forum

kors k - Rock

posted
Total Posts
10
Topic Starter
Ambu5h
This map has been deleted on the request of its creator. It is no longer available.
UY Scuti
00:27:392 (4,1,1,1,1,1) - more spacing within the notes

01:07:451 (1,2,1,2) - more spacing within the notes

01:21:922 (1,2,1,2,1,2) -more spacing within the notes

02:15:216 (1,1,1,1) - more spacing within the notes

03:43:098 (1,2,1,2,1,2,1,2) - more spacing within the notes

03:23:334 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - try adding a different rhythm the long streams don't really fit
Topic Starter
Ambu5h

aliskayen wrote:

00:27:392 (4,1,1,1,1,1) - more spacing within the notes sorry, but if i increase spacing here it would be much harder to catch all the objects, as long as gap between them is 1/8

01:07:451 (1,2,1,2) - more spacing within the notes again the gap here is 1/8, which is really hard to catch sometimes and the main idea of this pattern is to look like 2 doubles, so i cant increase spacing here, sorry

01:21:922 (1,2,1,2,1,2) -more spacing within the notes ok, increased

02:15:216 (1,1,1,1) - more spacing within the notes no sorry, for the same reason as above i cant increase spacing here

03:43:098 (1,2,1,2,1,2,1,2) - more spacing within the notes i think it plays good with the spacing i have now, so no changes, sorry

03:23:334 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - try adding a different rhythm the long streams don't really fit i need these streams, because without them map would be way too repetitive
Thank you very much for mod, i really appreciate it!
Astarte
Hi! From turtle's queue even though it's closed xd

Extra

To start off I think you use NC incorrectly, or in a very weird manner tbh.
NC should be used at downbeats, to emphasize, or to make something clear if it's not very readable, I'll point out a few below.
Additionally, change your HS levels. Why are they all 50%? and why soft? I can't really hear the hs at the more upbeat parts
Also, add kiai periods, I don't see why you choose to not do it.

  1. 00:00:392 (1,1) - generally at the start (and other similar places) I don't really see why it's hard to read or sv change or something, so NC these places are necessary and will give the player a ton of hp. pls consider that
  2. 00:22:275 (3,4,5,6) - then, these are extremely unreadable, but you didn't NC. I wouldn't choose this kind of pattern tho
  3. 00:43:451 (1,1,1,1,1) - ^ (instead of using this, try 1/8 stream sliders)
  4. 00:44:157 - and 00:44:510 - any reason to skip these sounds? Then why you map them here 04:52:275 (1,1) - ?
  5. 04:07:451 - ^
  6. 01:06:745 - ^
  7. 00:32:157 (4) - always NC if sv change is too large, or even just NC every time sv changes
  8. 01:17:510 (4) - ^
  9. 01:39:745 (4,5,1,2) - why are you stacking sliders D:
  10. 01:52:981 - starting here there's no sv changes, but you NC every one of them. I don't really understand what you're planning lol
  11. 02:02:687 (1) - also, avoid these long curve sliders cuz they look old school. Use red anchor points to make better shapes
  12. 03:34:275 (5) - way too hard imo, either don't stack or less spacing
  13. 03:34:628 (1) - why stream here? ruins your consistency
  14. 01:47:334 - then, why not stream here? xd
  15. 03:40:275 (1,1,1,1) - i'd use circles instead
  16. 04:48:569 (2) - blanket this better (generally just check your blankets)
  17. 00:45:216 - about breaks, why did you leave a break here? it's still an upbeat part and it's still early. Consider leaving a break here instead 01:52:981 -
  18. 00:07:804 (1,3,1,2) - aesthetic stuff, don't bend sliders too much, they look bad (unless you're making a circle to map the special sounds like cymbal or something) 00:02:157 (1) -

Final thoughts, I believe this needs a lot more work (and mods :v)
The things I pointed out above are kinda trivial, it's more like polishing. What I think the problem of your map is difficulty consistency.
For example, at the start, it's hard, with those 1/4 sliders jumping... But then some parts like 04:53:687 - or 02:38:157 - they got significantly easier considering that they are the more upbeat parts. Idk why you choose to map that way... any explanations?
I'd say that a remap is greatly appreciated.

Alright that'd be all from me, gl with your map o/
(also, sry if it's a bad mod, I'm not good with extras)
Nattu
Hi!

main:

- Ар высокий для данной диффы, 9.3 вполне будет достаточно;
- Установи комбоколоры (серый, голубой, светло-синий);
- В карте нет киаи-таймов;
- Нет хсов. Обычно просят моддить уже карты с хсами;
- Проверь AImod, у тебя 2 объекта не на тиках.

diffa:

00:00:922 (2,2) - неудачный оверлап
00:04:539 (3,6) - непонятные триплы, их нет в музыке. Если ты хочешь выделить этот писк, лучше заменить на 1\4 слайдер+бит
00:07:010 (3,3) - тоже не нужен
00:07:010 (3,4) - ^
00:09:834 (3) - ^
00:11:334 (1) - начиная отсюда очень нудный момент с 1\2 бочками, хотя там ритм такой же, что и был до. Просто добавилась бочка. Думаю надо его мапнуть в том же стиле.
00:16:981 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - особенно эти стаки
00:22:275 (3) - НК + очень странно выглядит этот стак. Не красиво, как по мне.
00:27:569 (1,1,1,1) - а тут почему-то везде НК стоит
00:43:451 (1,1,1,1,1) - НК на всех тоже не надо, только на первой и на последней ноте
01:08:334 (2,6) - поправь бланкет
01:47:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - снова эти стаки
01:57:039 (1) - некрасивый, поменяй форму как-нибудь
01:59:863 (1) - ^
02:13:451 (1,2,3,4,1,2,3,4) - тут 1\4 ритм, а не 1\8. Ненужный овермап.
02:15:569 - тут у тебя начинается киай, нужно сделать св выше, 1.2-1.4
02:25:451 - к тебя в этом куске поидее киай должен быть, ты пропускаешь такие сильные биты
02:30:922 (9) - +НК, 02:31:275 (1,1) - -2 НК
02:32:422 (6,1) - что за флоу?
02:51:039 (2,3,4,1) - стак
03:00:392 (1,1,1,1) - раньше везде был 1\8 ритм, сейчас вдруг 1\4, ты уж определись
03:09:745 (2,3,4,5,6) - звезду сделай
03:15:745 (3,4,5) - не вижу особого смысла делать разный спейсинг
не особо вижу смысла этого стрим парта, когда в музыке его нет. Не одобряю. Под эту пищалку стрим не очень заходит. Еще и четверками.
03:39:745 (1,1) - слишком близко
03:41:334 - кучу звуков пропустил тут
04:12:569 (2) - в этом моменте у тебя опять должен быть киай, и посмотри на скорость этого слоупочного слайдера, который все тормозит
04:27:039 (2,3,4,9) - стак
04:29:687 (3,1) - далеко, легко сорвать
04:34:098 (2,3,1,2) - флоу резкое и не удобное
04:39:216 (9,5,6) - стак
04:41:863 (2,2) - стак
04:44:863 (9,2) - оверлап
04:48:039 (1,2) - кривой бланкет
04:52:981 - на этот бит лучше поставить слайдер. Т.е переход в репита на слайдер, так и хочется нажать сюда
05:04:275 (3,2) - стак
05:16:275 - тут должна быть смена СВ

В последних 2 частях должны быть использованы пищалки, что ты использовал в начале карты.
Конец мапы ну совсем унылый и нудный с 1\2 ритмом

gl
Topic Starter
Ambu5h

Astarte wrote:

Hi! From turtle's queue even though it's closed xd

Extra

To start off I think you use NC incorrectly, or in a very weird manner tbh.
NC should be used at downbeats, to emphasize, or to make something clear if it's not very readable, I'll point out a few below.
Additionally, change your HS levels. Why are they all 50%? and why soft? I can't really hear the hs at the more upbeat parts i'll hitsound the map later
Also, add kiai periods, I don't see why you choose to not do it. forgot about them, thank you

  1. 00:00:392 (1,1) - generally at the start (and other similar places) I don't really see why it's hard to read or sv change or something, so NC these places are necessary and will give the player a ton of hp. pls consider that
  2. 00:22:275 (3,4,5,6) - then, these are extremely unreadable, but you didn't NC. I wouldn't choose this kind of pattern tho nc-ed this, but i'll keep the pattern, because i like it
  3. 00:43:451 (1,1,1,1,1) - ^ (instead of using this, try 1/8 stream sliders) tryed
  4. 00:44:157 - and 00:44:510 - any reason to skip these sounds? Then why you map them here 04:52:275 (1,1) - ? i could emphasize this echo sound in future, but i need more opinion on this
  5. 04:07:451 - ^ ^
  6. 01:06:745 - ^ there is no sound at all, only vocals, so...
  7. 00:32:157 (4) - always NC if sv change is too large, or even just NC every time sv changes ok
  8. 01:17:510 (4) - ^ ok
  9. 01:39:745 (4,5,1,2) - why are you stacking sliders D: because the sound is just the same
  10. 01:52:981 - starting here there's no sv changes, but you NC every one of them. I don't really understand what you're planning lol i thought about this, if anyone mentions it too, i'll remove nc's
  11. 02:02:687 (1) - also, avoid these long curve sliders cuz they look old school. Use red anchor points to make better shapes reworked slider
  12. 03:34:275 (5) - way too hard imo, either don't stack or less spacing i guess it's playable, but i'll think about it
  13. 03:34:628 (1) - why stream here? ruins your consistency because all this part are meant to be with streams, i dont know how to say it
  14. 01:47:334 - then, why not stream here? xd i cant hear stream here, sorry
  15. 03:40:275 (1,1,1,1) - i'd use circles instead i like sliders sorry
  16. 04:48:569 (2) - blanket this better (generally just check your blankets) ok
  17. 00:45:216 - about breaks, why did you leave a break here? it's still an upbeat part and it's still early. Consider leaving a break here instead 01:52:981 - i'm absolutely sure that the break is ok where it is, and for the second - i really want long sliders here
  18. 00:07:804 (1,3,1,2) - aesthetic stuff, don't bend sliders too much, they look bad (unless you're making a circle to map the special sounds like cymbal or something) 00:02:157 (1) - i'll leave it as it is right now and maybe change in the future

Final thoughts, I believe this needs a lot more work (and mods :v) agreed
The things I pointed out above are kinda trivial, it's more like polishing. What I think the problem of your map is difficulty consistency. yes, also thought about it
For example, at the start, it's hard, with those 1/4 sliders jumping... But then some parts like 04:53:687 - or 02:38:157 - they got significantly easier considering that they are the more upbeat parts. Idk why you choose to map that way... any explanations? maybe i just dont wanna destroy players hands. like the hard part - the easy part and so on, not only hard parts for the whole map. idk
I'd say that a remap is greatly appreciated. yep, already thinking about it

Alright that'd be all from me, gl with your map o/
(also, sry if it's a bad mod, I'm not good with extras)
Thank you very much for mod!


Nattu wrote:

Hi!

main:

- Ар высокий для данной диффы, 9.3 вполне будет достаточно; поставил 9.4
- Установи комбоколоры (серый, голубой, светло-синий); добавил
- В карте нет киаи-таймов; добавил
- Нет хсов. Обычно просят моддить уже карты с хсами; захшу чуть позже
- Проверь AImod, у тебя 2 объекта не на тиках. поправил

diffa:

00:00:922 (2,2) - неудачный оверлап убрал
00:04:539 (3,6) - непонятные триплы, их нет в музыке. Если ты хочешь выделить этот писк, лучше заменить на 1\4 слайдер+бит поменял
00:07:010 (3,3) - тоже не нужен а по-моему нужен, без него ритм как-то теряется
00:07:010 (3,4) - ^
00:09:834 (3) - ^ ^
00:11:334 (1) - начиная отсюда очень нудный момент с 1\2 бочками, хотя там ритм такой же, что и был до. Просто добавилась бочка. Думаю надо его мапнуть в том же стиле.
00:16:981 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - особенно эти стаки хм, думаю мне лучше сначала узнать побольше мнений на этот счет
00:22:275 (3) - НК + очень странно выглядит этот стак. Не красиво, как по мне. поставил нк, а так вроде стак как стак, ну впрочем посмотрю что другие скажут
00:27:569 (1,1,1,1) - а тут почему-то везде НК стоит момент довольно непросто прочитать, а нк дает + хп так что поставил на каждый объект
00:43:451 (1,1,1,1,1) - НК на всех тоже не надо, только на первой и на последней ноте согласен
01:08:334 (2,6) - поправь бланкет поправил
01:47:334 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - снова эти стаки я вынужден стакать, потому что на джампы это согласись не тянет
01:57:039 (1) - некрасивый, поменяй форму как-нибудь по-моему норм, но мб поменяю
01:59:863 (1) - ^ тут тоже мб
02:13:451 (1,2,3,4,1,2,3,4) - тут 1\4 ритм, а не 1\8. Ненужный овермап. я замапал 1/8 для разнообразия, все таки до этого было 4 1/4 рипит слайдера и если тут снова мапать 1/4 получится реально уныло
02:15:569 - тут у тебя начинается киай, нужно сделать св выше, 1.2-1.4 да, тоже об этом думал, ремапну чуть позже с большим св
02:25:451 - к тебя в этом куске поидее киай должен быть, ты пропускаешь такие сильные биты пожалуй ты прав
02:30:922 (9) - +НК, 02:31:275 (1,1) - -2 НК ага
02:32:422 (6,1) - что за флоу? ctrl+g-шнул слайдер, мб так лучше
02:51:039 (2,3,4,1) - стак поправил
03:00:392 (1,1,1,1) - раньше везде был 1\8 ритм, сейчас вдруг 1\4, ты уж определись тут звук немножко другой, но вообще да, скорее всего придется менять на 1/8
03:09:745 (2,3,4,5,6) - звезду сделай мне трапеция больше тут нравится
03:15:745 (3,4,5) - не вижу особого смысла делать разный спейсинг поправил
не особо вижу смысла этого стрим парта, когда в музыке его нет. Не одобряю. Под эту пищалку стрим не очень заходит. Еще и четверками. без этого стрима мапа была бы слишком унылой, серьезно, меня вряд ли что-то переубедит убрать его
03:39:745 (1,1) - слишком близко чуть-чутьт отодвинул
03:41:334 - кучу звуков пропустил тут они незначительный на мой взгляд, к тому же это небольшой перерыв после стрима, чтобы дать пальцам отдохнуть
04:12:569 (2) - в этом моменте у тебя опять должен быть киай, и посмотри на скорость этого слоупочного слайдера, который все тормозит да, поправлю
04:27:039 (2,3,4,9) - стак поправил
04:29:687 (3,1) - далеко, легко сорвать посмотрю что другие скажут
04:34:098 (2,3,1,2) - флоу резкое и не удобное по-моему играбельно
04:39:216 (9,5,6) - стак поправил
04:41:863 (2,2) - стакпоправил
04:44:863 (9,2) - оверлап убрал
04:48:039 (1,2) - кривой бланкет поправил
04:52:981 - на этот бит лучше поставить слайдер. Т.е переход в репита на слайдер, так и хочется нажать сюда ок
05:04:275 (3,2) - стак поправил
05:16:275 - тут должна быть смена СВ почему?

В последних 2 частях должны быть использованы пищалки, что ты использовал в начале карты. если пищалки - это 1/4 слайдеры то да, мб
Конец мапы ну совсем унылый и нудный с 1\2 ритмом была идея замапать стримы, но я решил быть занудой, но да ладно, я еще подумаю че можно сделать

gl
Огромное спасибо за мод!
-Mo-
Late sorry

General
- Don't suppose you could find a better MP3 so that the outro doesn't just end abruptly? 05:40:275

Extra
- 00:02:157 (1,2) - Maybe instead of extending slider 1 (since this sound is the same as everywhere else) you could just add a circle at 00:02:334 so the triple emphasises the extra sound.
- 00:03:745 (2,3) - I would stick to keeping the active rhythm on the white-red beats, since circle 3 isn't really mapped to anything significant.
- 00:27:392 (4,1,1,1,1) - Yeah, the problem with this is that all of the overlaps make it difficult to read. The NCs aren't going to do anything for you here. I would organise these so that there is a clear path through them instead of looking like just a bunch of tiny sliders piled ontop of each other.
Example
Still have the messy look, but at least you can better see what's going on.
- 01:07:451 (1,2,1,2) - I'd make these clearer too. Plus since these are tapped on 1/4, I'd arrange it so that the flow is a little easier to handle too. - 01:09:216 - I would try to map this beat if possible. Perhaps use a reverse slider? Same applies to all of the other 1/1 sliders in this section.
- 01:19:451 (3,4,1,2,1,2) - This just doesn't seem like it's following the music at all. The music has a verying beat here, with the main beats on where I marked in the image, but since everything you mapped for this part is just a bunch of kick sliders, it doesn't feel like those notes are being emphasised at all. The same applies for the other kick slider combos in this section. - 01:30:745 - 01:30:922 - There are two strong guitar strums here which sound the same, so in my mind it would make sense if both of these sounds are mapped in the same way, i.e. mapping this with a 1/2 repeat doesn't feel appropriate since the same two sounds are mapped with one active and one passive beat, where ideally they should both be active.
- 01:39:304 (2,3) - Kick sliders on the blue ticks are a little unsual to play, especially since there's no significant beat on those blue ticks.
- 02:15:216 (1,1,1,1,1) - Similar as before, I think there's too much overlapping going on. I'd focus on making at least the head of 02:15:569 (1) more visible.
- 02:30:392 (3,4,5,6,7,8,1) - I feel that a stream doesn't really emphasise the main beat that's on the white and red ticks here. Same applies to the other streams of this section.
- 02:46:275 (9,10) - The music doesn't really call for a jump like this in my opinion.
- 03:06:922 (3) - I'd avoid double reverse 1/2 since they're not very easy to read.
- 03:23:334 (1) - Yeah, this is just a blatant overmap. I can't hear anything on the blue ticks which would warrant a deathstream section like this at all, and "the map would be too repetitive" is not a valid reason to slap one in.
- 03:44:510 (1) - This does offscreen.
- 04:02:863 (1) - Perhaps shorten this to add a kick slider starting on 04:03:216 ? Same applies for the others.
- 04:12:745 - 04:13:098 - Missing these beats just doesn't feel right to me.
- 04:29:687 (3,1) - I wouldn't recommend this spacing for a 1/8 gap.
- 04:31:098 (1) - 04:36:745 (1) - I don't know about these sped up sliders. The song doesn't really get much more intense than the other kiais in the song, so boosting the SV to be significantly higher just feels out of place.
Santtu
Sorry it took this long to mod....

General

  1. You need to add hitsounds to your beatmap. Currently it's really plain and cannot be ranked whitout them.
  2. I'd say a same thing about music file (MP3) as -Mo- did. ^

Extra

  1. 00:21:216 (1) - I'd recommend to try make this slider bit clearer, for example, making it more symmetrical. Currently it looks random and swift to anger.
  2. 00:21:216 - You could add finish hitsound here.
  3. 00:26:863 (1,2,3,4) - I don't really see a reason for these big jumps since the music is same whole time there as previously. Maybe shorten the jumps?
  4. 00:27:569 (1,1,1,1) - Sliders are really hard to read, since they are overlapping each other. I'd recommend to change the pattern.
  5. 00:32:157 (1,2) - These notes aren't stacked properly. Try moving (2) to a bit left up.
  6. 00:32:510 (1,2,1,2,1,2) - The pattern isn't symmetrical, and since I can see you want it to be symmetrical, you could use Ctrl+Shft+D.
  7. 00:36:039 (4) - Imo jump is unnessessary. Same reason as at 00:26:863 (1,2,3,4) -
  8. 01:07:451 (1,2,1,2) - Notes are hard to read. I'd suggest to move them bit further from each other so it's clearer.
  9. 01:19:451 (3,4,1,2,1,2) - ^ Notes are hard to read.
  10. 01:21:834 (3,1,2,1,2,1,2) - ^
  11. 01:27:569 (1,2,1,2,1,2,1,2) - You would try to polish the pattern, for example, by lowering them symmetrical. |example|
  12. 02:24:039 (1,2,1) - Rhythm here is a bit wrong. If you listen closely, silders should be |like this|, since the holding sound starts at red ticks and ends to white ticks. If my example isn't good, you can do a something similar :P
  13. 02:35:334 (1,2,3,4,5,6) - ^ as above about rhythm. The melody's holding starts at red tick and ends at white tick.
  14. 02:36:745 (1,2,1,2,1,2,3,4,5) - You could use Ctrl+Shift+D here aswell.
  15. 03:25:363 (4,1) - I think this jump is too big and random without reason. Since you don't do the same jump at later, why you do it here? Other jumps are imo good at the stream part.
  16. 03:44:510 (1) - The object goes beyound the mapping area. It isn't rankedable!
  17. 03:49:098 (3) - Same goes here as above ^
  18. 04:11:334 (1,2,1,2,1,2,1,2) - Not sure if this is meant to be symmetrical but in that case, you could use Ctrl+Shft+D.

I'm sorry if I misspelled something!
Topic Starter
Ambu5h

-Mo- wrote:

Late sorry no problem

General
- Don't suppose you could find a better MP3 so that the outro doesn't just end abruptly? 05:40:275 actually yes, i'll think about it

Extra
- 00:02:157 (1,2) - Maybe instead of extending slider 1 (since this sound is the same as everywhere else) you could just add a circle at 00:02:334 so the triple emphasises the extra sound. i'm not sure which eztra sound do you mean, i'll keep it as it is right now
- 00:03:745 (2,3) - I would stick to keeping the active rhythm on the white-red beats, since circle 3 isn't really mapped to anything significant. fair
- 00:27:392 (4,1,1,1,1) - Yeah, the problem with this is that all of the overlaps make it difficult to read. The NCs aren't going to do anything for you here. I would organise these so that there is a clear path through them instead of looking like just a bunch of tiny sliders piled ontop of each other. i'll think about it
Example
Still have the messy look, but at least you can better see what's going on.
- 01:07:451 (1,2,1,2) - I'd make these clearer too. Plus since these are tapped on 1/4, I'd arrange it so that the flow is a little easier to handle too. ok- 01:09:216 - I would try to map this beat if possible. Perhaps use a reverse slider? Same applies to all of the other 1/1 sliders in this section. i'm not sure about this
- 01:19:451 (3,4,1,2,1,2) - This just doesn't seem like it's following the music at all. The music has a verying beat here, with the main beats on where I marked in the image, but since everything you mapped for this part is just a bunch of kick sliders, it doesn't feel like those notes are being emphasised at all. The same applies for the other kick slider combos in this section. i got it, i'll try to change this - 01:30:745 - 01:30:922 - There are two strong guitar strums here which sound the same, so in my mind it would make sense if both of these sounds are mapped in the same way, i.e. mapping this with a 1/2 repeat doesn't feel appropriate since the same two sounds are mapped with one active and one passive beat, where ideally they should both be active. yes, changed
- 01:39:304 (2,3) - Kick sliders on the blue ticks are a little unsual to play, especially since there's no significant beat on those blue ticks.changed
- 02:15:216 (1,1,1,1,1) - Similar as before, I think there's too much overlapping going on. I'd focus on making at least the head of 02:15:569 (1) more visible. i'll try
- 02:30:392 (3,4,5,6,7,8,1) - I feel that a stream doesn't really emphasise the main beat that's on the white and red ticks here. Same applies to the other streams of this section. ok, i'll change
- 02:46:275 (9,10) - The music doesn't really call for a jump like this in my opinion. ye, probably its too big
- 03:06:922 (3) - I'd avoid double reverse 1/2 since they're not very easy to read. ok
- 03:23:334 (1) - Yeah, this is just a blatant overmap. I can't hear anything on the blue ticks which would warrant a deathstream section like this at all, and "the map would be too repetitive" is not a valid reason to slap one in.why cant i emphasize this violin-like sound with streams T_T?
- 03:44:510 (1) - This does offscreen yes
- 04:02:863 (1) - Perhaps shorten this to add a kick slider starting on 04:03:216 ? Same applies for the others. yes
- 04:12:745 - 04:13:098 - Missing these beats just doesn't feel right to me. actually yes
- 04:29:687 (3,1) - I wouldn't recommend this spacing for a 1/8 gap. yes
- 04:31:098 (1) - 04:36:745 (1) - I don't know about these sped up sliders. The song doesn't really get much more intense than the other kiais in the song, so boosting the SV to be significantly higher just feels out of place. maybe
Thank you very much for mod!

Santtu wrote:

Sorry it took this long to mod.... its ok

General

  1. You need to add hitsounds to your beatmap. Currently it's really plain and cannot be ranked whitout them. i'll add them one day
  2. I'd say a same thing about music file (MP3) as -Mo- did. ^ ye, already agreed

Extra

  1. 00:21:216 (1) - I'd recommend to try make this slider bit clearer, for example, making it more symmetrical. Currently it looks random and swift to anger. well fair enough, i'll try to change it
  2. 00:21:216 - You could add finish hitsound here. why not
  3. 00:26:863 (1,2,3,4) - I don't really see a reason for these big jumps since the music is same whole time there as previously. Maybe shorten the jumps? maybe, not sure right now
  4. 00:27:569 (1,1,1,1) - Sliders are really hard to read, since they are overlapping each other. I'd recommend to change the pattern. everyone hates this pattern lol
  5. 00:32:157 (1,2) - These notes aren't stacked properly. Try moving (2) to a bit left up.yes
  6. 00:32:510 (1,2,1,2,1,2) - The pattern isn't symmetrical, and since I can see you want it to be symmetrical, you could use Ctrl+Shft+D. i dont really care about symmetry here, sorry
  7. 00:36:039 (4) - Imo jump is unnessessary. Same reason as at 00:26:863 (1,2,3,4) - maybe you're right
  8. 01:07:451 (1,2,1,2) - Notes are hard to read. I'd suggest to move them bit further from each other so it's clearer.already changed this pattern
  9. 01:19:451 (3,4,1,2,1,2) - ^ Notes are hard to read.
  10. 01:21:834 (3,1,2,1,2,1,2) - ^ looks like i need to just remap this, but i'm not sure yet
  11. 01:27:569 (1,2,1,2,1,2,1,2) - You would try to polish the pattern, for example, by lowering them symmetrical. |example| why not
  12. 02:24:039 (1,2,1) - Rhythm here is a bit wrong. If you listen closely, silders should be |like this|, since the holding sound starts at red ticks and ends to white ticks. If my example isn't good, you can do a something similar :P maybe you're right
  13. 02:35:334 (1,2,3,4,5,6) - ^ as above about rhythm. The melody's holding starts at red tick and ends at white tick.yes
  14. 02:36:745 (1,2,1,2,1,2,3,4,5) - You could use Ctrl+Shift+D here aswell.i dont really like symmetry, just placed the notes manually
  15. 03:25:363 (4,1) - I think this jump is too big and random without reason. Since you don't do the same jump at later, why you do it here? Other jumps are imo good at the stream part. guess its playable
  16. 03:44:510 (1) - The object goes beyound the mapping area. It isn't rankedable! yes
  17. 03:49:098 (3) - Same goes here as above ^ yes
  18. 04:11:334 (1,2,1,2,1,2,1,2) - Not sure if this is meant to be symmetrical but in that case, you could use Ctrl+Shft+D. no, sorry

I'm sorry if I misspelled something!
Thank you very much for mod

I guess i'll apply changes at the weekend, because right now i'm too busy
-Mo-

freebird42 wrote:

- 03:23:334 (1) - Yeah, this is just a blatant overmap. I can't hear anything on the blue ticks which would warrant a deathstream section like this at all, and "the map would be too repetitive" is not a valid reason to slap one in.why cant i emphasize this violin-like sound with streams T_T?
Since I don't really hear anything on the blue ticks, it just feels to me that the streams were placed just because streams, and not because the rhythm changed to 1/4. You could probably get away with this since the melody does increase in intensity, but I personally feel like it's too much.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply