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ONE OK ROCK - Cry Out [Osu|Taiko]

posted
Total Posts
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Topic Starter
Worldwide
This beatmap was submitted using in-game submission on Sunday, 15 January, 2017 at 9:21:45 PM

Artist: ONE OK ROCK
Title: Cry Out
Tags: taka jrock 35xxxv niche syndrome shogunmoon peuniak qoot8123
BPM: 168
Filesize: 5250kb
Play Time: 03:47
Difficulties Available:
  1. Hard (3.51 stars, 478 notes)
  2. Inner Oni (3.51 stars, 338 notes)
  3. Insane (4.67 stars, 574 notes)
  4. Normal (1.86 stars, 44 notes)
  5. Peuniak's Extra (5.27 stars, 721 notes)
  6. qoot8123's Muzukashii (2.89 stars, 654 notes)
  7. Shogun's Easy (1.29 stars, 128 notes)
Download: ONE OK ROCK - Cry Out
Information: Scores/Beatmap Listing
---------------
ONE OK ROCK - Cry Out

Easy: Done by ShogunMoon
Normal: Started
Hard: 100% done by me
Insane: 100% done by me
Extra: Done by Peuniak
Taiko: Done by qoot8123 and myself

CuteFunnyCat
Hi im here from the mod que.

Insane
Im going to highlight the overlaps as i see you have them allot and other things i found.
01:39:678 (1,1,1) - Overlap
02:08:428 (3,5) - Overlap
02:09:499 (7,9) - The circles are to close to eatchother soo you could change it to this https://osu.ppy.sh/ss/6606655 .
02:08:428 (3,7) - Overlap so you might want to blanket it.
00:51:463 (2,4) - Overlap.
00:56:642 (2,3,4) - Overlap.
01:10:213 (3,1) - Overlap.
01:27:892 (1,2) - Overlap and you should blanket it like this https://osu.ppy.sh/ss/6607067 .
01:53:338 (9,10,11) - Make this stack into a stream.
01:56:285 (10,1,2) - This is hard because spacing is too big.
01:59:142 (10,11,1) - This stack could be a stream too.
00:50:392 (7,8,9,10) - Could be a stream too.
02:00:749 (9,11) - Overlap.
02:53:606 (1,1) - Could fix this overlap mby it is not that bad like others tough.
03:19:320 (1) - This overlap is bad could be fixed.
03:28:249 (1,2) - These overlap aswell so you could change this to https://osu.ppy.sh/ss/6607758 this.
03:31:463 (4,5,6,7,8,9,10,11,12,13,14,15) - This jump is toooooo crazy.

This is it for my mod :D
Topic Starter
Worldwide

CuteFunnyCat wrote:

Hi im here from the mod que.

Insane
Im going to highlight the overlaps as i see you have them allot and other things i found.
01:39:678 (1,1,1) - Overlap fixed
02:08:428 (3,5) - Overlap Fixed
02:09:499 (7,9) - The circles are to close to eatchother soo you could change it to this https://osu.ppy.sh/ss/6606655 .Fix
02:08:428 (3,7) - Overlap so you might want to blanket it. Fixed
00:51:463 (2,4) - Overlap.00:56:642 (2,3,4) - Overlap. I'm keeping this
01:10:213 (3,1) - Overlap. Fixed
01:27:892 (1,2) - Overlap and you should blanket it like this https://osu.ppy.sh/ss/6607067 .Fixed
01:53:338 (9,10,11) - Make this stack into a stream.Fixed
01:56:285 (10,1,2) - This is hard because spacing is too big. Not changing this.
01:59:142 (10,11,1) - This stack could be a stream too. Keeping this too!
00:50:392 (7,8,9,10) - Could be a stream too. Fixed
02:00:749 (9,11) - Overlap. Fixed
02:53:606 (1,1) - Could fix this overlap mby it is not that bad like others tough.
03:19:320 (1) - This overlap is bad could be fixed. Fixed
03:28:249 (1,2) - These overlap aswell so you could change this to https://osu.ppy.sh/ss/6607758 this. Fixed
03:31:463 (4,5,6,7,8,9,10,11,12,13,14,15) - This jump is toooooo crazy. Fixed

This is it for my mod :D
Thanks!
Alex3i2
M4M Insane : 00:20:759 (10,11,12) - i think nc here , spacing is the same like 00:19:330 (3,4,5,6,7,8,9) - , and can create confusion
00:33:259 (6) - Curved slider looks better imo http://osu.ppy.sh/ss/6620360
00:58:606 (8) - what about this? https://osu.ppy.sh/ss/6620298
01:01:463 (13,14) - nc ?
01:47:535 (9) - what about x268 y236
02:34:678 (4) - https://osu.ppy.sh/ss/6620329 what about this?

Those are just my opinions , hope you find something useful
GL
Topic Starter
Worldwide

TwillghtSparkle wrote:

M4M Insane : 00:20:759 (10,11,12) - i think nc here , spacing is the same like 00:19:330 (3,4,5,6,7,8,9) - , and can create confusion Changed
00:33:259 (6) - Curved slider looks better imo http://osu.ppy.sh/ss/6620360 Keeping this
00:58:606 (8) - what about this? https://osu.ppy.sh/ss/6620298 Changed
01:01:463 (13,14) - nc ? Changed
01:47:535 (9) - what about x268 y236 Changed
02:34:678 (4) - https://osu.ppy.sh/ss/6620329 what about this? Fixed

Those are just my opinions , hope you find something useful
GL
Thaaanks for the mod!
Peuniak
Hi, M4M from my queue, sorry that it took so long :/
You probably should cut the mp3 file, that it wont have those 4 seconds of silence at the beginning...
Insane
Your timing is probably bad, it's almost impossible to have a timing points like this 00:28:259 and 00:39:330. also, try to work on the volume % throughout the song, sometimes the song is quieter, sometimes loduer, so youo should work on timimng points volume to emphasize this.
00:15:402 (1,2) - when you make this 1/1 gap between sliders in your map, you should make the spacing bigger, it's insane difficulty and this section is kinda intense, (here it isn't that bad but 00:18:259 (1,2) those two are spaced in a very bad way) (this one actually refers to the whole map, there are lots of 1/2 patterns that are spaced like 1/4 or even lower, fix this please)
00:17:009 (6) - stack properly
00:17:009 (6,8) - avoid this kind of overlapping, it shows that the object were placed randomly, fully stack the circles, or fully separate them
00:19:330 (3,4,5,6,7,8,9) - make the spacing bigger, because player will think that 00:20:759 (1,2,3) those are 1/2 circles, (you can also put them 00:20:759 (1,2,3) closer to themselves, it's up to you)
00:24:509 (2,1) - stack
00:26:830 (1,1) - you can clearly hear claps at both sliders
00:32:009 - why you leave 1/2 gaps like this one here, you can hear the muffled drum, and singer starts a word over here, I can't understad the cause of this gaps, the song is unreadable because of this (this refers to the whole map as well)
00:38:437 (5) - why? you can't hear anything related to this silder in the song, don't create your own rythym, stick strict to the song
00:41:463 (6,7) - you should use blanket here, read the guides about sliders like https://osu.ppy.sh/forum/t/208596 or https://osu.ppy.sh/forum/t/37194, the maps look very good after placing some constant and tested patterns to your map like blankets, which is probably the most common pattern used nowadays, it just looks beatiful :D (you tried to make it here 00:40:035 (2,3) for example, but it's still bad, look exactly at the approach circle)
00:41:821 - you can hear a triple drum here, but you did nothing to emphasize it ;/ (but you did it here 00:44:678, it's inconsistant)
00:52:713 (5,6,7) - listen to the music, no need for a triplet here

Okay, I'll stop here cause I see no need in modding rest, listen to the song, it's probably the biggest problem with your map, you place 1/4 objects, when there's no 1/4 sounds in the song, but you leave the 1/1 gaps, then there's a 1/2 sound in the song. Also, you need to gather knowledge to make a good map, browse the threads, watch the tutorials (go here https://www.youtube.com/user/Pishifat), and map more, modding also helps a lot, you can learn the ideas of other mappers and put them in your map, try to go for M4Ms instead of NM mod, look up for song you'd like to mod on #modreqs in gamechat.

Good luck :)
Peuniak
Also I'm interested in making an guest diff about 5* to this song, I like it a lot, give me feedback if you accept it :)
Shunao
Hi! o/
I finish the Easy diff! (Sorry for the time...)
What do you think? :D

Shogun's Easy
osu file format v14

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PreviewTime: 187714
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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Cry Out
TitleUnicode:Cry Out
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Shogun's Easy
Source:
Tags:taka jrock 35xxxv niche syndrome
BeatmapID:0
BeatmapSetID:-1

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Topic Starter
Worldwide

Peuniak wrote:

Also I'm interested in making an guest diff about 5* to this song, I like it a lot, give me feedback if you accept it :)
Yes that would be awesome!! I was looking for an Extra diff!
Topic Starter
Worldwide

ShogunMoon wrote:

Hi! o/
I finish the Easy diff! (Sorry for the time...)
What do you think? :D

Shogun's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 187714
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 111106
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Cry Out
TitleUnicode:Cry Out
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Shogun's Easy
Source:
Tags:taka jrock 35xxxv niche syndrome
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.6
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How do you copy this code to a beatmap? :00
Topic Starter
Worldwide

Peuniak wrote:

Hi, M4M from my queue, sorry that it took so long :/
You probably should cut the mp3 file, that it wont have those 4 seconds of silence at the beginning...
Insane
Your timing is probably bad, it's almost impossible to have a timing points like this 00:28:259 and 00:39:330. also, try to work on the volume % throughout the song, sometimes the song is quieter, sometimes loduer, so youo should work on timimng points volume to emphasize this. Okay for the 28s, but I need to have the one at 39s because the beat changes there
00:15:402 (1,2) - when you make this 1/1 gap between sliders in your map, you should make the spacing bigger, it's insane difficulty and this section is kinda intense, (here it isn't that bad but 00:18:259 (1,2) those two are spaced in a very bad way) (this one actually refers to the whole map, there are lots of 1/2 patterns that are spaced like 1/4 or even lower, fix this please) fixed
00:17:009 (6) - stack properly okay
00:17:009 (6,8) - avoid this kind of overlapping, it shows that the object were placed randomly, fully stack the circles, or fully separate them fixed
00:19:330 (3,4,5,6,7,8,9) - make the spacing bigger, because player will think that 00:20:759 (1,2,3) those are 1/2 circles, (you can also put them 00:20:759 (1,2,3) closer to themselves, it's up to you) Fixed, didn't make the stream closer though
00:24:509 (2,1) - stack fix
00:26:830 (1,1) - you can clearly hear claps at both sliders Fixed only the first one
00:32:009 - why you leave 1/2 gaps like this one here, you can hear the muffled drum, and singer starts a word over here, I can't understad the cause of this gaps, the song is unreadable because of this (this refers to the whole map as well)
00:38:437 (5) - why? you can't hear anything related to this silder in the song, don't create your own rythym, stick strict to the song fix
00:41:463 (6,7) - you should use blanket here, read the guides about sliders like https://osu.ppy.sh/forum/t/208596 or https://osu.ppy.sh/forum/t/37194, the maps look very good after placing some constant and tested patterns to your map like blankets, which is probably the most common pattern used nowadays, it just looks beatiful :D (you tried to make it here 00:40:035 (2,3) for example, but it's still bad, look exactly at the approach circle)
00:41:821 - you can hear a triple drum here, but you did nothing to emphasize it ;/ (but you did it here 00:44:678, it's inconsistant) Fixed
00:52:713 (5,6,7) - listen to the music, no need for a triplet here Fixed

Okay, I'll stop here cause I see no need in modding rest, listen to the song, it's probably the biggest problem with your map, you place 1/4 objects, when there's no 1/4 sounds in the song, but you leave the 1/1 gaps, then there's a 1/2 sound in the song. Also, you need to gather knowledge to make a good map, browse the threads, watch the tutorials (go here https://www.youtube.com/user/Pishifat), and map more, modding also helps a lot, you can learn the ideas of other mappers and put them in your map, try to go for M4Ms instead of NM mod, look up for song you'd like to mod on #modreqs in gamechat.



Good luck :)
Thanks!
Shunao

donkat wrote:

ShogunMoon wrote:

Hi! o/
I finish the Easy diff! (Sorry for the time...)
What do you think? :D

Shogun's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 187714
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 111106
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Cry Out
TitleUnicode:Cry Out
Artist:ONE OK ROCK
ArtistUnicode:ONE OK ROCK
Creator:donkat
Version:Shogun's Easy
Source:
Tags:taka jrock 35xxxv niche syndrome
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:2.6
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.79999990463257
SliderTickRate:1

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429,190,85213,6,0,P|370:214|246:170,1,191.999977111817
263,94,86642,2,0,P|200:110|174:204,1,159.999980926514
220,260,87892,2,0,B|166:299|80:269|87:167,1,191.999977111817
89,101,89320,2,0,B|207:45|207:45|200:108,1,191.999977111817
185,188,90749,6,0,P|241:204|338:168,1,159.999980926514
341,88,91999,2,0,P|394:114|401:223,1,159.999980926514
281,312,93606,6,0,L|107:284,1,159.999980926514
46,253,94856,2,0,P|34:193|47:88,1,159.999980926514
203,45,96463,6,0,P|264:67|349:50,1,127.999984741211
404,32,97535,1,0,0:0:0:0:
401,115,97892,2,0,P|387:177|412:256,1,127.999984741211
463,294,98963,1,0,0:0:0:0:
113,59,102178,6,0,P|103:122|122:205,1,127.999984741211
169,246,103249,1,0,0:0:0:0:
247,274,103606,2,0,P|309:262|395:280,1,127.999984741211
475,140,105035,6,0,P|412:153|343:136,1,127.999984741211
273,108,106106,1,0,0:0:0:0:
216,46,106463,2,0,P|191:92|222:175,1,127.999984741211
148,317,107892,6,0,L|297:310,1,127.999984741211
356,290,108963,1,0,0:0:0:0:
406,224,109320,2,0,P|414:161|389:90,1,127.999984741211
327,51,110392,2,0,L|248:66,1,63.9999923706056
187,99,111106,6,0,P|179:68|185:37,2,63.9999923706056
247,157,112178,2,0,B|184:147|184:147|115:157,1,127.999984741211
61,215,113249,1,0,0:0:0:0:
115,277,113606,2,0,B|178:290|178:290|261:272,1,127.999984741211
290,117,115035,6,0,P|352:102|423:120,1,127.999984741211
415,281,116463,2,0,P|353:296|287:279,1,127.999984741211
178,159,117892,6,0,P|125:126|56:137,1,127.999984741211
18,294,119320,2,0,L|162:329,1,127.999984741211
245,193,120749,2,0,L|401:168,1,127.999984741211
256,192,122177,12,0,123606,0:0:0:0:
140,160,125035,6,0,P|130:80|226:197,1,447.999946594239
160,242,127892,2,0,B|159:307|136:362|136:362|206:332|265:356|265:356|331:334|402:372,1,383.999954223634
344,205,130749,6,0,B|369:120|369:120|281:146|232:95|232:95|201:40|134:48|110:90,1,383.999954223634
161,248,133606,2,0,P|201:305|265:327,1,127.999984741211
358,197,135035,2,0,P|324:147|256:117,1,127.999984741211
218,278,136463,6,0,B|171:253|118:267|118:267|75:201|79:144|138:99|138:99|91:67|40:73|-4:117,1,447.999946594239
11,197,139320,2,0,B|116:229|232:140|232:140|351:83|471:143,1,479.999942779542
28,116,165035,6,0,P|80:77|159:54,1,127.999984741211
208,207,166463,2,0,P|155:243|83:259,1,127.999984741211
148,101,167892,2,0,P|205:64|276:58,1,127.999984741211
259,224,169320,2,0,L|249:359,1,127.999984741211
112,257,170749,2,0,L|102:121,1,127.999984741211
242,38,172178,2,0,P|303:22|372:38,1,127.999984741211
420,191,173606,6,0,B|444:237|440:306|385:337|311:346|219:339|212:209|212:209|171:225|171:225|137:212|137:212|105:222|64:211,1,511.999938964845
98,48,177178,5,0,0:0:0:0:
256,98,177892,2,0,L|390:86,1,127.999984741211
466,82,178963,1,0,0:0:0:0:
492,160,179320,2,0,P|501:222|475:296,1,127.999984741211
335,205,180749,6,0,L|188:185,1,127.999984741211
129,160,181820,1,0,0:0:0:0:
82,90,182178,2,0,P|47:138|57:204,1,127.999984741211
189,302,183606,6,0,L|325:300,1,127.999984741211
400,296,184678,1,0,0:0:0:0:
436,221,185035,2,0,P|417:162|446:89,1,127.999984741211
287,26,186463,2,0,P|246:73|183:83,1,127.999984741211
50,183,187892,6,0,B|82:234|46:313|46:313|93:290|149:316|149:316|182:367|254:377|292:295|251:252|213:262,1,447.999946594239
149,220,190749,2,0,B|170:155|107:136|117:91|117:91|258:160|370:83,1,383.999954223634
394,255,193606,6,0,B|400:307|364:356|364:356|292:308|222:346|222:346|156:311|99:344,1,383.999954223634
57,181,196463,6,0,L|48:37,1,127.999984741211
210,92,197892,2,0,L|202:223,1,127.999984741211
321,335,199320,6,0,B|370:321|442:351|442:351|395:279|438:221|438:221|396:144|448:77|448:77|403:42,1,447.999946594239
345,30,202178,2,0,B|283:11|219:40|219:40|239:100|239:100|180:106|130:179|163:293|295:264,1,479.999942779542
29,10,206463,6,0,B|16:74|16:74|26:138|26:138|15:207,1,191.999977111817
32,281,207892,2,0,P|99:297|219:252,1,191.999977111817
275,203,209320,2,0,P|251:107|315:27,1,191.999977111817
376,134,210928,6,0,L|167:112,1,191.999977111817
140,43,212356,2,0,P|103:91|136:182,1,159.999980926514
187,240,213606,2,0,L|392:215,1,191.999977111817
379,133,215035,2,0,B|496:80|496:80|490:127,1,159.999980926514
457,187,216285,6,0,B|444:251|444:251|448:304|448:304|440:359,1,159.999980926514
325,299,217714,2,0,B|261:302|261:302|201:279|201:279|136:283,1,191.999977111817
58,257,219142,2,0,B|41:208|69:160|69:160|59:142|59:142|71:94|59:33,1,223.99997329712
141,22,220749,2,0,P|226:60|317:35,1,191.999977111817
387,82,222178,6,0,L|374:253,1,159.999980926514
423,309,223428,2,0,B|369:348|283:318|290:216,1,191.999977111817
249,160,224856,2,0,B|129:98|129:98|169:177,1,223.99997329712
182,259,226463,2,0,P|115:275|58:258,1,127.999984741211
How do you copy this code to a beatmap? :00
if you got a code , Go to File -> Save new Difficulty as -> File -> Open .osu in notepad copy and paste the code in there
qoot8123
Topic Starter
Worldwide
-NicoleChan-
I can't download, help me please i love this song and this map looks so nice! :o :o :o :o
Topic Starter
Worldwide

-NicoleChan- wrote:

I can't download, help me please i love this song and this map looks so nice! :o :o :o :o
Ahhh, should be downloadable now! Sorry!
direday
Hello! From my Queue

Your mapset is corrupted. I managed to open it but if you want others to do it aswell, delete .osu file that starts with "?" whatever it is.

General
  1. Timing is not consistent across the maps. Every map must have the same red timing points

Peuniak's Extra
  1. 00:27:901 (4) - Not a good idea to have two timing points with different volume at the same time.
  2. 00:41:821 (6,7) - Those look pretty much the same as 00:42:535 (2,3) - while timed differently. Come up with something that'd help to differentiate them at glance. Same goes for every similar objects later.
  3. 01:00:035 (1,2,3,4) - those are too quiet. Try ramping up from 50%
  4. 01:02:356 Imo the drum-kick on red tick that you skip with sliders here and later is worth placing an object on it. How about ending slider on it and having a circle where slider ended before?
  5. 01:26:285 (1,2,3,4) - Don't think those fit the music well enough =\
  6. 02:45:034 (1) - This part is way too hard for the map up to this point. Also it's boring.
  7. Even if you refuse to give up this kind of mapping 03:31:998 (1) - is 100% out of place.

Insane
I will certanly miss something so I recommend listeing to the song at 50% speed while removing and placing back your objects. This way you will find where your map doesn't follow the music.
  1. 00:16:473 (3) - this should be here 00:16:295 timeline-wise.
  2. 00:17:723 (8) - there is a kick here
  3. 00:19:330 (3) - this should be 00:19:152 (3) here. I think you see pattern by now.
    Fix your object placement in timeline before your map can be moded rly.
vrnl
cool you got it fixed!
sorry for late mod i forgot about it yesterday ;;

insane:

general:
i see youre kinda new to mapping and a lot of ur distance spacing seems random/off. examples like 00:19:330 (3,4,5,6,7,8,9) - and 01:06:463 (4,5,6,7) - look like they were just placed out of nowhere. id go through the whole dif and look at spacing issues like these where they seem random or too close and use the distance snap tool to make them a good reasonable distance apart.

dif: nazi mod incoming
SPOILER
00:09:688 - you could start it here with a spinner to open it, just suggestion, either way works
00:23:080 (2,3,4) - spacing here is weird. u see the sliderend and the 3 are really close then it jumps farther away to the 4.
00:27:902 (2) - doesnt follow the music very well, id do something else here
00:35:223 (4) - ^
00:37:544 (3) - whys there an extra anchor in there?
00:40:571 (3) - you could blanket this with the 2 slider or stack it on the end of the 1 slider, either is ok
00:41:999 (9,1) - could be misread, separate these further apart
theres 2 very audible beats here 00:47:535 - 00:47:624 - and u only get the first with a slider end. those 2 beats need circles because they are big parts of the song.
00:49:231 (4,5) - put a note on 00:49:142 - for a triple, since theres a snare hit on this that youre missing
00:50:660 (10,1) - ?
00:51:463 (2) - extra anchor
00:57:356 (4,5) - spaced too close
00:58:606 (8) - extra anchor
01:00:213 (4,5) - weird stacking ?
01:10:213 (3) - this is curved too much
01:20:570 (5) - you could stack with 01:21:106 (7) -
01:23:963 (6) - extra anchor
01:27:178 (10) - ^
01:27:713 (11) - blanket this better
01:28:963 (2) - probably better to use a more simple slider shape
01:30:392 - this whole break, u mapped the beginning part which is the same exact beat but here its not ?
01:43:785 (7) - extra anchor
01:47:535 (9,10) - put a note inbetween these and make it a triple. theres snare hit in there ur not mapping. also itd be best to stack them all
01:50:392 (8,9) - ^
01:55:570 (8) - extra anchor
02:00:035 (3,4,5,6,7) - nothing in the music calls for this stream so make it into something else
02:08:070 (2,3) - way too close for kiai section
02:11:820 (4) - extra anchor
02:13:517 (14,1) - spacing?
02:15:392 (6,7) - too close
02:35:035 (5,6) - could be misread, rather stack with sliderend or use same distance as previous notes
the strong drum beats are on 02:48:249 - 02:48:428 - 02:48:606 - and not these 02:47:892 (1,2,3) - its a good idea just not on the right spots
02:50:749 (1,2,3) - same thing here but on 02:51:106 - 02:51:285 - 02:51:463 -
02:53:606 (1,1) - you dont have to use so many anchors to make slider shapes, take some of these out and make them look more clean
ok from here 02:56:463 - to here 03:05:035 - this should be mapped its one of the bigger parts of the song and its a break ??
03:06:463 (1) - wouldnt use a spinner here. rather would like to see the guitar mapped
03:17:713 (5) - extra anchor
03:19:320 (1,2) - too close
03:20:749 (4,5,6,7,8) - the stream into the slider needs to be redone, looks off. and the slider has an extra anchor
03:21:820 - theres no note here?
03:25:213 - missing guitar note here
03:27:713 - something like this would be way better for this part
03:30:213 - and something like this would be better here
03:31:463 (5,6,7,8,9,10,11,12,13,14) - jumps are too hard for a 4.6 insane, id make them closer together
03:33:606 (1) - just feels awkward idk i guess its ok but its weird for me
03:39:320 (4,5) - these are waaay too big of jumps for insane
why is there nothing from 03:41:820 - to 03:42:535 -
03:42:535 (2) - extra anchor
03:42:892 (3,4,5,6) - too close spacing
03:44:856 (1) - doesnt go with the music good. much rather would see mapping done here to go with the big finish of the song

extra:

dif:
01:02:713 (2) - could be blanketed better
03:11:463 (3) - kinda weird slider, take some anchors away and just go with a normal double curve slider https://osu.ppy.sh/ss/7042301

thats all from that dif really nicely made

sry if i went too much on the mod but the map needs some work. its ok tho because u get better at mapping by doing it a lot so youll get the hang of it. (and hopefully i will too)

GL with this /w/
Topic Starter
Worldwide

direday wrote:

Hello! From my Queue

Your mapset is corrupted. I managed to open it but if you want others to do it aswell, delete .osu file that starts with "?" whatever it is.

General
  1. Timing is not consistent across the maps. Every map must have the same red timing points

Peuniak's Extra
  1. 00:27:901 (4) - Not a good idea to have two timing points with different volume at the same time.
  2. 00:41:821 (6,7) - Those look pretty much the same as 00:42:535 (2,3) - while timed differently. Come up with something that'd help to differentiate them at glance. Same goes for every similar objects later.
  3. 01:00:035 (1,2,3,4) - those are too quiet. Try ramping up from 50%
  4. 01:02:356 Imo the drum-kick on red tick that you skip with sliders here and later is worth placing an object on it. How about ending slider on it and having a circle where slider ended before?
  5. 01:26:285 (1,2,3,4) - Don't think those fit the music well enough =\
  6. 02:45:034 (1) - This part is way too hard for the map up to this point. Also it's boring.
  7. Even if you refuse to give up this kind of mapping 03:31:998 (1) - is 100% out of place.

Insane
I will certanly miss something so I recommend listeing to the song at 50% speed while removing and placing back your objects. This way you will find where your map doesn't follow the music.
  1. 00:16:473 (3) - this should be here 00:16:295 timeline-wise.
  2. 00:17:723 (8) - there is a kick here
  3. 00:19:330 (3) - this should be 00:19:152 (3) here. I think you see pattern by now.
    Fix your object placement in timeline before your map can be moded rly.
Fixed all the notes in the chorus part for Insane diff, will ask Peuniak to fix their diff.
Kinda stressed out now because I have no idea how to fix corrupted mapset.
Peuniak

direday wrote:

Hello! From my Queue

Your mapset is corrupted. I managed to open it but if you want others to do it aswell, delete .osu file that starts with "?" whatever it is.

Peuniak's Extra
  1. 00:27:901 (4) - Not a good idea to have two timing points with different volume at the same time. Fixed.
  2. 00:41:821 (6,7) - Those look pretty much the same as 00:42:535 (2,3) - while timed differently. Come up with something that'd help to differentiate them at glance. Same goes for every similar objects later. Those doubles are always at the end of tact, player should easily notice and read the difference between those stacks even if not by the music, at least by approach circle, it's clearly readable even if there aren't differences in placing.
  3. 01:00:035 (1,2,3,4) - those are too quiet. Try ramping up from 50% I think it's good in current state.
  4. 01:02:356 Imo the drum-kick on red tick that you skip with sliders here and later is worth placing an object on it. How about ending slider on it and having a circle where slider ended before? Yup, I could map whole chorus by 1/2 beat, but I wanted to emphasize vocal line here, and make this part more interesting.
  5. 01:26:285 (1,2,3,4) - Don't think those fit the music well enough =\ The concept here is to follow the guitar riff, and the sounds start clearly at the red ticks.
  6. 02:45:034 (1) - This part is way too hard for the map up to this point. Also it's boring. I agree with you, remaped.
  7. Even if you refuse to give up this kind of mapping 03:31:998 (1) - is 100% out of place. Why? I think you've copied wrong object or smth but I can't see why it's so missplaced.
Thanks for mod :)
Shunao
Hi!~
You forget to add the names of the GDs in the tags (no kds)
Topic Starter
Worldwide

ShogunMoon wrote:

Hi!~
You forget to add the names of the GDs in the tags (no kds)
Fixed^^
Also, haha yeah I accidentally clicked give kudos on your post
Shunao

donkat wrote:

Fixed^^
Also, haha yeah I accidentally clicked give kudos on your post
Yes I saw, ripp
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