 00:43:218 (2,3) - put under 00:43:009 (1) 's tail cause imo its not that intense for it to be given space like that
    pretty solid ex diff


[2habi]
  1. 00:29:614 (1,2) - same as extra but in terms of note placement
  2. 00:57:521 (1,2) - better not to stack cause of this? 00:58:218 (4,1)
  3. 01:11:335 (3,4) - blanket is off a bit i think


[Hard]
  1. 00:21:939 (1,3) - not fully stacked, just like a off or something
  2. 00:41:614 (3,5) - not fully stacked
  3. 01:12:590 (3,1) - ^


[Normal]
  1. you have unsnapped object and distance snap errors , check AiMod
  2. 00:26:265 (1,2) - would be cool if they were similar in angle


[Easy]
  1. 00:11:195 (5,1) - i think blanket is off


pretty cool mapset, sorry its not good mod (i struggle with high bpm)
anyway maybe some stacking fixes and consistency in some patterns could be addressed
but ye gud map
posted
M4M!
(wow a 2kd slot)

General
Timing might be wrong, +10ms?

Extra
00:44:694 (3,4,5,6) - Make this jump larger to make a better constrast?
00:48:880 (3,4) - maybe you can space them out for a bit so that people won't misread and click (4) too early
00:54:182 (1) - Use soft finish instead of normal clap here? It fits better imo
01:18:740 (1,2,3,4,1) - Make it linear?
Very solid diff!

2habi
00:07:288 - Add spinner here to keep consistency with Extra diff?
00:23:474 (3) - Add clap at the head and silence the tail?
00:36:451 (2,3) - Make it parallel?
00:54:172 (5) - same as extra

Hard
some of the spacing is inconsistent as listed below. imo anti-jumps are not necessary for those places since the song didn't slow down or feel less energetic there so you might actually make the spacing consistent there, which is to make the spacing larger there.
00:19:567 (1,2) -
00:36:451 (2,3) -
00:45:242 (1,2) -
01:01:707 (4,1) -

Normal
00:09:792 (3) - Unsnapped note
01:21:800 (3,1) - Space these two out for a bit?

That's all from me! Good luck :3
posted
nice map, call me when you feel it's ready... osu! needs more my first story :p
posted

Chromoxx wrote:

nice map, call me when you feel it's ready... osu! needs more my first story :p
ok!
posted
Hello~ M4M from my queue

General
  1. There are no combo colors set...
  2. Not sure but I think the current offset is a tiny bit too fast, try +2~4ms?
  3. I believe 最終回STORY isn't necessary in tags, although I'm not quite sure...
Easy
  1. Very minor but pointed sliders like 00:16:777 (4) - would be better if it was center-aligned to the sliderball correctly.
  2. 00:17:335 (5) - I feel like this would flow better to the next slider if it was flipped horizontally, but I guess you're trying to emphasize the percussion here. Your call.
  3. 00:21:521 (2,1) - I don't know if new players would get confused by the overlap. I would avoid it just to be safe, but that's just me.
  4. 00:43:009 (1,3) - Are stacks like these allowed now? I haven't been modding for a while..
  5. 00:51:939 (2,3) - I hope this was intended xd
  6. 01:16:358 (3) - I feel like this should have a NC, because it starts as a new verse
  7. 01:23:195 (4) - NC to keep consistency with the other difficulties?
Normal
  1. 00:34:079 (3,4) - I would keep consistency with the other slider repeats as this feels a bit astray to what you were doing before.
  2. 01:04:777 (6) - This slider felt awkward to play since there wasn't a specific sound it was following; it felt more of a filler. I think changing the rhythm to this would make more sense as it follows the strong beats with the vocals AND it emphasizes the sound on the next slider due to the slight pause.
Hard

  • wow i actually failed while playing
  1. I don't know if I just suck ass at osu but I felt like the velocity and the movements were a tad bit too fast, especially the rhythmically dense parts before the kiai..
  2. I believe the NC pattern in the beginning is a bit off, 00:13:009 (6) - 00:21:939 (1) - (the part that comes later is NCed, but not the part prior to it?) similarly, 00:13:846 (1) - 00:22:777 (4) - (the part that comes later doesn't have an NC but the part prior to it does...)
  3. 00:58:083 (3) - I think it would be good to emphasize these sounds here, maybe map with two circles? It has a short break so I don't think it will be too hard to move over to the next slider.
  4. 01:17:060 (3) - I don't understand the purpose of the extension of this slider. It follows the song better if you keep it 1/1 because it's the part where the vocals end and it gives a nice slow down due to it being the resolving part of the song.
Insane
  1. 00:19:567 (1) - Had to restart here due to it not being clear, I would stack it on 00:19:009 (3) - either the head or the tail, your choice.
  2. 00:28:777 (4) - Seems a bit out of line..
  3. 00:36:451 (2,3) - Keep it parallel, it would look so much better.
  4. 01:11:753 (4,1) - The power of the vocals is insane here, I would give more emphasis somehow.
  5. 01:18:730 (1,2,3,4,5) - Feels underwhelming, should give more spacing to emphasize the percussion.
Extra
  1. You follow the vocals 00:12:870 (1,2) - here but how come you choose to ignore it 00:21:800 (1,2) - here?
  2. 00:29:614 (1,2,3) - You only do this once, but the provided sounds are not different from the other parts in any way. Either keep this pattern 00:31:846 (1,2) - or make it all into the triangular circles. I'd prefer the triangular circles because you've done the same slider circle pattern for hard and insane.
  3. 00:50:335 (4) - overmapped?
  4. 00:52:567 (4) - ^
  5. Is the break necessary?
  6. 01:18:730 (1,2,3,4) - Again, in terms of emphasis, the hard difficulty has better emphasis on this part. I really think this is underwhelming during gameplay.

Clean map, good luck!
posted
NORMAL
00:13:428 (1,2,3) - i think its too Crowded,try to lay them out.
00:35:195 (1,2,3) - its too hard to a beginner,
00:44:404 (1,2) - i will make the part this
img
https://puu.sh/yj76F/adf109c98f.png

looks nice
Hard
00:56:404 (1,1) - the spinner Recovery time is too short
INSANE
00:36:451 (2,3) - Parallel?
00:41:195 (4,5) - i think its not nice,try this?
01:18:730 (1,2,3,4,5) - make a Polygon
extra
01:07:009 (3) - NC?


i'm so noob【】
posted
m4m from my queue

yo, it's bubble booTAY
I looked through all the diffs, and couldn't find much to point out. There are however a few minor suggestions I'd like to make as I personally think they'd help to improve your map tremendously, but with that out of the way, lets get started!

Extra

00:40:497 (6,1) - I think these would look better if they were perfectly parallel. You're visuals are actually really good, so this

minor offset sticks out. It's not a huge problem playability wise, but I think if you're going for good aesthetics these are worth adjusting.

00:08:823 (1,2,3,4,5) - Make the angles of these a bit sharper, almost like a triangle? While this part is intense, I think it would fit in with the rest of the map better if it shared a similar flow. The majority of the map uses sharp angles, even for the large jumps, so I think it'd play better with more sharpness. It is the start of the map, so I can see how this can help better prepare the player, so it's up to you.


2habi's Insane

00:35:753 (3,4) - Nice structure with the straight sliders.

00:36:451 (2,3) - I think this pattern would look nicer with 2 being perfectly parallel to 3. I thought because of the structure mentioned, this would fit.

00:12:311 (3) - I think if you flip this slider to the other end of 2, it would follow along the clockwise flow established by 00:11:614 (1) - and make it more playable.


Easy
00:43:009 (1,3) - Criteria needs 1/1 objects to stack in easies. Stack leniency 10 works.


General

There's no limit on bg size according to the criteria anymore, so is there an HD version of this bg?

I think the spinners are a bit too long in the lower diffs. To compliment the spread while following a guideline, you could maybe shorten the spinners on the diffs before Insane? Example, start the spinner on easy at 01:25:428 (1) - and for normal at 01:24:870 - ?
posted
m4m plz
Box.
Easy
01:24:311 (1) lol
Normal
  1. 00:16:497 (2) - 00:25:428 (3,4) well yeah it's up to u
  2. 00:40:777 (3) and 00:43:009 (3) nc perhaps
  3. 00:51:242 (3,4,5,6,7) kinda weird when u prioritize drum less here

Hard
  1. 00:26:265 (1,2,3,4) oversimpified?
  2. 01:14:544 (2,3,4) ^

Insane
  1. 01:09:242 (3,4) swap these (timeline)?
  2. 01:14:963 (4,5) ^ (for emphasis)

Extra
  1. 01:14:544 ^ suggestion(timeline)
posted
wowow,,, so many for modding all fixed thanks! T.T
posted
Is this one ready? If so I can mod it tomorrow or the day after
posted

F D Flourite wrote:

Is this one ready? If so I can mod it tomorrow or the day after
yea already!
posted
I need metadata confirm

[General]
  1. You need combo color


[Easy]
  1. 00:11:195 (5) - 00:13:428 (4) - 00:17:893 (6) - 00:20:125 (4) - 01:00:311 (3) - 01:13:707 (4) - these rhythm can be fixed to make slidertails clickable.
  2. 00:50:544 (4,2) - fix stack and the blanket on 00:51:939 (2,3) -


[Normal]
  1. 00:25:428 (1,1,1,2) - no need to constantly NC?
  2. 00:39:660 (1) - 00:41:893 (1) - remove NC
  3. 01:13:707 (5) - split it into a circle+slider then swap NC between this and 01:15:381 (1) - ?
  4. 01:21:800 (3,1) - would make them more apart. And 01:23:195 (1) - slightly overlaps with HP bar now


[Hard]
  1. 00:22:777 (5) - NC
  2. 00:21:939 (2,3) - 00:35:195 (1,2) - blanket
  3. 00:51:172 (2) - remove triplet here. Sounds not so good
  4. 00:50:544 (4,5) - use a slider


[2habi's Insane]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP6.5
  2. 00:46:079 (1,2) - blanket
  3. 01:01:986 (1,2) - choose to move it right a little bit? Now the flow 01:01:707 (4,1) - is sharp
  4. 01:23:614 (2) - should feel better to continue with straight slider?


[Extra]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP7
  2. 01:17:056 (3,4) - blanket
  3. 00:11:474 (5,1) - distance could space much more as the screaming is heavy
  4. 00:48:870 (3,4) - space more? it's 1/2 but 00:49:149 (4,5) - is 1/4. They share similar distance now


you need to review NC in Easy/Normal/Hard, then call me back
posted

F D Flourite wrote:

I need metadata confirm

[General]
  1. You need combo color


[Easy]
  1. 00:11:195 (5) - 00:13:428 (4) - 00:17:893 (6) - 00:20:125 (4) - 01:00:311 (3) - 01:13:707 (4) - these rhythm can be fixed to make slidertails clickable. // that is fine :3
  2. 00:50:544 (4,2) - fix stack and the blanket on 00:51:939 (2,3) -


[Normal]
  1. 00:25:428 (1,1,1,2) - no need to constantly NC?
  2. 00:39:660 (1) - 00:41:893 (1) - remove NC
  3. 01:13:707 (5) - split it into a circle+slider then swap NC between this and 01:15:381 (1) - ?
  4. 01:21:800 (3,1) - would make them more apart. And 01:23:195 (1) - slightly overlaps with HP bar now


[Hard]
  1. 00:22:777 (5) - NC
  2. 00:21:939 (2,3) - 00:35:195 (1,2) - blanket
  3. 00:51:172 (2) - remove triplet here. Sounds not so good
  4. 00:50:544 (4,5) - use a slider


[2habi's Insane]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP6.5
  2. 00:46:079 (1,2) - blanket
  3. 01:01:986 (1,2) - choose to move it right a little bit? Now the flow 01:01:707 (4,1) - is sharp
  4. 01:23:614 (2) - should feel better to continue with straight slider?


[Extra]
  1. HP6. People using HR cannot pass this map because of the long spinner at the end with HP7
  2. 01:17:056 (3,4) - blanket
  3. 00:11:474 (5,1) - distance could space much more as the screaming is heavy
  4. 00:48:870 (3,4) - space more? it's 1/2 but 00:49:149 (4,5) - is 1/4. They share similar distance now // hmm play is fine :3 so fixed not :D


you need to review NC in Easy/Normal/Hard, then call me back
No coment Fixed!

Thanks for F_D's moddding!
posted
combo color is still unset
posted

F D Flourite wrote:

combo color is still unset
Fixed !!
posted
.
posted

F D Flourite wrote:

.
yay Thanks!
posted
hi

Extra
00:07:288 - this is the only diff with a spinner here, maybe consider deleting it or at least adding it in the insane too?
00:22:358 (3) - make this 2 notes instead like you did at 00:13:428 (3,4,5) - for better drum emphasis
00:29:614 (1,2) - why are these the only single notes and the other places like this are all sliders?

Insane
01:21:800 (3,5) - this overlap doesn't really look good to me and could be easily avoided

Hard
00:56:404 (1) - this spinner is maybe a bit too short for players of this difficulty to be able to hit appropriately

Normal
00:56:404 (1) - spinner is too short for players of this difficulty to hit properly
01:24:311 (1) - this spinner is a bit too long and strenuous for a normal too imo

Easy
00:56:404 (1) - spinner
01:24:311 (1) - spinner

call me back :3
posted

Chromoxx wrote:

hi

Extra
00:07:288 - this is the only diff with a spinner here, maybe consider deleting it or at least adding it in the insane too?
00:22:358 (3) - make this 2 notes instead like you did at 00:13:428 (3,4,5) - for better drum emphasis // Hmmm.. i think patten fine so no fixed(this patten better for now me.. lololol)
00:29:614 (1,2) - why are these the only single notes and the other places like this are all sliders?

Insane
01:21:800 (3,5) - this overlap doesn't really look good to me and could be easily avoided

Hard
00:56:404 (1) - this spinner is maybe a bit too short for players of this difficulty to be able to hit appropriately

Normal
00:56:404 (1) - spinner is too short for players of this difficulty to hit properly
01:24:311 (1) - this spinner is a bit too long and strenuous for a normal too imo

Easy
00:56:404 (1) - spinner
01:24:311 (1) - spinner

call me back :3
No coment Fixed!

Thanks!
posted
osu needs more my first story! (stop cutting mp3s pls tho xd)
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