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dB soundworks - Fast Track to Browntown [OsuMania]

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Topic Starter
Level 51
This beatmap was submitted using in-game submission on Sunday, 11 December 2016 at 1:42:50 PM

Artist: dB soundworks
Title: Fast Track to Browntown
Source: Super Meat Boy
Tags: danny daniel baranowsky
BPM: 266
Filesize: 3033kb
Play Time: 01:05
Difficulties Available:
  1. Easy - 4Key (1.4 stars, 240 notes)
  2. Extreme - 4Key (5.45 stars, 1283 notes)
  3. Hard - 4Key (3.4 stars, 781 notes)
  4. Insane - 4Key (4.33 stars, 1035 notes)
  5. Normal - 4Key (2.24 stars, 445 notes)
Download: dB soundworks - Fast Track to Browntown
Information: Scores/Beatmap Listing
---------------
Abraxos
i might be too weak for jacks but ill try

extremm

first thing that jumped out to me was the density of the whole thing; i feel as if there were sections that were tad too, well, over the top in that sense. i might just be really bad at jacks, but i think that lightening up this difficulty could potentially make it play out more smoothly (to me, at least)

e.g. 1, sections like 00:00:912 - 00:01:814 -
the hands at the start are really really menacing, to say the least; it wasnt too much of a smooth ride as it was like playing a variant of electric butterfly. while that might be a hyperbole (it is), i thought that having these runningmen patterns actually not only smoothen this section up a bit, it also follows along with the pitch of the synths too. you can apply this for the whole starting section, just keep the jacks on columns [1] and [4] as far as possible.

e.g.2, after the first jack walls
having 00:08:581 (8581|0,8581|3,8581|2,8693|2,8693|0,8693|3,8806|2,8806|3,8806|0) - be the same intensity as 00:09:596 (9596|0,9596|3,9596|2,9708|0,9708|2,9708|3,9821|3,9821|2,9821|0) - is a real waste, i feel. you couldve reserved the handjacks for sounds like 00:09:596 - 00:09:708 - 00:09:821 - sknce theyre clearly the thing that jumps out at you when you hear the music here. would suggest making 00:08:581 (8581|0,8581|3,8581|2,8693|2,8693|0,8693|3,8806|2,8806|3,8806|0) - be doubles like [14]s, or at least have the first two be doubles.

those were the two main things that popped out to me, now onto the rest of the mod things

00:11:513 (11513|2,11513|3,11569|1,11569|0,11626|3,11626|2,11682|0,11682|1,11739|2,11739|3) - not sure if youre willing to keep this, this is a pretty intense spike, i could just be bad at this game though - your call

00:15:122 (15122|2,15122|3,15178|0,15178|1,15235|2,15235|3,15291|1,15291|0,15348|3,15348|2) - do flip this to the other hand if you kept the last one

00:16:081 - note here, you can do a 2323 thing if you wish to be nice (which is what i recommend), else you can just do it as a simple jumpstream. thing applies for the whole chorus

00:15:799 (15799|3,15799|0,15799|1,15911|1,15911|3,15911|0,16024|0,16024|1,16024|3) - same thing as listed in e.g.1, you can choose to make the first chord a hand though

00:18:731 (18731|0,18731|1,18787|3,18787|2,18844|0,18844|1,18900|3,18900|2,18957|0,18957|1) - change this to a thrill, too intense for the rhythm imo

00:19:013 (19013|3,19069|2,19126|1) - could just do a chord on the red tick and get rid of the notes to lead into the stream

00:19:633 (19633|3,19690|2,19746|3) - this is p.mean, could rearrange to have the trill be on two hands

00:20:987 - 00:21:212 - 00:21:438 - 00:21:663 - would propose to have a 131 or similar thing on these ticks and after since the current pattern is pretty mean too

00:22:622 (22622|1,22678|3,22678|0,22791|1,22791|2) - you can do a kinda like TLDNE thing - have a 1/4 stream between 00:22:566 - 00:22:791 - and the like and cap both start and end off with jumps

00:24:032 (24032|2,24088|0) - could crtl-g since theres that trill there

00:29:220 (29220|2,29333|2,29445|2) - hmmmmm

preceding jack walls seem alright to me, since there are those little breaks in between

00:36:212 - from here - the right hand literally dies - 00:36:438 (36438|1,36438|2,36438|0,36438|3,36551|2,36551|1,36551|3,36551|0,36663|3,36663|2,36663|1,36663|0) - i do get the rationale behind the quads here but it does get a little too demanding esp. after all those walls, perhaps id suggest to spread the load out here evenly

00:47:885 (47885|3,47942|1,47998|3,48054|1,48111|2,48167|0,48224|2,48280|0,48336|3,48393|1,48449|3,48505|1,48562|2,48618|0,48675|2,48731|0) - these are pretty mean, i do get why they are like this but man is this hard to hit. id suggest a much smoother stream-like thing with little trills scattered throughout it, but it could just be me crying about how bad i am - your call on this one

00:52:791 (52791|0,52791|1,52848|3,52848|2,52904|1,52904|0) - i do think that this and 00:54:596 (54596|0,54652|1,54708|2,54765|1) - arent all that equivalent but you can argue that one is more long drawn than the other - either way, id suggest changing the first one to be a minor trill thing

00:57:302 (57302|0,57302|3,57415|2,57415|0) - maybe you could reflect the fading out of the synths better by breaking the jacking here, same applies to 00:57:979 (57979|0,57979|1,58092|1,58092|0) -

01:03:844 (63844|1,63844|0,63900|3,63957|0,63957|1,64013|2) - do think that this should be a normal trill too

01:04:182 (64182|2,64295|2,64521|3,64633|3) - minor thing, but you could spread this out to the other hand

ending words

the chart seems pretty straightforward, so as long as i can jack properly

i dont think theres too much wrong with it, just disagree slightly with how you layered some things

also hey first mod

hope my mod helped

good luck with rankos
Topic Starter
Level 51

Abraxos wrote:

i might be too weak for jacks but ill try

extremm

first thing that jumped out to me was the density of the whole thing; i feel as if there were sections that were tad too, well, over the top in that sense. i might just be really bad at jacks, but i think that lightening up this difficulty could potentially make it play out more smoothly (to me, at least)

e.g. 1, sections like 00:00:912 - 00:01:814 -
the hands at the start are really really menacing, to say the least; it wasnt too much of a smooth ride as it was like playing a variant of electric butterfly. while that might be a hyperbole (it is), i thought that having these runningmen patterns actually not only smoothen this section up a bit, it also follows along with the pitch of the synths too. you can apply this for the whole starting section, just keep the jacks on columns [1] and [4] as far as possible.
did a variant of this, made it a little more jacky than what you suggested though
e.g.2, after the first jack walls
having 00:08:581 (8581|0,8581|3,8581|2,8693|2,8693|0,8693|3,8806|2,8806|3,8806|0) - be the same intensity as 00:09:596 (9596|0,9596|3,9596|2,9708|0,9708|2,9708|3,9821|3,9821|2,9821|0) - is a real waste, i feel. you couldve reserved the handjacks for sounds like 00:09:596 - 00:09:708 - 00:09:821 - sknce theyre clearly the thing that jumps out at you when you hear the music here. would suggest making 00:08:581 (8581|0,8581|3,8581|2,8693|2,8693|0,8693|3,8806|2,8806|3,8806|0) - be doubles like [14]s, or at least have the first two be doubles.
also did a variant of this, made the first instance a [134][23][124] and the second instance like a [14][14][123]
those were the two main things that popped out to me, now onto the rest of the mod things

00:11:513 (11513|2,11513|3,11569|1,11569|0,11626|3,11626|2,11682|0,11682|1,11739|2,11739|3) - not sure if youre willing to keep this, this is a pretty intense spike, i could just be bad at this game though - your call
keeping it i think, don't really see much reason to change it
00:15:122 (15122|2,15122|3,15178|0,15178|1,15235|2,15235|3,15291|1,15291|0,15348|3,15348|2) - do flip this to the other hand if you kept the last one
didn't really want to flip this since it results in a rather long anchor on [1], i did flip the hands after it though
00:16:081 - note here, you can do a 2323 thing if you wish to be nice (which is what i recommend), else you can just do it as a simple jumpstream. thing applies for the whole chorus
i'd prefer to keep this pattern without the note, since adding the note either changes the pattern into a pretty boring one where the same chord is repeated through the whole pattern or into a jumpstream, which is significantly harder i think
00:15:799 (15799|3,15799|0,15799|1,15911|1,15911|3,15911|0,16024|0,16024|1,16024|3) - same thing as listed in e.g.1, you can choose to make the first chord a hand though
keeping this i think, pitch relevancy + this is the first kiai after all so it may as well increase in intensity here
00:18:731 (18731|0,18731|1,18787|3,18787|2,18844|0,18844|1,18900|3,18900|2,18957|0,18957|1) - change this to a thrill, too intense for the rhythm imo
good point, changed to a [2][4] trill
00:19:013 (19013|3,19069|2,19126|1) - could just do a chord on the red tick and get rid of the notes to lead into the stream
did chords on the white and red ticks
00:19:633 (19633|3,19690|2,19746|3) - this is p.mean, could rearrange to have the trill be on two hands
fair enough, moved the last note there to [1]
00:20:987 - 00:21:212 - 00:21:438 - 00:21:663 - would propose to have a 131 or similar thing on these ticks and after since the current pattern is pretty mean too
actually had no idea what you meant, but i did rearrange this to make it significantly less mean
00:22:622 (22622|1,22678|3,22678|0,22791|1,22791|2) - you can do a kinda like TLDNE thing - have a 1/4 stream between 00:22:566 - 00:22:791 - and the like and cap both start and end off with jumps
did this, also rearranged the stuff around it
00:24:032 (24032|2,24088|0) - could crtl-g since theres that trill there
aye
00:29:220 (29220|2,29333|2,29445|2) - hmmmmm
that looks good, changed to that i guess
preceding jack walls seem alright to me, since there are those little breaks in between

00:36:212 - from here - the right hand literally dies - 00:36:438 (36438|1,36438|2,36438|0,36438|3,36551|2,36551|1,36551|3,36551|0,36663|3,36663|2,36663|1,36663|0) - i do get the rationale behind the quads here but it does get a little too demanding esp. after all those walls, perhaps id suggest to spread the load out here evenly
flipped the hands before this part and also flipped the 1/8 bit after this part, hopefully that does something in the form of helping. was the best i could do without removing the quads, which i think are a nice accent
00:47:885 (47885|3,47942|1,47998|3,48054|1,48111|2,48167|0,48224|2,48280|0,48336|3,48393|1,48449|3,48505|1,48562|2,48618|0,48675|2,48731|0) - these are pretty mean, i do get why they are like this but man is this hard to hit. id suggest a much smoother stream-like thing with little trills scattered throughout it, but it could just be me crying about how bad i am - your call on this one
i think it's supposed to be that hard, actually :P
00:52:791 (52791|0,52791|1,52848|3,52848|2,52904|1,52904|0) - i do think that this and 00:54:596 (54596|0,54652|1,54708|2,54765|1) - arent all that equivalent but you can argue that one is more long drawn than the other - either way, id suggest changing the first one to be a minor trill thing
changed the first one to [1][4][1]
00:57:302 (57302|0,57302|3,57415|2,57415|0) - maybe you could reflect the fading out of the synths better by breaking the jacking here, same applies to 00:57:979 (57979|0,57979|1,58092|1,58092|0) -
did this, good idea! :d
01:03:844 (63844|1,63844|0,63900|3,63957|0,63957|1,64013|2) - do think that this should be a normal trill too
did want to keep the chord on the first tick but i changed the rest to a normal trill
01:04:182 (64182|2,64295|2,64521|3,64633|3) - minor thing, but you could spread this out to the other hand
did exactly that, haha :d

ending words

the chart seems pretty straightforward, so as long as i can jack properly

i dont think theres too much wrong with it, just disagree slightly with how you layered some things

also hey first mod

hope my mod helped

good luck with rankos
Thanks so much for the mod! :D
ByeForNow
random mod since i was bored af

⚠ please note that these are only suggestions and my opinions, ⚠
⚠ feel free to reject them if you disagree with them, ⚠
otherwise, lets begin

Easy
  • just few snapping errors in 'easy' and some note shifting,
  1. 00:19:182 (19182|0) - end and 00:19:746 (19746|2) - start snap at 00:19:690 - tiny wrong snap
  2. 00:36:551 (36551|3,36776|3) - shift as 2,3? hand balance,
  3. 00:37:002 (37002|1) - end and 00:38:468 (38468|0) - start snap at 00:38:355 -
  4. 00:53:017 (53017|2,53242|1,53468|0) - shift as 2,3,1 hand balance,
  5. 00:54:596 (54596|2,54821|1) - ctrl+h, pitch

Normal
  • just few pitch fix,
  1. 00:05:197 (5197|1,5310|0) - ctrl+h, move two columns left,
  2. 00:05:423 (5423|2,5536|3) - ctrl+H, move two columns right, for pitch of beep sound
  3. 00:10:611 - and 00:14:220 - add note, layer the obvious beep sound
  4. 00:56:964 (56964|2,57077|3) - ctrl+h, move two columns right, pitch
  5. 01:04:069 - layer 1/2 for the trilly sound? https://i.gyazo.com/da4f6723d3b2a2701e7 ... 4845f7.png
    since you have like 1/4 stair pattern for this part for hard, the difficulty jump is lol

Hard
  • issues with hand balance, otherwise, fine,
  1. 00:01:588 (1588|0) - move to 3, hand balance,
  2. 00:02:603 (2603|3) - move to 2, ^
  3. 00:03:280 (3280|1,3393|0,3505|1) - move one column to right, ^
  4. 00:03:957 - https://i.gyazo.com/d84691488bd50ee31ea ... 80f13d.png, ^
  5. i dont really agree with the 1212 4343 trills, cause each beep for that part had a different pitch sounds
    so i would kinda appreciate it more if the patterns were more like broken-stairs
    i think you should roughly get the idea how to fix them, based on my suggestion.
    00:04:972 (4972|1,5084|0,5197|1,5310|0) - ^
    00:05:874 (5874|0,5987|1,6099|0,6212|1) - ^
    00:06:776 (6776|3,6889|2,7002|3,7115|2) - ^
    00:07:566 (7566|0,7678|1,7791|0,7904|1,8017|0) - ^
  6. 00:10:498 (10498|3) - move to 2, hand balance,
  7. 00:14:107 (14107|2,14220|3) - move one column to left, ^
  8. 00:30:122 (30122|1,30348|1,30573|1) - move one column to right,
    00:31:024 (31024|2,31250|2) - move one column to left,
    00:33:731 (33731|2,33957|2,34182|2) - move one column to left,
    00:34:633 (34633|1,34859|1) - move one column to right,
    feels much more suitable and complementing
  9. 00:54:596 - https://i.gyazo.com/02126b6afb0feed75de ... d5b9c4.png
    joined stair-like pattern suits that part better imo, top part was changed so it's much smoother to play after the joined star-like pattern.

Insane
  • things, just, got, difficult, lol,
    nothing much to say since it's pretty much comfortable to play for a 'insane' difficulty
  1. 00:01:588 (1588|2,1701|2,1814|1) - ctrl+h, hand balance,
  2. 00:02:490 (2490|2,2603|2,2716|1) - ctrl+h, ^
  3. 00:03:393 (3393|1,3505|1,3618|2) - ctrl+h, ^
  4. 00:04:069 (4069|0,4069|3,4182|0) - ctrl+h, ^
  5. 00:05:197 (5197|2,5310|2,5423|1) - ^ (got lazy, pls dont be angery)
  6. 00:06:099 (6099|2,6212|2,6325|1) - ^
  7. 00:07:002 (7002|1,7115|1,7227|2) - ^
  8. 00:07:904 (7904|0,8017|0,8130|2) - ctrl+h, move 1 column to right,
  9. 00:54:821 (54821|0) - move to 3? same reason as what i said in 'hard'

Extreme
uh... this is really dense xd
i cant play this well so i didnt mod it,
also cause i think 'insane' difficulty should've already been the hardest difficulty

goodluck with your mapwwwww! :)
Topic Starter
Level 51

ByeForNow wrote:

random mod since i was bored af

⚠ please note that these are only suggestions and my opinions, ⚠
⚠ feel free to reject them if you disagree with them, ⚠
otherwise, lets begin

Easy
  • just few snapping errors in 'easy' and some note shifting,
  1. 00:19:182 (19182|0) - end and 00:19:746 (19746|2) - start snap at 00:19:690 - tiny wrong snap fixed!
  2. 00:36:551 (36551|3,36776|3) - shift as 2,3? hand balance, yea sure. didn't originally want to do this but it /is/ Easy so whatever
  3. 00:37:002 (37002|1) - end and 00:38:468 (38468|0) - start snap at 00:38:355 - yup
  4. 00:53:017 (53017|2,53242|1,53468|0) - shift as 2,3,1 hand balance, hand balance looks fine to me here tbh
  5. 00:54:596 (54596|2,54821|1) - ctrl+h, pitch ok

Normal
  • just few pitch fix,
  1. 00:05:197 (5197|1,5310|0) - ctrl+h, move two columns left,
  2. 00:05:423 (5423|2,5536|3) - ctrl+H, move two columns right, for pitch of beep sound
  3. 00:10:611 - and 00:14:220 - add note, layer the obvious beep sound o ok
  4. 00:56:964 (56964|2,57077|3) - ctrl+h, move two columns right, pitch
  5. 01:04:069 - layer 1/2 for the trilly sound? https://i.gyazo.com/da4f6723d3b2a2701e7 ... 4845f7.png
    since you have like 1/4 stair pattern for this part for hard, the difficulty jump is lol
accepted all off these, thanks!

Hard
  • issues with hand balance, otherwise, fine,
  1. 00:01:588 (1588|0) - move to 3, hand balance, hand balance is fully intended to be disregarded for this part lol
  2. 00:02:603 (2603|3) - move to 2, ^
  3. 00:03:280 (3280|1,3393|0,3505|1) - move one column to right, ^
  4. 00:03:957 - https://i.gyazo.com/d84691488bd50ee31ea ... 80f13d.png, ^
  5. i dont really agree with the 1212 4343 trills, cause each beep for that part had a different pitch sounds the pitches seem similar enough to me to map them as jacks in later maps so i think one-handed trills are fine. the entire mapset is intended as a sort of jacky chart anyway, so using OHTs on lower difficulties seems kind of appropriate
    so i would kinda appreciate it more if the patterns were more like broken-stairs
    i think you should roughly get the idea how to fix them, based on my suggestion.
    00:04:972 (4972|1,5084|0,5197|1,5310|0) - ^
    00:05:874 (5874|0,5987|1,6099|0,6212|1) - ^
    00:06:776 (6776|3,6889|2,7002|3,7115|2) - ^
    00:07:566 (7566|0,7678|1,7791|0,7904|1,8017|0) - ^
  6. 00:10:498 (10498|3) - move to 2, hand balance,
  7. 00:14:107 (14107|2,14220|3) - move one column to left, ^
  8. 00:30:122 (30122|1,30348|1,30573|1) - move one column to right,
    00:31:024 (31024|2,31250|2) - move one column to left,
    00:33:731 (33731|2,33957|2,34182|2) - move one column to left,
    00:34:633 (34633|1,34859|1) - move one column to right,
    feels much more suitable and complementing
  9. 00:54:596 - https://i.gyazo.com/02126b6afb0feed75de ... d5b9c4.png
    joined stair-like pattern suits that part better imo, top part was changed so it's much smoother to play after the joined star-like pattern.
    changed this to 12 4321 34 instead

Insane
  • things, just, got, difficult, lol,
    nothing much to say since it's pretty much comfortable to play for a 'insane' difficulty
  1. 00:01:588 (1588|2,1701|2,1814|1) - ctrl+h, hand balance, again, hand balance is fully intended to be disregarded for this part. kind of what makes it hard
  2. 00:02:490 (2490|2,2603|2,2716|1) - ctrl+h, ^
  3. 00:03:393 (3393|1,3505|1,3618|2) - ctrl+h, ^
  4. 00:04:069 (4069|0,4069|3,4182|0) - ctrl+h, ^
  5. 00:05:197 (5197|2,5310|2,5423|1) - ^ (got lazy, pls dont be angery)
  6. 00:06:099 (6099|2,6212|2,6325|1) - ^
  7. 00:07:002 (7002|1,7115|1,7227|2) - ^
  8. 00:07:904 (7904|0,8017|0,8130|2) - ctrl+h, move 1 column to right,
  9. 00:54:821 (54821|0) - move to 3? same reason as what i said in 'hard' makes the pattern significantly trickier to play; i edited it to make it less of just the 12341234 pattern though. it's now 1234 21 32

Extreme
uh... this is really dense xd
i cant play this well so i didnt mod it,
also cause i think 'insane' difficulty should've already been the hardest difficulty
oh

goodluck with your mapwwwww! :)
THANKS FOR THE MOD :DDDD even though you seem so intent on nerfing my map to hell :(
update will appear when i'm not overseas i lied and updated this
ByeForNow

Level 51 wrote:

THANKS FOR THE MOD :DDDD even though you seem so intent on nerfing my map to hell :(
wink wonkww
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