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Camellia - Key of timepieces

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Total Posts
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Topic Starter
Regou
This beatmap was submitted using in-game submission on 2017年8月16日 at 1:17:34

Artist: Camellia
Title: Key of timepieces
Tags: kamelcamellia かめるかめりあ cametek Cyphisonia E.P.
BPM: 174
Filesize: 17057kb
Play Time: 05:57
Difficulties Available:
  1. Fragments (5.9 stars, 1094 notes)
Download: Camellia - Key of timepieces
Information: Scores/Beatmap Listing
---------------
#7

sahuang / Pentori
[ Drop ]
GIDZ
hi
14:56 Regou: hi
14:56 Regou: 有無興趣賞面試下我張新圖(wip) ;w;
14:56 - G I D Z -: ok
14:57 *Regou is listening to [https://osu.ppy.sh/b/1132818 Camellia - Key of timepieces]
14:57 - G I D Z -: camelia o.o
14:57 Regou: ya
14:57 Regou: WUBWUBWUBWUBWUBWUB
15:00 - G I D Z -: lol
15:01 - G I D Z -: lost my pen grip
15:01 Regou: nice cursor dance
15:04 - G I D Z -: i didnt cursor dance lol
15:04 Regou: lol
15:05 - G I D Z -: I think distance is quite far :<
15:05 - G I D Z -: even though with slider liniency
15:05 Regou: dk but i just found it to be alright in my own testplay...lol
15:05 - G I D Z -: wait have other play req brb
15:06 Regou: okok
15:13 - G I D Z -: why the countdown troll @@
15:15 - G I D Z -: I think just mostly the flow becomes strange becaus eof slider shapes
15:17 Regou: dk I always make sth that I think it's fine but most tablet players said the flow sucks ;_;
15:17 - G I D Z -: it looks good
15:17 - G I D Z -: but the flow :v
15:19 - G I D Z -: 03:23:346 (1,2,3,4,5) - Since 03:19:553 (1) - has circlular flow why not make the stream like http://puu.sh/smskM/0862dfea3c.jpg >
15:19 - G I D Z -: brb going to take laundry
15:19 Regou: k
15:22 Regou: ya looks better
15:31 - G I D Z -: back
15:31 Regou: hi
15:32 Regou: welcome back moe gidz
15:32 - G I D Z -: 00:29:902 (1) - I think can have clearer slider path :v
15:32 - G I D Z -: :vv
15:32 - G I D Z -: 00:35:419 (1) - same
15:32 Regou: my bad ;w;
15:33 - G I D Z -: 00:40:936 (1) - suddenly u got lazy and ruined the shapes :(
15:33 Regou: zzz
15:33 Regou: god plz give me some idea
15:33 - G I D Z -: 00:53:691 (2,3,4) - Not sure if these sounds are clear enough to emphsize imo
15:33 - G I D Z -: lol
15:34 - G I D Z -: 00:56:449 (2,3,4) - same
15:34 - G I D Z -: 00:57:484 (2) - NC here instead?
15:35 - G I D Z -: cuz I thought 00:57:398 (1) - was downbeat when playing :v
15:35 Regou: ok lol
15:36 Regou: first two should be fine because I hear the percussions clearly there :3
15:36 - G I D Z -: ok
15:37 - G I D Z -: 01:26:105 (1,2,3,4,1) - Why suddenly rhythm density much lower than previous pattern when the music is building up? :v
15:38 Regou: simple because there isn't anything clear enough to support a higher rhythm density lol
15:38 - G I D Z -: melody?
15:38 Regou: Only the percussion shows a clear rhythm here ;w;
15:38 - G I D Z -: idk
15:39 - G I D Z -: 01:27:829 - clickable?
15:39 Regou: ok
15:42 - G I D Z -: 01:51:881 (1,2) - Maybe http://puu.sh/smtql/b855e40769.jpg could work better cuz of the previous slider pattern
15:44 Regou: it's now even harder to click 01:52:139 (1) - ;w; (for me)
15:44 - G I D Z -: 02:01:277 (1,2) - I think u can add a white point to make better flow?
15:45 Regou: on the short edge or long edge o.o
15:45 - G I D Z -: http://puu.sh/smtxf/2a632d0de7.jpg
15:47 Regou: add one more additional white point on the short edge :3
15:47 Regou: k done
15:47 Regou: dang you should really consider being a bn
15:47 Regou: osu! needs more pro player bn
15:47 - G I D Z -: 02:01:794 (3,1,2) - Just my opinion I think this flows better http://puu.sh/smtEn/cc32a65dc5.jpg
15:47 - G I D Z -: lol
15:47 - G I D Z -: mod score = fail
15:48 Regou: you need other bns to share their ans ;)
15:48 - G I D Z -: I tried applying
15:48 - G I D Z -: ;)
15:48 - G I D Z -: 02:02:312 (1) - This long slider ignores many of the sounds u've mapped in the previous pattern and its really noticable during gameplay
15:48 Regou: 02:01:794 (3,1,2) - that's intended I want to make player's cursor wiggling
15:49 - G I D Z -: ok
15:49 Regou: xDDDDD
15:49 - G I D Z -: lo
15:50 Regou: 02:02:312 (1) - dk cause basically all the sliders are mainly following the wubbling sound completely in the song ;w;
15:51 - G I D Z -: 02:09:898 (3) - Momemtum from 02:09:553 (1,2) - is large so I think u can space more
15:51 - G I D Z -: well I think all ur sliders should follow the wub sounds lol
15:51 - G I D Z -: cuz its camellia xd
15:51 Regou: ahahahaha
15:51 Regou: true
15:51 Regou: 02:09:898 (3) - done
15:52 - G I D Z -: k
15:53 - G I D Z -: 02:10:587 (1) - The flow of 02:10:243 (3,4) - is making circle to the right and this slider is going the other way :<
15:53 - G I D Z -: maybe http://puu.sh/smtVR/776c51bb7b.jpg ?
15:55 Regou: waaaa the pattern has been a lot more difficult to play (for me) xAxxxxxxxxx
15:56 - G I D Z -: o.o
15:56 Regou: can't do that twist ;m;
15:56 - G I D Z -: ctrl H
15:56 - G I D Z -: and then rotate lol
15:56 Regou: i didn't mean that ;w;
15:56 - G I D Z -: :v
15:57 - G I D Z -: wat do u mean
15:57 Regou: i can't do such kind of movement when I play it ;w;
15:57 - G I D Z -: o.o
15:57 Regou: if the pattern is changed like this
15:57 Regou: dk why
15:57 - G I D Z -: just circular flow lol
15:58 Regou: i feel like a dropoff flow would be easier for me xd
15:58 - G I D Z -: up to u xd
15:59 - G I D Z -: 02:14:036 (1) - For super slow SV slider I thihnk this is rly far away
16:00 - G I D Z -: it requires less movement so it can be much closer imo
16:01 - G I D Z -: http://puu.sh/smui0/849eefb706.jpg ?
16:01 Regou: ok
16:02 Regou: did sth else (that should be difficult to read lol)
16:02 *Regou hentai
16:02 - G I D Z -: D:
16:02 Regou: anyway I reduced the spacing
16:02 Regou: star rating -0.02 yay
16:03 - G I D Z -: lol
16:03 - G I D Z -: congratz
16:03 Regou: hope star rating won't exceed 6 when I complete this map ;w;
16:03 - G I D Z -: "hope"
16:03 Regou: or otherwise it is difficult to find bn (sad but true
16:04 Regou: “hope"
16:04 - G I D Z -: always
16:04 Regou: ya
16:04 Regou: most chinese bns refuse to mod my map because they are 7* ;_;
16:04 *Regou is sad
16:04 - G I D Z -: lol
16:04 - G I D Z -: only if I was BN :p
16:05 Regou: and Rizia
16:05 Regou: but rizia is my GDer in my new mapset
16:05 Regou: gg
16:05 - G I D Z -: 02:37:139 (2) - I think flow is better if this is placed after slider end instead of blanket
16:06 Regou: ok
16:06 - G I D Z -: 02:38:432 (1,2) - I think more comfortable if u move to the right more
16:06 - G I D Z -: http://puu.sh/smuwy/71f3cd92c8.jpg
16:06 Regou: it's too close i'd choke lwl.....
16:08 - G I D Z -: 02:39:294 (2) - Slider here devalues the sound mapped in 02:39:467 (3) - imo so I think circle is fine
16:08 - G I D Z -: 02:41:277 - different from 02:39:898 (2) - ?
16:10 Regou: the latter one is because there is a much sharper sound at 02:39:898 (2) -
16:10 - G I D Z -: 03:13:950 (1) - X:512 Y:228 flows better?
16:10 - G I D Z -: ok
16:10 Regou: did the first one
16:11 Regou: and the last one
16:11 - G I D Z -: 02:45:415 (2) - no sharp sound here ;w;
16:11 Regou: nah that one is for the much louder wubbing sound here ;p
16:12 - G I D Z -: lol
16:13 - G I D Z -: 03:11:191 (2,1) - This feels rly uncomfortable :v
16:14 - G I D Z -: 03:15:070 (1,2) - Balnket?
16:15 - G I D Z -: 03:19:208 (2,3) - Ctrl G?
16:15 Regou: 03:15:070 (1,2) - i tried my best ;w;
16:15 - G I D Z -: http://puu.sh/smv1J/0b83af3f0b.jpg lol
16:16 Regou: pro
16:17 Regou: 03:19:208 (2,3) - it has been much harder to play when ctrl+g-ed ;_;
16:17 - G I D Z -: 03:19:553 (1) - Maybe can move to X:201 Y:347 like I said the SV is low so requires less movement
16:18 Regou: ok I move it to the left
16:20 Regou: still have no idea about 03:11:105 (1,2) - ;v
16:21 - G I D Z -: hmm
16:22 - G I D Z -: maybe
16:22 - G I D Z -: http://puu.sh/smvnL/c6a02b57f8.jpg ?
16:25 Regou: maybe not this looks pretty bad...
16:26 - G I D Z -: idk lol
16:26 - G I D Z -: I just think it flows better

dqs01733
wauw :cry:
dqs01733
omfg :o :o
Hey lululu
[ Drop ]
Lunicia
good map! :3
[ Drop ]
Fragments


  1. 00:35:416 (1) - off screen LOL https://osu.ppy.sh/ss/6660018
  2. 00:57:996 (1,2) - i thought it was stream at friest Xd
  3. 01:03:513 (2,3) - ^
  4. 01:18:858 (1,2) - closer ;w;?
  5. 01:19:893 (2,4) - stack
  6. 01:22:651 (2,4) - ^
  7. 01:36:013 (4,1) - hell mapper
  8. 01:40:410 (3) - nc since SV changed ;w;
  9. 02:38:858 (3) - i think it start here 02:38:772 -
  10. 02:44:376 (1) - ^
  11. 02:44:376 (1,1) - ^
  12. 02:51:703 (2) - ^
  13. 03:56:789 (1) - lol
  14. 05:13:341 (1,2,3,4,1,2,3,4) - thats hard af imao
  15. 05:55:410 (2) - NC?
M4M :3
Topic Starter
Regou

[ Drop ] wrote:

Fragments


  1. 00:35:416 (1) - off screen LOL https://osu.ppy.sh/ss/6660018 ok fixed
  2. 00:57:996 (1,2) - i thought it was stream at friest Xd
  3. 01:03:513 (2,3) - ^
    改大左個spacing應該無咁難讀啦;w;
  4. 01:18:858 (1,2) - closer ;w;? 咁樣應該都唔算太難打嘅lol
  5. 01:19:893 (2,4) - stack my bad ;w; fixed
  6. 01:22:651 (2,4) - ^ ^
  7. 01:36:013 (4,1) - hell mapper DIEEEEEEEEEE
  8. 01:40:410 (3) - nc since SV changed ;w; ok
  9. 02:38:858 (3) - i think it start here 02:38:772 - ok
  10. 02:44:376 (1) - ^ ok
  11. 02:44:376 (1,1) - ^
  12. 02:51:703 (2) - ^ ok
  13. 03:56:789 (1) - lol lol
  14. 05:13:341 (1,2,3,4,1,2,3,4) - thats hand af imao xdd
  15. 05:55:410 (2) - NC? 我都係跟前面咁NC lol 呢度應該唔洗加?
M4M :3
Thanks a lot!!
blueloniess
[*主难度]
01:14:031 - 01:16:445 - 这段变速不明显,可以考虑变明显一点,建议0.3 0.5 0.8 1.0
01:18:686 (5,1,2) - 鬼畜大跳
01:47:134 (1) - 突然变距离不是太好吧
01:58:169 (1) - ↑
后面还有几个类似↑的地方
02:59:807 (2,3) - 跳的太大了点,建议叠在滑条尾部
03:05:324 (2,3) - 同
03:07:479 (2,3,4) - 这里突然一段逆flow?改成这样的顺flow大连打如何
03:10:841 (2,3) - 同样,太鬼畜大跳
03:16:358 (2,3) - 同上,我是蛮想把这些东西叠在滑条下面
04:13:341 - 04:15:755 - 同第一个
04:28:513 (1,2,3,4,5,6,7,8) - BOOM
04:29:548 (1,2,3,4) - 爷爷,这么大的跳 :o
04:35:410 (1) - 突然变距
04:35:841 (1) - .....
04:38:169 (1) - 同样,突然变距
04:38:858 (1,2,3,1,2,3) - ????
04:39:893 (1,2,3,1,2) - 这段太爷,太瞎
04:46:445 (1) - 04:57:479 (1) - 05:08:513 (1) -



姥爷你的图太神
我这样的辣鸡麻婆几乎啥都摸不出来
太难
太鬼畜

整体图在edit里面看还是蛮震撼的,然后 我这样的菜鸡打起来的感觉就是?????????????????????
orz

puush图片加载有点慢...还请慢慢等,...
sahuang

Hey lululu wrote:

開戰

V.S


JK
BPM 60 和 174。。是不是某张图不对啊
Topic Starter
Regou

sahuang wrote:

Hey lululu wrote:

開戰

V.S


JK
BPM 60 和 174。。是不是某张图不对啊
不是,lululu那張開頭bpm是60因為他開頭跟的是時鐘指針跳的聲音
Topic Starter
Regou

blueloniess wrote:

[*主难度]
01:14:031 - 01:16:445 - 这段变速不明显,可以考虑变明显一点,建议0.3 0.5 0.8 1.0 這樣太誇張了;w; 音樂的變化好像倒也沒有這麼明顯
01:18:686 (5,1,2) - 鬼畜大跳
01:47:134 (1) - 突然变距离不是太好吧 這樣是為了flow...因為玩家在打的時候總會想衝過去打下一組note 間距太小反而很難打
01:58:169 (1) - ↑
后面还有几个类似↑的地方
02:59:807 (2,3) - 跳的太大了点,建议叠在滑条尾部 應該不會吧,玩家打02:59:462 (1) - 不會拉到滑條尾部的
03:05:324 (2,3) - 同 ^
03:07:479 (2,3,4) - 这里突然一段逆flow?改成这样的顺flow大连打如何
03:10:841 (2,3) - 同样,太鬼畜大跳 這個還好吧
03:16:358 (2,3) - 同上,我是蛮想把这些东西叠在滑条下面 同上
04:13:341 - 04:15:755 - 同第一个 同上
04:28:513 (1,2,3,4,5,6,7,8) - BOOM BOOM
04:29:548 (1,2,3,4) - 爷爷,这么大的跳 :o 我自己試著也是覺得很難打...orz把前面的滑條拉過去一點了
04:35:410 (1) - 突然变距
04:35:841 (1) - ..... 不要懷疑 這能打的www
04:38:169 (1) - 同样,突然变距
04:38:858 (1,2,3,1,2,3) - ???? 這個真不知道玩家能不能打23333我自己試的時候是覺得把三個note攤開很難打所以才這麼放的啦
04:39:893 (1,2,3,1,2) - 这段太爷,太瞎 www
04:46:445 (1) - 04:57:479 (1) - 05:08:513 (1) -



姥爷你的图太神
我这样的辣鸡麻婆几乎啥都摸不出来
太难
太鬼畜

整体图在edit里面看还是蛮震撼的,然后 我这样的菜鸡打起来的感觉就是????????????????????? 打著一直sliderbreak更震撼
orz

puush图片加载有点慢...还请慢慢等,...
謝摸=w=!!
Lily Bread
nothing to say, so star.
Flask
missa1912
hi! a late mod from my queue, im not very good at extras but ill try.....

Fragments

  1. 00:47:824 - i feel like this should somehow be clickeable, i recommend this maybe
  2. 00:50:582 - ^
  3. 01:09:893 (3,1,2) - these should be the same as 01:08:513 (1,2) - , seems weird cuz u are emphasizing 1/1 before then change it, also ignoring 01:10:582 - which i feel need to be emphasized, something like this could also work fine at 01:09:893 -
  4. 01:41:617 (1) - move it to x:24 / y:115
  5. 02:35:410 (1) - remove this circle, i dont really hear this being in here, make the spiner end in here, that way the drum in 02:35:582 (2,3,4,5,6) - seems more emphasized
  6. 02:39:376 - missing a note(?
  7. 05:22:824 (2,3) - blankett
Topic Starter
Regou

missa1912 wrote:

hi! a late mod from my queue, im not very good at extras but ill try.....

Fragments

  1. 00:47:824 - i feel like this should somehow be clickeable, i recommend this maybe I want to put emphasis on the melody only here so I don't want to make something complicated like this one :vv
  2. 00:50:582 - ^ ^
  3. 01:09:893 (3,1,2) - these should be the same as 01:08:513 (1,2) - , seems weird cuz u are emphasizing 1/1 before then change it, also ignoring 01:10:582 - which i feel need to be emphasized, something like this could also work fine at 01:09:893 - I think the high-pitch note in the music is pretty obvious which should allows me to place pattern like this one. :3 no change
  4. 01:41:617 (1) - move it to x:24 / y:115 ok
  5. 02:35:410 (1) - remove this circle, i dont really hear this being in here, make the spiner end in here, that way the drum in 02:35:582 (2,3,4,5,6) - seems more emphasized I can still hear the drum here so I guest it should be okay :o...
  6. 02:39:376 - missing a note(? nope xD
  7. 05:22:824 (2,3) - blankett ok
Thanks for your mod!!
Halgoh
Ty so much for this map , I love it ! ;)
sahuang
路过。。05:00:582 (1,2,3) - 两个1/6折返好一点?05:00:755 - 重音orz
05:13:341 (1,2,3,4,1,2,3,4) - 丧心病狂
看到了rrt的影子

一些aimod注意一下
00:46:445红绿线统一
Hitsound file is not 100 ms length:
drum-hitnormal.wav 28.46ms
normal-hitnormal50.wav 28.46ms
drum-hitnormal2.wav 28.46ms
Unused hitsounds:
normal-hitclap52.wav

有空再摸,别给kds啦 :)
-kevincela-
very cool
Topic Starter
Regou

sahuang wrote:

路过。。05:00:582 (1,2,3) - 两个1/6折返好一点?05:00:755 - 重音orz
05:13:341 (1,2,3,4,1,2,3,4) - 丧心病狂
看到了rrt的影子

一些aimod注意一下
00:46:445红绿线统一
Hitsound file is not 100 ms length:
drum-hitnormal.wav 28.46ms
normal-hitnormal50.wav 28.46ms
drum-hitnormal2.wav 28.46ms
Unused hitsounds:
normal-hitclap52.wav

有空再摸,别给kds啦 :)
all fixed thanks~~

-kevincela- wrote:

very cool
thanks >.<!!
Affirmation
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Regou]
01:06:358 - I wish this beat could be added for fun rhythm.
01:21:272 (1) - 01:21:962 (1) - should be emphasized like 01:23:686 (1,2,1,2,1,2,1,2) - , Imo.
03:14:376 (3,5) - stack?
04:27:134 (1,1,1,1,1,2,3,4,5,6,7,8,1) - Is this SV and pattern okay? I can't sure.
05:21:445 (4,5,6,7,8,9) - avoid overlap

Help me
sionKotori
I really love it, beautiful!!
Mazzerin
hi, nice map
Topic Starter
Regou

Neoskylove wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Regou]
01:06:358 - I wish this beat could be added for fun rhythm. ok
01:21:272 (1) - 01:21:962 (1) - should be emphasized like 01:23:686 (1,2,1,2,1,2,1,2) - , Imo. I think mine pattern works as well so I guess I'd keep it for now :) might consider changing it to another one.
03:14:376 (3,5) - stack? fixed
04:27:134 (1,1,1,1,1,2,3,4,5,6,7,8,1) - Is this SV and pattern okay? I can't sure. I am not sure as well lol I think I need to get BN's opinion (btw I think this is very COOL)
05:21:445 (4,5,6,7,8,9) - avoid overlap nah I think this pattern looks pretty good in terms of aesthetics so I don't want to change it ;w;

Help me
Thanks for your mod!! and thanks for Kotori and Mazzerin's support >.< Glad to hear you guys like this map!!
Lavender
fuking amazing
Myxo
Cool map :3 This is one of the few Camellia songs I really like, and your map fits it so well!

I would mod it if I had the time (exams, duh), but one little thing: 02:35:410 (1,2,3,4,5,6) - I think jumps would fit better here, because the drum sounds are very strong so no movement feels awkward to me. Also, 02:35:582 (2,3,4) - are significantly different sounds to 02:36:100 (5,6) - and the current pattern doesn't show the difference.

Good luck!
sahuang
音效什么的下次再看

[f]
  1. 这个图我觉得明显小点的cs会好一些吧?算是排列图不是跳图,比如00:51:272 (1,2,3,4,1) - 这样的overlap很尴尬
  2. 01:04:376 (3) - 拆成滑条和圈,因为01:04:548 - 音你一直没无视
  3. 01:06:100 (1,2,3,1,2,1,2) - 跟音略怪,前面01:06:272 (2,3) - 跟了蓝线后面只有红白,如果按照前面的话01:07:048 - 也要
  4. 01:46:445 (1,2,3,4,5,6,7,8) - 不和前面那样变ds了吗?
  5. 01:51:703 (2,1) - 01:51:962 (2,1) - ds是否大了点
  6. 01:57:479 (1,2,3,4,5,6,7,8) - 全程偏大,前面1:46那边ds就够了,你最多加个间距,后四个跟这边ds一样
  7. 02:03:341 (1,1) - ds偏大,此外02:03:341 (1) - 不考虑4个圈?这边明显1/4连打
  8. 02:08:513 (1,2,3,4,5,6,7,8,1,1,2,3,1,2) - ds一个道理,后面可能也有类似的不说了
  9. 02:39:376 - 不map?
  10. 02:44:548 - 滑条这边停就行了,留个1/2
  11. 02:54:634 - 我觉得这边以后就没有1/8的音了,而且有些重音都被折返带过去了,建议改下。其他地方一样,不写了
  12. 02:59:807 - 03:05:324 - 03:10:841 - 03:16:358 (2) - delete
  13. 03:19:117 (1,2) - 换个位置?ds大了些
  14. 04:05:755 - 不map吗?04:05:410 (1,2,3,1,2) - 这个排列和下的节奏和前面一样还是觉得怪
  15. 04:19:548 (1,1,1) - 04:22:307 (1,1,1) - 为什么nc spam?
  16. 04:29:203 (1) - sv太高了吧,这边我怎么觉得没那么激烈,反之04:29:548 (1,2,3,4,1) - 倒是可以1234和5做个间距
  17. 04:38:858 (1,2,3,1,2,3) - 同学这个太难了。。。。。。
  18. 05:00:410 - 滑条可以这边结束的
    神图啊,细节改一下,回头check其他的
blooming tea
15:01 Regou: nice cursor dance
15:04 - G I D Z -: i didnt cursor dance lol
RyoKazuka
the rhythm placement here is so unique

keep it going regou !
love your maps
Hey lululu
看來我們倆都停工了
Topic Starter
Regou

Desperate-kun wrote:

Cool map :3 This is one of the few Camellia songs I really like, and your map fits it so well!

I would mod it if I had the time (exams, duh), but one little thing: 02:35:410 (1,2,3,4,5,6) - I think jumps would fit better here, because the drum sounds are very strong so no movement feels awkward to me. Also, 02:35:582 (2,3,4) - are significantly different sounds to 02:36:100 (5,6) - and the current pattern doesn't show the difference.

02:35:410 (1,2,3,4,5,6) - I actually think anti-jump would work at here as well as it's just the beginning of the part. I don't want to give too many pressure to players at this point. Since their sound isn't really identical, I tried to do some small variation here instead of simply overlapping them =w=


Good luck!

My Angel Azusa wrote:

音效什么的下次再看

[f]
  1. 这个图我觉得明显小点的cs会好一些吧?算是排列图不是跳图,比如00:51:272 (1,2,3,4,1) - 这样的overlap很尴尬 cs再高一點的話真的會很難打,算了
  2. 01:04:376 (3) - 拆成滑条和圈,因为01:04:548 - 音你一直没无视 ok
  3. 01:06:100 (1,2,3,1,2,1,2) - 跟音略怪,前面01:06:272 (2,3) - 跟了蓝线后面只有红白,如果按照前面的话01:07:048 - 也要 看來這個還是有點不太好=w=|| 弄掉藍線的圈圈了
  4. 01:46:445 (1,2,3,4,5,6,7,8) - 不和前面那样变ds了吗?好了
  5. 01:51:703 (2,1) - 01:51:962 (2,1) - ds是否大了点 [color=#FF000]還好吧,滑條玩家們基本上都不會拉到尾,這個就當做是單點看待吧[/color]
  6. 01:57:479 (1,2,3,4,5,6,7,8) - 全程偏大,前面1:46那边ds就够了,你最多加个间距,后四个跟这边ds一样 ok
  7. 02:03:341 (1,1) - ds偏大,此外02:03:341 (1) - 不考虑4个圈?这边明显1/4连打 這個部分都在跟電音,我就不突然跟1/4音了 ds方面嘛...應該還能玩的吧?
  8. 02:08:513 (1,2,3,4,5,6,7,8,1,1,2,3,1,2) - ds一个道理,后面可能也有类似的不说了 (其實是這圖太長我做到後面忘梗了) 我改了
  9. 02:39:376 - 不map?這裡留空比較能突出那兩個高音,不補note了
  10. 02:44:548 - 滑条这边停就行了,留个1/2
  11. 02:54:634 - 我觉得这边以后就没有1/8的音了,而且有些重音都被折返带过去了,建议改下。其他地方一样,不写了 改了
  12. 02:59:807 - 03:05:324 - 03:10:841 - 03:16:358 (2) - delete
  13. 03:19:117 (1,2) - 换个位置?ds大了些 我已經盡量了,再移會顯得很擠>_>
  14. 04:05:755 - 不map吗?04:05:410 (1,2,3,1,2) - 这个排列和下的节奏和前面一样还是觉得怪 04:05:755 - 這個音我放哪裡都感覺打起來不舒服,感覺向前面一樣保持連貫性也挺好的? 藍線的圈圈我拿掉了
  15. 04:19:548 (1,1,1) - 04:22:307 (1,1,1) - 为什么nc spam? 這裡應該是段落裡頭很明顯的重音吧(我還可以留空了來強調了這幾個音),下nc spam感覺比較合適
  16. 04:29:203 (1) - sv太高了吧,这边我怎么觉得没那么激烈,反之04:29:548 (1,2,3,4,1) - 倒是可以1234和5做个间距 改成1.2了應該好一點了
  17. 04:38:858 (1,2,3,1,2,3) - 同学这个太难了。。。。。。/.\沒法子啊歌本來就是這樣的,2和3疊在一起應該有變比較好打了吧;w;
  18. 05:00:410 - 滑条可以这边结束的
    神图啊,细节改一下,回头check其他的
Thanks for your mods and sorry for super late reply ;w;
sahuang
#1

2017-05-16 20:28 My Angel Azusa: Hitsound file is not 100 ms length:
2017-05-16 20:29 My Angel Azusa: drum-hitnormal.wav 99.98ms
2017-05-16 20:29 My Angel Azusa: normal-hitnormal50.wav 99.98ms
2017-05-16 20:29 My Angel Azusa: drum-hitnormal2.wav 99.98ms
2017-05-16 20:29 Regou: 我的媽
2017-05-16 20:29 My Angel Azusa: Wave hitsounds with possible delay > 5ms:
2017-05-16 20:29 My Angel Azusa: normal-hitfinish50.wavnormal-hitfinish50.wav
2017-05-16 20:29 Regou: 換了個怎麼還是不夠100ms啊
2017-05-16 20:29 My Angel Azusa: .复制了两次
2017-05-16 20:29 Regou: [stress]
2017-05-16 20:30 My Angel Azusa: 你进goldwave什么的 extend一下就行了
2017-05-16 20:30 Regou: 對哦
2017-05-16 20:30 Regou: 等我一下啊
2017-05-16 20:31 My Angel Azusa: qwq
2017-05-16 20:38 Regou: 換好了
2017-05-16 20:39 My Angel Azusa: 04:04:203 (2,3,4,5,1,2,3,4,5,1,2,1,2) - 这边节奏。。
2017-05-16 20:39 My Angel Azusa: 看不懂
2017-05-16 20:40 Regou: 我也要看一遍...
2017-05-16 20:40 Regou: 半年前搞得東西我都忘記自己為什麼怎麼放了
2017-05-16 20:40 My Angel Azusa: 04:39:893 (1,2,3) - 有点怪。。
2017-05-16 20:40 Regou: 04:04:720 (1,2,3,4,5) - 這個應該是因為抖音
2017-05-16 20:41 Regou: 04:04:031 (1,2,3,4,5) - 這個大概放錯了
2017-05-16 20:41 My Angel Azusa: 恩
2017-05-16 20:42 My Angel Azusa: 04:38:858 (1,2,3,1,2,3) - 还是等间距吧。。
2017-05-16 20:42 My Angel Azusa: 谁看得出三连??
2017-05-16 20:42 My Angel Azusa: 1/6
2017-05-16 20:42 Regou: 好吧
2017-05-16 20:42 Regou: 改了;w;
2017-05-16 20:43 Regou: 這個...主要是我想讓別人打04:39:979 (2,3) - 的時候移動稍微比前面快一點來配合電音才這麼放的
2017-05-16 20:43 My Angel Azusa: 但是太难了。。
2017-05-16 20:43 Regou: 要不間距拉小一點?
2017-05-16 20:43 My Angel Azusa: 05:15:410 (1,2,3,4,5,6,7,8,9) - ds大一点?正好切了
2017-05-16 20:43 My Angel Azusa: 你可以学学爱抚
2017-05-16 20:43 My Angel Azusa: 123123
2017-05-16 20:44 My Angel Azusa: 你这个间距是大了点
2017-05-16 20:44 My Angel Azusa: 其他没什么
2017-05-16 20:44 Regou: 好了都改了
2017-05-16 20:45 My Angel Azusa: ok
2017-05-16 20:47 Regou: 更新了
Sidetail
I let Kibbleru know about this map since it's bubbled and looks nice. Let him know if you don't get a mod in 2 weeks or so cuz he seems busy working in China.
Pentori
  1. 01:00:927 (4) - could probably remove the beat here to keep blue tick emphasis, like u have at 00:57:479 (1,2,3)
  2. 01:07:996 (1) - would have a nicer effect imo if you used an extended slider, makes the transition to 01:08:513 (1) - feel more impactful
  3. 01:48:513 (1) - having something clickable here seems a bit unnecessary, since the synth only comes in at 01:48:686 . should try doing something similar to 01:49:893 (1,1,2,3) - that groups together the synths 01:48:686 (2,1,2)
  4. 02:00:582 (1) - remove nc, consistency with 01:38:513 (5)
  5. 02:12:134 (2) - hmm feels a little undermapped since you have so many kicksliders following the synths 02:10:927 (1,2,3,3,4) - 02:13:686 (1,2) - while 02:12:307 - has a synth too but is passively mapped. could maybe try using two 1/4 sliders instead?
  6. 02:37:048 - 02:42:565 - 02:48:082 - etc. normal samplesets could work here for kick drum
  7. 02:39:289 (2,3) - maybe space more so people dont confuse this for 1/4 spacing 02:39:807 (1,2) . with the high intensity of this part people wont generally be watching approach circles
  8. 02:43:341 (2) - 1/8 sounds too fast for the sounds provided here, 1/6 would be a much more accurate simplification. for the case at 02:54:376 - since 1/6 doesnt let you snap to the blue tick drum on 02:54:634 - u could try a rhythm like https://puu.sh/xahQ3/9ef705ad51.png
  9. 03:19:289 (2) - needs hitsound on head
  10. 04:50:582 (1) - should end this on the blue tick 04:51:531 - so ppl dont slider break on the transition to the stream
  11. 05:06:272 - use the same hs as 05:06:013 - ?
ye nice call me back
pishifat
01:25:065 (1) - not sure if snapping is intentional
Topic Starter
Regou

Pentori wrote:

  1. 01:00:927 (4) - could probably remove the beat here to keep blue tick emphasis, like u have at 00:57:479 (1,2,3) okay :3
  2. 01:07:996 (1) - would have a nicer effect imo if you used an extended slider, makes the transition to 01:08:513 (1) - feel more impactful ok
  3. 01:48:513 (1) - having something clickable here seems a bit unnecessary, since the synth only comes in at 01:48:686 . should try doing something similar to 01:49:893 (1,1,2,3) - that groups together the synths 01:48:686 (2,1,2)ok
  4. 02:00:582 (1) - remove nc, consistency with 01:38:513 (5) ok
  5. 02:12:134 (2) - hmm feels a little undermapped since you have so many kicksliders following the synths 02:10:927 (1,2,3,3,4) - 02:13:686 (1,2) - while 02:12:307 - has a synth too but is passively mapped. could maybe try using two 1/4 sliders instead? ok
  6. 02:37:048 - 02:42:565 - 02:48:082 - etc. normal samplesets could work here for kick drum ok
  7. 02:39:289 (2,3) - maybe space more so people dont confuse this for 1/4 spacing 02:39:807 (1,2) . with the high intensity of this part people wont generally be watching approach circles ok
  8. 02:43:341 (2) - 1/8 sounds too fast for the sounds provided here, 1/6 would be a much more accurate simplification. for the case at 02:54:376 - since 1/6 doesnt let you snap to the blue tick drum on 02:54:634 - u could try a rhythm like https://puu.sh/xahQ3/9ef705ad51.png ok
  9. 03:19:289 (2) - needs hitsound on head ok
  10. 04:50:582 (1) - should end this on the blue tick 04:51:531 - so ppl dont slider break on the transition to the stream ok
  11. 05:06:272 - use the same hs as 05:06:013 - ? ok
ye nice call me back
01:25:065 (1) - yeah that's intentional i switched my focus to noise in the music that keeps on getting louder here so as to show a transition

Thanks!! everything mentioned by pentori has been fixed :3
Pentori
gz
Plaudible
ayy been waiting for this :D congrats!!
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