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Camellia - Key of timepieces

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Topic Starter
Regou

Neoskylove wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Regou]
01:06:358 - I wish this beat could be added for fun rhythm. ok
01:21:272 (1) - 01:21:962 (1) - should be emphasized like 01:23:686 (1,2,1,2,1,2,1,2) - , Imo. I think mine pattern works as well so I guess I'd keep it for now :) might consider changing it to another one.
03:14:376 (3,5) - stack? fixed
04:27:134 (1,1,1,1,1,2,3,4,5,6,7,8,1) - Is this SV and pattern okay? I can't sure. I am not sure as well lol I think I need to get BN's opinion (btw I think this is very COOL)
05:21:445 (4,5,6,7,8,9) - avoid overlap nah I think this pattern looks pretty good in terms of aesthetics so I don't want to change it ;w;

Help me
Thanks for your mod!! and thanks for Kotori and Mazzerin's support >.< Glad to hear you guys like this map!!
Lavender
fuking amazing
Myxo
Cool map :3 This is one of the few Camellia songs I really like, and your map fits it so well!

I would mod it if I had the time (exams, duh), but one little thing: 02:35:410 (1,2,3,4,5,6) - I think jumps would fit better here, because the drum sounds are very strong so no movement feels awkward to me. Also, 02:35:582 (2,3,4) - are significantly different sounds to 02:36:100 (5,6) - and the current pattern doesn't show the difference.

Good luck!
sahuang
音效什么的下次再看

[f]
  1. 这个图我觉得明显小点的cs会好一些吧?算是排列图不是跳图,比如00:51:272 (1,2,3,4,1) - 这样的overlap很尴尬
  2. 01:04:376 (3) - 拆成滑条和圈,因为01:04:548 - 音你一直没无视
  3. 01:06:100 (1,2,3,1,2,1,2) - 跟音略怪,前面01:06:272 (2,3) - 跟了蓝线后面只有红白,如果按照前面的话01:07:048 - 也要
  4. 01:46:445 (1,2,3,4,5,6,7,8) - 不和前面那样变ds了吗?
  5. 01:51:703 (2,1) - 01:51:962 (2,1) - ds是否大了点
  6. 01:57:479 (1,2,3,4,5,6,7,8) - 全程偏大,前面1:46那边ds就够了,你最多加个间距,后四个跟这边ds一样
  7. 02:03:341 (1,1) - ds偏大,此外02:03:341 (1) - 不考虑4个圈?这边明显1/4连打
  8. 02:08:513 (1,2,3,4,5,6,7,8,1,1,2,3,1,2) - ds一个道理,后面可能也有类似的不说了
  9. 02:39:376 - 不map?
  10. 02:44:548 - 滑条这边停就行了,留个1/2
  11. 02:54:634 - 我觉得这边以后就没有1/8的音了,而且有些重音都被折返带过去了,建议改下。其他地方一样,不写了
  12. 02:59:807 - 03:05:324 - 03:10:841 - 03:16:358 (2) - delete
  13. 03:19:117 (1,2) - 换个位置?ds大了些
  14. 04:05:755 - 不map吗?04:05:410 (1,2,3,1,2) - 这个排列和下的节奏和前面一样还是觉得怪
  15. 04:19:548 (1,1,1) - 04:22:307 (1,1,1) - 为什么nc spam?
  16. 04:29:203 (1) - sv太高了吧,这边我怎么觉得没那么激烈,反之04:29:548 (1,2,3,4,1) - 倒是可以1234和5做个间距
  17. 04:38:858 (1,2,3,1,2,3) - 同学这个太难了。。。。。。
  18. 05:00:410 - 滑条可以这边结束的
    神图啊,细节改一下,回头check其他的
blooming tea
15:01 Regou: nice cursor dance
15:04 - G I D Z -: i didnt cursor dance lol
RyoKazuka
the rhythm placement here is so unique

keep it going regou !
love your maps
Plus4j
看來我們倆都停工了
Topic Starter
Regou

Desperate-kun wrote:

Cool map :3 This is one of the few Camellia songs I really like, and your map fits it so well!

I would mod it if I had the time (exams, duh), but one little thing: 02:35:410 (1,2,3,4,5,6) - I think jumps would fit better here, because the drum sounds are very strong so no movement feels awkward to me. Also, 02:35:582 (2,3,4) - are significantly different sounds to 02:36:100 (5,6) - and the current pattern doesn't show the difference.

02:35:410 (1,2,3,4,5,6) - I actually think anti-jump would work at here as well as it's just the beginning of the part. I don't want to give too many pressure to players at this point. Since their sound isn't really identical, I tried to do some small variation here instead of simply overlapping them =w=


Good luck!

My Angel Azusa wrote:

音效什么的下次再看

[f]
  1. 这个图我觉得明显小点的cs会好一些吧?算是排列图不是跳图,比如00:51:272 (1,2,3,4,1) - 这样的overlap很尴尬 cs再高一點的話真的會很難打,算了
  2. 01:04:376 (3) - 拆成滑条和圈,因为01:04:548 - 音你一直没无视 ok
  3. 01:06:100 (1,2,3,1,2,1,2) - 跟音略怪,前面01:06:272 (2,3) - 跟了蓝线后面只有红白,如果按照前面的话01:07:048 - 也要 看來這個還是有點不太好=w=|| 弄掉藍線的圈圈了
  4. 01:46:445 (1,2,3,4,5,6,7,8) - 不和前面那样变ds了吗?好了
  5. 01:51:703 (2,1) - 01:51:962 (2,1) - ds是否大了点 [color=#FF000]還好吧,滑條玩家們基本上都不會拉到尾,這個就當做是單點看待吧[/color]
  6. 01:57:479 (1,2,3,4,5,6,7,8) - 全程偏大,前面1:46那边ds就够了,你最多加个间距,后四个跟这边ds一样 ok
  7. 02:03:341 (1,1) - ds偏大,此外02:03:341 (1) - 不考虑4个圈?这边明显1/4连打 這個部分都在跟電音,我就不突然跟1/4音了 ds方面嘛...應該還能玩的吧?
  8. 02:08:513 (1,2,3,4,5,6,7,8,1,1,2,3,1,2) - ds一个道理,后面可能也有类似的不说了 (其實是這圖太長我做到後面忘梗了) 我改了
  9. 02:39:376 - 不map?這裡留空比較能突出那兩個高音,不補note了
  10. 02:44:548 - 滑条这边停就行了,留个1/2
  11. 02:54:634 - 我觉得这边以后就没有1/8的音了,而且有些重音都被折返带过去了,建议改下。其他地方一样,不写了 改了
  12. 02:59:807 - 03:05:324 - 03:10:841 - 03:16:358 (2) - delete
  13. 03:19:117 (1,2) - 换个位置?ds大了些 我已經盡量了,再移會顯得很擠>_>
  14. 04:05:755 - 不map吗?04:05:410 (1,2,3,1,2) - 这个排列和下的节奏和前面一样还是觉得怪 04:05:755 - 這個音我放哪裡都感覺打起來不舒服,感覺向前面一樣保持連貫性也挺好的? 藍線的圈圈我拿掉了
  15. 04:19:548 (1,1,1) - 04:22:307 (1,1,1) - 为什么nc spam? 這裡應該是段落裡頭很明顯的重音吧(我還可以留空了來強調了這幾個音),下nc spam感覺比較合適
  16. 04:29:203 (1) - sv太高了吧,这边我怎么觉得没那么激烈,反之04:29:548 (1,2,3,4,1) - 倒是可以1234和5做个间距 改成1.2了應該好一點了
  17. 04:38:858 (1,2,3,1,2,3) - 同学这个太难了。。。。。。/.\沒法子啊歌本來就是這樣的,2和3疊在一起應該有變比較好打了吧;w;
  18. 05:00:410 - 滑条可以这边结束的
    神图啊,细节改一下,回头check其他的
Thanks for your mods and sorry for super late reply ;w;
sahuang
#1

2017-05-16 20:28 My Angel Azusa: Hitsound file is not 100 ms length:
2017-05-16 20:29 My Angel Azusa: drum-hitnormal.wav 99.98ms
2017-05-16 20:29 My Angel Azusa: normal-hitnormal50.wav 99.98ms
2017-05-16 20:29 My Angel Azusa: drum-hitnormal2.wav 99.98ms
2017-05-16 20:29 Regou: 我的媽
2017-05-16 20:29 My Angel Azusa: Wave hitsounds with possible delay > 5ms:
2017-05-16 20:29 My Angel Azusa: normal-hitfinish50.wavnormal-hitfinish50.wav
2017-05-16 20:29 Regou: 換了個怎麼還是不夠100ms啊
2017-05-16 20:29 My Angel Azusa: .复制了两次
2017-05-16 20:29 Regou: [stress]
2017-05-16 20:30 My Angel Azusa: 你进goldwave什么的 extend一下就行了
2017-05-16 20:30 Regou: 對哦
2017-05-16 20:30 Regou: 等我一下啊
2017-05-16 20:31 My Angel Azusa: qwq
2017-05-16 20:38 Regou: 換好了
2017-05-16 20:39 My Angel Azusa: 04:04:203 (2,3,4,5,1,2,3,4,5,1,2,1,2) - 这边节奏。。
2017-05-16 20:39 My Angel Azusa: 看不懂
2017-05-16 20:40 Regou: 我也要看一遍...
2017-05-16 20:40 Regou: 半年前搞得東西我都忘記自己為什麼怎麼放了
2017-05-16 20:40 My Angel Azusa: 04:39:893 (1,2,3) - 有点怪。。
2017-05-16 20:40 Regou: 04:04:720 (1,2,3,4,5) - 這個應該是因為抖音
2017-05-16 20:41 Regou: 04:04:031 (1,2,3,4,5) - 這個大概放錯了
2017-05-16 20:41 My Angel Azusa: 恩
2017-05-16 20:42 My Angel Azusa: 04:38:858 (1,2,3,1,2,3) - 还是等间距吧。。
2017-05-16 20:42 My Angel Azusa: 谁看得出三连??
2017-05-16 20:42 My Angel Azusa: 1/6
2017-05-16 20:42 Regou: 好吧
2017-05-16 20:42 Regou: 改了;w;
2017-05-16 20:43 Regou: 這個...主要是我想讓別人打04:39:979 (2,3) - 的時候移動稍微比前面快一點來配合電音才這麼放的
2017-05-16 20:43 My Angel Azusa: 但是太难了。。
2017-05-16 20:43 Regou: 要不間距拉小一點?
2017-05-16 20:43 My Angel Azusa: 05:15:410 (1,2,3,4,5,6,7,8,9) - ds大一点?正好切了
2017-05-16 20:43 My Angel Azusa: 你可以学学爱抚
2017-05-16 20:43 My Angel Azusa: 123123
2017-05-16 20:44 My Angel Azusa: 你这个间距是大了点
2017-05-16 20:44 My Angel Azusa: 其他没什么
2017-05-16 20:44 Regou: 好了都改了
2017-05-16 20:45 My Angel Azusa: ok
2017-05-16 20:47 Regou: 更新了
Sidetail
I let Kibbleru know about this map since it's bubbled and looks nice. Let him know if you don't get a mod in 2 weeks or so cuz he seems busy working in China.
Pentori
  1. 01:00:927 (4) - could probably remove the beat here to keep blue tick emphasis, like u have at 00:57:479 (1,2,3)
  2. 01:07:996 (1) - would have a nicer effect imo if you used an extended slider, makes the transition to 01:08:513 (1) - feel more impactful
  3. 01:48:513 (1) - having something clickable here seems a bit unnecessary, since the synth only comes in at 01:48:686 . should try doing something similar to 01:49:893 (1,1,2,3) - that groups together the synths 01:48:686 (2,1,2)
  4. 02:00:582 (1) - remove nc, consistency with 01:38:513 (5)
  5. 02:12:134 (2) - hmm feels a little undermapped since you have so many kicksliders following the synths 02:10:927 (1,2,3,3,4) - 02:13:686 (1,2) - while 02:12:307 - has a synth too but is passively mapped. could maybe try using two 1/4 sliders instead?
  6. 02:37:048 - 02:42:565 - 02:48:082 - etc. normal samplesets could work here for kick drum
  7. 02:39:289 (2,3) - maybe space more so people dont confuse this for 1/4 spacing 02:39:807 (1,2) . with the high intensity of this part people wont generally be watching approach circles
  8. 02:43:341 (2) - 1/8 sounds too fast for the sounds provided here, 1/6 would be a much more accurate simplification. for the case at 02:54:376 - since 1/6 doesnt let you snap to the blue tick drum on 02:54:634 - u could try a rhythm like https://puu.sh/xahQ3/9ef705ad51.png
  9. 03:19:289 (2) - needs hitsound on head
  10. 04:50:582 (1) - should end this on the blue tick 04:51:531 - so ppl dont slider break on the transition to the stream
  11. 05:06:272 - use the same hs as 05:06:013 - ?
ye nice call me back
pishifat
01:25:065 (1) - not sure if snapping is intentional
Topic Starter
Regou

Pentori wrote:

  1. 01:00:927 (4) - could probably remove the beat here to keep blue tick emphasis, like u have at 00:57:479 (1,2,3) okay :3
  2. 01:07:996 (1) - would have a nicer effect imo if you used an extended slider, makes the transition to 01:08:513 (1) - feel more impactful ok
  3. 01:48:513 (1) - having something clickable here seems a bit unnecessary, since the synth only comes in at 01:48:686 . should try doing something similar to 01:49:893 (1,1,2,3) - that groups together the synths 01:48:686 (2,1,2)ok
  4. 02:00:582 (1) - remove nc, consistency with 01:38:513 (5) ok
  5. 02:12:134 (2) - hmm feels a little undermapped since you have so many kicksliders following the synths 02:10:927 (1,2,3,3,4) - 02:13:686 (1,2) - while 02:12:307 - has a synth too but is passively mapped. could maybe try using two 1/4 sliders instead? ok
  6. 02:37:048 - 02:42:565 - 02:48:082 - etc. normal samplesets could work here for kick drum ok
  7. 02:39:289 (2,3) - maybe space more so people dont confuse this for 1/4 spacing 02:39:807 (1,2) . with the high intensity of this part people wont generally be watching approach circles ok
  8. 02:43:341 (2) - 1/8 sounds too fast for the sounds provided here, 1/6 would be a much more accurate simplification. for the case at 02:54:376 - since 1/6 doesnt let you snap to the blue tick drum on 02:54:634 - u could try a rhythm like https://puu.sh/xahQ3/9ef705ad51.png ok
  9. 03:19:289 (2) - needs hitsound on head ok
  10. 04:50:582 (1) - should end this on the blue tick 04:51:531 - so ppl dont slider break on the transition to the stream ok
  11. 05:06:272 - use the same hs as 05:06:013 - ? ok
ye nice call me back
01:25:065 (1) - yeah that's intentional i switched my focus to noise in the music that keeps on getting louder here so as to show a transition

Thanks!! everything mentioned by pentori has been fixed :3
Pentori
gz
Plaudible
ayy been waiting for this :D congrats!!
Rizia
yeah
Lavender
Myxo
best of 2017
Otosaka-Yu

congratz here
dqs01733
<33
Koiyuki
热狗大师牛逼
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