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Amatsuki - Chiisana Koi no Uta

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Logic Agent

Log Off Now wrote:



m4m

[Easy]

00:27:497 (1,3) - blanket (slider middle on 3)
00:43:460 (2,3) - blanket (slider end on 3) these look fine to me (as in i literally couldn't find what was wrong with them)
00:47:864 (2) - I would prefer it if this was placed around x156 y212 so there is less of a sharp flow here when it isn't needed curved the slider before the circle to make the flow less sharp in appearance, however I think it's alright as it is, nothing too sharp
00:58:873 (4) - The middle of this slider should definitely be clickable imo, and the way you hitsounded this diff makes it sound like it should be aswell, maybe try something like this? hr88 part
01:11:534 (1,2) - blanket (slider middle on 2 to x282 y79) alrigh
01:29:148 (1) - 01:33:552 (1) - holy shiz these sliders are so well done hr88 is a god
01:57:772 (1) - Maybe try this slider shape for a better aesthetic don't talk to me or my slightly curved son again
04:12:084 (1) - I would turn this into 1/1 then circle since the last note is pretty loud in the song didn't want to do that because this is supposed to be reeeeeeally easy, and the "large" spacing combined with the gap in music could make this difficult for a new player. in other words no funny business, just a really incredibly easy map for new players, no reason to make it "harder" imo

[Hard]

SV maybe a little high? idk think it's fine for bpm, and there's a gradual increase from the normal to the next insane so not gonna touch it

00:50:892 (2,3) - fix these parallels i'm going to fight youfixed
00:53:368 (2,3,1,2) - haven't i seen this exact thing before? *you may wanna add a bit of variation, even if its just a little bit to keep it interesting* ok my sliders are gay now
01:04:929 (2) - I would NC this because the time between clicks changes after this note eh if someone else points it out i will but i don't wanna nc spam
01:09:332 (1,2) - Not normally a fan of double repeats but these seem to be ok (just pointing it out idk why) ya the drums are doing some weird stuff that would be hard to represent and be different from the last part (Because i dont wanna use triples/ bigger spacing) so my only option is doing more 1/2 sliders... so why not repeat them
01:26:947 (1,2,3) - I would try and make these perfectly linear because atm they flow a little weird that woudl mess up my stack after the pause and im not tryna move everything around. i think it's pretty okay as it is
01:43:460 (2) - Same comment as 01:04:929 (2) - agree
02:10:983 (1) - I would actually move this to the right instead of to the left since the music is changing, so why not make a little change to the flow, maybe stack it on 02:09:194 (2,3) - ? ok
03:12:910 (2,3) - fix blanket slider end oo
03:16:763 (2) - fix stack ok

sorry its not much, rly nice map! thanks
Arphimigon
Nice music kds pls
deantuesday
To start, I like the map. Well done. I have very few changes I would recommend for any of the difficulties. This post will focus on difficulty: Insane (5.13)

00:41:259 - would put a circle here. I know you're zeroed in on the drums, but you have nothing to represent when the singer starts singing and hes the actual focus of the music.
01:10:983 (1,1) - I'm always a fan of this style. But completely silence the back half of the first slider. the extra click is still audible at 70% volume and out of place. also if it is silent, you can even shorten it by 1/4 of a note so people won't miss the back half of the slider trying to move on to the next one because the jump is pretty ham compared to others.
01:51:717 (2) - vocals are the most prominent noise. Consider adding a note on the previous half note and moving this note back half of a note.(1-2 and and 3)
02:01:075 (1) - getting rid of the back half of this slider and leaving it as a circle will emphasize the singer pausing. just feels better.
02:22:818 (4) - get rid of circle.
02:26:947 (1) - same slider as 1:10. silence back half, can make shorter by 1/4 note if silenced
03:12:359 (4) - lengthen this and get rid of 5
03:35:616 (4,1) - randomly long jump compared to rest of the section
03:48:415 (4) - get rid of 4 and start the slider (currently note 5 of the combo) where 4 is. then add 2 more bounces to the slider
deantuesday
This post will focus on difficulty: Thzz's Extra

The only issue I have with this version of the song, is the lack of silencing the back half of sliders that need to be silenced. I know how much of pain it is to add in all the necessary timing points, but without it we can all hear random clicks where they shouldn't be. Heres a slider list to look at.

01:06:855 (1) -
01:19:515 (3) -
01:40:158 (1) -
01:42:635 (2) -
01:44:011 (1) -
02:09:882 (1) -
02:35:479 (3) -
02:58:598 (2) -
02:59:974 (1) -
03:51:992 (5) -
03:59:424 (3) -
03:59:699 (4) -
04:11:259 (2) -


Other notes:
02:19:240 (2) - this section i would have followed the vocals. (3-4-1 2 and and and) with '-' meaning connected by slider. You followed the vocals on the verse immediately after this section, I don't see why they were ignored here.
03:53:231 (1) - get rid of note after this slider and lengthen it. no need for anything extra

Other than those 3 things, this version is my favorite.
deantuesday
Difficulty: Together
I take back what I said in my previous post this is my favorite difficulty

01:02:595 (5) - 01:03:008 (6) - just feels empty, possibly connect with a slow slider
03:34:659 (1) - This part feels awkward. emphasize vocals here

Also I wanted to say for your future maps:
01:28:466 (4) - These sections of the song are great.
01:52:824 (1) - Utilizing slider speed in this way is great.
Don't be afraid to utilize volume changes like you do speed changes.

Good luck getting ranked, I'd say this map deserves it.
PM if you ever need something else looked at.
Natsu
8-)

2016-12-20 20:47 Logic Agent: hi i don't mean to bug you if you're too busy, but i was wondering if i could get your opinion on a map
2016-12-20 20:51 Natsu: sure
2016-12-20 20:51 Logic Agent: cool, thanks
2016-12-20 20:51 Logic Agent: ACTION is editing [https://osu.ppy.sh/b/1148249 Amatsuki - Chiisana Koi no Uta [Together]]
2016-12-20 20:51 Logic Agent: the topdiff is the one i just wanted general thoughts on
2016-12-20 20:59 Natsu: k wait
2016-12-20 21:00 Logic Agent: no problem take your time
2016-12-20 21:01 Natsu: together is a collab diff?
2016-12-20 21:01 Logic Agent: no it's just like fitting with the song lyrics
2016-12-20 21:02 Logic Agent: guess it could kinda seem that way with the name lol
2016-12-20 21:02 Natsu: those combo colors are so hard to see with this bg o.o
2016-12-20 21:02 Logic Agent: true they're not that bad with my skin
2016-12-20 21:02 Logic Agent: but i've had other people say they're hard to see
2016-12-20 21:02 Logic Agent: just haven't fixed them yet
2016-12-20 21:02 Logic Agent: good reminder though
2016-12-20 21:03 Natsu: the slider velocity at the intro feels so fast o.o
2016-12-20 21:03 Logic Agent: well it's a tad bit slower than the rest since there's no drums yet but the bpm is super high so i think too slow would be unfitting
2016-12-20 21:03 Logic Agent: especially because there's parts of the song that are /actually/ slow that i use slow svs on
2016-12-20 21:04 Natsu: atleast it should be different from the part with drums
2016-12-20 21:04 Logic Agent: so you think even more slow
2016-12-20 21:04 Natsu: I'd use like ,70
2016-12-20 21:05 Logic Agent: ok i might mess around with it
2016-12-20 21:05 Natsu: then ,80 here 00:31:901 (1) -
2016-12-20 21:05 Natsu: so we can feel the speed change at 00:41:809 (1) -
2016-12-20 21:05 Logic Agent: i agree actually
2016-12-20 21:05 Logic Agent: i'll slow the beginning down some
2016-12-20 21:06 Natsu: 01:04:928 (2) - this needs a NC, also I don't think they belongs to the same pattern 01:03:827 (1,2,3) - I'd move 01:04:928 (2,3) - away
2016-12-20 21:07 Logic Agent: well i think that keeping them same makes 01:06:029 (1) - feel very strong
2016-12-20 21:07 Logic Agent: but i see what you mean
2016-12-20 21:07 Natsu: 01:19:240 (1,2,3,4,1) - I don't feel this 1/4s fit the song, 1/2 would fit the music better
2016-12-20 21:08 Natsu: even this beat 01:19:653 (4) - is not that relevant
2016-12-20 21:08 Logic Agent: i do see where you're coming from with that but like
2016-12-20 21:09 Logic Agent: there's a drumroll in the background which yeah it's the background and it's not super strong
2016-12-20 21:09 Logic Agent: but i liked the concept of mapping that part out and making this part seem very strong before the pause with the vocals
2016-12-20 21:09 Natsu: 01:27:153 (3) - this also I don't think the triplet fits the music
2016-12-20 21:09 Natsu: 01:28:048 (1,2,3,4) - oh this jumps feels alot better
2016-12-20 21:10 Natsu: btw if you want to keep the first 1/4s then add some hitsounds, so they sound similar to them ^
2016-12-20 21:10 Logic Agent: so you think the problem is the execution in the first one?
2016-12-20 21:10 Natsu: i mean when i hear the song, I can't hear them at 100% and feels overmapped and not fitting
2016-12-20 21:10 Natsu: if you play with the hitsounds u can do something cool there tho
2016-12-20 21:11 Logic Agent: i'll see if i can come up with something
2016-12-20 21:11 Natsu: https://osu.ppy.sh/s/420677 I did something similar here
2016-12-20 21:11 Natsu: the drumrolls were so low, so I just added a sound that make them fit the actual song
2016-12-20 21:11 Logic Agent: i'll check it out
2016-12-20 21:11 Logic Agent: and see if i can draw ideas from it
2016-12-20 21:12 Logic Agent: good call
2016-12-20 21:12 Natsu: 02:05:755 (2,3) - the spacing is so close
2016-12-20 21:12 Logic Agent: true i'll make it bigger
2016-12-20 21:14 Natsu: 02:43:116 (3) - you are adding them as emphasis for 02:43:185 (4) - ?
2016-12-20 21:14 Natsu: tbh I'd prefer a 1/2 rhythm o.o
2016-12-20 21:14 Logic Agent: yeah it's like
2016-12-20 21:14 Logic Agent: sort of like a leadin kinda
2016-12-20 21:14 Logic Agent: to the 1/4 rhythms
2016-12-20 21:14 Logic Agent: like it kinda helps it feel sped up
2016-12-20 21:14 Logic Agent: cause it's the middle and then the end of the kiai
2016-12-20 21:14 Logic Agent: i think it gives it more power
2016-12-20 21:15 Logic Agent: also just like raw circle jumps into kick sliders feels awkward imo
2016-12-20 21:15 Logic Agent: cause it's like there's nothing leading you into the kick sliders it's just very sudden
2016-12-20 21:15 Logic Agent: hope that makes sense lol
2016-12-20 21:15 Natsu: 03:30:800 (1,1) - this can surprising, since the music is slow and the 1/4 jumps don't fit much
2016-12-20 21:16 Logic Agent: are you talking about
2016-12-20 21:16 Logic Agent: just that one or all 03:31:350 (1,2,3,4) - these as well?
2016-12-20 21:16 Logic Agent: because i did 03:31:350 (1,2,3,4) - things like this to kinda be a very easy and steady paced filled between parts where i emphasize vocals
2016-12-20 21:17 Natsu: mmm mostly because you are going to a slow section and the 1/4 feels a bit troll there imo
2016-12-20 21:17 Natsu: I'd just space them less
2016-12-20 21:17 Natsu: 04:12:084 (2) - NC?
2016-12-20 21:18 Logic Agent: oh whoops
2016-12-20 21:18 Logic Agent: yeah maybe i'll change that
2016-12-20 21:18 Logic Agent: the 1/4 part
2016-12-20 21:18 Logic Agent: thanks for looking at it i hope it wasn't too bad :p
2016-12-20 21:18 Natsu: are you sure about the ar btw?
2016-12-20 21:18 Natsu: I'd use 9,5 here
2016-12-20 21:18 Logic Agent: you think higher?
2016-12-20 21:18 Natsu: but maybe ask to some players
2016-12-20 21:18 Logic Agent: yeah i've had some requests for higher
2016-12-20 21:18 Logic Agent: musty said ar felt low too
2016-12-20 21:19 Logic Agent: paired with high bpm
2016-12-20 21:19 Logic Agent: i'll bump it up
2016-12-20 21:19 Natsu: https://osu.ppy.sh/s/454627 idk i used 9,5 here and worked really well
2016-12-20 21:19 Natsu: and ur map have more jumps and higher bpm O.O
2016-12-20 21:19 Logic Agent: okay yeah i'll boost the ar
2016-12-20 21:20 Natsu: btw the map is really solid ;o
2016-12-20 21:20 Logic Agent: cool thanks :P
2016-12-20 21:20 Logic Agent: i just need more mods before i use ticket with xinely
2016-12-20 21:20 Logic Agent: lol
2016-12-20 21:20 Natsu: I tho I'd find a jumpy yolo map, but is really well structured
2016-12-20 21:20 Logic Agent: hey i appreciate the kind words :D
2016-12-20 21:20 Logic Agent: hopefully i can find others who feel the same
2016-12-20 21:20 Logic Agent: also if you wouldn't mind posting on thread so i can kd you/ count this as a mod from someone who knows their stuff
2016-12-20 21:21 Logic Agent: "mod"
2016-12-20 21:21 Natsu: sure thing
[ Lilu ]
hoi this is from your mod queue

Together

00:47:726 (2,4) - Overlap here is kind of messy looking. maybe just move the 2 over a little

00:58:598 (2,3,4,5,6,7) - the spacing on this jumps is all over the place. 00:59:148 (6,7) - should be swapped. i think that's all that needs top be fixed.

01:02:038 (3,5) - the way these overlap is uneven, i dont know if its intentional or not, but if the 5 was moved to flow outwards from the 4 it would look and play better imo.

01:10:020 (7,8,9,1) - the odd spacing between these is kinda awkward to play. maybe even them out a little, also the way the green 1 overlaps the yellow 6 is a bit messy imo.

01:10:983 (1,1) - maybe reduce the spacing between these

01:15:249 (3,4,1) - this section has bad flow imo. maybe change the way the sliders flow so they flow into eachother rather than away from eachother. https://puu.sh/sXFnB/f7f2276f4b.jpg

01:28:048 (1,2,3,4) - ctrl g to make it flow better? its jarring to play when you have downward motion accompanied by upward sliders.

01:29:148 (1) - make this apart of the stream? https://puu.sh/sXFvu/47a36573dd.jpg

02:26:947 (1,1) - reduce spacing between these as well maybe?

02:31:213 (3,4) - bad flow again, maybe just ctrl g to fix

02:45:043 (8,1) - make it apart of the stream too?

03:47:864 (1,2,3,4) - theres the same issue here with the vertical movement, going down, but the sliders are moving up.

03:52:681 (2,3) - Flow is off here

03:57:772 (1) - starting to think maybe you want your sliders like this, i think its awkward to play, since there isnt a larger space between the end of the stream and the slider, so it would make sense to have the slider at the end of the stream, rather than having to jump to it.

04:04:791 (2,4) - Overlap looks kinda eh imo


thzz's Extra

00:25:020 (3) - this might be better with ctrl g

00:44:837 (4,1) - the flow here is kinda bad imo, maybe if you used ctrl g on the yellow 4?

01:09:882 (6,7) - this is just an idea but i think these two would be better if they were switched. that way the counter clockwise circular motion of the jump pattern is maintained throughout.

01:19:103 (8) - at the end of this triangle jump, the flow suggests you jump to right, but the next note 01:19:240 (1) - is to the left. it feels a bit counter intuitive to play. https://puu.sh/sXGNY/2e3ed10b30.jpg

01:21:855 (3,4) - The end of 3 faces away from the 4, its not too much of a problem, just a little hiccup in the flow.

01:23:644 (1,2) - here too.

01:33:827 (2,3) - The flow here is interrupted a bit, but i think its not too bad

02:07:956 (3,4) - the 3 points away from the 4 and he 4 overlaps, 02:08:231 (4,6) - the 6 kind messily, imo.
Mir
M4M so I don't forget after I get back from holiday lo.

[General]
  1. Battle's Normal has a different video offset. Every other difficulty is -50, but his is 0.
  2. bg.jpg seems to be unused.
  3. soft-hitclap2.wav could have a delay of over 5ms. Check this in audacity and fix it or something (cuz I suck at that stuff.)
  4. For the difficulties I'm modding (Hard and the lower Insane) your combos are very short. Considering the bpm and the density you mapped I would suggest using an NC every two downbeats rather than every one.
  5. Agenthzz's Insane plays better with AR 9.2 considering how dense the map is, there's a lot of objects on the screen with AR 9.

[]

[ Hard]
  1. 01:18:002 (4,1) - This jump seems really far compared to what you've been doing so far. Maybe nerf it a bit?
  2. 01:18:139 (1,1) - This overlap of the slider body on the reverse could cause misreading. Especially because the head of the second slider appears first while the reverse is still visible. I recommend moving it somewhere else. Like https://mir.s-ul.eu/V95EKl5m maybe.
  3. 01:41:671 (2,3) - This overlap makes this pattern seem very sudden, since it's only visible after 01:40:983 (3) - disappears completely. I recommend not overlapping these for the sake of readability.
  4. 01:44:286 - Do you want to skip this? You could make 01:44:011 (3) - a 1/2 slider to capture that vocal sound. Maybe slow SV and then bump it up at 01:44:561 (1) - to emphasize the strong note too?
  5. 01:42:084 (4,1) - Spaced noticeably more than other kiais. Could be fine due to slider leniency though, up to you.
  6. 01:50:616 (3) - Ends on a really strong note, try this?: https://mir.s-ul.eu/PwdaI4Dd
    1. NC whatever ends up on 01:50:616 - if you intend to keep the 1 downbeat NC thing you have going here.
    2. 01:50:616 (3,4) - This timeline gap is larger yet the spacing for 01:51:717 (1,2) - right after is the same but the gap in the timeline is shorter.
  7. 01:53:919 (3) - Skips a really noticeable kick. Maybe a reverse slider here to capture that? This actually happens a lot before, so it could be intentional. If it is, ignore it.
  8. 02:09:332 (3) - This vocal is on a slider end and is much stronger than the drums here. Maybe something like this? https://mir.s-ul.eu/q9KsM4gu
  9. 02:25:295 (1,2) - The flow from 1 into 2 is bad here imo because 1 ends on the opposite side to 2, which plays really awkward.
  10. 02:32:314 (3) - Why are the strongest drum beats on the reverse and tail? Try this?: https://mir.s-ul.eu/3phUQsEP You do this rhythm for a lot of the kiais and I don't really see why because there's nothing strong on the slider head to click, but on the reverse and tail there is? I only noticed it now, but it's also done at 01:16:350 (3) - and similar places. I feel like this rhythm could have been chosen a bit better.

Nothing else I noticed.
[ Insane]
  1. 00:40:777 (1) - HNNNG. This rhythm choice is HNGSDKsladgadg. This spinner ends on such a strong note I literally cringed when I heard it. Please make 00:41:809 - an active note. Tbh just remove the spinner completely, it's just... so out of place imo.
  2. 00:43:323 (2) - No sound here, overmapped. 00:44:424 (2) - same, and it continues for this entire section. I think you should remove this because it isn't the kiai and in the kiai you can have more rhythm density, but here it's just not fitting to overmap these notes at all.
  3. 00:50:616 (1) - You've got to be kidding me, just make this a straight slider for the love of god. (just kidding it's not a huge deal)
  4. 01:17:038 (1,2) - This is really big jump for not being a strong note.
  5. 01:19:929 (2,1) - Stacking this would have more impact and also make this space easier to read. Applies for similar cases later on.
    1. 01:19:929 (2) - Is unsnapped by a tiny bit.
    2. If you do take the suggestion, you should probably nerf 01:19:791 (1,2) - a bit more since that would become a huge jump.
  6. 01:35:204 (3) - Are you missing a kick here?
  7. 02:08:506 (4) - Why suddenly skip the kick on 02:08:644?
  8. 02:39:607 (1,3) - :thinking: Same angle maybe?
  9. 03:24:057 (2,3) - This spacing confused me when playing, I think you should space 3 a bit more so it's clear that there's a 1/1 gap here.
  10. 03:25:846 (1,2) and 03:28:048 (1,2) - have the same spacing but different timeline gap. Space the latter out more to prevent misreading.
  11. 03:41:259 (1,4) - Nice stack. *runs*
  12. 03:45:387 (4,1) - This is the only time you ever stack like this, any reason why? Before you never did this. Also this flow 03:45:112 (3,4) - is linear compared to the rest of the map where it's more angular.
  13. 03:48:552 (1,2,3) - Introducing kicksliders of this speed and this spacing so late into the map is unfair. I didn't expect kicks at all since they never appeared in previous kiais, and I broke due to this. I recommend doing something else here or adding kicks in previous kiais so these aren't such a surprise.
  14. 03:51:992 (4) - Really strong note on this downbeat here. Are you sure you want to keep this and no do slider + circle instead?
  15. 03:53:781 (3,4) - Strong note on the slider end makes this part play weird. Try a reverse or swapping this rhythm altogether to circle then slider.

Good mapset really. I like it, but the rhythm choice in general doesn't sit right with me. I feel a lot of it can be done differently to prioritize sounds better. A recurring theme is having a reverse where the head is on a weak sound but the reverse tick and the end have stronger sounds. I pointed a few out in the Hard but it's recurring. Similar poor rhythm choice exists in the Insane, but not as frequently as in the Hard.

Good luck!~
SnowNiNo_
M4M

  • [Together]
  1. 01:48:827 - the finish hs sound pretty werid here, maybe lower the volume or remove the hs
  2. 02:59:424 (2,3,1) - structure here seem pretty weird lol, hoe about just follow the vocal
  3. 03:18:139 - ill replace this with a note since is a pretty strong sound, using sliderend to express isnt a good choice
  4. 04:03:827 (4,3) - lul
  5. 04:12:084 (1,2,1) - same
  6. pretty nice diff xd
  • [thzz's Extra]
  1. 01:11:465 (2) - 02:27:428 (2) - this is pretty unnecessary imo, since there are no sound to support the note
  2. 01:19:928 (2,1) - i suggest to stack here, since the spacing would confused player
  3. 01:29:561 - 01:30:112 - the gap here seems rly inconsistent to ur structure, since u didnt use the same structure after
  4. 01:39:332 (3) - NC for consistent
  5. 01:48:827 (1,2) - same as Together's diff
  6. 02:35:892 (2,1) - 03:39:745 (2,1) - yap same thing here
  7. 03:20:341 (1) - this should get more emphasized
  8. 03:55:570 - structure here should be like this imo, can express much better to the music and the cymbol sound
  9. 04:07:956 (3) - NC for consistent
  • [Insane]
  1. 01:37:681 (5,6,1) - linear flow :<, try this
  2. 01:51:580 - structure here should be like this, the current structure us just rly weird lol like ur following instrument at 01:51:717 (2,1) - and vocal 01:52:130 (2) -, and the spacing of 1/1 gap is smaller then the 1/2s, just no xd
  3. 01:57:772 (1,2,3) - meh
  4. 02:52:543 (4) - 04:04:928 (3,4) - should have larger spacing for emphasis
  5. 03:48:277 (3,4) - flow is better if ctrl + g
  6. 04:06:855 (2,3,4) - hmm try this?


GL, i rly like the top diff xd
Topic Starter
Logic Agent

SnowNiNo_ wrote:

M4M

  • [Together]
  1. 01:48:827 - the finish hs sound pretty werid here, maybe lower the volume or remove the hs not my hitsounds don't wanna touch unless thzz has better option
  2. 02:59:424 (2,3,1) - structure here seem pretty weird lol, hoe about just follow the vocal
  3. 03:18:139 - ill replace this with a note since is a pretty strong sound, using sliderend to express isnt a good choice probably gonna change this but not right this second
  4. 04:03:827 (4,3) - lul
  5. 04:12:084 (1,2,1) - same
  6. pretty nice diff xd
  • [Insane]
  1. 01:37:681 (5,6,1) - linear flow :<, try this
  2. 01:51:580 - structure here should be like this, the current structure us just rly weird lol like ur following instrument at 01:51:717 (2,1) - and vocal 01:52:130 (2) -, and the spacing of 1/1 gap is smaller then the 1/2s, just no xd
  3. 01:57:772 (1,2,3) - meh
  4. 02:52:543 (4) - 04:04:928 (3,4) - should have larger spacing for emphasis
  5. 03:48:277 (3,4) - flow is better if ctrl + g
  6. 04:06:855 (2,3,4) - hmm try this?


GL, i rly like the top diff xd thanks ;o

Mir wrote:

M4M so I don't forget after I get back from holiday lo.

[General]
  1. Battle's Normal has a different video offset. Every other difficulty is -50, but his is 0. nice catch, thanks
  2. bg.jpg seems to be unused. you have old dl i think
  3. soft-hitclap2.wav could have a delay of over 5ms. Check this in audacity and fix it or something (cuz I suck at that stuff.) will ask thzz but i think it's okay
  4. For the difficulties I'm modding (Hard and the lower Insane) your combos are very short. Considering the bpm and the density you mapped I would suggest using an NC every two downbeats rather than every one. if someone else thinks the same i'll change, though i love small combos
  5. Agenthzz's Insane plays better with AR 9.2 considering how dense the map is, there's a lot of objects on the screen with AR 9. don't wanna use high ar on lowdiffs

[Hard][ Hard]
  1. 01:18:002 (4,1) - This jump seems really far compared to what you've been doing so far. Maybe nerf it a bit?
  2. 01:18:139 (1,1) - This overlap of the slider body on the reverse could cause misreading. Especially because the head of the second slider appears first while the reverse is still visible. I recommend moving it somewhere else. Like https://mir.s-ul.eu/V95EKl5m maybe.
  3. 01:41:671 (2,3) - This overlap makes this pattern seem very sudden, since it's only visible after 01:40:983 (3) - disappears completely. I recommend not overlapping these for the sake of readability.
  4. 01:44:286 - Do you want to skip this? You could make 01:44:011 (3) - a 1/2 slider to capture that vocal sound. Maybe slow SV and then bump it up at 01:44:561 (1) - to emphasize the strong note too?
  5. 01:42:084 (4,1) - Spaced noticeably more than other kiais. Could be fine due to slider leniency though, up to you.
  6. 01:50:616 (3) - Ends on a really strong note, try this?: https://mir.s-ul.eu/PwdaI4Dd
    1. NC whatever ends up on 01:50:616 - if you intend to keep the 1 downbeat NC thing you have going here.
    2. 01:50:616 (3,4) - This timeline gap is larger yet the spacing for 01:51:717 (1,2) - right after is the same but the gap in the timeline is shorter.
  7. 01:53:919 (3) - Skips a really noticeable kick. Maybe a reverse slider here to capture that? This actually happens a lot before, so it could be intentional. If it is, ignore it. intentional, i had to sacrifice a lot of clickable drum stuff in this diff because when you try to make all the powerful stuff clickable your hard diff ends up at 4 stars.
  8. 02:09:332 (3) - This vocal is on a slider end and is much stronger than the drums here. Maybe something like this? https://mir.s-ul.eu/q9KsM4gu i like how this sounds to lead into the drum part
  9. 02:25:295 (1,2) - The flow from 1 into 2 is bad here imo because 1 ends on the opposite side to 2, which plays really awkward.
  10. 02:32:314 (3) - Why are the strongest drum beats on the reverse and tail? Try this?: https://mir.s-ul.eu/3phUQsEP You do this rhythm for a lot of the kiais and I don't really see why because there's nothing strong on the slider head to click, but on the reverse and tail there is? I only noticed it now, but it's also done at 01:16:350 (3) - and similar places. I feel like this rhythm could have been chosen a bit better. the reason i had to do some shitty rhythms like this is because originally there were a loooooot more clickable drum sounds in this diff, but with those kind of rhythms combined with the high bpm and the spiky nature of the song, the difficulty was way too high for what would be considered a traditional hard. it essentialy played like a shitty light insane or something, and it was kinda gross. if someone can point out a better way or some suggestions rhythmically, i might mess around with them but i think that these rhythms fit the job well enough.

Nothing else I noticed.
[

[Agenthzz's Insane][ Insane]
  1. 00:40:777 (1) - HNNNG. This rhythm choice is HNGSDKsladgadg. This spinner ends on such a strong note I literally cringed when I heard it. Please make 00:41:809 - an active note. Tbh just remove the spinner completely, it's just... so out of place imo.
  2. 00:43:323 (2) - No sound here, overmapped. 00:44:424 (2) - same, and it continues for this entire section. I think you should remove this because it isn't the kiai and in the kiai you can have more rhythm density, but here it's just not fitting to overmap these notes at all.
  3. 00:50:616 (1) - You've got to be kidding me, just make this a straight slider for the love of god. (just kidding it's not a huge deal)
  4. 01:17:038 (1,2) - This is really big jump for not being a strong note.
  5. 01:19:929 (2,1) - Stacking this would have more impact and also make this space easier to read. Applies for similar cases later on.
    1. 01:19:929 (2) - Is unsnapped by a tiny bit.
    2. If you do take the suggestion, you should probably nerf 01:19:791 (1,2) - a bit more since that would become a huge jump.
  6. 01:35:204 (3) - Are you missing a kick here?
  7. 02:08:506 (4) - Why suddenly skip the kick on 02:08:644? fix
  8. 02:39:607 (1,3) - :thinking: Same angle maybe? i like how it looks, im weird
  9. 03:24:057 (2,3) - This spacing confused me when playing, I think you should space 3 a bit more so it's clear that there's a 1/1 gap here. fix
  10. 03:25:846 (1,2) and 03:28:048 (1,2) - have the same spacing but different timeline gap. Space the latter out more to prevent misreading. fix
  11. 03:41:259 (1,4) - Nice stack. *runs* fixfixfixfix
  12. 03:45:387 (4,1) - This is the only time you ever stack like this, any reason why? Before you never did this. Also this flow 03:45:112 (3,4) - is linear compared to the rest of the map where it's more angular.
  13. 03:48:552 (1,2,3) - Introducing kicksliders of this speed and this spacing so late into the map is unfair. I didn't expect kicks at all since they never appeared in previous kiais, and I broke due to this. I recommend doing something else here or adding kicks in previous kiais so these aren't such a surprise.
  14. 03:51:992 (4) - Really strong note on this downbeat here. Are you sure you want to keep this and no do slider + circle instead?
  15. 03:53:781 (3,4) - Strong note on the slider end makes this part play weird. Try a reverse or swapping this rhythm altogether to circle then slider.

everything else in the collab diff isn't my part

Good mapset really. I like it, but the rhythm choice in general doesn't sit right with me. I feel a lot of it can be done differently to prioritize sounds better. A recurring theme is having a reverse where the head is on a weak sound but the reverse tick and the end have stronger sounds. I pointed a few out in the Hard but it's recurring. Similar poor rhythm choice exists in the Insane, but not as frequently as in the Hard. yeah there were some thoughtful sacrifices made in the rhythm department but ultimately i think the diffs hit their mark for the target audience without being overwhelming due to the bpm

Good luck!~ thaaaaaank

[ Lilu ] wrote:

hoi this is from your mod queue

Together

00:47:726 (2,4) - Overlap here is kind of messy looking. maybe just move the 2 over a little

00:58:598 (2,3,4,5,6,7) - the spacing on this jumps is all over the place. 00:59:148 (6,7) - should be swapped. i think that's all that needs top be fixed. fix

01:02:038 (3,5) - the way these overlap is uneven, i dont know if its intentional or not, but if the 5 was moved to flow outwards from the 4 it would look and play better imo. moved the circle out more

01:10:020 (7,8,9,1) - the odd spacing between these is kinda awkward to play. maybe even them out a little, also the way the green 1 overlaps the yellow 6 is a bit messy imo. made the jumps play better

01:10:983 (1,1) - maybe reduce the spacing between these done

01:15:249 (3,4,1) - this section has bad flow imo. maybe change the way the sliders flow so they flow into eachother rather than away from eachother. https://puu.sh/sXFnB/f7f2276f4b.jpg this kind of flow is used to emphasize the vocals

01:28:048 (1,2,3,4) - ctrl g to make it flow better? its jarring to play when you have downward motion accompanied by upward sliders.

01:29:148 (1) - make this apart of the stream? https://puu.sh/sXFvu/47a36573dd.jpg don't plan on doing this, made the stream a lil jump on purpose

02:26:947 (1,1) - reduce spacing between these as well maybe?

02:31:213 (3,4) - bad flow again, maybe just ctrl g to fix same as earlier

02:45:043 (8,1) - make it apart of the stream too?

03:47:864 (1,2,3,4) - theres the same issue here with the vertical movement, going down, but the sliders are moving up.

03:52:681 (2,3) - Flow is off here

03:57:772 (1) - starting to think maybe you want your sliders like this, i think its awkward to play, since there isnt a larger space between the end of the stream and the slider, so it would make sense to have the slider at the end of the stream, rather than having to jump to it.

04:04:791 (2,4) - Overlap looks kinda eh imo

deantuesday wrote:

To start, I like the map. Well done. I have very few changes I would recommend for any of the difficulties. This post will focus on difficulty: Insane (5.13)

00:41:259 - would put a circle here. I know you're zeroed in on the drums, but you have nothing to represent when the singer starts singing and hes the actual focus of the music. don't think those vocals are important enough to represent with a circle, and it feels much stronger when you click with the drum alone
01:10:983 (1,1) - I'm always a fan of this style. But completely silence the back half of the first slider. the extra click is still audible at 70% volume and out of place. also if it is silent, you can even shorten it by 1/4 of a note so people won't miss the back half of the slider trying to move on to the next one because the jump is pretty ham compared to others. i think it sounds fine, also i didn't mess with hitsounds or volumes so
01:51:717 (2) - vocals are the most prominent noise. Consider adding a note on the previous half note and moving this note back half of a note.(1-2 and and 3) changes
02:01:075 (1) - getting rid of the back half of this slider and leaving it as a circle will emphasize the singer pausing. just feels better. not trying to let a pause happen here, this section immediately feeds into the drums
02:22:818 (4) - get rid of circle. but there's a cymbal crash here
02:26:947 (1) - same slider as 1:10. silence back half, can make shorter by 1/4 note if silenced same as earlier
03:12:359 (4) - lengthen this and get rid of 5 i like clicking on the piano
03:35:616 (4,1) - randomly long jump compared to rest of the section fix
03:48:415 (4) - get rid of 4 and start the slider (currently note 5 of the combo) where 4 is. then add 2 more bounces to the slider that'd be untrue to the music though

Difficulty: Together
I take back what I said in my previous post this is my favorite difficulty lol thanks

01:02:595 (5) - 01:03:008 (6) - just feels empty, possibly connect with a slow slider
03:34:659 (1) - This part feels awkward. emphasize vocals here true

Also I wanted to say for your future maps:
01:28:466 (4) - These sections of the song are great.
01:52:824 (1) - Utilizing slider speed in this way is great.
Don't be afraid to utilize volume changes like you do speed changes.

Good luck getting ranked, I'd say this map deserves it.
PM if you ever need something else looked at. thanks!

thanks for mods everyone, colors are standard and i've also remapped a couple parts and tweaked a few others to improve it further.
Synergyze
Hello! I’ve gathered a bit of interest in this map, and I wanted to mod it. Here are a few things I’ve noticed.

Insane: (*May apply with other diffs)
  1. 01:30:249 (1) – You missed a minor sound at 01:30:387, I suggest making the sliderend land on the red tick to follow the minor sound better. This is the same for 01:31:350 and 01:34:653. I’m pretty sure you know where to do this in the following choruses as well ^^
  2. 01:44:561 – I like this break, though is there a reason for 01:46:213 (3, 4), this 01:48:415 (2, 3), and 01:50:616 (3) to be different? Also you ignore a sound at 01:51:029. (related to this problem)I suggest putting a slider there and change these three points so that they’re the same, since they follow the same rhythm. *In most of these, a kick is being ignored, which I personally don’t like ignoring.
  3. 01:53:919 (3) – Make this slider shorter, it’s the same thing with the first one. It’s weird since you do it right for the ones following that. (this is if you’re following percussion, but even so, this isn’t supposed to be ignored completely.) Same goes for 02:02:726 (3) and 02:08:781 (1)
  4. 03:13:736 – I like what you did with this. Good Job!

General Tips:
  1. Even if a percussion sound is minor, if it’s still noticeable, you probably shouldn’t ignore it. (though these are just my suggestions ^^’) Slowing down by 50% should help you. I kinda noticed it, though you’re free to omit this, since it may be inaudible to most anyway. I’m just really alert with this kind of thing.

    Agenthzz’s Insane:
    1. 00:40:777 – Just a suggestion: Make this spinner land on 00:41:396, put a circle in the next white tick, then add a short slider on 00:41:809. The rhythm you followed previously was pretty odd and ignored a few important sounds.
    2. Like Logic’s Insane, Minor sounds on Slider Ends = Win (kinda tired typing this one)
    3. 01:53:300 (3)– The blue tick has no sound. Though I understand if this is intentional to prioritize the following strong sound, in which case, I commend you for that. Very evident in 03:48:552 (1, 2, 3). Personally, 04:06:029 (3, 4)should also follow this, since it leads up to a stronger point in the song, and this is towards the end of the song as well.


Really not sure how to mod the lower and higher diffs though.


This is my first time modding as well, so I apologize if this isn’t all too great. Overall, this is a pretty impressive mapset. Really fun as well! ~Syn
Topic Starter
Logic Agent

Synergyze wrote:

Hello! I’ve gathered a bit of interest in this map, and I wanted to mod it. Here are a few things I’ve noticed.

Insane: (*May apply with other diffs)
  1. 01:30:249 (1) – You missed a minor sound at 01:30:387, I suggest making the sliderend land on the red tick to follow the minor sound better. This is the same for 01:31:350 and 01:34:653. I’m pretty sure you know where to do this in the following choruses as well ^^ I see what you're saying, but the reason I used the 1/1 slider there is more for the feel of this "calmer" part before the second mini kiai after it. I wanted the rhythm to be less dense and easier to play so that the part after it felt all the much stronger. While yes it could technically be more true to the music, for this particular difficulty I chose to approach this section in a different way rhythmically so that I didn't have to do some big jumps to make the "hora" part more powerful.
  2. 01:44:561 – I like this break, though is there a reason for 01:46:213 (3, 4), this 01:48:415 (2, 3), and 01:50:616 (3) to be different? Also you ignore a sound at 01:51:029. (related to this problem)I suggest putting a slider there and change these three points so that they’re the same, since they follow the same rhythm. *In most of these, a kick is being ignored, which I personally don’t like ignoring. So to answer your first question, the reason they're different is because I just wanted a bit of variation in this section to keep it very calm and simple. If I just spammed 1/1 sliders the entire time it'd be kinda boring, so I did a 1/2 slider part so it would be more interesting and fitting with the vocals. If I did too many I think the feeling of the section would change and would be faster than I wanted. The reason I ignored the beat 01:51:029 here is because I wanted to emphasize the vocals very much, and then rush directly into the drums 01:51:580 here to make the ending of the section feel more powerful in contrast to the small pause after it.
  3. 01:53:919 (3) – Make this slider shorter, it’s the same thing with the first one. It’s weird since you do it right for the ones following that. (this is if you’re following percussion, but even so, this isn’t supposed to be ignored completely.) Same goes for 02:02:726 (3) and 02:08:781 (1) The reason I used 1/1 sliders in those places is for consistency purposes with the first one. Technically yes, I could ctrl + g this rhythm and it would work, but I think this way is better to make this new section start off noticeably more dense than the last one. From then on, I used this same flipped rhythm in the middle of this verse, and then at the very end where you timestamped it.
  4. 03:13:736 – I like what you did with this. Good Job! thanks!

General Tips:
  1. Even if a percussion sound is minor, if it’s still noticeable, you probably shouldn’t ignore it. (though these are just my suggestions ^^’) Slowing down by 50% should help you. I kinda noticed it, though you’re free to omit this, since it may be inaudible to most anyway. I’m just really alert with this kind of thing.

    Agenthzz’s Insane:
    1. 00:40:777 – Just a suggestion: Make this spinner land on 00:41:396, put a circle in the next white tick, then add a short slider on 00:41:809. The rhythm you followed previously was pretty odd and ignored a few important sounds. not my part of the collab ;o
    2. Like Logic’s Insane, Minor sounds on Slider Ends = Win (kinda tired typing this one)
    3. 01:53:300 (3)– The blue tick has no sound. Though I understand if this is intentional to prioritize the following strong sound, in which case, I commend you for that. Very evident in 03:48:552 (1, 2, 3). Personally, 04:06:029 (3, 4)should also follow this, since it leads up to a stronger point in the song, and this is towards the end of the song as well. Yeah the triplet thing was for emphasis. I think it'd be weird to do it in the place you linked because it's in the middle of a combo and just seems less fitting to me. I would have to do it in all the places with this kind of musical change, and I'm not sure if I think it's fitting enough.


Really not sure how to mod the lower and higher diffs though.


This is my first time modding as well, so I apologize if this isn’t all too great. Overall, this is a pretty impressive mapset. Really fun as well! ~Syn

the mod was very good and thoughtful, and I'm very impressed for it to be your first one! Though I didn't really change anything, healthy discussion where mappers choices may be unclear is great!
thzz

deantuesday wrote:

This post will focus on difficulty: Thzz's Extra

The only issue I have with this version of the song, is the lack of silencing the back half of sliders that need to be silenced. I know how much of pain it is to add in all the necessary timing points, but without it we can all hear random clicks where they shouldn't be. Heres a slider list to look at.

01:06:855 (1) -
01:19:515 (3) -
01:40:158 (1) -
01:42:635 (2) -
01:44:011 (1) -
02:09:882 (1) -
02:35:479 (3) -
02:58:598 (2) -
02:59:974 (1) -
03:51:992 (5) -
03:59:424 (3) -
03:59:699 (4) -
04:11:259 (2) -
applied some. i use 3/4 slider to make variation of rhythm. by making it silent, we couldn't feel such variation imo.

Other notes:
02:19:240 (2) - this section i would have followed the vocals. (3-4-1 2 and and and) with '-' meaning connected by slider. You followed the vocals on the verse immediately after this section, I don't see why they were ignored here. this bass sound is very characteristic i feel. i keep it.
03:53:231 (1) - get rid of note after this slider and lengthen it. no need for anything extra right, fix

Other than those 3 things, this version is my favorite. thank you <3

[ Lilu ] wrote:

thzz's Extra

00:25:020 (3) - this might be better with ctrl g good~

00:44:837 (4,1) - the flow here is kinda bad imo, maybe if you used ctrl g on the yellow 4? okay

01:09:882 (6,7) - this is just an idea but i think these two would be better if they were switched. that way the counter clockwise circular motion of the jump pattern is maintained throughout. i strongly like sharp angle flow. keep.

01:19:103 (8) - at the end of this triangle jump, the flow suggests you jump to right, but the next note 01:19:240 (1) - is to the left. it feels a bit counter intuitive to play. https://puu.sh/sXGNY/2e3ed10b30.jpg angle of 01:18:965 (7,8,1) - is sharp enough i think~

01:21:855 (3,4) - The end of 3 faces away from the 4, its not too much of a problem, just a little hiccup in the flow. i can understand what you feel though, allow me to keep it for now plz.

01:23:644 (1,2) - here too. ^

01:33:827 (2,3) - The flow here is interrupted a bit, but i think its not too bad agree with you, changed

02:07:956 (3,4) - the 3 points away from the 4 and he 4 overlaps, 02:08:231 (4,6) - the 6 kind messily, imo. i like such an overlapping shape~

SnowNiNo_ wrote:

  • [thzz's Extra]
  1. 01:11:465 (2) - 02:27:428 (2) - this is pretty unnecessary imo, since there are no sound to support the note the guitar
  2. 01:19:928 (2,1) - i suggest to stack here, since the spacing would confused player will consider with others' opinion. i believe i was able to make rule of placement.
  3. 01:29:561 - 01:30:112 - the gap here seems rly inconsistent to ur structure, since u didnt use the same structure after i took such rhythm to make variation. there's same thing at 01:29:974 (3,1) - , so it's fine i think.
  4. 01:39:332 (3) - NC for consistent consistent with where? i can take consistent with 02:55:295 (2) -
  5. 01:48:827 (1,2) - same as Together's diff we should use this sound with constant frequency imo~ retention for now.
  6. 02:35:892 (2,1) - 03:39:745 (2,1) - yap same thing here same
  7. 03:20:341 (1) - this should get more emphasized retention plz, a lyrics structure
  8. 03:55:570 - structure here should be like this imo, can express much better to the music and the cymbol sound hmm...? i don't think so.
  9. 04:07:956 (3) - NC for consistent same

Mir wrote:

[General]
  1. soft-hitclap2.wav could have a delay of over 5ms. Check this in audacity and fix it or something (cuz I suck at that stuff.) fix!
[ Insane]
  1. 00:40:777 (1) - HNNNG. This rhythm choice is HNGSDKsladgadg. This spinner ends on such a strong note I literally cringed when I heard it. Please make 00:41:809 - an active note. Tbh just remove the spinner completely, it's just... so out of place imo. this spinner can express the change of atmosphere of the song imo.
  2. 00:43:323 (2) - No sound here, overmapped. 00:44:424 (2) - same, and it continues for this entire section. I think you should remove this because it isn't the kiai and in the kiai you can have more rhythm density, but here it's just not fitting to overmap these notes at all. the guitar
  3. 00:50:616 (1) - You've got to be kidding me, just make this a straight slider for the love of god. (just kidding it's not a huge deal) i often avoided straight slider, sorry~
  4. 01:17:038 (1,2) - This is really big jump for not being a strong note. fix
  5. 01:19:929 (2,1) - Stacking this would have more impact and also make this space easier to read. Applies for similar cases later on. sorry i like current one. probably, we'll discuss about it.
    1. 01:19:929 (2) - Is unsnapped by a tiny bit.
    2. If you do take the suggestion, you should probably nerf 01:19:791 (1,2) - a bit more since that would become a huge jump.
  6. 01:35:204 (3) - Are you missing a kick here? nope. kick sound is on 01:35:341 -
  7. 02:08:506 (4) - Why suddenly skip the kick on 02:08:644?
  8. 02:39:607 (1,3) - :thinking: Same angle maybe?
  9. 03:24:057 (2,3) - This spacing confused me when playing, I think you should space 3 a bit more so it's clear that there's a 1/1 gap here.
  10. 03:25:846 (1,2) and 03:28:048 (1,2) - have the same spacing but different timeline gap. Space the latter out more to prevent misreading.
  11. 03:41:259 (1,4) - Nice stack. *runs*
  12. 03:45:387 (4,1) - This is the only time you ever stack like this, any reason why? Before you never did this. Also this flow 03:45:112 (3,4) - is linear compared to the rest of the map where it's more angular. to make variation. but fixed.
  13. 03:48:552 (1,2,3) - Introducing kicksliders of this speed and this spacing so late into the map is unfair. I didn't expect kicks at all since they never appeared in previous kiais, and I broke due to this. I recommend doing something else here or adding kicks in previous kiais so these aren't such a surprise. players should be surprised here imo just because the song is so.
  14. 03:51:992 (4) - Really strong note on this downbeat here. Are you sure you want to keep this and no do slider + circle instead? okay
  15. 03:53:781 (3,4) - Strong note on the slider end makes this part play weird. Try a reverse or swapping this rhythm altogether to circle then slider.

Good mapset really. I like it, but the rhythm choice in general doesn't sit right with me. I feel a lot of it can be done differently to prioritize sounds better. A recurring theme is having a reverse where the head is on a weak sound but the reverse tick and the end have stronger sounds. I pointed a few out in the Hard but it's recurring. Similar poor rhythm choice exists in the Insane, but not as frequently as in the Hard. i like variable rhythm. what a bothersome issue

Good luck!~

Synergyze wrote:

General Tips:
  1. Even if a percussion sound is minor, if it’s still noticeable, you probably shouldn’t ignore it. (though these are just my suggestions ^^’) Slowing down by 50% should help you. I kinda noticed it, though you’re free to omit this, since it may be inaudible to most anyway. I’m just really alert with this kind of thing.
    i'll fix them. probably it's because of hitsounds copier~

    Agenthzz’s Insane:
    1. 00:40:777 – Just a suggestion: Make this spinner land on 00:41:396, put a circle in the next white tick, then add a short slider on 00:41:809. The rhythm you followed previously was pretty odd and ignored a few important sounds. spinner's end can express the sound much enough for me.
    2. Like Logic’s Insane, Minor sounds on Slider Ends = Win (kinda tired typing this one)
    3. 01:53:300 (3)– The blue tick has no sound. Though I understand if this is intentional to prioritize the following strong sound, in which case, I commend you for that. Very evident in 03:48:552 (1, 2, 3). Personally, 04:06:029 (3, 4)should also follow this, since it leads up to a stronger point in the song, and this is towards the end of the song as well.


Really not sure how to mod the lower and higher diffs though.


This is my first time modding as well, so I apologize if this isn’t all too great. Overall, this is a pretty impressive mapset. Really fun as well! ~Syn
thank you all!!

@Agent
thzz's Extra : http://puu.sh/t0iq1/522d40a558.osu
Agenthzz's Insane : http://puu.sh/t0iqx/c4ddf5eeae.osu
soft-hitclap2.wav : http://puu.sh/t0iDF/9bb24df0b0.wav
O-Moei
Hi !

  • General
    Battle's AR 4 feels enough

    Agenthzz's
    I suggest fill the vocal here 02:00:937 - , at least equal with 00:49:378 (4) - would play better. Or it's a another collab, eh ? xd

    00:47:864 (3,4) - Can give this a bit more spacing

    02:09:607 (4,4) - Stack miss ?
    01:24:332 (3,2) - ^

    Insane
    03:13:185 (1) - Remove NC ?

    03:45:112 (3,4) - You can lift them up a bit


This cool. Good luck !
Topic Starter
Logic Agent

O-Moei wrote:

Hi !

  • General
    Battle's AR 4 feels enough

    Agenthzz's
    I suggest fill the vocal here 02:00:937 - , at least equal with 00:49:378 (4) - would play better. Or it's a another collab, eh ? xd

    00:47:864 (3,4) - Can give this a bit more spacing

    02:09:607 (4,4) - Stack miss ?
    01:24:332 (3,2) - ^

    Insane
    03:13:185 (1) - Remove NC ?

    03:45:112 (3,4) - You can lift them up a bit


This cool. Good luck !


applied all except one thing cause it's not my part in the collab. thanks!
Doormat
m4m here sorry it's kind of late zzz

[Rocket Agent]
  1. diff looks good, just one aesthetic thing. at 01:28:048 (4,1) - the (4)'s curve looks like it should be blanketing the (1) but then it isn't so it just looks a bit weird imo s:


[Battle]
  1. only a couple aesthetic things, feel free to ignore all if you want
  2. 01:04:928 (1,1) - 04:12:084 (1) - i don't think these NCs are necessary but i can see the aesthetic reasoning for it, so up to you if you want to keep these
  3. 01:08:781 (4,1) - 04:07:405 (3,4) - blankets xd doesn't even look like you're trying here lool
  4. 01:21:442 (3) - not sure if you care but the red pivot isn't really centred properly. only pointing this out since 01:23:644 (3) - is centred properly


[Hard]
  1. 00:39:607 (1,2) - i'd try Ctrl + G the rhythm here, there's a pretty emphasized note on the red tick 00:39:745 - that matches the emphasized note on 00:40:020 (3) -
  2. 01:01:626 (1) - just an idea here, but why not try two 1/1 sliders instead of a 1/1 repeat? red tick has a pretty emphasized guitar note, after all
  3. 01:40:570 (2) - i'm not sure placing the most emphasized note here on a repeat is the best idea, but it works i guess
  4. 01:47:038 (2,3) - spacing inconsistency? i'm not really sure since it looks like there's an increase in spacing due to the clap, but it looks off compared to your other patterns 01:44:561 (1,2,3) - and 01:50:066 (1,2,3) -
  5. 02:20:341 (2,3) - another spacing inconsistency? looks off compared to 02:21:992 (1,2,3) -


[Agenthzz]
  1. 02:22:405 (2,3) - spacing seems a bit excessive here; why the jump? there's no special emphasis on the (3) so it seems unwarranted and feels a bit out of place
  2. 03:26:809 (1) - hmm shouldn't this be following the guitars like 03:35:754 (1) - ? just curious why you chose to follow vocals for the first one
  3. 03:48:552 (1,2,3) - feels like a pretty unfair difficulty spike considering how there are no kick sliders up until this point. given that it's high bpm too it might come off as unexpected, especially for an Insane. maybe just try a buzz repeat slider?


[Insane]
  1. you could rename this to Another if you want, but Insane works just fine
  2. 00:40:158 (3,4,5) - these all have the same emphasis, so why is the (5) so spaced out? doesn't feel right s:
  3. 01:44:286 - no note here for "na"? could add a circle here and stack with 01:44:011 (3) - as an example
  4. 03:17:038 (1,2) - kind of expected these to be circles like 03:13:736 (1,2,3,4,1,2,3,4,1,2,3,4) - since they're all part of the same phrasing and have the same drum emphasis
  5. 03:56:259 (4,5,6) - kind of expected (4)->(5) to have more spacing than (5)->(6) because of the finish


[thzz]
  1. 00:58:873 (1,2) - 02:10:433 (3,4) - feels a bit overmapped, there are no sounds on the blue ticks so making these 1/4 repeats feels out of place. i get that it's trying to map to the background noise but i think you should stick to the main instrument sounds
  2. 03:36:304 (3,4) - sudden increase in spacing for vocal emphasis makes this feel out of place since 03:32:176 (1) - 03:34:378 (1) - didn't do the same thing. i'd try sticking to same 1.4x ds for (3)->(4)


[Together]
  1. i'm not sure how i feel about the overmaps at 01:19:240 (1,2,3,4) - , 01:28:048 (1,2,3,4,1,2,3,4,5,6,7,8) - , 01:37:405 (1,2,3,4) - , etc.. there aren't really any audible beats on the blue ticks. you can argue that the chimes in the background or the rolling drum effect might justify the use of a stream/kick sliders here, but i don't think those sounds are strong enough to warrant such overmaps. that being said, you might be able to get away with using those kick sliders. obviously applies to other choruses as well. the stream at 03:48:552 (1,2,3,4,5,6,1) - is fine though
  2. 03:17:038 (1,2) - same comment that i posted in Insane applies to here as well
  3. other than the overmapped streams/kick sliders in each of the choruses i don't really see any major problems with this diff


neat set, good luck with rank!
Topic Starter
Logic Agent

Doormat wrote:

m4m here sorry it's kind of late zzz

[Rocket]
  1. diff looks good, just one aesthetic thing. at 01:28:048 (4,1) - the (4)'s curve looks like it should be blanketing the (1) but then it isn't so it just looks a bit weird imo s:
this was hr88s part but since it's such an easy fix i'll just do it for him :p

[Hard]
  1. 00:39:607 (1,2) - i'd try Ctrl + G the rhythm here, there's a pretty emphasized note on the red tick 00:39:745 - that matches the emphasized note on 00:40:020 (3) - agree
  2. 01:01:626 (1) - just an idea here, but why not try two 1/1 sliders instead of a 1/1 repeat? red tick has a pretty emphasized guitar note, after all agree
  3. 01:40:570 (2) - i'm not sure placing the most emphasized note here on a repeat is the best idea, but it works i guess yeah i was just trying to do something different near the end of this section, because it's very repetitive and wanted it to feel like it was winding down thus the reverse slider. however i might change it if someone else agrees
  4. 01:47:038 (2,3) - spacing inconsistency? i'm not really sure since it looks like there's an increase in spacing due to the clap, but it looks off compared to your other patterns 01:44:561 (1,2,3) - and 01:50:066 (1,2,3) - was messing around with an idea but forgot to put the 3 back, fixed.
  5. 02:20:341 (2,3) - another spacing inconsistency? looks off compared to 02:21:992 (1,2,3) - they're actually all 1.0 ds but because of visual distance i changed some things


[Agenthzz]
  1. 02:22:405 (2,3) - spacing seems a bit excessive here; why the jump? there's no special emphasis on the (3) so it seems unwarranted and feels a bit out of place fair enough, changed
  2. 03:26:809 (1) - hmm shouldn't this be following the guitars like 03:35:754 (1) - ? just curious why you chose to follow vocals for the first one sorta hard for me to explain why but it just sounds better to me because of the way the lyrics and the guitar are on two different pages leading up to this point following either one super closely would sound untrue to the song. I tried to feed into the guitar with the next section by ncing the slider and then doing circles with the guitar, but if someone has a better suggestion i'm all ears
  3. 03:48:552 (1,2,3) - feels like a pretty unfair difficulty spike considering how there are no kick sliders up until this point. given that it's high bpm too it might come off as unexpected. maybe just try a buzz repeat slider?
    [/img]http://puu.sh/t29pa/4d5e14d0dc.png[/img]


[Insane]
  1. you could rename this to Another if you want, but Insane works just fine probably gonna do this cause i don't wanna call the other a "collab light inane"
  2. 00:40:158 (3,4,5) - these all have the same emphasis, so why is the (5) so spaced out? doesn't feel right s: the noise that the guitar makes here sounds different to me, and i wanted to give the end of the section a bit more power
  3. 01:44:286 - no note here for "na"? could add a circle here and stack with 01:44:011 (3) - as an example okay, did this for now but might come up with something different later
  4. 03:17:038 (1,2) - kind of expected these to be circles like 03:13:736 (1,2,3,4,1,2,3,4,1,2,3,4) - since they're all part of the same phrasing and have the same drum emphasis i wanted to do something different at the end and i think the single circle at the end feels stronger if it comes after two sliders.. we'll see though
  5. 03:56:259 (4,5,6) - kind of expected (4)->(5) to have more spacing than (5)->(6) because of the finish
buffed

[thzz]
  1. 00:58:873 (1,2) - 02:10:433 (3,4) - feels a bit overmapped, there are no sounds on the blue ticks so making these 1/4 repeats feels out of place. i get that it's trying to map to the background noise but i think you should stick to the main instrument sounds
  2. 03:36:304 (3,4) - sudden increase in spacing for vocal emphasis makes this feel out of place since 03:32:176 (1) - 03:34:378 (1) - didn't do the same thing. i'd try sticking to same 1.4x ds for (3)->(4)


[Together]
  1. i'm not sure how i feel about the overmaps at 01:19:240 (1,2,3,4) - , 01:28:048 (1,2,3,4,1,2,3,4,5,6,7,8) - , 01:37:405 (1,2,3,4) - , etc.. there aren't really any audible beats on the blue ticks. you can argue that the chimes in the background or the rolling drum effect might justify the use of a stream/kick sliders here, but i don't think those sounds are strong enough to warrant such overmaps. that being said, you might be able to get away with using those kick sliders. obviously applies to other choruses as well. the stream at 03:48:552 (1,2,3,4,5,6,1) - is fine though what a fun color purple is. anyways I know these parts might be a lil suspect but i wanted the middle and end of the kiais to be identifiable and the obvious hard parts of the sections. i truly believe i hear a drumroll in the middle of every kiai that is obviously much stronger in the last one that justfies these kicksliders. so in my opinion i don't think these sections are overmapped. they might be a little overdone, but that was intentional to give this difficulty more power in these areas and to emphasize some things in the song that don't get noticed in the lower diffs.
  2. 03:17:038 (1,2) - same comment that i posted in Insane applies to here as well same thing here, wanted to do something different for the end of the section
  3. other than the overmapped streams/kick sliders in each of the choruses i don't really see any major problems with this diff


neat set, good luck with rank! thanks doormat!
Battle
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oh and I kept the ncs cuz I like the aesthetic
Yukiyo
m4m stuffz
If any of you want an in depths blanket mod call me :V

00:24:745 (2,3) - could improve blanket a bit :P
00:58:873 (4,1) - ^
01:33:552 (1,2) - ^
01:37:405 (2,1) - ^
01:33:552 (1,1) - I don't know if this overlap might be a bit counterintuitive to easy players.
01:44:011 (2,1) - Same for this. Don't stack them on reverses to that, not in easies at least ;_;
02:28:598 (2,1) - hope this is not supposed to be blanketing
02:36:304 (1,2,1) - center the cirlce please
advise: check your blankets x.x
00:27:222 (4,1) - blanket
00:28:323 (2,3) - ^
Not going to mention any more blankets x.x check them
Nice Normal!
00:23:093 (1,2,3) - I recommend this ->http://puu.sh/t2vZJ/fbc18f52b7.jpg as the blanket distance and the distance between the sliders are th same and such they give better visual appealing.
00:52:543 (3,2) - don't make them touch :(
01:01:626 (1,2,3) - rhythm changes but visuals are almost the same, could lead to players thinking they are 1/1 away from each other
01:02:726 (1,2) - UGH blanket (also check blankets throughout map.
01:51:717 (2,3) - sudden change in rhythm without really chaning visuals again. http://puu.sh/t2wfK/4da1a8e236.jpg also recommending this rhythm as it should be more natural as to hitting the desired beats in the song.
02:10:983 (1) - dunno if hiding it is that good? maybe http://puu.sh/t2wk0/3cd4ff3d1e.jpg ?
Overall messy but acceptable style :v
First Agenthzz's Insane needs to be Agenthzz' Insane by grammar :V
Seems fine otherwise lo
00:30:112 - stress is on this. recommendation -> http://puu.sh/t2x9n/4e9530af88.jpg
01:21:442 (1,2) - pls.
01:24:057 (3,4) - are they supposed to be off?
03:48:552 (5,1) - Ugh, for a 1/4 gap they seem really far away from each other. Do something like this at least http://puu.sh/t2xwR/8f97ec6e7f.jpg ,_;
decent diff, nothing big to say really.

thzz' Extra..... V:

Ohh boi 6.6* doesnt feel like one
besides your style which I don't really like, I can say this is nicely mapped etc. bla bla
Sorry I'm being lazy again D:
Battle
osu file format v14

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[Metadata]
Title:Chiisana Koi no Uta
TitleUnicode:小さな恋のうた
Artist:Amatsuki
ArtistUnicode:天月
Creator:Logic Agent
Version:Battle's Normal
Source:
Tags:MONGOL800 utaite male vocal battle thzz happyrocket88 みっ君
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472,35,200341,6,0,P|465:78|314:50,1,242.999992584228,6|0,0:1|0:0,0:0:0:0:
249,12,201442,1,0,0:0:0:0:
66,238,211350,6,0,P|66:157|71:147,1,80.9999975280762,4|0,0:1|0:0,0:0:0:0:
119,99,211901,2,0,P|200:99|210:104,1,80.9999975280762,0|4,0:0|0:0,0:0:0:0:
240,167,212451,2,0,B|300:184|300:184|376:167,2,121.499996292114,4|4|0,0:0|0:0|0:0,0:0:0:0:
174,214,213552,6,0,P|140:286|160:365,1,161.999995056152,4|0,0:0|0:0,0:0:0:0:
227,320,214378,1,4,0:0:0:0:
290,369,214653,2,0,L|422:371,2,121.499996292114,4|4|0,0:0|0:0|0:0,0:0:0:0:
227,320,215754,6,0,P|214:263|301:202,1,161.999995056152,0|0,0:0|0:0,0:0:0:0:
343,257,216580,1,4,0:0:0:0:
417,224,216855,2,0,P|452:158|424:63,1,161.999995056152,4|4,0:0|0:0,0:0:0:0:
367,28,217681,1,0,0:0:0:0:
300,73,217956,5,0,0:0:0:0:
300,73,219607,6,0,L|245:73,1,40.4999987640381,10|10,0:0|0:0,0:0:0:0:
154,10,220158,6,0,P|128:40|123:89,1,80.9999975280762,14|8,0:0|0:0,0:0:0:0:
149,155,220708,2,0,L|53:155,1,80.9999975280762,2|12,0:0|0:0,0:0:0:0:
43,232,221259,2,0,L|180:232,2,121.499996292114,6|6|8,0:0|0:0|0:0,0:0:0:0:
71,307,222359,6,0,L|169:307,1,80.9999975280762,6|8,0:0|0:0,0:0:0:0:
213,359,222910,1,2,0:0:0:0:
274,306,223185,1,12,0:0:0:0:
219,245,223460,2,0,P|211:172|239:126,2,121.499996292114,6|6|8,0:0|0:0|0:0,0:0:0:0:
284,197,224561,6,0,P|331:204|361:230,1,80.9999975280762,2|12,0:0|0:0,0:0:0:0:
435,244,225112,2,0,L|436:161,1,80.9999975280762,2|12,0:0|0:0,0:0:0:0:
431,82,225662,2,0,P|356:94|301:27,1,161.999995056152,6|6,0:0|0:0,0:0:0:0:
225,8,226488,1,8,0:0:0:0:
198,84,226763,6,0,L|199:177,1,80.9999975280762,6|12,0:0|0:1,0:0:0:0:
122,192,227314,2,0,L|121:99,1,80.9999975280762,2|12,0:0|0:1,0:0:0:0:
49,148,227864,2,0,L|52:322,1,161.999995056152,8|6,0:3|0:0,0:0:0:0:
112,363,228690,1,8,0:0:0:0:
162,300,228965,6,0,P|198:290|252:303,1,80.9999975280762,6|8,0:1|0:0,0:0:0:0:
310,337,229515,2,0,P|313:268|303:244,1,80.9999975280762,2|12,0:0|0:0,0:0:0:0:
249,202,230066,2,0,P|208:182|187:108,2,121.499996292114,6|6|8,0:0|0:0|0:0,0:0:0:0:
324,172,231167,5,6,0:0:0:0:
391,217,231442,1,8,0:0:0:0:
462,178,231717,2,0,L|464:80,1,80.9999975280762,2|12,0:0|0:0,0:0:0:0:
400,45,232268,2,0,B|328:64|328:64|275:45,2,121.499996292114,6|6|8,0:0|0:0|0:0,0:0:0:0:
463,97,233369,6,0,L|462:178,1,80.9999975280762,0|12,0:0|0:0,0:0:0:0:
417,245,233919,1,2,0:0:0:0:
361,186,234194,1,12,0:0:0:0:
295,234,234470,2,0,P|287:302|291:326,1,80.9999975280762,6|8,0:0|0:0,0:0:0:0:
208,305,235020,2,0,P|216:237|212:213,1,80.9999975280762,6|8,0:0|0:0,0:0:0:0:
192,147,235570,5,6,0:0:0:0:
132,202,235846,1,12,0:1:0:0:
82,138,236121,2,0,L|-1:131,1,80.9999975280762,2|12,0:0|0:1,0:0:0:0:
3,50,236671,2,0,L|174:64,1,161.999995056152,10|6,0:3|0:3,0:0:0:0:
233,20,237497,1,2,0:3:0:0:
289,78,237772,6,0,P|332:79|383:80,2,80.9999975280762,6|8|2,0:1|0:0|0:0,0:0:0:0:
232,136,238598,1,8,0:0:0:0:
232,136,238873,2,0,P|199:215|218:287,1,161.999995056152,2|2,0:0|0:0,0:0:0:0:
283,333,239699,1,8,0:0:0:0:
342,278,239974,6,0,L|431:278,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
434,197,240525,2,0,L|345:197,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
298,137,241075,1,2,0:0:0:0:
245,198,241350,1,8,0:0:0:0:
188,139,241626,2,0,P|184:70|194:48,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
248,6,242176,6,0,P|197:42|95:22,1,161.999995056152,6|2,0:1|0:0,0:0:0:0:
39,79,243002,1,8,0:0:0:0:
91,140,243277,2,0,P|112:189|114:224,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
195,216,243827,2,0,P|214:166|238:140,1,80.9999975280762,2|8,0:0|0:0,0:0:0:0:
304,108,244378,6,0,L|307:21,2,80.9999975280762,2|8|2,0:0|0:0|0:0,0:0:0:0:
357,169,245204,1,12,0:1:0:0:
417,115,245479,2,0,L|420:28,2,80.9999975280762,2|8|2,0:0|0:0|0:0,0:0:0:0:
477,168,246304,1,8,0:0:0:0:
423,229,246580,6,0,P|394:291|401:318,1,80.9999975280762,6|12,0:1|0:0,0:0:0:0:
333,353,247130,1,12,0:0:0:0:
286,287,247405,1,12,0:0:0:0:
204,292,247681,2,0,P|207:252|232:221,1,80.9999975280762,12|12,0:0|0:0,0:0:0:0:
297,173,248231,1,12,0:0:0:0:
253,104,248506,1,12,0:0:0:0:
192,157,248781,6,0,L|99:158,1,80.9999975280762,6|12,0:1|0:0,0:0:0:0:
77,83,249332,2,0,L|170:82,1,80.9999975280762,12|12,0:0|0:0,0:0:0:0:
216,25,249882,2,0,P|297:26|344:97,1,161.999995056152,6|10,0:1|0:3,0:0:0:0:
301,156,250708,1,4,0:3:0:0:
336,228,250983,5,6,0:1:0:0:
134,324,252084,5,6,0:1:0:0:
105,103,253185,5,0,0:0:0:0:
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